Thứ Năm, 21 tháng 2, 2019

Waching daily Feb 21 2019

Welcome to Ranger Reviews, a webseries where we look at episodes of the tv show, Power

Rangers and then discuss it!

Today, we're exploring the forty first episode of the show Power Rangers Zeo as well as the

one hundred and ninety sixth episode overall, titled "Where in the World is Zeo Ranger

5?".

We begin this episode on the lake where Tommy is driving a jet ski around the water, and

I guess this is supposed to be cool?

This goes on for what feels like a solid 4 minutes.

Seriously.

Kat, Emily, and Jason watching this, and they talk about how great he is?

I guess?

Kat can't look because she's afraid of something going wrong, to which I say, what?

We've seen Tommy swim just fine.

I'm pretty sure he'd be okay.

Then, Tommy's Uncle John comes up, and he says that it's his jet ski.

Also, Jason calls him Mr. Rush, so I guess this Tommy's mom's brother?

He says to let him know when Tommy's done being a showoff, leaving.

Emily gets back to work while Jason and Kat go to check out Tommy who is going toward

the other side of the lake.

Nearby, Sprocket and Gasket are walking around together, and Gasket says that this place

is perfect for their new place of ruling.

Gasket then says how he's better than Sprocket because he'll actually kill the Power Rangers.

Then, he zaps Tommy, kidnapping him.

Jason and Kat see this, getting on their own jet ski to out to Tommy's.

They find no sign of him, and Kat says that she knows that the Machine Empire had something

to do with this.

Gasket then boasts to Sprocket how Machina is going to love him more for doing this.

Meanwhile, at the Power Chamber, Alpha talks about how Billy isn't there because he's

in Triforia helping Trey come back together.

Uh, this doesn't make me feel good.

Anyways, Jason and Kat talk about how this doesn't make any sense to them.

Kat says they should call Zordon and tell him.

Alpha begins a global scan for Tommy.

Then, Uncle John comes up, and Jason and Kat tell him that Tommy went to go get a part

because Tommy thought he heard something funny with the engine.

Great bluff guys.

Their communicators then go off, and Zordon says that Tommy is no longer on Earth.

They leave to the Power Chamber.

Meanwhile, Skull and Bulk are supposed to be washing Stone's jet ski, but Bulk wants

to ride it.

Okay.

Anyways, Rito and Goldar are trying to repair the RV on the moon, and Rita says that they

have to make the RV go super fast so that they can zip through machine sensors so that

they can go back home.

Rito starts punching the RV.

Alpha says that they can't find Tommy, and his communicator isn't working either.

He says that if any particles are remaining, then they need to use this device to collect

them to figure out where Tommy is at.

Kat and Jason take it, teleporting back to the beach.

Gasket and Sprocket see this, and Gasket sends Cogs to stop them from figuring anything out.

Cogs surround Jason and Kat.

It's morphin' time!

Jason and Kat fight off the Cogs, and of course, Kat sucks at fighting.

Then, a Cog kicks the scanner out of her hands, splitting it into pieces as it goes through

the air.

Then, Jason saves her because god forbid this character save herself for once, and then,

a Cog sticks its tongue out at them?

What the hell?

The Cogs leave, and they realize that the scanner is ruined.

Gasket tells Sprocket how simple this is for him.

Then, we see Bulk and Skull on the jet ski, and they can't the thing to start, and yeah,

the engine just won't turn over.

Gasket sees this, and he says that this is perfect for him to use against the Rangers.

Meanwhile, Bulk and Skull are just floating around in the water with the jet ski, and

Bulk agrees that they should just take it back, and if they don't, something bad will

happen to it.

Then, of course, it turns into a monster.

They run away.

In the Power Chamber, we see that the monster is spraying water on people?

How is that villianous.

Jason tells Alpha to get the other Rangers to the lake.

Back to action.

All the remaining Rangers show up, and they say that the people are just stunned.

From what?

Water?

Whatever, this monster is called Cruel Chrome, who starts firing water at them, and the Rangers

say that everything is spinning, falling down onto the ground while Cruel Chrome laughs

at how much this fight sucks.

Gasket and Sprocket see this, and they talk about how easy this is, and Sprocket warns

that just because they look down doesn't mean they're out yet.

Then, Cruel Chrome starts to come toward them, and Adam stops Kat from actually doing anything,

saying they have to regroup.

The Rangers teleport out.

This episode is boring.

Goldar and Rito are done doing whatever they were doing to the RV, and they say they're

done, but then Rito tries to add one more little adjustment, causing sparks.

