Thứ Tư, 26 tháng 9, 2018

Waching daily Sep 26 2018

(slow gentle music)

- Come on, let's go, let's go.

Let's go!

(uptempo electronic music)

(mid-tempo mellow music)

(upbeat lively music)

If you're a gamer,

you probably know that those hilarious dances are

all emotes from the hit video game Fortnite.

It's become one of the most successful

video games of all time,

with more than 125 million players,

raking in over $300 million a month for its publisher.

But as the game is taking over the world,

there's a rising panic that some gamers

are getting full-on addicted,

with headlines like Parenting the Fortnite Addict

and I almost lost my sons to Fortnite

popping up all over the place.

Even the World Health Organization

is worried about video games.

Just recently, it officially recognized

gaming disorder as a mental health condition.

But it's not that simple.

The American Psychiatric Association isn't convinced,

and says there's not enough research showing

that video game addiction is its own disorder.

So what's going on?

Is video game addiction really a thing?

Okay, so first of all, I'm not a gamer.

The only reason I knew those dances was

because they existed before Fortnite,

or I've seen them on Instagram.

But I do have a lot of friends who game,

and I can't tell you how many times I've shown up

to kick it with people, and they're just glued to Fortnite.

And I'm like, uh, hello, guys?

Can we actually do something

or are we gonna sit around here all night?

And we just always end up sitting there all night.

So when we were digging through research for this story,

it was hard to find a universal definition of addiction

that everyone agrees on,

but in general addiction is when someone uses a substance

or engages in a behavior repeatedly and compulsively

and continues to do so

even if other areas of their life suffer.

Whether you can truly be addicted to video games

the same way you can be addicted to heroin or alcohol

is up for debate.

Research is kind of all over the place.

For decades it was generally believed

you could only be addicted to physical substances,

like if you started smoking cigaretes,

over time the nicotine will start

to alter your brain chemistry.

Smoke one, you will get a quick pleasure boost.

Ignore the craving

and you will get physically uncomfortable.

That's when you're addicted.

But then, in 2013, gambling was officially reclassified

from an impulse control problem

to an addiction.

This was the first time that a behavior

was put in the same category as drugs or alcohol.

And guess what?

When you look at the brains of some people

who have problems with gaming,

the reward pathways activate in the same way

as people addicted to drugs.

And then there are a bunch of stories out there

about people losing their jobs

or failing out of school

because the gaming has gotten out of control.

- [Narrator] It's unthinkable,

but his fixation is so complete,

Logan has refused to go to school for the last two years.

- To combat this, South Korea,

home to maybe the most intense gaming culture in the world,

went so far as to pass a law

preventing kids from under the age of 16

from accessing gaming websites between midnight and six A.M.

They just straight up shut it down.

But this is where things get tricky.

Games are meticulously designed to challenge or reward you

at just the right moments to keep you playing.

Those rewards, like new weapons or new skins

or more in-game currency, motivate you to keep grinding

to keep leveling up,

because the next reward is just around the corner

you're so close.

So when you can't put your controller down

is it because you are addicted,

or because you're really motivated to keep playing?

Which brings us to the concept of self-determination theory.

One of the most widely accepted theories

to explain what motivates people.

Basically, there are three key characteristics

of motivation.

Autonomy, mastery, and purpose,

and video games like Fortnite

offer up all three in abundance.

Autonomy is the desire to be self-directed

and have the freedom to choose.

Like, when you have your enemy dead in your sight

with your trusty SCAR, but then bam!

Out of nowhere you're getting sniped from God knows where

and it's time to build to stay alive.

Or maybe you never got into that situation

because you chose to be a camper

and don't mind just sitting back

and waiting for everyone else to die.

Mastery is the desire to progress and improve.

It takes some serious skills to take on 99 other players

and come out on top once,

let alone win consistently.

I mean, there are professional Fortnite players out there.

This game is their job.

Purpose is the desire to be part of something bigger.

Something meaningful.

Fortnite is kind of like its own culture.

It goes beyond just playing the game.

You can post your best kills or funniest emotes on YouTube.

You can follow and interact

with your favorite player on Twitch.

You can literally spend hours

discussing the game on Fortnite's dedicated subreddit.

