Thứ Sáu, 7 tháng 7, 2017

Waching daily Jul 7 2017

(Numerous great tips on trips)

(Lee Hwijae, Yura of Girl's Day)

(Kim Sook, Sung Sikyung)

Travel is war.

Battle Trip!

We prepared another special.

- It's another special. / - That's right.

Hand-selected Holiday Destinations.

It is programmed for four weeks.

The last 2 weeks were its 1st part.

- The first part. / - They were educational trips.

The next two weeks will be

part 2 of the Hand-selected Holiday Destination.

Yura already told us that...

- She liked to travel. / - That's right.

Who do you enjoy traveling with the most?

I feel most comfortable when I travel

with my members.

Who is the most comfortable member?

I traveled the most with Sojin.

- You traveled the most with Sojin. / - Yes.

We have similar styles.

- And similar tastes in food. / - Really?

It's a Hand-selected Holiday Destination.

It's perfect if you're not sure where to go

or who you are going with.

The request for today's trip is

the most requested among all

of the Battle Trip requests.

- Really? / - Yes.

Let's check out what today's trip request is.

Hello. I'm Choi Yuki from Seoul,

the mother of these twins,

- Haeseong and Inseong. / - The mother of twins.

We are getting ready for an overseas trip.

There is a lot to prepare.

Please recommend a trip that

both parents and children can enjoy.

Say good-bye.

Please recommend it for us.

Hwijae, you waited a long time for this.

Hwijae, you are perfect for this.

A trip where both parents and children are happy.

To be honest, it's good to travel together.

It's good.

However, it's hard. That's why they don't want to go.

Even if the children don't remember,

good hormones are emitted when

they go to different places.

For that, they become positive.

- Really? / - That's why you should go.

- It's not only for you. / - Travel with your children.

- We did. / - What was your happiest trip?

When was it? Who did you go with?

How can he tell us? He's already married.

- Let's just carry on. / - Wait a minute.

My happiest trip was when I played

in the swimming pool

with Seoeon and Seojun last week.

You sound like a politician.

Today's request might seem easy.

Many parents have been on trips with their children

and they must have worried a lot about it.

- It sounds difficult. / - It can be helpful even if...

you don't have children.

It must be easy for Hwijae.

I can sympathize with the parents.

We will bring out the guests

who designed the trips.

- Please come out. / - Please come out.

(Oh Hyeongyeong, Jung Sia)

(Lee Hyunyi, Kim Nayeong)

- Hello. / - Hello.

- Is this a mom's special today? / - Is it?

Pretty mom's special.

It's rare to see so many married women at a time.

- Right, it isn't easy. / - Pretty but married women.

- Thank you. / - How old your kids are?

The children of this team are still young and...

- The kids of that team are older. / - There are 5 kids?

Sia's kids grew up a lot now.

- My son is 9 years old... / - Already?

And my daughter is 6.

- 6? / - They all grew up.

- Hyeongyeong... / - My child must be the oldest here.

- How old is your child? / - She's 15 years old.

- She is 15? / - Already 15?

Did she reach the age of puberty?

She must be.

But she is not that severe yet.

One wrong word, she gets furious.

She is not that bad yet though.

Doesn't she just take after you?

Bingo.

- My kids are like that too. / - Really?

They're no joke.

5-year-old gets furious too.

If they are upset, they won't come out of their room.

- Really? / - Nayeong's baby will turn...

- 1 year soon, right? / - Yes. He is 11 months old.

He's going through baby puberty.

Baby puberty?

I bumped into her in a department store recently.

Nayeong was almost lying down on the floor.

- Why? / - At first, her baby...

Threw a tantrum and lay down on the floor.

And then Nayeong also lied down with him.

It is a true discipline at the level of the kid's eyes.

I was embarrassed.

What about Hyunyi's baby?

- 17 months old. / - He is?

A 17-month-old is also hard to deal with.

I went on a trip with my baby

when he was 100 days old.

During the trip, I kept regretting it.

"Why did I bring him with me?"

You wondered why you brought him?

Because you can't do anything.

Does your husband help you a lot?

My husband didn't go with us.

- It must have been hard. / - That's foolish.

But my husband is a burden too.

- A big burden. / - What are you talking about?

- The biggest burden. / - He'll carry all the heavy stuff.

Hearing this really makes me not want to get married.

It's a trip with your children.

It's a trip and a training as well.

Some people may say that.

But let's start with Nayeong and Hyunyi.

Where did you go for a trip?

The flight time was only 2 hours.

- Gosh. It's close. / - Two hours?

Just a 2-hour flight will take you there.

- Kids can stand that. / - It's either China or Japan.

It's called the Hawaii of Asia.

- The Hawaii of Asia. / - It is...

- Okinawa. / - It's Okinawa.

- The weather is nice there. / - It is.

- Its latitude is the same as Hawaii. / - You're right.

So its weather is just like that of Hawaii.

I went there with my members.

But it was hot then.

- In Okinawa? / - It was really hot.

But we went snorkeling and it was gorgeous.

- It is pleasant. / - Don't they always have typhoons?

Typhoon?

It didn't come when we were there.

Then it's okay.

- That's enough. / - It is.

You should check before you go.

For me, I went to Okinawa as well...

My kids got on board, had some food

and were about to fall asleep but we arrived there.

- That's unfortunate. / - So as soon as you arrived...

- They were really cranky. / - Yes.

So I thought two more hours would have been better.

Good job, Sia.

- By the way... / - They always say this...

- For the kids of that age. / - What is it?

The flight time should be short

and hotels should be close.

- That's right. / - That's the key.

When we designed the trip,

we tried not to focus on our children

even though it's a trip with them.

- Moms can also fully enjoy the time. / - Right.

That sounds great.

Alright.

Where have you been, Hyeongyeong?

- It's quite the trend these days. / - Trendy is good.

You can take a rest

and go sightseeing as well.

We went to Danang in Vietnam.

- It was great. / - I heard a lot about Danang.

- A great place for a family trip. / - That's right.

And there are a lot of nice resorts.

Kids will get bored if you just keep resting.

But there are a lot to see too

so it is the best place for family.

No. Okinawa has a lot of things to see.

So much to see.

- Okinawa... / - You only have the ocean there.

Is there an aquarium in Danang?

- The aquarium is nice. / - Aquariums are everywhere.

You can visit aquariums in Korea too.

Are there many aquariums in Danang?

- Of course. / - Really?

Just say whatever for now.

- The sea is like an aquarium. / - You are ridiculous.

- There are natural aquariums. / - Natural ones?

We can take some rest there but when sightseeing,

you can learn a lot about the history.

The children can learn about history

as they go along sightseeing.

- A trip with parents and kids. / - Together.

Do you have the result of a research?

According to a site that compares travel costs,

Koreans searched these countries

the most for a family trip.

First most searched country is Japan

and the second was Vietnam.

- Gosh. / - That's ironic.