Smoke starts to pour into the RV, and Zedd and Rita see that the RV is moving without

anyone behind the wheel.

They then toss the playing cards they're playing with, and the RV is going in reverse

in circles.

Great use of our time, everyone.

Everyone is at the Power Chamber, toking it up with Alpha's pure oxygen vaporizer to

get rid of the toxins from the Cruel Chrome.

Then, Cruel Chrome shows up again, and they back to action.

Cruel Chrome tries to spray them again, but now it's not working because these Rangers

are baked out of their minds, I guess.

Then, we get a super slow-motion fight against the monster.

It's like they went out of their way to make this fight not interesting at all.

Gasket calls out Klank and Orbus, and they make Cruel Chrome giant.

The Rangers tell Alpha that they can't do anything without Tommy, and Alpha says that

he's created a remote system similar to the one that they had with the Ninja Megazord,

and they're going to use it for Tommy's Super Zeo Zord.

That's a nice little callback.

The Rangers get into their Zords, and Jason says "I'll catch up" because I guess

he's not in this footage yet.

The Rangers individually fight Cruel Chrome a bit before Pyramidus just comes strolling

in, firing at Cruel Chrome.

Then, the Rangers unceremoniously form the Super Zeo Megazord, fighting the monster.

Then, Jason just makes Pyramidus stand up, and they form that lame ass Ultra Zord that

they have, firing at Cruel Chrome.

Of course, Gasket is mad that he lost, and Sprocket makes fun of him for sucking.

Gasket is even crying about this.

This is weird.

Jason and Kat walk up to find a jet ski, saying that Alpha replaced Stone's jet ski.

For some reason?

They then say that they have the scanner again, so they're going to go do that.

Stone then comes up to Bulk and Skull, asking what they did with his jet ski because it's

running so well.

This causes them to faint because they definitely thought they were about to get screamed at.

In the Power Chamber, Jason and Kat are reading their data, and Alpha finds out that Tommy

is in another dimension, somehow.

They talk about how Tommy's brain waves are being manipulated, and then, sparks erupt

from the console.

They think that Tommy is being altered into someone else.

Then, we end this episode in the creepiest way possible: Tommy is morphed, struggling

and breathing heavy while there's a device on his head, changing his brainwaves.

The end.

This episode had very little going for it.

I mean, it just felt like only Austin St John and Catherine Sutherland were on set for this

day at all.

We only see Rocky, Adam, and Tanya once helmetless in the Command Center.

I don't know if they're struggling with scheduling the actors right now or something,

but whatever it is, it shows.

I mean, Jason David Frank might as well not even be in this episode at all.

However, this is leading somewhere, and we'll begin the two-parter about Tommy next time,

but until then, may the power protect you!

For more infomation >> Power Rangers Zeo - S04E41 - Where in the World is Zeo Ranger 5? - Duration: 6:18.

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Economy Priced Gorgeous Beautiful Hacienda Park Model is on Sale | NOW: $32,596 | Was $41,687

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The ESB Is Coming To Budapest and Charleston 2019 - Duration: 2:38.

Hi everybody, this is Dr. Dain Heer.

Here to invite you to the upcoming

Energetic Synthesis Of Being classes - ESB.

One of my favorite classes in the world to facilitate

because what it does it gives you a foundation for your very being.

It's almost like all these pieces of you that you know that are you

but you can't seem to access them or you forgot about them

or you left them somewhere and you don't know where to pick them up.

It's like we kind of go throughout the world in the course of this class

and this really beautiful way together.

You just start to get more and more of you.

People literally get a platform for their being

and a platform is the thing a rocket ship takes off of.

What I would like for you is for your rocket ship to be able to go as high

and as far as you actually desire to go.

What I found is that requires you actually being you.

People in class will bring up a lot of things

and we'll talk through those and we'll change those

but at the same time you get to change about the thing they're asking for

because they're asking for it and the energy is the same for all of us.

And then at the same time I'll be working on people on stage

with this Energetic Synthesis Of Being, or ESB energy.

What this does it gives you a space to finally get out of the judgement of you

but it also gives you the space to finally have the space of you

walking and talking in the world in a way that I can't even put into words.

It truly starts to create the space where the sky isn't even the limit anymore.

Going far beyond the sky to other universes and other possibilities isn't even the limit.

The speed of change right now is faster than it's ever been before

and I'm extremely excited to come to Budapest

for the very first time and do this class.

