Chủ Nhật, 28 tháng 1, 2018

Waching daily Jan 28 2018

Hi, I'm Hamish Black and welcome to Writing on Games.

Look, I get it.

Between some downright painful dialogue and often wearing its influences uncomfortably

on its sleeve, the original Life is Strange is a tough sell to many.

There's a reason it ended up as one of my favourite games of 2015, however; that dialogue,

for all its high school melodrama and…

Spirits Within apologia, was less about what was being said; focusing more on what it said

about the characters.

Shoving TWIN PEAKS in the player's face is arguably some of the most on-the-nose referencing

you could see in a game but hey, this isn't the first piece of media to be set in a sleepy

town with a seedy underbelly.

No, it's what the game does with this influence that makes it its own thing; using its mechanics

to create a unique sense of place, then using this as a springboard to tell its heightened,

surprisingly dark, borderline magical-realist version of the coming-of-age story.

Time travel feels crucial to the game not as a means of giving the player more choice

in how they might affect the story, but in highlighting just how futile Max's choices

actually are.

It's not a game about time travel, it's not even really about high school drama; it

presents Max with every teenager's fantasy of being able to undo the consequences of

the dumb shit you will inevitably carry out as you coast through your existence, then

rewards that endeavour with death, destruction and the dismantling of the very fabric of

reality.

It's about highlighting Max's fear of the unknown, of consequence, her ignorance

of life outside the bubble of high school.

The conclusion it draws is grim, painting the real world as a cold, uncaring, often

unfair place, but there's a strange sense of hope running through it; both Max and Chloe

truly mature as people in their realisation of this (depending on if you picked what feels

like the one canonical ending here).

All in it was a neatly told story that used its heightened sense of reality and the mechanics

that resulted to explore two surprisingly well-rounded characters.

Now though, we have Before the Storm, a recently concluded prequel series with a new team,

doing away with the supernatural elements of the series to tell a more grounded story

as they see it.

Aaaaand…

Chloe is giving the middle finger to a fence.

Aaaand she apparently just won a conversation with a fully-grown adult by responding to

"isn't it past your bedtime" with "isn't it past yours."

Because apparently that's the main mechanic now.

Oh boy, we're in for a rough one here.

In all seriousness, my time with Before the Storm left me genuinely confused.

Why does this exist?

Why did it need to be episodic?

Why is this character doing what they're doing?

In what world do human beings act like this?

Moreover, why am I the only one who seems to think this way?

For every thinkpiece praising the character of Rachel and her believable relationship

with Chloe, I'd see barely more than a plot device.

For every review praising Chloe's acerbic wit and acute perception of the world around

her, I would see mechanics that seemed to celebrate the worst aspects of her character.

For every commentator commending the game's slower pace and eschewing a more typical plot

to focus on Chloe's day-to-day, I'd see the complete polar opposite; a bafflingly

rushed storyline reliant on contrivances, conveniences and underwritten characters.

In short, I may be in the minority here, and I genuinely hate to rag on people's work

like this, but I just do not understand the praise I keep seeing this game receive.

While it's clear that the new team behind this game had a great deal of respect for

the source material, that just didn't seem to translate into anywhere near as human a

tale as they wanted to deliver.

It feels like a slave to its influences; at once trying to say "me too" and simultaneously

completely missing the point of whatever it's referencing, throwing out what ounce of subtlety

the original had.

For one, while Life is Strange would often, perhaps smugly, nod its head towards its inspirations,

Before the Storm all but smacks its head into a goddamn mirror; going full-blown Fire Walk

With Me in its attempts to characterise the Laura Palmer stand-in of Rachel Amber; the

girl whose abduction acted as a vehicle for the larger plot of Life is Strange.

And while this isn't something that seemed necessary given how cohesive the original

felt as a package, I had no issue with a different team taking a stab at something ambitious

like this.

It's just that the relationship between Chloe and Rachel never feels as convincing

as that of Chloe and Max and that's partially because of the inconsistent nature of Rachel's

characterisation.