Because video games give you almost instant feedback,

it can be easier to get your motivational needs

met in the gaming world than in the real world.

Researchers who don't think video game addition is a thing

argue that gamers who have a problem

regulating their gameplay

might be escaping an underlying real world problem,

like anxiety or depression.

But gaming isn't all bad.

There is research that shows

that games can be good for the brain

especially fast-paced action games.

In a series of controlled tests,

kids who played first-person shooters

showed faster and more accurate attention,

quicker visual processing of 3D objects,

and demonstrated an increase in creativity.

And in some cases,

these benefits could carry over to other real-world tasks.

In another study,

pilots and surgeons were able to outperform their peers

after playing action games.

The researchers think the gaming

increases their ability to filter out distractions

and focus.

And researchers are just starting to learn

how video games affect social behavior.

After all, 70% of gamers play with other people.

Players are actively engaged with each other.

Players play cooperatively.

They play competitively.

They share tips and tricks.

They teach each other how to get better at the game.

So at the end of the day

researchers are divided about video games.

Some think there is enough research to say

it can be an addiction in some people.

Others think we need more research

to make sure that video games aren't just an escape

from a problem someone already has.

So what do you think?

What motivates you to keep playing a video game

and how do you resist temptation when you need to

or when you have to?

Let us know in the comments below.

Oh.

And if video games and tech are kinda your thing,

then we've got two episodes we think you'd really enjoy.

One is all about how facial recognition being used

more and more to track our whereabouts.

Yeah, creepy. I know.

The other is all about virtual reality

and if it can make you a better person.

Alright guys. I'm going back to my game.

I'll see you guys in about two weeks.

For more infomation >> Is Video Game Addiction Real? - Duration: 6:10.

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How Mario Party Is Changed In English - Duration: 8:19.

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With the release of Super Mario Party rapidly approaching, Nintendo's new entry in the hit

Mario Party series, now was felt as a good time to take a look back at some way the series

has been altered in the West when brought over from Japan.

To begin we'll be taking a look at the first entry in the series, Mario Party for the Nintendo

64.

The first game has an interesting difference between the music for two of the minigames

- these being Balloon Burst and Musical Mushroom.

The Japanese and European versions use the track "Move to the Mambo" for both of these

minigames.

For some reason though, the US version doesn't feature this track at all and instead uses

two different songs.

Here's the US track for "Musical Mushroom"…

And here's Balloon Burst's…

This wasn't the only change made to the original game though.

Another curious change can be spotted when either Luigi or Wario lose a minigame.

In the original Japanese release, the characters would exclaim "Oh my god" upon losing, as

shown here…

Outside of Japan though, these lines were altered due to concern over the characters

making religious references…

Interestingly, while many players believe Wario says, "D'oh, I missed," this isn't

true.

He's actually speaking German and says "So ein mist," which can be roughly translated

as "Aw, darn!"

In 2014, a YouTuber posted a video covering this in hopes of clearing up the confusion,

which ended up getting commented on by none other than, Thomas Spindler, himself - who

was Nintendo of Europe's German translator and Wario's voice actor at the time.

Spindler stated, to quote, "The concept behind Wario was that of a German character and those

responsible for the voice-overs at Nintendo back then intended him to speak German.

I hope that this resolves the issue once and for all."

Moving on to Mario Party 2, which received its own share of changes as well.

For instance, Professor Fungi, known as simply Dr. Toad in Japan, originally smoked a tobacco

pipe.

Over in the West though, the Professor is always depicted pipe-less.

A big change was also made to the ending cutscene of Western Land, which featured realistic

guns and even showed Bowser getting shot.

First up is the Japanese version…

The English version turned the guns bright yellow, added harmless corks flying out of

them and removed the gun shot sounds and smoke effects.

Mario Party 3 faced its own handful of changes too.

For example, Donkey Kong's start screen reads "Donkey Start" in the Japanese version

of the game, but this got simplified to "DK Start" in the overseas releases.

Another change was made to the item mini-games.

If a player fails to win any item the announcer will say, "Miss!" in the Japanese release.

On the other hand, the international releases replaced this with, "Game Over!"

Curiously, the "Miss!" line can still be found within the game's Sound Room voice

test across every version of the game whereas the "Game Over" line is nowhere to be

found.

