I mean, what is anime but drawn or computer generated assets in motion?
Sure, Getting Over It doesn't look the best, but it damn sure looks better than Hand Shakers
and Berserk 2017, am I right?
Plus, the story is gripping, and has you on the edge of your cliff, err I mean, seat the
entire time you're playing, err I mean watching.
The main character Diogenes is a compelling, multifaceted one with limitless layers to
his personality.
And come on, what could be more anime than being forced to climb a mountain stuck in
a giant cauldron?
All of these things together can only mean one thing.
Getting Over It is an anime.
Fuck you, fight me.
Okay okay, don't actually fight me, April Fools!
Hahaaa, wasn't that so funny?
But here's the real April Fools joke…
I don't think I'm entirely wrong.
Now, obviously Getting Over It isn't an anime, I'll repeat, Getting Over It isn't
an anime, even under Geoff's guidelines.
But there's definitely some small similarities it shares with anime and even part of Japanese
culture.
There are a number of phrases unique to Japanese that describe some hard to sum up concepts,
if you do a quick Google search you get an infinite amount of clickbaity top 10 results.
There's humorous ones like tsundoku, which describes the constant buying of books that
pile up around the house and don't get read.
And then there's some that encapsulate a slice of the human experience, the one I want
to focus on being—kuyashi.
It's often translated as pain or bitterness, but kuyashi is a very specific type of despair.
It's the disappointment that comes with having come so far, and having it all be for
naught.
The feeling that you somehow have been wronged by the universe on an existential level.
You hear kuyashi all the time in anime, and it's important to note that this isn't
just the equivalent to "drat!"
If you ever want to truly experience what kuyashi means, just play an hour of Getting
Over It, nah, just 10 minutes will do.
Every segment of Getting Over It is framed in such a way as if to say, "You can do
it, maybe?"
Even Bennett Foddy himself will egg you on and ridicule you every step of the way.
The entire game is cloaked in a false sense of security, until a little mistaken sends
you careening back to the beginning.
Shooting out of the Devil's Chimney is kuyashi.
Riding the snake is kuyashi.
Slipping off the mountain is, kuyashi.
So, why the hell play these types of games if all you receive is the crushing agony of
defeat?
Because, part of the feeling of kuyashi is the idea that you could have done better.
Accepting personal responsibility and striving to execute on your goals next time.
It's the warm glow of accomplishment having climbed the mountain.
Thanks for watching, I hope you liked my take on April Fools.
Be careful today!
And of course, if anything I said was wrong, I'm sorry.
You look so lively!
Did something good happen?
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