Before we get into today's crafting session
I just want to share two screenshots that I took from my light and when riff team and as you guys can see the bonus
from fight wounds
it does stack and it does apply to all of your allies which makes that ruin said amazing the more units you're actually
Utilizing in your comes. So especially when it comes to the elemental rifts and also writing
I feel like the new rune sets and especially fight runes are
pretty much the best rune set that you can put on your
Monsters and in my eyes that alone is already a reason for you to go for them in addition to that
There are certain game modes out there in the labyrinth that kind of require you to
Pack as much damage as possible where I do find fight runes also pretty helpful
And I just kind of wanted to share that with you guys before we get into today's
Crafting session just so that we are all on the same page, basically. Hey, what's up you guys?
It's me again, and it has been about half a year ever since I recorded my last crafting session
The main reason for that was back in the day. I was just basically playing all day every day
Just farming trying to get my account as strong as possible and I kind of retired over the last couple of months
Just trying to record as much videos as possible without actually caring too much about my own account
I kind of made the decision to switch that up again with the new update and
One way to get your account to the next level to get it to you and game to pretty much mimics
Your farming runs is gonna be by crafting fight wounds or just by overall getting Fighting's getting as many fight wound sets
You know team compositions as possible. It really feels like back in the day
There was just like one very stale meter with pretty much all of the units requiring you to have
Violent runes and now it feels to me that there has been this
Separation between your supports pretty much kind of requiring you to have violent runes in PvP, but in PvE you mostly run five runes
So yeah, we're gonna try and kind of adapt to that meter change. We're gonna talk about fight runes overall
I'm gonna try and craft them and as we go along we're gonna just have to see if we can get some upgrades
So that's that
Overall if I have to give you guys my too long didn't read version about the fight rune set
It would be that the stat requirements for those are pretty low. And that's going to be a room that we're going keep
So when I got this rune
I already knew that there was very low chance of me actually being able to utilize it
but I just wanted to roll it either way just because it's a six tarun and
There is always a chance that it's gonna roll really high and turn out
Okay ish, but at the end of the day turned out not that great
anyways
it would be one wound that is questionable for a lot of other wound sets but since fight ruins like
basically when they first were released I was climbing them for like one or two months and it took me about let's say I
Got about six or seven sets by done and none of those rooms were actually overpowered. Like I basically just had mediocre
Stat requirements for them like it was really nothing to do out of the ordinary
but just with those five moon sets I already like
Got huge improvements on my farming runs and that kind of made me realize how strong flight winds actually are
So overall if I have to give you guys my general honest opinion, I would say that fight runes
But if all the rune sets out, there are probably the ones with the lowest stat requirements. We're gonna keep that rune
so for this rune
We had a couple of options and it could be okayish if we get like a triple role into speed I would use it on
Maybe even in one of my speed buffers, but basically the way it wrote right here. It makes it kind of useless for me
especially since I mostly used fight wounds in rifts where
Resistance isn't really such an important stat
Especially when we're talking about those supportive light moon sets because like especially for frontline for example for our five
most units that are meet are made to because they have already pretty good sub stats and I mean based at sorry guys and
Because of that reason alone like you're basically like you can pull off the r5 frontliner
Which is five star runes and if those are fight ruins
Like you're actually gonna get a ton of benefits from that
With that said are those gonna be runes that we're gonna actually focus on an upgrade like two plus fifteen or something like that
Probably not
I'd say like our main goal is gonna be getting one of you slot to
Speed runes and also maybe one or two slot for crit damage runes
Those are like the ones that I look forward to most the main issue that I'm having for my new curse, for example
Like I'm able to run double fight sets on some of my new cures or some of my support ish new curse
but I just can't get a triple fight rune set in there because I don't have any crit that much lot for so um
That's like my biggest concern right now. That could be something that I will be. Oh we get a legendary
Is it gonna be something that we're gonna upgrade?
So, I mean it's really questionable to be honest with you guys
I think we're just gonna roll it
See if we can get like a high roll into HP a lot of times and then just grunt flat HP into speed
Yeah, so for this rule, I feel like we kind of got lucky even though the rolls overall
We're not so great
The main reason why I like this window is the fact we didn't get a single roll into flat HP
Which allows me to go for speed and then just use it on one of my supports
It has pretty decent stats like it's a mediocre ruin, especially because it's just a 5 star runes
So overall, I'm pretty satisfied. That was pretty much the only
questionable rune so far
We're actually you want to take my time and kind of stop what I have to say and discuss the rune itself
But yeah
as you guys can see by the way from from my material like I will not be able to
Craft all of my fight runes. I have still like 3k light
Orbs, or whatever they are called. I think it's just chrysalis. And are we going to keep that one? I think that's really questionable
I think we're just gonna keep it try and get a double high roll into your attack and just go from there
So this rune?