- Japan ranked number 1. / - We placed 1st.

- We already won. / - Japan placed first.

- Rankings can change anytime. / - Sure.

Goodness.

To make it fair and square,

we have 100 judges in the audience today.

(100 judges in the audience)

- It'll be fun today, right? / - Yes.

Each trip will be introduced in two parts.

The trips will be voted at the end of each half,

twice in total.

The final result is not added up.

The voting after the second half is...

- The final one. / - That's the final vote.

Let's get started now.

- Where should we start first? / - Okinawa.

- Let's start Okinawa first. / - Are you sure?

Okay. What's the main focus of your trip?

- It means they're confident. / - Main focus.

The theme today is a trip with the children.

To show you the reality, we brought our kids.

- We pushed the strollers ourselves. / - Right.

We tried hard to show you how you should...

- Travel with your children. / - Wait.

- What about your kids? They're big. / - Yes, they are.

After the shoot, they came to Danang.

- My family did. / - Really?

- They did? / - Your husband too?

It was so nice that I called my kids over.

- I surveyed it in advance. / - You did.

Let's check out Okinawa first.

Let's watch the first half of Okinawa part, please.

Goodness, nice to meet you.

Nice to see you.

Hello.

- You are both fashion people. / - Us?

Just okay.

- Just okay. / - Just okay?

Much better than last time...

How old are your babies?

- 16 months old. / - And my baby is 10 months old.

- He is 6 months older than mine. / - Yes.

The babies are fashionable too.

He's so cute.

He is doing squats.

He is so cute.

- They look alike. / - How adorable.

- It's Yunseo. / - If you have kids, you get closer.

We went there last week.

He's the baby who looks like Daebak, right?

He is famous for that.

He is so big.

Goodness. How much does he weigh?

He looks like a one-year-old.

- This is cute. / - They are cute at that age.

- Right. / - They are.

They are the cutest at this stage.

They are cuter before they crawl.

The theme of this time is a family trip.

If it's family trip,

since we have babies,

we should plan it considering the babies.

Hyunyi goes on trips with her baby so often.

- Hawaii, Jeju-do, Saipan... / - She has a happy family.

A happy family that travels a lot.

Every family is happy on social media.

Goodness.

- She's right. / - I've been to Cebu with my baby.

Without my husband.

It must have been extremely hard.

How did you carry all the baggage?

I carried all the baggage myself.

I carried both the baggage and my baby.

- You are amazing. / - I know.

- What do you look for? / - For a trip with my baby?

Don't you usually go to places like resorts?

- And we should not move far. / - Right.

I need a pool because my baby likes water.

And he falls asleep easily after he plays in a pool.

Right. Short travel distances...

There should be something for babies to look at.

If they get bored, they give us a hard time.

- That's right. / - They will get cranky.

It's a family trip...

We're traveling with babies, do we need a world map?

I know.

We should not go that far. Fold it.

(They narrowed it down to Asia)

It's better now.

- Places nearby are in Asia. / - Within this range.

- We're in Korea now. / - We'll depart from here.

Taiwan? Have you been to Taiwan?

Taiwan is too far away.

- Is it far too? / - Yes.

Let's go to closer places like this.

You're looking for a place within 1 to 2-hour distance.

- What about Japan? / - Japan?

It seems like you already had your answer.

Was it too obvious?

I loved Hawaii among the places I've been to.

- But it's too far. / - It is great but too far away.

So how about going to the Hawaii of Asia...

- Okinawa? / - Okinawa.

There is no time difference.

The weather is good and the food is delicious there.

(Okinawa is located here)

- Goodness. / - Look at how clear the sea is.

Is this Okinawa?

(Okinawa is 65km south from Kyushu with 57 islands)

(Average temperature is 20℃, it's famous for its fruits)

Can you see those scenes just after two-hour ride?

(The food will suit everyone's taste)

(A great place for sightseeing, resting and shopping)

(Okinawa, the Hawaii of Asia)

(The mascots of Okinawa)

People will be so curious about...

- How we'll travel with a stroller. / - Right. If you're new.

So bring your stroller, Hyunyi.

- Then, you bring it too. / - No way.

- Hey, Sinu's mom. / - You bring the stroller...

- In Okinawa throughout the trip. / - Wait.

- Wait. / - It's a great idea.

- What about this then? / - Because the viewers...

Want to know.

Our Yunseo can walk now

so why don't you bring one since Sinu still rides it.

- No, no. / - Yunseo walks around.

My son can walk too. Actually, he runs around.

- Why don't you... / - Yes?

- Bring it from home? / - Nayeong.

- Your strollers can be folded up. / - Let's just...

I thought we were able to leave our children behind.

That's what I thought too.

This is what it's like if you bring your baby along.

- That's what we'll show. / - Right.

We'll explore it first.

I don't think bachelors will watch this show.

We'll devote one day to babies.

The day when we arrive.

Another day will be devoted to exhausted moms.

- That's perfect. / - While the husbands babysit?

I'll leave the children's day to you, Hyunyi.

I'll plan the day for women without children.

Open wide.

This is so big.

- It's enormous. / - It's a famous whale.

- I want to go there. / - Do you like it here?

- It's my first time. / - Really?

You're dressed like a Japanese person.

- I can't dress like this with my baby. / - You can't...

So you're showing off here.

- It's so windy. / - Great outfit.

- Is it a fashion show? / - You can't wear that.

Frilled-neck lizard.

It's a day for adults instead of children.

Is it similar?

Doesn't it look amazing?

Okinawa has a specialty like Jeju-do black pork.

- Their pork is good. / - That's cute.

- It's well-known. / - Really?

In Okinawa?

Two old women...

I feel like I'm going to fall.

For more infomation >> Okinawa is the perfect destination for Mom & Baby! [Battle Trip / 2017.07.07] - Duration: 14:15.

-------------------------------------------

Space is the Almighty - Duration: 2:40.

Space is the Almighty

The third process of realization is rational revelation for the intellectually

and scientifically trained individuals.

The ultimate principle of analysis and explanation here

is the Mass-Energy-Infinite principle.

By way of explanation, we will consider an apple.

Ordinarily, an apple is considered as mass, but now

let us mentally disintegrate it.

One now finds the apple to be comprised of

millions of energy particles.

This fact holds true for all masses in the universe.

If we go deeper, the question arises: What is energy?

Actually, energy is a fractional part of the Static State - Absolute Space.

It is the part of it with whirling motion.

If one subtracts or stops the whirling motion, the particle

becomes one with the Absolute Space (infinite principle).

Then the human mind, Absolute Space, seems to be a vacuum - Nothingness.

But this is only an illusion of the mind.

The mind exists when it thinks of motion.

Any motion is a four-fold phenomenon comprising time, distance, volume, and force.

A force defines a volume in the space it occupies,

so force and volume cannot really be separated.

The continuity of any action is the concept of time.

Any force is motion and has a certain continuity.

