Thứ Sáu, 7 tháng 7, 2017

Waching daily Jul 7 2017

What up everybody, this is Trevzor.

And I'm here with this week's rendition of Talkin' Ship

where I give you everything that's happening here in World of Warships.

We're going to start very slowly today.

Not with the events, but with something that's going on here in July.

We are in another month of Project Valor.

This month, we're talking about the Fisher House Foundation,

which provides housing for the families of wounded veterans.

So that they don't have to worry about living wherever their spouses are being treated.

So, we have a flag that you can purchase.

It's $5. All $5 are going to be donated to Fisher House.

We don't keep any of that money.

I understand that some people don't want to buy a flag to donate.

And that's perfectly fine with us.

We don't care if we sell this flag because it's all going to be donations.

So, if you don't want to purchase the flag,

please go to the Fisher House website and donate there.

Every little bit counts and it's a great organization.

So definitely check that out.

Also, coming up.

We have the Let's Battle Tour.

Its first stop in Minnesota is going to be happening very very soon.

I believe it's a week from today.

We are going to be hanging out at Drive A Tank in Kasota, Minnesota.

I have found out today, in fact, that both NikoPower and myself are going to be there.

So, if you want to come hang out with some of the folk from World of Warships,

or just Wargaming in general, come check that out.

We'll have a link to the Eventbrite page where you could register to show up.

It's $20 - that also gets donated to Project Valor.

And we'll give you a bunch of autographed, -er not autographed, personalized stuff.

So, check that stuff out as well.

On to the weekend event.

We've got Cruiser weekend.

It's pretty much the 'uge.

So you've got the

do 60K damage in a single battle, get some Commanders Experience.

Do half a million damage over any number of battles, you're going to get the flags.

They all show up over here.

And then, of course, if you sink a cruiser you're going to get some extra experience.

So check that out as well.

We're going to have 2X first victories this weekend. So, great.

And discounts on cruisers are going to be happening.

Tier two through five. There you go, that's pretty easy.

Another thing that a lot of players have been asking about.

And it's finally going to be here.

High school fleet is going to be available starting on Monday the 10th.

That's right. There are two ships.

You have the Harekaze and Graf Spee.

They're the high school fleet version of these ships.

But they will be out there for you.

They come with some special commanders.

They got voice packs and all kinds of cool stuff like that.

They'll be available in the premium shop starting on Monday. So check that out.

Community Question.

If you were to see either NikoPower or myself live, in-person,

what would be the one thing that you would hand us to make us look at you the weirdest?

Put that answer down in the comment section below, cuz I think that'd be pretty funny.

Anyways, like, comment, subscribe.

Good luck, fair seas. And I will see you out there.

For more infomation >> Talkin' Ship - Cruisin' for a Bruisin' - Duration: 3:02.

-------------------------------------------

AMD RX Vega - The One You've Been Waiting For! - Duration: 5:43.

For more infomation >> AMD RX Vega - The One You've Been Waiting For! - Duration: 5:43.

-------------------------------------------

How to STRETCH - Routine for BEGINNERS - Duration: 8:06.

Hello, I'm TrainingPal and today I wanna show you a stretching routine for beginners

which has been highly requested.

I asked my friend Aria

ARIA: Hey guys!

to demonstrate those stretches for you

so you don't have to watch my face all the time.

She's also plant-based and has a travel channel, so please guys,

give her some love in the comments. The link to her channel will be in the description below.

So, let's get down to business.

The routine will be divided into a few segments, with each segment aiming to stretch different part of the body.

Each stretch should be held for about 15 seconds and repeated 5 times.

Also get yourself a strap or a belt beforehand, as it's necessary for a couple of the stretches.

Let's start with stretching the calves and ankles a little bit as well.

Put your hands on the wall or anything that you can push yourself off

and place one of your legs behind you.

As you apply the load to the rear leg, you should feel the calf stretching.

If you don't you may need to put that foot further back.

Keep the knee straight during the stretch.

Next, find a footstep and place your toes on the edge of it.

Then relax your calves and ankles and let your bodyweight stretch them.

Again, keep your knees straight.

If the amount of load is not enough,

you can stretch one calf at a time by putting most of your bodyweight on that leg.

Now let's move on to stretching the pike position.

Lie down on your back and place the strap in the middle of the foot.

Extend that leg and pull the strap with both hands towards your face,

until you feel a decent stretch.

Don't bend your knees. The other leg should also be extended.

The next stretch is pretty similar.

