Thứ Năm, 28 tháng 6, 2018

Waching daily Jun 28 2018

That's your shutter, and be forewarned there's gonna be a lot of numbers, a lot of fractions.

So get your thinking hat on, let's do this.

Hey everyone, Camber here, welcome back.

Today we are talking about shutter speed and how it affects your video.

And if you're new here, this channel is all about teaching you how to use your camera

to make good videos, so if that's you, consider subscribing.

Before we get started, know that frame rate and shutter speed are NOT the same thing.

Your frame rate is the amount of individual frames recorded per second, whereas your shutter

speed is the length of time that each of those frames is exposed to light.

The shutter is a physical mechanism in front of your camera sensor that moves out of the

way to expose your sensor to light for a certain period of time and then moves back in front

of your sensor to stop the exposure of that frame.

And this controls how long the light hits your camera sensor.

So a longer exposure will result in more light hitting your camera sensor and a brighter

image, and a shorter exposure time will result in less light hitting the sensor and a darker image

The shutter speed is displayed on your camera as fractions of a second.

And since stops of light are based on a doubling or halving of the amount of light let in when

taking a photo or video, you can know exactly how any change in shutter speed will affect

your exposure because any doubling or halving of your shutter speed will result in a one-stop

change of light.

So if your current shutter speed is set to 1/400 of a second and you're on the "-1" on

your exposure meter, then changing your shutter speed to 1/200 of a second will result in

your exposure meter going to "0" because you divided your previous shutter by 2, which

would keep the shutter open twice as long and double the amount of light let in.

Conversely, if your shutter speed was set to 1/400 of a second and you were on the "+2"

on your exposure meter, then changing the shutter speed to 1/800 of a second would result

in the meter going to "+1" because you doubled the speed letting in half as much light.

You would then need to double the shutter speed again to 1/1600 of a second in order

to decrease by one more stop of light and bring your exposure meter to "0."

And aside from changing the length of time that light hits your sensor, the shutter speed

also has a stylistic effect in changing the motion blur of your images.

So with a very fast shutter speed, any motion in your shot gets frozen and looks very crisp;

but with a very slow shutter speed, any motion that's in your shot begins to get blurred.

And with photography you can choose any shutter speed you want depending on the style

you're going for, however with video you are much more limited.

The most common shutter speeds used in video are based on the 180 degree rule, which is

choosing a shutter speed that is doubled your frame rate meaning that you would use a shutter

speed of 1/60 of a second if you were shooting at 30 frames per second.

And as you'll find in many areas of video, many common practices come from the days of using film.

Film motion cameras used a physical rotary shutter where part of the shutter was a hollow

semicircle, and that's where the degrees came from.

During the first 180 degrees of rotation, the film was exposed, and during the second

180 degrees of rotation, the film was covered with no exposure to the film.

At this time the film was advanced to the next frame because film cameras need time

to physically move the film down for the next exposure, and because of this there couldn't

be shutter angles higher than 180 degrees for film.

The shutter then was limited to allowing an exposure time that was half that of the frame rate.

So if you could shoot at one frame per second, the shutter could only allow for half a second

of light with the shutter being at an angle of 180 degrees.

You could have shutter angles less than 180 degrees letting in less light, but this would

also change the look of your video.

And although current camera no longer control shutter speed using a rotary shutter anymore,

the shutter angle terminology has continued as a simple standard way of describing the

appearance of motion blur in video.

So let's take another look at the rotary shutter so we can look at some of the basic shutter

angles and determine how to calculate your shutter speed.

So we'll use 24 frames per second as our frame rate in these examples.

Since 360 degrees is the maximum exposure you can get, 360 will be your base number

and you'll divide any of the lower shutter angles into 360 and then multiply the result

of that by your frame rate to arrive at the shutter speed you'll need for that shutter angle.

So for a 360 shutter angle, 360 divided by itself would be 1.

So at 24 frames per second, you would get 1/24 of a second for your shutter speed.

Then at 180 degrees, that goes into 360 twice.

So then you would multiply your frame rate by 2 giving you 1/48 of a second for your shutter speed.

Going further for a 90 degree shutter angle, that goes into 360 four times.

So then you multiply your frame rate by 4 giving us 1/96 of a second.

Continuing on to 45 degree shutter angle, that goes into 360 eight times.

So we'll multiply 24 frames per second by 8, and that gives us our shutter speed for

a 45 degree angle at 24 frames per second.

Now, you're not gonna find these precise shutter speeds on DSLRs, so you'll just have to round

up to the closest one you can find.

But you get the idea on how to calculate your shutter speed for these various shutter angles.

But using a 360 degree shutter angle results in a slower shutter speed that gives a lot

more motion blur than you're used to seeing.

And using a 90 degree or 45 degree shutter angle results in a fast shutter speed giving

a series of crisp, choppy looking frames when played back that's usually referred to as

the cheap, video-y look.

Now, having crisp frames sounds like a good thing from a photography standpoint because

blurry frames typically look bad in a photo.

But if you take 24 of those, put them back-to-back and play them in one second, it starts to look pretty natural.

And the reason for that is because our eyes naturally see motion blur, which you can see

just from waving your hand around in front of your face.

Your hand doesn't look crisp throughout the movement; there's motion blur there.

And so the 180 degree shutter angle most closely resembles what we see naturally.

And of course to every rule there is an exception, and this is no different.

Other shutter angles can be used for effect.

If done carefully and well, they can enhance your story, and we'll talk about reasons to

use other shutter angles in a different video.

But for now to get your videos looking most like what you're used to seeing in movies,

using 24 frames per second as your base frame rate, just double that to 48; so round that

up to 1/50 and that'll be your shutter speed at 24 frames per second.

And if you're shooting at a higher frame rate, simply double that frame rate and then round

to the next closest number in order to get your shutter speed for that frame rate.

And that's all for shutter speed so if you made it this far, hit that like button and

let me know down below if you have any more questions about shutter speed.

It was a lot of numbers and angles and calculations, so if you are confused, let me know and

I'll help try to clear it up more down below.

Go ahead and subscribe if you haven't, and remember that the only way to get better at

something is to practice.

So get out there and film something.

See ya soon!

For more infomation >> What is the Best CINEMATIC Shutter Speed for Video – How Film Shutter Angles Affect the Film Look - Duration: 7:42.

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Why Judging Someone Is a Vulnerability | DailyVee 461 at VaynerMedia London, United Kingdom - Duration: 13:41.

For more infomation >> Why Judging Someone Is a Vulnerability | DailyVee 461 at VaynerMedia London, United Kingdom - Duration: 13:41.

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Sooo The Electric Slide Is About A WHAT?!!*blink* - Duration: 2:52.

Y'all! The song "The Electric Slide" is about a vibrator!

Okay clutching my imaginary pearls! WHAT THE HECK?! This article says writer confirms the

electric slide is about a vibrator?? and y'all know that is the jam at Christian

events especially .. that's like where the holy holy rollers finally get up and get

on a dance floor. (They're not like me I might or might not be out there

twerking already by the time they get out there but whatever this is not about

that). First of all, the songwriter is Bunny Wailer? I did not know Bunny Wailer

wrote The Electric Slide who knew that?! Apparently people was like

"electric slide about a vibrator" and they checked with him and he was like "uh I

can't believe it took y'all so long." He has some girlfriend the girlfriend told

him that she did not need him anymore because she had something called her

"Electric Slide." Okay? And it will change how you read the lyrics listen to the

lyrics y'all - you can't see it cause it's electric -

you got to feel it WHAT?! cause it's electric -

ooh it's shaking - jiggle-a-mesa-cara (is that what you been saying?) -

she's a pumpin like a matic - she's a movin like electric - she sure got to

boogie. What? What? What have we been listening to?! We've been out here trying to guard

our ear gates and eye gates trying to be right before Jesus and we've been out

here communally dancing to a song about a sex story!!!! The laugh is on us! Bunny

Wailer probably been wailing and laughing at us for years y'all!!! Boogie

woogie woogie - now you can't hold it cuz it's electric -

but you know it's there - it's here there and everywhere - Okay I have questions

where do you buy a vibrator that can be here there and everywhere? She must have

had a serious relationship with this vibrator! And then y'all

remember at the end of the song she just busts out singing ... that's how good

it was her. She just like Ola Ola aaaa rolling rolling roll with Kid N Play now! HA!

Let me get off this camera! Saint ... y'all gonna still

dance to the electric slide though? *blink*

For more infomation >> Sooo The Electric Slide Is About A WHAT?!!*blink* - Duration: 2:52.

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Calling All Sci-fi Fans, This Is What It's like to Be a Show Editor on "The Orville" - Duration: 3:26.

My name is Tom Costantino and I'm the editor and associate producer on "The Orville."

[Music]

Typical day in the life for me if I have dailies, l usually will come in and then

I will try and as best I can keep up the camera just in case there's any sort of

production issues and that kind of thing. I usually visit set twice a day because

I tend to do Seth's cuts that's directly for episodes this season so just

checking on the man make sure he's all in one good piece.

It changes, it changes day to day but mostly it's a lot of cutting. I'm on set for second unit

stuff if there's a complicated there's a very complicated shoot you know I'm

usually there just for reference and asking questions, "Is this shot gonna work?"

"Is this, you know, how is this looking, will this cut together?" but you know and

there's obviously, as an editor, I'm not in action the Directors Guild but I'm

the guy who has to sort of deal with the second unit.

The real hard part to is trying to tell a cohesive narrative in 43 minutes. I think it's one of those things

that the better you do the job, the more people don't realize what the job is.

I've done my job effectively if no one really knows what the hell I'm doing

so that's kind of how that goes so that creates a lot of misconceptions.

The amount of footage that you get is massive. Schedules have gotten tighter.

It's the same old story that you've heard everywhere. You get the you know

it's like you used to have a couple weeks to put together a cut, four days to

put together things. I worked on a show that is

actually was actually pretty popular that there were times they were shooting

stuff in the morning and we were turning it over that afternoon

That's sort of the thing I said it's there's once we got out of film, people

were free to roll and roll and roll and well that's good because you don't break

moods, you don't have to stop and start again,

I could I could be looking at 15 takes and what is like a one-take thing and it

can be mind numbing. My advice to aspiring editors, directors, producers is

is just I would say stay the course. You can learn all the skills to do the job

but if you have enough passion and if you have enough drive, you will make

something of yourself in this industry.

It takes a little bit of metal to do this. It's these are long hours 16, 18-hour days, seven, eight, nine, ten days a

week but don't let, don't let it discourage you. If you're passionate and

you're smart and you listen, you will be successful in this industry.

[Music]

For more infomation >> Calling All Sci-fi Fans, This Is What It's like to Be a Show Editor on "The Orville" - Duration: 3:26.

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Why Peace Walker is the best MGS - LambHoot - Duration: 44:58.

Yo wassup ding dongs?

8/10 youtube gaming guru here dropping you some hot takes from my bathroom studio.

You don't believe me?

Check it.

There's my, there's my laptop sitting on the toilet, there's my microphone literally

in the sink.

You know there's a reason you don't, you never wanna go visit the back of a restaurant,

see how your food is made.

Cause, this is how your videos are made, it's literally, literally in the bathroom… cause

my videos are crap… you can say it.

You can't now actually I made the joke so now it's not funny cause see if I make the

joke it's not funny, but if you make the joke, hahaha, "you're full of crap you

even make your videos in the bathroom", if I make the joke "haha you're so lame

you're stretching so far for that joke" fuck you!

So if you've been squattin here for a while you might be aware that one of my favorite

series is Metal Gear Solid.

Somewhat embarrassingly it got me into filmmaking, which as the story goes I was able to transfer

the familiarity of into a different type of video making, made a couple of bad life decisions,

4 on an annual basis to be precise, and voila, here we are!

Surprisingly though, for a series that inspired such getups as this, somehow I've never

touched it in any more appropriate capacity.

Today that changes, as did my opinion on the series, which I guess is my way of formally

announcing that these days I still appreciate everything the series meant to me as a goofy

communist teenager, but I recognize that Metal Gear Solid, the game, is kinda shit.

And whooo ho ho hold up, that's not just because of MGSV, but each one, while in many

ways yes pushing the medium further and yes we should acknowledge that, they all still

have some pretty serious issues that if you're the type of person that sees em, you'll

start to have a poopy time.

