Thứ Bảy, 26 tháng 8, 2017

Waching daily Aug 26 2017

Donald Trump is right (about something)

As public awareness of the collection of neo-fascists who call themselves the "alt-right" has increased, some within the Republican right concocted the term "alt-left" in order to deflect attention from the growth of racism that is the inevitable product of the GOP's decades-long reliance on white identity politics to promote upward economic redistribution of wealth.

At the same time, many Republicans have pretended that the term "alt-right" had no meaning and was really just a fabrication by Democrats. It's a classic case of political projection. President Donald Trump has been particularly fond of both techniques.

He has on multiple occasions pretended that "alt-right" was a meaningless slur — acting as if he'd never heard the term, or had no idea what it meant — while also implying that anti-fascist activists really were the "alt-left.".

25 of last year, as the 2016 Republican presidential nominee, Trump waxed downright postmodern during a CNN interview when asked about Hillary Clinton's suggestion that he was too close to the alt-right. He appears to have made up the word "alt-left" on the spot.

"Nobody even knows what it is," Trump told CNN's Anderson Cooper, referring to the alt-right. "This is a term that was just given that — frankly, there's no alt-right or alt-left. All I'm embracing is common sense.".

A few days after that interview, Joseph Farah, the Christian nationalist founder of the conspiracy website WorldNetDaily, concocted a definition for Trump while accusing Clinton of engaging in political projection.

According to Farah, it was Democrats who actually hated racial minorities, an argument so laughable it is routinely mocked even by alt-right activists. They have their own slang term for it: DR3, short for "Democrats R the Real Racists.

Other conservative commentators like Fox News host Sean Hannity soon followed suit with their own proprietary definitions of the "alt-left.

" Soon, Trump sycophants seemed to have settled upon that term as a synonym for "partisan Democrat," as the Washington Post's Aaron Blake noted in December.

As Trump, Hannity and other GOP hacks started throwing around the word "alt-left," some liberal commentators who favored Clinton over her insurgent rival Sen. Bernie Sanders started using the word as well. .

As moderate Democrats have stuck with their usage of "alt-left," Republicans seem to have adopted it.

Once Trump was sworn in as president, conservatives started using it as a synonym for various "black bloc" or "antifa" groups who frequently oppose white nationalists at their public rallies or other events.

In his third discussion of the recent violence in Charlottesville, Virginia, President Trump pretended to have no definition of the term "alt-right" even as he seemed to have a precise understanding of the term "alt-left.

"When you say the alt-right, define alt-right to me. You define it," Trump asked when a reporter tried to ask him about the neo-fascist movement.

Referring to allegations that various counter-demonstrators initiated physical confrontation with the white nationalist protesters (there is little or no evidence for this claim), Trump claimed it was the "alt-left" that had started the violence.

"What about the alt-left that came charging at, as you say, the alt-right?" he asked. "Let me ask you this: What about the fact they came charging — that they came charging with clubs in their hands, swinging clubs?".

Overall, most people who use the term "alt-left" seem to employ it as a rhetorical weapon against their political opponents. But believe it or not, there are some people who have actively adopted the term.

Since this is the age of the internet, they have a website that's been around since 2015, advocating a form of white nationalism mixed with left-wing economics.

As "Rabbit," the pseudonymous creator of the site makes clear in both his prose and tweets, this movement is probably closer in spirit to the actual alt-right.

Seriously though, who are the AltLeft anyway? Who are we? I would say that the majority are white people who hold a lot of typically leftist views on economics, the environment and some social issues, yet at some point realized the new left had become hostile to any white person even slightly reluctant to act as a scapegoat for everybody else's problems.

No self respecting white person would want to be associated with a movement that trashes their heroes, their culture, their history, denies their achievements … a movement which seeks to destroy their civilization and erases their identity.

Hell, besides all that, a lot of "cultural marxism" (or whatever) has become so freaky that most normal white feminists and gays are probably weirded out by it.

My own journey was a bit different. I was mostly a Nixonian sort of republican for much of my young adult life.

As an irreligious person living mostly in artsy metropolitan areas, I identified more with the culture of the left, while always privately retaining a racial awareness (which would come out occasionally at peak triggering) and a low tolerance for hippie bullshit.

I became disillusioned with unfettered capitalism through real world experiences watching corporations and brands in action, the way they had loyalty to nothing and prioritized profits over absolutely everything: including quality, aesthetic, even people's lives.