The game more than invites the Laura Palmer comparison, but where the darker side of Lynch's

troubled heroine originated from the horrendous abuse she suffered, Rachel Amber… just kinda

happens to be a dick.

She's a dick long before she discovers her father's apparent infidelity towards the

end of episode 1; the kind of entitled asshole to get pissy at you because she lost something

as insignificant as a quarter.

The game hints at the idea that Rachel isn't someone to be admired, as well as the idea

of performing one's identity for the sake of others, but never really follows through

on it, because the next minute we'll be expected to take whatever heartfelt realisation

about her feelings for Chloe that follows at face value.

Nothing is ever "realised" about Rachel across the three episodes; hell, they even

hint at some kind of supernatural shenanigans at play as she controls the wind with her

screams… and then just drops it.

She just is what she is; all things to all people.

The universally popular timid rational straight-A student who is talented at everything and

stays on the straight and narrow but is also a maverick with a hair trigger who loves punk

rock and isn't afraid to fight and ditch school, turning on people in a moment's

notice when the plot decides it needs something else to happen.

Far from being a likeable character, she's an asshole at best and her lack of consistency

makes her as much of a plot device as she was in the first game.

She sends you on missions, telling you to gather this or that for her, clumsily reminding

you that this is an adventure game after all.

And honestly, that was probably the point; it's clear the focus is Chloe here.

Exploring her character dealing with loss at its purest; not only having lost her dad

but having been abandoned by her friends too.

We, very occasionally, get to see her in moments of real vulnerability, peering into her mind

to witness her nightmares; those rare surreal scenarios where she just shuts up because

she's scared and doesn't understand the situation.

She can't sleep without recounting graphic images of her father's horrific death.

In these sequences, the game says more with less, making for some of the best moments

across the entirety of Life is Strange; telling us more about Chloe's character than her

pages of edgy teen comebacks ever could, even if these moments are unfortunately short lived

See, it's just a shame that mechanically, the game seems hellbent on saying less with

more; taking those edgy teen comebacks, no one's favourite part about the original,

and turning them into the game's defining mechanic.

I think it's maybe the worst move the series could have made.

At a few seemingly random points in the story, you'll get the opportunity to enter into

a kind of insult-'em-up where, by picking vague lines based on your opponent's last

verbal attack, you respond with such scathing takedowns as "you're stupid" and "you're

an asshole" or "doing homework is dumb."

There was potential for this to have a similar effect to that of Max's time travel; forcing

Chloe to confront the futility of her petulance.

Episode 2, for example, sees you ostensibly "win" the game of conversation, successfully

defending Rachel and, as a result, you get expelled.

It could have acted as a clever bait-and-switch; your idea of succeeding at a game gradually

being replaced with the notion that you're doing more harm than good; a mechanic conveying

Chloe's narrative arc in the same way it did Max's.

Unfortunately, the backtalk mechanic is used so haphazardly (from playing a game of D&D

to stealing a bottle of wine from the world's daftest couple), that it's difficult for

the system to tell a coherent story.

It more often than not puts Chloe on some kind of pedestal, celebrating what the writers

clearly see as her razor-sharp wit as she takes down bullies and get what she wants.

It's just that when you place that outcome against what she's actually saying to these

people, the writer's image of Chloe as some badass wordsmith and what we're presented

with feel like two very different things.

It's the worst of all worlds; a throwaway mechanic that says almost nothing about our

main character, while simultaneously painting her in the worst possible light.

That's not even to mention the game's main collectable, the graffiti.

Where Max would take photos, Chloe goes full punk rawk, scrawling horrendously unfunny

weed jokes on her wall at the best of times, and at worst being outrageously, uncannily

stupid; like when she infiltrates a certain, highly important person's office in which

it would do her well to keep a low profile, but she just can't help but write "SECRET

BOOZE STASH" on someone's furniture when she spots a wine bottle for some reason.