Going backward, why not?

Metal Gear Solid 5 is literally unfinished.

Aside from that it poorly adapts itself to the open world.

The best parts of MGSV are those that revert to a linear structure, and the worst are those

that try to be open.

How did it get it that bad?

Who really knows?

I proposed a possible reason based on some managerial theory a fews years back, but who's

to really say?

Metal Gear Solid 4 might not deliver the sort of content I wanted, but it went as far as

the game ever would in terms of player control before making you feel like an absolute superhero.

There's a weight to this stealthy protagonist, everything you do is intentional and carefully

planned out.

If you mess up you can still take on and unload a beating if you're good enough, but you're

not so powerful you can always rely on strength.

And this is great, the game is almost perfect, the balanced stealth/action gameplay is tied

up into this deep stretching narrative mostly told through cutscenes but who's themes

pervade through the actual gameplay.

Metal Gear Solid 4 is a solid game, a real good triple A experience...

up until the second half where it fucks off with all that battlefield drama, drops you

a set of 3 chapters in a row that railroad you like it's the shittiest game of monopoly,

none of them give you any room to breathe, each of their gimmicks overstays its welcome

and SO HELP ME GOD there is a whole chapter of this stealth action war game without a

single human enemy.

It's just robots, shitty hand robots.

What the fuck happened?

Metal Gear Solid 3… ouf, I'm sweating here… this game somehow is as perfect as

it is imperfect.

What I'm saying is that it's the best at being the worst.

Uuuugh, I'm saying it's really good, but in the wrong way… this is confusing and

stressful.

Metal Gear Solid 3 isn't a bad game, but the issue I have with it is something I'll

be able to convince you of by the end of this video only, unfortunately.

Metal Gear Solid 2?

Oh yeah, the game where you're playing player two to big brother Snake.

He's doing all the cool stuff, your dumb character is defusing bombs, which means by

extension you're stuck there defusing bombs.

Half the game feels like you're missing out on the real beef, and the other half is

just figuring out navigation between these struts and bridges.

When it gets your feet wet damn can it pull the stealth off, but problem is it's not evenly

distributing it.

The sections that do get the royal treatment get backtracked through time and time again,

it's a real pain and makes the game's world seem really shallow.

And then there's Metal Gear Solid 1, the game that started it all.

Every once in a while I get nostalgic and revisit it, and every single time I'm reminded

exactly why.

It's the codec calls.

I am being completely honest I have more fun listening to goofy voice actors literally

phoning it in than I do with most of the game, not to discredit the game, no way.

Metal Gear Solid came at a time before, well, straight up 3 dimensional shooting.

As soon as MGS2 opened that door, stealth was permanently changed.

Giving the player for the first time a deeper and wider cone of view than the enemies meant

most cleverly designed stealth rooms could be deconstructed using point of view camera

on a pivot and a tranq pistol with perfect aim.

Metal Gear Solid 1 wasn't like this.

Yeah, you could use first person mode but you couldn't do anything in it.

You're actionable area was totally encapsulated by the screen.

Off-screen you had no impact.

This simple limitation is what made Metal Gear Solid's stealth so perfect.

Sneaking around an environment you can fully scope out is great and makes you feel clever,

but being able to preserve disalert on a second to second basis is a whole other thing.

The series starter isn't void of it's own flaws though.

Christ, aight, how many times you've heard a guy with either an irish or british or scottish

accent point out that the second screen of the game is the most complex, and that no

other area in the game uses the snow system as an obstacle for stealth?

And it's true.

Metal Gear Solid is packed with good times but worse than just being unevenly distributed,

it's top-heavy.

Basically everything up until you change the disc is fantastic.

From that point on though things chug along.

You start having less stealth rooms, you do uninteresting backtracking, there's some

weird forced combat things, it's so bad you're not even seeing footage of it on-screen

right now because I don't freaking want to go back and play it!

It's definitely not that I'm lazy and that the real meat of this video isn't even

about MGS1 and so I don't want to capture a ton of footage of the last half just for

this one section… it's definitely not that, it's MOST CERTAINLY that it's so

bad I refuse to play it, yeah, huh?

"When you grapefruit your man, it's gonna feel as if you are giving him head and fucking

him at the same time.

No better feeling will he ever get than being grapefruited"

"Who are you?"

"Deepthroat?"

"Are you nearby?"

Cough cough segue, So what's this video freaking about?

Well, see, every once in a while when I make my nostalgic pilgrimage back to that old title

screen, I remember that there's actually another reason I revisit it…

Metal Gear Solid came with it a game mode called VR Training.

Now I've dug around and surprisingly it's hard to find concrete details on this part

of the game, so I'm not really sure if I should say that it's a supplementary challenge

for once the game is done, because it feels like that, or if I should say that it's

a training mode to help you master each system and mechanic before going into the game, because

it kind of feels like that too.

VR Training is kind of its own self-contained beast and it's really cool.

Rather than codec conversations instructing you on where to go and what to do, these strip

the game down to its core.

A small text bubble reminds you of your objective, maybe gives you a hint, the camera pans across

the whole stage briefly and BAM you're in.

You know where you've gotta go and the challenge is getting there as quickly as possible.

The missions are all sneaking mode style, so unlike the main game the fail state is

much more accessible.

Get spotted once and you're out.

You also have no weapons, and since incapacitating enemies takes too much time you realize that

there's always gonna be some clear path to the goal, your meta objective is to uncover

it through trial and error, otherwise known as reset difficulty, except hey, unlike some

spongebob that I used to know, you fuck up you can restart instantly which is extremely

important considering how many of these missions, once you get familiar with them, can take

just seconds to slap around.

The time attack mode is where the greatest potential in this game is.

It's a cool little motivator, see at the end of each mission you get your score measured

in seconds and a voice clip based on if you got first, second, third place, or didn't

rank at all, so before you even read the numbers you know if you did the best.

Looking at the screen and seeing scores for faster times tells the player that either

the solution they've found to a level can be done faster, or that there's another

way to do it that they haven't considered, that they're missing.

It motivates the player to explore new things, more often than not techniques that the developers

intend for them to learn, techniques that are required in order to rank first in the

level and hear colonel Campbell go "Excellent Snake".

Example of this in the field: the route I found on Time Attack Stage 4 was good enough

and took me a while to figure out, but upon finally executing it without flaw, seeing

on the score screen that there was somehow a way to beat this level in 9 seconds was

tantalizing.

Here I am attempt after attempt after attempt, feeling like the master of this stage and

somehow there's a way to do it way faster that I missed.

I didn't just want to figure it out, I needed to.

I couldn't allow myself to proceed to level 5 until I had the complete solution for level

4.

And what was cool about this situation was that knowing the solution I had found, I could

tell right away that of the two options, doing this faster wasn't possible.

There was no way, I was pulling this off as fast as I could, so that faster score meant

to me that whatever the heck it was, it was way different than what I was doing, which

was a neat hint, a neat shove in the right direction which would teach me something else.

Motivating someone to do something you want them to do, that's another way of saying

"nudging", and when a game pulls that off intrinsically ooouuuu hot tomato can you

smell what the Rock is cooking?

No?

Cause I sure can, smells to me like a whole dedicated stand-alone VR Missions game headed

our way.

Yup, this one got dropped on store shoppers later, including all of the previous levels

from the last game and then some that take it to, EXCUSE ME, the next level.

So sneaking mode returns though it's the same exact missions as the last game.

A variant of it is available too though, Eliminate All sneaking mode.

In this version not only do you need to remain unnoticed until the goal, but you also need

to kill all enemies before it opens up.

It takes the same levels as last time, albeit with a few minor changes, and it makes a whole

different game out of it.

Every guard in the level which you've previously learned how to slip passed without confronting,

well now you have to confront them.

Each enemy is a sub goal that unlocks the final one, so this mode sees you explore much

more of the levels than that single best path to the goal that you've already uncovered

in regular sneaking, a best path that, lets face it, was often best because as a matter

of fact it kept you far from all of them.

Like the last mode its a timed challenge, but it's also now a general efficiency one.

As the stages progress the levels start giving you less and less bullets, in some cases,

considering it takes 3 shots to kill a man, they give barely enough to afford any waste.

Now of course killing enemies takes time, but if you do it well and preserve ammo, each

bullet you end the mission with will reduce your time once you get to the goal, shaving

fractions of seconds off the clock as a reward for eliminated them presumably in the best

possible way.

A side effect of this is that completing a level now and seeing that you didn't get

the best score means not only that the level might expect you to be able to do what you

just did faster or doing something that takes less time altogether, but it might also mean

that there's a better way to eliminate everyone.

Maybe one enemy can be choked to save bullets equals seconds, or maybe two enemies patrols

will intersect if you wait meaning you can kill them both quickly at the same time.

There's a lot more variables and a lot more to think about in this mode.

It's super fun, but more importantly it's around this point that you realize something

a bit whack.

The missions in these two modes, the way playing it teaches you basically all the environmental

stealth systems in the context of pure sneaking and elimination, this is more fun and better

at doing what it's trying to do than anything in the actual main game.

Think about it, I mean plain example, snow.

In the main story you've got this one guard in the second room of whole game who spots

your footsteps in the snow and follows them, and that's it.

This concept appears never again throughout any of the rest of it.

It's not expanded upon, it's not explored deeper.

It's one crappy instance of a really cool system that deserved more attention.

That's why I say I'm not sure of the VR missions were intended as training or not,

because when it comes to some elements of the game, not only does it teach them to you

but it challenges you on them more than the actual game does.

And not to totally rip off MatthewMatosis here who's already gone into this, but it's

the same for a lot of other environmental obstacles.

Noise making tiles, collapsing trap tiles, laser trip wires, none of these are used as

creatively in the actual game as they are in the expansion levels, and as Matt the man

Matosis pointed out himself, there's only a handful of sections in the game dedicated

to avoiding an alert phase which are backtracked to and from multiple times and reuse the same

game total 23 freaking guards for the whole of it.

And so what you realize is that, well, at least if you're like me or papa double-o-tosis

and you really enjoy the stealth gameplay, considering just how much content there is

so far in the VR missions, then it's impossible not to come to see that this focused bonus

crap is better than the actual game… and you still don't even know about the other

modes.

There's a whole mode dedicated to weapons training.

The gun ones are kind of crap, partly due to the limitation of the camera being placed

behind the character and a slant such that only things down-range from you are fully

visible, so when it forces you to shoot at targets offscreen to the left or right it's

kind of garbage.

But other weapons which weren't really used to their full potential in the story get crazy

special treatment here.

Grenades?

You needed them for like one boss fight in the main thing.

Here though I'm learning crap I didn't even know they did!

The grenade training levels force you to learn about the force of throws, how running affects

distance, teaches you to use the arc of a throw to reach higher spots, how to use both

of those to time throws against inaccessible moving targets, also sometimes bouncing it

off walls, and finally how to cook grenades, really cleverly forcing you to figure it out

by placing a target in a bottomless pit that a grenade can't safely lay on and eventually

explode within range.

No, you have to cook it just long enough so that it detonates as its passing the target,

and badabing solid stuff.

You'd never do stuff like this in the main game even though technically all of this behavior

was at your disposal.

There's an advanced mode too which is a combination of stealth and gun training against

human guards.

In this mode you're still ranked on time but being spotted isn't a game over.

Instead you're given the sense of freedom to tackle things as you please.

You can get bonuses for being stealthy and saving bullets but really the idea is that

these stages will put everything you've learned to the test.

In many ways, again, they treat a lot of things better than the story does.

Take c4 for instance.

In the main game its use is required to break a few weak walls, meaning when you get the

few amounts of the stuff that you do, you never use it outside of this function.

VR missions though?

Holy crap the stuff they make you do with c4.

I mean, there's a puzzle stage that taught me something I didn't know and honestly

couldn't believe.

I mean, did you know that you can plant c4 on guards in Metal Gear Solid 1?

Was there ever a part outside of this extra mission where you'd ever do that?

Absolutely not, it would never make sense.

But here it's the only way to destroy the two security cameras in the center of the

map protecting the goal.

It's funny, this level almost only works so well as a consequence of the game doing

such a poor job teaching you about c4.