The creepy cult-like way they manipulate and motivate people. So at a certain point I began to think of myself more as AltLeft than AltRight.

Terms such as left and right seem obsolete in this day and age. The true divisions are between nationalists and internationalists, as well as pro-whites and anti-whites, identitarians vs multiculturalists etc.

What we find though in reality is that these words are deeply ingrained. Anyone who spends time in a political movement with "right" in the title will soon discover it's difficult to divorce it from organized religion, traditionalism and sexual puritanism.

What better way to repel certain types and prevent entryism from them than by partially identifying with a label they already don't like? Out of these groups forming, something of a coalition can emerge.

The AltLeft exists in that small space where Ralph Nader and Pat Buchanan begin to meet. It's that point in time where Mussolini ditched marxism and moved toward fascism.

The question is, can the AltLeft be divorced from political correctness and white ethnomasochism? My guess is that it can, with the help of enough problematic language to scare the cucks away and create a safe space for leftist shitlords to don their greenshirts and appear in full force.

Given that almost no one besides "Rabbit" willingly affixes the "alt-left" label to themselves, it's pretty clear that in the U.S., there isn't much of a market for socialist-flavored white nationalism.

But in the multi-party systems that are common in Europe, such a thing has existed for quite some time since the early years of the Nazi Party when Adolf Hitler was trying to rise to power.

At that point, he was willing to accommodate disgruntled left-wingers by portraying himself as a socialist.

The technique was remarked upon by the German left in a magazine cartoon which showed how Hitler would emphasize different portions of his faction's name, the National Socialist German Workers Party, depending upon who his audience was.

The illustration below is in German but pretty much any English speaker can understand the point:   There was an entire socialist-aligned faction of the Nazi party led by the brothers Gregor and Otto Strasser.

Once Hitler had taken control of Germany, however, he proceeded to execute Gregor Strasser and his ally Ernst Röhm during the infamous "Night of the Long Knives." With power consolidated, Hitler reverted to a more corporatist form of fascism that banned trade unions and made belonging to communist and socialist parties a crime for which someone could be sent to a concentration camp.

Vestiges of the original "Strasserist" movement continue to this day in Russia in the form of "National Bolshevism," a movement within that country to return to an imperialist form of communism that is explicitly anti-Western.

(Lenin and Trotsky would have perceived "National Bolshevism" as an oxymoron; Joseph Stalin, perhaps less so.) One of its biggest proponents is Aleksandr Dugin, a political theorist who is said to have close ties to Russian President Vladimir Putin.

The bottom line of all of this? Unless you're trying to describe a left-wing fascist, you probably should not be throwing around the term "alt-left."    .

For more infomation >> Donald Trump is right (about something) - Duration: 13:20.

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Is The Terminator (Sega CD) Still Good? - IMPLANTgames - Duration: 19:51.

Is The Terminator Still Good?

The Terminator for the Sega CD is a run-n-gun action game developed by Virgin Interactive

and released in 1993.

Rather than being a port of the Genesis title with a CD soundtrack slapped on, The Terminator

for the Sega CD is a unique adventure not available on any other system.

And this is a good thing, as the Sega Genesis game wasn't exactly met with critical acclaim.

The Sega CD version however is widely regarded as one of the better games on the platform,

and this was true back in 1993 as well, with the game receiving mostly positive reviews.

Video Games & Computer Entertainment Magazine scored the game an 8 out of 10 stating, "Intense

graphics, mind-blowing sound, great gameplay and the techno-rock music was winner of Video

Game's award for the best CD soundtrack of 1993.

What more can you ask?

Full-motion sequences from The Terminator [film] add to the mood of this must-play Sega

CD game."

Game Players disagreed scoring the game a 6.2 out of 10 noting, "This is a pretty

average platform game, but the CD-quality soundtrack and digitized cut scenes bring

it to life."

Finally, Consoles Plus Magazine gave the game an 87% proclaiming, "Lovers of run-n-guns,

will be well-served.

The Terminator is THE game on Mega CD for this year's start."

So, is The Terminator Still Good?

Let's dive in.

Being a Sega CD game The Terminator opens with an FMV cut-scene from the motion picture.

The year is 2029 and machines have taken over the world.