It's not a "this action will have consequences because it's perhaps the most confusingly

daft thing you could possibly do here" moment; it's just another collectable, a trophy,

a reward, one example of many of your interactions failing to line up with the kind of humanity

the writers were apparently striving for; and when you try to tell a human story and

fail, it's often the little details that stick out the most.

In Life is Strange, the writers clearly viewed it as weird that Max would just go around

looking at other people's stuff in video game fashion, and so they'd have characters

call her out for being nosy; it was written in as a character trait.

A small detail, sure, but one that makes the story better for having not been overlooked.

As groan-worthy and out of leftfield as it may initially seem, Max suddenly cutting to

how she thinks Final Fantasy: Spirits Within is an underrated movie when she's trying

to find secrets in Victoria's room at least makes sense as a stream of consciousness because,

crucially, she's thinking it; she isn't saying it.

As Virginia Woolf would tell you, thoughts are weird and tangential; our minds go to

unexpected places in tense situations.

It's when those internal ponderings turn external, as they so often do in Before the

Storm, that it becomes a problem.

Like when Chloe snarkily shouts at some animals as opposed to just shooing them away, or when

her backtalk mechanic has her referring to her "well of witticisms" that some people

might think about in an argument but no one would actually say, or when she writes SECRET

BOOZE STASH in a situation where it would only put her in danger, or when she climbs

a fence and gives it the middle finger.

Like, who's going to see that?

Who is that for?

Yes, it tells us that Chloe is an abrasive, edgy teen, but we knew that already.

We already had a whole game tell us that.

BtS was in a unique position to more fully explore Chloe's psyche as she deals with

loss and letting her guard down for someone who seems like she doesn't care, but little

moments like this only serve to detract from the game's attempts at sincerity; making

its characters feel lifeless, artificial, underwritten.

But it's not just a problem suffered by the game's characters; the larger plot's

attempts to pull at the heartstrings fall flat because of what I see to be glaring inconsistencies.

My friend Cagey Videos wrote what is still a great piece about how this game, for him,

nailed the feeling of abandonment that so often comes with loss, because in his eyes,

the game doesn't really have much of a plot; instead choosing to focus on Chloe just existing,

being left to her own devices as she is forced to deal with her pain alone.

And while I appreciate that sentiment, I would argue that the game actually does the opposite;

occasionally encouraging you to soak in the atmosphere, before remembering that it has

to get these characters to certain points in the story within a fairly short space of

time, resulting in, without hyperbole, one of the most rushed stories I've come across

in quite some time.

It's really odd; feeling like very little actually happens because it's on such a

relatively small scale, but that "very little" also seems to happen at a whiplash-inducing

pace.

For example, and here's where we'll get into spoilers, take something as seemingly

innocuous as the school play in episode 2.

Victoria will try to drug Rachel beforehand out of jealousy but Chloe finds out, and instead

of, ya know, informing someone, the pair think it'll be fun to force Victoria to drug herself

so that she collapses in front of the play's director and instead of, ya know, postponing

the play and informing someone, Rachel comes up with the genius solution of having Chloe

take over Victoria's role even though she's expelled and hasn't so much as glanced at

the script because "heehee let's put the punk kid in a funny costume," all while

Victoria is passed out on the ground in front of them.

Leading you to take to the stage and charmingly blag your way through the lines to rapturous

applause.

Even in normal circumstances this plot thread would be considered dramatically convenient

at best while perhaps painting every character as a fucking sociopath at worst, but then

you also remember that this whole encounter takes place over the course of a mere fifteen

minutes.

Questions of "why is this happening" were being constantly interrupted by questions

of "why is this happening."

I keep coming back to it but the writers said they wanted to craft a more human story here

and, well, human beings don't act like this.

If this was the one time this happened, though, it'd maybe be understandable as a means

of getting characters from situation A to emotional realisation B. But it's far from

the only example, and what's more, it's far from the worst.

That would come later, in episode 3 (and buckle up kids because this one gets wild).