Put the strap on your foot just as before, but now grab it with your opposite hand,

let your leg go to the side and then pull the straps to get the leg closer to your face.

You should feel the stretch on the outside of the leg – from the buttock to the ankle.

Also, the hip of the leg that is being stretched should stay on the ground,

so don't get the foot too much to the side.

Next, sit up, and put one leg over the other one just under the knee.

Place the strap on the foot of the extended leg and pull yourself to it.

Here, you have to be careful not to cruve your back.

The goal is to put your belly on your thighs, not to push your shoulders as far forward as you can.

The back should be straight and chest high.

The last pike stretch is this one: spread your legs when sitting up

and place the strap on one of the feet. Then pull with your both hands to get into the stretch.

Again, do not round your back. Keep your back straight and try to lay your belly on your thigh.

Moving on to side split stretch.

Lie down and put the strap on the middle of your foot

Then, let the leg go outside as much as you can,

without raising the other hip off the ground.

Then pull the leg with the strap towards your face.

Next, get on your knees and extend one of your legs to the side.

Go as far as you can and hold the position.

Keep your foot on the side, glued to the ground.

Do not push your hips backwards, try to keep them between your feet.

Then, we've got a straightforward side split stretch.

Put your hands on the ground and spread your legs as far as you can

and hold the position. Your toes should be pointing in front of you.

Now it's time for some hip stretches.

Lie down on your back, bend one of your legs and pull it towards your chest with both arms.

The other leg should be kept straight.

Next, bend one of your legs again but this time, grab the foot with your hands.

Your shin should be kept perpendicular to the ground.

Pull the foot to make your knee go towards the ground.

Again keep the other leg extended.

If you're having a hard time reaching to your foot,

you can use the strap to make it easier.

Then get on one knee and place the other leg in front of you.

Then push your hips forward and hold the position.

You can rest your hands on the front leg. Keep your back straight.

Getting a good deep squat requires flexible hips and ankles,

so that's what we'll be focusing on here.

Get down on your feet and extend one of your legs.

Keep the heel of the bend leg about 5 centimeters or 2 inches above the ground.

Try to place most of your bodyweight on this bent leg.

Next, just get down to the squat position and hold it.

The heels should be touching the ground.

If you can't place your whole foot on the ground, because it makes you tip over,

then just find something to put under your heels.

Here, your back should be as straight as possible,

but it requires the exact flexbility you're working on right now,

so don't worry about it too much.

Here, I have only one stretch for you, but it's really the best one.

Find a place to put your hands on the height of your shoulders,

take a step back and then push down with your chest.

Do not bend your elbows.

Your arms and back should form a smooth curve all the way from your fingers to the tailbone.

You should feel your shoulders and back being stretched the most.

If you feel like your hamstrings are limiting you,

then bend your knees slightly.

Such a routine should be done at least twice a week.

Remember that seeing the results of stretching takes quite a lot time,

so be patient and don't try too hard, because you can easily injure yourself stretching too intensively.

Thanks for watching and see you next time.

For more infomation >> How to STRETCH - Routine for BEGINNERS - Duration: 8:06.

-------------------------------------------

Okinawa is the perfect destination for Mom & Baby! [Battle Trip / 2017.07.07] - Duration: 14:15.

(Numerous great tips on trips)

(Lee Hwijae, Yura of Girl's Day)

(Kim Sook, Sung Sikyung)

Travel is war.

Battle Trip!

We prepared another special.

- It's another special. / - That's right.

Hand-selected Holiday Destinations.

It is programmed for four weeks.

The last 2 weeks were its 1st part.

- The first part. / - They were educational trips.

The next two weeks will be

part 2 of the Hand-selected Holiday Destination.

Yura already told us that...

- She liked to travel. / - That's right.

Who do you enjoy traveling with the most?

I feel most comfortable when I travel

with my members.

Who is the most comfortable member?

I traveled the most with Sojin.

- You traveled the most with Sojin. / - Yes.

We have similar styles.

- And similar tastes in food. / - Really?

It's a Hand-selected Holiday Destination.

It's perfect if you're not sure where to go

or who you are going with.

The request for today's trip is

the most requested among all

of the Battle Trip requests.

- Really? / - Yes.

Let's check out what today's trip request is.

Hello. I'm Choi Yuki from Seoul,

the mother of these twins,

- Haeseong and Inseong. / - The mother of twins.

We are getting ready for an overseas trip.

There is a lot to prepare.

Please recommend a trip that

both parents and children can enjoy.