Furthermore, in the European version of Mario Party 3 a couple of mini-games, including

"Baby Bowser Broadside" and "Puddle Paddle," had their times reduced from 30,

as seen in the Japanese and North American versions, to 20.

This may seem like an odd change, but this was actually deliberately done due to European

copies of the game running at the slower 50hz rather than 60hz, as was common at the time.

In a nutshell, this meant that the European version ran around 17.5% slower than the North

American and Japanese versions of the game.

Therefore, while the timer may read 20, each minigame's real-time length lasts roughly

as long as their North American and Japanese counterparts.

Moving on, Mario Party 6, which had an interesting change over in Europe to the game's Endurance

Alley.

For the European versions, 4 minigames were removed - these being "Pitfall," "Same

is Lame," "Trick or Tree," and "Trap Ease Artist".

This was presumably done in the name of fairness, as each of these mini-games are heavily based

on luck and the Endurance Alley challenges players to win 100 mini-games in a row.

Another change was made to the "Garden Grab" mini-game which originally had players plucking

a giant turnip out of the ground in the Japanese release while the US and European releases

changed it into a giant carrot instead.

Brighton and Twila also originally had voice clips in the Japanese version, which were

mysteriously removed from the western releases.

On the flip side, in Japan Mario Party 6 uses the same female announcer featured in all

versions of Mario Party 4 and 5, meanwhile the international versions introduce a new

male one in her place.

Listen for yourself: Lastly, let's wrap things up with Mario

Party 8 which actually ended up causing quite a stir in the UK.

This was due to the fact that upon the game's release in the region on July 13th, 2007 it

contained the line, "Magikoopa magic!

Turn the train spastic!

Make this ticket tragic!"

While this went virtually unnoticed in North America, the term spastic is seen as an offensive

slur in the UK, which Damon Rose, editor of the BBC disability website "Ouch!", called,

"synonymous with useless incompetence, the type you see in disabled people portrayed

badly on TV."

Nintendo immediately recalled the game that very same day, releasing an official statement

saying, to quote, "Unfortunately we have discovered that a small number of [Mario Party

8 copies] contain the wrong version of the disk due to an assembly error.

We have therefore decided to recall all copies of the game from UK retailers so that this

mistake can be corrected."

Ultimately, when game was rereleased in the UK three weeks later, the line was altered

to replace "spastic" with "erratic" in its place.

It's speculated that this event may have led Nintendo of Europe to be much more cautious

with their European releases.

For example, they replaced Croco's mention of the word "bugger" from Super Mario

RPG: Legend of the Seven Stars with "pest" when the game was finally released in Europe

via the Wii's Virtual Console the following year.

This was because, again, "bugger" is seen as an offensive term in the UK

But that's all we have time for today.

Let us know what you think about these changes in the comments below and please consider

subscribing if videos on regional differences like these are something you are interested

in.

Until next time, thank you for watching.

For more infomation >> How Mario Party Is Changed In English - Duration: 8:19.

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Supreme Court in India rules controversial biometric ID program is constitutional - Duration: 1:02.

For more infomation >> Supreme Court in India rules controversial biometric ID program is constitutional - Duration: 1:02.

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How the Internet Is Ruining Comedy - Duration: 4:27.

- Hey guys, Sam here, I'm going to talk to you about

CollegeHumor, the YouTube channel and comedy "empire"

that's really just the people you see here.

This is TJ, he does VFX.

Quit showing off buddy.

I started running CollegeHumor's video team

ten years ago when I looked like this.

Gross.

Those were the weirder, humbler days of the internet.

Remember Yvonne's World?

- [Director] And action.

- Making internet videos is challenging, mostly because it

pays dick and dick doesn't pay for internet videos.

- I don't understand, this script calls

for a knight, castle and a dragon.

- Would you settle for me, the conference room, and my dog?

- I can't say no to that.

- Sure we get advertisers on CollegeHumor but advertisers

rarely wanna make the same stuff we do,

like for instance, the new season of Troopers.

- I've returned to destroy your planet.

- Instead, they wanna make branded content.

- With a blast of flavor from Chompsky's Potato Chips.

Now eat the chips.

- I can't eat through the mask.

- That's why we got into T.V., to make bigger, better shows.