We just got one roll into attack and once you accuracy and I kind of had to debate if I want to continue
Upgrading it, but I basically just figured that since I do not have that many fight runes with correct damage
I just want to give it a try and we got pretty decent rolls
So I'm very satisfied and it's gonna be on one of my new Chris for sure every you don't like keeping
5-star crit damage ruins because it's like it's for damage dealer and for damage dealers
Like I said the stat requirements they are a little bit higher. So I
Don't really know how I should feel about that one. We're just gonna roll it. Anyways, like
Kind of want a min/max
But this rune like road ride is really not a start that we want
Like I can only count like three or four units that actually need
Max right for them to work and that kind of hurts me to look at
I have so many screenshots of fight wounds or like of runes in general that are like six star
Legendaries with like really shitty sub stats. I mean, we're really good subsets, but very bad primary stats
I'm still kind of hoping like I okay. What do we got?
Pretty much the same thing. I'm still hoping for come to us to have like one feature where you are able to say
Where you are able to change the primary stud
That would be something that I'm really waiting for because I still have like a couple of those legendary floods that ruins in my box
Just just for that off chance because I will really go and help myself if if that's gonna be introduced eventually
But I'm just a clarify like I don't know if anything of those of this nature is planned
Like I was just rambling right here
It's one thing that I want you guys to realize so yeah, that's that's that with five ruins
one thing that I really enjoy about five moons is like whenever I'm crafting let's say
Darwin's if I ever was to craft garde ruins
But just like there are certain rune sets out there that really kind of force you into
Interest at mitla such as scart ruins energy ruins maybe also fatal
It hasn't really been that bad for fatal, especially because of all the introduction of those attack based healers
so I'm running fatal on my plot here and on my
Tian, qian, for example while still having them on tanky stats just to get like this. That's right
That's gonna be another room that we're gonna keep it
So this rune, I don't even know how I should feel about that one. Overall. It rolled kind of okayish
It was a six star rune, so it had a lot more potential than we actually got from it
But overall like five moons, they are super versatile and we're gonna keep that one
I mean we can put it on about a hull for example and do just fine with it. So let's keep that one
Yeah, so we got one word into crit damage and one into the flat HP
And I just really don't feel like using it from now on crit bite. We do not just that that I want though
What do we have right here? I
Don't know
I think we're just gonna roll it because it's a legendary rune that one volunteer flood attack makes it kind of unusable for me
I just kind of felt like upgrading it nevertheless even though it's just a five-star wound
there's always a chance of getting maybe a quad roll into let's say crit damage and then just grinding the flood attack into speed or
Something like that. You always want to take your chances and this time it didn't work out, but it's really not too nice
So, you know Oh, what do we get right there?
So this run is like super questionable and I don't really know if I like it
I think we're just gonna keep it no matter what so there was just a very slim chance of this rune actually becoming viable for
me I
Didn't even know when I first got it how I should feel about it
I actually cut the video because it took me like 30 seconds to figure out if we're gonna sell it or keep it
I just kind of felt like keeping it just because it's a five-star rune and
Legendary, but at the end of the day, we got really low rolls either way and we're gonna have to sell it
It's a legendary room. We're just gonna keep all legendary flight ruins
I'm really rusty when it comes to keeping ruins, which wants to sell like the whole roommate
It changes pretty much from every update to update
just a
Fine-tuning. It has really changed. Although it really depends on which units you have
I mean, obviously you want to keep as many rooms as possible and kind of keep as many. Oh, okay
So that's actually the first five room that I would consider to be
Strong and that we got today
So this room?
it had a lot more potential than it actually turned out to be we got one volunteer speed that was pretty mediocre and
two rolls into D funds and then the accuracy so
overall the stats do work well together and I'm gonna be using it on one of my supports but it's not really gonna be a
Room that I will keep for that long
It's not that strong, but I will definitely just keep it because of the set
I still I kind of want to have a good credit much
I'm gonna keep that one as well just because of the prefix since I do not have that many HP
Percentage runes for slot 4 I just kind of felt like I want to upgrade that one
Did we get lucky in terms of rose?