Say good-bye.

Please recommend it for us.

Hwijae, you waited a long time for this.

Hwijae, you are perfect for this.

A trip where both parents and children are happy.

To be honest, it's good to travel together.

It's good.

However, it's hard. That's why they don't want to go.

Even if the children don't remember,

good hormones are emitted when

they go to different places.

For that, they become positive.

- Really? / - That's why you should go.

- It's not only for you. / - Travel with your children.

- We did. / - What was your happiest trip?

When was it? Who did you go with?

How can he tell us? He's already married.

- Let's just carry on. / - Wait a minute.

My happiest trip was when I played

in the swimming pool

with Seoeon and Seojun last week.

You sound like a politician.

Today's request might seem easy.

Many parents have been on trips with their children

and they must have worried a lot about it.

- It sounds difficult. / - It can be helpful even if...

you don't have children.

It must be easy for Hwijae.

I can sympathize with the parents.

We will bring out the guests

who designed the trips.

- Please come out. / - Please come out.

(Oh Hyeongyeong, Jung Sia)

(Lee Hyunyi, Kim Nayeong)

- Hello. / - Hello.

- Is this a mom's special today? / - Is it?

Pretty mom's special.

It's rare to see so many married women at a time.

- Right, it isn't easy. / - Pretty but married women.

- Thank you. / - How old your kids are?

The children of this team are still young and...

- The kids of that team are older. / - There are 5 kids?

Sia's kids grew up a lot now.

- My son is 9 years old... / - Already?

And my daughter is 6.

- 6? / - They all grew up.

- Hyeongyeong... / - My child must be the oldest here.

- How old is your child? / - She's 15 years old.

- She is 15? / - Already 15?

Did she reach the age of puberty?

She must be.

But she is not that severe yet.

One wrong word, she gets furious.

She is not that bad yet though.

Doesn't she just take after you?

Bingo.

- My kids are like that too. / - Really?

They're no joke.

5-year-old gets furious too.

If they are upset, they won't come out of their room.

- Really? / - Nayeong's baby will turn...

- 1 year soon, right? / - Yes. He is 11 months old.

He's going through baby puberty.

Baby puberty?

I bumped into her in a department store recently.

Nayeong was almost lying down on the floor.

- Why? / - At first, her baby...

Threw a tantrum and lay down on the floor.

And then Nayeong also lied down with him.

It is a true discipline at the level of the kid's eyes.

I was embarrassed.

What about Hyunyi's baby?

- 17 months old. / - He is?

A 17-month-old is also hard to deal with.

I went on a trip with my baby

when he was 100 days old.

During the trip, I kept regretting it.

"Why did I bring him with me?"

You wondered why you brought him?

Because you can't do anything.

Does your husband help you a lot?

My husband didn't go with us.

- It must have been hard. / - That's foolish.

But my husband is a burden too.

- A big burden. / - What are you talking about?

- The biggest burden. / - He'll carry all the heavy stuff.

Hearing this really makes me not want to get married.

It's a trip with your children.

It's a trip and a training as well.

Some people may say that.

But let's start with Nayeong and Hyunyi.

Where did you go for a trip?

The flight time was only 2 hours.

- Gosh. It's close. / - Two hours?

Just a 2-hour flight will take you there.

- Kids can stand that. / - It's either China or Japan.

It's called the Hawaii of Asia.

- The Hawaii of Asia. / - It is...

- Okinawa. / - It's Okinawa.

- The weather is nice there. / - It is.

- Its latitude is the same as Hawaii. / - You're right.

So its weather is just like that of Hawaii.

I went there with my members.

But it was hot then.

- In Okinawa? / - It was really hot.

But we went snorkeling and it was gorgeous.

- It is pleasant. / - Don't they always have typhoons?

Typhoon?

It didn't come when we were there.

Then it's okay.

- That's enough. / - It is.

You should check before you go.

For me, I went to Okinawa as well...

My kids got on board, had some food

and were about to fall asleep but we arrived there.

- That's unfortunate. / - So as soon as you arrived...

- They were really cranky. / - Yes.

So I thought two more hours would have been better.

Good job, Sia.

- By the way... / - They always say this...

- For the kids of that age. / - What is it?

The flight time should be short

and hotels should be close.

- That's right. / - That's the key.

When we designed the trip,

we tried not to focus on our children

even though it's a trip with them.

- Moms can also fully enjoy the time. / - Right.

That sounds great.

Alright.

Where have you been, Hyeongyeong?