So force also cannot really be separate from time.

In order to isolate one force from another,

there must be some space in between.

That space we distinguish as distance.

Without distance (space), there is no force.

So we can clearly see that any motion comprises

this four-fold phenomenon.

Start Your Journey of Consciousness.

Subscribe to our YouTube Channel.

Visit SimplifiedKundaliniYoga.com

Be blessed by the Divine, Krish Murali Eswar.

For more infomation >> Space is the Almighty - Duration: 2:40.

-------------------------------------------

Digital transformation is a team sport - Matt Jukes [Camp Digital 2017] - Duration: 41:24.

[Beeps]

[Pause]

>> Shaun Gomm: Okay.

Good afternoon, everyone.

Good afternoon.

Welcome back.

Hope you enjoyed your lunch.

A pretty good -- pretty good hot pot, I thought.

So, yeah, I hope you've refreshed yourselves.

This is the wakeup hour,

so don't -- no falling asleep.

The afternoon session is going to get much more practical

and tangible and kind of there'll be lots of takeaways

and all that kind of stuff.

So I hope you enjoy the afternoon session,

whichever set of, you know,

combined set of sessions you go into.

So let's crack on.

Shall we?

Without further ado, this is Matt.

He sounds like a pirate, not a farmer.

[Laughter]

>> Matt Jukes: That's very important.

If any of you tweet,

I'll find you if you say I sounded like a farmer.

[Laughter]

>> Matt: Okay.

So this picture will not be mentioned again,

but this is my beloved

Bristol Rovers beating Grimsby

in the playoff final a couple of years ago.

And this is literally just here

because there's a Grimsby fan,

another Grimsby fan speaking,

and it's just to troll him.

[Laughter]

>> Matt: So it's never been used in this talk before,

but I just couldn't miss out on the opportunity.

So -- so yeah.

So I'm jukesie.

So until really quite recently,

I was a civil servant, a public servant.

This is the first general election in 15 years

where I've been allowed to have an opinion,

which is a weird experience.

I'm trying.

I find it quite hard to get out of neutral.

Currently I work for a really small charity

that does digital democracy stuff.

We're a fully remote team,

so that's changed a lot of the opinions

I'm going to talk about in this talk,

so I can kind of go on that a little bit as well.

I am a serial leaper from frying pans into fire.

I've had loads of jobs

to the extent that shown for I was a contractor.

I've never been a contractor in my career.

I just get bored.

I take permanent jobs, then get bored,

and then move on to other permanent jobs.

I'd have none of the advantages of being a contractor,

so I earn no extra money,

except I have no job security

because I just move all of the time.

And I always move somewhere

that looks good and turns out to be a nightmare.

[Laughter]

>> Matt: That's basically been my entire career to date.

An important thing to say about this as well

is these are my lessons learned.

This isn't as important as it used to be

when I did this talk while I was still a civil servant.

There are certain people in places I've worked

who would either not recognize or not approve

of some of the lessons I've taken

out of my 15 years in the civil service.

But I stand by them for the most part.

Yeah, so this is kind of what we'll talk about:

digital, a little bit on hiring.

I've got a whole other talk

that I sometimes give

just on how to be better at hiring

because anyone who has gone for a new job

knows that everyone is really, really dreadful at it

and that the whole process is painful on both sides.

A little bit about --

well, quite a lot about actually how to create

a culture that keeps people,

keeps technical digital people,

in places, particularly quite difficult places

like the civil service in Newport, South Wales,

a state in the middle of nowhere,

which wasn't exactly attracting

the best of the U.K.'s talent when we joined.

Then hopefully they'll be time for some questions.

Digital.

[Pause]

Digital is the kind of buzzword du jour these days.

This talk was originally digital transformation,

but I can't even bear to talk about that any more.

This is just about digital.

And when I talk about digital,

this is a definition that I use for digital.

It was done by a guy called Tom Loosemore

when he was at the Government Digital Service.

Actually Tom now works in Manchester,

so he works for Co-Op Digital.

He's the person who hired Emer,

who gave that amazing talk earlier.

This is what, when I talk about digital, I mean this.

Okay?

It can mean a load of things

for other people and that sort of stuff.

But basically I have various job titles

in various years in the civil service.

But, for the most part, I was kind of like --

I was lots of different things

that sounded vaguely technical, digital, and their manager.

So I can't write a line of bloody code

to save my life and,

if I tried to deploy something on GitHub,

everyone run for cover.

I can't be trusted when it comes to UX decisions, really.

I know quite a lot about Agile,

but mainly I just complain about it.

[Laughter]

>> Matt: But I'm good at running teams.

I'm good at hiring teams,

I'm good at running teams,

and I'm good at supporting teams.

Well, I think I am.

Allison is in the room here somewhere,

who worked for me at one point,

and she might not necessarily agree,

but you can ask her after.

This is what I mean by digital,

and this is what changed my career, basically.

I've been banging around for a long time doing this stuff.

Then in 2011, the Government Digital Service was formed.

Who knows about GDS?

[Pause]

Okay.

Well, some of you.

GDS was this kind of ground experiment

to try and fix Government Digital

because, you know, it was disastrous.

And so they brought a load of people,

created the new department,

brought a load of people into it, and basically hired --

sort of stole people from the BBC and The Guardian, Amoo.com,

and anywhere they could just grab anyone decent from.

And so most of the government departments

went and stole a few decent people

from all the departments as well,

centralized them all into one place,

and created this new department

that was going to introduce

modern working practices to government.

The way that they did this,

they have sort of a carrot and stick approach.

This was the stick,

so basically you could spend no money

on anything with a really broad definition of digital

unless they gave you permission.

All these massive government projects

that used to basically spend

a million quid are looking into whether they can move off XP,

which, you know, as we know,

MHS never quite got around to.

That couldn't happen.

That couldn't happen without GDS's approval.

Basically even very, very singular people

who previously had been allowed

to do pretty much whatever they wanted

had to go cap in hand and get permission.

To get permission, you had to do this.

There was a service standard.

Basically, you had to sign up

to work to this service standard to get any money.

Basically, you had to agree,

and the service standard was pretty simple.

It's all things that any of you have been working in UX,

digital or service design,

or any of these things in the last few years would know.

It was: put users first,

work in an agile manner, deploy regularly.

Don't wait six months before you do a deployment.

It was all kind of just pretty standard stuff,

but it was entirely radical for government.

And you get assessed,

so the way that they assess you is you ship down to London,

the three or four of you.

You sit in a room.

Then four or five people ask you questions

about your projects for four hours.

It's basically like the worst job interview you've ever had,

but it's amazing, and it's pass/fail.

It's straight pass/fail.

One of the things was you absolutely had to have,

you had to have a multidisciplinary team.

You could not pass these service assessments

unless you had your own team

with a user researcher, front end developers,

designers, and all these sorts of things.

They had a big thing about this,

about the unit of delivery was the team.

