Thứ Năm, 1 tháng 11, 2018

Waching daily Nov 1 2018

Hi Everybody

I'm speaking at the World Congress of Accountants

and one of my sessions out of the two are about

Skills of the Future - specifically Emotional and Cultural Competence for Accountants

Why is it important?

Augmenting our technical skills, with technology and then data-driven decisions

to be able to be better strategic leaders are far more enhanced

in the ability to manage the stakeholders and people around us

to be able to be the glue that holds everything together in an organization

It goes beyond Emotional Intelligence EQ and managing our emotions at work but

also target aspects like Adaptability Resilience in the workplace

and being able to Communicate that message better

it is all the more important now with

technology coming in to be able to handle both that interaction

between people and machines

that is why I believe Emotional Intelligence is so much more important

and that's what I'm going to be talking about at World Congress

do come on down and hear my session on the 8th of November Thursday at 9:45 a.m.

Another session I am doing is on the 7th of November Wednesday at 3:00 p.m

About going Beyond Accounting - taking on an operational and a leadership role

in social leadership - social responsibility

Being a Champion behind social enterprises

departments and arms within business as Accountants

All amazing things

if you don't know what the World Congress of Accountants is

it's the best thing - ever

it brings Accountants from all over the world we're looking at about 6,000 Professionals

this time converging in Sydney, Australia

to hear about what's going on in the Profession

Hosted by IFAC, CPA Australia (yeaaah - go CPA) and CA - ANZ

Since the 1900s this only happens every four years

which is why I feel amazing to be an Olympian .... an Accounting Olympian

and it was last in Sydney or in Australia in 1972 that was 46 years ago

that's double my age you can see why I'm so excited about it but

we'll be discussing topics like AI, Blockchain, Ethics and Accounting which is

going to be a massive issue Corporate Trust and also Generation Next

the future of reskilling Experienced Accountants and also the younger talent

that's coming in and obviously my topic skills of the future

so do head on down

that's the 5th to 8th of November in Sydney at the International Convention Centre

Another quick tip

do check out your Accounting bodies / WCOA for discounted rates

Register soon

you can register for either the full session (5th - 8th) or individual days or individual keynote sessions

like the one with Ban Ki-moon (Former UN Sec General) or the one with some of the Presidents

of CPA Australia CAANZ, ICAEW, IAASB etc ACCA's Helen Brand is coming down as well

Another really good session to check out is ACCA is releasing

their Emotional Intelligence Report which Round-table discussion I was proudly part of

including Imran Furkan, Fred Alale, Florence Mauwa, Joseph Owolabi

that's happening on 7th of November at 11:15 a.m.

So do come on down - come say hi

and I shall see you in Sydney... Take care everybody and

Ba-Bye

For more infomation >> Why is Emotional Competence Important to Accountants - World Congress of Accountants - Duration: 3:22.

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7 Reasons Call of Cthulhu Is Mad But Muddled Mystery | PC Review - Duration: 16:02.

Hello and welcome to Rock Paper Shotgun!

A few weeks ago I offered thoughts on the first couple of hours of Call of Cthulhu - Cyanide's

take on the classic tabletop RPG in which you play as detective Edward Pierce as he

tries to solve the death of painter Sally Hawkins in Darkwater.

The name of which pretty much tells you what to expect from the off: it's an eerie exercise

in the Lovecraftian crossed with detective-based role play.

Demo aside, I've now played through the entire game, and with my sanity intact can

say if it's a cosmic horror or as predictably scary as a jack-in-box.

Now, the one thing I can say before I get to deducing and note-referring all detective-like,

is that Call of Cthulhu is kind of a videogame B-Movie.

Not a backhanded compliment!

B-Movies are good and I like them.

I say this because it is a relatively short but very fast-moving tale of action and compelling

intrigue that may not be the most original horror creation alluding to the works of HP

Lovecraft.