Like, the puzzle is that c4 can be placed on dudes, once you know that, the thing is

done, that's the solution plain and simple.

The only obstacle in the way of that is, like, the dozen or so hours you've spent playing

and not knowing that.

This level only works because main MGS1 is crap.

The sniper rifle, another gun that was garbo in the main game, here we see what MGS1 can

do when the levels are designed specifically for it.

Each one of these is kind of like a long distance shooting gallery.

As you'd know if you'd ever played this game, the sniper wobbles like a son-a-ma-bitch,

but there's a medicine you can take that temporarily steadies your aim.

Problem: each of the sniper missions starts you off without the pills, if you want them

you'll need to make the short trek out to pick them up, but need I remind you that this

is timed, so basically there's a weird gamble to make here.

Maybe it's not worth fetching the pills because of how long it takes, and instead

you should just focus on shooting as quickly as possible to save time… buuuuut since

preserving ammo shaves time off the clock, maybe the time spent picking up the pills

will be more than paid off in the ammo it saves you by stabilizing your aim, giving

you a better score at the end by translating that increased accuracy into more bullets

left at the end into negative time bonuses.

You have to consider things like if there's a vantage point close to the pills or if they're

in a worse sniping spot then where you began.

In one instance of genius level design, they place the pills very close to a little nook,

a perfect sniping shelter, why not go for them, right?

So you fall for it, you pick up the pills and then begin sniping from that position

and everything's going alright until uh oh, there's one target left on the map but

for the life of you ya just can't spot him.

Turns out the pills were a trap.

There's a single target in the structure across from you who's placed in a way such

that he's obstructed by the surroundings if you're trying to view him from the vantage

point closest to the pills.

To get him you need to waste time getting back up, going to the starting position, and

popping a squat to shoot before you can finish the level.

Absolutely genius, the formless nature of the VR missions and their reset difficulty

allowed for these really cool and creative challenges that go far beyond the scope of

the main game.

There is just so much potential in these missions, they prove that there is a better game lying

inside of Metal Gear Solid 1 than Metal Gear Solid 1.

Of course though, this wouldn't be a proper substitute for the main game without some

really goofy out of the box shit.

Metal Gear Solid's main game was hardcore and mature and political sure, but it was

also goofy as all hell and didn't take itself too seriously.

"I don't know what happened.

I just couldn't pull the trigger right away.

I never had any problems in training…

But when I thought about my bullets tearing through those soldiers' bodies, I hesitated..."

"Shooting at targets and shooting at living, breathing people are different."

"Ever since I was a little girl, I always dreamed about being a soldier..."

"A disguise?"

"She had such a cute way of walking.

She kind of wiggles her behind..."

"You were really looking."

"Well, she's got a very cute behind..."

"Way of walking, huh."

And hey, the VR missions absolutely pull that over too.

There are a couple of modes you unlock afterwards which are puzzle based.

Some are pretty dumb gimmick stages that don't really take much skill or problem solving,

it's clear they're just there for the ridiculous spectacle of bodies knocking over

other bodies and crap, but some are actually really legit.

Like, these are real well-designed puzzles built to be solved using the mechanics you've

just spent hours and hours honing in sneaking and combat stages.

They function as they should and some really get you scratching your head, especially as

not only do they require some thought to solve but also some skill to execute.

And then there's the special stages, these, I don't even fucking know what to say.

This is where the real bananas get peeled.

The heck is this mission description?

"The truth is over there"?

What?

OOOOH MY FUCKING GOD!

WHAT THE HOLY HELL IS THAT!?

Yeah, you know what, I'd say, fun weird stuff, it's what you want, it's in this

game, don't worry.

And finally there's the Mystery mode, the one that like, just, is totally unexpected

but works so well.

I don't wanna spoil any of it, but like, it's a detective game where each level a

guy is killed but the murder leaves some sort of hint behind, and then you've gotta use,

like, fucking logic… like, knowledge you have about the external world to pick the

guilty suspect out of the lineup, and I know that might sound boring as hell but like…

it really really works.

They push this concept as far as it can go, it's really impressive.

Some of them had me scratching my head for a real good while, particularly the final

one which, man, a thing of beauty that one.

Still blows my mind to this day that they pulled that off.

But anyways, there's some other game types in VR missions like survival and one man army

battles and crap like that, but the Mystery mode is the highlight I'll pivot on here.

Ao blah blah blah, some years pass, Kojima time travels to 2018, goes back, makes a game

based off what he saw and robs your parents of their hard-earned cash just in time for

the holiday season of 2001.

Ho ho ho it's a game about vampires.

"He survived by feeding on the blood of his family to quench his thirst.

That was how he acquired a taste for blood..."

"So that's why they call him Vamp..."

"No.

Vamp isn't for vampire.

It's because he's bisexual..."

WHAT!?

So yada yada yada, game is kinda boring, really long, you feel like player 2 to a player 1

that doesn't exist, already done this BAM, you got this sick VR missions again and holy

hell it's like… why isn't this just the main game?

Or like, why aren't these levels just built into the game's world?

The missions here are much cooler and more appealing than anything in the main mission,

this is where the real gameplay is!

I mean christ look at this.

This is me loading my save file from whenever the last time I played this was.

I spent over 8 hours just in VR and had completed 17% of this mode… this is content my guys…

this is an overloaded baked potato of a freaking game.

You smell that?

That's what the Rock's really been cooking!

In MGS2 they've consolidated both practice and time attack modes into a single one, meaning

every play of a mission is a potential run for a high time attack score.

The game also changes scores from being measured in units of time with lower times being preferable

to having a points system that goes up as you do better.

Saving time gives you points, saving ammo gives you points, not being spotten gives

you a stealth bonus of, you guessed it, points.

In this game, rather than bonuses shaving time off, they boost up your score, it's

ultimately the same thing but just presented differently.

At first, especially coming directly from the MGS1 VR missions, this is a bit weird.

Abstract points makes it harder to understand when the game is nudging you a certain way

at first, it makes the game's subtle suggested routes a little less tangible, but eventually

you get it.

This move to a high-scoring system from a time one is important, not right now, but

soon.

This game does the same thing as the last where a different character will congratulate

you depending on your score, though it has a lot more of those sorts of moments where,

like, you try a mission over and over and over again grinding to pull off this one strategy

you found, finally you nail it with no mistakes, right away you hear the second best voice,

in the case of the Snake missions it's Olga, you get this moment of "FUCK I could'a

done that faster!?".

"You know what you're doing."

In the last game you had a timer on-screen so you could read yourself before finishing

whether or not you got the best score because score was time, but here it's always a surprise

reserved for the end.

So instead of just continuing onto the next level, the minor disappointment, the fact

that the current stage is immediately familiar to you, you've invested yourself in it temporarily,

you're better incentivized to try again for that better score right away.

I mean, otherwise when you do eventually come back to it, you'll have to waste a bunch

of time re-learning it, so why not just try again now?

Tie that to the design of most of the levels in this game actually having multiple possible

best routes unlike the last, you've got yourself the sort of game that you'll want

to progressively play more completely.

Meaning, like, you'll get the highscore on every level before moving on to the next,

not that it forces you to, just that it makes the most sense to do it in that way.

Think like, Angry Birds or any other level based mobile game you've played.

Say what you will about mobile games dragging you deep down into addiction and conditioning

you to make microtransactions, but in a game that you've already paid full price for,

this is exactly what you want, this is good design.

You're getting your money's worth out of a thing like this.

"Congrats Snake!"

All in all there aren't that many more levels in this game than the last, but it's the way

it ingeniously expands them that makes it so replayable and trains you to get better.

As you go on you unlock new characters, each of which has their own special goofy levels

about things like protecting a high value curry from waves of hungry enemies, whatever,

but otherwise each one can be seen as a harder mode than the last.

In the Eliminate All version of Sneaking Mode, each character has the same stages to go through.

New in this game though is the option to nonlethally eliminate dudes, whether by knockouts or by

tranquilizing.

Thing is, you never start with the tranq gun, so if you wanna get that oh so sweet non-lethal

bonus at the end of a level, you first have to find it.

Raiden is like the easy mode, the tranq gun always spawns right next to him so you can

pick it up right away and proceed through the stage as you normally would.

When playing the Snake however the gun will be further away, meaning you have to be careful

not to be spotted or accidentally kill anyone before finding it and picking it up.

Same goes for the Pliskin stages where the tranquilizer is even further away, often in

areas under patrol by enemies.

It's a neat simple change that allows the difficulty of the elimination stages to continue

to gradually ramp up across many rehashes of the same areas.

It's very similar for the standard sneaking levels too.

Just enough changes so that different characters AKA difficulty modes will require you to take

additional steps to unravel an alert-free run.

For example, in this level with the books, the best solution as Snake requires you to

plant a few of them as distractions for the guards, but when playing as Raiden, an easier

mode, you don't need to use any of the books at all to get first place.

"Nice work."

Aside from some levels that just hold no water at all, *cough cough* the grenade ones, and

aside from the disappearance of some of the goofier more experimental stages like mystery,

the VR missions in MGS2 are a great sequel to the VR missions in MGS1, I'd say more

so than MGS2's story is to MGS1, but aaay that's just my opinioniro.

Sure, maybe the variety missions are all garbage, and maybe the shooting weapons stages are

crap because some dude thought it was a good idea to use pressure sensitivity to distinguish

between aiming and firing with a single button, and maybe there's a bunch of 1st person

modes that aren't even worth playing, I didn't even record them, maybe, maybe, maybe

all that yeah.

But hey, the core of the experience, the sneaking missions, the advanced missions, eliminate

all, those, those more than make up for all of it.

These are where MGS2 shows the logical progression of ideas introduced in MGS1, I would say hard

to argue, better than the story.

You want stealth action gameplay?

Forget the story, look no further than these my dude.

And then here's ya boi finishes MGS3, thinkin aaaaay I can't wait to unlock those VR missions,

they're gonna be so cool in this game with all the new systems it introduces like camouflage,

suppressor degradation and freaking close-quarters-punch-em-arounds.

So I unlock the theater mode and I'm treated to this cool looking playable scene-select

and I'm thinking maaan, okay, this is cool, this must be the same environment the extra

missions are gonna be in, like some sort of weird 60's spy flick film world, sick.

So I figure there must be some extra requirement to unlock it, looking around and you can only

imagine my disappointment to discover that Metal Gear Solid 3 didn't have any VR missions.

And then MGS4, ouf it's the same sad story… and Metal Gear Solid 5?

Well at this point we were so far gone that they wouldn't have made any sense anyhow.

In 3 and 4 all you have is this single massive campaign, this one story that sees you travel

all around the place doing stealth action combat in various environments.

You've got deep infiltrations, relaxed exploration, boss fights and even some set pieces.

All of these elements related to one another in some sequence which ends with a single

score for all of it.

You want a stealth bonus?

Oh, well this isn't a 5 to 10 second level, this is a 5 to 10 hour one, so if you want

to get that bonus you've gotta commit to that pure stealth playstyle the whole time.

Knowing that everything you do in every section amounts to this one final score, that you

can't just replay a specific part over and over again to improve it later, knowing this

kind of bothers me a lot, drives me into very specific, often not even fun, types of play

that really ruin the experience.

I'm not saying the systems or mechanics or story of these games is bad, all-in-all

they're really good packages, top level AAA experiences, but what I'm saying is

that they could definitely be structured better.

In fact, I'd say that the way 3 and 4 are layed out don't do any good for the gameplay

systems we've got here, they don't do it justice.

There's so much possibility but barely anything is used to its full potential because story

takes the front seat.

I think what happened was that after MGS2, the series started taking itself way too seriously.

I wouldn't be at all surprised if it turned out that MGS3 didn't include any sort of

VR or additional missions because story was the new priority and nobody could find a way

to contextualize these mechanically focused missions disconnected from the real world

in a game who's plot now took us to the 1960s.

MGS1 made a few references to virtual combat training for soldiers, and that's how the

VR missions fit into that world.

MGS2 made them canon by explicitly stating that Raiden, rookie player 2 actually trained

for special forces in the VR missions from Metal Gear Solid 1, tying it neatly to the

game's themes and among a few other hot drops, making it clear that Raiden was meant

less to be a character and more to be a proxy for the audience, the players of the game

and its prequel.