But here was the thing.

No one had any teams.

Basically, for the last ten years,

government had shopped out all this work,

so massively IBMs, Fijitsus, and Capita.

There weren't these people hanging around

sitting on their hands

waiting for the opportunity do this work.

We'd got rid of it all.

We got rid of the skills.

We got rid of the understanding.

We'd made decisions basically

based on the idea that these weren't

core businesses for the civil service,

so we shouldn't have the skills.

Then we were suddenly being told we had to --

if you wanted any money,

if you wanted to do any work,

you had to build teams.

I'm only going to talk a little bit about hiring.

This is an amazing quote because it's from me.

The technology stuff is hard,

but everyone knows what to do.

It's not that we were trying

to recreate anything particularly rather cool.

You know the open source world

was out there and has solved most of our problems.

We just have to implement it.

Finding people who are willing to do that in government,

who are committed and had those skills, that was the challenge.

It's never really a digital talk

unless you've got a picture of Steve Jobs.

But this is a completely unrealistic thing as well.

It's easy to say about hiring the best if you're Apple,

or if you're Google, or if you're Facebook.

If you can offer people enormous salaries

and share issues and all those things

that appeal to the people

that Emer was talking about earlier,

those aren't the same things you can offer

if you're in a dodgy state

on the edge of Newport, South Wales.

You can't hire the best.

You can hire the best you can get.

But you still have --

but you still have to seek

to get people who know what they're doing.

You really still have to work.

This is usually a picture of Rolling Stones,

but I decided to mank it up

a little bit given I was here.

[Laughter]

>> Matt: Yeah, so leave the rock stars

to the Pyramid stage.

The worst thing that ever happened

in this whole digital technology UX world

is when some idiot started calling people

rock stars in recruitment ads,

and gurus, and [explicit used] ninjas.

[Laughter]

>> Matt: You are not ninjas.

[Laughter]

>> Matt: None --

I mean you're all lovely people,

but I'm not worried about any of you

coming to get me in my sleep.

[Laughter]

>> Matt: I mean that whole thing,

the whole way we describe jobs,

it just does us a disservice.

It does the entire industry a disservice.

I mean I'm continuing to mank it up, as you can see,

so I'm not even going to stick on that one.

But here are some things we didn't do well.

We did loads of stuff to improve hiring,

but these are some things,

a couple of things we didn't do well.

One of the worst things

everyone does when it comes to recruiting

is you write bad job descriptions.

You poorly publicize them.

You finally get some people to apply for them.

You make your decision on who you want to interview.

If you're lucky, eventually you get a decent candidate.

Everyone thinks the job is done.

It's just this reality.

Basically you've spent months, usually,

particularly in the civil service.

It can take, like, six months

just to get to the point

where you've got permission to hire somebody.

Then everybody who was involved in that process

just wipes their hands of it,

goes and sits back at their desk,

and just figures the person

will show up at some point.

You basically just leave these people with no real idea

what they're getting into either.

The things that we learn,

and in the longer version of the hiring talk

it kind of goes into more detail,

but the reason this is in red

is because I never cracked this at all.

But there are certain things

like actually giving genuinely useful feedback to people

who didn't get the job

because a lot of the time

they didn't miss out by much.

There was just somebody better.

You don't want to piss them off

so that they don't apply again.

There is a limited pool of talent

for any of this kind of work.

Depending on the areas you're in,

you're either competing against

lots of other people who want that talent

or basically there isn't that much

in the first place, just generally.

You have to make sure

that you build those relationships.

Basically, sending somebody a two-line email

saying someone was better than you is not helpful,

does not do you any good,

and there are reasons you are in those interviews.

You know why they didn't get it,

and you know what their strengths were.

You have to share that with them.

Also, the successful candidates,

a lot of the time they've got notice periods to work and,

depending on the level of the job,

some of them are quite long,

so it was pretty usual

for three months to be notice period

people had to work and the people we were recruiting.

If from the day you made them the offer they have no --

they'll interact with you

for three months, you know,

that's not helpful.

You forget about them.

They forget about you.

They're not quite understanding

what they're getting themselves into.

You have to spend time working with them.

This is all pretty simple,

but HR usually hates it.

This is one of the things

I would get in trouble about.

HR thinks they own this process.

But you can usually find

the person you've hired on Twitter or something,

and you just get in touch with them.

You take them out for a coffee,

and you bring them to meet the team in advance.

You build a relationship with them so that,

the day they join, it's not like the first day of school

because everyone hates the first day of school.

You have to kind of build that process.

One of the reasons you have to build those processes,

every one of --

I had all these jobs,

and there's never been a decent induction.

Induction sounds like you're joining a cult, for a start.

I mean I know you have to do all the boring things.

I know you have to kind of sign up for things

and learn about how to do expenses

and all these kind of dull things.

But actually, if the first experience someone has

when they join your organization

is they spend five days doing admin,

never barely seeing the team

that they've signed up to work with,

doing none of the stuff that they're interested in,

and basically just being left out in the lurch,

it's no wonder people find that hard.

It's not good for people, people with mental health.

It's not good for their stress levels.

Also, it just doesn't portray you in a very good light

when you're trying to encourage people to join.

None if this is that hard.

You know they're coming,

particularly if you had three months.

You know the work you've got to do, and you can just --

so one of the things we tried to do,

and which the team I left now

do much better since I've been gone, which is a running theme.

Basically I had lots of ideas,

but the team who took over for me

are much better at actually making them real.

They break down tasks,

break down the kind of things in the sprint.

Someone can just take hold

and do something in the first week.

Get them --

if they're a developer,

get them to deploy something in the first week.

If they're UXers, get them

to go do user research in the first week.

Get them to see how people are interacting with a product.

Build these things in.

Build stuff in that is about

what they wanted to do as early as possible.

Get them to feel that they're contributing

to the team as early as possible.

That's where the real benefits are.

Plus you start getting your money's worth out of people

a bit quicker as well, which,

after all the hassle you've gone through to get them,

it's pretty important.

But I think that's a really interesting thing

is just get them in,

get them working, get them interested.

Then all the kind of wrangle with,

like, Oracle pay systems

and trying to work out

it's going to take you more time

to fill in your expenses form

than it's probably worth your time to claim your expenses.

I didn't claim expenses

for six months at the Office for National Statistics

because I didn't think it was worth my time.

They did pretty well out of it.

I'm not sure if that's why they do it,

but you wonder sometimes.

Culture.

I'm going to have a drink.

[Pause]

Who has heard of Peter Drucker?

[Pause]

He never said this quote.

This is his most famous quote and,

in nothing he ever wrote

or in none of his ever collected speeches,

and it doesn't exist in any of it,

but it's quite cool,

and everyone claimed that they know the quote.

He basically as got a lot to answer for

because he basically created management consultants,

which basically then went on

to kind of rip off the world.

But he did have this amazing idea about kind of --

about the importance of organizational culture

and about building cultures

was actually what made places stronger.