Whether that ends up selling some smart ideas short, we'll find out in about 20 seconds.

While I'm on the subject of short, sharp blasts of gaming fun, you should really check

out Rock Paper Shotgun's other videos while you're here.

If you enjoy this one, subscribe and you'll get fresh delights posted throughout the week.

But let's stop the shilling and solve this killing.

What does Call of Cthulhu get right and what should slip down the gullet of a cosmically

monstrous entity.

That I assume has a gullet at all?

Call of Cthulhu is pitched as an RPG-investigation: instead of a barbarian or mage you're building

a detective, deciding the flavour of his brain instead of the henchness of his brawn although

you can 'bulk' if you choose.

And this sees the game at its best.

The skills you pick feed nicely into sleuthing work, giving you freedom in your approach

to mystery-solving.

It all starts with this lovely skill tree - that's not sarcasm, by the way, the design

is one of the few bits of UI that really work for me.

The range is small but enough to impact your work.

Pick psychology, which reveals where an NPC's mind is at, and you'll get more scintillating

dialogue options in conversation.

Pour character points into investigative skills or the ability to spot hidden secrets and

more items o points of interest will pop up when nosing about the scenery.

Presumably it also helps Pierce find his car keys.

Not that you'll be driving much in this town that's east of nowhere.

It all adds up to more plot specifics to ponder as you stroke your manly beard.

Or, if you gain more knowledge in baffling rituals in the occult instead, your weird

supernaturally tentacle-y beard.

It wouldn't be out of place in Call of Cthulhu.

Check out these cuddlies...

You have to be relatively selective - character points don't grow on trees.

Even so, this modest cluster of abilities lets you tailor your approach; my Edward Pierce

has the expert investigation skills to reveal a code to a puzzle, but he also has the strength

to pry open the door instead.

I would say find a detective who can do both, I guess.

What you read or pick up during the case can further alter skills in medicine and the occult

as well.

It feeds nicely into character development as the more you poke and pry, the better you

get at poking and prying.

A more informed detective makes for a better detective.

And a better detective puts more cosmic horrors in handcuffs.

Ah, if only it were so simple...

The downside to a system that accommodates any kind of Pierce in conversation is that

no kind of Pierce feels like a weird sort of bonus.

There's a whole skill dedicated to eloquence, of teasing out info with a silver tongue.

But once you realise that expert talents in investigation give you much broader options

to wrangle info out of people you begin to see abilities as parallel routes to exactly

the same outcome.

On the plus side, being able to shunt eloquence does let you play into the 'emotionally

defective detective trope'.

I'm also not sure about the way the game optimistically prompts you to just 'give

it a go' in conversation.

These 'test you insert skill here' branches of dialogue, appear to crop up if you've

leveled a skill such as eloquence just enough so as not to be a complete failure but not

quite enough for you to be touted as an 'expert' or even 'professional.'

Call me a glass half empty kinda gal but testing my more lacklustre skills in conversation

hasn't worked for me once, and after finishing the game I still don't really understand

its presence.

Maybe I am just incredibly unlucky.

It's a shame that the world hands over its secrets so willingly to detectives of every

kind as the conversations are fun to navigate.

Characters are suitably shifty and the dialogue is layered enough that there's room to turnaround

a botched line of questioning with the right approach.

Where so many games dunk you in a sea of paragon vs renegade choices, with a few shades of

grey bobbing in-between, Call of Cthulhu's interactions feel murkier.

Especially when you're speaking in an alien language.

Having built this intriguing, if slightly basic sleuth sim, it is slightly squandered

on a story with few original things to say.

I mean: test subjects, mutations, cults, squid men - you name it, Call of Cthulhu has it

all just shy of Nazi zombie doctors.

Hello my B-Movie analogy, good to see you again!

I feel as though we have seen these devices so often in everything - not just videogames

- that as soon as a test subject so much as thinks about raising his unfortunate head

you want to yawn.

