Thứ Năm, 4 tháng 10, 2018

Waching daily Oct 4 2018

Yes, my dear, what you got?

a can?

a can, I agree

a can that roll by itself......

Ya, it is amazing, and windy...

Oh ya, unless it roll back, otherwise, there is nothing to report here.

Nope, it didn't roll back.....

I see... nothing to see here, let's go home.

For more infomation >> Rolling can encounter/ turn on CC for message - Duration: 1:08.

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Teen Arrested For Threatening To Shoot Up School - Duration: 1:05.

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Diwali 2018 Home Décor Ideas Lovely Double Bed Sheets For Bed Rooms - Duration: 1:17.

Diwali 2018 Home Décor Ideas. Lovely Double Bed Sheets For Bed Rooms.

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DIY Studio In Malvern Offers Hands-On Classes For Creating Custom Items - Duration: 3:43.

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Cake Desing Games for Girl - doll dress up and make up games - Duration: 6:27.

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Couple's Beautiful Tiny Home They Built Themselves Now For Sale - Duration: 2:39.

Couple's Beautiful Tiny Home They Built Themselves Now For Sale

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LAZY WEIGHT LOSS HACKS THAT WORK│LAZY LIFE HACKS for WEIGHT LOSS That Actually Work - Duration: 4:35.

LAZY WEIGHT LOSS HACKS THAT WORK│LAZY LIFE HACKS for WEIGHT LOSS That Actually Work

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HAPPY B-DAY MIP! - A SONG FOR MIRKO [Flaward] - Duration: 3:32.

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WoW Battle for Azeroth 8.0.1 Part 2 Review (More Endgame & Systems) - Duration: 5:57.

This is the follow up review to the World of Warcraft's Battle for Azeroth's second

half, which was released a few weeks after the initial launch.

First up Warfronts - These are Large scale PVE battles between Horde and Alliance, where

you can personally gather materials, contribute to the building of your base, and heroically

lead troops into battle.

You can really tell Warfronts are lovingly inspired by old classic Warcraft RTS games,

through familiar unit types and buildings.

While in concept Warfronts sound like a good idea, they're a bit underwhelming.

They feel incredibly grindy with very little room for strategy, you'll find yourself constructing

the same buildings in the same order, and generally the entire system is a bit brain

dead easy.

Yet there is a great satisfaction in Warfronts when you finally siege the enemy faction's

base, bringing down their gates and storming their boss.

Your faction must slowly and painstakingly earn access to the Warfront by handing in

resources and crafted items over several days.

Once the window of battle is over, you'll take over the zone, unlocking generic quests,

rare monsters, and a special Warfront World Raid Boss that hands out very powerful loot.

It's then the other factions turn to do repeat all these steps in an endless automated loop

where faction performance doesn't really mean anything.

In it's current state, Warfronts are quite a casual and relaxing system for earning some

decent gear, brilliant for gearing up alternative characters if that's your thing.

It would be really nice to see a more challenging mode or even PVP option, something akin to

the legendary older Alterac Valley battleground as Warfronts would be perfect for large scale

PVP.

Next up is the latest raid, Uldir, with 8 bosses, this is an ancient titan based underground

facility that has been sealed away from void and old god research that has gone terribly

wrong.

Alliance are given absolutely no context to the story here, you'll only know what's going

on if you played a horde character through Battle for Azeroth.

None the less, Uldir is a pretty great raid, thankfully it's more open, allowing guilds

to tackle a lot of bosses in the order of their choosing.

Visually quite impressive, Uldir really has the atmosphere of a mysterious abandoned and

sealed ancient facility.

A lot of bosses encounters in Uldir have a focus on mobility and co-ordination, a bit

more than normal.

There's a lot of unique new models for bosses which helps make the raiding experience even

more special.

And overall Uldir is a solid starting raid for Battle for Azeroth.

Initially in part 1 of this review it was stated that the Azerite Armor system seemed

much friendlier for players playing multiple specialisations, especially when compared

to artifact weapons from the previous expansion.

