Chủ Nhật, 28 tháng 1, 2018

Waching daily Jan 28 2018

McQueen Cars 3 Colors for Children to Learn Hot Wheels Disney Car Colorful Simple Kid Songs 8

For more infomation >> McQueen Cars 3 Colors for Children to Learn Hot Wheels Disney Car Colorful Simple Kid Songs 8 - Duration: 10:52.

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Power Wheels ride on Jeep Assembling Car toys video for kids Family fun Playtime Cars video for kids - Duration: 3:44.

Power Wheels ride on Jeep Assembling Car toys video for kids Family fun Playtime Cars video for kids

For more infomation >> Power Wheels ride on Jeep Assembling Car toys video for kids Family fun Playtime Cars video for kids - Duration: 3:44.

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NCT 127 Impresses In Razor-Sharp Dance Practice Video For Special Seoul Music Awards Performance - Duration: 1:02.

Watch: NCT 127 Impresses In Razor-Sharp Dance Practice Video For Special Seoul Music Awards Performance

NCT 127 has released a new dance practice video for their sleek intro performance at the 27th Seoul Music Awards!.

The idols opened their stage at the award ceremony earlier this week with a special dance performance choreographed for the occasion, but not all of it was caught on camera. Soompi. Display. News. English. 300x250. Mobile. English. 300x250. ATF.

The newly released clip offers a full view of the sharp choreography and the NCT 127 members' powerful dance moves.

For more infomation >> NCT 127 Impresses In Razor-Sharp Dance Practice Video For Special Seoul Music Awards Performance - Duration: 1:02.

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Dragon Ball FighterZ Gameplay For Beginners / Loads Of Fun / Goku Krillin Yamcha / Combos / Movesets - Duration: 6:07.

hey guys welcome back to the channel this is astronaut and I decided to

upload a little gameplay from Dragonball fighters so for those of you if you're

still deciding whether you want to purchase the game or not I wanted to

have lo some footage so that you could have something to see something to kind

of go off of as to what the gameplays like what kind of experience you can

anticipate now in this particular battle I chose to go with banana I'm sorry I

chose to go with Goku I made them the banana team because everybody Goku

thrillin Danny I'm Charlie all in yellow I chose to go up against Android 18

along with Android 16 and cell so I guess you could say that's like for dr.

Girona Android team they're all in green and one thing I like about the game is

that whatever color you choose for your character it translates over into their

intro so you see them in that same color for their intro and of course for the

battle so that was really a nice little element that they added now as you can

see for Goku I'm using a lot of projectiles that's kind of turning into

my personal style if i use the x-box so the a button is completely devoted to

growing projectiles and of course using the Kamehameha wave if you combine it

with the down forward um and then the equity a button so I pre I like to do a

lot of projectile throws I like to use the insta transmission so you're

probably gonna see me do a lot of like you know jumping across the screen the

Internet the instant transmission is a little limited because it will only

transport you closer to the enemy you can use it to transport away from the

enemy so but other than that it works really well because every time you go in

for the enemy you automatically appear with a kick or

some sort of hit that will help you you know defeat the enemy now I have the

difficulty setting set on birdie I believe

the normal settings for 50 but I couldn't hang with 50 50 was kicking my

butt so I decided to go back down to 30 and 30 was a little better because

when you're working with a brand-new game you want to give yourself enough

breathing space to be able to learn the moves comfortably and to not be like

struggling and wrestling you know I don't like doing that you know I don't

like getting online with a brand new game and not knowing anything and

getting pummeled I think that just just keeps you from learning the game faster

so I've kind of taken the approach to kind of minimalize a lot of like the

level of the CPU so that I can have more time to develop my skills and get more

comfortable with the characters so far I'm using Yamcha Crillon and Goku this

is the same team that I used during the story mode so I'm probably the most

comfortable with them but I really want to branch out from using them and start

using like I like Future Trunks future tones are really cool I really like

adult Gohan it's really cool the only problem with the dope Gohan

though is that he doesn't really have quick fire rapid fire projectiles like

Goku excuse me Goku and krillen and Vegeta those

characters have quick rapid-fire um projectiles but Gohan doesn't really

have that but Gohan has some other interesting characteristics which I will

get into another time now for this second battle I decided to go ahead and

go up against all the villains here except for beerus and I don't know I'm

kind of getting a little addicted to the whole color coding element of the game I