I guess the problem with having a dialogue system that promotes some subtlety is that

the less subtle elements seem much less subtle in comparison.

Walking in on a cult meeting in network of underground caves, for example, culminated

in a daft encounter ending in gunfire and possibly death.

That I was lead there at all meant following a robed person in a mask who had been hiding

in a locked workshop for who knows how long.I like the idea that he became trapped in there

and just patiently waited for me and the nice policeman to let him out.

Well, after I'd spent a half hour overturning every stone in the mansion looking for clues.

This isn't to say some moments that burn much more slowly don't make up for these

sorts of flying bricks.

In another section, for example, you play as a different character - no spoilers as

to who - as they try to manipulate their way into an office.

It offers an intriguing perspective into the runnings of a hospital you experience earlier

as a different character.

It also builds a certain level of mystery and reveals relationship dynamics that went

straight over my head in earlier scenes.

It added a little something to the plot, the game's characters, heck, even the environment:

all good stuff.

A few levels later though and you'll watch as Pierce fights a tentacled man in a boiler

room with a piddly little fire poker…

I don't object to seeing these plot devices wheeled out, it just seems a shame that Cyanide

didn't choose to investigate more of them in the measured style established in the early

hours of the game and its meatier detective sequences.

I'm all for more intimate interrogations in creepy locations.

Trying to pull out sudden thrills doesn't feel anything other than melodramatic.

The game's later inability to take it slow is reflected in its general length - the case

can comfortably be wrapped up in nine to ten hours.

Length shouldn't and often doesn't determine the effectiveness of an experience - but before

you banish me to the netherworld for mentioning longevity, I do think that the mood, atmosphere

and pacing of Call of Cthulhu is begging for more breathing room.

Most of the story revelations and events in the latter half of the game feel like a big

barnacled rock rolling downhill at breakneck speed.

Especially after the casually creepy first half.

A story like this is all about the slow-burn to build the eerie tension - something the

game does very well as you sniff about Darkwater's various nooks and corners in the opening stretch.

By the end, the story is whipping by and all of its solid foundations - the well-structured

dialogue, the investigations and reveals - buckle under the pace.

Plot twists on occasion feel shoehorned in and new characters are swap-shopped rather

abruptly.

It feels like two different games got accidentally mixed together - maybe someone somewhere is

playing a rollercoaster action game that suddenly becomes a slow mystery story in its second

half...

True, it does mean that things don't outstay their welcome and there is seldom a dull or

drawn out moment.

But I wish this exercise in supernatural detective work could have spent a little more time placing

its ducks in a row.

Of course, ducks are too cute, not to mention, normal for a review of Call of Cthulhu.

Wait no one else knows the occult better than me.

You might need my help.

Okay, I might need you after all.

As uneven as this all might sound, I very much enjoyed the moments the game that stumble

into other genres.

In this level, for example, you have to rescue a character from a hospital; when you enter

you're given two lamps, one red and the other green.

Each casts a new light on the environment…

Okay, that metaphor was bad even for me.

Just count yourselves lucky I'm not Lovecrafting all over this script like I did the last - there

are only so many Old Gods jokes one can stand before going mad.

The hospital is dark, if you don't hug the wall or memorise the layout you can get lost

in the middle of a room, and something else is moving about there with you.

Something that isn't a doctor… unless he or she suffers from some chronic respiratory

illness, which would be ironic.

The wheezing sound design and the confusing route finding makes plotting your escape genuinely

thrilling.

Unlike the narrative moments touched on before, this tension fits the tone and world of Call

of Cthulhu.

I actually wish there was more of this - it adds threat without resorting to the theatrical

nonsense of some of the cutscenes.

And that's without mentioning the mind-bendy situations that crop up later on in game,

a very tense gallery encounter, or the race to close some spooky glyphs down in some deep,

dark bootlegger tunnels…

But back to the hospital sequence: it's genuinely unnerving.

