Thứ Bảy, 29 tháng 9, 2018

Waching daily Sep 29 2018

Holy crap.

That has gone really well.

Uh, thank you so much for all the support on Patreon.

It's--It's incredible to see.

I don't know how to put into words how thankful I am but I am incredibly thankful.

I'm also just thankful for all of you who had words of kindness and support in the comments

below of the last video and, I mean, obviously not everyone can give money, not everyone

wants to give money, and that's totally fine.

But just that supportiveness, just that kindness, just that . . . all that stuff.

It means a lot.

It's incredibly motivating.

Yeah, I don't what words to say except just "thank you."

And I hope this video lives up to your expectations.

OK hold up.

I recorded that a few days ago, but the copyright situation just changed today.

If you supported me on Patreon or are considering doing so, I recommend that you listen to this,

but if not you can just skip past this to the time code on screen to watch the video:

So, Warner Bros first doubled down on parts 2 and 6 of my Teen Titans series, before I

put up Part 7.

This basically means that I disputed their copyright claim and they came back to me and

said, "No, we stand by our decision."

This led me to believe they would do that for all the videos.

However, just a couple days ago, they released their copyright claims on every video.

I am really surprised that they decided to do that, but hey, I'm not complaining.

I honestly thought there was no chance they would do that.

This includes parts 2 and 6, which I re-disputed.

Anyway, I wanted to let you all know, since I want you to have all the information if

you were considering backing me or if you already have.

While more issues may pop up in the future, this has ended up being not nearly as bad

as it seemed, at least for the time being.

Regardless of if you decide to still support me financially this way or not, thank you

so much.

The fact that so many of you cared enough to back me on here . . . it's amazing.

Now, once again, I hope you enjoy the last part of this Teen Titans analysis.

In this season of Teen Titans, things change.

In terms of structure, this season is wildly different from the previous seasons in ways

that make analyzing and discussing it an overall different process.

This season is far less focused on individual episodes that explore thematic concepts intermingled

with a character-based arc, and instead has nearly every episode of the season tie in

with the central conflict in some manner.

In concept, this is a great idea, and something I've wanted since I started watching this

show.

Sure, some of the episodic episodes have been great—"Haunted" and "Nevermore"

immediately pop into my head, but there are a number I could mention here—but, regardless,

it's neat to have it link together with an over-arching plot that, generally, isn't

horribly intrusive and doesn't disturb the episodes' individual plots.

However, this is more complex than it at first seems.

This isn't a completely positive change.

Some very big problems reveal themselves with this new structure, and some strange decisions

are made that, in some ways, result in a season that manages to be more cohesive than any

previous season while also feeling more rushed than any season that precedes it.

So, naturally, let's start at the beginning and go from there.

It is immediately obvious that this is meant to be a Beast Boy-centric season and we quickly

get some important character development for him.

This group that he used to be a part of—the Doom Patrol—clearly cares for him, but their

leader Mento is harsh and, even when Beast Boy is excited about some improvement with

his powers, Mento chastises him for not following orders.

Suddenly, Beast Boy's want for attention and his want to make others laugh is put into

a new context.

It's actually quite sad.

While his old group doesn't seem to have been particularly cruel to him or anything

like that, they were certainly unkind in some respects, and their leader placed their goal

of defeating the Brotherhood of Evil above everything else.

Importantly, this includes their friendship and bond with one another.

Both at the beginning and the end of the episode we are reminded of this, when Beast Boy chooses

to save his friends when he could instead try and stop the Brotherhood of Evil.

This also adds a lot to Beast Boy's relationship with Terra.

While it always made sense on a basic level that Beast Boy would like to have someone

laugh at all his dumb jokes—I mean, who doesn't want people to laugh when they tell

a joke?—the fact that she cared so much for him, the fact that he meant so much to

her . . . well, it would mean even more to someone who has struggled with being accepted.

It would mean even more for someone who has failed and who hasn't been treated like

an equal by his past group.

This, of course, adds more to his relationship with the other Titans as well.

It's also clear that he hasn't move past this yet.

His dialogue with the Doom Patrol makes it clear that he still wants to impress them,

that he wants them to take him seriously and treat him as an equal.

However, the Doom Patrol doesn't take the Teen Titans as a whole very seriously, and

believe that they will get in the way or that they simply shouldn't get involved with

this conflict between them and the Brotherhood of Evil.

In the second episode of this conflict, this is made even more apparent, as Mento doesn't

want the Teen Titans coming along with them.

Even more telling, perhaps, is that he won't listen to any of Beast Boy's suggestions,

and leads his team foolishly, without a plan, into a confrontation with the Brotherhood

of Evil, no matter how much Beast Boy tries to tell them that they're too tired and

weak to do this on their own.

It's interesting to see this side of Beast Boy—a side that is relatively pragmatic

when compared with the other characters surrounding him.

Up until now, he's mostly been a comic relief character or, when not occupying that role,

someone who deals with situations as they come to him.

In other words, he isn't exactly concerned with planning or with what could go wrong.

Here though?

Well, he has to be.

This gives off the impression that he is a rather adaptable and a selfless character.

What I mean is that he changes to suit the role he's needed for—with the Teen Titans,

he needs to be that silly side that keeps them from getting too serious; with the Doom

Patrol, he needs to be more serious and realistic, and he even ends up coming up with a plan

to help him and Mento get into the Brotherhood of Evil's base.

One thing here is that I'm a little fuzzy on the details of Beast Boy's plan.

Sure, it's clear that they're being a bit more cautious and intelligent here, and

that Mento is actually listening to Beast Boy's suggestions which is leading them

to greater success, but it would have been nice to get down to the details of this.

If Beast Boy's going to come up with a plan, I think it would be good to see that plan

in full, to see every angle of it.

As it stands, it seems that his plan wasn't all that great anyway, as the Teen Titans

have to get in there and help them, along with the other members of the Doom Patrol.

Personally, I think it would have been best if Beast Boy and Mento had gone back and forth,

each giving ideas of what they could do, with Beast Boy ultimately deciding on the final

course of action.

Still, I like the ideas that these episodes have tackled, and what they bring to the table

when considering Beast Boy's character.

Overall, these are two pretty strong episodes that set up the whole season's conflict.

After all, now the Brotherhood of Evil has their eyes set on the Titans, and that's

going to be clear throughout the entirety of this season.

I also like that we start off with this two-parter that explores this dynamic between Beast Boy

and the Doom Patrol.

It's the first time the series has ever started a season off like this, and it's

nice that we get to carry all this Beast Boy development with us throughout the rest of

the season.

Now, episode three is where things get a bit odd, as we spend most of our time here focusing

on Hot Spot, who is being chased by Madam Rouge.

Madam Rouge.

Sorry.

I went all Canadian on your for a second.

Regardless of my Canadian-ness though, the Brotherhood of Evil wants his communicator,

as this will allow them to find all the Titans.

First off, I like how this episode handles its tension, with Madam Rouge needing to try

and trick Hot Spot.

It helps to break up the more action-oriented scenes and, honestly, I found the dialogue

a bit more exciting than the action.

It got really hard to tell, at some points, if Hot Spot was going to hand over his communicator.

The weird part, however, is that up until now we've hardly seen Hot Spot.

While I don't dislike him, I also don't really know much about him, and I think it

would have been wise to either spend more time focusing on him earlier, to give us more

of a reason to care about him in this episode, or to have Madam Rouge go after a different

hero.

At times, I just found it a bit hard to care about Hot Spot, since we know only the most

basic thing about him: that he's a hero.

That's basically it.

He doesn't have any horribly defining characteristic other than that and we don't know anything

about his own goals or philosophies.

