Chủ Nhật, 29 tháng 10, 2017

Waching daily Oct 29 2017

hello everyone I hope you've all had a wonderful week last week I asked you

guys what does something that you cannot live without and so you guys answered

and I'll be answering reading your answers to that question in this video

but before we get into that your question for this week is going to be

somewhat Halloween themed so since it is going to be Halloween very very soon

here I know some people may not celebrate it but what is it that you

like about Halloween it can be anything and it can be multiple things this isn't

just a one thing only kind of deal let me know your answers to that question in

the comments down below and I will read them next week after Halloween has

happened and I hope you all have a wonderful Halloween stay safe now let's

get into reading your answers for last week's questions so start this one off

with a vid me comment from ya boy Griff who says they can't live without

God and I definitely agree with you there

next one below that for me would be parkour I wouldn't be able to live

without parkour of course Rblood you say you couldn't live without your

channel or your siblings both of those things have saved you when you've been

depressed and April right below you say that you can't live without Robbie

because he has helped you through so many things and it's awesome that you

guys have that kind of relationship and that you guys do care for each other as

siblings should skelm you definitely for sure say coffee you couldn't live without

your coffee every morning it has to be in your big mug black is the night and

sweet is a sin otherwise your grumpier than a cat I actually don't drink that

much coffee then again lately I have been drinking more coffee I'm trying not

to I'm trying not to rely on it at least Omar you say you can't live alone or

without internet living alone would be a very difficult thing and living without

the internet well I mean I guess it depends on the circumstances on the

reason why you have no internet for me anyway and me too is very upset that I'm

asking for only one thing and one thing only again well I'm sorry sometimes

there's got to be just just one thing that's more important than the others

but you definitely say love and I agree with you you cannot live without some

kind of love in your life wise wizard you say you'll do what you

can to protect your friends and your family and those you care about and that

is awesome that you do now I don't know if these are actually focusing or can be

read I hope they can but my mom says she can't live

without me and I feel the same way I can't live without my mom thinking you

say you really need your caffeine as well except do you get it from coke zero

instead of from coffee and Adrienne here no one saw this coming he says but he

can't live without Dragon eight a dream you're so funny

well it'll be you say you definitely cannot live without me two or videogames

but me two is more important which is definitely true videogames are nothing

croco stating the obvious is definitely oxygen of course you can't live without

oxygen you know you kinda need that otherwise we could all just live

underwater but besides oxygen internet probably totally fine for a couple of

hours but for long periods of time absolutely terrible and I agree with you

or do you hunter you say you can't live without your cell phone of course we all

we all need our cell phones these days you know I got mine right here which I'm

showing you my comments on couldn't live without this because otherwise I

couldn't show you that you show you guys these comments how dare I not kidding

but definitely your cats your cats are more important than your cell phone and

it's like they give you strength it's uza which you say and funny fluffy

says you definitely can't live without your drawing tablet it's portable one

you take it everywhere and if I had one I'd probably take it everywhere for me

as well but that wraps it up for this week so thank you all for your

participation thank you all for answering and don't forget that your

question for next week is what are some things you really like about Halloween

if you don't celebrate it then that's okay as well what what do you do at this

time of year leave your answers in the comments below and I will read them next

week and I will see you all again very soon have a wonderful rest of your week

and Godbless

For more infomation >> What is one thing that you cannot live without? - DragoNate Reading Your Answers - Duration: 3:58.

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Undertale Is REAL? - Duration: 15:21.

Video games are great.

If Leonardi Da Vinci were still around, we wouldn't even know about him, 'cause he'd

be sitting on his ass all day playing video games . And of course, I mean that in the

best way.

Video games are great!

Sure, there are plenty of arguments for improved hand-eye coordination, better tactical thinking,

and the only truly safe environment for tea bagging people, but the biggest thing video

games have going for them is their ability to put the user into a first person perspective

story.

Whether it's a story as simple as running around shooting each other or a story as complex

as the likes of Final Fantasy, the person gets to experience the world from a far more

integrated point of view than any other form of media.

Now, there are some games that suck at this.

Plenty, actually, and I'm willing to bet that you know some.

Games where you have no say in what actually happens in the story, where the plot has more

holes than Tommy Wiseau's magnum opus, and often, where you're supposed to be doing something

and you don't even know what the fuck you're looking at.

And then there are great games.

Chrono Trigger, Portal, and Mass Effect 2, to name a few.