As the creature gets closer and Pierce starts to freak the fudge out because: who wouldn't?

The room grows darker, further preventing escape.

It is not unlike how hiding away in a dark closet or room causes the view to warp proportionately

with the protagonist's fear in other levels.

His sanity changes the surrounding area here, and of course, how you handle it.

Or don't.

Sanity plays a big part in the tabletop RPG, and does here too with a meter that builds

based on what you do and witness, warping the environment and Pierce's psyche in a

few ways.

When I entered the widow's house for example, I almost missed the strange goings-on around

me.

I went to find the gallery to see an allegedly cursed painting for myself.

On the way I could have sworn one of the portraits on the wall had eyes that were bleeding but

by the time I focussed it looked, well, as normal as an abstract painting can…

In my earlier demo I was unsure of how this meter would affect Pierce and my resulting

experience.

When I noticed that some of the symbols in the sanity menu were still locked, I realised

that your actions or choices have a direct effect.

It seems as though the more you embrace the occult the closer you get to insanity.

Well, the more you know...

When I found a mysterious book, for instance, one the game weirdly asked me if I wanted

to read or not I could only hear NO YOU MUST NOT READ FROM THE BOOK in my mind and so I

decided not to.

Why tempt fate?

In a later scene I found another similar-looking book locked away in a crate and to quote The

Mummy - because it doesn't get quoted enough - No harm ever came from reading a book.

Then Boom-would-ya-look-at-that an insanity marker filled up.

In true Lovecraftian style - there are some things, that man was never meant to understand.

It makes you feel as though you are getting closer to something you had better steer clear

of.

A warning with direct consequences as in Eternal Darkness Sanity's Requiem.

The smarter choices you make, the tighter Pierce's grip on his sanity will be, and

the higher his sanity the more capable he is of making rational choices by the end of

the game.

No spoilers here but endings will be affected in either the number or choices available.

I like it.

It surprises me to say - and I can't be the only person who didn't peg Cthulhu for

a 'sound-smart' kind of experience - but this is in fact a game worth playing with

headphones to get the full effect.

With booming voices and other scary creatures from the supernatural world taking full advantage

of directional sound - directional as in right behind your ear or even *shudder* inside your

own mind - it manages to add a kind of tension that would otherwise not have been there at

all.

The aforementioned voice might be a little dialled in (think: 'what's your favourite

scary movie' minus a few octaves and the volume cranked up to full) but when it abruptly

rumbles through your headphones as you wade through fish guts or stumble blindly in the

dark, you better believe it gives you one heck of a jolt.

I was routinely pulled into a moment or location on the strength of its sound alone.

A song being sung in a long dark hallway, the scraping of a metal door, not to mention

the cacophony of strange noises bleeding into one another at the asylum - there is a lot

going on underneath it all.

I also want to praise the voice work for the main character, especially in the scenes where

he loses his mind.

He was somehow able to shift from a guy who somewhat has it together , despite being a

heavy drinker suffering from insomnia, to a man who has lost his proverbial sugar-honey-iced-tea

and may not ever recover: poor guy.

His ruffled hair tends to give it away too, mind you.

Though I enjoyed my time with it, Call of Cthulhu isn't quite the game I expected

from the early preview I played - and I can understand why they showed off those early

hours.

They are arguably the game at its very best.

That's not to say it doesn't work at all.

The game has a pretty strong investigative foundation to work from, even if it feels

as though you're being funnelled towards a fixed goal.

Puzzles, dialogue trees, sniffing about, levelling up are handled well, and you really feel them

in those quiet sequences with the people of Darkwater.

It's these segments in play that are well complemented by some well-executed not to

mention unexpected horror moments.

If it wasn't for the pacing issues in the latter half and the lack of subtlety in how

it approaches some of its themes, it might be easier to recommend.

Considering how short this game is overall, a weaker latter half is much more noticeable.