But MGS3, this James Bond inspired jumbo cheese wagon, the fuck they gonna do?

Nothing, so story took priority, no extra missions.

What you have is just the main game, no extra room for creativity in self-contained levels.

MGS4?

Well they could'a done something but I guess at this point they didn't care.

You do have a VR mode but it's just a glorified weapon testing arena, you know, to get used

to bullet damage from different guns at different ranges and get better at killing people in

the main game, you know, the thing that the game actually penalizes you for.

And the academy award for the most backwards-ass thing goes to this!

It's just, it's a bummer that the series never went back to this design that I think

suited it much better.

Long time fan of the series, here's what I think MGS is, or, here's how I think it

works best: Metal Gear Solid is best when its a game where

you start from somewhere and try to get to a goal in time while dealing with multiple

hazards.

At the end of each of these levels you're scored in such a way that invites replays

and suggests that maybe there's an alternate route or tactic or solution that works better.

The score favors speed, but preservation, or or most efficient / effective use of resources

and stealth are also part of the equation, along with any other measurable indications

of skill that may otherwise cost time.

After all, that's what the score should be, a reflection of the skill a player must

have had in order to complete it in such a way.

Yeah, sometimes more skillful play actually takes more time, so these sorts of things

should be considered by the score system.

As the levels go on, some new and some rehashed versions of old, it gets harder and harder

to complete them with full stealth, but it's okay because nothing is set in stone.

Multiple replays allow you to optimize your attempts, get better and better, figure out

what the game expects of you and meets these expectations.

And… that's why Peace Walker is my favorite Metal Gear Solid game.

Peace Walker is as close as we'll ever get to a full MGS game in the structure of the

VR missions, and it's evidence of exactly how much better everything can be as a result.

As a consequence of a release on a portable console, the story had to be split up into

bite-sized missions with clear objectives.

Typically, its simple get from point A to point B, but do so without being spotted,

without killing anyone, without overusing resources and of course, without wasting time

as you'll get high rank at the end.

Better than the long drawn out stories, these very gamey missions get across the themes

of the series much better.

One of the things each Metal Gear Solid tries to do is have its players avoid killing because

war is bad.

How has this been done in the past?

Well you have that final codename you get at the end, but its so distant it doesn't

even matter at the immediate moment.

In MGS3 you have the ghost river sequence where you see the souls of all of the enemies

you've killed so far, spooky, tries to make you feel bad.

Not to discredit it, it does, but this has almost nothing to do with the gameplay.

You feel bad for killing characters in the game's world, but as a player you don't

feel guilty for killing npcs getting in the way of your stealth run.

You see what I'm saying?

There's a disconnect.

This scene, while doing a bit of both lets be fair, ultimately is thematically shaming

you more than it is mechanically.

MGS4 has a similar stilted, though much less in-your-face approach.

If uh, if you killed too many people in a row your character will stop drop and vomit

all over the floor because what you're doing, all the killing?

Its disgusting.

You get it?

It's bad!

What you're doing is bad boso!

Peace Walker, the spin-off game you're supposed to play on the bus?

Okay, so get this, storytime: killing is bad and ruins your life, badabing.

But hey, if you don't kill people you'll get a better score in a few minutes once this

mission is over.

And heeeey, speaking of when this mission ends, that's when you'll go back to your

base which over the course of this game you'll be trying to build up and strengthen.

Wouldn't it be great if instead of killing people out in the field, you knocked them

out, strapped a balloon to em and sent em off flying to be recruited into your army?

That'd be pretty sick nah?

Instead of expecting players not to kill people because of a stretch goal a good few hours

out of reach and maybe one or two subtle hints that killing is bad, Peace Walker has constant

incentives not to kill.

Not only will it negatively impact your mission rank, but a dead enemy soldier is worth less

than a living one because 1) you've got a base to look after and you can't recruit

a murder victim, and 2) other guards won't be suspicious of a body on the ground marking

your handiwork if the body's not on the ground any more.

Peace Walker also mitigates context sensitive equipment uses preventing players from experimenting

with different strategies by means of the loadout screen at the beginning of each mission

that allows you to bring whatever you want in.

You don't have to worry about running out because you'll be re-stocked by the next

mission once you return to base.

You can of course call in supply drops if you want, but just like saving ammo in the

VR missions got you bonuses, doing this, abusing of your supplies reduces your score.

Another example of ludo narrative and narrative shaking hands like best fucking friends: the

game sees calls for extra supplies as a sign of lack of skill in a player, but in the story

it's explained that your soldiers look up to you as their leader so constantly getting

yourself stuck and needing to call home for help, that makes them look down upon you.

Contrast that against MGSV by the way that doesn't even bother with this crap but instead

just tells you in a menu that if you call in certain support your max rank will be limited.

Screw that.

I could go on and on but Peace Walker is the only game in the series that fully utilizes

every mechanic to its full potential in a way that's contextually safe.

You're not on a single big mission this time, you run a private military company,

you take missions from clients all around, some more important than others.

But this allows for the return of goofy but challenging gimmick missions.

For instance, you can unlock a banana as a weapon, and some missions force you to use

it to hold up enemies from behind who can't tell what you're holding and think its a

gun.

So you've got these cool perfect stealth hold-up missions that force you to familiarize

yourself with that mechanic and are funny as hell, then you've got your more standard

affair where you're traveling around rescuing prisoners of war, all while trying not to

be seen.

Next you'll be shooting down people in balloons in a sort of minigame, and then before you

know it you're fighting these massive freaking robots all geared up and ready to rumble.

This game borrows the core of the VR missions.

You've got these great challenges that teach and grade you on the spot, on freaking demand,

but they do it instead of in a virtual, sterile world of abstract geometry and pixels, in

the luscious green environments of South America and the cold dark corners of secret military

bases.

A story is still told and it's done so through these amazing graphic-novel style animated

interactive scenes but also seamlessly in the middle of gameplay.

The game still pulls all sorts of third-wall breaking tricks on you based on the fact that

it's now level based, which is funny as hell.

It lets you sneak around, it lets you go guns blazing, it lets you replay levels without

worrying about how you'll affect your final score, and most importantly of all, it lets

you do all of this with others players online!

Not only does this just make the game more fun, but some elements of the game are restricted

to use in multiplayer only and require real teamwork to accomplish.

This, man this is a big deal.

Now listen, don't get me wrong.

I trashed MGS3 a bit earlier but what I think I should clear up is that MGS3 is the best

at the format its going for.

When it comes to long-form MGS missions, MGS3 is the one that allows for the greatest experimentation

and variety and also nudges you away just enough from dominant strats with things like

suppressor health.

It's great, MGS3 does the best job at being the worst of the two types of structures MGS

games have.

The second, the better one, the mission based one, the one exclusive to MGS1 VR, MGS2 VR,

Portable Ops if ya got em, Peace Walker and even Ground Zeroes, that's where the kid

leads the pack.

Please continue not to get me wrong, Peace Walker is not perfect, it's got some gunk

in its eyes, the difficulty spike on bosses is a bit steep, they're kinda bullet spongy

and really force you to make some friends.

But otherwise this is the best the series gets as a video game.

This is the only Metal Gear Solid outside of 5 that took a big leap, and it's the

only one that landed gracefully.

This little PSP game has more content in it than big daddy 5, and while that in and of

itself is a big deal, what's a bigger deal is how much more polished it is, how much

more consistent it is, how better it takes advantage of its structure.

Like I said earlier, worst parts of MGS5 are when it tries being open world, the best parts

are where it goes linear, emulating that one-by-one mission structure, in, out, you're done.

This, it came from Ground Zeroes' mission style format, which itself came from Peace

Walker.

So what we've got now is that MGS5's worst parts are where it's its own and its best

parts are a shallow copy of Peace Walker.

Metal Gear Solid is best when it's mission-based, and the best mission-based Metal Gear Solid

is Peace Walker, and so that's why Peace Walker is the best Metal Gear Solid.

ACHOO!

Hello!

Uh, I sneezed so hard all my hair came off!

As you can no doubt see, got a haircut, don't look like a bum anymore.

Uh, I guess that's good.

I'm gonna keep this short cause I'd like to get this fully edited and in the video

and rendered tonight, uh, problem is I have a couple of things I actually wanna say.

First being, I realize this is a little but scummy because, what, it's theeeee 27th

of June and I'm gonna charge all y'all on Patreon and its like, just the end of the

month and I coullld'a missed it, I coulda missed it and didn't, and I realize it seems

really really scummy.

Um but that's just kinda how it turned out and I'll probably have the video out either

today or tomorrow, so yeah, sorry about that.

But I bring this up because, um, odds are next month I might not have anything out.

Uh, it's been a pretty hectic the last couple of weeks, and going into next month it'll

just get a little bit worse.

Speaking of which, I'm gonna be in San Francisco at some point next month, so if, I already

know there's one person who told me to hit them up, so if anybody, I don't know, I

don't have that much time, I'm there for work, but, uuuuh, if anybody is…

I don't know, around?

We could like, I don't know what do you do in San Francisco?

Grab like an icecream?

No it's cold there apparently.

Uh.

We could grab like a waffle.

But anyways, so, uh, that out of the way.

Also, wanted to give an update while I'm here about Patreon.

I have put some of the funds to good use.

I got a knockoff go-pro because there's a certain video that I've been toiling around

with for a while that kind of… actually two videos that that, the gameplay capture

isn't really like on a screen, and it's a little bit hard and I thought you know what

would be great?

If I just had like a go-pro.

So I got a pretty cheap one, and I did that with, I mean, I did it with my own funds but

obviously this was kind of like a factor in the decision making, I was kind of like, I

really shouldn't do that, that's a waste of money, but then I was like you know what?

The hobby is starting to pay for itself, so why not?

You know?

Make an investment for something, you know, hopefully people will think is really cool,

and I think you'll think it's really cool, if I pull it off.

One of them less cool than the other one, but, uh, pretty sick so I just wanted to give

a little update on that.

I have, it's called like an ApeMan.

Oh hey also, anybody gonna be in Madison Wisconsin on September 2nd?

Labor Day weekend this year?

Uh, cause I will be, uh, attending Shrekfest 2018, very excited for that.

Be sure to drop by if you wanna meet ya boi, uh…

I don't know I'll be there, so like, if you, if you're there also… we can grab

a waffle.

And all that being said, I'm now going to read off the Patreon list and it's gonne

be really awkward because I'm gonna be reading off a paper this time because I didn't have

the patience to tape it to the camera cause I wanna get this Ppf ppf pfff so I'm gonna

hard cut to some more entertaining footage than just me sitting here in the room, and

uh, you're gonna hear the lovely people who have funded my sanity and my will to live.

Not really, I'm totally okay, I would definitely be living without this.

This is taking a dark twisted turn but uh, basically what I'm saying is I'm in perfect

health, well not really, I could lose some weight.

God's sake!

Sorry, what I'm trying to say is that these are the people who have provided additional

motivation to me that has really kind of made me feel really good recently about this hobby.

I know a lot of people are, are, are feeling the downside of it and sometimes you get that,

but, then you realize like, there are people that are will to put themselves out for…

ouuu that, that's sounded bad, people who are willing to… to give you money to do

what you're doing.

That sounds weird too.

You know what?

Lets just cut to it.

Bam.

Special thanks go out to.

Matthew Stephen

Just Walli

Ahri

Grant Wallin OOH BABY YE, Loving this username is gonna, is just gonna

keep coming.

Chris Broome

Austin Green

Finalblueman

Zac Frazier, Working on a video of his own, hype hype!

Disgruntled Mushroom

Cosmic Crown

Nathan Walker

TeeToes

Hatwearinggamer, Scott waddup!

Draz

Samuel Kingma,

And of course, the one, the only, Pikmin fan number 1, I'm just assuming this is your

whole identity is just you love Pikmin.

Vinjok

And all that, in the trash.

I'm gonna finish this video, see ya!

For more infomation >> Why Peace Walker is the best MGS - LambHoot - Duration: 44:58.

-------------------------------------------

!!! LA GARA PIU' BELLA DELLA VITA !!! MEGLIO DELLA FORMULA1 - RACING IS LIFE EP. 16 - Duration: 15:33.

