hi everybody and welcome to get into gaming where today we're reviewing city
of brass a game that leaves early access tomorrow May 4th with it also finding
its way onto the PlayStation 4 and the Xbox the footage here is taken from the
PlayStation 4 version with a review copy having been provided by the publisher
prior to launch city of brass is a first-person adventure game named after
an inspired by one of the chapters within the Middle East and folk tale
commonly known within the Western world as the Arabian Nights it's a story about
a journey to an ancient and cursed city full with supernatural beings statues
that come to life and the bodies of its former inhabitants all having been
destroyed because of their greed that's the basis for this procedurally
generated game from uppercut games and it's been put together by form of
Bioshock developers you play as an adventurer with in the abandoned streets
and hallways of the city within the aforementioned tale like its previous
citizens you're also cursed having to relive your life over and over until you
break the curse that remains on this once great metropolis from the get-go
we've been impressed by the visuals in the overall art direction it puts us in
mind of the recently released sea of thieves and given the developer's
heritage has very much a feeling of Bioshock running through the city of
brass not just in how the rundown city looks but also how it plays combat with
your primary weapon being a scimitar feels weighty measured and swings with a
distinctive movement unlike most other implements in cinema games your
secondary weapon is a whip and this can be used to aid navigation Indiana
jones-style and it's also handy within combat where it can stun enemies disable
traps and also ensnare your opponents before dragging them into contact with
one of these nasty little things that litter the landscape sadly at times the
whip is a moment of weakness it's aiming mechanics can occasionally feel hit and
miss where you sometimes miss an anchor point or fail to set off a trap
you think you've correctly connected with although in the grander scheme of
things this little issue isn't a deal breaker while many are growing tired of
procedurally generated games and we see that here a lot within our comments
section and our Twitter feed its implementation with the city of brass
works tremendously well throughout our playthroughs we didn't notice repetitive
sections within the city it always looked fresh or as fresh
as a place can be when it's reduced in parts to rubble city of brass also uses
a clever number of roguelike elements although given that it's constantly
changing the randomness within its generation means you're not going to be
able to commit the map to memory you can of course complete a level within a
single run although as the game progresses and the difficulty arises
they are harder to get past without having gained items and abilities as you
get stronger from repeated playthroughs in any case for us the game offers a
significant challenge and there's no denying it can be hard to play even
after you've spent some of the loot you find upgrading your abilities in and not
to this the blessings feature implemented following feedback while the
game was in early access is available from the start these options allow
players to alter the game to offer a play style and level of challenge they
desire for example you can decrease the number of traps increase the amount of
damage your character causes and reduce the overall number of enemies you'll
face we're huge fans of this intelligent and
empathetic approach in the game's overall difficulty these options will
open the city of brass to a much wider base of players while still appealing to
those looking for that hardcore experience and note however to the
purists using any of these blessings negates your score from inclusion within
the leaderboard this seems naturally fair enough with
the players going into this without these benefits safe in the knowledge
they're playing on a level feel on the flipside city of Grass offers skillful
gamers the opportunity to make the game even harder with a burdens feature
that's unlockable when you reach certain milestones via these you can double your
enemy's health decrease the time limit on completing the level and amongst a
few more other options double the number of traps in the missions because the 700
or so you find in any given one isn't clearly enough for some people having
these options locked at the start seems sensible while in keeping with our
review policy on get indie gaming we won't apply an arbitrary score to the
city of brass although we are more than happy to recommend it to others as a
solid enjoyable and wonderfully engaging experience it's full of neat little
touches which help us keep coming back to it and given the forever changing
nature of the maps there's plenty replayability also as we
hinted at earlier with your ability to change
alter the difficulty it creates a wide range of player skill levels and play
styles which will broaden the city of brasses overall appeal city of brass
launches May 4th on the PC PlayStation 4 and the Xbox priced at $19.99 US Dollars
and 1899 UK pounds thank you so much for checking this out and stopping by today
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