That was what you sold.

It wasn't the technology,

and it wasn't your processes.

It was your culture that you sold.

I had to balance it out

because I had a picture of Fergie before,

but I do like this quote.

[Pause]

But here's one of the ones,

so we're ONS, so Office for National Statistics

as being part of the civil service since,

well, Winston Churchill created it,

so like 47 or something.

It's been in Newport since the '90s.

It had a very insular, interesting kind of culture.

Lots of people worked there with their parents.

You would be in lifts

and you'd realize that the people in the lift

were a married couple or a divorced couple,

on more than one occasion.

In my wider team, we had husband and wife,

brother and sister, cousins.

I mean it's weird.

But it very much has a culture.

It doesn't have a culture

that I particularly want to encourage,

but there was certainly one there.

But we were coming in and trying to embed

this way of digital thinking, this digital culture.

You have to be really careful in how you do this

because people react badly.

The idea is that you cannot impose a culture.

You cannot just --

who has read Creativity, Inc., a book about Pixar?

Read it.

It's great.

But the worst thing it does

is lots of senior people read it and think,

"I'm going to make my company like Pixar."

Like [explicit used].

[Laughter]

>> Matt: Seriously.

There's a whole bunch of reasons why Pixar was Pixar,

and it wasn't because someone read a book about Pixar.

And so they come in,

and they try and implement

all the things that they read in this book.

They try to impose a new culture.

That's just not how it works.

Cultures emerge.

Cultures emerge from the ground up, from the teams,

from the work and practice,

from the individuals,

and you have to kind of identify and nurture

the things that are good about that,

and then you have to try and kind of stamp out

the things that are going to be bad.

It's kind of gardening.

You're kind of gardening culture.

But you have to think that through,

and you have to be a real part of that from the beginning.

Part of the way we did this

was lots of places of principles now.

It's kind of one of those things.

Do a search on Google for design principles,

and there's dozens.

MailChimp have got some brilliant ones.

There's various ones.

There's a whole website

that just collects people's team principles now.

Again, these do kind of tend

to be done in a certain way.

That someone has read one set of them.

Someone quite senior decides that's cool,

writes their version that sound

quite similar to the ones they read before.

They get a graphic designer

to turn it into a nice, big poster.

And they stick them around a bit in the offices.

Then no one really talks about it,

but you occasionally get pointed at the principles.

What we wanted to do was to do that differently,

so we were all very inspired.

GDS, again--so that GDS are our kind of running theme--

had these quite famous ten principles,

ten design principles.

Number one is put users first.

Number ten is the importance of being open.

Be open makes things better.

There's loads in between that I don't remember.

Those two were quite important to me,

but we didn't want just to use theirs.

We wanted ones that were personal to our team,

so we asked the team to come up with them.

We ran a little competition.

There were prizes.

People were encouraged to kind of think about

what were the kind of principles

that they wanted the team to stand for.

We did that as a group and talked it through as a team.

Admittedly, I then ended up rewriting them all

because I'm still kind of slightly one of those old guys

who would rather just tell everyone what to do.

ONS has these principles that

reflected the team, reflected everyone,

so there are 11 principles.

The first 11 was my whole kind of football thing.

But they were principles that reflected the team

and the culture that the team wanted to express.

They were aspirational.

They weren't where the team was at that point.

This is where they wanted to get to on mass

because that's what it is a lot of the time.

You know you don't--

So I'm bad with to-do lists.

My main to-do list is

I realize I haven't done anything on my to-do list.

Then I write a to-do list

of all the things I know I've done,

so I can just tick them off straight way.

That's what lots of --

and that's basically what lots of the principles are.

It's basically someone walks around

and says, actually, where are we today?

Writes it up nicely, puts them on the poster,

and then there's no effort there.

There's nothing to strive for.

There's no ambition.

You have to kind of be

aspirational with your principles.

Yeah, culture is more than just having posters on walls.

But it's pretty important

because you have to reinforce these things.

Has anyone come across this poster?

It's okay.

Okay.

Seriously, this is the URL.

It's brilliant.

It's just a list of things

that were put around an office

that say things like:

It's okay to say, "I don't know."

It's okay to be loud.

It says it's okay to sing,

which I absolutely disagree with.

Like that's just not apparent.

There's a whole bunch of things.

It's basically just for people on their first day.

It just kind of unofficially

stuck around the GDS offices.

But then it got onto Twitter,

and did that classic thing on Twitter

where a photo of it lost all context

and just started getting shared.

Then it showed up on LinkedIn.

Now it's in some design museum in Italy,

like framed and that sort of thing,

again with no reference to where it came from.

But it's an amazing thing

that kind of just demonstrates

that you can reinforce these things.

Some managers probably had always thought --

you know, there's always this thing in digital teams

where you kind of expect

everyone else feels the same way as you do,

and that they're as comfortable as you are.

Actually, some people need

to be explicitly told

that certain things are okay,

that certain ways of working are okay.

That actually no one thinks

everyone is on their game the whole time.

And actually, no one thinks

everyone knows everything,

even in your chosen topic,

even if you're supposed to be an expert.

We're all blacking it.

We all look things up on Google on our phone in a meeting

because we think we're supposed to know

what someone else is talking about.

I mean this is just the way that the world works.

Yeah.

The details matter.

[Pause]

On LinkedIn, again,

you see loads of these photos on LinkedIn,

on first day of work,

and there'll always be this picture of --

I've got my laptop, and I've got my iPhone 6.

I've got my hoodie, and this all....

This is what a brilliant first day, and that's cool.

But actually most places aren't like that.

I joined a different government department

after I suffered again

from the whole grass is greener thing when I left ONS.

It took them five weeks to get me a laptop.

I left after three months,

and my phone had never shown up.

I was there for three months

and I never got a phone.

These places --

you know, the details do matter,

but it's not just giving people the generic stuff.

We all do jobs.

We all do things that have specific requirements.

You shouldn't have to fight

for the software you need for your jobs.

You shouldn't need to fight

for a bigger screen if you're a designer.

You shouldn't need to fight for access to bloody Slack.

You know what I mean?

[Laughter]

Like we had a six-month argument about just --

we weren't allowed to use Slack on the work IT.

We weren't allowed to use GitHub on the work IT

for a year even though our entire --

we were doing everything in the open,

so everyone just basically --

we had wi-fi there,

so everyone just brought their own Macs in.

I mean I'm not sure that was better for security.

Yeah, so you have to be able to do this.

You have to give people the opportunity to have the tools.

And you have to give people the opportunity to learn.

I think the whole 10% or 20%

time thing at Google is a complete myth.

It's nonsense because they all work 70 hours a week,

so that 20% of their time - no.

Come on.

What's that?

Sunday morning?

But you do have to build time in

so people can grow as staff.

Just give them opportunities,

and give them the training and the access,

and not tell them what that is.