This is where Rachel tells you to infiltrate her dad (the DA's) office in the Amber household

in order to get information, so you break in and find a burner phone seemingly mid-text

conversation with the friend of your drug dealer who it turns out is working with Rachel's

dad to keep a certain someone quiet but he might be going too far so you adopt the persona

of Rachel's dad to find out where this dude is before uncovering the fact her dad is being

blackmailed and so you end up playing a game of "burn the correct, conveniently-placed

evidence" and "pin the tail on the snitch" oh but not before the aforementioned SECRET

BOOZE STASH bit jesus christ and you find out where he is but before you can go…

Eliot shows up (a character so nothing-y and unimportant I genuinely forgot he existed)

after following you from the hospital and just waltzing into the house of a person he

doesn't know before suddenly exploding into a controlling asshole demanding "you need

to pay attention to ME now" and locking you in before you try to call the cops in

maybe the game's dumbest backtalk sequence which is of no consequence because you escape

anyway, all the while I'm thinking "who the hell is this prick," before you head

back to where it all began, the old mill, to conveniently find the drug dealer friend

about to give Rachel's mum an overdose of heroin but you get beaten up but then Frank

shows up and they start fighting but things fade to black and then you wake up and find

the mum sitting in a chair and she's apparently fine and solemnly tells you that…

Frank killed that other guy I guess and that "Rachel can't know the truth" even though

the whole reason any of this happened was because the mum came back looking for her

and the dad was a sack of shit about the whole thing and for a minute you think "oh maybe

they're going for a Black Lodge surrealist-type deal (just, ya know, without the dazzling

visual metaphors) where things aren't quite what they seem because none of this makes

any fucking sense" but then no because the ending shows that Frank did kill his pal and

the game just… didn't animate it or something?

All of this feels like it should occur over the course of an entire episode, hell maybe

two given the various threads and conspiracies being uncovered and characters at play here.

But no, this all happens in the last 40 minutes of the game.

My mouth was genuinely agape at what I was witnessing.

Combined with the almost universally awful voice acting (besides the new actor for Chloe

who does a genuinely fantastic job), these events brought to mind films like The Room

they were so farfetched.

Sure, the original Life is Strange rather quickly introduced Max's time travel powers,

but was surprisingly measured in establishing what they said about her character in episode

one, before exploring the larger context of the town in episode 2, then focusing on the

murder mystery in 3 and 4, then dealing with the repercussions of the twist in 5; it justified

its delivery as an episodic story because every episode had a distinct purpose.

Before the Storm, on the other hand, feels like it adopted that structure because that's

what the original did, then somewhere down the line forgot that it only had a certain

number of episodes with which to tell its story so had to cram everything in at the

last second.

And the thing is, I can imagine what they were likely going for.

The whole scenario with the play gets Chloe and Rachel to the point at which they truly

figure out the nature of their relationship.

The events of episode 3 get us to the final dilemma: how does Chloe, a person who knows

more about loss than anyone, navigate killing the image of someone close to Rachel?

These should be relatable, human moments and I truly believe the writers' intentions

were genuine, but because these brief occurrences arise from such wildly expedited and convenient

events, it all kept me coming back to the question: "in what world do human beings

act like this?"

The original Life is Strange had its fair share of convenient moments too, for sure;

where Max's powers would just so happen to give way at a point where it would provide

the most tension.

The difference is that Life is Strange was a game steeped in the supernatural; things

could be a little absurd at times because at almost every point, the state of the universe

as we knew it was being brought into question.

Perhaps ironically, the heightened reality of Life is Strange, establishing the baseline

of "things will be weird," is precisely what allowed it to cut more directly to the

core of the characters; examining more closely how they deal with these occurrences.

The writers of Before the Storm, however, place their story firmly in the realms of

reality.

And when you make that claim, the standards to which the resulting story will be held

should be higher as a result.

I genuinely don't like making videos like this; it was the same with the MGS video.

Even what you might think of as bad games often take a lot of work and it doesn't

feel good shitting on that.