It's a bit of a shame, because I actually like the idea of the story cutting away from

the central characters to explore some other perspectives in a new locale—it makes this

conflict a lot more epic in scope—but I think that Hot Spot's character could have

been handled much better here, in order to give us more of a reason to care specifically

about him.

One other complaint I have is very subjective.

Well, I mean, most of this stuff is subjective, but this in particular stands out to me.

I just don't like that Robin fell for this.

After all, he knows that Madam Rouge can shape-shift at this point, and he still gives his communicator

over to her when she's disguised as Hot Spot.

From how I understand his character, it seems unlikely that he would do this, and like he

would probably ask to see Madam Rouge first.

Of course, everyone makes mistakes though, so some might argue that this lapse in judgement

is totally reasonable and I can't really argue with that.

It just frustrated me, personally, that Robin fell for this.

Overall, I like the concept behind this episode, but I don't think it was handled all that

well.

If we're going to take time away from the central characters, it better be to focus

on someone who we can really care about, or who we really want to see more of.

For me, Hot Spot didn't end up being that.

Episode 4 also doesn't focus on the main group of Titans and instead opts to explore

the Titans East.

For now, I'm going to only talk about how I feel about this episode on its own, and

not within the context of the whole season.

I'm going to save the part where I talk about this season as a whole for closer to

the end.

On its own, this is a solid episode.

Right away, the music captured me, with this scene where Control Freak roams through Titans

Tower, the guitar sometimes matching up with his steps and the way that it matches his

intensity and disappointment as he tries to challenge the Titans and realizes they aren't

there right now.

Of course, they aren't there because they're off fighting the Brotherhood of Evil, which

is why the Titans East come to watch the city.

Overall, this episode is focused on developing the Titans East through showing how people

don't really know about them, at least not as much as the main group we've grown accustomed

to.

The elements of this episode all tie together with this central idea really well: At first,

no one recognizes the Titans East; Control Freak creates challenges for them because,

well, he's an obsessive individual; other people become more enamoured with and interested

in these people; and they succeed and defeat Control Freak.

Simple stuff, but all narratively effective.

While there isn't a central theme here, there doesn't need to be: This episode is

far more concerned with building up characters than with communicating a lesson to its audience

and I have absolutely no problem with that.

Considering the scope of this season's conflict, it's important to do this sort of thing—to

take a step back and focus on different conflicts in different places with different characters.

It's simple, so I don't have that much to say about it, but I enjoyed it quite a

lot.

Episode five focuses on Starfire and Red Star.

For this, all you really need to know about Red Star is that he's an individual who

has hidden himself away due to an uncontrollable power.

Here, we actually see a side of Starfire that I don't recall seeing before: Her anger

with someone who is afraid or, in other words, how upset she can get with people for being

cowardly.

She gets very aggressive with Red Star, yelling at him and getting him a bit riled up.

At first, I thought that this seemed contrary to her character, but when I thought about

it more it seemed in line with her personality.

After all, we haven't seen her face a character like this before—a character who has given

up on trying to fight and who has resigned themselves to hiding.

Based on what we know about her, she's a character who generally wants to fix problems

and who wants people to work together.

Sure, we've seen some moments where she's personally upset and not immediately open

to this, but you know what I mean.

She tends to bring others together and she pretty much never gives up.

So it adds depth to see her get upset like this, when she encounters someone who outright

refuses to try anymore, and who trusts themselves so little that they are willing to give up.

Part of this is that Red Star has been mistaken this whole time: He may have believed that

he could stop his power from harming others just by hiding from it, but sure enough it

has been leaking out into the world without him even knowing.

Metaphorically, I think this shows how bottling up what we perceive as something negative

about ourselves, that ignoring some part of ourselves that is hard to control and that

hiding from conflict doesn't generally work.

If we don't deal with it, these negative things can seep out, and still affect our

lives in ways we might not immediately see but that will, all the same, be destructive.

In addition to this, we see that some of the blame is on the people who didn't try to

help Red Star sort through this and who made him into an outcast.

So it's also important to try to, on some level, help those who are going through hard

times—at least from a broad perspective, when we consider a whole society rather than

an individual.

What I mean is that no individual in this group is blamed for rejecting Red Star; instead,

the whole group is chastised.

This immediately made me think specifically about mental illness and of how we need systems

properly put in place to help people who are depressed, bipolar, or whatever it may be.

One thing is that I feel that this conflict could have used a bit more time to develop.

As it stands, it's just a bit too rushed for my taste.

In particular, I wish we had seen more of Red Star before he hid himself away, that

we had gotten a better understanding of his relationship with these other people.

Sure, his arc is effective in that I can dig into the ideas on display without much difficulty

and discuss them with you, but I'd be lying if I pretended that I found this very gripping.

I simply didn't care all that much for Red Star.

Since he's the main character who receives development in this episode, I think it would

have been better to spend more time on him.

Although, with the run time and episode number that the creators were provided, it's obvious

that there wasn't much choice in the matter, and I think they did a pretty solid job with

what they were given.

Now, maybe I missed something here, but at the end I thought the implication was that

Red Star died.

But then closer to the end he's just . . . okay?

That struck me as a bit odd, but I'll come back to that more later.

Next up is this episode where the Titans run into Kole and Gnarrk while trying to fight

Dr. Light.

This is another episode where the Teen Titans don't change much.

What I mean is that their characters and relationships aren't explored; rather, the effect they

have on another character is explored.

Here, that character is Gnarrk, who must overcome his fear of modern technology and people from

outside in order to save Kole when she gets kidnapped by Dr. Light.

To be honest, I wasn't particularly pleased when I realized that we were going to be focusing

on another side character again like this.

Honestly, I just didn't care.

Sure, it works in that it sets up some new players for the grand finale, but do we really

need new players?

We already have so many heroes that have been introduced to us but not explored much at

all.

I would rather have a smaller-scale conflict that's fully explored, where maybe there

are ten or so Titans in total, including the regulars, than continually introduce new people

who just don't get to be explored much.

Obviously, whether or not we care about a character is going to be incredibly subjective,

so this isn't to say that jumping from person to person is necessarily a bad idea; I just

think that the new people who are introduced could have used two episodes worth of time

to get us to really care about what's going on with them, or that some things needed to

be reworked to have us care faster.

I think part of it is that this is a bit of a retread of what we just saw: If we boil

this down to its most basic elements, the Titans meet a character who is afraid to leave

a certain place, but then they are forced to because of a dangerous force and the Titan

help them out, both emotionally and physically.

Now, we can often boil down stories like this and they'll sound similar—if the stuff

that can't be boiled down is different enough, that's totally fine.

But there isn't much on top of this to dig into.

It's very barebones.

If any of you really enjoy this one and have a more interesting take on it, I'd love

to hear it though.

For me, episode seven is more enjoyable but comes with its own problems.

Here, Raven has to take care of three children, all of which have powers, and try to get them

somewhere safely because the Brotherhood of Evil is after them.

As one might expect, Raven isn't good with kids so this causes some problems.

I like the central idea here enough.

Seeing such different people interact—these overall loud and dependent children and this

individual who wants peace and quiet as much as possible—is bound to bring some interesting

situations.

And it does.

I in particular like when Raven calls Beast Boy and asks for help and he tells her a joke

and she just spits it out really fast at the kids and when she tells the kids a bedtime

story about when Trigon tried to end all mortals.

These are funny, endearing moments—and there are more of them, like how Melvin tries to

tell her things she should do to take care of kids.

One more serious aspect of this dynamic is that Raven has to learn to trust these kids

and to listen to them.

This is mainly shown through Melvin telling Raven about her invisible friend Bobby, who

Raven believes is imaginary.