- It's quite the trend these days. / - Trendy is good.

You can take a rest

and go sightseeing as well.

We went to Danang in Vietnam.

- It was great. / - I heard a lot about Danang.

- A great place for a family trip. / - That's right.

And there are a lot of nice resorts.

Kids will get bored if you just keep resting.

But there are a lot to see too

so it is the best place for family.

No. Okinawa has a lot of things to see.

So much to see.

- Okinawa... / - You only have the ocean there.

Is there an aquarium in Danang?

- The aquarium is nice. / - Aquariums are everywhere.

You can visit aquariums in Korea too.

Are there many aquariums in Danang?

- Of course. / - Really?

Just say whatever for now.

- The sea is like an aquarium. / - You are ridiculous.

- There are natural aquariums. / - Natural ones?

We can take some rest there but when sightseeing,

you can learn a lot about the history.

The children can learn about history

as they go along sightseeing.

- A trip with parents and kids. / - Together.

Do you have the result of a research?

According to a site that compares travel costs,

Koreans searched these countries

the most for a family trip.

First most searched country is Japan

and the second was Vietnam.

- Gosh. / - That's ironic.

- Japan ranked number 1. / - We placed 1st.

- We already won. / - Japan placed first.

- Rankings can change anytime. / - Sure.

Goodness.

To make it fair and square,

we have 100 judges in the audience today.

(100 judges in the audience)

- It'll be fun today, right? / - Yes.

Each trip will be introduced in two parts.

The trips will be voted at the end of each half,

twice in total.

The final result is not added up.

The voting after the second half is...

- The final one. / - That's the final vote.

Let's get started now.

- Where should we start first? / - Okinawa.

- Let's start Okinawa first. / - Are you sure?

Okay. What's the main focus of your trip?

- It means they're confident. / - Main focus.

The theme today is a trip with the children.

To show you the reality, we brought our kids.

- We pushed the strollers ourselves. / - Right.

We tried hard to show you how you should...

- Travel with your children. / - Wait.

- What about your kids? They're big. / - Yes, they are.

After the shoot, they came to Danang.

- My family did. / - Really?

- They did? / - Your husband too?

It was so nice that I called my kids over.

- I surveyed it in advance. / - You did.

Let's check out Okinawa first.

Let's watch the first half of Okinawa part, please.

Goodness, nice to meet you.

Nice to see you.

Hello.

- You are both fashion people. / - Us?

Just okay.

- Just okay. / - Just okay?

Much better than last time...

How old are your babies?

- 16 months old. / - And my baby is 10 months old.

- He is 6 months older than mine. / - Yes.

The babies are fashionable too.

He's so cute.

He is doing squats.

He is so cute.

- They look alike. / - How adorable.

- It's Yunseo. / - If you have kids, you get closer.

We went there last week.

He's the baby who looks like Daebak, right?

He is famous for that.

He is so big.

Goodness. How much does he weigh?

He looks like a one-year-old.

- This is cute. / - They are cute at that age.

- Right. / - They are.

They are the cutest at this stage.

They are cuter before they crawl.

The theme of this time is a family trip.

If it's family trip,

since we have babies,

we should plan it considering the babies.

Hyunyi goes on trips with her baby so often.

- Hawaii, Jeju-do, Saipan... / - She has a happy family.

A happy family that travels a lot.

Every family is happy on social media.

Goodness.

- She's right. / - I've been to Cebu with my baby.

Without my husband.

It must have been extremely hard.

How did you carry all the baggage?

I carried all the baggage myself.

I carried both the baggage and my baby.

- You are amazing. / - I know.

- What do you look for? / - For a trip with my baby?

Don't you usually go to places like resorts?

- And we should not move far. / - Right.

I need a pool because my baby likes water.

And he falls asleep easily after he plays in a pool.

Right. Short travel distances...

There should be something for babies to look at.

If they get bored, they give us a hard time.

- That's right. / - They will get cranky.

It's a family trip...

We're traveling with babies, do we need a world map?

I know.

We should not go that far. Fold it.

(They narrowed it down to Asia)

It's better now.

- Places nearby are in Asia. / - Within this range.

- We're in Korea now. / - We'll depart from here.

Taiwan? Have you been to Taiwan?

Taiwan is too far away.

- Is it far too? / - Yes.

Let's go to closer places like this.

You're looking for a place within 1 to 2-hour distance.

- What about Japan? / - Japan?

It seems like you already had your answer.

Was it too obvious?

I loved Hawaii among the places I've been to.