Even if the story isn't too complex, if you really feel like you're part of it, immersed

in the experience, then you're probably playing a pretty solid game.

But these great games often go well beyond simply bringing you into the story.

They break the walls of your world view, and expand your mind.

And I'm not just talking about mind-bending, drug-fueled games like Hotline Miami (though

that is a great game).

Beyond quantitative measures of graphics and gameplay, some games just stand out above

the rest.

Some are just... perfect.

Just...real.

I mean Undertale's not perfect...but it's close!

Join me as I venture into the heart of Undertale and pull out the ways it pokes at your brain

so you'll never forget it.

So it feels real.

It really is remarkable.

HIT IT.

To start, great games often have at least one thing in common: choice.

For some, this is as simple as picking which gun is better (and even that's not as simple

as you might think, as Borderlands has shown us over and over again).

But for the good games.

The really great ones: they make you make choices.

And you know how to tell when the choices you're making in a game really matter?

When the choices you make really hit hard, they wear you out.

They leave you wondering "what if," and "if only…," down to the point where

you're not even sure of yourself anymore.

Sometimes, you're not even sure you're strong enough to keep making choices like

that.

In short, you run into a little thing psychologists call "ego depletion".

While it sounds like a colloquialism for what happens after an hour of online dating, it's

actually a scientific term, meaning that the choices we make are limited by our ability

to consciously make a certain amount of choices within a given period of time.

It's a term in psychology that basically means that the more choices you have to make in,

say, a single day, the more psychologically "worn out" a person becomes.

Now, it's been proven to not be totally decisive, that is, you can actually change your ability

to make more or fewer decisions, but the concept itself is still there.

To combat it, you'll see a lot of highly successful people that simply don't make a lot of the

same choices that many people consider important.

Take, for example, our master Facebook overlord Mark Zuckerberg.

He's the CEO of Facebook and tends to wear... the same thing… a lot.

Kinda weird, isn't it?

I mean who else does that?

Oh.

But it makes sense.

Our boy Mark has to make a lot of decisions, and having to choose different outfits every

day would just be more work.

Any decision he makes could cost the company billions, or drive an economy into the ground...so

why clutter life up with choices as basic as "what should I wear" or as trivial

as asking which Spice Girl is your favorite (spoiler alert: nobody cares).

So what?

What the hell does Mark Zuckerberg and ego depletion have to do with Undertale's ability

to make you feel things?

Well, that's the cool part.

In Undertale, it's a TEST.

You don't just choose from the beginning of the game that you'll be a "good" or "bad"

character.

You THINK you do, as the player, but you're not just making that choice up front.

You have to make that choice constantly.

Even when it's grueling.

When you're playing through the story, you have to choose, for every single battle, how

things will play out.

You'll be tested, to choose how you want to fight.

Will you be a pacifist to a random monster?

What about a monster trying to kill you?

What about a monster with a family, and children?

What about a monster that's done horrible things, even to other monsters?

How tightly do you hold on to your own principles?

You must decide for yourself over, and over and over again.

Undertale gives one of the best stories in video games by essentially sacrificing the

usual play style for...willpower: being able to sacrifice one's pleasures or vices in exchange

for a greater purpose.

Undertale's first step into creating a truly immersive experience is subverting the usual

play style of "kill or be killed" into a moment-by-moment journey in crafting your

identity.

From the very start of the game, and persisting throughout it, you act out, and even find

out, your own principles and limits as a player.

As a person.

Undertale also includes various aspects of modern life that most games just don't cover

at least...don't cover well.

Let's face it, this whole game is about minority characters.

It takes place in a literal underworld of monsters, where, as we find out, they're

people as much as anyone else.

From the start of the game, every character you meet is disadvantaged, tucked away from

the outer world, and even considered downright evil by most of the humans.

We don't really see much in the way of romance in Undertale, but without a doubt, the most

noteworthy romantic relationship is that of Alphys and Undyne: two characters who are

both women, meaning that we are going multiple layers deep into the oppression points game.

And yet, nothing about this is explicitly addressed within the story.

It doesn't devolve into an SJW shitshow!

They're just two people in love, while in the human world, we would be able to point

out obvious prejudices about such a romance or (on the opposite side of things) we might

hear how beautiful and incredible and amazing and powerful and it is.