Of course, he's not, and that's part of what saves them in the end.

That part of this is fine enough.

In fact, considering how terrible Raven's childhood likely was, it makes sense that

she might need to learn how to deal with these young folks.

But I think this could have been handled better.

While Melvin does plenty of nice stuff for Raven and tries to help her out, the other

two consistently bother her with no real sign that they're going to stop.

Sure, Teether gives her this soother, I guess, but other than that?

Not much nice from them—which I don't blame them for; they're just kids, after

all.

But I find it strange that Raven ends up suddenly caring about them a lot when she drops them

off—I mean, she cares about them so much that she calls them "my kids" when she

goes to rescue them.

To me it really didn't feel like the episode built up to that.

I think there should have been more moments where she saw something useful in the children,

or where they did something that made her kind of happy.

Maybe more of a focus on Raven's past and childhood here could have helped that out,

though it would have been hard to squeeze that in with this runtime.

So this is another case where the general idea here is fine, but where things are too

rushed for my taste.

I think more time should have been spent on what is unique about these kids, when we only

got that for Melvin.

Teether is just a baby, so he doesn't do much which, I guess, you know, fair enough—but

Timmy Tantrum over here?

It would be nice if he had some characteristics that got explored other than the fact that

he spends most of his time shrieking.

This might be a lot of bias on my part though, since I don't tend to enjoy being around

kids—so maybe if you're more inclined to like kids you would be able to appreciate

this one better than I do.

It's by no means bad; I just don't enjoy it very much personally.

Now, episode eight is a neat one.

I finally get to see why people were so adamant about Jinx being an interesting character

and you know what?

After this, yeah, she is.

I certainly wasn't expecting quite this sort of development for her, but it's nice

to see such a simple character get thrust into a new situation where they're at the

centre of the episode.

She's fairly smart, snarky, and—in a way that isn't all that different from the Titans

East—wants to be taken seriously.

In this case though, she of course wants to be taken seriously by Madam Rouge and the

Brotherhood of Evil, though she comes to realize that these people won't be impressed by

her, that they won't give her the acceptance she wants, and ends up turning against them.

Alongside this, we see Kid Flash trying to convince her that she can be something more.

I really like their dynamic, with how he'll say things that are true, and she knows it,

and she'll start agreeing with him and get annoyed by that.

It's a lot of fun to watch them just talk.

And there's more to it than it just being fun.

As she says, "I'm bad luck.

Good was never an option for me."

So she just needed someone to give her the chance, to giver the benefit of the doubt,

to believe in her.

In some ways, this isn't all that different from what Raven needed.

This is another one of those episodes that is handled well enough that there's little

to critique and also little to say.

The premise of this episode is simple but unexpected and its execution is effective.

It also adds a lot to the epic nature of this conflict—this isn't just about the regular

Titans anymore; it's about all these people they have met and will met.

But this is what I meant when I said it would be better to focus on previously established

people, as opposed to bringing new people into the mix.

Jinx is a good example of this, in that they've done a great job here of changing who she

is, but I would also like to see more of that—to see more of her changing and more of what

she does.

Maybe there could be an episode where she begrudgingly teams up with the Teen Titans

about something because they and Kid Flash need her help, and by the end she realizes

that they have more in common than she initially expected, and they come to a mutual understanding

of one another.

As it stands, we see the beginning of her journey to becoming a good person, and we

miss out on all this other stuff that could have been very interesting.

Still though, this is an outstanding episode in and of itself.

Episode 9 is another comedic episode and one that I liked quite a lot.

Here, the Ding Dong Daddy has stolen some secret item from Robin, and he challenges

the Titans to a race to get it back.

Along the way, many villains join in on the race and try to get it as well.

While this episode is essentially one long chase scene, it manages to keep things fairly

fresh by jumping between multiple characters, all of which find themselves in different

situations.

Robin encounters Red X, Cyborg and Beast Boy are being chased by a group of minions that

are trying to deconstruct their car, and Raven and Starfire end up disguising themselves

as villains in order to get on a bus full of them.

Now, I personally felt that the Cyborg and Beast Boy section went on a little bit too

long, but this is by no means a major complaint and the episode moves along at a fast pace

overall.

Meanwhile, the idea of what's actually in the case kept me interested in the end of

this episode; after all, what is it that Robin could be hiding?

He may be a pretty secretive person, but he seems particularly concerned about this.

So, while this moment when all these other villains arrive is comedic, it's also a

genuine escalation of a genuine conflict for Robin.

Whatever this is, it's clearly important to him.

When Robin finally does get the case, I love this moment where his friends tell him that

he doesn't need to show them because it's fine to have secrets.

Whenever stuff like this happens, it reminds me of how far they've come since the first

season, since the first episode, and of how subtle and gradual some of the changes in

their dynamics have been.

However, the writers decide to troll us here, which I imagine ticked a lot of people off.

And I'm not sure how I feel about it.

On one hand, the idea that we don't get to see this item is a bit funny to me—but,

overall, I think it's more annoying than it is humorous.

I like to have questions answered.

But having an open-ending like this still makes some sense.

After all, this is a secret that he's going to share with his friends, not with the audience.

Still, I think it would have been better to show us this, so we could gain a better understanding

of Robin's character.

On top of that, well, this is the last time we're going to see Red X, which means that

we never get to know who he is either.

Obviously, people are going to have mixed feelings about this, too.

The idea of having him always be a mystery isn't necessarily bad, and I can see why

they didn't have time to delve into that in this season, but it is one loose end of

the story that never gets tied up.

Personally, I hope that they'll put more focus on Red X in season 6 (assuming that

actually happens).

I feel as though that villain could suit a Starfire-centric conflict quite well.

But for now?

Yeah, Red X just doesn't get the time I feel he deserves.

Also, Ding Dong Daddy is really creepy.

Even just that name.

Someone needs to call the police.

Now onto episode 10, which is one of my favourite episodes in this season.

Also, it should have been the first episode in this series, since it's where we see

the Titans meet.

When I said that I wanted some context for their relationship, this is really all that

I meant—I wanted just a little bit of who they were before meeting.

And this episode makes it clear just how much of a group of misfits they are and how they've

each, for some reason or another, been somewhat isolated from other people.

Robin seems to have done this by choice, but the others?

Not so much.

So seeing how they come together—how they each support each other so quickly and find

commonality in their differences . . . it's quite touching.

Beast Boy longs to be accepted so he's quick to accept Cyborg; Cyborg feels like a freak

so he understands what it's like to feel isolated, like Raven is; and Raven is just

looking for the opportunity to be the best person she can be and she finds that in these

people.

Meanwhile, Robin finds his skill as a leader here, after believing that he needed to move

on and work alone.

Through forming this group, they all find acceptance in one another, and build a friendship

that, ultimately, will allow them to save the world.

One smart move here is that they are all going after Starfire, who is destroying the city.

Of course, based on what we know of Starfire so far, this is not something we would ever

seen her doing.

So one strength of having this episode later on is that it makes us consider who Starfire

becomes later, and how her friends have such an impact on her personality.

A little bit of kindness goes a long way for Starfire.

Obviously, we would have still been able to see this if this came first, but thinking

back gives a certain sense of surprise in the opposite direction.

We're surprised at who Starfire once was (assuming we haven't read the comics).

There are several things going on here: First, the power of language is explored, in that

Starfire is at first unable to conceptualize "nice" because she's never heard of

such a thing before.

Without language, she is unable to properly explore this concept or to act based upon

it.

Second, once again, we're seeing how Starfire is at the centre of this group . . . and maybe

it's a good time to explore Starfire's character specifically.