- But it's too far. / - It is great but too far away.

So how about going to the Hawaii of Asia...

- Okinawa? / - Okinawa.

There is no time difference.

The weather is good and the food is delicious there.

(Okinawa is located here)

- Goodness. / - Look at how clear the sea is.

Is this Okinawa?

(Okinawa is 65km south from Kyushu with 57 islands)

(Average temperature is 20℃, it's famous for its fruits)

Can you see those scenes just after two-hour ride?

(The food will suit everyone's taste)

(A great place for sightseeing, resting and shopping)

(Okinawa, the Hawaii of Asia)

(The mascots of Okinawa)

People will be so curious about...

- How we'll travel with a stroller. / - Right. If you're new.

So bring your stroller, Hyunyi.

- Then, you bring it too. / - No way.

- Hey, Sinu's mom. / - You bring the stroller...

- In Okinawa throughout the trip. / - Wait.

- Wait. / - It's a great idea.

- What about this then? / - Because the viewers...

Want to know.

Our Yunseo can walk now

so why don't you bring one since Sinu still rides it.

- No, no. / - Yunseo walks around.

My son can walk too. Actually, he runs around.

- Why don't you... / - Yes?

- Bring it from home? / - Nayeong.

- Your strollers can be folded up. / - Let's just...

I thought we were able to leave our children behind.

That's what I thought too.

This is what it's like if you bring your baby along.

- That's what we'll show. / - Right.

We'll explore it first.

I don't think bachelors will watch this show.

We'll devote one day to babies.

The day when we arrive.

Another day will be devoted to exhausted moms.

- That's perfect. / - While the husbands babysit?

I'll leave the children's day to you, Hyunyi.

I'll plan the day for women without children.

Open wide.

This is so big.

- It's enormous. / - It's a famous whale.

- I want to go there. / - Do you like it here?

- It's my first time. / - Really?

You're dressed like a Japanese person.

- I can't dress like this with my baby. / - You can't...

So you're showing off here.

- It's so windy. / - Great outfit.

- Is it a fashion show? / - You can't wear that.

Frilled-neck lizard.

It's a day for adults instead of children.

Is it similar?

Doesn't it look amazing?

Okinawa has a specialty like Jeju-do black pork.

- Their pork is good. / - That's cute.

- It's well-known. / - Really?

In Okinawa?

Two old women...

I feel like I'm going to fall.

For more infomation >> Okinawa is the perfect destination for Mom & Baby! [Battle Trip / 2017.07.07] - Duration: 14:15.

-------------------------------------------

Wayne Rooney believes leaving Manchester United for Everton will help him win back his England spot - Duration: 3:46.

Wayne Rooney believes leaving Manchester United for Everton will help him win back his England spot

Wayne Rooney was last involved for England in their 3-0 win over Scotland in November. WAYNE ROONEY wants to use his dream return to Everton to fire himself into Englands squad for next summers World Cup.

The outbound Manchester United striker has endured a poor couple of seasons and had to settle on a place on the bench for Jose Mourinhos team last season.

Gareth Southgate has publicly said he has not closed the door on an England return for Rooney.

That saw him gradually ousted from Gareth Southgates plans in the England set-up, and with little option other than to move to get back into the Three Lions picture.

Rooney, 31, is set for a return to the club he left as an 18-year-old after making his big international tournament debut at Euro 2004.

The young forward then wowed the watching English public with a series of powerful displays and memorably scared the wits out of Croatias defence in a 4-2 win.

Wayne Rooney is Englands all-time leading goalscorer. He then broke his metatarsal in the quarter-final against Portugal as England were knocked out.

And after three largely unsuccessful World Cup campaigns under Sven Goran-Eriksson, Fabio Capello and Roy Hodgson, Rooney wants to use the Everton move as a platform for an international return.

There was no chance of him being called up for England while he was sat on the bench during Uniteds mediocre Premier League campaign.

Wayne Rooneys last competitive action for Manchester United will be his appearance against Crystal Palace as he was replaced by young starlet Angel Gomes.

And despite scoring a crucial late equaliser against Stoke in the league, top moments were all-too rare for United and Englands all-time leading goalscorer. But Rooney is ready to turn over a new leaf with a fresh start under Ronald Koeman.

  Wayne Rooney heads the ball for Manchester United during Michael Carricks testimonial. The Dutchman wants the Merseyside-born superstar to justify his own place in the Everton squad in order to get playing time at Goodison.

And with the incentive of becoming the first Englishman to play in four World Cup tournaments, Rooney will no doubt find extra motivation.