But after doing some more endgame, I've drastically changed my opinion.

The Azerite armor is a bad system, you're expected to carry around multiple azerite

armor pieces for different encounter types, situations or specialisations.

Which all seems like a very unfriendly system and backwards design on what Blizzard have

been working towards for a long time.

You're constantly thrown too many azerite pieces in your face, most of which are completely

useless.

Getting regular pieces of gear is more exciting as it has a chance of titanforging and being

an actual upgrade.

Class armor Tier sets with interesting perks and set bonuses were removed for this azerite

system.

Also the Traits within azerite armor are incredibly unbalanced.

- I personally built into making my Death Knights ghouls explode on death through all

of my azeroth pieces as it seemed pretty effective.

Only for Blizzard to nerf that specific trait multiple times as it hadn't been balanced

and was bugged, resulting in the build I had been working towards being rendered frustratingly

useless.

This leads into...

Class balance.

While it wasn't entirely apparent whilst leveling up, there's a pretty big discrepancy between

the balance of classes.

Frankly when it comes to class balance, it feels like Battle for Azeroth is still in

a beta, with classes constantly being tweaked and re-balanced, with them being rushed or

not properly tested.

One personal annoyance is microtransaction based content, in a subscription based game

with full price expansion packs.

There's a serious lack of new and interesting mounts, especially on the alliance side with

most reputations rewarding slightly edited horses.

Yet, Blizzard ties a new unique mount and pet behind money within 1 month of the expansion's

launch.

I think this fantastic mount, and would have been an incredible reward for something challenging

in game.

But the player's will have to put up with recoloured horses as Blizzard's greed for

money is more important to them.

World of Warcraft has always had some randomness or luck based elements with being an RPG.

But it feels like Gambling mechanics have been very much creeping into the past few

expansions.

There's a little bit less randomness in Battle for Azeroth but one system has survived, Titanforging.

It's possible to get best gear in the game from nearly any content, just based entirely

on luck with titanforging.

It was brilliant in old RPGs when you could get a +1 version of item but through Titanforging,

as far as I've seen, equipment can be anywhere from 5 to 70 item levels higher for the ultimate

slot machine experience.

WoW also reeks of pay to win, with some of the very best and most powerful gear in the

game being sold through the auction house for gold, gold can be purchased from Blizzard

for real life money.

Whilst part 2 of this review is much more negative, the initial levelling experience

is great, character development is some of the best ever, I love Allied races, and Mythic

+ dungeons are fantastic smaller group based content.

Patch 8.1 is looking to be pretty good, and there might be improvements or updates to

some of the weaker systems.

What I'm really hoping for is for World of Warcraft Classic to be incredibly successful

to the point where it positively effects the design choices of modern day Warcraft.

After all that, the Battle for Azeroth score must be adjusted.

I'll continue to update this score through the life of Battle for Azeroth and it's content

patches.

For more infomation >> WoW Battle for Azeroth 8.0.1 Part 2 Review (More Endgame & Systems) - Duration: 5:57.

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Carefully drive the car for God, you can take somebody's life - Car Accident - Alif Info - Duration: 1:29.

Carefully drive the car for God, you can take somebody's life - Car Accident - Alif Info

Carefully drive the car for God, you can take somebody's life - Car Accident - Alif Info

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Gorgeous Beautiful Backyard studio shed for sale in Covington, Washington - Duration: 1:39.

Gorgeous Beautiful Backyard studio shed for sale in Covington, Washington

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Man Arrested For Violent Sexual Assualt - Duration: 0:38.

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A USGS guide for finding and interpreting high-water marks - Duration: 16:43.

(calm music)

- Imagine you're a flood detective on the scene,

reconstructing what happened after a flood.

The goal is to recreate the flow that occurred

and your main form of evidence is high-water marks.

The evidence isn't always apparent

so you should always take a second to stop,

look up and visualize the flood.