The worst thing is when you join places and they say,

these are the training courses.

They're not always appropriate.

Some people like e-learning.

Some people don't.

Some people prefer a classroom environment,

some people don't.

It should be for the person who wants to learn

to decide how they want to learn

and not have it imposed on them.

This is murder for me to have this slide

because I work in a completely remote organization.

They have no walls.

They have no rooms.

I only see my colleagues on Hangouts, basically.

They all kind of look slightly jerky,

and I drop out almost always

because my wi-fi is not good enough.

But when there was the opportunity,

having rooms, having walls--

[Pause]

--having people in the same place together.

Like I'm actually genuinely thinking about

who sat with who.

I'm mixing it up,

so not having a clump of UXers

and then a clump of developers

and then a clump of managers.

But mixing it up so there was

a genuine kind of multidisciplinary team

where people were sharing ideas.

Finding ways to give people

the quiet time they needed

to get their stuff done,

giving people the opportunities to,

but have that osmosis in the team.

This was really important.

Giving people places where they're only in rooms.

I don't know what it's like in your offices,

but meeting rooms are always --

everywhere I've ever been,

meeting rooms are like gold dust.

Finding ones that you can actually just go to

when you need to is always a nightmare.

We just kind of claimed one

and didn't let anyone else use it,

and just had arguments about

the fact that it was often empty, but it was ours.

We sat right near it

and basically created like a barrier to it.

But you have to have these places

where people can have quiet spaces

that people can go and do their thinking

and get their work done.

This is --

has anyone ever come across this idea

of the maker versus manager schedule?

Cool.

This was one of the most

important blog posts in my career,

quite early on in my career because,

like I said before,

I could probably code in '96

for whatever that was worth,

but I've been doing this job ever since.

I've been running Web teams

and have been head of whatever,

so I've been the head of, like --

I've been like a senior Web master

and then a head of online and a head of e-something,

and then a head of digital.

I'd probably be something else,

whatever cool in a year's time.

But the more you become that,

the less real work you actually do.

I became a manager and as a manager really early on.

All my other skills just kind of degraded.

This blog post is quite old now.

It was amazing because it broke down this whole idea

about how people who build and design stuff,

how they see their working day

compared to how people who are managers see their working day.

My day was always essentially broken down

into hour long slots that were meetings.

If I was lucky, I got half-hour gaps in between meetings

to write up the meeting and read about the next meeting.

For a lot of people

who do design work and development work,

actually it takes an hour

to get into the right frame of mind

to get on to do the real work.

Then you need two hours after that

to really produce that work.

The minute you disturb someone in that time period,

they start from scratch.

Now I'd never thought about it like that.

I just thought, you know,

to use a term that's pretty bad these days,

I just thought they were all snowflakes.

You know, I just thought everyone

was just being a bit kind of precious.

But it was when you start to really think about it

and start to get y our head around that

--see that's the work in process--

you start to change how you think

about how your teams work

and how you can ask of them.

I was terrible for just walking up behind people,

tapping them on the shoulder,

because I needed some information at that minute

because someone else needed that information from me.

It was a big thing

about kind of changing

that way of thinking.

[Pause]

This is the thing I've always struggled most with

is the trust thing.

I always think I'm trusting the team

until there's a problem,

and then I don't trust the team,

or I don't trust myself to trust the team.

I think there's this really strong thing

that if any of this kind of

culture stuff is going to work,

any of this kind of

digital design thinking kind of stuff work,

like self-organizing teams

and all that sort of idea,

there has to be trust on all sides.

That can't only be when it's going well.

So it's really easy to trust everybody

when sprints are going really smoothly

and you're just deploying,

and everyone is agreeing on stuff,

and user research is, oh,

how brilliant this is.

It's going to save me so much time.

It's not the same when things

are melting down around you,

and you're getting pressure

about how much money you've spent

and how long something is taking.

In our case the fact that

all of our security sign-off

got withdrawn from us

a month before we were going to

launch a massive new project.

You have to be able to trust

in the good and the bad.

That's something that

I'm still getting better at

even after all these years.

A book that's amazing,

and I never thought a book about managing,

about captured in a nuclear submarine,

would make any difference to my life.

But Turn the Ship Around is an amazing book.

It's well written.

It's all about how completely rethinking

the kind of command structure

and the approach and everything

on an active nuclear submarine.

It speaks to self-organizing teams, agile work,

and all this sort of thing

in a way that I never would have expected.

Someone at a conference,

not unlike this, mentioned it

and espoused it in their talk two years ago.

I bought it on Kindle, sat there,

and it took me a year to read it because I was just like,

I'm not going to read that.

It is brilliant,

and I absolutely recommend reading it.

Yeah, so who knows what HiPPO is?

Yeah.

Yeah, so highest paid person's opinion.

The job of a leader in these things

is to be an umbrella

for HiPPO [explicit used], fundamentally.

The only thing --

and it has to be kind of staged

because HiPPO [explicit used] is big.

Each manager above each manager,

and each leader above each leader

has to be trying to cover

the person beneath them with their umbrella.

Some of it is always going to slide past,

but eventually there's less and less of it.

There's no way you can work unless you do this.

We had all sorts of weird things,

like we almost completely

redesigned the website once

because our director general,

which is like the highest thing in a civil service,

decided that the website

needed to be "more vibrant."

[Laughter]

>> Matt: Literally, their only feedback.

When we pointed back

that we were doing user focus

and that sort of thing,

his response was,

"There's no more important user than me."

He hasn't got the job any more, actually.

These are the couple of things that are hard.

It's all very well building these kind of cultures,

but they're actually subcultures

because we built this thing.

We have this culture.

We have this team kind of way

of working and way of thinking.

But we were one team

in an organization of 3,500 people.

There was like maybe 35 of us

who thought and worked this way,

and we were starting to infect other teams

that were trying to do it,

but it was still relatively small in comparison.

It's like red cells and white cells,

and all that sort of thing.

The other cultures are always trying to fight back.

They're always pointing out your failures - loudly.

They're always kind of poking at people to kind of say,

well, why don't you come and work on this?

This would be better for your career.

I'll never forget.

It was a conscious thing.

I don't know if people

were consciously trying to undermine it,

but it was happening all the time

because they just saw it as,

like, we were this slightly radical --

it's not how we've done things here.

That kind of "not invented here" approach.

And so it was a constant kind of battle

to kind of hold your ground

and to try and infect

as many people as you can with your approach.

It's fragile.

You get these things up and running,

but you've got these outside forces trying to poke at it.

It's early.

You're just trying to start something,

and you're just trying to bring people in to reinforce that.

But if kind of bad decisions

and bad ways of working or bad approaches

start to creep into your way of working

and they're not handled,

and they're not managed,

then it's very easy to undermine it all.

That's it.

Questions?

Cheers.

[Applause]

>> Shaun: I'm particularly impressed that,

even though muggins here

forgot to set Matt's timer,

he ran absolutely dot on time, so apologies, Matt.