Oh hey, a rhyme!

Now that I've made it through this review like a person who has their stuff together,

it is time for my hair to ruffle along with my sanity, so please feel free to talk below

and let me know what you think of Call of Cthulhu and suggest other Lovecraftian games.

It'll make for a nice surprise when the sanity effects cool off a bit and I can see

straight again.

I hope you enjoyed this video and if you did, please feel free to subscribe for more like

it - we cover all things PC gaming-related: from Warframe run-downs, to team let's plays

and previews!

Thank you for watching and we will see you again soon.

Goodbye for now.

For more infomation >> 7 Reasons Call of Cthulhu Is Mad But Muddled Mystery | PC Review - Duration: 16:02.

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What is Strength? (Motivational by a Mentalist) - Duration: 10:01.

"Me and the Magic Man went for a long drive."

Welcome to Magic Inspired, my name is Derek Selinger and it's a great day to be alive.

I've been fascinated with the concept of strength for some time now for a variety of

reasons. In the last few months I have gone on a weight-loss journey and I've

lost 25 pounds. And in that process I have really worked at trying not to lose strength.

In fact I wanted to become stronger physically, and so that's had me

reflect on that question, 'what is strength'? And that has applications in

many areas of life.

So one of the potential definitions of strength has to

do with intensity or potency. For example, that garlic smells strong. So strength

has to do with power, but that power is all about the, again the intensity or

potency of something.

But the thing that really interests me is what makes a

human being strong, not just physically but strong in their, I guess their

inner being. Within their person, what what makes them able to be resilient,

what gives them integrity. Really, what I am most interested in is the strength of

character, and how I could be strong as a person.

And to that end, we look to the

examples of other people, and I've had many examples of strength in my life. My

mom is an incredibly strong person and we have her on the channel, she's super

fun and cute and interesting. But honestly, my mom is one of my heroes

because I've seen what she's overcome in her life. Even becoming a nurse was a big

challenge for her on a personal level for a whole variety of different reasons.

She was told she couldn't do it, she had struggles with the academic parts of her

educational process. But she rose above that. She had strength of character, was

able to rise above that, become a nurse and she worked in palliative care for

many, many years. And if you know anybody that works in that field you know

that they need to be incredibly strong, to have the compassion required for that. So my

mom has shown me strength, as well as I get strength from the examples of others.

For example, this book by Amanda Lindhout. If you haven't read it, "A House in the Sky"

I encourage you to read it. It's an incredible book that shows you the

resiliency and strength of the human spirit. Behind me, above my desk, is a

picture of my great grandfather. And my great grandfather is one of the biggest

heroes in my life because of what he stood for. I mean, this man came to Canada

and carved a life out for his family with his bare hands and a horse. Like, he

had a horse, and by just pure strength of will cleared a section of

land so that he began to plant it and create a life for his kids, and then his

kids kids, and now I think I'm third generation. My great-grandfather was an

incredible guy, he lived to 103 years old. He used to go downtown in a major city

by himself till he was about a hundred years old. And he was also very potent and

very intense, he would be like this far away from your nose when he talked to

you and he would get right in your face and tell you what he thought was true

and was right. I think a lot of my character has been built on his example.

He was a man of deep faith and deep conviction, and I take a lot of

inspiration from this person. A lot of what I know about what it means to be

strong comes from my heritage.

So when we build things, we use items that have deep internal integrity, like

steel, so that it holds together under stress. And even when we construct

something we plan the process very carefully. We involve engineers and

experts to think about how things can be put together in such a way that

they will hold together under stress, so a big wind comes it just doesn't fall

over. That starts from the ground up, of course, we think about the foundation

what are we going to build on, does that have strength, does that have internal

integrity, so it can withstand the pressures that this world is going to

put on. That's what we're going to explore this month. We're gonna explore

these ideas of internal integrity and character and how we as human beings

interact together. We're of course gonna have a lot of fun, we have some Magic

with Mom, with one of the strongest people I know, my mom. We're going to

explore the idea of strength in what we do, like marketing.