Undertale has multiple layers of social commentary, all rolled into a storyline thread that isn't

critical to the game's "mission," but is vital to immersing the player into a world

that constantly requires reevaluation, just as our own world does to each of us.

Undertale doesn't beat you over the head with a message, yet it's left us with a

deep admiration of the characters regardless of who they are or what they're into.

And if that isn't a major step into immediately developing a world of characters that go beyond

a single dimension, it's hard to say what is.

Maybe it's Papyrus going for the threesome?

Ya miss 100% of the shots you don't take!

And if you're thinking "well, that's just, like, your opinion, man," sorry, but it's

not just my opinion.

Not the threesome bit…

I'm talking about multi-dimensional characters!

Check around for Undertale fanfics and fan art, and you'll find plenty of… well, probably

more than what you bargained for…

Point is, people are WAY more interested in the characters of Undertale than the ones

in most video games.

We've talked about this in previous videos.

After all, how many games are out there where you can recognize the little characters off

to the side.

You remember the little Monster Kid?

The one that thinks that Undyne is the greatest thing since whatever the monsters use for

sliced bread?

Sure you do.

But tell me, what does he actually do?

The kid doesn't have a big part in the story at all.

In fact, it's partly because of his simplicity that people remember him.

How many games can include a little kid idolizing one of your antagonists and still pull your

heartstrings?

Or what about Greater Dog?

You know, the giant knight that is, as far we know, literally a dog.

What other games include such trivial characters?

And harder still, how many games set the tone just right, and get the dialogue just perfect,

to make you really care about those characters?

Lastly, the little things about Undertale are probably what best highlight the concepts

of choice and morality to the player.

Most modern games are all graphics, graphics, graphics.

Take Breath of the Wild, for example.

Another great game, but with a very different emphasis.

Yes, I get it!

Everyone wants to bang Link.

And who wouldn't?

He's gorgeous!

Everything about the game is gorgeous!

And that's part of the game's charm.

It's just beautiful.

And the same goes for a host of others.

From Skyrim to Bioshock 3, many modern titles are just so appealing to look at, and they

emphasize it.

Breath of the Wild and the modern Fallout games, and likely many more, have a hook for

the player built into the game, where they build up some of the basic mechanics, and

then at some point, early on, they cut from a familiar "starting zone" to a wide open

world, showing the vast openness of the game.

It's a brilliant way to open a sandbox game.

And that's great, for those games.

But Undertale doesn't go that route.

Far from it.

It's a beautiful game, for sure, but its beauty is on the inside.

Everything, from the sets, to the color schemes, to the character designs, in and out of battle,

are deliberate.

Even the little easter eggs, like the one where an amorphous blob tucks our main character

into bed, are all made in such a way that it forces the player to really evaluate their

goals, choices, and how they're playing the game.

In fact, most of the little, beautiful moments are the ones you have to go and search for.

You actually have to put the time in to investigate the relationships of the characters.

Did you know that Sans and Goat Mom [Toriel] know each other?

Did you know that sometimes they hang out together, separated by a wall, with just enough

space to tell bad puns to each other, and, in a dark underworld of sealed away monsters,

are still able to stop and laugh at their own bad jokes?

That's freakin' beautiful, man.

Undertale makes the player not only CHOOSE, but also emphasize WHY they're choosing, the

impact their choices have, and this helps the player focus on this instead of tropes

used throughout most modern video game.

And yes, the combat requires careful precision, and acting in the moment, but it stops every

round, and even at the start of every battle, lets the character decide how they want to

approach the situation.

Let's compare to another game that some of the more ardent fans will remember.

Are you familiar with a game called Chrono Trigger?

Almost universally considered one of the best games in existence (and probably older than

many of the viewers of this channel), it had everything.

Character development, side quests galore, massive orgies (whoops, had another tab open…),

and of, course, a frickin' flying time machine.

Even as the impact of its graphics faded over the decades (well, sort of.

It was designed by Akira Toriyama, after all.

Hence, why everyone looks like a Dragonball character...), the story, and the way the

game plays out, have held up surprisingly well over time.

And just like Undertale, you have to make choices in that game.

And these choices have impact.

If you open a chest in the past, that chest's contents are lost to you in the future.

If you are generous to a family in the past, you can be friendly with their descendants,

centuries later.

If you start to grow a forest in the past, you can change an entire continent.

And if you beat the final boss during different points in the story, you change the course

of history itself.

That's right.