Questions for Matt, please.

[Pause]

>> Female: Thank you.

I absolutely enjoyed your talk.

I'm currently actually leading a digital transformation

in one of a very classic coms agencies,

so a lot of this really resonated.

I was wondering.

Have you ever had to deal with

freelance versus perm problem

and, like, ethically how did you approach it,

because one of my first day at work

I've noticed I'm being introduced to everyone,

but this guy in the corner?

And I was like, who is he?

And they're like, oh, freelance.

>> Matt: Yeah.

>> Female: I was wondering how --

did you ever have to deal with it.

How do you kind of culturally integrate people

so that they are judged

based on their quality of thinking?

>> Matt: Okay.

Yes,

it's not quite freelancers.

We had contractors.

We have large amounts of contractors.

We made the decision really early on

that we were fundamentally

not going to treat them any differently,

so they weren't allowed to sit separately.

They sat mixed into the team.

Much to, initially, kind of their disgust, maybe,

they had to check their holidays with me.

They basically, even though I have no sign off

on when they break or anything,

they still acted as if they were part of the wider team.

We basically just integrated them in

so that they would do that.

Talks like this, we asked them.

We didn't do a usual thing

where they would tell somebody in our team

to go and do the talk.

If they were the right person,

then they went and did the talk.

It didn't always work.

It is one of the things

that's been harder to sustain going forward.

But, yeah, we absolutely had it.

It was very much a tradition in the organization

that little teams of contractors

kind of worked on things.

They had a manager who would occasionally go and check

that they were doing their stuff,

but they were never integrated properly.

We really worked very hard

to make that from the start.

We were quite lucky as well

that we brought in a team

of contractors to do the work.

They were all quite new to it,

to kind of being embedded

in a government agency,

so they basically just agreed to anything we said

because they didn't know any different.

They were just kind of --

they just went with the flow,

so it worked quite well.

Yeah, we have quite specific strategies for that.

>> Female: What do you generally do with the culture?

Like does it even matter?

Like does that --

does this model even matter

like in terms of how it's impacting the culture

long term for the organization?

>> Matt: Having the mix of the thing?

>> Female: Yeah, having the mix.

>> Matt: So I don't --

so I think it --

so it has strengths and weaknesses.

I think being able to bring

freelancers and contractors

who have got experience from elsewhere,

particularly in institutions

where people have been there a long time,

it's really good to have that outside opinion.

They understand what good looks like in a different world.

They bring kind of a new enthusiasm

and a new sort of approach and kind of perspective.

I don't think it's very often sustainable.

I think that's the real challenge.

The reality is, you know,

for every contractor that I --

financially, every contractor I hired at ONS

was probably worth two and a half times, four times staff

kind of financially over the course of a year,

which is fine when they're doing

that much more work for you, which a lot of them did.

But long term, that's quite hard

when you're public sector or private sector

because you've still got to pay, you know,

make the business case.

That was quite tough.

[Pause]

>> Male: Hi, Matt.

Thanks for that talk.

It was really interesting,

and it really hit home,

actually, for anyone that works

at a government body, probably.

I was just wondering,

in your experience,

I was particularly interested

in talking about organizational culture,

particularly top-down culture

where you're often making digital decisions

based on the whims of a director or chief exec.

Have you ever been able to overcome that?

How do you actually challenge that, which is,

a lot of the time,

extremely endemic over years?

>> Matt: Yeah.

So --

so the reason we were able to overcome it

is not one that I would ever suggest anyone else do.

Basically, everything blew up.

Like I mean we had the worst failure.

The website went down

the day before GDP was going to go live.

It was just like ten hours of no website.

No one could ignore the fact that it was a disaster.

Like no one.

And GDS stepped in and said,

like, you can't do this.

It's making the whole government look bad.

By the way, you've got some people in the organization

who probably know how to deal with this.

We got this ridiculous cover

for months from Tom Loosemore,

who I mentioned at the beginning.

That gave us enough time

to get established, basically,

and to start making some decisions

that were really hard to unpick.

The one thing I learned is

if you get any crack,

you have to go big early.

You have to make decisions quite early on

that actually set you down a path.

The whole kind of softly, softly, baby step thing

is too easy for people

to revert as soon as they kind of,

you know, liven up to what's happening.

We had the whole team in place.

We broke a bunch of procurement rules

and just moved really fast.

Basically everyone, like,

sat in the office within, like,

two months of me giving the green light.

Then it was too late.

There was a contract signed and that was it.

But, yeah.

No, I think it's hard.

I mean I left.

When I left ONS, I went to work for

Department of Environment, Farming, and....

And that was a very difficult culture.

Even though there were lots of people there

who kind of buy into digital, Agile, service design,

and stuff like that, it's much bigger.

It's much more spread out,

and I could make no impact, basically.

It was like you thought

you were speaking to the right person.

It turned out that they had five layers above them.

So, like, I've got no real strong answers

other than if you get that crack of a chance,

you just have to really make

an impact as fast as possible.

>> Shaun: Okay.

No more time for questions, I'm afraid.

Sorry.

Please give it up for Matt Jukes.

[Applause]

[Pause]

[Beeps]

For more infomation >> Digital transformation is a team sport - Matt Jukes [Camp Digital 2017] - Duration: 41:24.

-------------------------------------------

What is HEIF? - Duration: 3:24.

Hi Guys!

My name is Rishi and today we are gonna talk about HEIF, HEIF (Different tone) or whatever,

so HEIF is basically High Efficiency Image File format and this is going to be replace

JPEG which is generally used in basically storage of phutos (sic), Photos etc and pardon

me (laugh) So HEIF is nothing but a still image version of HEVC (High Efficiency Video

Codec) or H.265.

Now let's dive into the history of this one because JPEG was basically invented in 1992

and the industry has been following it for like the past several years and in 2013 MPEG

started working on a new file format which can reduce the amount of storage required

for a certain picture by say up to 30%-40%-50% and then they came up with this after 1.5

years that is HEIF and in 2015, summer 2015 HEIF was officially launched or rather introduced.

In 2017 Apple is planning to bring in HEIF in iOS 11 that will be launched with iPhone

8 later this year.

So let's get done with the technicalities for now.

What is HEIF in simple terms?

HEIF is nothing but an image file format that will be replacing JPEG in the coming years

in iPhone 8 and the later versions, basically it will be there in iOS 11 and the later versions.

So it can or it may be also introduced in android devices later in the year and what

it basically does?

why is it a benefit and why is that being introduced right now is it actually reduces

your storage that is required for a certain file (sic) "certain image" which is there

in JPEG format by up to 50% so basically if you click a photo that is say 10MB in size

in JPEG that will get reduced to 5MB or 6MB in HEIF so that is a pro and what happens

is if you have a 16GB phone or a 32GB phone and you are into photography then you get

double the amount of photos that you are actually getting right now.