I also understand that I'm in the minority here; it's the kind of story that rarely

gets told in games and perhaps people want to celebrate that fact alone, but I don't

think that means we should settle for that kind of story being told badly.

And sure, there are a few moments here that rank up there as the best things Life is Strange

has ever done; it just so happens that they always get drowned out by what immediately

follows.

A useless verbal tug-of-war here, a casual drugging there; all events carrying about

as much humanity and emotional weight as giving the middle finger to a goddamn fence.

So I hope you enjoyed my piece on Before the Storm.

Like I say, I might be in the minority here, but hey, ya gotta be honest about how ya feel.

If you're into what I'm doing here, why not hit subscribe, click the little bell thingy

and check out the podcast in the description.

If you feel like going the extra mile, however, you can always support the show directly via

Patreon like these wonderful folks currently on the screen.

I have a lot of plans for how I can bring more content to the channel in 2018 and that

simply would not be possible without your generous pledges.

In particular I'd like to thank Mark B. Writing, Michael Wolf, Artjom Vitsjuk, Spike

Jones, Vasili Hrebinka, Chris Wright, Dr. Motorcycle, Harry Fuertes, Ham Migas, Travis

Bennett, Zach Casserly, Samuel Pickens, Tom Nash, Shardfire, Filip Lange, Rob, Rusty Shackleford,

Ana Pimentel, Jessie Rine, Brandon Robinson, Iago Foxo Bouza, Justins Holderness, Biggy

Smith, Peter, Christian Konemann, Nico Bleackley, Cameltraffic, Nicolas Ross and Charlie Yang.

And with that I'm Hamish Black and this has been Writing on Games.

Thank you very much for watching and I'll see you next time.

For more infomation >> Examining the Problems of Life is Strange: Before the Storm - Duration: 20:48.

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Newly Uncovered FBI Texts Prove Russia Investigation Is a SHAM – Mueller Is Finished! - Duration: 6:02.

Newly Uncovered FBI Texts Prove Russia Investigation Is a SHAM – Mueller Is Finished!

We've known that FBI agent Peter Strzok was demoted from Robert Mueller's investigation

into alleged Trump-Russia ties for making anti-Trump texts, but it's likely that was

just for cover in the event that Strzok's bias would ever be made public.

After all, is there anyone on Mueller's team that isn't anti-Trump?

All Strzok did "wrong" was leave a paper trail proving his bias.

And we know that there was an attempt to conceal that paper trail, as five months-worth of

text messages between Strzok and his mistress Lisa Page mysteriously "disappeared."

I don't need to tell you that the FBI isn't so careless with information that it loses…..

ever.

Even more curiously, the five month period where the "missing" texts end is May 17,

2017…. the exact day that Mueller's investigation began.

Are we really supposed to believe that's a coincidence?

In the immortal words of John Stossel: Give me a break!

While it's unlikely that thousands of texts were accidentally lost, one sent on May 19th

stands out.

According to BizPacReview,

Strzok admitted hat there's no real case for collusion between Russia and Trump.

"There's no big there there," he'd said as he was debating joining Muller's

team.

Wisconsin Sen. Ron Johnson, the chairman of the Senate Homeland Security and Governmental

Affairs Committee, told WISN-Milwaukee radio host Jay Weber that the text is "jaw-dropping."

"In other words, Peter Strzok, who was the FBI deputy assistant director of the counterintelligence

division, the man who had a plan to do something because he just couldn't abide Donald Trump

being president, is saying that his gut sense is that there's no big there there when

it comes to the Mueller special counsel investigation," Johnson continued.

As reported by the Daily Caller's Chuck Ross, the text was part of 400 pages of texts

between Pete Strzok and his mistress Lisa Page, who was working as an FBI lawyer.

The phrase "there's no big there there" is an allusion to a famous adage by writer

Gertrude Stein "there's no there there," which means essentially that there's no

story, even if proponents act as if there is one.

