- Everyone thought I was going mental,
like "what is happening?"
Working for the government for five years,
and then suddenly I'm working the pie business,
now I'm like, "No business any more
I'm gonna make video games!"
I think I started selling pies as a form of escape.
I used to work at the Justice Council, doing divorces
for over five years. I couldn't do anything creative.
Even the font has to be Times New Roman.
It was like, killing me.
I like when they explode in cheese.
The rest of the cheese exploding:
it's the ultimate experience for the pies.
I started to have my own little business of pies.
It was good for me, I could create, I could do stuff
that I like.
- Ah!
- Imagine you were just born today.
Where do you want to be in five ten years?
I left all the business of pies behind,
and start to work with video games.
The best moments of my life always involved video games.
I just grew up thinking that video games are from,
dunno, they came from the champ, Japan,
they're like a magical thing.
I never gave myself the chance to actually think,
"I could work with this, I could actually live a dream."
- Pixel Ripped was started by Ana Ribeiro.
She started this project in school,
she put it up on the development share platform,
and it immediately got voted as the best game
on that platform.
It's almost autobiographical, 'cause she was a little girl
in the 1980's playing video games in school.
- In Pixel Ripped, you are always trying to play the game,
but you have to deal with your reality.
It's so hard, you always have to be studying, working,
productive, that's kind of like a life of every gamer.
I remember when I was a kid, for playing Sonic,
I was like, "I have to finish the game
and get all the diamonds, before my brother comes back
from the English course."
So, I had another layer of gameplay,
on the top of the game itself.
That's one of the things that people love the most
in the game, they always say "that's how it used to be,
I also used to hide my GameBoy in the classroom."
I was having a lot of fun, I'm still
having a lot of fun during the process of development.
I would just get excited "Oh my God,
this is gonna be awesome, I'm gonna do it, level two,
is gonna be like pigeons and attacking,
like a shooting thing going oh, boss battle with
the headmaster" and everything changes and then..
Fifteen minutes became like four hours, five hours long
with four levels and four boss battles.
- You can't ever fit everything into a project,
even if it's like a triple-A gigantic project.
It is hard, and it's heartbreaking sometimes,
and she was doing it by herself.
- I made this mistake because this is my first game.
And I don't have the experience that you learn,
that you shouldn't do that.
The game got really hard to finish
unitl last year August, I finally met Arvore,
and they are publishing the game, and they give me
the support that I need, now, at the final moment
of the game.
- She's part of the company now, part of the family,
and we're finishing Pixel Ripped with her.
- It's the final countdown!
Yeah, it's like all the worst stuff is gone.
All the little last stuff that you have to do,
just fixing bugs, and then testing it.
Fixing bugs, testing it.
We had a bunch of bugs that actually became
part of the gameplay.
The plan was you were just playing the game on the TV,
and I forgot to tell the camera, "Don't draw that character
that 2D character in the world," and I saw
this 2D character jumping like huge in the corner of my eye,
and I was like, mind blown, "Oh my God, this is awesome!"
The 2D graphics in the 3D world, and it became
the best moment in the game.
This one actually is my favorite bug, you would just
keep dying and it would show "Try again, try again
try again," forever, this one here.
And that's our life "Try again" here, we have to try again,
let's fix it try again try again try again, ahh.
Being in the video games industry and especially now,
working VR, it's just the perfect fit for me.
I am not the kind of person that I'm looking
for stability, and like, a life that "Okay, I know
everything now, I'm just gonna stay here,
and it's comfortable."
I need, I need to always be trying new stuff.
I wasn't the best student, I actually was the first girl
to jump the walls of the school.
And the headmaster was so disappointed.
"Oh my God, for the first time in history,
a girl jumped the walls," and I was like "Yes!
I did it, I was the first one!"
With the crazy childhood, the things I was doing,
that all my parents and friends are like
"Oh you shouldn't be playing games,
you shouldn't be doing that."
I was actually doing exactly what I have to do,
to create this game.
This is my biggest motivation to stop doing new stuff
and actually finish this project,
so I can get to see people playing,
getting out the headset with that face of mindblowing,
like "Oh my God, whoaaa!"
There's nothing else more rewarding for a developer
than that.
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