Wayne Rooney comes off at Old Trafford for substitute Angel Gomes. Rooney never been officially stripped of the Three Lions captaincy, but Harry Kane is being tipped to take over the armband ahead of next summer.

Southgate said in May: I certainly dont rule [Rooneys return] out because a player of his quality and experience, you hope he will reach the levels we know he can and be a big part of Englands future.

Knowing Wayne and his mentality hell want to prove people wrong, prove me wrong and hes more than capable of doing that.

For more infomation >> Wayne Rooney believes leaving Manchester United for Everton will help him win back his England spot - Duration: 3:46.

-------------------------------------------

Words on TV for Friday, July 7 - Duration: 6:54.

For more infomation >> Words on TV for Friday, July 7 - Duration: 6:54.

-------------------------------------------

Custom Home Designers Utilize SketchUp for Brilliant Results - Duration: 2:48.

We saw a little sign that said "lot for sale."

Took one look to the West, and we said "Oh my Gosh!"

And, so that began the process.

And largely we chose Trilogy because they had the 3D modeling, the SketchUp was very

impressive.

I'm terrible on a flat piece of paper visualizing what it's going to look like.

So this was great for me.

You know, most people come to us and they want to get the thing designed and they want

to get it built, because until they live in it it isn't fun.

But, design is fun.

Design is like, you walk out of a great design session and you feel like "Wow!" that was so empowering

and that was so cool.

And I know the clients feel that way and I feel that way, and I think that's awesome!

Clearly the high points were when the three of us were in front of SketchUp at the Trilogy

offices doing real time design.

I mean, it's like playing in a sandbox.

It's so easy and so simple, before you know it people that didn't think of themselves as

creative anymore are coming up with great ideas.

I'd love to see SketchUp even more integrated.

We used it for design, but what I'd love is SketchUp ought to be the center of the whole

process, instead of just design.

The SketchUp model has a surface detail, which is visual, but you keep clicking down, and

down, and down, and down and getting one level of information after another level of information.

And, so it's a, it's a virtual database.

The client gets what they need, and that is they get to see the house, or they get to

see the room, and they have a very clear idea of what the finished product is going to look like.

There are two lights over the dining table behind us, and the original design was one

of those lights.

And SketchUp immediately exposed that it just looked kind of .. tiny.

And, so instead of putting one up into a wood ceiling and cutting into the middle of the

dining table, it was done right the first time.

What's difficult is to say how many mistakes were not made because of SketchUp.

I think it's quite a few.

But you can't point to them because they didn't exist.

For more infomation >> Custom Home Designers Utilize SketchUp for Brilliant Results - Duration: 2:48.

-------------------------------------------

Prioritising for user value with the Kano model - Sophie Dennis [Camp Digital 2017] - Duration: 46:46.

[Beeps]

[Pause]

>> Sophie Dennis: This is going to be

a super practical talk.

In my role, I do a mixture of things.

I sort of often say to normal people

that what I do is user-centered digital strategy

because they actually manage to grasp what that means.

If I start wittering on

about service design and things like this,

I see them kind of glaze over.

I sort of lead user-centered design teams

and, in particular,

do quite a bit of sort of coaching in the past

about how to integrate sort of UX

and user-centered design into Agile.

I'm currently working on quite a big,

strategic information architecture piece

with NHS Digital.

Yep.

Is that better?

[Laughter]

Okay.

I'm going to juggle.

>> Audience member: Yay!

>> Sophie: Oh, is that better?

You can hear me now.

>> Audience member: Yes.

>> Sophie: I won't --

I was just blathering on about myself.

But anyway, I was saying

I'm currently doing some work with the NHS.

Before that I've done service design roles

at the Department of Work and Pensions.

And before that I was

one of the senior principle consultants

with an agency called CX Partners in Bristol

where I worked with people

like Office of National Statistics,

Public Health England, and other people.

Today I'm going to talk about

the art of things not done.

In government work we work from

these government digital service design principles

that you might be familiar with.

The most famous one is the one,

the "Start with user needs, not government needs."

But we don't talk so much about

the second one, which is this.

It says, "Do less."

I think that's partly because

"do less" doesn't sound that great.

Why would we want to do less?

Let's do a little bit

of interactive show of hands

just for after lunch.

Who here has managed to work

on a project where they got to deliver

and seek it out into the world

everything they imagined

and hoped for and intended

in terms of the user experience?

Little rye laughs.