Read some of the texts and you'll feel like you're watching and episode of House of

Cards.

In some texts following the election, there was discussion of a "secret society" that

had attempted to prevent Trump's victory.

Appearing on Fox News, Reps. John Ratcliffe and Trey Gowdy explained that "We learned

today about information that after — in the immediate aftermath of [Trump's] election

that there may have been a secret society of folks within the Department of Justice

and the FBI to include Page and Strzok that would be working against

him."

This

story just keeps getting weirder and weirder.

These revelations, combined with the newly uncovered memo that allegedly contains shocking

evidence of FISA court abuse, don't look good for those trying to allege that it was

the Russians who helped Trump win.

If anyone was influencing the election, our own government played a pretty large role,

too – and it wasn't in support of Trump.

What do you think about this?

Please share this news and scroll down to Comment below and don't forget to subscribe

Top Stories Today.

For more infomation >> Newly Uncovered FBI Texts Prove Russia Investigation Is a SHAM – Mueller Is Finished! - Duration: 6:02.

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Coronation Street spoilers: Amy sneaks off to house party and is CAUGHT in awkward clinch - Duration: 2:30.

Coronation Street spoilers: Amy sneaks off to house party and is CAUGHT in awkward clinch

The drama kicks off when dad Steve McDonald turns up at the cinema to pick up his daughter only to discover she's not there.

He frantically alerts Amy's mum Tracy and they go off in search of their daughter.

They manage to track her down to a teenage house party and walk in just as she's enjoying a snog with a boy.

The furious couple then drag her out of the party much to the amusement of the other teenagers.

A Corrie insider said: "Amy tells her parents that she's going to the cinema and her dad Steve agrees to meet her outside after the film has finished.

"Amy can't believe her parents are at the party and feels humiliated in front of all her friends" Source "But when he turns up his daughter is nowhere to be seen.

He starts to panic and calls Tracy who has no idea where Amy is either.

Our source added: "After a bit of digging they discover she's at a house party and waste no time turning up at the address.

"They walk in just as she's kissing a boy.

Amy can't believe her parents are at the party and feels humiliated in front of all her friends.

"She pleads with them not to make a scene but Steve and Tracy don't care and they drag her out.

"Amy may well have been in the wrong to lie to her parents but she is more worried about facing everyone at school." ITV viewers can watch all the action as Amy gives her parents a fright this Friday.

For more infomation >> Coronation Street spoilers: Amy sneaks off to house party and is CAUGHT in awkward clinch - Duration: 2:30.

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Gordon Ramsay is Gordon Ramsay as he admits to dodging speeding tickets with wild trick - Duration: 3:59.

Gordon Ramsay is Gordon Ramsay as he admits to dodging speeding tickets with wild trick

We all know Gordon Ramsay to be unconventional and controversial but his latest confession is quite the shocker – and he shared it willingly to help others.

The famous chef has admitted to dodging speed cameras on US motorways by wrapping cling film on his Ferrari's number plate.

The 51-year-old loves his nighttime drives and loves to have them a little on the fast side and he claims he gets away with it by wrapping cling film on his number plate to reflect any camera flash, therefore, stopping his high-speed motor from being identified.

The television personality, who opened his latest restaurant on Las Vegas Boulevard on Friday night, said: I drive my cars at night when no one sees me.

The father of four added told The Mirror: l'll take it out at 2.30 in the morning on the freeway and I'll blast on the motorway and no police catch me and no cameras because I wrap my number plates with cling film.

It's a great thing for a chef when they get your own Ferrari, just wrap it with cling film, he added.

It won't photograph, it reflects.

Brilliant! It's a great tip.

I'm trying to help you….

So get rolls of cling film when you get your Ferrari and wrap the front so you won't get caught speeding.

Its not made clear how much over the speed limit Gordon likes to go, but his Ferrari California T can do almost 200mph whilst the speed limit on most LA motorways is 65mph.