Yes, my first ever Formula race is over

I do not know if I've said it before but I don't think I've ever

had more fun in my life on the track

as I said in the video of race1 today I run with the predator pc15

while the others around me run with pc10

the pc015 has a lot more aerodynamic load

so it is more performing when braking, entering the turn, and mileage

while PC 10 has less aerodynamic load and therefore

it's more performing when straight, having more speed

and this totally confused me in race 1

since I was unable to surpass my opponents

Now it's time for race 2, I've carefully studied the video of the first race

analyzing the differences in driving and performance

and I think I understand how to surpass the others

since the starting order will be based on the arrival order of race 1 and I arrived fifth

I will start fifth, in the midst of the crowd

No more playing around now

I will aim at making the comeback of lifetime

because that second place from which I started with race 1 must be mine again

Will I make it? Get your popcorn and coke ready

because you are about to witness the most beautiful race of my life

Ok it's all ready for race 2

at the start of race 1, I held eighty percent of the gas

and I let go of the clutch, but the engine lost revs

to avoid this again in race 2

I will keep the gas at 100%, and I'll let go of the clutch

the idea is to slide the rear tires

like I did with the PC08 for Fastweb's video

Because with 100 HP even if the wheels slip, you don't waste much time

and by doing so at least you keep the engine at high revs

so it's better than having it turn off

Can we go? What are we waiting for?

there's someone back there who has problems. He's getting out of the car

ok the start is postponed, another formation lap

then we're off

they didn't slip like this either!

ok I limited the damage

certainly for the next race I have to adjust the clutch pedal because I can't start

I carefully studied race 1 and let's recall my strong points

outdistance, inserting, and turns, so I have to do my best there

As usual when straight I can't go forward

please go ahead,

just another position to gain

what the...?

I think the yellow car in front has a problem

because it's pissing oil everywhere, I can't see anything

this problem of his is making me go slower

I'm losing the others, I need to surpass him asap

I did it! Now I have to do the same with the others

I have to catch them

Yes, come on! They're open, it's my chance

I can surpass them at the first turn

Go, go

come on!

Now I'm going to hide behind him

I'll take the longest trail I can and I'll

come out at the last minute

to try surpass him from inside

Yes, another one is out

that second place up there is mine, and I'm gonna go get it

Hold on, hold on guys

safety car

that's why! Someone ended up on the gravel

OK we lost two laps but at least the group is back together

now we're off again

I almost got you!

Look at him, he's trying so hard. But I'm not giving up

I'm not giving up, I'm not giving up

Yes, come on! Now I'm getting #2

Yes, yes! I'm second now

Oh God, now it's straight

Oh no, please, Be nice, stay behind

stay there, be nice, come on

Oh God, oh God

they're coming from every side

Oh come on! I have to do it all over again

Not a chance, now I'm gonna hold on

Yes, two down

the GoPro fusion stopped working again...

What a battle!

ok two laps and half to go

I have to study this surpass better

it's obvious I can't surpass them at that curve again

otherwise the same disaster will happen

so I have to get ready and then surpass them at least

2 or 3 turns before, to gain some advantage

and be safe when straight

Two laps to go. I have to give it my best shot

I have to remember that I am faster in turns

I'm gonna try something crazy: surpass him from outside

yes!

I now that guy in front I must

surpass at the next turn

So I can gain some advantage and be safe

Yesss

Now I have to put as much distance as possible

in these three turns

where are you? where are you? where are you?

stay behind, stay behind,

Now I need to outdistance them big time

from the outside! yes!

from the outside

stop, stop! safety car

wait,

was this the last lap?

that's why, another guy went out in the same spot...

This was the last lap!

so the race is over!

What a race!

You did the best comeback ever!

Congrats, great race!

What did you do? I burnt the gasket

at the starting grid

you were the one who got out the car, I saw you

Holy shit, what did you do?

what did you do?

there, at the big turn!

what a race! what a race!

it was without doubt the best race

of my whole life

when, at lap 7, they all surpassed me

I thought: "this is the end"

instead, it turned out be a great battle

fun and fair

the best moment was when at the second-last lap

I outdistanced them at the end of the track, which

made me win second place

I'm surprised at how much these cars can create races that are

exciting, fun, and adrenalinic

the exact opposite of formula 1 which has now become boring

with a surpass every 30 minutes

and if you liked this video, aside from subscribing to the channel,

please share it

with all your friends who are fans of this sport

because such a battle

deserves to be watched

and I also have some great news

my adventure on the Predators does not end here

because on July 14-15th

I will race again, with the PC015

on the Tazio Nuvolari racetrack. I can't wait!

and you're all invited

to come see me and cheer me on

I look forward to seeing you there

thank you Corrado and the whole Predators staff for giving me the chance to do these races

and thank you Simracing Motorsport for working hard to make all this possible

For more infomation >> !!! LA GARA PIU' BELLA DELLA VITA !!! MEGLIO DELLA FORMULA1 - RACING IS LIFE EP. 16 - Duration: 15:33.

-------------------------------------------

The Net Worth of World Leaders - Who Is The Richest? - Duration: 9:07.

For more infomation >> The Net Worth of World Leaders - Who Is The Richest? - Duration: 9:07.

-------------------------------------------

What is Teocracy? (How are Iran and Saudi Arabia being implemented?) - Duration: 6:48.

For more infomation >> What is Teocracy? (How are Iran and Saudi Arabia being implemented?) - Duration: 6:48.

-------------------------------------------

When the conventional wisdom is wrong - Duration: 51:36.

[MUSIC]

Hello everybody, thank you all for

coming to the third Sequoia Labs event this evening.

Sequoia Labs was created as a way to be able to give you industry perspectives.

That basically give you a chance to think about ways that you can enhance your work

once you leave Stanford, the kinds of things you do here.

And potentially think about starting the companies of tomorrow.

And to be honest, it's a pretty unique opportunity, actually, to have Sequoia

joining us tonight to talk with you all about some lessons in leadership.

I don't know if you went to the first two events or not.

But one of the things, I went to both of them, and one of the things I really

appreciate actually about these evenings is they're candid discussions.

That really provides some actionable information that's useful to you.

Rather than just kind of giving you platitudes.

And that way, you get to learn from people's hard-fought and

won experience in the field to sort of think about your future.

So with that said, tonight's topic is on leadership.

And the idea behind that is to get lessons from four leaders in the field with some

real actionable information.

That will help you not only here but certainly in your life beyond Stanford.

And I'd like to welcome up Stephanie Zahn who has more information to share with

you. >> [APPLAUSE]

>> Thank you Mehran.

Hi everyone, thank you for coming out to our third and

final capstone Sequoia Labs event.

We really appreciate you coming out, especially in the middle of midterms week.

My name is Stephanie, and I work as an investor at Sequoia.

I was in your shoes just three years ago studying CS and

now I get to see it from the other side.

Our mission at Sequoia is to partner with daring,

thoughtful founders who want to build legendary companies of tomorrow.

We want to be your first partner from idea to IPO and beyond.

And given Stanford's entrepreneurial spirit, we can't wait to

partner with many of you as you go on to start your own companies down the road.

Tonight's an especially exciting event for

us because we get to show you a glimpse of what it's like inside of Sequoia.

And what it's like to work with Sequoia as one of our portfolio companies.

All through what I think is one of our most special traits, leadership.

Effective leadership inspires your team and your customers and

it drives performance and the longevity of your business.

And the beauty of it is that effective leadership can come in all forms.

So tonight, we're here to share three different perspectives,

Tony from DoorDash, Julia from Eventbrite, and Doug, my partner at Sequoia.

Through these stories, we hope to inspire you to find and

explore your own strengths in leadership.

So without further ado, please join me in welcoming our first speaker Tony from

DoorDash. >> [APPLAUSE]

>> I still remember when I was a freshman

and DoorDash was still a class project.

Running pizza party contests, all the way through.

Otero never won any of them, but

it's been incredible to see DoorDash grow into an incredible business.

And transforming the way all of us eat today.

>> I think we're mic-ed, but

redundancy is a good thing. >> [LAUGH]

>> It's great to be back on campus.

Actually, tomorrow I'll be back again celebrating my five year reunion at

the business school.

And so it's super great to be back.

It's always amazing just walking in, the energy.

Even though I can see that some of you have your textbooks and your laptops here.

It's always been high and after speaking with the professors here,

it seems like the intensity in CS has never been higher.

So, for me, I like to start by sharing a story about toner.

When I was on campus, and the day after graduation, it was a Sunday.

I spent Sunday morning delivering hummus from my 2001 Honda.

Schlepping it around all over my car seats, the trunk, and

everywhere trying to bring it to the awesome citizens of Palo Alto.

But in the evening, I would raid toner on this campus.

One of the first things that we try to figure out at DoorDash was how do we get

the word out?

How do we get the word out when we have $18,000 in the bank.

When none of us has ever done anything related to marketing or

any of this growth hacking stuff?

And one of the first things that we did was we raided every single

colored printer on campus because our IDs still worked.

Actually they worked throughout that entire first summer that we launched,

summer of 2013.

And we printed out over 110,000 copies of, it's a lot,

of half-page fliers that would say, this restaurant now delivers.

Or, for example, Oren's Hummus now delivers, or, Ike's now delivers.

And when looked at the rates, in terms of what that would've cost to print out

at Kinko's, that would've been $33,000.

We had $18,000 in the bank, so that math didn't really work out.

And so, every night from 10:00 PM to 2:00 AM you would find

me in one of the awesome rooms here with printers basically crushing the toner.

And the next morning you'd find the librarians asking,

what the heck is going on?

Like schools out, everyone is suppose to be at the beach, or

having fun with their friends.

Yet all the printers are raided and are out of toner.

But that summer I can definitely tell you I recouped a good part of my

Stanford tuition. >> [LAUGH]

>> And it was the best uses of time and

investment to get the company off the ground.

For me, the lesson for both that story

as well as frankly many others over the summer.

Was the idea of resourceful, and being a learn-it-all, not a know-it-all.

My cofounders and I, this is our first company.

We don't know anything about anything.

Whether it was learning how to be a good delivery driver, we call them dashers.

Whether it was figuring out what are all the things you have to get right

in understanding, how the food needs to get to the store?

What systems we must speak with?

How do we fix something when things go wrong?

Or, how do we even get the word out?

All of these things were fun things that we had to learn step by step by step.

And that story of breaking all of the Stanford printers is just one of the most

important things I would say that has been a hallmark of the DoorDash culture.

Which is really to be resourceful and being a learn-it-all.

When I think about the journey since that summer, DoorDash has grown very quickly.

In four and a half years we grew from my apartment off campus and

the three, four of us.

To now 600 people spread across 800 cities across the US and Canada.

And I would say that every six months, every three months maybe.

This idea of being resourceful and learning it all,

happens pretty much front and center.

Every single day,

I pretty much walk in the door as the dumbest person in the room.

And I'm just trying to learn from every single interaction.

Whether it's with our office manager, whether it's with the CEO of Chipotle.

Whether it's with you all tonight.

Every interaction is an opportunity to learn something.

And I think that,

especially as when I think about when I was sitting in your shoes.

You think about all the things that have probably gotten you here.

You're incredibly bright, incredibly Hard working,

you have all of the access and privilege that you may or may not yet understand.

But one of the things I promise you that will hit you in the face especially

as you graduate, is that the world's not gonna care about that.

The world, especially if you can't bring them food on time when you said you would,

certainly will get hangry at you regardless of your CS degree or

your fancy machine learning model that was supposed to have fixed that.

>> [LAUGH]

>> So whether it's the most basics of just

learning how to deliver food, or whether it's figuring out

how to build a very sophisticated learning algorithm, every step

is really about having first and foremost the humility to start as a beginner.

In fact First Principle is one of the core values of the company, and

in every team at Door Dash today,

the best leaders always, we say, lead from the front.

That means they're the first to do something.

Maybe they're not always doing it later on in the course of

their positions on the team, but that's what they're doing.

They're the ones on the front lines taking customer service calls.

They're the ones getting thrown out of restaurants as we try to understand

how to best understand the decision makers within a restaurant.

They're the ones testing learning models, and when they break

actually fixing them at 3AM, in the evening after refunding customers and

doing deliveries to appease the customers.

These traits of fostering a humble culture, but

everything is about studying the problem

from a beginner's mindset from understanding every single detail

is really what has in my opinion led us to where we are today.

