From SnapChat giving games a shot to Microsoft dealing with a bit of bad lighting, we have
the latest headlines from across the game industry.
so let's load 'em up and dive right in!
Kartridge, an upcoming digital storefront from Kongregate, has a compelling offer for
interested parties.
Any software sold through their platform will grant developers a hundred percent of its
revenue up to ten-thousand dollars!
This deal started out as a short-term promotional strategy to bolster early adoption, but thanks
to what could've only been predicted to be a positive reception, the team has decided
to make it a permanent staple of their storefront going forward.
In addition, they're proposing an exclusivity deal that offers the same hundred percent
for ten-thousand sales, but also ninety-percent for the following forty-thousand.
This deal has a deadline, however.
It's only on table for titles launching on the platform before October 31st of this
year, and will inevitably drop back to the status quo of seventy-percent for developers
once that ten-thousand milestone is passed.
It's also worth noting that this exclusivity deal can be terminated by the developer at
any time, so the option to back out if business isn't booming is always available.
Whether or not you take advantage of them, these arrangements seem like a great opportunity
for developers, and a good way for Kartridge to increase the odds of a healthy marketplace
at launch!
For developers looking to diversify their offerings and get in on that lucrative streaming
craze, the monetization system Twitch has in beta might be worth investigating.
For those unfamiliar, viewers on the platform can use a virtual currency called bits to
support streamers, and now by building Bits-enabled extensions, developers can claim a slice of
that pie for themselves.
To secure a strong starting position and showcase what can be done with their new system, Twitch
debuted the beta with twenty-eight extensions produced by twenty-eight developers.
The current offerings range from a trivia game by SLIVER.TV with initial support for
Overwatch, Fortnite and other big name titles, to a competitive arcade experience by Doborog
Games.
With a respectable pool of inspiration to reference, there's no better time than now
to dabble in development and gauge whether or not an extension for your game -- or other
titles -- could be a good revenue source to invest in!
Branching out beyond pictures and videos, SnapChat is launching its own series of AR
minigames called Snappables for users to play on its platform, and intends to release new
titles on a weekly basis to keep the offerings fresh.
Snappables will feature multiplayer experiences and highscore affairs that can be played through
touch, motion and facial expressions.
As for the games themselves, players will be tasked with fighting aliens, starting a
rock band, playing basketball: basically everything you've ever wanted to do with your face.
So if you'd like to encourage strangers to judge you even more when you're out in
public, or want to look extra engaged at your next
boardroom meeting, SnapChat has you covered!
Later this year, Nintendo will be under new management.
Acting president Tatsumi Kimishima will be retiring from the role on the twenty-eighth
of June, passing the reins to Shuntaro Furukawa: a gentleman who's served as Managing Executive
Officer, Supervisor of Corporate Analysis & Administration Division and Director who's
been with the company since nineteen-ninety-four.
This shift in management should come as no surprise, as Kimishima's position was always
intended to be temporary following the untimely passing of former president Satoru Iwata.
With a couple decades of experience within the company, Furukawa seems like a solid choice
to succeed them, and with Kimishima remaining in an advisory role that'll no doubt ease
the transition, it seems safe to say that the company should be in good shape going
forward.
They aren't charging ahead without a few scuffs, however.
It's been publicly disclosed by hackers this week that there's a vulnerability in
the Nvidia Tegra 1X chip used in Nintendo Switch consoles.
Fortunately, there isn't much that can be done with the exploit right now and it'll
take a while before homebrew applications are running natively on the system's OS,
but the software access hackers now have can pave the way for a lot of cheating in the
online space and even piracy efforts down the road.
Digital Foundry's Richard Leadbetter says Nintendo's in a tough position.
Any fixes they attempt on the OS level won't hold for long since the exploit grants hackers
low-level access to circumvent them: ultimately rendering them as nothing more than bandaids
on a gaping wound.
With the runaway success of the Switch, Nintendo has its work cut out for them trying to stave
off the threat of piracy on their platform, but hopefully the cumbersome process of setting
it up helps prevent it from gaining any mainstream appeal!
The Norwegian Consumer Council has filed an official complaint against some of the industry's
biggest players over in Norway the other day: claiming that Sony, EA, Valve and Nintendo
are violating European Consumer Protection laws.
In particular, they cited that Steam, Origin and the PlayStation Store fail to acquire
express consent and acknowledgement from consumers about their withdrawal rights being revoked,
while Nintendo doesn't allow consumers to cancel preorders from the eShop prior to a
product's launch date.
While no legal action has been taken at this stage, it'll be down to the Norwegian Consumer
Authority's discretion as to how these two issues are handled.
Providing the same fourteen-day grace period for returning digital games leads to complications
other mediums and products don't have -- like shorter titles being completed and returned
before the timer is up -- so it'll be interesting to see how these concerns are addressed.
While Microsoft might not be gracing the headlines over in Norway, it looks like they might be
under fire for patent infringement on a grander scale.
Terminal Reality and Infernal Technologies are claiming the company is using the same
lighting and shadowing methods as their Infernal Engine, and note that Microsoft would have
had an intimate understanding of the patents as early as 2005.
Unfortunately for the industry juggernaut, this statement is supported by their attempts
to file a similar patent in 2007 that was rejected due to the existence of
the two patents in question.
If there is indeed an infringement, those illegal lighting techniques were applied to
big budget titles like Halo 5, Sea of Thieves and the Forza series, and build a strong case
for some serious damages.
EA had a similar problem with these patents back when they were hit in 2015,
which ultimately ended two years later when they entered a formal settlement agreement.
However the proceedings unfold from here, I'm sure Microsoft is really... feeling
the HEAT!
With the production of the Eldewrito team's project, 343 Industries has laid down the
law when it comes to the modding community attempting to bring back the Russian-exclusive
PC title, Halo Online: a collaboration with Sabre Interactive that had been put on indefinite
hold.
On their website, 343 Industries stated, "There's a common misconception that once it was canceled,
the assets were either turned over as "open source" or left for the community's whims
as "abandonware" – neither of which is actually true.
Not only did Microsoft issue takedown notices at the time of the original leaks, but many
elements of that underlying code and content are still actively being used today and will
continue to be in the future."
They issued a statement soon after the announcement to clarify that not only is the game itself
discouraged from being played and distributed, but any videos or streams of the subject matter
also fall under the company's policy and could result in bans from their MCC Insider
Program and other Xbox User Research initiatives.
So if you want to help Microsoft, don't help yourself to this unofficial release!
And that covers this week's lineup, ladies and gentlemen.
Was there anything you found particularly insightful?
Did we miss something you think should've been covered?
Let us know in the comments below and be sure to tune in next time for another newsworthy
breakdown!
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