Surprisingly enough, the swearing chef, who owns eight Ferraris, also claimed he is embarrassed driving to work in the £160,000 Italian supercar during the day.

For more infomation >> Gordon Ramsay is Gordon Ramsay as he admits to dodging speeding tickets with wild trick - Duration: 3:59.

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Sex During Pregnancy 1st Trimester Is Safe or Not? - Duration: 4:22.

Sex during pregnancy first trimester is this safer not his main question now a days

Most of women having normal delivery may continue to have sex right up until their water breaks are they go into labor

If you have normal pregnancy you can enjoy your sexual life without any harm

But we recommended not to have an intercourse during your first trimester because it is risky due to the following reasons

If you have history of miscarriage it is safe for you to avoid sex during first trimester because sex during pregnancy

Have not any benefits

If you have twins pregnancy uterus feels more

Vulnerable to external pressure it enhanced the chances of miscarriage if you have intercourse during first trimester

If your companion has STD like hepatitis B

Er genital herpes there may be a high threat that the contamination gets transmitted to you through intercourse

The possibilities of the infection passing via the placenta and consequently affecting your developing toddler also are quite

excessive

These things you can't do while pregnant

During normal pregnancy lovemaking truly received it harm your child

Your toddler remains very a lot secure and properly cushioned in amniotic fluid whilst you are having intercourse

The subsequent doubt can be whether or not the penis will reach the uterus all through intercourse

causing damages to placenta our toddler

This is absolutely impossible your accomplice can't poke your baby for the duration of intercourse

The first trimester is stated as the most sensitive duration of pregnancy

It is in the first trimester of your pregnancy that you could experience sex with none inhibitions due to the fact the physical

Modifications during this time are negligible

All physicians are secure for the duration of the primary trimester of pregnancy

Hope so your idea sex during pregnancy first trimester is safe or not it is clear now you can enjoy healthy pregnancy life

For more infomation >> Sex During Pregnancy 1st Trimester Is Safe or Not? - Duration: 4:22.

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Newly Uncovered FBI Texts Prove Russia Investigation Is a SHAM – Mueller Is Finished! - Duration: 3:04.

For more infomation >> Newly Uncovered FBI Texts Prove Russia Investigation Is a SHAM – Mueller Is Finished! - Duration: 3:04.

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Most Americans Agree That Donald Trump Is A HORRIBLE Role Model For Their Kids - Duration: 3:17.

Polls have proven to really not be Donald Trump's best friends.

Recently, we've seen polls showing that his approval rating is still going down, the amount

of people that believe he is biased against black people is going up, and one of the latest

polls shows that 67% of people in the United States do not view Donald Trump as a good

role model for children.

Now, here's the other side of that poll.

90% of people polled in the United States believe that the President of the United States

should be a positive role model for children to look up to, and to emulate, and to say,

"When I grow up, I want to be like that guy," but 67% of people in this country say, "That

guy ain't Donald Trump.

We do not want our children to be like him."

Now think for a second of how sad that is for the office of the presidency, that two-thirds

of people in this country look at you and say, "I don't want my kid to be like you.

I don't want my kid to act like you.

I don't want my kid to speak like you.

I don't want my kid to have the same values that you have."

That's what we're talking about here, and this is the President of the United States.

To be honest, can you blame these two-thirds of people for not wanting their kids to be

like Trump?

Absolutely not.

In fact, you have to question the remaining third of people who say, "Yes, he is a positive

role model."

You have to wonder what the hell they're thinking.

What's so positive about paying a porn actress $130,000 to stay quiet a few weeks before

the election so that you don't ruin your reputation?

What's so role-model-like of saying that you like to sexually assault women even when you

know they don't want it or even when they're married, and you say that on tape?

What is so admirable about anything Donald Trump has ever done in his life?

What's so admirable about Trump University, or Trump Stakes, or those four different casino

bankruptcies, or Trump Airlines?

The list goes on and on.

This man has somehow managed to fail his way to the top, and at least two-thirds of people

in this country finally understand that.

