Thứ Hai, 25 tháng 9, 2017

Waching daily Sep 25 2017

You might have heard of JUMP, a new service being billed as the "Netflix of Indie Games."

But what is JUMP?

How does it work?

And is it worth it to you as a gamer?

JUMP is a monthly subscription service, meaning you pay $10 a month every month in order to

use it.

In return for your money, you are given an account that allows you to login to the JUMP

application, where you can then play whatever games are on the service as much, or as little,

as you'd like.

Netflix really is a good analogy for this.

Unlike other streaming game services, such as OnLive or Playstation Now, JUMP has slightly

different technology under the hood.

As opposed to streaming the game to you, and therefore adding potential latency issues

to your gameplay, JUMP instead sends small chunks of the entire game to your PC.

The browser application then sees that as a 'fully installed' game, reading it no differently

than if you had downloaded the full title and installed it yourself.

Though there are some serious questions to be asked about how exactly this system works,

since you can play games through a browser without the application and browser storage

is limited to 81.92 kilobytes.

While I won't delve into this any further, it does lead me to question that they're really

doing what they say they're doing.

This also means that your own hardware handles the game, so you can't stream more demanding

games to your PC than it can handle.

This isn't a way to play the newest most blistering AAA title at Ultra without upgrading.

It also means that as long as you have the next chunk of your game downloaded, you're

ready to go, though if you do go offline you won't be able to play after a certain point.

It doesn't immediately log you off the service when you go offline, so in theory it's not

Always Online.

However, there's no downloading a game for a plane or road trip, or preloading an entire

game if you're on bad internet, so in reality it absolute is Always Online.

In fact, in my own experience, everytime I purposefully took myself offline the entire

JUMP application would just crash after about 20 seconds.

JUMP has a somewhat storied history.

The developer, Kermdinger Studios, was a indie developer who produced two unreleased titles,

Stunt Runner and IllumiCube.

IllumiCube was a contest entry in the Intel RealSense App Challenge 2014, though it did

not win any placements.

Stunt Runner was a Unity title with a failed Kickstarter in September 2014, even after

being shown at PAX PRIME on the Indie Mega Booth.

It did manage to be Greenlit on Steam in December of 2014.

As was very common at the time, Kermdinger offered free copies of their game if you would

vote Yes for the Greenlight.

After doing some number-crunching, they realized that this game would never recoup the investment

that they had made into the game so far.

Steam games have been steady declining in average price, and in average ownership since

2013.

An average game would cost $9.99 and sell roughly 165,000 copies in 2013.

By 2014 that number had already decreased to $8.99 and 44,000 copies.

This was the beginning of Steam becoming overly saturated.

Whereas in 2013, only 30 or 40 games were released every month, by 2014 you were seeing

200 a month.

This has only gotten worse, as today in 2017 an average game will cost $5.99 and sell only

4,000 copies, and over 500 games are released every month.

Seeing this trend, Kermdinger started a new project called Boondogl.

Planned to launch in Quarter 4 of 2015, Boondogl was designed to be a curated digital game

subscription service.

This is what is now known as JUMP.

Originally envisioned as a streaming service with web-based exports of developer titles,

Boondogl's entire system and JUMP's current model are identical with the exception of

this change from web-exports to chunk exchange.

Now this is an important distinction and it's the reason why JUMP 'works.'

Other streaming services like PSNow render the game remotely, on a server somewhere in

the world, and then broadcasts that gameplay to you.

Imagine Twitch but you have a controller and you're the player.

This means your personal PC specs don't matter, you can have a potato and still play Crysis

on Ultra.

However, the inputs from your controller have to travel to that server, the server responds

and sends it back, meaning there is always latency in the input.

Pixel perfect is impossible in this environment.

With JUMP, the game is played on your PC.

The next question, then, is are the games worth playing in the first place?

JUMP is a curation service, first and foremost.

It uses three metrics to determine if a title should be available.

First, if the game has won any awards.

The second is its rating on Metacritic or Steam, and third is if the game is a quote-unquote

"Runaway Seller."

According to Anthony Palma, the CEO of Jump, in an interview with Siliconera said "If it

sold a million copies regardless of the other two, it's a game people wanted to play.

It's an objective way to put a line in the sand and say this is the kind of quality of

game we want on the platform."

This curation is something that gamers, specifically Steam users, have complained about for years.