Who has had to compromise

on the user experience they hoped to deliver

due to time or cost constraints?

Yeah, we all have this problem.

We all have this problem.

It happens on every single project.

I've done this talk quite a few times.

I once had someone put their hand up to the first question,

and that was just like,

ahh, you're a UX god, you know.

So we need to learn to have

grown up conversations

about what compromises get made

because compromises are going to get made.

And if we don't have the language and the frameworks

to talk to people about how to cut things

that don't massively degrade the overall experience

for our users and customers,

we're not really, thoroughly doing our jobs

as user experience and user-centered designers.

And just to get it out there,

part of our job is absolutely

about the horizon scanning,

to dream the impossible dream

in terms of the user experience.

And this is the fun part, right?

It's, you know, we're ideating.

We're prototyping.

We're coming up with all the cool, new, innovative stuff.

And that is really, really important

because those sorts of visions

and concepts and concrete prototypes

that show people how the world could be

can be really, really important

for getting stakeholders

invested in making that a reality

because often that means,

you know, proper money, lots of time.

But I think we get into this danger zone

when we start to believe

that the value of all of that

and the value of user experience

is self-evident because we run in our kind of digital bubble

where doing better for users

just seems like obviously

the right thing to do.

So we need some good, solid rationale

to talk in more businessy terms to people

for when, sooner or later,

our kind of vision

of these sunlit uplands

of unending customer delight

hit up against this simple truth.

There is always more you could build

than you have the people,

time, and money for - always.

This is a quote from Jeff Patton,

and we'll come back to Jeff Patton a little later on.

I'll share with you the book where this quote comes from.

Today I'm really going to share

with you a couple of concepts,

one really super simple, but powerful tool

that I use to help teams and stakeholders

deliver great customer experiences

despite these kind of constraints

because I think that amazing design work

that sits in a drawer

is no use to anybody.

Cats sit in drawers - cute.

Design sit in drawers - waste of the time,

and the money, and energy that

you have spent working on them.

I don't think we have designed a user experience

if no user ever gets to experience it.

Let's get down to some brass tacks.

This is project management 101.

Is anybody familiar with this triangle already?

Yes, quite a few people.

Great.

If you're not, this is a great, basic thing to grasp

because project managers and everybody

will understand this already.

This says, basically,

that you can't change one of these things

without at least one of the other's giving.

It's often referred to as the iron triangle.

If you want to reduce cost,

you're going to have to cut either scope or quality.

If you want to increase scope,

so to get more features, well,

you need to increase the time and cost

or reduce the quality.

If you want to increase quality, well,

then either your cost

or your scope has got to flex.

One thing I often try and do,

and I emphasize the try,

is to establish a principle

that quality in this

is the thing that should be nonnegotiable.

This is, in a way, the thing we're all trying to deal with

is that often exactly the thing

that gets negotiated down

is always the quality because people basically

don't want to spend more money,

but they always want all the features they first thought of.

It's just human nature.

Agile has done an interesting job

of trying to address this with this idea of this definition

of done that the sort of code quality

should be nonnegotiable.

And because it's sort of code,

there are quite sort of tangible things

they can put down to day,

you know, it has to hit these quality standards,

and we have to be able to tick these boxes,

or it's not good enough.

They've done quite a good job of that.

But, in Agile, what can then sort of happen, I think,

is that often you find

it is the design and the user experience

that starts to suffer.

It's all about completing more stories,

building more features,

not about saying how do we lift this thing up.

What we need to try and do, as designers,

is to rebalance this triangle

in favor of the quality of experience.

To do that, fundamentally

we need to fight the fallacy that more is better.

This is my kind of out there fun example of this.

On the right we have a thing called the Wenger Giant.

This is officially,

as in in the Guinness Book of World Records,

the world's most functional penknife.

It contains every tool that Wenger make, 87 tools,

which provide you with 141 different functions.

It is nine inches long, and it weighs 32 ounces.

On the left--on your right as you look at it, sorry--

we have the Leatherman Micra.

The Leatherman Micra just has seven tools.

It performs ten functions.

It's just 2.5 inches long,

and it weighs only 2 ounces.

And as a result of that -- sorry.

Here's one I prepared earlier.

Hopefully, if I can find it.

I can attach the Leatherman Micra to my purse.

And in my opinion,

this makes the Leatherman Micra the better penknife

because this is the penknife that I have on me today.

And if you want a pair of scissors

or a knife blade or a little ruler,

I am your gal here.

Albeit the scissors are a little bit blunt.