If you didn't catch that, and if you're not familiar with the story, one choice stands

out above the rest: the choice to end the game itself.

I mean actually fighting the final boss.

In Chrono Trigger, you can fight the main boss almost at the start of the game.

Seriously!

And even throughout the rest of it, you can fight the main boss whenever you wish to.

You'll get your ass handed to you harder than Bill Gates fighting Mike Tyson in his prime,

but it is your choice to do so if you wish.

The main takeaway is that this game, Chrono Trigger, this wonderful classic, emphasizes

choice, even over the progression of a pre-written format.

YOU are the one who chooses, and deals with the consequences.

And oh, are there consequences… but that's a video for another day.

In Undertale, the game cuts out all of the fluff that other titles rely on to draw you

in.

Undertale makes the player focus on the characters, their interactions, and what the protagonist's

action mean to the world of Undertale.

You don't need cutting-edge graphics to make a great game.

You just need the right graphics to make a great game.

And you don't need a grandiose story about saving the world, or about fighting an alien

race, or traveling through time.

You need the right story for the game.

One of the most famous quotes in the modern era, that "with great power… comes great

responsibility," didn't come from a famous philosopher.

It came from a seemingly trivial comic book character, that didn't even make it far

into the story.

And yet it influences us all the same.

A great game has a great story, but it doesn't need to be epic, and it's crucial to point

out this difference.

A great story has meaning, and it provides a learning experience.

It has to make you question something.

Something important.

It doesn't just tell a story to move the plot forward.

It tells a story that changes you, as a person.

A great game makes you a better person.

Undertale makes you challenge your own beliefs by throwing the decision to keep being a genocidal

maniac or touchy-feeling pacifist over and over and over again as terrible things unfold

before your eyes.

It makes you question your values, and ask what's really important.

Does it really matter if you have the best weapons, or the strongest armor?

Does it matter if you beat the game in under 3 hours, if you end up missing out on most

of the story?

For all the speed-running and loot-collecting games out there, if you were to treat Undertale

like that, you'd be missing out on the real experience of it.

And when it's all over, years from now, are you going to remember what weapons and

armor you had?

I won't.

But I'll always remember the characters and the story.

Even many of the little details, like the outrageous font of Papyrus.

How do I know I'll remember such a trivial detail?

Well, let's just say I've seen something like that before…

Undertale gets you invested.

When it's over, you're probably going to remember how you chose to play the game,

just based on the memory of what the game was like.

Was it a brutal, sadistic conquest?

Was it a peaceful trek that brought together humans and monsters?

Or was it all just about a kid trying to get home in a world full of monsters?

It's your choice, you know.

And with such rich, interesting characters, are you going to remember a couple of skeletons

and a fish-person trying to kill you, or are you going to look back and remember a flamboyant

brother and his lazy counterpart who are friends with a hardened she-fish monster knight with

a heart of gold?

I mean, so many games with monsters have skeletons, and warrior monsters, there must be something

really special to make these ones stand out.

What that something is, is a well-crafted journey, down to the smallest details that

weaves everything together so that by the end of it, it isn't just a game anymore.

It's an experience.

Wrap it all up, and you've got a title that takes everything you thought you knew about

video games, about life, and it puts it to the test.

Hard.

One.

Choice.

At.

A. Time.

And that... is why Undertale… is a perfect game.

Because it keeps it REAL!

That's what I think!

Do you agree that Undertale is damn near perfect in how it makes you choose your own path every

step of the way like real life?

In how it gives us a plethora of minority characters without turning into an SJW shitshow?

Let me know what you think Undertale did right or what you hated about it.

Don't hold back.

If you don't wanna comment about that...then tell me what games you'd like us to cover

next!

Any upcoming titles you're dying to see covered?

Maybe old titles even!

Let us know down below and we'll take your considerations to heart.

I'm Grant and I'll see you beautiful people in a few days.

Bye everyone!

For more infomation >> Undertale Is REAL? - Duration: 15:21.

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(Subtitulated) WHAT IS INSIDE THE BOX?!?! | REVEALED | FIVE NIGHTS AT FREDDY'S - Duration: 5:54.

Hi Oreolines. how are you? Today i bring a new video

About what is inside the box

Before beginning i want you to say something

(Why i have to say you something before starting all my videos?)

Well, i don't know.