Raven and Starfire are my two favourite characters in the series and yet they are probably the

most different.

While Raven, in my opinion, changes more than any of the main five in the series, Starfire

changes the least.

However, it isn't necessary for a character to change in order for them to be interesting,

and while I've already discussed why I like Raven, Starfire has been somewhat pushed to

the side because of her lack of an individual arc within the show and because it's very

different to discuss a relatively constant character.

When I said earlier in this series that Starfire is a "simple" character, what I meant

is that she is very consistent and, by extension, an emotionally powerful individual.

While other characters have some level of change that is focused on, Starfire isn't

so much about a large change; instead, her strength comes from the effect she has on

others around her.

Now, while complexity is generally perceived as one of the things that makes a character

good, it's not actually necessary.

There's nothing worse about a relatively simple character who has an affect on the

world.

In fact, a lot of heroes in stories are like this, and we often see story structure where

a major character will affect side character by upholding certain ideals consistently,

or by just being a consistent person.

There is an equal amount of enjoyment that can be found in these character; in fact,

sometimes I like them more.

In some sense, they ground the story, and provide a comfortable sense of familiarity,

where other things may change but they will remain unchanged.

This often ends up feeling like a testament to the human spirit (or, in this case, the

alien spirit—but you know what I mean).

These characters can be very motivating.

However, to say that Starfire has no complexity would be blatantly false.

She does.

She has developed in a few ways throughout the series: Mainly, these changes boil down

to her growing closer with her friends, and down to her trusting them and becoming surer

of herself and of their relationship.

In particular, we've seen a number of times where she becomes upsets with her friends

and stops talking to them—but these times are few and far between and I don't believe

that we see a single instance of this in the final season.

She's grown past this, and become even more entrenched in her ideal—in her ideal that

they should always work to get along, that they should never stop fighting for one another,

and that they need to stick together.

Even here—even before she has begun to embody these ideals—she still stands for that in

the show.

After all, in an accidental way, she is already that thing which all the other members of

the group can form around, that person who keeps them together.

It's nice how thematically consistent her place in this show is.

It's endearing and one of the reasons why I love her character so much.

Now, let's talk about the end of this season's major arc, where the Titans come together

to fight the Brotherhood of Evil.

This is where things get particularly messy this season, where it becomes exceedingly

clear that something went wrong and that this story is meant to be something that it isn't.

First off, approximately the first half of this episode is spent on busywork, wit the

Titans going to round up some new heroes.

The problem here is that we already have enough new and old players involved in this conflict.

We don't need more.

Sure, if there was more time then that could work, but with thirteen episodes?

There just isn't enough time, and the fact that many of the heroes who join up with Beast

Boy in the next episode are ones that are only introduced here only makes it worse.

These characters get pretty much no time to develop, even though, based on their powers

and designs, they seem like they could be interesting.

Ultimately, that's what all the major problems I have here boil down to: There isn't enough

time.

While this moment where the Titans fail as the Brotherhood of Evil launches their assault

is really well done in terms of direction, music, visuals, and tone, it doesn't work

for me on an emotional level.

What I mean is that this moment relies on its build-up, as pretty much all big moments

in stories do, and I don't care enough about many of these characters.

Instead of going, "Oh no!

What's happening to all these characters I care about?"

I couldn't help but look at many of them and go, "I don't really care about them"

or "Wait, who is that?" or "I wish that character had a bit more time to develop before

this."

This perplexed me.

How could this moment, on its own, be so competently made, but be so out-of-place in this plot?

How did they nail the moment itself, but screw up the build-up?

My immediate theory was that this was originally supposed to be a longer plot that got trimmed

down due to an unexpected episode limit.

And what I found is an interview with Glen Murakami, one of the major people who worked

on the series, is that I was correct.

In this interview, he says that this season was supposed to have twenty episodes, not

thirteen, but that it ended up getting cut down to thirteen.

Obviously, I'm assuming that this interview I found is accurate, but I don't see why

it would be fabricated and this idea that this was supposed to be a longer series certainly

explains some things about the end product.

After all, then we probably would have had time to get a proper introduction to more

of these heroes.

I mean, I'm assuming that's what those extra seven episodes would have been spent

on.

Unfortunately, I don't have much to say about episode eleven beyond that though.

Despite its good idea and strong execution at some points, it is an overall rushed endeavor,

where new players who feel unnecessary are brought into the story way too late into the

arc.

Episode twelve is where a lot of Beast Boy's development is meant to lead.

This is where he adapts to a seemingly hopeless situation and devises a plan based on a limited

group of people who are, at least as far as we can tell close to the start of this episode,

the only ones to have escaped the Brotherhood.

Once again, the Brain has a fantastic segment where he narrates about the Titans' demise,

with outstanding music and visuals complimenting it, and once again I'm ticked off that we

will never see this arc as it was originally envisioned.

My first problem with this episode is that we didn't previously see this secret base,

as far as I can remember.

If some of the Titans are going to come and hide out here at this crucial point in the

story, this should be have been brought up earlier in some capacity, and we should have

seen that this was some sort of back-up plan that they had.

My second problem is that, while this is meant to be Beast Boy's moment, it just doesn't

turn out that way, in my opinion.

Sure, he comes up with this plan to get into the Brotherhood's base, but the part that

determines whether they win he fight with the Brotherhood itself involves outside individuals

coming in to help.

Now, I have no inherent problem with these others coming to help.

My problem stems from the fact that we don't see how they got here.

Did they all have secondary communicators or trackers with them?

It seems like they might have, based on the red light that flashes on Beast Boy's costume

as he goes to the secret base.

If that is the case though, this takes away from Beast Boy's own part in this arc, as

he doesn't really do anything to bring them together, even if he does come up with a bit

of a plan for how he can get in to the base with this specific group.

In other words, this isn't about Beast Boy bringing the group together, at least as far

as we can tell.

They're brought together by a previously established tool and the other members of

the Titans just somehow get inside.

It's all quite arbitrary and undefined and, rather than making Beast Boy seem impressive,

it makes the Brotherhood seem incompetent.

After they get into the base, the episode is basically a big fight scene where the heroes

end up winning.

While it is kind of neat to see them all fighting like this, I would have much preferred something

on a smaller scale that felt more personal—like Beast Boy having a lengthier confrontation

with just the main members of the Brotherhood.

As it stands, I just don't find this fight scene nearly as cathartic as it could have

been—and it could have been really cathartic.

After all, the Brotherhood has caused so many problems in Beast Boy's life.

In many ways, they are central to the way he often acts, to the way that he searches

for acceptance.

This is Beast Boy's time to shine, but instead the spotlight is cast out on a wide cast of

characters, some which we know well, some that we hardly know at all, and one that I

thought was dead?

I mean, how'd Red Star get back here?

I do understand that themes about friendship are also central here, but I feel that, by

extending outward so much—by including so many people—this season features a broad

conflict that ultimately lacks focus.

There may be a lot in the picture, but the whole thing is a bit blurry.

I respect that the creators went for something so ambitious here, but the result is unfortunately

disappointing to me.

So, with that, let's move onto the final episode in this series: Things Change—an

episode that is emotionally and symbolically rich, but which is, from the perspective of

discussing plot, a disappointing end to the series.

First, this episode brings in a lot of new questions and leaves some other questions

I already had going into it unanswered.

Chief among these is: how did Terra come back?

Or, perhaps, is this even Terra at all?

There is no definitive answer to this question in the episode itself, though regardless of

whether this is or is not Terra, this character's role within this episode is clear: She is

meant to embody the idea that things change, that we must at some point move on from the

past, from that which we are used to or that which we expect, and go on to different things.

This is a theme that's generally easy to relate to; I mean, we all need to move on

from some things in our lives at some point.