And especially as you build your organizations,

whether it's just the two of you right now inside your dorm room, whether it's

now spread across maybe an office with a ten of you.

Or maybe for some you in the near future, growing very very quickly,

you're gonna have to learn to fire yourself every six months.

Firing yourself from whatever it is that you're doing and

you're gonna have to teach that confidence to the people that you give that job to.

And the easiest way to inspire confidence and give people the ability to bet on

themselves is to show them that you can do it, and if you can show them that you can

do it, and if you can show them that you can do it in areas where you have no

experience or understanding, I promise you that very good things will happen.

Things that will very much surprise you.

I can tell you about one of our team members who started actually as a lawyer.

This is his only trained profession for 15 years.

This is the one thing that he thought he was planet Earth's expert in,

a particular type of law.

After solving some of our legal issues at Door Dash for the first six months,

the next assignment that I actually gave him was customer service which

is a very difficult problem since we have to solve real time tickets from customers,

merchants, and drivers at increasing scale.

And guess what?

You don't have 24 hours to solve someone's hunger problem, you have maybe 24 seconds.

After solving that, Keith decided to take on our people challenges and

actually lead HR, a profession, again, to which he has no experience.

After doing that, he decided to take on business development and

help us understand how can we partner with more and

more companies as we build a platform for last mile delivery.

He was able to do all of this because he had a beginner's eye.

And he was able to do all of this because first and

foremost, he understood that if we study from first principles,

that if we learn from every interaction that we carry, if we

are able to constantly be willing to be wrong in front of all of our teammates and

friends, that great things can happen.

And actually, frankly, that's actually how you solve problems.

And so your ability to be an expert learner,

your ability to then scale that across your team as well as with your

co-founders is in my opinion one of the biggest indicators of your future success.

And so I know that it's mid-term week,

I know that everyone is probably working really hard.

Thank you for coming.

That as much knowledge as you possess and will graduate this university from,

I wish you first and foremost the humility to keep learning and

to take every interaction that you have, and

let that really be the hallmark of what you lead your company with.

>> [APPLAUSE]

>> Thank you Tony.

Our next speaker is Julia from Eventbrite.

She is an inspirational leader, and I've gotten to witness her leadership

first hand through board meetings and through meetings with her team.

She has completely transformed the way we all experience live events today.

So I can't wait for you to hear her story.

Please join me in welcoming Julia. >> [APPLAUSE]

>> Thank you so much for having me.

When I think about what we've built at Eventbrite with almost a thousand

employees now worldwide, I always come back to our culture and how we work.

We're often recognized for the type of team we are,

the way we show up for our customers and authentically who we are as people.

And that always comes back to core values.

A little known fact about Eventbrite is that we actually don't

have core values written down anywhere.

They're not on the wall.

They're not codified in a statement.

And that has been intentional, I felt that core values

are at their very best when they're simply lived and walked and

breathe and then when they're a part of how you operate.

Not some manual that you get on day one and

have to try to emulate to the best of your ability.

However, I've been swayed a bit.

As we continue to expand rapidly all over the world,

it's become clear to me that we do need to write down some of the historical context

that 's gone into who we are as people at Eventbrite.

We call ourselves bright links, so we have been drafting values.

And it's been quite the experience.

We have these really fun pithy statements like let them in, and go all in,

and choose brilliance, and be a creator, and I'm happy that I can remember them,

but they don't really resonate with me as words on a page.

Because you walk into any great company and they do have values.

There's teamwork and dedication and perseverance, confidence.

What do those actually mean?

How do you actually define values?

It's 2008, we're cramming ourselves into Kevin's Mini Cooper.

Kevin is my co-founder, our former CEO and my husband.

Bad choice in cars, and we get into this Mini Cooper,

there's five of us, we're driving the 35 miles down the Sand Hill road.

We've decided, That our little idea that is now turned

into a company is ready to take on outside financing.

We've bootstrapped the company for almost three years and

we think that late 2008 is a great time to go out and

raise our first outside round of funding.

Every day we get in that car and we drive down to

Sand Hill Road, 27 firms, 27 noes.

Every time we hear an objection, whether it be our business model,

traction, the obvious macroeconomic environment that's happening behind us,

something strange happens.

We don't get down, we get more convicted.

We start to build this almost super power sense of conviction that we're on

the right track, that despite rejection, after rejection after rejection.

We actually have something, there's a there there, and

we believe in what we're doing.

And I can tell you that's not because we were a bunch of rebels who

sort of loved not listening to people, we are listening.

But every time we described our business,

we became more convinced that there was real value there.

So it was Kevin's idea to leave

our 2009 business plan with every firm that we met with.

And that was seen as somewhat of a risky idea because nobody knew what was going

to happen in 2009.

Companies were struggling to keep the lights on.

Many companies were shutting down around us.

For Eventbrite, 2009 was the year where we not only survived but we thrived.

We had to really get down to the brass tax of what mattered.

We didn't have much money left, probably close to what you had when you were

stealing toner. >> [LAUGH]

>> So, we focused and

we focused on the event creator and we focused on how our business enablement

platform could make them more successful, especially since times were tough.

We started to see something really interesting happening with our

event creators.

An entrepreneurial spirit came alive and

we started to understand that we weren't just democratizing ticketing,

we were enabling entrepreneurs and enabling business owners.

And so towards the end of 2009, we went back to a few select VC firms.

Obviously things had thought a bit.

But we also had beat our plan.

And when we met with those VC firms, that was a novel idea.

[LAUGH] That we had actually left our plan and did what we said we were going to do.

And on top of that,

we had this added conviction that had been born in that moment of rejection but

had grown over time through that year of operating the business.

The story has a very happy ending, we got three term sheets.

So we had a choice and we chose our first choice of partner,

and it just so happens that with Sequoia, I was not paid to say this.

>> [LAUGH]

>> They had the worst terms out of all

three and the best team.

And we chose the people, and I it'll be another day that

I can stand up here and tell you what that's meant to us for the last decade.

But I'm definitely a believer that choosing the right people and

the right partners can mean all the difference in the world.

It's 2010.

Fully capitalized.

We're feeling great.

We're sitting at brunch in Austin, Texas during South by Southwest.

It's the first year that Eventbrite has arrived at this music conference.

We had broken through to the music category and

we are having breakfast with some of our top customers and top prospects.

Music festival organizers, venue owners.

We just sat down to this delicious brunch in a beautiful restaurant

when I noticed that many of my teammate's

phones were starting to buzz on the table all at the same time.

It was like a symphony but

a dreadful one because that typically meant that something was wrong.

I looked across the table at Kevin and his face had gone white.

And he looked up and said the site's down.

We're sitting amongst 30 of the industry's finest,

and we have to act like nothing's wrong.

That wasn't a choice.

We couldn't just stay.

So a subset of us got together, scurried across the street to the W Hotel.

Found a random corner where we could all plug in.

And we started to get to work.

What happened was,

one of the premier music festivals called The Great Googa Mooga,

hosted by Superfly which is also the promoter who puts on Outside Lands,

had taken a risk by using Eventbrite for the first time.

And the on sale had crashed our site.

This was an epic failure.

We didn't have any time to really take stock of what had happened or

what that was going to mean.

We had to get to work.

Everybody jumped in.

We had a portion of people working on customer support.

We got the Great Googa Mooga organizers on the phone.

They were not very happy, and we stayed on the phone with them and our Ops team for

about six hours, until we had finally managed to get the site back up,

get the tickets back on sale, and sell out the event.

This wasn't a happy day, and

certainly many changes had to be made to our back and infrastructure after that.

But it made us stronger as a team.

Going all in meant that everyone forgot whatever task was at hand.

Having a fancy brunch with prospect customers or even their function.

We had our head of engineering entering customers podium house because remember

the entire site was down, it wasn't just one customer that was in a large.

And so what I learned that day was great teams and

great leadership come out when the going gets tough, and

there's always a magical moment where your team shows up.

And does the right thing, and

that's something you could be proud of even in the face of failure.

It's 2011, we've recovered from the Great Googa Mooga disaster.

It's summer in New York, it's about 90 degrees outside, humidity of,

I don't know, 107%, is that possible? >> [INAUDIBLE]

>> We're moving slowly through

the humidity in Central Park where we have bit off a bit more that we could chew.

We're not only ticketing the largest free concert that's ever happened

in Central Park.

We're managing the access control for a 60,000 person event in Central Park.

I'm not sure how many of you have done this, but it's a really complicated task.

Multiple gates, lots of people lined up for hours and hours and hours.

A multi million dollar stage, Black Eyed Peas, about to go on

to play one of their last shows together, and you've got about two dozen people in

bright orange Eventbrite t-shirts trying to act like they know what they're doing.

About halfway through the day we start seeing

some alarming weather forecasts appear on our radar.

One of our engineers, Bob Vansant, is also a pilot.

So he has this Doppler system on his computer and

he's starting to look a little worried.

Out of nowhere from our little trailer on Central Park West,

we start to see this cloud come down.

You can see it all the way down Central Park West.

It's starting to come near us, and it looks like the Stay Puft Marshmallow Man.

From anybody, yeah, Ghostbusters.

Okay, or the remake.

And all of a sudden it occurs to us that if there's a freak lightning and

thunderstorm, what happens to an event in Central Park?

And we start researching.

The first thing that one of our teammates comes up with is a free

concert in the park where Diana Ross was to perform.

And it got rained out, and there was a riot.

And now there's a Diana Ross playground at Central Park because

the riot destroyed that whole part of the park.

It's not a good sign.

So we start worrying and we're like okay, what's the contingency plan here?

Well, there was no contingency planned, we just had to get to work.

So as it starts sprinkling, they open the gates.

And we start scanning people in, we built the system.

Again, no business scanning in 60,000 people for a Black-eyed Peas concert.

About 4,000 people in, NYPD, who has the authority to do this, calls the concert.

They say, not gonna go forward, too dangerous.

We have to then turn 4,000 people around and send them back out to

the 56,000 other people who are standing on Central, on all around the park.

And explain to them that they're not gonna be able to see this historic event.

And we're wearing Eventbrite T-shirts, remember.

So that was not a happy moment.

As we're all sort of trying to shepherd people out to the park and

feeling really downtrodden in ourselves.

We get together and we're trying to ascertain what just happened and

how this is going to go forward.

What's going to happen to this concert?

And Kevin comes in out of nowhere dripping from, it's now pouring and

there's thunder, lightning, and it's a violent situation.

He comes in with a huge smile on his face.

And I turn to him and I go, what are you so giddy about?

He's like we scanned 4,000 people in 15 minutes, we can to this.

Sure enough six months later we were given the chance to do it again and

we pulled it off without a hitch.

Now that type of optimism, and the amount of perseverance, and

the conviction that we've had.

Are all values that we've lived because they've come out of real experiences.

So the lesson that I wanna leave you today with is whether you're setting up your

own company or you're joining another company that you haven't started,

values do actually matter.

They matter in how you live and how you show up.

And if you're joined in a company that already has values, ask for

real-life examples.

Don't just take fancy worded statements as something you

should really trust and try to emulate.

Find out what these values actually mean from how they've been lived.

And the experiences that have really driven to those values.

And if you're an entrepreneur who's creating a company for

the first time, consider it a once in a lifetime experience.

And be very careful about how you state your values.

Maybe you live them first before you write them down.

Thank you. >> [APPLAUSE]

>> Thank you Julia.

Our third and final speaker is Doug Leone, global managing partner at Sequoia.

And also someone who has become like a father figure to me.

He's an inspirational leader.

Not just for our investing team at Sequoia in the US.

But also as a leader throughout our other geographies.

Our teams in China, and our teams in India,

and our teams in the US, driving us all forward as one Sequoia.

Please join me in welcoming Doug Leone. >> [APPLAUSE]

>> Boy, it's really thrilling to be called

a father figure.

Can't wait until you get to be called a father figure.

So I'm gonna take a different approach.

I'm going to share with you what I think leadership is, and

then I'll give you an example afterwards.

And as everything in life, things can be boiled down to very

simple two or three items or entities.

So to me, leadership is three things.

It's vision, it's execution, and it's culture.

You only have vision, and you get called a visionary.

That's the one that you have, you can't execute.