The game advises the final battle however, will not be fought in the future, but in the

present.

Well, 1984 anyway.

From here, the gameplay begins.

The player takes control of Kyle Reese fighting the war against the machines in Dead City.

From a gameplay standpoint, The Terminator is like a mix between a run-n-gun action game

and a platformer.

Kyle Reese is fairly agile, changing directions quickly, the jumping is precise and responsive,

and generally speaking controls exactly like Aladdin, Mowgli, and Simba.

I can't be certain this is the same game engine used in other Virgin titles, but it

feels extremely similar.

The shooting on the other hand is greatly expanded.

The player is able to shoot left and right as expected, but can also crouch and shoot,

shoot straight up in the air, and shoot diagonally.

Additionally, the player can shoot while on ladders, which is extremely helpful.

It's quite flexible if I'm honest, however the rules as to when Reese will stand in place,

or run, are a bit unclear.

Changing directions will sometimes cause him to begin moving again, sometimes he will stay

in place.

I should also note the gun can initially only fire a single shot at a time, though an upgrade

is presented early on allowing fully automatic fire, which is a welcome addition.

Lastly, there are grenades, which are limited but there are ammo drops everywhere.

Grenades can be dropped straight down while on a ladder, which is nice as the player cannot

shoot straight down, as well as lobbed while standing or crouching, giving two different

launch arcs.

Despite the shooting mechanics however, The Terminator feels more like a platformer in

the level design.

Players will travel up stairs and ladders, jump along platforms, and then travel back

downwards making their way to a level's exit.

After reaching the exit, points will be tallied for the amount of life remaining, enemies

killed, as well as a completion bonus.

Then of course, another FMV sequence is shown.

Unlike the opening sequence, the remaining FMV clip play a stock piece of audio, the

iconic heartbeat theme prominent in the feature.

I find it odd the actual sound from the film selections isn't used, but as the video

quality is already rather poor it probably doesn't matter.

With Dead City behind him Kyle Reese makes his way through Wasteland.

Unlike the urban level featuring stairways and flat platforms, level 2 features a lot

of hills which offer different tactical approaches when taking down the machines.

Sometimes this means you can fire away without the machine being able to respond.

Other times the player will find themselves at a disadvantage in relation to an enemy,

and finally sometimes the machines and Reese are on equal footing.

In reviewing the footage, I suppose I could have been more aggressive with utilizing the

grenades, but as I tend to be a conservative player, I found myself trying to hoard this

secondary item for future use.

Greeting the player at the end of this level is a boss of sorts, a giant machine.

This guy is actually pretty easy, firing rockets at a downward angle towards the player.

As long as one stays far enough back, it's never a threat and this boss goes down without

much drama.

Level 3 has the player arriving at the SkyNet Base.

A few new mechanics are added including elevators allowing the player to travel both up and

down the stages, along with new enemy types.

First are flying machines that must be jumped over or ducked under, next are turrets on

the ceiling, and finally, there are dogs.

Each adds a new dynamic to the combat and I appreciate the new patterns.

There is also a second weapon upgrade, increasing the damage output of the gun.

Finally, there is a boss machine of sorts concluding the level.

This thing is devastating, quickly draining the player's life with it's flame shot.

Still, spam grenades and it goes down quickly.

Following a cut-scene featuring Reese back outside, level 4 is the Time Chamber, which

is clearly still in the SkyNet Base making the previous cut-scene feel a bit out of place.

Still the action continues in a familiar area.

A small turret is introduced which foreshadows obstacles to come, and there is a warp pipe,

allowing the player to skip small sections of the level if they so choose.

At the end of level 4 is the cybernetic organism itself: The Terminator.

Curiously, it sort of warps around the screen shooting at the player.

Hit him enough times and he'll finally disappear into 1984.

Kyle Reese then follows him through the time machine.

With the 4 future levels behind us, Kyle arrives to the present day 1984.

Gone is the futuristic military outfit and post-apocalyptic world, and in it's place

a trench coat and a normal looking city.

The difficulty is also lowered.

The weapon resets to a single shot rifle and the enemies found on the city streets are

easy compared to the machines found in the future.

But like level 1, City Streets presents a weapon upgrade very early on bringing back

the much needed automatic fire.

Other than the difficulty reset, not much really changes from a gameplay perspective.

There is a greater emphasis on platforming, having the player jump across various ledges

and climb ladders.