Sometimes, the world is not what we expect it to be or what we thought it was.

This is an aspect of the episode that is similarly explored through the fact that, when the Titans

have gotten back to their city, a lot of what they enjoyed about it is gone.

It is also explored through the strange villain of this episode, who can change what matter

it's made up of; in other words, it's in a constant state of change.

Basically, almost everything in this episode is involved in that idea that things will

change.

There's no running away from that.

On a meta level, this is a commentary on the viewer's experience with this show itself:

There is no choice.

They need to move on, just as Beast Boy needs to move on from Terra.

It's a crushing character moment that matches a similarly crushing moment for the audience:

It's over.

This chapter of the story is closed.

But there are other possibilities that exist beyond that.

Just as Beast Boy runs through this door and into the white light, so will the audience

find new possibilities and new things to enjoy.

It is representative of all the possible paths that lie before him and us.

It is representative of the journeys that life may bring.

It's powerful stuff.

However, despite how much I respect this representation of the central theme of this episode, and

despite how emotionally resonant it is, I found myself ultimately disappointed that

this is the end of the series.

Of course, if there is a season six, this will change—but, for now, I'm going to

assume that this is the end.

My main issue is that Slade is just gone.

A decent amount of time in the last season was dedicated to an interesting plot where

he comes back to life—so, where is he now?

If that was the action, where's the consequence?

Also, what's up with this robotic Slade who Beast Boy fights?

Where di that come from?

Is Slade messing with them again?

And who is this new villain, beyond its symbolic space within the show?

Sure, if something works on a symbolic level, that's cool—but it would also be nice

if it had a meaning on a literal level, too.

Overall, based on all my complaints thus far, I don't consider this season to be a satisfying

conclusion to Teen Titans.

It has been messy, rushed, bloated, and thematically unfocused, despite some interesting ideas

and a lot of potential.

I really hope that season six arrives, as another season would do a lot to fill in the

gaps this season has left and could make returning to this one more satisfying, as well.

Still, I probably should take a moment to reflect on "Things Change" some more.

After all, it's oddly pertinent to the central question of this video series: Is Teen Titans

2003 as great as we remember?

Well, it's definitely changed—so the last episode of the series is right about that.

Or, well, it hasn't really changed.

I'm the one who's changed.

My perception of it has changed.

I never would have though, back then, that I would end up making an eight-part series

about it, that I would hyper-focus on background details and discuss thematic consistency or

stuff like that.

And perception is a big deal.

The context wherein we experience a show can really change everything about our understanding

of it.

But I'm getting off track.

The question is simple: Is it as great as we remember?

First off, I can't answer that question for you.

The "we" aspect of that statement is meant to be about us all discussing this together,

about your individual comments being equal in importance to my opinions that I've expressed

in video form.

But I can answer this question: Is it as great as I remember?

As much as I'm tempted to toe the line and give a response that ultimately can't offend

anyone, I'm going to give an actual answer.

If you've watched this whole series, I owe you that much, I think.

So, honestly?

No.

I don't think it is.

Back then, when I was younger, it was so different from the other cartoons I was used to—from

Spongebob and Fairly Odd Parents and even Teenage Mutant Ninja Turtles.

It was, as far as I can remember, my first real experience with super heroes, with this

type of character that has had a massive cultural impact.

That's special.

That will always be special.

But it is no longer that unique thing it once was.

Now, it is a solid show that I enjoyed thoroughly but that I also have significant problems

with that I never would have considered when I was younger.

It will always hold that fond, nostalgic place in my heart, but I can never go back to that.

Things have changed, for better and for worse.

So no.

It's not as great as I remember.

But it is more interesting—and it is more rewarding, in some ways.

I never would have thought so much about season two's take on Terra back then, for example,

and I never would have thought about Raven's plot in season four the same way I did now—hell,

I didn't even see the whole plot back then, at least not as far as I recall.

In some ways, this means that it reached higher heights for me now than it ever did before,

despite the lows that I also never thought of as lows as a kid.

So I guess it was a more inconsistent experience now, too—but that that isn't always a

bad thing.

Regardless though, whether it was better or worse or as great was never really the point.

The point was to talk about this show that meant a lot to me and that still means a lot

to me, to go through it with all of you and to have a good time doing it.

So let me know whether you think it's as great as you remember in the comments; let

me know about your favourite seasons and favourite moments; and let's all hope that season

six manages to get created.

Thank you so much for going through this whole thing with me.

It's been a great time.

So, you might be wondering what the next series is then.

Well, I held a vote over on Patreon and the majority agreed: The next series is going

to be on Avatar: The Last Airbender and boy oh boy am I excited to talk about that one.

Also, if you want anymore videos on Teen Titans, I've linked to a couple in the description

below that you might enjoy.

Lastly, thank you to all of you on Patreon who were able to support me in the creation

of these videos and in the creation of future videos.

It's amazing that this is going to be able to be my part-time job during University this

year.

Just . . . it's not something I would have expected to happen like this.

I didn't expect this sort of jump.

But I just feel so fortunate and happy and thankful about this Youtube thing, and it's

all because you enjoy the videos and because you support me.

So I can't say it enough: Thank you.

You're the best.

And I hope you have an awesome day.

Bye-bye for now, and see you again soon.

For more infomation >> Is Teen Titans 2003 As Great As We Remember? - FINAL PART | A Complete Review of OG Teen Titans - Duration: 39:04.

-------------------------------------------

Social media is helping Latinas speak out on sexual harassment - Duration: 4:11.

FROM HARVEY WEINSTEIN TO BRETT KAVANAUGH THERE'S BEEN INCREASED CONVERSATION ABOUT

SEXUAL ASSAULT THE VICTIMS USING HASH TAG "ME TO" OR "WHY I DIDN'T REPORT IT".

AMONG VICTIMS FINDING THEIR VOICES ARE LATINAS.

ACCORDING TO THE SOUTHERN POVERTY LAW CENTER 77% OF LATINAS FACE SEXUAL HARASSMENT AND IS A MAJOR PROBLEM IN THE WORKPLACE.

MOST DON'T REPORT IT.

SOMETIMES THE FEAR OF DEPORTATION WHICH IS RAMPED UP UNDER THE TRUMP ADMINISTRATION AND MANY VICTIMS SAY CULTURE PLAYS ROLE.

ROSIE HIDALGO IS A LAWYER AND SENIOR DIRECTOR OF PUBLISH POLICY FOR CASA DE ESPERANZA PART OF THE NATIONAL LATINO NETWORK.

NICE TO HAVE YOU WITH US.

SOLEDAD: 77% IS AN INSANE NUMBER.

ROSIE: WHAT WE ARE SEEING IS SPECIFICALLY LOW WAGE WORKER INDUSTRY MEDIA PAID A LOT OF ATTENTION IT HARVEY WEINSTEIN AND C.E.O.'S OF COMPANIES BUT IN THE LOW WAGE INDUSTRY THERE'S IS

A DISPROPORTIONATE IMPACT ON LATINAS.

WE ARE TALKING ABOUT WOMEN WORKING AS FARM WORKERS OR JANITORIAL INDUSTRY AND CLEANING OFFICE BUILDINGS, HOTELS, DOMESTIC WORKERS ALLIANCE AND CALL TREMENDOUS ATTENTION.

HOME HEALTHCARE, RESTAURANT.

SOLEDAD: IS THAT BECAUSE LATINAS OFTEN OVERINDEX IN THOSE INDUSTRIES AND IT IS HIGH BECAUSE YOU ARE WORKING LALONE WITH NO OTHER PEOPLE TO HELP YOU OR BE A RESOURCE.