I don't I don't really know how I should feel about it to be honest with you guys
The flat defense kind of screwed me over. I think we're just gonna grind a flat attack into speed eventually
I have a ton of grinds for fight ruins just because I've been farming the new dungeons for a while now and also like for
Slot HP percentage. It's gonna be pretty good for a support even without speed. I
Mean speed is one of those stats. I mean you guys can kind of tell from my monster box and my runes
I've been prioritizing speed for Long's time. Now while we're gonna keep that room though
Yeah, I think we're just gonna go for the double roll and see if we can get it
So yeah, we just rolled it and we didn't get a speed on the three prog
So we're just gonna have to sell it now
I've been prioritizing speed for longest time on my challenge, but since flight runes mostly just used in pvp and PVE
Speed is not that important anymore. Like you've you kind of want to have average speed stats
But you're not trying to run like fast 200 speed on your units. That's gonna be your room that we're gonna keep us warm
I just kind of felt like giving that rune a chance
But it's not that right and we're gonna have to sell it for sure just because the sub stats they do
Work well together and still no slut - oh, are we gonna keep that one go?
I think we're gonna keep that one as well. So this rune it was very questionable when we got it
I just kind of wanted to roll it to
+9 just to see if we can get a speed roll and somewhat make use out of it
but with the flood defense
It's just way too expensive for me to even roll it to +12 and then not really use it
anyways
I mean right now I'm just basically trying to get as many flat rooms as possible also because it's really
Helpful for the new labyrinth stages not for all of them
I realized some of them really want you to run like a lot of CC a lot of products
That's gonna be another room that we're gonna roll
This rune was one of these runes that probably had the most potential out of this whole crafting session. It actually turned out
Okay
- we got one roll into crit damage one into accuracy and one into speed all of them were somewhat mediocre
And the defense prog at the end makes this rune actually usable for me
Even though the stats they don't really synergize too. Well together. They are strong overall
So we're just gonna keep it. It's mediocre
But I will definitely be
Utilizing it, but other ones like they really count on you. Just taking a few turns and just doing as much damage as possible
Where my monster box isn't really tuned for that just because someone else wore like the only time where you get rewarded for doing that
is gonna be in arena and I haven't really played that much arena lately, so
Fight wounds are gonna be another one of those additions
It might be something that I will be putting on that same on Megan
Things like that just to get some additional damage for my illusions
Maybe I will actually run a Lucien as warned triple fight something like that
Like I have about three illusions that I I have built few of them are fully skilled and six-star
One of which is still in my monster box. Just waiting to be used
I still just haven't found the reason for me to justify running one, but I could in theory build one just on PvP
I just for PvP and one just for PvE. We're gonna keep that one though. No, we're not no. No, I mean I
Can't really I can okay legendary. What do we got? That's a pretty decent one as well
The prefix is mediocre, but we have speed on it. So we're gonna roll it for sure
So this one started off with one roll into speed and wanted to attack percentage and that kind of made it
Usable for me and then at the past nine Prague
We got flat HP and at that point I already kind of felt like selling it
I have a lot of good stock one runes and because of
That reason I'm just gonna have to sell it and I think we will be able to have a second episode like maybe in one
Or two weeks once I'm done farming to fire roof
I've been mostly just farming delight with just because I I really enjoy playing with my free-to-play life team
It's like seeing me free-to-play, but it's still very easy to obtain
So that's one thing that I really enjoyed playing with and that's another one of those five moons. That is really good
So with that rune it also had a lot of potential when we first got it
It turned out okay ish with that one speed roll and then we got defense and also accuracy as the last proc
Which I'm not really sure if we would consider ourselves to be lucky
I mean all of those thoughts that do synergize pretty okay together
It's not going to be unlike one of my main units
But it's probably gonna land on one of my supports that I utilized for
Let's say those hybrid
secondary
Rifts like the wind or water one where I basically just go in there to form a price stones the stats work
Well together it could be used for frontliner. It could be used for like a healer support ish unit
For PvE, so that's something that yeah, i'm pretty satisfied before but I still want to get okay
That's another one that we're gonna keep for sure
And this rune I'd say is a pretty good and - my crafting session with a double rolling to HP percentage
That was pretty high and afterwards we got one occasion into accuracy and wanting to attack percentage
So this rune it didn't have that much potential and it actually turned out okay ish
I mean, obviously I would have one of the double one to speed instead
But you kind of have to work with what you get and we actually got a pretty okay fruit. So I'm satisfied
I'm still looking for a four slot or two slot speed wound with like okay, that's gonna be itself
I don't know like not good enough. I'm sorry
Can we get speed? No, it's flat HP. Still looking for a Force Lord cook that much
Okay, and we're done with fight wounds today
I feel like I want to restart this whole series
Crafting pretty much every single rune set
Through and through and I want you guys to tell me which sort of rune sets
You want me to talk about next if you guys enjoy watching these types of videos?
Make sure to leave a like also if you guys want to be up-to-date make sure to subscribe with notifications
On I know it's super weird for me to always talk about those things
But YouTube has recently changed their entire policy when it comes to
Notifying my subscribers, and I definitely saw it in my view and until then. See you guys in my next video. Bye
Now there is sample deck
To create me were holding up the sauna
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