Missing a jump or falling off a ladder will result in the player dropping to the street

and then restarting their trek up the building.

About halfway through the city some construction elements are added changing up the scenery,

but at it's core the everything is similar.

Complete level 5 and a cutscene is shown where Kyle Reese finds the three Sarah Connor's

in the phone book, and his journey to the Technoir Bar continues in level 6, City Roofs.

About the only thing I really noticed in this stage is how the grenades can be extremely

beneficial in certain situations.

At times enemies are presented in areas safe from the player's fire.

A quick jump and a lob makes quick work of these enemies, helping me feel justified in

my grenade hoarding.

The end of the level features a police helicopter.

This was actually hinted at in level 5, with a spotlight briefly chasing Reese, but here

in level 6, it finally starts attacking.

Sadly, the boss patterns is again rudimentary.

Once a safe spot is located, there is literally no challenge here whatsoever.

With the helicopter defeated the player arrives at the Technoir bar.

Environmental hazards are presented where lights will drop down and crash on an unsuspecting

player.

However, these can actually be shot at and dropped down onto enemies.

This creates an interesting flow to the level, where often times the player is not simply

ducking and shooting at enemies, but rather paying attention to the environment and using

this mechanic to their advantage.

Another interesting scenario are the bar fights.

Here, the bar acts as cover for the enemies, meaning the player will need to stand up and

get in some shots, and then crouch to avoid the return fire.

It adds a touch of depth to the gameplay and I rather enjoyed the change of pace.

Near the end of level 7 Kyle Reese finally catches up with Sarah Connor, and of course,

The Terminator.

But you can't really tell because I am hitting him while he is off screen.

After escaping the bar, Sarah and Reese arrive at the police station.

Level 8 is basically a romp through the police station.

The player makes there way left across one story, and then right across the next, alternating

until they reach the top.

Then, they alternate in reverse across the other half of the level.

Along the way are a few encounters with The Terminator.

I found the best strategy here was to spam grenades until the Terminator falls over,

then run past it.

If the player touches the Terminator, they die, so this should be avoided.

After fleeing the police station some awesome clips from the film are shown before our hero

arrives at the Factory.

These final two levels really amp up the difficulty.

For one, there are plenty of robots which do massive damage to the player while also

taking quite a bit of ammunition to take down.

This means all of the ladder shooting learned previously becomes a necessity in these parts.

Next, the SkyNet turrets return with a vengeance.

I often found these would surprise me, and knowledge of their locations beforehand is

required to clear them without taking damage.

There are also lots of conveyor belts.

This becomes a problem when scrap metal starts dropping onto the conveyors.

Not only does the scrap metal cause damage to the player, it also creates some awkward

moments where the jump button won't cause the player to jump because some other animation

is playing.

This can be avoided with skillful play, but something about the scrap metal and conveyor

belts feels a touch sloppy.

I should also note the final weapon upgrade is offered here, a flamethrower, making the

pesky robots slightly easier to take down.

Anyway, clear the factory and some more excellent moments from the film are presented in the

glorious Sega CD FMV format.

Level 10 is appropriately titled, Final Battle.

This plays much like level 9 but there are two brutal areas sure to drains the lives

of newer players.

The first part is a section with 4 separate turrets.

These can actually all hit the player at the same time, but previous knowledge of their

locals can mitigate the damage.

The second trouble spot is a gauntlet through turrets and robots.

Again, first time players will probably get mowed down in these sections as there isn't

really enough room to dodge fire from multiple directions and these robots still take quite

a bit of firepower to take down, even with the flamethrower.

Other than these two trouble spots however, everything else is fairly standard, including

this cool crane section, plenty of dropping boxes, buttons opening up new areas, and conveyor

belts leading scrap metal to molten lava.

If the player manages to maneuver through all of these obstacles, they will arrive at

the final boss.

As the T-800 is pretty well knackered at this point in the story, it's mostly harmless,

unless it touches the player.

The goal is to push three buttons which open up areas on the floor.

Push them at the wrong time and the Terminator will trap the player.

Press them at the right time and the player will snatch a grenade launcher.

Use this to fire at the machine's legs, and the rest of the game will play out just

about matching the final scenes from the film.

Oddly, the final sequence then plays out in FMV, which seems redundant.

Then of course, the credits roll.