Since Steam opened the floodgates, and Gabe Newell has repeatedly said that Valve has

no intention of barring poor quality.

Only of trying to surface it less.

Steam users who have been on the service for years often nostalgically complain about 'the

good ol days' when Valve itself only allowed the top quality games on their platform.

Developers also complain because with the flood of titles coming to the platform every

month, no individual game has a chance to surface to the top without a huge marketing

budget or a fanatically rabid fanbase.

This led to grey-market activities like offering game keys for greenlight votes, or black-hat

activities like creating free steam keys and running multiple copies, harvesting steam

trading cards for profit, OR pricing the game unrealistically high, and selling those steam

keys directly to bundle sites so they can market the bundle as being 95% off.

It's easy to see, then, why a curated service that only adds a small number of games every

month and which verifies that those games are--in fact--of high quality would be valuable.

As of today, there are 63 titles available on JUMP.

If you signed up right now for a 14 day free trial, you could play all 63 immediately.

After hitting play, there's a short download and you're off.

However, are those games really of a higher quality?

Of the 63 games available, only 5 are overwhelmingly positive on Steam.

That's around 8%.

The way Steam ranks it's reviews is a bit of a mystery, but can be assumed to generally

match the system on screen.

So, where do most of the games on JUMP sit?

In the "Very Positive" category.

This means they are 8/10 to 9/10 games.

This is actually a remarkably high average.

It means that generally speaking the games that you'll play are well regarded by most

of the people who played it.

What's most interesting, however, is the category that isn't shown.

The Category of "None."

These are games that didn't have enough reviews to get a category, or were never available

on Steam, and therefore have No Rating.

This category of JUMP games is almost 30%.

And the titles in that category are generally unheard of titles.

Or, in terms of titles that are more known, they have previously been heavily discounted

as high at 75% off.

In the less known category, that goes as high as 95% off.

Additionally, over 40% of these "NONE" category games have previously been available absolutely

free.

Many of them still are.

You can google the game, and find a completely free downloadable version on GameJolt or Itch,

and play it without ever paying for a JUMP subscription.

I have no serious concerns about this.

I believe a developer should be able to monetize their titles, and I understand that many indies

cannot reliably charge money for a game if they want anyone to play it.

Even a pricetag of $1 could mean that they do not make a single dollar, whereas many

gamers are willing to play a game for free, and that kind of success can lead to later

games that do provide a living to the developer.

However, I have to question why anyone should pay to play a free game.

Already at least one of these games has been pulled from all free download sites and is

now available exclusively on JUMP, and I wouldn't be surprised if that continues with all the

other developers.

Why give the milk away for free if you can force them to rent the cow.

In total, over 15% of the entire JUMP library is free or previously free titles, only one

of which is as high as "Very Positive."

Over half of the entire library is titles that had very reviews, or the dreaded "Mixed"

reviews, or no reviews at all.

This seriously calls into question, for me, how stringently they stick to their 3 core

principles on adding a game to their library.

It unquestionable that many of these never won an award, aren't rated highly on metacritic

or steam, and certainly didn't sell millions of copies.

Some of these are fairly recent, and so it's understandable that they wouldn't have the

time to build a reputation.

To have won awards, or achieved critical or commercial success.

However, almost 80% of the games are at least one year old.

Half of them are two or more years old, with 10% being titles released in 2013.

In fact, of all the games on the library, well over half of the 2017 titles fall into

this 'No Rating' category.

This means that you are primarily getting much older titles, or getting unknown titles

without any serious critical response.

The highest rated titles are from 2014, 2014, 2016, 2016, and 2016, respectively.

And, with a single exception, all five have all been available for around $1.

In fact, when talking about the price of the games available on JUMP, they seem to be either

very inexpensive titles, or titles that have been in bundles and on sale for much less

than their original sales price.

When we take the average amount these games have been on sale for, it is over 60% off

ON AVERAGE.

Over 40% have seen sales over 70% off, and almost 20% have seen sales of at least 90%.

These are not premium titles.

The average retail price of a game on JUMP is just over $7.50.

But the average sale price of these titles is just over $2.50.

This just confirms that you shouldn't expect to be seeing AAA titles when you sign up for

JUMP.

With over 60 titles available, however, this does mean you're getting a library worth ovewr

$160 for $10 a month.

If you plan to play all of them, that's a pretty good deal on the face of it.