We're also gonna meet one of the strongest people that I know, a young man

who has undergone some difficult health challenges in his life, and you're gonna

see that through the smile on his face how much personal integrity that he has

in his life.

It is not an exaggeration for me to say that the people that

I have met that are happiest are the ones that are the strongest, the ones that

have the strongest internal fortitude, the strongest self-awareness, the

strongest character. The people who know why they're here, the people who know who they

are. Those are the people that I want to be like in my life. I've mentioned a

few already, and that's my goal and that's what I'm reflecting on this month

as I create the content for this month. What does it mean to be strong?

And there's one other thing I think is important to mention, and that is no

matter how strong you are as an individual, none of us are all-powerful.

None of us have infinite strength. There are things that I am strong at, skill

wise, even doing this YouTube channel, there are things that I'm really good at.

But I can't do everything. I don't have skills in everything, and so real

strength is not just an individual thing. Real strength is when we realize that we

need each other. When we realize that true strength comes through relationship.

In our western individualist society that kind of says, you know what

just pick yourself up from your boots by your bootstraps, just make your own way,

you can do it, you're strong enough on your own...I think that maybe there's a

lot of disappointment, disenfranchisement and disenchantment

with the dream of dreaming because on some level most of us realize at some

point that, I'm not all-powerful. I can't do this on my own. I need help.

So true strength becomes exponential

when we realize we need each other,

we need relationship, we're stronger together. And it also

takes a lot of pressure off, that I don't need to be strong at everything. In fact,

having strong personal integrity and strong strength of character is

realizing that I need people. I need people. I am not an island, I am not a

rock, I'm not all-powerful and that's okay.

Magicians have explored the idea of strength, probably just about more than

any other art form. We're constantly asking our audiences to consider ideas

of what if. What if we could defy gravity, what if I could read your mind, what if

the impossible can become possible. What if everyday objects could be

manipulated by our mind.

"Bend!"

It's not the spoon that bends, it's you.

And these are interesting ideas that we

have been asking for millennia. Really, the magicians get in trouble when they

try to attribute that power solely to themselves when they try to suggest that

they are superhuman in some capacity. Really, the art form is about

asking these questions so that we could engage with a spirit of wonder...what if.

What if there was a way to overcome obstacles. These are excellent questions,

and one of the things that really draws me to this art form.

But again, through it all, it all comes back to... relationship.

There's three things I hope you might know.

The first is, you are strong in ways you probably don't even understand

and you need to give yourself some credit for that strength. Two, you could become

stronger. Internal fortitude, strength, and integrity can always be created by the

habits that we employ on a daily basis. This is something that we can all do

right now. And three, we are stronger together. Relationship is extremely

important in our existence as human beings, and furthering that relationship

needs to be one of our, I think, one of our core mandates as human beings. Really

again, that's what all of this is about. Not just having some fun, it's certainly

that, but also furthering relationship and community. Thank you for being a part

of this discussion here today, I hope you'll join our community and subscribe

to the channel. But even if you don't, check back whenever you feel you'd

like to, we'd love to have you as often as you'd like to come and hang out.

My name is Derek Selinger...live bright, love big.

For more infomation >> What is Strength? (Motivational by a Mentalist) - Duration: 10:01.

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What Is Intel Optane Memory? - Duration: 4:42.

- Hey guys this is Austin.

There are a lot of important things to consider

when buying a new computer,

but I've got a question for you.

What's the most important one

when it comes to responsiveness?

Is it having an awesome processor?

Ton of memory, maybe a huge screen?

Or is it your lowly hard drive?

Actually, yeah, that is exactly what it is.

So the standard hard drive that you will find

in a lot of computers today

is a bottleneck in almost every single thing that you do.