So basically if you are clicking 100 photos with your phone right now in JPEG format then

you'll get 200 or 180 or 220 photos in HEIF format but I would like to mention this specifically,

the image quality wouldn't be reduced whatsoever.

The entire image quality will remain the same or probably it will be better than the JPEG

file.

So all those people who are kind of pumped up and excited that Apple might or may come

out with a 16GB iPhone, No it's not happening.

Don't be happy.

So let's talk about the benefits of HEIF over JPEG, now it's good for editing and it uses

or supports image color up to 16-bit unlike the 8-bit for JPEG and if you are thinking

of sending a HEIF file format picture to a friend who doesn't have HEIF format, who has

JPEG.

That can be easily done and yes that's it I guess, Yeah.

So if you liked the video do like and share it and do subscribe to our channel and I will

see you in the next one!!

For more infomation >> What is HEIF? - Duration: 3:24.

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Is Couch Gaming Harder To Make Than Online Games? (Dishonoured - House of Pleasure Run) - Duration: 5:20.

Heylo people, and today I'm wanting to talk a little bit about couch gaming coming back into fashion.

Years and years ago, we had arcades, people would walk to the arcade, play video games with their friends, and stand side by side having a right giggle

Then we got home consoles, friends would go round to each others houses and plug in a

second controller, or take it in turns to have a go at some awesome singleplayer title

I remember going round to my friends house while he sat there playing a singleplayer campaign and I had to sit

on my arse watching him faff about for about 20 minutes when really, we both knew I'd totally smash it.

Anyway, eventually we got Online play support on the home consoles, PC games had already got

Online play functionality at some point years before during the 1970's I believe. Correct me if I'm wrong

Then by about 1994 there were third party devices, such as the Xband by Catapult Entertainment

but I'm not too knowledgeable in the history of online gaming, I do, however, know that Xbox Live became a

thing in 2002, and the PlayStation Network became a thing in 2006.

Online gaming started to dominate the gaming world, friends didn't need to walk, or arrange transport to their

friends houses, they could just give them a ring on the phone, and switch the console on and join up.

Now Online gaming is absolutely huge, with big AAA games such as Call of Duty, and Battlefield, The Crew

and various other titles having a focus on multiplayer rather than singleplayer.

Offline Campaigns are present, but people seem more interested in jumping right into the action

with other players and flying up the ranks and unlocking all the perks, ecetera

However, the rise in Online gaming has led to game developers trying to be clever and think outside the box

One of those things seems to be developers thinking that, "well, everyone is doing Online games now

why don't I be different and force the player to invite their friends round?"

To my unknowledgable brain, I believe it would be harder to make a game with Online support...

So, I spoke to a few game developers and asked them if making a game with Online multiplayer

is more troublesome than creating local multiplayer, the responses I got were,

So really, it seems like my initial thoughts were right, making a game suited to Online play is harder

Now this isn't me saying that game developers are lazy because it doubles the games development time

One developer, said

So yeah, a fair amount of work for both online and couch focused multiplayer gaming

But it's interesting because, while AAA games are focusing on creating an Online experience

with customisable characters and the like, it's always felt like indie developers seem to be focusing efforts on making a game rich in story and gameplay.

However, a small part of me always thought that maybe a handful of game developers are in fact skipping out

on adding an online multiplayer option that would suit the game because they just want to push the game out.

However, I respect that it's a time consuming addition, and not all games would need it. But games

that seem to be locked down to local play only feel like they're missing out on involving players.

Overcooked, by Ghost Town Games for example, I'd love to play that with random people online

and friends, but there doesn't seem to be any Online support, so I won't be buying the game

Another example is Boneloaf's Gang Beasts that originally launched as an exclusively local multiplayer title.

Now, I don't have enough USB ports on my PC to support several controllers amongst friends, so the idea

of buying a multiplayer focused game for just myself is pointless. Back in 2014, Gang Beasts said

I switched off. I wanted to buy it, but I wanted to enjoy it with friends over the Internet so I never checked back.

Turns out, somewhere down the line since 2014, the game has now got an Online multiplayer option

but because it launched as a local multiplayer exclusive I lost interest.

Anyway, I'm rambling, Basically, Online support for games seems like a time consuming, and tough job to implement,

so couch games coming back into fashion could be good for your social life...unless of course you wait

until a future update when Online Multiplayer has been added

What are your thoughts on couch gaming, because I personally would like to know what you think!

Thank you very much for watching, and until the next time, into oblivion!

For more infomation >> Is Couch Gaming Harder To Make Than Online Games? (Dishonoured - House of Pleasure Run) - Duration: 5:20.

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My Guy: What is My Type? (JVA) - Duration: 1:11.

For more infomation >> My Guy: What is My Type? (JVA) - Duration: 1:11.

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Who Is Lindsay Shookus? — 5 Things ToKnow About Ben Affleck's RumoredNew Girlfriend - Duration: 2:55.

Who Is Lindsay Shookus? — 5 Things ToKnow About Ben Affleck's RumoredNew Girlfriend

Ben Affleck has reportedly moved on from Jennifer Garner — but who's his new lady? Here's

everything you need to know about Lindsay Shookus.

When the news broke that Ben Affleck, 45, was dating again, everyone was asking the big

question: who? Well, her name is Lindsay Shookus — and she's the first woman that

Ben has reportedly moved on with. The two have been spotted out together and have not

yet confirmed their relationship, but according to E! News, "they are having fun and care

for each other," but it's "more than a summer fling." So, here's what we know

so far about her. She has a very successful career.

According to her IMDB page, Lindsay, 36, has not only been producer on Saturday Night

Live since 2008, she's also worked on many other huge projects including Adele Live

in New York City and 42 episodes of 30 Rock. She started working as an assistant to the

producer on SNL in 2002.

She made the 50 Most Powerful Executives in the Industry in 2015.

In Billboard's Women in Music special issue, Lindsay was recognized for the amount of bookings

she did on SNL — she was responsible for Miley Cyrus' performance on Oct. 3, which was

a huge ratings boost for the show. "You get one chance to make the right impression.

And people have long memories when you make the wrong one," she told Billboard. She

also won the Emmy Award for Outstanding Variety Special in 2015, and his been nominated four

other times. She's been married before.

Lindsay met Kevin Miller, a writers' assistant on the SNL when she started. In June 2010,

Lindsay married Kevin at the Country Club of Buffalo in Williamsville, N.Y., according

to the New York Times. Her uncle officiated the ceremony. It's unknown when they split,

but he is no longer at SNL. Now, he's a supervising producer on Late Night with Seth

Meyers.

She graduated from UNC at Chapel Hill. After graduating from Williamsville South

High School in 1998, she attended UNC and majored in Journalism.

Her parents own their own company. Her father, Robert Shookus, owns Nelson-Heintz

& Shookus of Buffalo, and her mother Christine is a sales rep for the biotechnology company,

Gilead Sciences.

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