Really, though, it comes down to how much time you're getting from these titles.

Time is very important to JUMP.

Similar to Netflix, Kindle Unlimited, YouTube RED, developers are paid based on the amount

of time you spend in the game.

JUMP is understandably reticent to give hard numbers, but from their Boondogl press release

and comments made by JUMP staffmembers, it's anywhere from 25-60 cents per hour.

Obviously, if no one signs up for JUMP that's lower, and if they get swamped it goes up.

It's all based on achieving a large number of players and a smaller number of games.

For the user, however, it's a question of "how many hours am I getting for my $10 a

month."

While some games have a time-to-beat of as high as 12 hours, half of the games are under

2 hours to complete, and the average amount of time is 2 hours and 30 minutes.

If you signed up today, you would get a $160 library that has roughly 158 hours of gameplay

available.

Again, that's not a terrible proposition.

The problem comes, personally, when we look to the future.

JUMP plans to add between 6 and 10 new games a month.

Based on these current statistics, that's between $16 and $26 in value in sale prices,

and between 15 and 23 hours of gameplay.

Still not an absurd amount of money per hour, to be sure, but definitely not a huge discount

for the user.

Assuming you play 4 or 5 of them for 2 or 3 hours a piece, it's not any different than

if you'd just bought them on sale on Steam.

Extrapolating that out for a year, and you'll have paid $120 for a $425 library of roughly

160 games, with around 400 hours of gameplay.

After two years, $240 for a $680 library of 255 games with 640 hours of gameplay.

Roughly one hour a day, for about $0.38 an hour.

Of course, that leads into the final issue with JUMP.

You cannot find out what games are in the JUMP library without signing up.

There's no list of games you can look at and say "I would play these games, and therefore

it's worth it to me."

In fact, many of the games on this list were already in my library from various bundles.

Instead, you have to sign up, and hope that you like the games available.

Games like Stunt Runner, from Kermdinger Studios.

The value of JUMP seems to be for gamers who love indie titles, and are willing to play

anything and everything just for the experience.

If you don't play them, and you don't play everything, you're not getting a better value

then buying the games outright.

If you only play one title a month, you're absolutely better off just buying that title

alone and not subscribing for the others.

In this way, it's similar to the Humble Monthly.

You have no idea what games are going to come next month.

You might get games you already have or have no intention or interest in ever playing.

Unlike Humble, there's a very good chance you'll get a game that almost nobody's ever

heard of, that was available for free, or that simply nobody purchased or played.

For JUMP to succeed, they need people to sign up on both sides.

They developers with interesting and unique titles, or even their own Netflix Originals,

which is obviously why Stunt Runner is available.

They also need users who want to play these unknown indie titles.

Unfortunately, they're also stuck in a position where it is more profitable to release a game

on Steam and then after several years of slowly lowering your sale price and getting as much

money from the Steam community as possible, only then releasing the title to JUMP.

This means that the only titles that are going to come to JUMP are either older titles, or

poorly selling titles.

We'll never see the next great indie smash game showing up JUMP while there's still an

audience buying it on Steam.

That really leaves 2 very small, very niche audiences for this platform.

Users who are new to gaming and want to experience these older indie titles on the cheap, or

gamers who don't care about playing titles that are much older, or very inexpensive.

Because of this, it's very difficult for me to see a long-term success for JUMP.

And I certainly can't recommend it, though I find myself in the interesting position

of not being able to NOT recommend it either.

This is a service that is for you, if it's for you.

If you are that niche audience, there's really no reason not to try it out.

There is a 14 day free trial, and currently you could beat every single game on the platform

in that period of time if you were really devoted to it.

Additionally, I applaud JUMP for finding a solution that actually pays these developers

for the work they've put into making their games.

I'm also personally very interested in the VR titles they've said they'll be releasing

in the future, though those expectations are tempered by the fact that they will probably

be free or cheap VR games I might not be interested in.

In end, I just can't tell you whether or not you should jump on JUMP.

I want to give a shoutout to The Golden Bolt for recommending this topic.

He's another YouTuber and you can certainly check him out if you enjoy traditional game

reviews.

This topic is a bit outside of our usual wheelhouse, as we are primarily game critics.

However, this service is something that seems to be a major topic of conversation lately,

and since our primary goal at CryMor is to educate our viewers and provide information

for consumers who are trying to decide if they should or should not buy a game, this

felt like something of value to you.