Also extremely excited to go wherever else I'm going to do the class,

I'm just kidding I know it's Charleston in the US, I was just playing.

The interesting thing about these classes is wherever you go to do it

and wherever I go to do it,

I get different information from each culture,

each country, each person.

This is where you truly start to recognize the gift that you are

and the contribution you are to the whole.

Having your being available to you

is one of the greatest gifts you could ever give yourself.

You're very warmly invited, I very much look forward to seeing you there.

What if you truly being you are the gift

the change and the possibility this world requires?

Let's explore it together in the ESB.

Bye!

You're invited...

The Energetic Synthesis Of Being...

...with Dr. Dain Heer

Coming to Budapest, Hungary March 1-3, 2019

...and Charleston, USA March 22-24, 2019

For more infomation >> The ESB Is Coming To Budapest and Charleston 2019 - Duration: 2:38.

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FIFA19|OMG! NEW IF (82)Krzysztof Piątek PLAYER REVIEW😍💯! IS HE WORTH 30,000 COINS? - Duration: 11:04.

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Klimaatclash! Wilders: 'Het lijkt alsof Klimaatakkoord door de Nigeriaanse maffia is bedacht!' - Duration: 6:22.

 Het klimaatdebat zorgt voor mooie momentjes in de Tweede Kamer. Zo begon Tweede Kamerlid Lilian Marijnissen (SP) haar woordvoering voor het klimaatdebat met een opmerkelijke uitspraak: 'Nederland heeft de hoogste energiebelastingen op gas, de Nederlandse huishouden betalen de hoogste belasting in Europa!' Dat de SP klaagt over de belastingen is nieuw, maar ook andere partijen kwamen aan het woord

Zo vergeleek Wilders (PVV) het klimaatakkoord met 'Nigeriaanse maffiapraktijken'

     Natuurlijk is de Socialistische Partij (SP) geen principiële tegenstanders van méér belastingen, maar wel van belastingen die de huishoudens raken

Daarom pleitte Marijnissen (SP) voor hogere CO2-heffingen voor de industrie en om daarmee de huishoudens te ontlasten

Maar Marijnissen was niet het enige Kamerlid die fel van leer ging tegen het klimaatbeleid van kabinet Rutte III

Zo was er Kamerlid Martin van Rooijen (50Plus), die ruilhandel wilde doen met de coalitie

 Van Rooijen maakt zich namelijk zorgen over een mogelijke pensioenkorting voor zo'n 60% van de werkenden én gepensioneerden

Dit nadere onheil moet natuurlijk worden bezworen en volgens het Kamerlid misbruikt de coalitie de huidige situatie 'om te chanteren'

Hij kon niet begrijpen dat het kabinet van plan is om miljarden te investeren in het behalen van de doelstellingen van het klimaatverdrag van Parijs, maar geen moeite doet om het pensioengat te dichten

Volgens D66-leider Rob Jetten valt het allemaal reuze mee. Maar natuurlijk, Rob!  Behalve de SP en 50Plus kwam ook de SGP naar voren

Ze waren niet uitgebreid in beeld, maar hun voorstel om tot CO2-reducties te komen was vrij eenvoudig: 'belast het vliegverkeer meer' zo stelde Chris Stoffer (SGP)

Volgens Stoffer is het onacceptabel dat burgers 'steeds meer belasting voor voedsel betalen

terwijl een tank vol kerosine nauwelijks wordt belast'. Dat voorstel kon op steun rekenen van Jesse Klaver, die daar ook wel iets in zag

Rob Jetten (D66) evenzo, maar dan wel 'in Europees verband'.  Toen Jesse Klaver (GroenLinks) het woord nam was iedereen muisstil

Anders ook, maar nu extra stil want Klaver is natuurlijk aanjager in de Tweede Kamer

Maar toen Thierry Baudet (FvD) de interruptiemicrofoon bestormde klonk was het momentje definitief voorbij: 'Ik zal dhr

Klaver wel even vertellen wat hij bewerkstelligt met zijn klimaatplannen: de totale vernietiging van de Nederlandse economie

Dit zal ertoe leiden dat uw kinderen straks geen baan vinden!' Van klimaatspijbellaars naar klimaatwerklozen, zeg maar

 Geert Wilders (PVV) maakte de allermooiste opmerking van de dag, hij stelde het volgende: 'Als iemand had gezegd het Klimaatakkoord door de Nigeriaanse maffia was bedacht was niemand verbaasd geweest!' Ja, Geert, je punt is duidelijk

Op zich heb je gelijk: het is één grote zwendel. En ook de vertegenwoordiger van DENK kwamen aan het woord zonder eigenlijk iets te zeggen

Kuzu (DENK) probeerde zoveel mogelijk grappige woordjes te bedenken zoals 'klimaatclown Dijkhoff' en 'geef Rutte een rode kaart!'