ROSIE: EXACTLY.

WE ARE SEEING AN OVERREPRESENTATION IN THOSE INDUSTRIES AND INCREASED MOBILITY TO EXPLOITATION AND BARRIERS TO THE COMMUNITY.

SOLEDAD: THAT IS INTERESTING THERE'S NOT THE SAME RESPONSE THAT YOU SEE IN ALL THE OTHER AREAS WHERE THERE'S BEEN A LOT OF ATTENTION.

YOU MENTION C.E.O.'S AND THINGS LIKE THAT.

THEY HAVE NOT COME UP WITH POLICIES AN -- AND STRATEGIES FOR REPORTING?

ROSIE: IF YOU LIVE PAYCHECK TO PAYCHECK AND FEAR LOSING YOUR JOB DO I PROTECT MYSELF OR RISK BEING HOMELESS AND NOT HAVING FOOD FOR MY CHILDREN.

PEOPLE AT TIMES PREY ON THOSE BECAUSE OF IMMIGRATION STATUS AN LANGUAGE BARRIER.

SOLEDAD: HOW MUCH IS IMMIGRATION AND USING THAT AS A POWER POSITION IN FORCING SOMEONE NOT TO TALK ABOUT THEIR ASSAULT?

ROSIE: POWER IS THE WORD BECAUSE SEXUAL HARASSMENT AND ASSAULT IS NOT ABOUT SEX, IT IS POWER AND ABUSING POWER AND SOMETIMES PEOPLE THINK MEDIA MOGUL HAS POWER BUT IN THESE INDUSTRIES

THE EMPLOYER, MID LEVEL MANAGER HAS TREMENDOUS POWER OVER THAT INDIVIDUAL.

SOLEDAD: THESE CONVERSATIONS ABOUT WHY I DIDN'T REPORT IT, HASH TAG OR "ME TO" HAPPEN MORE ON SOCIAL MEDIA.

ARE YOU SEEING IN THE WILL THE COMMUNITY MORE FEELING LIKE THERE'S A PLACE TO SHARE A STORY THAT I THINK MAYBE THEY THOUGHT IT IS EITHER ONLY ME OR THEY THOUGHT I HAVE TOO MUCH TO RISK

TO SHARE THE STORY.

ROSIE: I THINK SOCIAL MEDIA HAS BEEN SO POWERFUL IN THE WILL THE COMMUNITY THEY USE IT A LOT AND THEY ARE FINDING THAT LEVEL OF SUPPORT.

IT IS NOT JUST THEM, OVERCOMING THE SHAME AND REALIZING THERE IS HELP FOR THEM.

AT CASA DE ESPERANZA WE DID A SURVEY AND WERE ABLE TO LAUNCH THE "NO MAS" WHICH IS PUTTING OUT PREVENTION RESOURCES AND WE GIVE THE LATINA COMMUNITY PEOPLE WANT TO HAVE THE CONVERSATIONS

WITH THE CHILDREN AND MEN WANT TO BE PART OF THE SOLUTION.

WE HAVE AN INITIATIVE CALLED INVITO BECAUSE SOME OF THEM WHEN THEY WERE APPROACHED WHY ARE YOU NOT MORE INVOLVED THEY SAID THIS IS A WOMAN'S ISSUE.

NO NOS INVITAN, DON'T INVITE US AND WELL INVITO.

SOLEDAD: YOU ARE INVITED.

MEN SAY TO OTHERS I INVITE YOU TO BE PART OF THE SOLUTION AND HOLD OTHER MEN ACCOUNTABLE.

IT IS CHANGING SOCIAL NORMS.

For more infomation >> Social media is helping Latinas speak out on sexual harassment - Duration: 4:11.

-------------------------------------------

Is it Possible to Beat Super Mario 3D World while Permanently Crouching? - Duration: 22:01.

I always found the boss fights in Super Mario 3D world a bit too easy.

While the game overall provides a good challenge, especially in it's second half, I always

had the feeling that the bosses are way too simple.

So whenever I was replaying the game, I decided to keep crouching while fighting the easier

bosses.

It just became a habit of mine to defeat the koopalings, or Kha-Thunk while waddling, half

to make them a bit more challenging, and half because it's just silly and fun.

So far so good, but recently I thought it would be fun to try to beat the whole game,

while permanently crouching.

As it turns out, trying to beat Super Mario 3D world, while waddling as much as possible

complicates a lot of things, is quite a challenge, and a ton of fun!

So are you ready?

Let's do this!

Okay so before we take a look at all the challenges that await us if we really want to pull this

off, let's talk about the rules.

The general idea is that we do a normal playthrough of the game, but permanently have the ZR button

pressed down.

We literally use a piece of glue strip, also known as tape, and glue strip our ZR button

down, so that it is always pressed.

This makes, mario crouch during the entire playthrough, and as you can probably imagine

this complicates a lot of things that are normally unproblematic.

But there are also a couple of optional modifiers I decided to doom ourselves with.

So I want to really beat the game, like I normally would.

That means, we only play as mario.

We don't use coop to make some sections easier for us.

We never eat the yum yum invincibility leaf, that would make our lives a lot easier.

And we don't go out of our way to farm power ups.

If we enter a stage with a power up we got in the previous level, that's okay, but

if we are stuck we don't go back into previous levels to farm a certain power up to help

us.

I'm honestly not sure if we are able to defeat bowser this way, especially sticking

to mario could become problematic, since switching over to peach definitely would help in some

sections.

But that's how I usually play the game, and that's how I want to pull this off!

Okay, so our ZR button is glue stripped down, and we are ready to go, but first let's

take a closer look at what our movement options are, while crouching.

So first we are obviously able to waddle around at an unbearably slow pace.

But luckily waddling isn't our only option, , since we are also able to roll, and to long

jump out of a roll.

This allows us to actually move at a fast pace, and to cross wide gaps, and is our main

form of movement for the whole upcoming game.

There is only one problem when moving like this.

Once we start a roll or a long jump we are committed to it, and we have almost no control

over our horizontal movement anymore.

There is only very little room to correct errors.

Luckily we have a second movement option while crouching.

Normal jumps.

Normal jumps out of a crouch state, are sadly pathetically and useless in comparison to

the wide, proud and majestic jumps a non crouching mario is able to pull off, but they are at

least good enough to make it on top of small ledges, or to defeat a dangerous goomba or

two.

If those pathetic mini hops were our only way to jump, then we probably wouldn't be

able to make it out of the first level, but luckily for us we have one last movement option.

The backflip!

Now that's a jump we can work with.

When backflipping Mario actually jumps even higher than usually, which is crucial for

us.

But the backflip sadly isn't perfect either.

Mario is only able to backflip after about one second of crouching.

So while it's no problem to jump over a high ledge, we can't do multiple high jumps

in a row.

So that's our basic modified movement kit.

We are able to jump high or in a wide arc, but we can't jump high, and far at the same

time, and we can't jump in quick succession.

So whenever the game requires us to act fast we have a problem, but otherwise we should

be fine.

But there are a couple of other notable things that make our lives easier.

If we jump off of an enemy, like a goomba for example, then we jump off using a normal

jump, even though we still have the ZR button pressed.

This way we are able to easily throw fireballs, to get a cat dive, which would be locked for

us otherwise or to do an easy wall jump.

If we carry something, mario completely ignores that we command him to crouch, and runs normally,

which should be helpful in a couple of stages too.

When we are underwater our movement is not affected by crouching, which should make those

stages really easy.

There is one problem however.

If we ever touch the ground while underwater we underwater softlock ourselves.

Mario starts to crouch on the bed of the lake, and isn't able to swim up again.

This could possibly become a problem.