Sure, they probably want the same kind of thing for themselves, money, power, but they

don't want their kids to be like that.

They don't want their kids to grow up and see that that's how you get ahead in life

or that's how you become a decent human being.

They understand that that's not the case.

To be honest, as a parent with four kids of my own, I do not want a single one of them

to grow up and to be anything resembling what Donald Trump is, and I hope that most other

parents in this country, those who don't already agree with that, I hope they come around very

soon because the last thing we need is a new generation of kids who were brought up idolizing

Donald Trump.

For more infomation >> Most Americans Agree That Donald Trump Is A HORRIBLE Role Model For Their Kids - Duration: 3:17.

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OBJ's letter to Buhari is capable of creating friction between PMB and Osinbajo - Duration: 3:07.

Yoruba Progressive People's Congress, a pan Yoruba youth group, has said it will hold a nationwide mass rally in support of Muhammadu Buhari, to show the president that the Yoruba people are solidly behind him.

According to Vanguard, the group said it would not allow anybody soil the good relationship being enjoyed between the Yoruba and President Buhari.

we gathered that Elder Amodu Pelumi, the president of the group addressing journalists in Lagos, said former President Olusegun Obasanjo's open letter to President Muhammadu is capable of creating friction between President Buhari and his vice president, Yemi Osinbajo who currently is the highest office holder from the Yoruba people.

"Whatever his incentives are for writing that statement, we see it as a deliberate attempt to undermine Yoruba leaders that have emerged since Obasanjo left office, the group said.

The group is a statement also said Obasanjo's letter is capable of denying Yoruba leaders positions on the national scene and bringing down national leaders of Yoruba ancestry to irrelevance so that he can install those who are loyal to him but disloyal to the general interest of the Yoruba nation.

"Obasanjo wants to attract attention to himself to inflate his political value in the southwest ahead of general elections so that he will get patronage from those who may support his line of thought even with money, the statement reads.

The president of the group further said in the statement that Obasanjos criticism of the economic sector is a direct attack on the vice president whom he said handles that portfolio.

He said: The quality of leadership Professor Osinbajo is providing places him on trajectory to becoming the Awolowo of our time. This reality is a medicine too bitter for him to swallow.

It does not help that he hates Awolowo, the Vice President's mentor with all his life-blood.". Therefore the group said that the vice president, is representing the Yoruba interest superlatively.

In a previous report, Chief Olusegun Obasanjo, Nigerias former president, on Tuesday, January 23, asked President Muhammadu Buhari, not to seek re-election in 2019 as he is already being pressured to do by some Nigerians.

In a statement: The Way Out: A Clarion Call for Coalition for Nigeria Movement, Obasanjo said President Buhari has performed far below expectation just as he added that the All Progressives Congress (APC) is not the solution to the countrys challenges.

For more infomation >> OBJ's letter to Buhari is capable of creating friction between PMB and Osinbajo - Duration: 3:07.

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BoA is asked if she ever developed feelings for SHINee's Key while filming reality show together - Duration: 2:34.

BoA is asked if she ever developed feelings for SHINee's Key while filming reality show together

BoA talked about her relationship with SHINees Key.

On January 26, BoA held a showcase for her new album NEGA DOLA at KBS Media Center in Seoul.

The singer was given various questions about her new music, as well as her very first reality show Keyword.

BoA.

A reporter asked if BoA ever developed feelings for Key, who appeared on the show with her, and asked, Did Key ever seem like a man to you while filming the reality show together?.

With laughter, BoA answered,Hes 5 years younger than me, and continued, I was very surprised by him, though.

He was more manly and had greater leadership than I thought.

I saw a lot of his manly side that at times I found myself depending on him.

Recently, I was talking to Kibum (Keys legal name) and I told him, I dont have a brother but I feel like I have gained one..

BoA also added, The filming for the reality show has ended but I still talk to Kibum often like real noona-dongsaeng.

Kibum is an only child so we both feel like we have gained a good noona and good dongsaeng..

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