Maar daar bleef het dan bij.  Zoals u ziet biedt het klimaatdebat een spectaculair schouwspel in de Kamer

We kunnen het u dan ook van harte aanraden om het debat live te kijken via de website van de Tweede Kamer

  Waardeer jij de artikelen op DagelijkseStandaard.nl? Volg ons dan op Twitter!

For more infomation >> Klimaatclash! Wilders: 'Het lijkt alsof Klimaatakkoord door de Nigeriaanse maffia is bedacht!' - Duration: 6:22.

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Attack is the Only Defence! - Blitzkrieg Review - Duration: 28:51.

Hello everyone and welcome back to the Tank Encyclopedia channel!

I'm Lucian and i'll be your host for our first ever game review video!

We'll be having a look at an old time classic called Blitzkrieg.

So, let's dig in and see if this game is still worth the while

Blitzkrieg was released 16 years ago in 2003,

being developed by Nival Interactive, a Russian company that also

developed Silent Storm and Heroes of Might and Magic 5.

It was originally published by CDV, a German company that also published games such as

Codename Panzers, Cossacks, Doom and Sudden Strike.

As you might have guessed from the title, the game is set during the Second World War, with the player taking

the role of a commander on the German, Soviet or Anglo-American sides.

So, let's answer the question, is it still good?

Blitzkrieg is a real-time tactics game.

Basically, every mission drops you on the battlefield with a number of units and a

lot of enemy units. There is no building construction or ways to buy new units,

although paratroopers can be dropped in during certain missions.

The player can also replenish infantry units that suffered losses and crew artillery pieces that

had their crews killed but have not otherwise been destroyed.

The game sometimes gives you some reinforcements, but that is highly scripted and only

appears in a handful of missions.

However, as far as armor is concerned, what you get

at the start of the mission is generally what you have to get the job done with.

Because there is no resource gathering and construction and all the other stuff

usual for the RTS genre, Blitzkrieg is intently focused on combat tactics and, surprisingly, logistics.

The enemy is also similarly limited and the basic idea is

to take out the enemy's troops while preserving your own to the best of the

player's ability because every loss will hurt.

That is until you finish the mission and don't care anymore because nothing really carries over

the game doesn't seem to care that much about your units anyhow.

You have a set of tanks and artillery pieces called 'core units' that you take along from

mission to mission, but the worst that happens if you lose

one is that you get a new one that has less experience.

Blitzkrieg aims more on the realism side of wargames, although the many technology limitations of the

time means there are arcade elements aplenty.

The game does, however, succeed in having a more realistic feel than many newer

games, but it really hurts in certain sections, especially with regards to

vision and firing ranges and damage mechanics.

There are two kinds of missions in the game. Random missions that are auto-generated and are

different every time you play them and historical scenarios that are large

scripted engagements revolving around a certain battle or operation.

These are grouped in chapters and, basically, to complete the chapter, you need to finish

at least one random mission and then the historical scenario to end the chapter.

There are three types of random missions per chapter, easy, medium and hard and

each give out different rewards in the shape of singular unit upgrades.

For example, receiving a Tiger tank for the next missions.

These random missions do tend to get repetitive and grindy after a while.

The maps are all seriously small for the kind of combat the game is meant to illustrate,

probably because the game was made back when computers would dumber than a wristwatch

but this does have some predictable consequences.

Planes just circle around a lot in order to try and stay on the map.

The vision and firing ranges are also annoying.

Every unit has the same vision range, negating an important advantage of infantry and disadvantage armor.

Bushes and buildings can obscure the line of sight,

as do smoke shells, a mechanic so useful I have not used it once in my many many playthroughs.

However, the range limitations are even more annoying.

With the exception of a couple of long-range artillery pieces, all the tanks, infantry

and AT guns have the same firing range.

You know that amazing 88 mm gun that can blast in enemy tanks many kilometers away?

In-game, it has the same range as your average sub machinegun.

Or, even worse, the tank guns have the same range as the late infantry rocket-propelled guns, which makes

infantry severely dangerous to armor late in the game.

Also compounding this, the vision and firing ranges are usually the same.