This will allow you to step back

and gain perspective regarding the clues in front of you.

And while you could find yourself in any one

of many possible flood and measurement scenarios,

it is most important to understand the nature

of the system in front of you,

and to record the best data possible.

Regardless of the circumstances.

The USGS Flood Response Team,

and their high-water mark mapping efforts,

are integral to our nation's disaster recovery.

Expertise in high-water mark hunting equips you,

the hydrographer, with the knowledge and tools necessary

for verifying stream gage records and supplying

valuable data for flood characterization and modeling.

The water surface profiles that the high-water marks

imply are our main interest.

These are used to verify hydraulic model analysis

at targeted reaches of rivers, streams and floodplains.

These hydraulic models are then used

for the construction of flood inundation maps

which provide crucial information on decision making

for land-use management, emergency response,

flood insurance rate determination,

and a myriad of flood mitigation efforts.

While field experience is the best training

for high-water mark hunting,

this video and the Techniques and Methods Manual

are designed to supplement actual investigations,

and accelerate the process of learning the art

of identifying high-water marks

and the science of evaluating high-water mark usefulness.

In this video, we only briefly discuss

the different types of high-water marks.

However, the Techniques and Methods Manual

that you can find on the video description

provides excellent in depth and detailed examples

of the different types of high-water marks

along with the nuances and shortcomings.

Be sure to familiarize yourself with these descriptions

as found in the manual.

When searching for high-water marks in the field,

you'll commonly come across wash lines,

cut lines, debris lines, and seed lines.

The first step is always to stop, look up,

and visualize the flood.

This will help you to understand

and visualize what kind of flow occurred at your location.

As the type of evidence left behind in its quality

will differ between tranquil and rapid flow events.

However, be aware that both scenarios

can be present at the same site.

It is up to you, the hydrographer,

to locate the best high-water mark evidence.

Tranquil water high-water marks.

High water marks left behind by tranquil water

have a smooth trend.

Typically, with much smaller uncertainties

than those left behind by rapid flow.

For this reason, tranquil water high-water marks,

if available,

may be more useful that rapid water high-water marks.

Even in swift moving floods,

tranquil areas can frequently dot the stream edge

where changes in channel geometry or large flow obstructions

have created regions of ineffective flow.

Rapid water high-water marks.

In higher velocity stream reeaches,

water often transports higher sediment loads and debris.

Leaving behind high-water marks

that are characteristic of high energy flows.

Rapid water high-water marks often come

with greater uncertainty,

because of wave action and run-up on flow obstructions.

However, rapid water high-water marks

may represent the best available evidence

for many flood peaks,

and ultimately form an important class of high-water marks.

Rules of thumb when finding high-water marks:

One.

Because high-water marks can be highly perishable,

time is of the essence.

Once the flood has passed and it is safe to do so,

visit the site as soon as possible

to flag the high-water marks.

They can then be surveyed later.

Two.

If possible, avoid swift water areas

which can cause varying amounts of pile-up.

The flow velocity causes marks to be higher

on the upstream side of objects

and lower on the downstream side.

Low velocity areas which are usually areas

away from the main channel and near the waters edge

or close to the ground,

tend to have better quality marks.

Three.

Avoid high water marks on small bushes and trees

in areas with substantial flow.

Vegetation may get bent down during a flood

and stand back up after the flood

creating an artificially high-water surface.

Four.

Fences or window screens are usually good sources

for high-water marks.

Although, these sources should still be verified

by other high-water marks in the surrounding area.

Five.

Building interiors and man-made enclosures

like utility boxes will sometimes act as Stilling Wells.

Capturing good quality high-water marks.

However, field personnel should still try to verify

that the inside and outside water levels have equalized

before taking a measurement.

Six.

More high-water marks are always better than fewer

especially if the marks are poor, the slope is steep,

or the high-water marks are being used in the determination

of a flood profile.

To further illustrate these points,

let's go into the field with USGS data chief, Chris Smith.