think it really adds a lot of enjoyment um I decided to go ahead make everyone

purple I couldn't really deal with freezes colors will work very well

because no matter what color you put him in he's always two different colors so I

decided to just leave him alone and let everyone else be purple okay so going

into this round like I said as I told you guys with Goku I like to do the

rapid fire projectiles and I also like to do the Instant Transmission for the

teleporting and um I'm trying to get a little better with air attacks err dive

attacks this game is really good at allowing you to do a lot of aerial

combat and it's executed very very well it doesn't look cheesy or hokey and

sometimes when you sit back and watch the gameplay it almost gives you the

feel like you're actually watching the actual TV show the way the combat

emulates the TV show is amazing it is phenomenon and a band

oh did an incredible job of recreating the animated series for us in video game

form so I think in the second round you're gonna see me do a little more

aerial combat and I purposely wanted to go up against cell because for some

reason whenever I go up against him is definitely more of a challenge um cells

seem to have a lot of really heavy power moves that every hit just can like kind

of like stun you a little bit so I went ahead and made him number one on the

opposing team and um you know as you can see I'm doing my foot rapid fire as you

can see I do my jump up and then I'd be my dive attack and you can extend a lot

of combos like you can start a combo in the air and then extend it in the air

and keep it going so you're up in the air for a very long time and you can

actually go Oh considerably higher into the air in these rounds I really wish

they have made it a little bit more like Marvel vs. Capcom to when you literally

could do like a double jump that since you like like miles in the air you can

still do a double jump on this game but it only sends you only so high so you

know so you kind of work with what they give you but it's still a lot of fun and

the combos can launch you even higher if you can master the aerial combat aspect

of the game so but I'm really enjoying this game as you can see so much

randomness happens as the game continues and it almost makes it really hard to

follow especially if you're familiar with more of the fighting styles of like

injustice - and Mortal Kombat this um this game mechanic system is really

really like an open-world and there are so many different aspects of the

characters moveset that you can use there there might be some things that

you never use there might be some things that you use all the time but the world

of the game is very big and it gives you so much to work with so I hope you

enjoyed it guys I'm gonna keep doing these I hope to see you in another video

soon

For more infomation >> Dragon Ball FighterZ Gameplay For Beginners / Loads Of Fun / Goku Krillin Yamcha / Combos / Movesets - Duration: 6:07.

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Mom, Son Busted For Operating Brothel At Their Rohnert Park Home - Duration: 2:43.

For more infomation >> Mom, Son Busted For Operating Brothel At Their Rohnert Park Home - Duration: 2:43.

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GOT7 Revealed To Be Filming MV For Upcoming Comeback(News) - Duration: 1:18.

GOT7 Revealed To Be Filming MV For Upcoming Comeback

GOT7 is gearing up for their return!.

A news outlet reported that the group is in talks to make a comeback in late February or early March, with early March appearing most likely. The report added that GOT7 is filming their comeback music video on January 28. Soompi. Display. News. English.

300x250. Mobile. English. 300x250. ATF.

In response, JYP Entertainment commented, They are currently filming the music video for their new song. The exact comeback timing has not been decided.. This upcoming comeback will be their first since the release of You Are in October.

Are you looking forward to new music from GOT7?.

For more infomation >> GOT7 Revealed To Be Filming MV For Upcoming Comeback(News) - Duration: 1:18.

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AWS CodeBuild - ig.nore.me For 5 Minutes - Duration: 5:01.

Hello people, and welcome to todays video.