So, if you want to kill something, it will be able to see you and fire back.

Now, the combat is actually refreshingly quick because, while the game still uses a health point system,

most units die pretty quickly, which puts some extra pressure and planning attacks

and defenses because if things go south you won't have a lot of time to reassess

and disengage before your forces are terminated.

This is a real breath of fresh air compared to how other strategy games, old and new, handle combat,

with tanks chugging away at each other for minutes before one dies.

However, armored combat is a bit wonky, as tanks will face each other and just keep dinging and

missing each other before one goes up in flames.

Damage taken is also not that predictable. You can take a shot and lose

a nail of health and have the next shot from the same enemy completely obliterate you.

However, this also makes combat seem really intense and puts you on the edge of the seat.

The game does reward proper planning. Are your tanks entrenched?

Are you facing the enemy? Is the enemy facing you?

Are your tanks well armed and armored? All of these will influence your chances in the fight but it isn't deterministic.

There's a lot of randomness to it and sometimes gives a a good feeling of realism.

Sometimes it just gives a good feeling of bullshit!

Now, there are 5 unit classes in the game. There is infantry, artillery, armor, aviation and logistics.

Infantry is probably the weakest of them all, as they just get

mowed down by machine guns and enemy entrenched infantry.

However, there was is one type of infantry that is completely overpowered and that is the sniper which,

when lying down, becomes completely invisible to anything not within ten

meters of him, which makes it laughably easy to rain down artillery on enemy units.

Oh, and he can also take out the crews of any guns while still not losing cover!

Artillery comes in three shapes, AA, AT and long-range.

AT guns feel like cheap defensive tanks that can get killed by infantry and snipers.

They're quite useful in defense and you'll need to be wary of enemy ones.

Anti-aircraft guns, on the other hand, will make you understand why the 88 has a reputation it has!

Besides the fact that a single AA gun will obliterate waves of aircraft

without breaking a sweat, they are also vicious against armor and

infantry due to their high penetration, damage and insane fire rates.

Just slightly overpowered!

It was at this moment he knew, he fucked up!

Long-range artillery is able to shell most of the map and is supremely useful either in

softening up enemy defenses or obliterating them with the help of

spotting from a sniper. However, artillery is vulnerable to enemy

artillery and the enemy AI will make a point of sticking it to you with counter

artillery fire if they have the ability to do so.

Honestly, the counter artillery mechanic in this game is a really nice touch and

adds a nice layer to the gameplay.

Armor, just as we love it here at Tank Encyclopedia, is the meat of the game, with tanks being vital to most

attacks and counter-attacks. However, except on the easy difficulty settings,

doing a tank only charge into enemy defenses is a surefire way of losing them quickly!

Aviation, while quite complex and powerful, is usually best

left alone because it is so easy to counter. You can basically call a single

type of air unit every couple of minutes and so can the enemy so.

Pretty much anything you call in, the enemy will call in fighters and destroy it and you

do the same to him. You can try to be sneaky and let the enemy call in a recon

plane in sand in dive bombers while his Air Force is on cooldown but even then

you'll find out that AA guns make minced meat out of aircraft.

There's really just one mission, in Italy, in the Allied campaign, where aircraft just rule

and kill everything off the map but in any other mission, not quite valid!

Finally, and most boringly, there's logistics. In order to function, your

tanks need ammo and repair from time to time. Furthermore, bridges can be built or

repaired, mines laid or removed, trenches dug, obstacles placed and abandoned guns captured.

While the game doesn't usually give you the time or the need for such

defenses, supplying and repairing your units is highly important.

The Maus may be nigh unbeatable but if it's tracked and out of ammo, it is also nigh useless

so take care of your trucks.

The factions are pretty well balanced,

although there is some bullshit related to the Soviet side, which has higher HP

for the infantry and also extreme accuracy for the ground attack planes.

Not to mention the Peshkas that just eat up 109s for breakfast.

Hey, what did you expect? It's a Russian-made game and Russian bias never gets old!

There are four difficulty levels in the game, which vary from 'a Humber armored

car can take on the entire Wehrmacht' to 'bomb everything and then bomb it

again' to 'Oh my God, a Panther, the Motherland is lost!'

I highly recommend sticking to medium. Easy's for people in a coma and hard is just unfair.

All in all while the gameplay suffers from limitations of the time when the game

was made, which is an explanation not an excuse, Blitzkrieg does still feel

interesting and it somehow works together quite well.

It cannot top newer games in the genre, but it can hold its own pretty decently.