This is so important because this is the first video of the special horror week (5 days)

I chose these 5 days because it's Halloween (October 31) and Day of the Death (November 2 here in Mexico)

And i want to do this horror week only of videos of FNaF

Including theories, gameplays, unboxings, etc

But this thoery isn't completed

Why is the theory not completed?

The final day of this Horror week (November 2) i'll upload the theory of the complete FNaF story

So before that day, i wanted to do mini-theories to introduce you in this big theory

So you have to see these videos to understand "The Theory"

And well. LET'S BEGIN

It was the year of 1983

Freddy Fazbear's Pizza had a day like any other

A working hour like any other on the establishment

Freddy Fazbear.

What I rely to say this is Freddy Fazbear?

Why is this Freddy? And why not Fredbear?

Because Freddy doesn't have buttons. And the chararacter of the minigame does

I know, right now you must be wondering

THEN, WHY DO YOU SAY IT'S FREDDY?? PIECE OF SH*************************

Yep, so wild are my suscribers

Well, this is the Old Freddy version we see at FNaF 2

Do you see it? Both have the 2 buttons

And as we know with the calls of FNaF 1:

Before the 87, these robots were free to walk around the restaurant at the day

In the 87, the year when the robots can't walk around at the day Freddy Fazbear is detroyed

It's easy to deduce this minigame take place before 1987, in this case, in 1983

because he was in good condition and in service as we can see

But, why 1983?

Well, i can't tell you why until "The Theory". But believe me, it's 83

Following with the topic

After a while comes a purple car. It stops. A purple guy comes out. He kills the child

Gets back in the car and leaves

At the final of this scene we cas see the jumpscare of Puppet

which allows me to understand that the murdered child later possesses Puppet

and what does this have to do with what's inside the box?

ABSOLUTELY NOTHING

I make you waste your time. NOW. Let's go to the real theory

Relax, you have not wasted your time

Well, you're seeing a video of Oreolito. So for that simple fact you are already wasting your time

but I mean that was the introduction to theory

Now, let's go to The Twisted Ones

WAIT. Why do I get into the book's universe to explain a game's universe mystery?

As we know, the book's universe is not the same that the game's universe

But, a time ago i did a video talking about this specific topic

And we saw a post of Scott Sexy Cawthon McDonald Gutierrez on Steam

Where he explains

Those universes

Are not 100%

100% EXACTLY

This gives me to understand that many facts are the same. But a few don't

So i think in this part of the story it wouldn't be incorrect to rely on the book

leaving this clear, let's continue

In The Twisted Ones, almost finishing chapter 1

When Charlie (Henry's daughter)

is explaining to John (boy who likes Charlie that will never achieve anything because CHARLIE IS INTOUCHABLE AND NO ONE DESERVES HER!!)

what she feels about her brother Sammy

(Charlie's twin that was kidnapped by William Afton and probably murdered by him in Fredbear's Family Dinner when they were very small)

And she told him she feels like her brother is trapped somewhere

And she dreamt he is on the other side of something

Like he is close to her, but he is stuck somewhere

Like he is inside of a...

box

Now let's take into account what happened in 83 with this child

The purple guy murdered him

And as we know that was the first murder

And Freddy Fazbear's Pizza was in charge of Henry and William

If we say this child is Sammy that means is the son of Henry

one of the restaurant owners

if he was murdered outside the restaurant, right at the door

And then there was no news of his disappearance

that makes me intuit Henry found his body out of the restaurant

he carried him inside

and perhaps the wise that had happened

maybe he has had a close relationship with the killer and he knew everything that happened

(I repeat you that everything i will explain in "The Theory" that comes out November 2)

reason why Henry didn't mention it to the authorities

either because he wanted to take revenge on his own

or because he didn't want to accept that his son had died

and if it's that way ...

if Henry did not want to accept that his son had died...

Why not put his body inside a box and forget about it?

Because if you are a man who has a beautiful family

and apart you are the owner of a very successful restaurant

and in a normal day you lose your business, your success, your jobs and the life of your son ...

It would not be very happy

so...

while everything gets fixed over time...

Perhaps some things are best left forgotten...

for now

THE END

and well, I hope you liked the video. Give like. Subscribe

In case you didn't understand the end, me neither...

JAJA, no. Obviously i understood

what's inside the box is the first murdered child

I remind you that all your doubts will be answered in "The Theory" that comes out November 2

Scarlet and i worked so hard on this

So, see you next time

GOODBYE

For more infomation >> (Subtitulated) WHAT IS INSIDE THE BOX?!?! | REVEALED | FIVE NIGHTS AT FREDDY'S - Duration: 5:54.