- Okay, we're out today looking for high-water marks.

We just had a flood,

that came down here about a week ago.

Some vegetation's now grown up around our high-water marks

that we're looking for.

You gotta look around

and see where you're going to start

and so what you want to do is stop,

look up, look around, look at the big picture.

You want to see is there any evidence

so that you can then get initial depth of this flow

over this floodplain.

And here, this is where I would start.

We have debris stuck in this grass,

so we know that the flow here was, at least,

six to eight inches deep.

So I'll start here and then I'll go up-slope,

up on the bank to see where the high-water marks

are deposited.

So let's go upstream a little bit.

Let's see if we can find additional evidence.

Now, I'm starting to pick up

this heavy debris in these areas,

and that's a good clue.

That's a good clue that the water

got up at least this high,

but whether or not this is the crest,

what we want to do is find additional evidence.

Either really fine debris

and, in this case,

we've got really

fine debris right in here.

This may be the peak here,

but I don't see...

It could be a little bit higher.

I'm not going to mark this one yet.

What I'm going to do is look for additional high-water marks

in this area.

If this is the best one, I'll come back and mark it.

So let's go upstream.

I can see, again, heavy debris here.

We're seeing it here, again.

We're four inches deep here.

I'm going to move up-slope.

I'm seeing really heavy debris here

and, now, this is kind of what I'm looking for.

I'm looking for this really fine debris

and I can see here,

I can see a color change between the soil and this.

This would, to me,

is really the one I want to mark in this area,

because it

it has the evidence that...

Because the color, because the really fine debris,

I really feel confident that this is the...

this is the height of the water.

So I would consider this an excellent high-water mark.

Well, let's go ahead and look upstream,

cause

typically we want to find a water surface profile

from high-water marks.

Sometimes, every five feet,

sometimes every 10 feet,

every 20 feet

Depending on how big the flow was,

and how wide the river is.

In this case,

we're going to go up probably about every 10 feet

and see if we can find high-water marks.

Again, this is

this is a beautiful area to pick high-water marks.

This is one of the easiest ones I've seen.

The heavy debris,

the really fine debris

that changed in texture

of soil and the interface

with the really small debris.

It's just, again,

this would be an excellent mark

and if I can get this nail in the ground.

(laughs)

I'm going to put it there.

A person can always put the rod right next to it.

This is such a good debris line.

So I'll move upstream another ten feet.

Now, this is getting a little bit harder.

It's been a week after the flow event.

The grass is starting to grow

and, so, it's a little bit more difficult

to find this debris line,

but let me step back.

And we can look at

kind of the line that I'm creating

with these high-water marks.

And let me use that as a guide,

and then I can come back

and I can stay on that line

and then find evidence from that.

And I'm seeing that right in here.

Again, I have that really fine debris.

And I feel like this one

I wouldn't consider it excellent.

I'd consider this good,

because I'm not exactly sure

if we got all the way.

But I think we're within a couple hundredths of a foot.

- [Bruce] Flagging.

Hydrographers use various types of markers

to preserve the elevation of evidence

left by a flood.

Thus, ensuring the record lasts until the high-water marks

can be surveyed even after the evidence has been lost.

If the surveying will be done in the future

or by a different hydrographer,

markers and flagging will aid in locating those marks again.

Typical markers include stakes, nails,

bright colored surveyed flagging tape,

wire flags, USGS marking tabs,

paint/permanent ink markers,

and chiseled marks.

For each high-water mark,

paper or electronic notes should list a unique identifier,

the type of mark, for example, a seed line or debris snag,

the uncertainty of the mark,

the approximate location and any comments

or additional information on observations

about landowners, hazards or nearby landmarks.

In addition to recording high-water mark data,

field crews can save time and resources

by using a surveyor's Total Station or GNSS instruments

to survey and plot high-water marks

during the search visit.

A common USGS short hand standard for uncertainty

is listed in this table.

Water marks within plus or minus 500ths of a foot

are considered excellent.