Graphically, The Terminator is a pleasant looking game, as you would expect from Virgin

Games.

Per usual, there is minimal parallaxe, though Dead City has a couple of layers.

And while this is somewhat disappointing, the artists did a nice job making the background

feel somewhat blurred, offering a distinct contrast to the razor sharp foregrounds.

While this effect is somewhat lost when viewing upscaled RGB video, on an old CRT, the effect

is quite convincing, like the background is out of focus.

I also enjoyed many of the environmental effects.

Palette swapping is used to good effect giving the illusion of explosions in the background

of Dead City, lightning in Wasteland, TVs flickering in the background of City Roofs,

as well as lightning up Kyle Reese every time he fires his rifle.

Speaking of Reese, he has one of the smoothest running animations I've seen on 4th generation

hardware.

I also dig the variety of the set pieces found in each level.

The reds of Dead City really pop, while the greys in SkyNet Base do a terrific job feeling

like a robotic base.

The rusty beams of City Roofs contrast beautifully against the deep blues of the moonlit sky.

Even the Police Station has a unique flavor unlike the rest of the game.

However the The Terminator does start feeling blue during the final few stages.

However I can't help but feel the game feels very basic at times, hardly pushing the technical

limits of the Genesis or Sega CD.

Still, while not a technical marvel by any stretch, like most of the Virgin titles, The

Terminator is definitely one of the better looking Western developed games available

at the time.

And then of course there is the audio.

Tommy Tallarico certainly made a name for himself in the 90's creating some memorable

Genesis soundtracks.

However with the limitless possibilities of Red Book audio, he was really able to flex

his composing muscle here on The Terminator.

What the soundtrack manages to do is capture the feel of both the 1980's as well a futuristic

post-apocalyptic world.

At times the music is filled with energy, other times more somber, and there are plenty

of great industrial vibes as well.

I'm not sure I would call the soundtrack amazing and I think the depth is lacking compared

to other Sega CD games, it is definitely worth a listen and does a great job setting a specific

tone for the adventure.

The sound effects are nice as well.

Gunshots and explosion sounds are on point, background objects make noise, and Reese grunts

when he gets hit.

While clearly overshadowed by the soundtrack, nothing here is grainy or crunchy and the

sound effects do a serviceable job.

So, with all of that out of the way, we arrive back to the question asked at the beginning

of the video.

Is The Terminator still good?

First, as you've probably noticed, The Terminator doesn't really have any glaring issues.

The controls are good, with responsive movement and solid jumping.

The collision detection is also excellent, and landing on platforms is never an issue.

In fact, I'd even say the game assists the player at times, allowing for a little slop

while playing.

While I occasionally felt like the jumping wouldn't be responsive near the edge of

a platform, the issue is infrequent, and could very well be player error.

While the level design itself is fairly straightforward lacking in any truly clever or amazing moments,

one thing I did find myself enjoying were all of the secrets areas.

Even on my last playthrough I continued to discover little nooks and crannies overlooked

after many years of playing.

Sometimes these bonus areas are very obvious, other-times exceptionally cryptic requiring

the player to climb on objects that don't appear to be climbable.

And despite my best attempts, there remains one platform with bonus goodies I simply couldn't

figure out how to reach.

In addition to the weapon upgrades there are also helpful items like health, bonus lives,

and grenades aiding in the adventure.

The bonus lives are exceptionally welcomed as The Terminator has no continues, at all.

Once you lose your lives, it's game over.

This was a strange gameplay decision in many games from the time.

For a majority of The Terminator, this doesn't really matter, but the final three levels

feature a ton of trial-and-error.

The lights in Technoir Bar for example, blend in with the background.

And if playing on a CRT or some other display with overscan, they can be almost impossible

to see.

These explode too, and a few unforeseen errors will kill the player.

This gets even worse in the factory levels.

The turrets are brutal and surprise the player out of nowhere, often putting the player in

a position where they can't take out the threat without taking on even more damage

than they already sustained.

It's a real bummer, and having to restart the game due to surprise elements, rather

than lack of skill, is always a disappointment.

However, the game is relatively short, clocking in at about 75 minutes, so the offense certainly

isn't criminal.

However, my real complaint with The Terminator is the overall lack of depth with the gameplay.

With little exception, the experience through the 10 levels rarely changes are rarely evolves.