The story in Blitzkrieg is the best there ever was, the Second World War.

However, there's a big asterisk to this sentence!

The missions and action in Blitzkrieg are

not historical, they are historically themed, merely emulating a pop-culture kind of

representation of the fighting they are meant to illustrate.

There are three campaigns in Blitzkrieg with seven to eight chapters each, covering the

invasion of Poland, the Winter War, the invasion of Norway, the invasion of

France, the fighting in North Africa, a lot of the Eastern Front, the invasion of

Italy, the invasion of Normandy, the Battle of the Bulge and the Battle of Berlin

However, there are significant issues with the way these missions are

presented and structured even if they're not meant to be totally historically accurate.

In the Winter War historical scenario, the Mannerheim line is

presented as a well-prepared series of heavy fortifications manned by

significant numbers of Finnish soldiers.

The Battle of the Bulge takes place

during autumn because the developers couldn't be arsed to make winter camos

for the Allied units. Also, the Germans go up against well fortified Allied units

backed up by ample supplies of armor and artillery.

During the battle of Stalingrad, you are tasked with defending the outskirts of the city, which is

somehow meant to represent the two months of bloody fighting within and

then you have to break through the enemy lines which have somehow appeared on the

left side of the Volga. Oh, also, there are Tigers!

The main exposition method is of course a whole lot of text at the start of each

chapter explaining the situation and where the operation or battle originated from

and this is basically all that keeps the game from being a disparaged

mess of totally unrelated scenarios because there's nothing linking most of them.

You're not a certain commander or focused on certain unit and there is no

other reason the chain of missions is as it is other than that they are more or

less famous and chronologically in order.

The long texts at the start of each chapter flesh out the historical context and help the player with his appetite

for more information to be then searched in more reputable sources.

That is not to say that these texts are not without their mistakes or intentional omissions.

For example, returning to the Winter War, this was caused by the Soviet Union's

'search to improve its strategic position', not its ongoing crusade of trampling

over the independence of the states of Eastern Europe in concert and agreement with the Nazis.

There are also smaller texts for each mission but they are less

historical and more informative from the gameplay point of view.

There is also a fairly large in-game vehicle encyclopedia, which is half-way decent and

is an amazing addition for 2003.

However, nowadays there are a lot more and better

information sources available online for free so just come read Tank Encyclopedia and Plane Encyclopedia.

There are also videos at start and end of each campaign

composed of part horribly colorized historical footage and part CGI but they

seem to serve little exposition purpose except some eye candy.

So, while the story is the best ever was, the storytelling is plain boring-ish and sometimes wrong

Blitzkrieg is full to the brim with tanks and AFVs. There's not even a single

mission without at least a couple of them in.

And there's a bewildering variety of models represented ranging from the

Vickers 6-ton medium all the way up to the Maus, all with their own armor,

penetration, damage and mobility values and almost all of them with the same view and firing ranges!

But the thing that I really love about tanks and Blitzkrieg

is that while they feel immensely powerful, a bit too much so actually,

and they are one of the most important instruments of war in your arsenal, they

aren't the ultimate wonder weapon a lot of people believe they were.

Poor deployment, lack of interarm support, lack of reconnaissance and proper logistics

will let them down and there's a lot of stuff on the battlefield that can and

wants to kill them. They feel powerful while also feeling vulnerable which is

the kind of balance a lot of strategy games fail to achieve.

Of course, the game has a lot more stuff to illustrate and remind to those interested in the

history and particulars of armored warfare and a lot of this is really

common sense but seems to have been drowned out lately by a lot of white

noise in the military history circles. So, just a quick recap:

Anti-tank guns are extremely effective in the defensive unless properly softened up by artillery

and they were responsible for most of the tank losses in the Second World War.

Anti-tank rifles were a thing that could really kill tanks, until they couldn't and

infantry became powerless against tanks for a while, and then rocket-propelled

grenade launchers became a thing and the doctrine change forever.

Air power can kill tanks, but it's not really that good at it. It is, however, very good at killing

everything that supports tanks and thus making them less effective.

Reconnaissance is often the difference between life and death.

Most of the vehicles designed and built by the great powers were quite competent in their roles.

Mines were actually really important at a tactical level.

The SU-152 was an amazing tank destroyer and a horrible tank destroyer at the same time.

The T-34 and KV-1 were really scary to come up against

during Operation Barbarossa, when they worked and the list can go on forever.