Within plus or minus a tenth of a foot

are considered good.

Plus or minus two tenths of a foot are fair.

Plus or minus four tenths of a foot are poor.

And more than plus or minus four tenths of a foot

are very poor.

Peak stage verification.

One of the more common scenarios that hydrographers

can find themselves in is collecting high-water marks

for peak stage verification at a stream gaging station.

When verifying records at a stream gage,

you should look in areas with the same topographic features

as at the gage.

By surveying in an area with similar slope,

channel shape and vegetation,

you ensure that you are representing the same conditions

that generated the reading at the gage.

This is crucial, because stream gage records

are held to a plus or minus one 100ths of a foot,

and, therefore, the best quality high-water marks

most representative of the gaging station conditions

are needed to verify stage.

You may want to check the Stilling Well

and crest-stage gage for mud or seed lines.

As two to three high-water marks

will improve the confidence of the gage rating.

Indirect streamflow measurements.

Indirect streamflow measurements use high-water marks

to reconstruct the peak surface water profile

at a location.

Many variables come into play

when taking indirect streamflow measurements.

Streambed slope, channel roughness,

channel variations, reach length,

ideal cross-sections and general efficiency

are all factors that determine

the number and location of data points.

Experience and training is critical

to being able to read the scene.

Therefore, in order to have a solid grasp

of the process of defining the water surface

across a reach,

you should work with an experienced hydrographer

and take advantage of the many papers

that highlight methods for collecting accurate data.

In general,

low-gradient streams in the plains and coastal regions

may only need ten high-water marks per hundred feet.

While high-gradient streams

like those in mountainous regions

can require 20 to 30 marks per hundred feet of reach

to account for the frequently changing water surface.

The actual number of high-water marks required

at any given site will, of course, be site dependent.

Flood inundation studies.

Flood inundation studies are typically concerned

with spatial extent of flooding

in a defined area.

So vertical and horizontal accuracy are important.

But while a location like a small rural stream reach

might only require five to ten high water marks

to adequately define the extent of flooded water surface,

urban areas tend to be much more complex

requiring many more measurements.

In particular, while man-made structures are good

for collecting high-water marks,

because they often act as Stilling Wells.

It is important to check for hydraulic connectivity

to ensure the accuracy of such high-water marks.

Additionally, the distance to ground,

not just the altitude or elevation,

is an important data element to collect in urban areas.

The primary reasons for collecting height above ground are:

One.

Helping surveyors locate the flagged marks.

And two.

Providing preliminary elevation data to emergency managers

which allows their GIS experts to calculate

a rough inundation map from a digital elevation model.

This helps them to get the data out quickly.

By using the principles outlined in this video,

and taking the time to stop, look up,

and visualize the flood,

you're well on your way to honing your skills

to successfully find and interpret high-water marks.

It's now up to you to get into the field

and supplement this knowledge

with real world experience and training.

If you wish to learn more

about identifying and interpreting high-water marks,

be sure to read the Techniques and Methods Manual.

You can find a link to it in the description of this video.

(calm music)

For more infomation >> A USGS guide for finding and interpreting high-water marks - Duration: 16:43.

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Health Headlines for Oct. 4, 2018 - Duration: 2:38.

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Baby Shark Song for Kids | Funny Kids Video - Duration: 1:38.

Baby shark, doo doo doo, doo doo doo doo doo. Baby shark.

Mama shark, doo doo doo, doo doo doo doo doo. Mama shark.

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Grandma shark, doo doo doo, doo doo doo doo doo. Grandma shark.

Grandpa shark, doo doo doo, doo doo doo doo doo. Grandpa shark.

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Run away doo doo doo, doo doo doo doo doo. Run away!

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Color Learning for Kids Sesame Street Toys Video - Duration: 7:53.