But on T.V. we answer to the Networks, and the Networks

answer to, you guessed it, Chompsky's Potato Chips.

So we can't make anything as R rated as say, Precious Plum.

- So he's sayin' T.V. ain't want us?

- Fuck a bag.

- Oh, can't say that, we suggest eat a bag

of Chompsky's that is.

- I can't stay mad at you.

Hey, don't be a sell out!

- Nowadays, many of our YouTube videos

are deemed controversial and don't make any money.

Controversial can mean anything

as small as say, implied nudity.

- For the record he is completely naked.

- Well the script called for it, so.

- It actually called for implied nudity,

you heard him, right? - We're already here.

- Didn't you Uber here, by the way?

- We'll blur it on the day.

- Which is why you didn't need to be naked.

- So what do we do; how do we produce the shows

we want and you want, without watering them down

for advertisers or networks?

The answer is, by going straight to you.

Today we're announcing Dropout,

our new subscription service.

With Dropout you'll get access to new, bigger, better,

longer uncensored shows from the people behind CollegeHumor.

(whip cracking)

- Faster minions, faster!

- No it's upside down, I don't like that.

Too large, too easy.

- Look, I get it, a lot of you aren't gonna wanna pay

for this and that's fine, we'll still be releasing

all of the free videos we normally do.

In fact, we'll be releasing more,

many free episodes of our new shows for instance,

so this should be a win-win for everyone.

But for those of you who do subscribe,

we'll be working tirelessly to make it worth your while

and we'll be doing that with shows from

this guy, and that guy, and her

and her and him and this guy and I don't know who this is

and digital comics and funny chat stories and, Chompsky's?!

(crowd booing, yelling)

- You can leave the chips though!

(robust music)

- Yeah, jesus man.

- Hug me.

- This might sting a lil'.

- It stings a lot.

- Um, actually, and I hate that I know this.

- They've got a real good like, 'rrmm' face.

- (laughs) 'rrmm'.

- That 20.

- Who's the coolest guy in the world?

- I am.

(screaming)

- Do I have to do the whole thing?

(laughs)

- You look like American Psycho.

- Tattoo of genital sores and cuts.

- Oh my god. - Jesus.

- Well that's just awesome.

(robust music)

For more infomation >> How the Internet Is Ruining Comedy - Duration: 4:27.

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"How do you know if a new market is good or bad?" - Duration: 2:13.

Hey, guys. It's Kenny Wolfe here with Wolfe Investments.

We've got another weekly episode of Intern Q & A.

Today we've got Bronson, who's got a burning real estate question to ask.

So we've discussed how the market is very important

when buying.

How do you go about learning about a market

and which are good markets and what are not?

Hey, Bronson. That's a good question.

What we look for in a new market

to buy real estate is

is it Landlord friendly?

We want to stack the chips in our favor.

That's the first step.

And then once we find those states that we like,

that are Landlord friendly.

Then we look at cities

in that state that have

diverse economic drivers

to that city.

If there's one economic driver,

like all oil and gas

or all military;

or basically one employer,

we tend to shy away.

You want to have multiple economic drivers

so that if one dries up

you have others to offset that.

That's kind of the second thing we look at.

And then once we actually pick those cities,

we drill in and look at

the submarkets there.

So what we'll do is fly in or drive, if it's close

enough to a new market.

And then from there

look at properties that are

under management kind of dotted around the city.

And that kind of does two things:

One - we go unannounced to these properties

and so we actually see what they look like.

And then two - what it does is

shows us what parts of town we want to buy in

and which ones we don't want to buy in.

It's pretty easy to tell.

If you pull up during the middle of the day

and you feel like you should lock your doors on your car,

then we're not buying there.

We're gonna get out of there as fast as we can.

We'll just put a big 'X' on that part of town.

Most cities you can do that.

There's a few you can't.

Like Houston

is like that. There's no zoning laws.

So that's a little different, but

most cities you can

quickly learn a city

within two days and know

where to buy and where not to buy.

It's not rocket science.

Anyways, but that's a great question.

Hey guys. Thanks for watching

another week here at Wolfe Investments

Intern Q & A.

If you've got any questions you'd like the interns

to ask, put them in the comments below.

And we'll see you next week.

Thanks.

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