There is a good deal of bullshit as well, like Tigers at the battle of Stalingrad, but

there's also a lot of good stuff and it's a joy to play for the tank enthusiast.

Many people don't lend much importance to game tutorials but,

taking into consideration the various genres and mechanics we will encounter in our

travels through the world of tank gaming, some introduction and basic overviews are more than needed.

Blitzkrieg has 6 tutorials, one for each

of the unit classes plus the first tutorial for people who have never seen a computer before.

There is also a sort of introductory mission added to each of

the campaigns although it is only mandatory on your first playthrough

after installing. It acts as a sort of overview of the most important mechanics,

a sort of memo if you pick up the game after a while and can't be bothered to redo the tutorials

All in all the tutorials and learning part of the game

are competent if a bit sterile but they familiarize you with most of the mechanics of the game.

The AI in Blitzkrieg has two parts: the unit AI and

the enemy commander AI. The unit AI is fairly acceptable. Pathfinding is decent,

units attack when they're told to and usually what they're told to - that's not to

say the units don't do the dumbest stuff at times. For example there are

times when you want to quickly disengage your tanks from a problematic engagement,

in which case they should ideally back up. However, there's always that one

stupid tank that decides to take its time, turn all the way around and present

its fat juice ass to the enemy guns. Trucks also sometimes decide that they

need to go to the supply depot that is through the enemy lines and get killed.

Furthermore, the move attack command is sometimes bugged and units don't stop

when they encounter an enemy to engage it. While it doesn't always happen, it's

often enough that it is annoying and requires constant attention.

Furthermore, there's no way to set the behavior of the AI. You can't ask for it to be

evasive or especially aggressive. However, besides these, the unit AI is

okay at what it has to do not that there's much there with no cover system and all.

The commander AI, on the other hand, is

generally quite passive and, unless scripted, will barely react you barging

through its front lines. The only things it seems to do is call

artillery on your troops, counter battery and very limited local counter-attacks

with troops that are in the immediate vicinity,

although these counter-attacks seem to mostly depend on the difficulty setting.

However, if you've broken through and are threatening the enemy's rear,

it'll gladly just sit there and wait for you to mop up all of its units even if

the forces at its disposal could erase you from the map. And while this wouldn't

be that much of an issue if all the missions were heavily scripted to

overcome it, most of them aren't and rely on this AI laziness to allow you to

defeat far superior enemy forces in a piecemeal fashion. You generally won't be

fighting the enemy AI commander as much as you'll fight the already existing

troop dispositions that you'll need to figure out how to destroy one at a time.

Blitzkrieg's combat interface is pretty straightforward and Spartan. There's a

mini-map in the lower left side of the screen which is probably the most useful

part of the interface letting you know about enemy AA and artillery fire

reinforcements and losses of core units. However, it's quite quiet when non core

units get killed which is a bit annoying if you're fixating on other parts of the screen.

Next to it is a panel of buttons with the orders you can issue to the

units you have selected, as well as the button to call in air support. These are

fine but on larger resolutions are quite small and tedious to press so it's

better to stick to keyboard commands. Next to it is a small summary about the

unit your mouse is over, mentioning the unit name, armor and armament

characteristics. There are also really really tiny bars for health, primary and

secondary ammo and experience for the unit you have selected in the lower left

corner, just under the mini-map. Other than these and the objective text boxes,

there's nothing else getting in your away.

The rest of the interface that appears for the chapters and mission selections has

an interesting aesthetic, the background looking metallic and slightly worn out,

kind of like how Tank Encyclopedia is, so I might be biased on this one, but I'm OK

with it, it keeps the tone. All in all, the interface is competent and does the job

quite well, even though it doesn't scale well to modern resolutions.

For a game that is over 15 years old, Blitzkrieg's graphics have not aged that badly.

Don't get me wrong, they have aged, but, somehow, the sprite-based graphics

still look quite okay, honestly far better than the fully 3D Blitzkrieg 2.

Let me explain, all the units, foliage, buildings, bodies and husks, explosions

and shell craters are not actually in 3D. They are 2D images that are placed on

the only 3D element, the terrain and yes there are hundreds of images for each

unit in order to show it from all angles and allow the game to do complex stuff

such as turning around, turning the turret, firing and absorbing the recoil

and raising the gun barrel. However, the method of rendering the game was also

far less computer intensive and the quality of the sprites make the game

good to look at even today. All the units are superbly made and the level of

detail on the tanks, for example, is far above what could have been obtained in

that time using 3D models. The effects look quite good, from the explosions to

fire, the track marks behind the tanks, weather and engine smoke. The unit

destruction effects also look quite good with turrets flying off the tank

depending on the kind of damage it took. Now, the resolution is limited to it at most

1080p, which is not exactly eye candy material by today's standards.