I'd love to hear from you, let me know what you think about JUMP.

Have you tried it?

Is it something you're now interested in, or something you were interested in and no

longer are.

Where do you see the future of JUMP?

In the description you'll find a link to a PDF version of the spreadsheet I used that

has all of the games available on JUMP, along with the various calculations on Pricing,

Release Dates, Playtime, and more.

If you like it, like it, if you don't like it, don't like it.

If you did like it though, why don't you watch another one in the corner there, and as always,

we'll see you on the next one.

For more infomation >> Is JUMP Worth It, "Netflix For Indies" | TALKS - Duration: 16:15.

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Senator Maria Cantwell SaysThe Goal Of Health Reform Is 'Affordability' | Morning Joe | MSNBC - Duration: 6:47.

For more infomation >> Senator Maria Cantwell SaysThe Goal Of Health Reform Is 'Affordability' | Morning Joe | MSNBC - Duration: 6:47.

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The Truth About Money - Is Money The Root Of All Evil? - Duration: 7:52.

Is it true that money's the root of all evil? or is it possible that money could

actually be an amazing tool that you can use for good? In this video I'm going to

be going through and dispelling some major misconceptions regarding money and

how you can use money to do some incredible incredible good in the world.

How many times have you heard the expression that money is the root of all

evil? Could that be true? Is everyone that loves to make money and wants to

increase their income and there are financial circumstances all going to the

bad place down there? My friend, during this video I want to clarify a few

misconceptions regarding money. Now if you get offended by spiritual or churchy

matters I would suggest you probably click on another video because this

video is all about how to overcome those limiting money beliefs especially when

rooted in spiritual matters. Let's dive into that very famous verse in the Bible

that so many people love to misquote. There are so many people that love to

say well look it says right here, money's the root of all evil! is that true? Nope. What

it actually says is the love of money or the actual translation into English is

the worship of money is a root of all evil. Of course those of us that are

churchy read back a little bit earlier in the

Bible when we receive the Ten Commandments. And one of those

Commandments is thou shalt have no other God before me. If we are literally

worshiping money or if we're pursuing money rather than worshiping our higher

power then yes that can become evil. Simply enjoying money or creating more

of it in your life is not the root of all evil.

My friend, money is just a tool. Money is a form of currency that we use to

exchange with other things, It's fascinating. I love to tell people

that if money was the root of all evil then my pen is the root of all

misspelled words. Now think about that for a moment. My pen is just sitting

there. My pen doesn't misspell the words for me. I'm the one that takes my pen and

I misspelled the words on the document that I'm writing. It's the same thing

with money. There are good people they use money for really good things and

there are not so good people that use money for not so good things.

Misconception number two, if I have more money that I'm going to become greedy. My

friend again money is neutral. Money is nothing more than a resource and money

makes you or of who you truly are on the inside.

But Eric, I've seen people that like they were really really humble when they were

poor then they became rich and they started doing all this bad stuff! My

friend if a person is truly humble at heart having more money isn't going to

change that. Having more resources is simply going to allow a person to do

what's already in his or her heart. For example, if I'm a philanthropist and I

suddenly receive a lot more resources, of course I'm going to use those resources

to further my philanthropy work. Now if deep down I want to be a terrorist, if I

get more resources, I'm going to go do some not-so-nice things. Again money is

not the root of all evil. In fact if having money made a person

evil, how come so many of the prophets in the scriptures and in modern days have

all been quite wealthy? Again if money made a person evil, why would the Lord

choose all these wealthy people to actually lead his children? The answer is

very simple, a person that has more money that is

financially free for example has one less thing to worry about and can then

serve his higher power with all of his or her heart might mind and strength. My

friend, is it possible to be both wealthy and spiritual? Of course! Oh but Eric, look

at Jesus I mean wasn't Jesus like homeless? Didn't he say something like,

like the Son of man hath not where to lay his head? You should go back and

reread that. First of all, Jesus had apostles and one of his apostles was the

treasurer of the group. Why would they need a treasurer if there was no money

involved? Second, Jesus created and therefore owned the entire planet. There

was no scarcity going on in Jesus's mind. Again, you can be very wealthy and very

spiritual. Having more money cannot make a person different. It can simply magnify