You only execute, you're called the manager,

if you're lucky you're called an executive.

And if you set up a lousy culture, then you're called an asshole.

>> [LAUGH]

>> I'm serious, and so

let me drill down on that.

Vision comes from clarity of thought, and courage, and

conviction, cuz things are not quite linear.

And clarity of thought means clarity of speech.

So your team knows which way they are going.

It also requires courage as I said.

But if you get it right, then it changes into inspiration.

So your team is inspired to go do something, that's what vision is.

Then you got execution.

Through my experience execution, because I don't think I'm very special.

Is looking in a mirror first and figuring out what you're good at,

and what you're not good at.

And be really truthful, bluntly and coldly truth about that.

And then to hire a wonderful team around you that not only complements you,

but to which you are willing to listen.

Because get a team you think you are the smartest person in the room you'll never

get anywhere because team always win.

So hiring a wonderful team, listening well.

And then execution means one more thing.

Singularity of purpose, and notice the words that I've used.

Singularity, meaning we're gonna do not those four things, but

the really tough things for an executive is to do that one thing.

Because if you get that right, it's a tip of the arrow of the whole company.

If you get that wrong, you're going the wrong way, so that's two.

Culture, culture is the fabric.

I remember being your age and when a CO talked about culture,

I used to think, man, this guy is a [SOUND], [SOUND] culture.

And it turns out that to me, culture is the most important thing.

Culture is that fabric that holds you together.

And culture not only has to be written down.

The first thing I did, I actually wrote the tenets,

a play on words, tenets of Sequoia Capital, ten of of them.

Everybody says tenants.

I'm so tired of people hearing tenants.

It's the freaking tenets of Sequoia Capital.

But then writing them down is not good enough.

You've gotta live them every single day.

And as a leader, if you veer one micro inch

on the negative side, it gets completely amplified in your organization.

So you have to lead by example, and you have to make sure that

you really embed this culture in the actions of all your employees.

Which really means at the end of the day they're going to do what you want them to

do, what you expect them to do.

And if you're lucky,

even more that what you expect them to do because they have completely bought in.

And if you do all those things, I think you're called a leader.

Maybe even a wonderful leader.

So let me give you an example from Sequoia Capital.

Back when I joined Sequoia Capital 140 years ago.

>> [LAUGH]

>> There used to be a saying at Sequoia

Capital that if you can't ride a bicycle to it, we probably wouldn't invest.

Think about that.

And we started to notice that we were getting Indian founders,

Chinese founders, Italian founders.

And boy, that was pretty intriguing.

And, boy, Don Valentine, our leader still said, bicycle only.

But he was phasing out and

two of us were given Sequoia Capital for $0, tells you something about our culture.

And we decided that we needed to be global.

We decided that by 20, 20, we had an off cycle, 20,

20 its a play and words right, 20, 20.

That the world was gonna be globalized, and that if wanted to win,

we needed to have operations in India and China.

Vision, courage, conviction,

the conviction came that there were millions naysayers.

Why we're wasting our time?

Why do we have to deal with all this crap?

Why don't we just focus on Silicon Valley, like Benchmark does?

>> [LAUGH]

>> No, no, that's what they do.

And by the way, that's a great strategy.

You either wanna be a chip company, you wanna control the IP, or

you wanna control the distribution.

You don't wanna be in the middle.

Benchmark is here, we are global, those are the only two rational places to be.

Any place in the middle, or you're dead.

So two of us stuck our neck out.

It was a one page operating plan, and

we implemented a decentralized kind of strategy.

Let me tell you what that meant.

We found teams, and we said we have a deal for you.

Would you like to be Sequoia Capital China?

And we insist on one thing, you make the decisions.

Whoa, what do you mean we make decisions?

No, no, you have to make decisions.

Because Mike Wertz and I knew one thing.

They may not get it right, but we knew for sure in China we wouldn't get it right.

Like many things in business, if you think things through, the riskiest thing,

if you really think things through, turn out to be the least risky thing.

And so we implemented a decentralized structure, on the attack side

of the house, an important side the house, on the investment side of the house.

And we centralized the least important thing, the defensive side,

compliance, financial control, I think of it as a stay out of jail side.

And so we had vision, we executed by finding the team.

And then we established a culture of performance first,

teamwork second, do the right thing is part of the culture.

Founders come first because without them, there's nothing.

Our clients are endowments and foundations, non-profits come second.

And we know we come third.

You know why we come third?

Because if we do right by the first two, then we do right by ourselves.

And so what the result of all that is, we now preside over,

we are lucky to have been investors in over 1,000 companies,

300 IPOs, 75 IPOs in China, we're in India.

And if you think of 2030, 2040, 2050,

the three largest economies are gonna be China, India in that order, US.

And there's no firm, there's no partnership that are in those three geos.

And why people haven't left us, I don't know if you know the name Neil Shen,

number one on the Midas list is still with us.

Because we don't have our hands in his pocket.

It's part of a global platform.

One culture, and an information system from heaven.

So that we know everything that's going around the globe.

And so that's our example of leadership.

It took vision to do this.

It took guts.

It took conviction.

We executed.

Things didn't always work.

We had to take some people out.

We had to replace people.

And culture, decentralized trust.

And the global culture, that we all bought into.

So if you do those things, if you think about those things, especially if you're

as young executives, you've got to be very focused and as to where you're going.

And I'll say one more thing, write your business plans in pencil.

Write your vision in pencil because that could change.

But do not write your principles in pencil, those you gotta write in pen and

you better write those in indelible ink, those never change.

And culture's more on that side.

Thank you very much. >> [APPLAUSE]

>> Thank you Doug.

>> We're now going to move into

open Q and A.

So Tony, Julia, and Doug, please join us on stage.

And if you guys have any questions, just raise your hands.

I'll help you repeat the question and we'll direct it

at whoever you want it to be asked to. >> Same order so

we don't confuse them. >> All right,

all right. >> In case they

think I'm you

>> [LAUGH] >> Don't you want one?

>> No, I'm okay

>> [INAUDIBLE] All the time

>> Yes.

>> Yes.

>> So, you guys have all talked

a little bit about called as leadership.

You taught it in your individual [INAUDIBLE],

how do you distinguish between leadership and management, and what that was like for

you? >> Something

curious happened at Eventbrite about three years ago.

Three or four years ago, I lose, [LAUGH] track of time.

It was like somebody opened up a pop-up book.

And we were largely a flat organization, not very hierarchical.

And it was almost as if we had hit some magical number.

Where all the humans at Eventbrite decided we needed to be structured, and

it was as if you just completely to that like opening a book overnight.

I couldn't believe how quickly it happened and and

I looked at the number of managers we had in the organization and it blew my mind.

It was something like 20%,

I mean there was just like this crazy distribution of managers.

And I got very curious about that because

just naturally there were people who weren't ready.

There were a collection of those managers who were leaders, and

then there were a collection of people who maybe were never going to be leaders, but

were in a management capacity.

And so in that moment,

we started to distinguish what that means to be a leader versus a manager.

And I'd love to get Doug's take on this but I tend to think that

leaders are a bigger portion of people than managers.

And that you can have great individual contributors who are leaders who can

have vision, execute.

They care about culture.

They influence others.

They care about that.

And then you can have managers who are really great at the day-to-day coaching.

And so what we try to do at Eventbrite right now is realize from that moment

where we strangely became a pyramid.

And everything that's happened from then, how we cultivate leadership in

everyone and how we train managers to be great managers.

And so, I hope that makes sense that it's more of a,

at least at Avemp right, it's more of a technical term.

Manager, but leader is something that we want to inspire everyone to be,

no matter whether or not they have someone directly reporting to them.

>> Yes.

How do you assess that in the founders or

the founding teams on that initiative? >> Well

what the founders, so what the question was.

I'm seeing I'm being signaled, I'm being coached by our if I remember.

It's to repeat the question.

See we do things in real time here.

I'm learning, still.

What the question was,

is how do we, the deal assess founders when they come to Sequoia.

Founders always have a lot of vision, sometimes too much vision.

And they want to do five things and they're a little scattered.

We hear a lot of pitches at 15 minutes into the presentation,

I truly have no clue what business they're in.

So, one of the things we look for.

No, look, that's the way it is.

It's very tough.

What founders do is black magic.

We have the greatest amount of respect.

We can do all the other junk.

We can help you do all the mere mortal stuff, hire people,

the great engineers, blah blah.

What you guys do, we cannot do.

In fact, when we lose the founders, we are screwed, okay?

Cuz there's no way to replace a founder.

But first of all, we look for founders that do have clarity and

not that are scattered all over the place.

And then, look, founders lack a little bit in execution,

right, because they tend to be a little inexperienced.

And then we look for the adjectives that people throw at founders as

negatives that we think is a positive.

He or she, they don't listen.

They're insufferable.

Those are terrific adjectives.

Who the heck wants a founder that every time they meet with someone,

they change their minds, so we look for these traits.

But we want you up to, almost like a great athlete.

We want you in the 98%, not in the 103%, because then, you can build around you.

We can coach you a little bit, we have seen this movie, now 1,000 times.

And so what we look for is the clarity, singularity, and

then, could you build around these founders?

We have been in business with founders where they can never recruit a VP or

they always loss VP.

They can execute,

they can look in the mirror, they don't know what they don't know.

And in our world it's okay to know and it's okay to know what you don't know.

It's not okay, the other thing is not good.

And so that's what we look for.

Highly perfect founders with great visions

are our cup of tea. >> And

the striped blue. >> All three of you spoke a lot

about vision and

drive and wanting to do something both in your company and just in general.

I'd be interest to know what came first for you.

Was it a vision linked to your company, so a vision for Doordash?

A vision for Eventbrite, or was it a vision for yourself,

on wanting to build something great, on wanting to build a great company.

And then the vision for

that specific company came into existing. >> So the question is what comes first?

Vision for the company or vision for

yourself? >> Actually it was the vision for

the customers.

It started actually not with an idea about delivery.

It started with an idea to help local businesses.

And whether they're a small business, a middle size business, or big business on

the street, it was to make sure that they would survive the next decade.

And that was because each member of the founding team had a personal connection

to local businesses.

For me, I grew up working for one.

I worked for my mom.

Inside of a restaurant, washing dishes and busing tables, all my childhood.

And so it wasn't a vision to build last mile delivery.

It wasn't like we dreamt of that, being hungry and wanting to order food.

That was never part of it.

It was a very organic discovery,

centered on a Passion for the customer, in our case, the merchant.

I would say that the second comment around a belief or

a bet on yourself, I mean that's something that we continuously learn.

And I think that's one of the best things that you can do as a leader,

is to give people confidence.

The confidence that they can achieve way more than they probably ever imagined.

And I think you can certainly demonstrate that, especially if you start by being

a very good learner. >> I'll take it one step further,

if it's about you, we run the other way.

It's about your dreams.

It's about wanting to change your world.

It's about broader things than just you.

>> At the very

back

>> [INAUDIBLE]

[INAUDIBLE]

>> So the question is,

what characteristics do you look for

when hiring people? >> So, we tend to look at how people

approach problems and what their mentality is when the going gets tough.

Because like that story I shared, all of them I guess.

They were people in those stories that are still at Eventbrite and

have been wildly successful.

Not because they had seen that movie before but

because they showed up and they really gave it their all.

And they were problem solvers and

solution seekers and collaborative in their approach.

And focused on what's most important, which for us is our event creator.

And so, I tend to think that the experience

aspect of hiring is almost a trap.

Because if you filter on that alone,

you likely are going to limit your access to great talent.

Because everybody is doing something for the first time.

That's a very personal statement in my regard.

So I think it's about how you could get hiring for

how people approach difficult situations.

And how their mind works and how you can capitalize on that frankly.

Anybody want to share examples. >> Look if you hire from experience it's

the kiss of death.

We are in a rapidly changing world.

And that model, what you knew yesterday, is borderline irrelevant for

what you do tomorrow.

What you want to, I think the words, first principles, you were the ones.

You wanted, look,

if you can find someone that has some experience and can break a problem down.

And doesn't have the answer before they understand the problem.

That's a person you wanna hire.

And I would take someone with no experience and a brain, over somebody

that's hardwired with lots of experience. >> Final question?

In the grey. >> I want to hear a little more about

how your leader instills minor change over time?