Also, expectably, there are none of the modern gimmickry

such as anti-aliasing and post-processing. The main menu interface is limited even

more and is probably the ugliest part of the game. Still, all in all, I think

Blitzkrieg's graphics and aesthetics have aged surprisingly well and it's still a

pretty game if its slow resolution is forgiven.

Blitzkrieg's audio is pretty standard. It doesn't especially shine but it has

no major flaws either. The music mainly consists of various drums, violins and

trumpets with a clear classical and militaristic feel. It does complement the

game and it's style quite well and is well time with the action and

game bringing some valuable atmosphere. The sound effects like noises from the

engines, tracks, firing guns, firing machine guns, firing rifles, explosions,

planes flying overhead, are all good enough but they appear a bit bland after

some time. All tank engines, guns and tracks sound pretty much the same and it

is slightly annoying that sometimes the tracks sound far louder than the engine

which, shouldn't be the case. They also have an interesting mechanic where you

can hear engine and track sounds from under the fog of war, allowing you to

guess when and where the enemy attack is coming from but it might be a bit

overdone to the point it is easily abusable if needed.

When you select a unit it responds in its native language, be it Russian, German

or English. This is neatly done with the accent sounding quite natural and the

unit's response depending on the unit type and the command it was given.

There are even different answers and accents for the British and American units.

However, one problem with the audio of the game is that it's not very

informative. Sometimes units will scream that they're

under air attack but otherwise they'll stay quite quiet while getting massacred by the enemy.

For example, I had a moment in my campaign with the Allies when I took

my tanks to attack an enemy armored group and was just calling the artillery

supports, however, my artillery wasn't firing. Why? Because they had just been

massacred by a single Panther. The game didn't utter a single sound to let me know.

However, all in all the audio is ok and does the job well.

I had never played Blitzkrieg multiplayer before during this review so this was definitely a new

experience for me. Nival, the developers,

recently launched new multiplayer servers for the game and it works

through Steam. You can send invites to your Steam friends and they can join you

in games you play. It's a nice touch for a game this old. You can also play over

LAN and over the internet but I have not tested either of those variants.

There are two gameplay modes assault where one side attacks and one side

defends and flag control in which each side has to capture some points on the

map and they get some tickets for each point held. There's not much complication

to it although I do love that they have embraced a symmetrical balance with the

opponents having seriously different armies on some maps. Not to say that that

always works. One of the games I played pitted the Germans, which had no aerial

support but a metric ton of flak guns, against the Americans, who had a lot of

aerial support which was sublimely useless. There aren't that many maps

around, about two dozen or so. The games play out just like the normal missions.

Each side is granted to set a number of units depending on a map and off to the fight

you go! However, there are some problems with the server lag. I have no idea where

the physical servers are based but both me and my opponent had large lag between

issuing a command and having the unit execute it and this was by far the biggest

problem with the mode. Having such lag is not ideal when you're trying to

disengage from a bad situation. All in al, I really enjoyed the

multiplayer, it's really fast paced and having a proper opponent makes the game

shines far better than single-player does. The server lag is an issue, so it

might be advisable to stick to Hitachi or other ways of playing multiplayer but

it is not game breaking. However, there's no progression or awards or any of the

gimmicks usual to newer games.

I came into this review really expecting that my peachy view of Blitzkrieg would be shattered once I took a more

meticulous look at it, but, honestly, the more I play it the more it seems like a good if old game.

The gameplay is solid and actually enjoyable, there's

tanks galore of all shapes and sizes and the interface, audio and graphics are

okay. The multiplayer is quite fun as well if you can find anyone to play it with.

It has aged, that is true, but the game has aged far better than most of

its contemporaries and many newer games. Furthermore, at a price of just $5 on

Steam along with two expansion packs sprinkled on top, it's a steal. There are

better games out there on which you can spend your time but if you've already

been through them or you just want something good on the cheap,

Blitzkrieg is still a good choice I recommend it. Plus, it works on potato computers as well,

although do note some compatibility issues with newest systems have been

noted by some people.

So what did you think of Blitzkrieg? Did we miss anything in our review?

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Anyway, this was all for this video! I'm Lucian and until next time, when i'll be

reviewing Armor Contest, keep us in your sights!

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