There are way too many moments of just sitting a ladder laying waste to a defenseless enemy.

The basic, crouch then shoot maneuver, can be used throughout most of the game, and it

really doesn't make for a compelling experience.

Moments like ducking for cover in the technoir bar are way too infrequent.

Even the extreme flexibility with the aiming is mostly wasted.

In the best run-n-guns, the player is on the bottom of the screen, allowing the designers

to implement enemies that can attack from above.

This doesn't really exist in The Terminator.

Instead Kyle Reese is often in the middle of the screen.

When the player does find himself using the flexible aiming to shoot at enemies on higher

ground, one often just sees their legs, or nothing at all.

It just doesn't feel well thought out.

This lack of depth is carried into the bosses.

None of them are memorable in the slightest, and all can be defeated with the most basic

strategies.

Not even the fights against the T-800 itself are very engaging.

Just crouch and lob grenades.

Basic stuff.

The weapon upgrades are also a little thoughtless.

While I appreciate the increased damage output, the enemies don't change, making for a strange

difficulty curve.

In short, The Terminator is definitely lacking in the combat department.

Shortcomings aside however, I would say, yeah The Terminator is still a good game.

The silky smooth controls and interesting "nook and cranny" level design filled

with to the brim with secret areas makes The Terminator a pretty good platformer with some

replayability.

And again I must note their are few faults.

The checkpoint system is great, with checkpoints appearing frequent enough to avoid replaying

large swaths of the stages but not too frequent encouraging sloppy play.

There are no blind jumps, bottomless pits are rare, and the level flow is excellent.

I never found myself stuck wondering where to go next.

As a platformer, The Terminator is exceptionally, competent.

I just wish the combat system was of the same quality.

Compared to other games like Contra, Metal Slug, or Gunstar Heroes, it lacks depth and

feels primitive.

I still wouldn't call this a fantastic game by any stretch.

Sure the graphics are at times very striking, especially the animations, and the soundtrack

rocks, pun intended.

But these aren't enough to push The Terminator into the upper echelon of action games.

It's good, not great, but definitely worth a look.

For more infomation >> Is The Terminator (Sega CD) Still Good? - IMPLANTgames - Duration: 19:51.

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[현장IS] 김연자 "내가 죄인"…매니저vs송대관, 다툼에 눈물 [종합] - Duration: 7:45.

For more infomation >> [현장IS] 김연자 "내가 죄인"…매니저vs송대관, 다툼에 눈물 [종합] - Duration: 7:45.

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Lexus IS 250 Executive - Duration: 0:48.

For more infomation >> Lexus IS 250 Executive - Duration: 0:48.

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Philippe Coutinho talking about move is a threat from his agents to Liverpool - Balague - Duration: 3:11.

Philippe Coutinho talking about move is a threat from his agents to Liverpool - Balague

That's the verdict of Spanish footy expert Guillem Balague. He says Barcelona are ready to launch one last bid for get Coutinho out of Anfield. The player wants the move but Liverpool have refused to sell.

And Balague says Coutinho's camp are threatening to ramp things up if Coutinho doesn't get his own way.

When asked 'Will Coutinho come out and talk about his frustrations in public to force a move?' on a Sky Sports Q and A, he replied: I have seen that report and it sounds like a threat from the Coutinho camp that he will talk if he is not allowed to leave.

"The issue I have with this is that there are few things stronger than submitting a transfer request - that is the strongest position a player can take.

"Liverpool are determined not to sell and, as I've said, Barcelona have to do a last effort because Coutinho has done all he can to leave. Transfer Window podcast guest Ian McGarry expects the Coutinho saga to mirror Luis Suarez's exit to Barcelona in 2014.

Suarez wanted to move to the Spanish giants in 2013 but Liverpool managed to keep hold of him for another 12 months before finally sanctioning his departure.

McGarry said: "All my senses say he won't be sold and we'll have a repeat of the Luis Suarez situation three seasons ago where the club will promise to negotiate openly with Barcelona in a year from now in exchance for Coutinho giving another season." Fellow Transfer Window podcast guest Duncan Castles says Barca have promised Coutinho theyll be €150m (£138m) for him.

He said: For sure Philippe Coutinho still wants to go to the club (Barcelona). "For sure Philippe Coutinho is being told by Barcelona, that they'll come back with another bid that will be for €150m (£138m).