Finally we have one last trick in our trickbox.

Tons of things in Super Mario 3D world can be interacted with by tapping them.

We can pick up red, or green coins by tapping them, we are able to stun enemies if we tickle

them, question blocks spit out their content when bullied, and lots of other in game obstacles

react in useful ways when tapped.

Since we aren't really able to react quickly with our modified moveset, tapping enemies

will be our main way of combat.

Okay so that are the movement basics.

Next let's talk about routing.

Routing the game is luckily surprisingly simple for us.

Because, we have to do every single stage up to the final bowser battle.

There are actually optional levels and a couple of secret exits, but we can't really take

any of them for a very simple reason.

We need 170 green - stars in order to open up the final bowser battle.

The basic plan is to do all the levels in their intended order, while we collect only

those green stars that are easy to grab, hope it's enough by the end, and if not we simply

go back and get the missing stars in some of the easier levels.

Since 170 stars are a lot, we are better off playing each level, so that we don't miss

out on any easy to get stars and have some margin of error for stars that we aren't

able to collect.

Okay so let's quickly go over the stages in the game, and identify all the levels that

are potentially problematic.

Luckily we are able to immediately tick off a lot of stages.

To begin with we can entirely remove all of the levels in the first three worlds from

our list.

Those levels are so easy, that it makes no difference if we attempt the, not so challenging

platforming challenges, while crouching or while playing normal.

Furthermore we can single out the levels that require us to ride nessie, the captain toad

houses, and the dash stages where mario runs on top of the boost pads.

Pressing the ZR button in the toad stages doesn't change the gameplay, neither does

it change the way nessie controls.

If mario touches a boost pad, he decides to ignore our ZR command as well.

So all of these stages can be played like usual, and are completely unproblematic for

our scientific cause.

Hooray!

Next we can remove a lot of stages, that are built more around exploration, than about

tight platforming.

Levels like sprawling savanna, that are built on huge flat surfaces, with very little platforming

can be beaten while running, and while waddling, without many differences.

Then there are a couple of levels that are built around specific gimmicks, like this

one, where the challenging part is riding through pipes.

These stages aren't altered much by our modifiers, and are easy as well.

This leaves us only with a couple of worrisome stages that stand between us and a crouching

victory.

The first problematic level is 4-5, where we have to deal with spikeys, and moving platforms.

The fifth world luckily is still pretty straightforward only 5-2 has one section that has me worried.

World 6 features the fuzzy mine, that requires us to play quickly, which could be a problem.

Another thing we haven't discussed yet are the various bosses, that bowser hired in order

to sabotage our cowering fairy rescue mission, we need to find a way to defeat all of them

as well.

World seven is pretty challenging, but there is nothing hidden in them that really threatens

or run, which only leaves us with the last world.

A lot of the levels there are problematic for various reasons, so let's take a closer

look at all of them.

Cool, next we can remove all the levels that aren't on this list.

By the way there is a link to the raw footage of me clearing each of those levels while

permanently crouching in the description.

A couple of those levels feature some tricky spots, but overall there is nothing too crazy

hidden in them, that requires a further investigation.

They are basically a good warm up, for the upcoming challenges, because especially the

last world will require perfect waddling skills.

Okay so let's take a closer look at the levels we are left with!

Spike's lost city first.

Most people believe that the challenge in this level comes from all the swinging platforms,

and the ouching spiked sticks that roll around, and those people would be right, but for us,

these obstacles aren't our main concern.

Because this level, is the level where our arch enemy steps out of the shadows, and reveals

itself to us for the first time.

Ladies and gentlemen may I present to you, the biggest threat to our run: Slopes.

Slopes and stairs are a nightmare.

Because when pressing ZR, mari o doesn't walk on them, but immediately starts to slide

down.

That's a huge problem, because it makes precise platforming almost impossible.

When sliding, we can't really control mario in a precise way any more, and if we jump

out of a sliding animation, we enter the normal jump mode.

So the only way for us to make it to the top of a sloped surface, is to slide down a little

bit, and then to slowly jump upwards.

Normally mario is just able to walk here, but because of the crouching we aren't able

to ever stop sliding.

And spike's lost city is the first level in the game that features platforming on slippery

slopes.

But that's not the only problem we face here.

After a lot of silly upwards slope sliding we are suddenly confronted with this platforming

challenge.

Basically we are supposed to jump over moving platforms, while spiky spike sticks try to

poke us.

The platforms are timed in a way that requires us to jump over them with a decent hop.

But a decent hop isn't part of our moveset, we are either able to do a pathetic hop, or

to do a majestic backflip.

Pathetic hopping, always hops us straight into our doom, but majestic backflipping is

a reliable way to land on top of some ouching spikes.

This part really had me worried, but we luckily made it through.

It wasn't pretty to be honest, but after dozens of trys I finally managed to leave

this horrific sloped stage.

That was the first time I was really challenged, and it really leaves me afraid of all the

upcoming sloped surfaces in this game.

Sloped surfaces, like the ones in the tricky trapeze theatre for example.

The next slippery stage on our list of problematic levels.

The problem here is the following.

The tricky trapeze theatre is built, around seesaw platforms, that are once again inhabited

by ouching spiked sticks.

I start to see a pattern here.

But this time, mario actually begins to slip down when crouching, and that's the problem.

We need to jump from this platform onto that one, but the little hop we get when pressing

jump while sliding, isn't potent enough to land on the other platform.

Mainly because we aren't fast enough before the seesaw platform tilts, and we once again

start to slide down on the other side.

This whole part would be super simple if we only we had a cat power up from a different

world, but I really want to prove that the game can be beaten while crouching but without

compensating the difficulties by using power-ups in a way I wouldn't, if I did a normal playthrough.

And no sane person would go out of it's way to farm cat power ups, so that he or she

is able to do this, in theory, so simple jump.

But after a little bit of testing I luckily found a simple way to resolve this problem!

See, the thing is the following, if we jump out of a slide, we enter the normal jump mode,

and other than a crouched jump, the normal jump allows us to immediately do a wall jump,

after jumping.

So all that we have to do here is to wall-jump out of the slide, which allows us to land

on top of the other platform!

Hooray!

Another problematic spot off of our list!

Luckily for us we can immediately remove the next level on our list as well.

The fuzzy mine, is way easier to do while crouching than I first thought.

I expected this stage to be a dangerous race between life and death against the horrific

fuzzy horde that tries to hunt us down, but as it turns out we have more than enough time,

to make it through this level.

It actually only took me a couple of tries, which makes this level easier than a lot of

the stages we already cleared!

So let's take a look at the boss fights.

Super Mario 3D world features lots of neat little boss battles.

In a normal playthrough all of these fights, are more on the easier side of things.

They really aren't that challenging.

But since we refuse to arise, things become a lot more complicated here.

A couple of those bosses are free, while crouching.

The koopaling fights only become a little bit more challenging, if we decide to fight

waddling.

I actually got each one of them first try, so those aren't really a huge problem.

Then there are the bowser in a car fights.

Those would be super annoying if we had to long jump into each bomb ball he throws.

But luckily we can once again make heavy use of our tapping skills to immediately throw

him his dangerous balls back into his car.

This makes those fights easy as well.

Then we have the fight against Hisstocrat.

This one is a little bit challenging, since we aren't as mobile as usual, but there

is nothing too complicated going on there either.

Kha-tunk is so ridiculously easy, that I have been doing my fights against him crouching

since my second playthrough.

That's where I got the idea for this whole madness.

So as you can probably guess our run won't die here with Kha-tunk either, which leaves

us with two bosses.

And it's these two bosses that are huge problems.

Namely Bolder Brockade, and *sigh* and the clown.