Well maybe not every single thing, but you know,

loading programs, or booting Windows,

or, I don't know, loading up pictures of Ken.

These are all things that are much, much slower

on a mechanical hard drive,

and that, my friends, is where Intel Optane memory comes in.

Who are awesome enough to sponsor this video,

so we can answer a very simple question.

What exactly is Optane memory?

Take this Dell Inspiron I have here.

On the surface it looks pretty similar

to a lot of other laptops,

but thanks to improvements in processing power,

specifically with the 8th Gen Core processors,

you can do a lot more work a lot more efficiently

than you used to be able to do on a system like this.

And yet, grandpa hard drive is keeping us down.

I'm gonna say grandpa hard drive, and you're gonna like it.

If you've got a big budget, by all means, go for a full SSD.

It'll definitely give you the speed,

but the issue is cost.

Now if you need anything more than say,

a couple hundred gigs of space,

things get pricey very, very quickly.

Especially when you're spending less than $1000 on a system,

it can be really tempting to go for flashy options

like more RAM, but the thing is,

it won't really make a big difference

in day-to-day use for most people.

Sure, if you're one of those people who have 100 tabs open

in Chrome all the time,

then you probably do need more RAM.

And maybe to re-evaluate your life decisions.

But the best way to think about RAM verses a hard drive

is like this, having more RAM will allow you to have

more things open at once,

but having a faster drive will mean that all those things

will load much more quickly.

That's where Optane memory comes in.

Now the important thing to know

is that this is not a replacement for a hard drive.

It's in addition to it.

So the way that Optane memory works

is that when you're using your computer normally,

there's an algorithm that runs in the background,

that's constantly analyzing which files

you're pulling from the hard drive.

The ones that you're pulling most,

such as Windows, or your programs,

or whatever the case is,

will then be cached to the Optane module,

which will massively speed things up

without hurting your capacity.

There are a few things to understand

about how all this works.

Now the first thing is the actual Optane module itself.

One of the keys is capacity.

So with a standard SSD, you're usually getting

at least 256 gigs of space.

However an Optane module

only needs to be 16 or 32 gigabytes,

depending on which one you pick up,

and that is because it is sharing the space

with your standard hard drive.

Which can be a terabyte or two terabytes or 14 terabytes

in the case of our ultimate gaming PC.

This means a few things.

First of all, it dramatically cuts down

on the price per gigabyte,

which is a big deal, regardless of whether you're building

an over the top gaming PC,

or buying a thin and light laptop.

Secondly, it means that you still have

the mechanical hard drive,

and all the capacity that goes with it.

It really is the best of both worlds.

You have the capacity of the large hard drive,

but with the responsiveness and speed of an SSD.

No, it's not perfect right out of the box.

Optane memory does need a little bit of time

to process and analyze all the different programs,

apps, and files that you use on a regular basis,

but the idea is that Optane is going to make your computer

faster over time as it's more and more well optimized,

verses, well, basically every other computer ever,

which gets slower and slower

with the inevitable march of time.

Inevitable march.

Inevitable march of time.

This all sounds great in theory,

but how does it actually work?

To demo, I have a couple devices,

starting with by far the most common method

of using Optane memory, a laptop,

such as this HP Pavilion x360.

This is a well rounded system, with a Core i7,

12 gigs of RAM, dedicated AMD graphics,

and a one terabyte hard drive

that is backed up by a 16 gigabyte Optane module.

It works exactly like any other Windows system.

Wanna load up Chrome?

Bam, it's there.

How about jumping into a quick game of PUBG?

It's a lot faster than a traditional mechanical hard drive.

On the other hand, we have a full on gaming PC,

which has a whopping 14 terabyte hard drive,

which is accelerated with Intel Optane.

Now, mind you, this is a very extreme way

of using Optane, but the point stands.

We're running on a full video in this PC,

which you guys can check out.