"Albeit with not all of that up front, but with €110m (£101m) guaranteed, which is still an incredible sum. "A record transfer fee for Barcelona, a record fee for a player leaving the Premier League..

For more infomation >> Philippe Coutinho talking about move is a threat from his agents to Liverpool - Balague - Duration: 3:11.

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Is Amazon FBA Dead & Can You Still Find a Good Product with Product Research - Duration: 6:01.

hey guys it's Brian from BG media innovation and I got a great one for you

today so I get this question a lot and it's basically is Amazon FBA dead you

know can you still find good private label products you know good private

label listings with product research and can you you know is it profitable or is

the market saturated it's the same question I get with a lot of different

business models that I go over and and I'm here to bring that to you today so

you know the best in my opinion the best opportunity to get Amazon private

labeling is you know that that's it's right now because the market I mean if

you don't know anything about amazon amazon is only scaling up you know you

might think that it's hitting its peak but it's not literally just bought Whole

Foods you know everybody is starting to shop

more and more even still and it's still exponentially growing on the on the

digital platform so that's only gonna exponentially grow over the next decade

so now is the time before it gets way too saturated to get your products in

and the way that you do that and and I did this you know differently in the

past you know I took some udemy courses I took a bunch of different um you know

online modules but one of the things that I did recently was take at Kevin

David's Amazon FBA ninja modules I didn't take the entire course I took the

PPC module and the review module and they were absolutely phenomenal they

blew my mind so I've been I've been selling on Amazon for roughly I want to

say a little bit over a decade I'm not high percent sure on that number but

I've been selling for a long time and I've been private labeling for about a

year specifically and so I've been through the wringer and have three

successful products and I just launched a new product myself you know so I have

four total and some of the stuff in his PPC module literally blew my mind and

I've been private labeling for about a year now so I've been through the

wringer I have three successful products that generate me you know roughly about

a grand a month each just just rounding so it's pretty pretty successful with it

that's passive but you know I literally don't do anything but make a few phone

calls not that launched but this course still blew stuff blew me away with some

PPC strategies so I haven't taken the full course some people that I network

with have taken the entire course and they have

were nothing but great things to say about its phenomenal I specifically

taken the PPC mantra myself and I've taken the review module and they both

were fantastic so if you don't know obviously he's closing a course in seven

days I'm sure that you know he's not he's not extending it whatsoever you

know some people say they're gonna close the course specifically speaking about

tae-woo yes who continues to say he's gonna shut his course down and just

never does it I mean its marketing strategy I get it generates that you

know that air of you know if you don't get it now you're not gonna have that

opportunity so I understand that but Kevin I've spoke with him specifically

he had the plan about a month ago a little bit under a month ago actually

probably up to three weeks ago shut his course down in a month

and obviously that month is coming to a close I spoke to him specifically he

said this and so I know that he's shutting his course down you have about

seven days to make that decision at the time of this video it could be less if I

you know if I schedule this video later it might be six maybe it might be five

days so I'm telling you guys I'm telling you you know you can get your money back

if you're not happy with the course obviously obviously I'm promoting it

because I get paid for it I get this is an affiliate link and the link will be

in the description below but you know if you if you're not sold on it and and

full disclosure obviously I'm promoting because I get paid like and I always

tell you guys that but I'm promoting because I genuinely

believe in and I believe in him I believe in everything that he talks

about I believe in the strategies that he teaches in the modules and grant I

haven't taken the entire course but just the two modules that I have taken have

been phenomenal and I plan on taking more so you know whether or not you're

starting out I can link all the modules I'll link the product research research

module which is just the first module if you want to take that he's shutting it

down to new students not people that are enrolled so if you were enrolled in a

module you could take your time and then enroll in the other ones down the line

but if you haven't enrolled in any modules he's not gonna let you in after

this timeframe so he is a lot of students there's a lot of people in the

Facebook group I know that myself so he's got a lot of people to manage it

can be a lot I'm sure so I understand that fully but you know you need you

need to take advantage of this if you're looking to get an Amazon private

labeling there's better time than right now it's one of

the best business models in my opinion it is the best business model of 2017

and it probably will be a great business model I'd say probably because nothing's