So let's discuss the clown first.

I hate the clown.

But not only do I hate the clown, I also hate, that I hate the clown.

I have never died during the battle against the clown.

I consider the clown to be one of the easiest bosses of all mario games.

I made fun of how easy the clown is in the past.

And I believe the clown noticed this.

I believe the clown heard that I made fun about him.

And I believe the clown decided to take revenge on me.

Holy fuzzy.

The clown.

We face two major clown problems.

Clown problem 1: While we are fast enough to dodge his belly-flops in theory, we aren't

really.

Because we roll and jump faster than he lands, but we aren't able to change our direction

fast enough.

So the arena is too small for us to dodge all attacks while rolling in a single direction,

and we aren't fast enough to change direction.

This means that we are basically forced to take a hit in the third phase, and are very

likely to get hit during the second one.

The best way to solve this I found, was to try to split our crouching cherry clone marios

in different directions, and to hope that we only lose one of them, but not both.

Clown Problem 2: We aren't fast enough to attack.

The clown just runs away from us faster, than we run towards him.

There are two ways to solve this.

The one, and honestly better option, is to be close to the clown when he splits, and

to land on top of him with a backflip as soon as it becomes possible to damage him.

The other option is to long jump on one of the liquid clown bubbles in such a way that

we bounce on top of the stupid clowns head.

So the clown is beatable.

But the clown ended up being the toughest boss I ever faced in a mario game.

I almost switched over to luigi so that we are able to crouch a little bit faster out

of pure clown frustration.

But I didn't.

I faced my clown destiny, and after about 80 failed attempts I overcame the clown.

So why am I telling you all of this.

Well, because today I learned an important lesson about life.

Never make fun about clowns in video games, they will hear you, they will remember it

and they will take revenge.

Sigh ... so Bolder Brockade is the other problematic boss.

When I first encountered one of the boulder minibosses I was pretty sure that our run

would die here, unaccomplished.

If we jump on top of one of those angry boulders, then they magically transform into a normal

boulder that mario is able to pick up.

In a normal playthrough.

Sadly we can't pick them up.

Because mario refuses to pick up one of those gigantic stone monsters while waddling on

the ground.

But those stone monsters, are how we damage the Bolder Brockade boss, so we need to find

a way to pick them up.

Luckily there is a way, but doing this is pretty precise and makes the boss fight insanely

challenging.

So if we are on the ground mario refuses to pick up the stones.

If we jump on top of them, mario bounces off, and refuses to pick them up as well.

But … if we hit this area, while holding the pick up button, then mario isn't on

the ground, and isn't high enough on top of the stone to bump off.

So mario becomes confused and decides to pick the stone up for a lack of better options.

That's not really hard to do, but it is slow, and a little bit tight.

And it's the reason the boss fight becomes so hard.

I died here almost as often as when fighting against the clown, and I'm pretty sure I

would still sit in my chair grinding the third phase of the fight, slowly going insane if

it wasn't for a little trick that allows us to skip a phase.

After taking a hit, the boss madly throws rocks around, which destroy all the rocks

mario could use to damage him.

But if we are fast, we are actually able to pick up one of those rocks, before they become

destroyed, which makes it possible to immediately land a second hit once the boss calms down.

Because of this trick we are able to make it past the boulder brocade fights.

And now, now we are suddenly in the final world, and we still refuse to arise!

Hooray.

Now, the waddling skills we acquire up to this point, are really put to the test.

There are nine stages left, and a lot of them are problematic in some way.

First we have to do a little bit of relaxing platforming over ouching spikes as a warm

up, then we face the cookie cogworks.

At the beginning of this run, this stage would have probably made me throw the controller

against the wall in agony.

Tons, of moving cookie cogs, each one a sloped surface, and each one forces mario to slide

off.

But beating this stage was surprisingly simple!

It was really chaotic, and it took me a couple of tries, but I was never afraid that our

run could die to those cookie cogs.

The upcoming train stage is really challenging as well.

But once again in a good sense.

Here we have to fight tons of enemies, and we have to jump over dangerous swinging sticks.

The train is a ton of fun, and definitely not going to stop us as well.

Neither is deepwater dungeon, since the whole stage is built around swimming.

Footlight Lane however is problematic.

Not only do the dry bones here move faster than we do, but we aren't able to see where

to jump most of the time.

I had to find a setup to get rid of all the dry bones in the first part of the stage,

so that we are able to reach the second half without dozens of dead skeletons chasing us.

But not only were we able to find such a setup, as it turns out, that's also an infinite

one up trick I didn't know about!

Fed by the power of hundreds of 1-ups in our pocket this stage isn't stopping us either.

All that's left now are two stages.

The ghost house is surprisingly easy, and the last regular level, is a last test, that

forces us to prove that we are capable of facing the final bowser level.

A last challenge on top of a sloped cube, over dangerous hot lava.

A last challenge that we take with ease.

World 8 turned out to be far easier than I expected it to be.

Ladies and gentlemen, we almost did it.

We almost proved that it is possible to beat super mario 3D world without ever letting

go of our beloved ZR button.

All that we have left to do, is to climb the final tower, and to hit the game winning pow

block three times in a row.

We are so close.

But there is one last problem.

One final problem.

In a literal sense, because we can't make it past the last obstacle in the game.

The problem isn't bowser.

The problem is this staircase.

No matter what we try, this staircase won't let us finish our run.

We always slide back down, into our doom.

This evil, dumb staircase.

This stupid staircase won't allow us to reach the top of the tower.

We simply aren't fast enough to compensate the time we lose because we slide down.

That's so ridiculously unfortunate.

We've come so far!

We survived every sloped surface up until this point.

Every single one of those dumb slopes.

We found a way to throw boulders, without arising.

We learned to waddle like a pro, we flipped over tons of obstacles, we rolled past each

and every enemy.

And we did all of this without ever standing up.

We didn't do it because we had to.

We did it because we wanted to.

The whole game screamed at us.

Stand up, stand up it said, but we, we proudly stayed on our knees.

We refused to take orders, if we want to waddle we waddle, if every staircase becomes a deadly

slope, then so be it.

We do we.

The clown was laughing in our face cause we were waddling like idiots, but we showed him

who's the boss.

And now the literally last obstacle in the game prevents us from completing this run.

So I grinded this stair for hours.

For every step I overcame I immediately made two steps back, but slowly, very slowly, I

was climbing upwards.

After over an hour I made it through the first part, after another hour I saw the run winning

pow block for the first time, and after many many many more tries we finally made it up

there.

We were finally waddling towards the proof, that Super Mario 3D world can be beaten, without

ever letting go of the crouch button.

Ladies and gentlemen, we did it!

Hooray!

Super Mario 3D world can be beaten while permanently crouching!

That was quite a journey!

I highly recommend everyone to give this run a try the next time you play 3d world.

It's really really fun to do the game crouching, and it adds a much needed challenge to the

first half of the game!

And there's another thing I want to highly recommend!

Gamechamp actually tried to beat 3D world without jumping once, and documented the crazy

journey in a video.

And our brother in spirit, Maryo is currently in the middle of the process of routing 3D

world without collecting a single coin.

It's really interesting to see how different people, tackle different challenges in the

game, and how stuff that was trivial for the run we just did, becomes incredibly difficult

when playing the game with different modifiers.

I highlestly recommend everyone to check those out, the links are in the description.

So with that being said, thanks for watching this little video, I hope you enjoyed it.

If you did, don't forget to leave me a thumbs up, and maybe you feel especially, like no

one is able to force you to stand up today, and want to hit the subscribe button as well.

I hope all of you have a wonderful day, and to see you soon.

Goodbye!

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