I'll be covering AWS CodeBuild which is part of the AWS CodePipeline CI/CD chain.

What exactly is CodeBuild?

In short, CodeBuild allows you to build your code from a variety of locations and then

push the resulting artifacts up to an S3 bucket.

CodeBuild does this using Docker containers, and in fact it is very reminiscent of the

way that Fargate works.

When a build is run, CodeBuild will start an ENI within your VPC and connect a docker

container to it.

It then logs into this Docker container where it pulls in your source code, and then reads

the commands you defined for it in what is called the buildspec.

All the logs created by running the buildspec are pushed to CloudWatch and once the run

is complete it will upload the artifacts to an S3 bucket.

The last thing it then does is delete the container and ENI.

In theory this sounds good, so let's have a look at how it works in practice.

I will use one of my projects as a demo.

This is written in Go and all we'll try to achieve at this point is to have it correctly

build a binary and upload it to S3.

I'll select GitHub as the source, which I've already previously connected, and then use

the project from my account.

The clone depth we'll keep at one.

This is a new feature that speeds things up by not pulling in the complete history of

your project.

I'll also set a webhook for automatic triggers.

Next is selecting the container to build in.

I'll select the standard ones, but unfortunately it seems that this doesn't support a modern

version of Go, so instead let's pick the standard Docker Hub version of Go 1.9.

There are no special requirements for the containers, so you can use any Linux container

you want.

Next is defining the buildspec, but this will be in the codebase so I'll use the default

settings.

As I want an artifact to be created, I'll tell it to push to an S3 bucket.

Keep in mind here that your build subnet needs access to it, and that while all buckets are

shown in the drop down, you have to use one from the same region.

A service role is required to spin everything up, but I'll let AWS use its default for that.

Next is the VPC.

I created a new VPC for this using the VPC wizard with public and private subnets, because

there is a hard requirement that you build in a private subnet that has NAT enabled.

I'll now tell it to zip up my artifacts but I'll leave the other advanced settings to

their defaults.

Then we have a quick review, create the project and then start the build.

When starting the build I can make changes to some of the settings, but I'll leave them

as they are.

In the build you can see that it shows the same information we just provided, and once

it has spun up things this will include both the actual used subnet and ENI ID.

Unfortunately, it seems that I didn't add my buildspec file yet so let's go do that

first.

Looking at the file you can see that it's separated into different sections.

At the top are the phases, there are a total of 4 you can add here that are executed in

order.

Each phase has a list of commands that are in turn executed in order as well.

The second part is the artifacts section, this allows you to define what files should

be considered part of the artifact and are eventually uploaded to S3.

One section that I didn't use is the env section, or environment section, which allows you to

set variables or even parameter-store objects.

And the last optional section is cache that you use to define information about caching

data between runs.

Now, let me quickly push this up to GitHub and as we turned on the webhook this should

have triggered a build automatically.

And indeed it has, as you can see this time everything went fine, and even the commit

in GitHub has been updated to show this.

And if I now create a pull request, you can see a similar check has taken place there.

The last thing I want to check is that it pushed the artifact up to S3.

And here you can see a new folder with the build ID, and in there we find the expected

zip file.

So, after running a successful build, let's have a quick review.

First, unlike other build platforms you don't have a good overview of the status of your

various projects as you can only see their names.

Secondly, while you can set up monitoring for failed builds, this doesn't allow you

to differentiate between projects.

And then there is the buildspec.

When you compare what you can do here to other build systems it's very limited.

You can only run basic commands, and there is no way to see the details of things like

unit tests unless you dig through the CloudWatch logs which aren't really designed for that.

On the plus side, some of these issues are mitigated by using it as part of Code Pipeline.

Additionally, it is easy to set up.

You can hook it into other CI/CD systems, and the actual builds are cheap and pretty

fast.

And of course, it's integrated with all the other AWS systems like IAM for security.

I hope this was useful to you, and thank you for watching.

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