definite but in my opinion it will most likely be a great business model for a

decade at least to come Amazon is scaling up they just bought Whole Foods

there they have so many plans to do bigger and better things and it's only

moving forward so that being said guys you know check out his course check out

some of the modules I'll link them on in the description below I'll link the

entire course if you want to check that out I'll link the the product research

you're just trying to get started just that module individually and I'll also

link the ones that I took the PPC model and the review module which are

phenomenal so I'm gonna end that here guys I just want to bring that to you

because you know obviously I've taken these myself so I'm not in a rush to get

in but if I just wanted to bring this you know full disclosure because I have

about thirty five thousand at the time of this video

students are new to me and he's shutting it down I just want to let everybody

know about it because you know I've been preaching Amazon private labeling for

about a year now you know not just taking it but preaching it because I've

seen the business model myself and you can it's one of the best ways to make

money online obviously you know you have drop shipping you have you know retail

arbitrage even on Amazon which I teach and it's phenomenal you know you have

ecommerce in a lot of different ways you have social media marketing 2017 but

Amazon private labeling is one of the best if not my in my opinion it is the

best and it's not going away anytime soon

so with that being said guys I'm gonna end it here I hope you have a great day

and I hope you take advantage of this opportunity

For more infomation >> Is Amazon FBA Dead & Can You Still Find a Good Product with Product Research - Duration: 6:01.

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MOST AMERICANS THINK TRUMP IS A BAD PRESIDENT - Duration: 5:45.

MOST AMERICANS THINK TRUMP IS A BAD PRESIDENT

citizens believe President Donald Trump is doing a bad job on a number of key issues, including his handling of a standoff with nuclear-armed North Korea and his push to build a wall along the Mexican border, a recent poll found.

Harvard University's Center for American Political Studies and market research firm Harris Insights and Analytics this week released their monthly national poll on current events, finding that 57 percent of respondents disapprove of Trump's leadership. While data gathered August 17 to 22 indicated that the U.S.

was mostly supportive of the Republican leader's efforts to stimulate job growth, improve the economy and fight terrorism, it also demonstrated the majority of the nation was not satisfied with his administration of the government, his immigration strategy or his take on international affairs, including his militant rhetoric toward North Korea.

The public is united that they do not want North Korea to obtain nuclear weapons and believe they would use them," Harvard–Harris Poll Co-Director Mark Penn said, according to The Hill.

"Ideally they want North Korea contained with sanctions and by getting the help of China.

They are on the fence about the president's handling of the situation, but it's ultimately what kind of results he gets that will determine his public support on the issue," he added.

Trump has increased sanctions against the Kim Jong Un's dictatorship, but the president and his administration have also continually said military intervention was a viable option. Trump has beefed up U.S.

military presence in the Asia Pacific, infuriating North Korea. After North Korea successfully tested two intercontinental ballistic missiles (ICBMs) last month and claimed it now had the ability to deliver a nuclear strike against the U.S.

for the first time, Trump took his war of words with Kim Jong Un to a new level by threatening to unleash "fire and fury like the world has never seen" against the reclusive, militarized state.

Shortly after, North Korea disclosed a plan to strike the U.S. island territory of Guam, causing a missile scare that Kim ultimately said could come to fruition if Trump made any moves to threaten North Korea's sovereignty.

Polling responses indicated that 53 percent disapproved of Trump's handling of the crisis and that 56 percent said he went "over the top and his response does nothing to resolve the situation." The majority, 62 percent, said the U.S.

should maintain "strategic patience" with Kim's government. Respondents also came out against Trump's plan to curb illegal immigration by constructing a wall along the U.S.-Mexico border. Only 3 percent said building the barrier should be a priority for Trump.

The only initiative that received less support was the idea of scrapping the nuclear treaty with Iran, a move that only 1 percent said should come first. The two most popular directions for Trump's agenda were stimulating U.S.

jobs growth (29 percent) and repealing and replacing his predecessor's Affordable Care Act (16 percent).

Sixty percent of respondents felt that investigations into Trump's alleged collusion with Russia to win the election were hurting rather than helping the country, and 43 percent said they backed impeaching the president.

On the other hand, 12 percent said he should merely be censured by Congress and 42 percent said nothing should be done.

Trump was the most recognizable U.S. politician, with his 96 percent response rate beating his 2016 race opponent, former Secretary of State Hillary Clinton, by one point. More, however, said they voted for Clinton, 45 percent, than Trump, 44 percent.

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