what's already in his or her heart. Why try to increase someone's financial

circumstances? Very simply so that you can do what you are here on this earth

to do. Think about that for a moment. Who has more influence over the politics

in the laws of the land, the poor people or wealthy people? Who has more influence

over the fashion trends? poor people or wealthy people? of course the answer is

wealthy. I heard a story not too long ago about a young woman. A young wife and a

young mother who was diagnosed with an advanced stage of cancer and she found

out from her doctor that her only hope of surviving was if she went underwent

years and years of intense medical treatments. Now you can imagine, intense

medical treatments are those inexpensive or are those expensive? In most cases

they're pretty expensive even if a person has health insurance. But of

course being the wife and the mother that she was she if there was any

possibility that she could survive she wanted to take that chance. So she began

to undergo these medical treatments. Pretty soon, she received a letter in the

mail from her health insurance telling her that her health insurance was

cutting her off because she had reached her lifetime limit of benefits. Well she

and her husband didn't make a whole lot of money and she realized that she

probably wasn't going to be able to have the money to continue on with these

treatments. Therefore, she resolved to die. She came home one day and she opened up

her mailbox and she found a letter with no return address. She open it up and she

began to read, I know who you are and I know of your circumstances and I

want to help. Out of the letter fell a black titanium credit card with the

woman's name on it. She picked it up and she continued to read, on this card there

is no credit limit take it and charge any and all medical expenses to it and

it will get paid. She did so and her life was spared. You can imagine had that

person not done whatever it took for him to become wealthy so that he could be

there in that moment of that woman's time of need, her life probably wouldn't

have been spared. My friend, what's your purpose for becoming wealthy?

What is it that you are here to do? is money the root of all evil? No.

My friend,

you have a specific purpose here in life and becoming wealthy will help you to

achieve it. It's time to eliminate your limited beliefs regarding money. My

friend my name is Eric Bailey thank you so much for watching. If you want to

learn more about money and how to actually use money for good and how to

actually increase your income, please click on this link below. It'll take you

to a description page of one of our 3 day money classes. If you would like to

attend in Salt Lake City Utah, reach out to us. I've got a special gift in the

form of a scholarship as long as you're willing to commit to coming through the

class. You're worth it my friend and so are all the people whose lives you're

here to touch.

For more infomation >> The Truth About Money - Is Money The Root Of All Evil? - Duration: 7:52.

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September is blood cancer awareness month - Duration: 3:06.

For more infomation >> September is blood cancer awareness month - Duration: 3:06.

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😲Beer Yoga Is Popping Up All Over The World, Have You Ever Got The Bottle To Try It? - Duration: 2:48.

you can now combine one of your greatest vices with your greatest virtues thanks

to a new fitness trend that is going global beer yoga the concept is simple

you move through a series of yoga poses while enjoying a nice beer as well as

adding some weight to your practice you'll have the added challenge of

keeping a beer bottle on your head while trying a balancing asana yoga and beer

may not seem like the most natural combination but the German duo behind

the concept Emily anahulu of beer yoga insist they

take it seriously they are to Berlin yoga teachers that decided to combine

their yogi lifestyle with their love of drinking beer and say spiritual

philosophy can be a natural fit with the pleasure you get from drinking beer

helping you achieve the next level of consciousness despite some people

criticizing the classes as a gimmick and as being unhealthy the pair defends the

beer yoga classes on their website both are centuries-old therapies for

body mind and soul they said the joy of drinking beer and the mindfulness of

yoga complement each other and make for an energizing experience it seems the

rest of the world is beginning to catch on the idea came to Emily and Nicola

after seeing it done at Burning Man and they began teaching beer yoga classes in

Germany in 2015 they have also traveled to Australia to

teach and now there are separate classes in Bangkok if you're planning on getting

drunk you might have to wait until after the class is over generally you only

have one beer bottle to work with during your class and the bottle can even work

as an extra weight to help you strengthen your poses though beer yoga

classes are really more for fun than any serious effort to get fit while beer

yoga isn't running any public beer yoga classes at the moment you can contact

them for a private lesson or try it out in Bangkok with brew yoga while you hula

toll they are open to doing classes abroad they have no concrete plans to

open a second base outside of Germany at the moment despite this it appears the

idea has taken on a life of its own so keep an eye on new beer yoga locations

popping up near you

For more infomation >> 😲Beer Yoga Is Popping Up All Over The World, Have You Ever Got The Bottle To Try It? - Duration: 2:48.