And specifically maybe working with Sequoia and maybe dealt with

the father figure till you're both gone. >> [LAUGH]

>> Grand grandfather.

>> Exactly.

>> That's the meme of the evening,

that's it. >> I'm curious to hear a little bit

more about what the interaction has been like where this is going?

How that might have helped you change your leadership style over time?

>> [SOUND] As a CEO.

>> I have a unique story because I was not

the the founding C.E.O of my company.

And I after a decade of co-opening company with my

co-founders i took my husbands job.

So it's such a very unique situation where in any case

Sequoia, I believe had a choice.

Well, they're on the board.

So they definitely had a vote.

But definitely a choice as to how to approach that, and it was a risk.

And the way they decided to approach it was to throw their weight behind me.

As a first time CEO, and really support me in ways that matter.

Which is ways like recruiting, I mean that is incredible.

And also to challenge me to think very long-term about the business.

And we have had some, like any other business, moments where it got bumpy.

And I'll never forget willful walking out of one of our one on ones saying,

something about like,

don't give up, don't sell the company, because this is too much fun.

Just keep doing this and it was just that little

minor statement that kind of gave me that extra fortitude to say you're right.

This is fun.

Let's keep building this.

And I think when you imagine yourself,

as a leader or a CEO, you can easily get in your own head.

And that's just a losing game.

So you shouldn't spend zero time thinking about it.

And really, just putting one foot in front of the other.

And so, for me, it has helped me as CEO to think longer-term than

I normally would and take a very frankly a bullish approach to what we can achieve.

And I've seen that really permeate the company, and

I think that's one of the strongest lessons that I've learned in the last

two years. >> The true north of the company,

there's only one question.

What is in the long term interest of the business?

When in doubt, ask that question. >> I think especially for

a first time founder CEO, one of the things that Sequoia certainly helped us

with was really always shine a mirror in the face.

And I think that that is very important.

In all businesses, and this is not whether the business is easy to measure,

difficult to measure, very early, or maybe a little bit later in it's growth.

It's very easy I think especially as the visionary to be very passionate.

Sometimes blindly passionate to the things that you wanna do and accomplish.

And I think that it's very helpful to have an accountability partner.

I think that in our case, we partner with Alpharin from Sequoia capital.

Who is a numbers freak?

[LAUGH] >> [LAUGH]

>> That's kinda

how he communicate sometimes. >> [LAUGH].

>> And it's great because our business

is so operationally involved.

As a result for very, very early days.

We were able to instrument, I think, a lot of things that made sure that if

we did more of that, that it was going to be a good thing.

Or that if it was a bad thing, we would not do more of that.

And I think that, you know, having an accountability partner, that is,

in some ways, not always working with you day in and day out is very important.

>> All right, thank you so much for

joining us for our third and final Sequoia Lab session.

Please join me in giving a warm thank you to Tony, Julia, and Doug.

[APPLAUSE] [APPLAUSE]

[MUSIC]

For more infomation >> When the conventional wisdom is wrong - Duration: 51:36.

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Why is the Queen unwell? What public event has she missed? - Duration: 4:24.

 The 92-year-old is known for her strong constitution but in recent years has suffered occasional heavy colds, sometimes forcing her to stand down from royal duties

 2018 has been a particularly busy year for the head of monarch with two new great-grandchildren - Prince Louis and Zara Tindall's daughter Lena Elizabeth - and the wedding of Harry and Meghan

 In May, the Queen had eye surgery to remove a cataract, prior to attending her grandson Prince Harry's wedding to Meghan Markle at Windsor Castle

 But she was treated as a day patient and did not cancel any planned appearances. The Queen is suffering from a summer cold, confirmed Buckingham Palace this morning

 In a statement, Buckingham Palace said: "The Queen is feeling under the weather today and has decided not to attend this morning's service at St Paul's Cathedral marking the 200th anniversary of the Order of St Michael and St George

 "Her Majesty will be represented by The Duke of Kent as Grand Master of the Order

" No doctor was called and the Queen is still travelling to Windsor this afternoon for the weekend as planned

 Ms Jolie, who was invited to today's service as a receipt of honour from the order, was granted the accolade by the Queen on the prime minister's advice

How many engagements does the Queen carry out a year? Despite being in her 90s, the Queen still plays a very active role as monarch

Angelina Jolie attends St Paul's Cathedral Service Thu, June 28, 2018 Angelina Jolie attends the Order of St Michael and St George Service at St Paul's Cathedral as the Queen is forced to cancel appearance due to ill health

Play slideshow Images 1 of 23 Angelina Jolie attends the Order of St Michael and St George Service  She attended 296 engagements in 2017 and continues to tour the UK, although she has handed over foreign trips to younger members of the family

 This week, Prince William made a historic trip on behalf of the Royal Family as he journeyed to Jordan, Israel and Palestine

 The Queen's loyal husband, Prince Philip, only retired from public duties in 2017 when he was 96

 He bowed out of public life after almost 70 years of official royal duties.Will the Queen retire? There has been no mention of the Queen retiring either to old age or ill health

 An announcement is not expected any time soon either. Britain's longest-reigning living monarch swore an oath at her 1953 coronation to serve her country until she dies

For more infomation >> Why is the Queen unwell? What public event has she missed? - Duration: 4:24.

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BREAKING NEWS !!! 1coach Is World's First Smart Personal Running Coach - Duration: 2:06.

one coach is world's first all-around progressive solution that analyzes

coaches and improves your running performance helping you run better

without injury risks one coach smart personal running coach comes complete

with its own smartphone companion application that is supported by both

iOS and Android devices it designed to provide assistance using audio coaching

by assessing your training and runs as well as providing customized reports and

scientific metrics the one coach personal running coach has this week

launched via Kickstarter with earlybird pledges are available from pounds 60 won

or roughly $79 one coach is equipped with AI powered by a mechanical

algorithm to process data from multiple 9 axis inertial sensors for real-time

analysis of human joined form and function in running including the

distribution of the magnitude and direction of instantaneous forces on the

joint with biomechanical expertise and individual advice runners lab has been

helping both amateur runners and professional athletes to improve your

athletic performance and thereby avoid sports injuries with professional advice

it is a lightweight wearable that can be flexibly mounted at multiple positions

of your body to precisely capture movements while running along with a

dedicated app it offers a long-term corrective solution for your running

For more infomation >> BREAKING NEWS !!! 1coach Is World's First Smart Personal Running Coach - Duration: 2:06.

-------------------------------------------

Queen Elizabeth Is 'Feeling Under the Weather,' Skips Church Service - Duration: 3:17.

Queen Elizabeth Is 'Feeling Under the Weather,' Skips Church Service

The 92-year-old royal was scheduled to go to the 200th anniversary of the Order of St Michael and St George on Thursday, but Buckingham Palace announced that she was "feeling under the weather today and has decided not to attend.

The Queen's absence doesn't seem to be for anything serious.

According to The Telegraph, no doctor was called to the palace and she was reportedly not transported to the hospital.

While Her Majesty was not able to attend the service, a Hollywood royal did show up.

Angelina Jolie stepped out in a regal fashion and greeted those in the congregation.

The Queen is next scheduled to host garden party at the Palace of Holyroodhouse in Edinburgh, Scotland, on July 4, and will also attend an event to mark the 100th anniversary of the Royal Air Force on July 10 with other members of the royal family.

It's been a busy summer for the Queen.

Just this week, she hosted the Young Leaders Awards at Buckingham Palace alongside her grandson, Prince Harry, and his new wife, Meghan Markle.

She also attended the Royal Ascot last week and traveled to Chesire, England, with the Duchess of Sussex for her first engagement without Harry.

The two got along splendidly, and were often caught giggling to one another.

For more infomation >> Queen Elizabeth Is 'Feeling Under the Weather,' Skips Church Service - Duration: 3:17.

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Change is for good - Part 2 - Faith Journey 29 - Duration: 1:06.

For more infomation >> Change is for good - Part 2 - Faith Journey 29 - Duration: 1:06.

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Why is the Queen unwell? What public event has she missed? - Duration: 3:02.

 The 92-year-old is known for her strong constitution but in recent years has suffered occasional heavy colds, sometimes forcing her to stand down from royal duties

 2018 has been a particularly busy year for the head of monarch with two new great-grandchildren - Prince Louis and Zara Tindall's daughter Lena Elizabeth - and the wedding of Harry and Meghan

 In May, the Queen had eye surgery to remove a cataract, prior to attending her grandson Prince Harry's wedding to Meghan Markle at Windsor Castle

 But she was treated as a day patient and did not cancel any planned appearances.Why is the Queen unwell? What public event has she missed? The Queen is suffering from a summer cold, confirmed Buckingham Palace this morning

 In a statement, Buckingham Palace said: "The Queen is feeling under the weather today and has decided not to attend this morning's service at St Paul's Cathedral marking the 200th anniversary of the Order of St Michael and St George

 "Her Majesty will be represented by The Duke of Kent as Grand Master of the Order

" No doctor was called and the Queen is still travelling to Windsor this afternoon for the weekend as planned

 Ms Jolie, who was invited to today's service as a receipt of honour from the order, was granted the accolade by the Queen on the prime minister's advice

How many engagements does the Queen carry out a year? Despite being in her 90s, the Queen still plays a very active role as monarch

 She attended 296 engagements in 2017 and continues to tour the UK, although she has handed over foreign trips to younger members of the family

 This week, Prince William made a historic trip on behalf of the Royal Family as he journeyed to Jordan, Israel and Palestine

 The Queen's loyal husband, Prince Philip, only retired from public duties in 2017 when he was 96

 He bowed out of public life after almost 70 years of official royal duties.Will the Queen retire? There has been no mention of the Queen retiring either to old age or ill health

 An announcement is not expected any time soon either. Britain's longest-reigning living monarch swore an oath at her 1953 coronation to serve her country until she dies

For more infomation >> Why is the Queen unwell? What public event has she missed? - Duration: 3:02.

-------------------------------------------

What Time & Channel Is Yellowstone? How Long Is Episode 2? | Heavy.com - Duration: 5:00.

What Time & Channel Is Yellowstone? How Long Is Episode 2? | Heavy.com

Yellowstone is the new show airing on the Paramount network starring Kevin Costner.

Everyone's talking about it, and if you haven't seen it yet then you'll want to start watching it ASAP.

Tonight the second episode is premiering.

Here is what time the show is on and how to watch it.

The episode will also be a little longer than usual.

Yellowstone airs every Wednesday night at 10 p.m.

Eastern (9 p.m.

Central) on the Paramount network.

This is the network formerly known as Spike TV.

Yes, the episode is airing at a different time tonight, one hour later than it aired last week.

Last week the episode started at 9 p.m.

Eastern because it was a special two-hour episode.

Tonight begins the regular schedule that starts at 10 p.m.

Eastern.

Tonight's episode is extra long, scheduled to last  1 hour and 8 minutes, according to Paramount network's online schedule.

So if you're watching and it doesn't seem to be ending at the time you're expecting, you're not imagining things.

The episode is extra long tonight, and we're glad for that.

If you're here because you want to know what channel Yellowstone is on in your region, there's an easy way to find out. To find what channel Paramount is on for you, click here to go to TV Guide's listings.

Then change the "Provider" (right under TV Listings) to your local provider.

You'll be able to scroll down to see what channel Paramount is on in your region.

If your cable or satellite company carried Spike TV, then it will still be carrying the Paramount Network.

The synopsis from Paramount reads: "Yellowstone is a drama series that follows the Dutton family, led by patriarch John Dutton.

The Duttons control the largest contiguous ranch in the U.S.

and must contend with constant attacks by land developers, clashes with an Indian reservation and conflict with America's first national park.".

But if you've seen the premiere already, then you know that description doesn't even begin to do the show justice.

Considering the shocking way the premiere ended, and how Costner's acting just tore our hearts apart, we can't even imagine what's in store next.

The series follows the violent world of the Dutton family, who own the largest ranch in the United States, as he strives to keep his land free from development and he finds himself in a war with other residents and businessmen.

The series is written by Taylor Sheridan, who wrote Sicario and Hell or High Water. The series stars Kevin Costner, Wes Bentley, Luke Grimes, Kelley Reilly, Cole Hauser, Dave Annable, and Danny Huston.

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