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ASB Fasta is back – and keeping 2017 ASB Kerikeri Half Marathon runners One step ahead - Duration: 1:27.

Running a big race is incredibly rewarding.

But it's also the ultimate test for body and mind.

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Carbohydrates are really important,

and think about that turning into glycogen that gets stored in the liver and muscle.

And then on race day that turns into fuel.

but more important is the belief that you have in yourself,

and that support from friends and family.

That's why every strand of our delicious tagliatelle carries a motivational message.

And every box can be personalised with your very own message of support.

Fasta is a great way for us to deliver messages of encouragement,

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And because everyone runs for different reasons

It's important those messages come from someone close to you.

ASB. Helping runners get One step ahead.

For more infomation >> ASB Fasta is back – and keeping 2017 ASB Kerikeri Half Marathon runners One step ahead - Duration: 1:27.

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For more infomation >> Mitsubishi Outlander 2.0 PHEV EXECUTIVE EDITION 7% bijtelling! Prijs is Exclusief BTW, Trekhaak, Nav - Duration: 0:59.

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Why Stranger Things' Eleven Is the Feminist Hero We Need Right Now - Duration: 5:28.

Why Stranger Things' Eleven Is the Feminist Hero We Need Right Now

  Im a fighter.  When Stranger Things debuted in 2016, it was clear that the breakout character was Eleven, played with a quiet intensity by a then 11-year-old Millie Bobby Brown.

Though she barely spoke, you felt yourself leaning in whenever the psychokinetic pre-teen appeared on-screen.

And in season two, Eleven came of age before our eyes, and it was a journey we really needed right now.  This is the story of a girl who took back control of her life from a man intent on controlling her for his own personal gain.

That story could not be any timelier, given the entertainment industrys recent scandal involving the many sexual assault allegations against mega-producer Harvey Weinstein, and the domino effect of women coming forward with their own stories over the years.

When we catch up with Eleven in season two (Spoiler alert: She didnt die. Duh.), she is once again answering to a man of authority, at least in the beginning.

In a flashback in episode two, we learn Hopper (David Harbour), who was seen leaving a box of Eggos at the end of season one, took Eleven in, hiding her out in his old family cabin tucked away in the woods, giving her a home, a TV, a sense of security, and a freezer full of Eggos.

They developed a quasi-father-daughter relationship, but still, Eleven was listening to a man in a position of power; just wait, he told her.

Its not safe, he told the young girl capable of killing men with a flick of her head. You need to listen to me, he said.

Brenner (Matthew Modine), her Papa, Hopper had the best intentions when it came to keeping Eleven in the small cabin, with only All My Childrens Erica Kane to keep her company as he spent almost a year dealing with the fallout of Wills return and the Upside Down turning life in Hawkins upside down.  And like any young girl on the cusp on puberty, Eleven is restless, cooped up, desperate to see the boy she has a crush on, desperate for any human interaction.

When she breaks down after Hopper learns she left the house and was scene, we dont just see her anguish, we feel it.

The entirely Eleven-centric seventh episode, The Lost Sister, gave us the rebellion and realization (oh, and punk makeover) we so desperately wanted.

Eleven heads to Pittsburgh to seek out her sister, Roman (aka Eight, played by Linnea Berthelsen), another young woman whose life was ruined by Dr. Brenner. She joins her band of misfit thieves, intent on seeking revenge on behalf of her mama.

But when given the opportunity to kill one of the men responsible for shocking her mother into a vegetable, for taking away her chance at a normal childhood and creating her in a lab, for just what he was asked to do, Eleven cant do it.

That flicker of humanity—sparked by Mike (Finn Wolfhard), the gang, and Hopper—burned brighter than her thirst for vengeance.

When at the crossroad between finding those who wronged her and returning to Hawkins to help her friends, Eleven chooses the harder path, reasoning, But I can save them, as shes already saved herself.

She does just that, saving her new father figure (who finally comes to see her as his equal, standing by her side as she closes the gate), her friends, Hawkins, and the world, all in time to make it to the 8th grade dance to share a sweet, slightly awkward dance (to The Polices Every Breath You Take) and kiss with the boy she likes…and rescued, her own damsel in distress.

Stranger Things 2 is now available to stream on Netflix.

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