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Who is Joseph Campbell? Bios in 3 minutes or less - Duration: 2:27.

(Bradley Weatherholt) Joseph Campbell was a 20th century comparative mythologist

who looked at the religions and myths of the world and found a common thread.

His ideas would go onto influence cinema forever when filmmakers such as George Lucas used

his theories to structure his stories.

Who was Joseph Campbell? And, why should you even care?

Here's a quick breakdown on the man, but if you are looking for more

I recommend taking a look at our videos from our feature length documentary, "The Prequels Strike Back."

You can find them here.

Joseph John Campbell was born in White Plains, New York in 1904.

Tragedy struck in his teenage years when a house fire destroyed his family home,

killing his grandmother.

After studying biology and mathematics at Dartmouth, Campbell transferred to Columbia

University where he found his true love in the humanities studying literature.

Around this time, Campbell began to develop an interest in world cultures, traveling across

the globe researching ancient traditions of indigenous people.

Through his travels, Campbell started to recognize a unifying thread that linked mythologies

around the world together.

He outlined this theory in his groundbreaking book, The Hero With a Thousand Faces.

The central thesis of the work is the idea of the monomyth, a story pattern shared by

heros from hundreds of different mythologies.

The monomyth, also known as the hero's journey, is composed of several different stages.

Not all stories share these exact same stages, but the basic structure of departure-initiation-return

holds consistent across cultures.

Campbell's ideas would reach a mass audience when film director George Lucas, who was deeply

influenced by The Hero With a Thousand Faces, based his blockbuster film Star Wars off the monomyth.

Lucas designed Luke Skywalker on the classic mythological hero, following Campbell's

structure very closely.

After the success of Star Wars, Hollywood began to take hold of Campbell's work, and

the Hero With a Thousand Faces became a must-read for screenwriters and filmmakers.

(music playing)

This is only a small look at Joseph Campbell.

If you're looking for more on the man and his impact on Star Wars, take a deeper dive

and check out our material from our feature length documentary, The Prequels Strike Back!

As always, thanks for watching.

Subscribe for more!

Also, I'd like to see what you have to say about Joseph Campbell and his theories.

Make sure to comment below!

(music playing)

For more infomation >> Who is Joseph Campbell? Bios in 3 minutes or less - Duration: 2:27.

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Planet x Nibiru 26st September 2017 The Nibiru system is already arriving, the pole shift has begun - Duration: 16:21.

For more infomation >> Planet x Nibiru 26st September 2017 The Nibiru system is already arriving, the pole shift has begun - Duration: 16:21.

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Diabetes: The Rice You Eat Is Worse Than Sugary Drinks - Duration: 2:16.

Diabetes: The Rice You Eat Is Worse Than Sugary Drinks

Scientists have identified a new threat to people with diabetes, and that ingredient

is white rice.

They discovered that white rice can do even more damage than any sugary drink.

In order to reduce the risk of diabetes, all physicians and researchers are advising people

to reduce the use of sugary drinks because obesity and sugary drink are the major causes

of this disease.

However, Asians are more predisposed to diabetes than Caucasians, so people do not have to

be obese to be at risk.

Starchy white rice can overload their bodies with blood sugar and heighten their risk of

diabetes.

A meta- analysis of four major studies came up with some revelations.

1.It showed that eating 1 plate of white rice on daily basis raised the risk of developing

diabetes by 11% in the overall population.

2.It showed that while Americans and Australians had 5 plates a week, Asians had 4 servings

a day of cooked rice.

However, the scientists are not planning to ask people to stop eating rice, because rice

is a very popular food all over the world.

The solution or alternative would be to turn to healthier varieties of rice.

Long grain white rice is better than short grain when it comes to how it spikes blood

sugar.

A rise in sugar levels can cause the pancreas to produce more insulin, and frequent spikes

can lead to diabetes.

The scientists would also like people to try adding 20% of brown rice to their white rice.

This amount is enough to reduce their risk of diabetes by 16%.

The scientists also added that there is no need to fully replace what they now eat, just

to increase the quantity of whole grain and brown rice.

Diabetes can further down cause kidney failure, blindness and amputations.

Diabetes expert Dr. Stanley Liew advised people to eat less rice and added that most junk

food and sodas are just as bad and should be discouraged.

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