Time for the toy rex toy show

Cookie Monster

Hey Dino pals, this is Toy Rex here. Let's see what toy surprise we have today

Here we go boys and girls Big Bird is yellow and there's toys inside shake

Read a lot

blue cat boy

Green Jake. Oh

We got the PJ masks we have

She's wearing her

He's got super cat ears for great hearing and you can do it super cat speed

Whoa so fast and then cool chameleon. It's green

Gecko Greco is wearing his cream pajama, and he's really really strong and you can lick anything super Gekko muscles

awesome

Next we're gonna open up the Cookie Monster surprise egg

Cookie Monster is blue. I wonder what's inside the Cookie Monster toy

Wow super cool, we got PG math my villain Romeo Romeo cause blue glow

Because he's a super smart genius scientist

He's really good at making inventions and he tries a really cool laboratory car

It looks just like this. Wow so cool. Here we go, Romeo

Time to open up the Oscar the Grouch surprise egg. Oscar is green

Here we go dear friends

Well, we got a little in job

he's purple now there's to enjoy these little ninjas are caught in jello and their

friends with my ninja

He is blue. He isn't my villain that works with Romeo. Let's watch Knight and Jack go for a flip

One more surprise toy

If Elmo is so fun

This Elmo egg is red and we're gonna get a lot more Elmo surprise toys. Let's go

Hello boys and girls chill chameleons, it's a cute color laser you with the ELMO toys

Sounds like fun. It's SuperDuper. Awesome

Are you ready for some Elmo surprise toy boys and girls? Yep everybody's ready

There's a lot of doors over here. Wow, they're all different colors

Behind each door eat the surprise toy. Let's open up the doors. What's your favorite color Elmo? My favorite color is red

Let's open up the red door

Let's see what we'll get

Wow

It's an angry bird

He's all red, and he's ready to take off. Let's see

whoa

That was really fun. Angry Bird is red. Just like Elmo and he's a bird just like no big bird

Uh-huh. The envy Birds game is really really fun. Now it's time for your turn Oscar cool

I can't wait. What's your favorite color? My favorite color is green. Of course. Let's go to the green door

I'm gonna get the best toy Elmo sounds cool. Here we go

Well, how much was that? It's green

Wow

That means it's time to play Angry Birds, here we go

Howdy Elmo, that was sure fun now it's time for some more surprise toys. Whoa

Elmo Elmo, I want it Elmo surprise toy - no problem Abby. It's your turn pick a color

I picked pain. Let's open up this

Well, there's a pink toy inside its sky

Cool we got Robin Robin is a member of the Teen Titans. He's the leader

He's wearing a red shirt green gloves green pants. And he's got a long cape on Robin is Batman student?

He's really really smart. Let's watch Robin. Go for a flip

Elmo Cookie Monster

Let's go

This is the blue door Cookie Monster gets a toy behind the blue door

Well, it's a blue

Surprising it's chase from the paw patrol pups chase is a super cool leader of the paw patrol pup

Let's see what Toy we got

Super cool, we got sonic hedgehog and he's giving up

Don't forget to give this video thumbs up boys and girls. So cool. Sonic is a blue hedgehog

Just like Cookie Monster and he has super shiny red shoes red just like Elmo

Sonic is blue. That means it's blue turn the glove or chooses the orange door. Let's see what toy gets Wow

He's an egg villain it always causes trouble for the PJ masks. He's really really smart and always

He makes these inventions in his laboratory

Here's his laboratory. It's a super cool toy inside. He makes all his super cool inventions. Let's go Romeo

Oh

This is so fun now

It's your turn. So it's even more fun Big Bird. What color are you gonna pick I picked this door

It's Luigi

Ha ha and he's flying out. Whoa

Luigi is all green and his brother Mario is bread. You can pull Luigi and head this yellow tubes

That was super duper fun

Super Dino fun Elmo and the Sesame Street friend got all these awesome Elmo toys

Now cool, but guess what? There's more toys

Thanks for watching. Dino pals. You guys are awesome

For more awesome surprises with me click here and give me a big high-five to subscribe and join the Dino Club

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