But the way it works is that we're using a 32 gigabyte

Intel Optane module, paired with our huge Steam library,

to get some seriously fast speeds,

even though we have 14 terabytes of storage.

The best part is you don't have to do anything different.

As far as Windows is concerned,

I have a one terabyte hard drive inside my HP.

However, what's going on in the background

is that Optane memory is speeding up everything

without me having to do a thing.

Now of course, this isn't for everyone.

If you're buying a high end workstation, for example

you probably have the budget for a huge SSD.

For a lot of people though,

this is a really nice middle ground

between a super high end system,

and a budget option with a glacierly slow hard drive.

Whether you want to build a new gaming PC

or buy that new laptop,

if I can communicate anything in this video, it's this.

If you're getting a new system,

don't rely on just a mechanical hard drive.

There are just better options out there,

including Intel Optane memory.

For more infomation >> What Is Intel Optane Memory? - Duration: 4:42.

-------------------------------------------

How DNA Is Used To Catch Criminals - Duration: 3:22.

- Hey, I'm Jessie.

Science is fun, but you have questions.

So I'm here to answer them in a relatable way.

Today's question comes from Ian at Skybound, Ian?

- Thanks for letting me ask a question, Jessie.

My question is, what is DNA, and

how is it used to catch bad guys?

(suspenseful music)

Take it away.

- I think you're talking about forensic science,

the crime science that helps catch all the bad guys.

But before we can put bad guys in jail,

we have to catch them and prove that they did something bad.

That can be a little bit tricky.

But, things like DNA profiling

can help us put those bad guys away.

DNA profiling is kind of what it sounds like.

It's essentially profiling us using our unique DNA.

I'm gonna go ahead and rush into all of this.

We are all made up of cells.

Each cell contains a copy of your individual genome.

Your genome is comprised of 46 little packages

of your genetic material called chromosomes.

These chromosomes contain your genes.

Your genes are made up of denim, just kidding.

Your genes are made up of DNA.

Your DNA is made up of four letters, G, A, C, and T,

repeated and arranged in an extraordinarily clever way

that when put together, it builds you.

You know that seems crazy.

Our instructions come in arrangements of just four letters.

But think of it kind of like binary.

All software that exists, no matter how complicated,

can be distilled down to only two digits,

which may or may not make the

robot superior to us in the end.

Okay, so your DNA is utterly, absolutely,

totally and completely unique to you.

But remember, there's a copy of your DNA

in every single cell inside and outside of your body.

Without DNA, a cell is like a pokéball

without a Pokémon, just a useless container.

So the thing about cells is, we tend to leave them behind.

It's just kind of like when a Basilisk sheds its skin,

just on a much tinier level, but we do

leave our cells behind in skin flakes,

saliva, blood, hair, toenails, et cetera.

Imagine basically that all of our genetic information

and everything about us is on like these little USB drives,

and every where we go, we're just like,

"Here's a copy, here's a copy,

"here's a copy, here's a copy."

So, that doesn't bode well if you're tryin'

to get away with murder, though.

Forensic science uses all sorts of techniques,

like fingerprint collection and

blood stain pattern analysis, but debatably

the biggest game changer of them all

in the past century has been DNA profiling.

Like a game of concentration, or Go Fish,

once DNA is recovered from a crime scene,

it's essentially a matching game,

with potential suspects and/or criminals on file.

So in summary, your DNA is completely unique to you,

and this helps forensic scientists to catch the bad guys,

when they leave their DNA behind and they get to go

and analyze those things in the lab,

deliver them as evidence, and catch the bad guys.

Keepin' you safe, Ian.

That's all for this episode, folks.

Thank you so much for watching and

thank you, Ian, for your question.

Everyone else, please comment below

and write to us on Twitter.

I'm @JessieScience, this is @GammaRayTV.

Send in your questions for future episodes.

And don't forget to subscribe for all sorts

of awesome videos, and let us know your favorite crime show.

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