There's no way I'm lugging

that thing around in my bag.

For most people, a tiny,

little Leatherman with its limited features

is fundamentally more useful

and usable than the Wenger Giant.

Obviously this is this classic tradeoff

between usability and complexity.

But often in our world it's also about

what we have the time and the money to make.

I'll give you another example

that's service based rather than product based.

I moved up to the north last year.

Before that, I spent six years

down in the southwest in Devon.

With my partner, my husband,

we ran a grassroots Web conference called Digpen,

which was a multidisciplinary conference

basically for digital makers in the southwest.

We ran seven events over four years.

By the end we were getting comments like these.

"Only being out of the country

will keep me away from the next one."

But it wasn't always like that.

Previous events had been free and,

to be totally honest with you,

they weren't always that good.

The first one that my husband and I ran

with a couple of colleagues,

we decided that, frankly,

the most we could charge people

for going to this conference

was about ten pounds

because they just weren't going to, you know,

believe that it had much more value than that.

We found ourselves asking this question.

How do you deliver a kick ass Web conference

for less than ten pounds a head?

Because what we needed to do was to build the brand,

restore trust in the event,

and then we thought,

if we did a really great job

that first year for just ten pounds,

then we could start

to increase the ticket price for the next one.

In this classic quality, scope,

cost triangle, and this iron triangle

told us that if we were trying to limit the cost,

the thing that would have to go--

and we're trying to maintain quality

because that's really important for, you know,

getting people, getting the momentum

going behind the event--

the thing we were going to have to cut was features.

And that means you end up asking questions like this.

Is a bad lunch better than no lunch?

This brings us to the first conceptual tool

that I want to share with you.

A really nice model that I find helps think through

these kind of scope, quality, cost tradeoffs,

which is a thing called the Kano model.

The Kano model basically plots features against two axes.

On the bottom--sorry you can't see it too clearly--

we have feature sophistication.

This runs from not present at all, through poor,

to kind of basic,

and right up to best of breed along here.

On the other axis we have user satisfaction

going from extremely dissatisfied,

to just sort of disappointed,

to kind of neutral user response, through satisfied,

and right up to delighted customers.

What the Kano model describes

is that we essentially have

a few different sort of ways

in which features tend to plot onto this graph.

The majority of features are linear.

These are things -- sorry.

The better the feature, the happier people are.

Customers are disappointed

if the feature is absent or poor quality.

They're only really delighted by best of breed examples.

These are referred to as one dimensional features

where performance pays off.

The labels, by the way, in the Kano model

get translated differently

because it's all being translated from the Japanese,

so you may hear them referred to slightly differently.

These are things like price,

build quality, ease of use.

If you think about a car,

you've got things like fuel efficiency,

engine power, boot space.

If I can have a cheap, incredibly well built car

that's incredibly fuel efficient,

has massive boot space,

and is immensely fun to drive

and goes like the clappers,

you know, I'm totally there.

I'm buying that car.

Obviously, as my example says,

there are tradeoffs

that consumers make about these things.

But basically the better the better.

That's all -- or in some cases, like say price;

the lower the better.

You do, however, get a few features,

which are fundamentally like this,

but give this sort of little tail here,

which is essentially customers feel neutral

if it's not present

and only really become dissatisfied

if the feature is there, but it's poor quality.

This is often sort of a feature

or an element of the product or service

that they could get elsewhere

without having it baked in.

A good example of this would be

something probably like built in SatNav.

Particularly when SatNav first

started being included in cars,

they really, really weren't very good at all.

If you were being essentially charged for that

as an extra on your car, you were probably --

or the price of your car was going up

because it had that built in,

you were probably dissatisfied with it.

Whereas actually you could go out

and perhaps just buy a SatNav and put it in.

You might actually have been better

not to have that feature there at all

than to have a bad one.

The next type of feature we need to think about

are what I often refer to as

the must haves or the basic expectation.

These are things that sometimes in UX

we refer to as hygiene factors.

The absence of these features

creates a sort of deep dissatisfaction,

as does sort of anything really

on that kind of poor quality thing.

You need to hit a basic standard

just to get people feeling essentially kind of neutral

about your product or service.

What's more, above that basic standard,

the emotional response from investing more

in more sophisticated implementations

is quite limited.

People get a bit happier,

but they won't ever be really delighted,

even by a best of breed feature.

Just to keep with our car analogy, examples,

this might be things like brakes and tires.

They're obviously really important

from a safety perspective,

but people don't get delight

from how great their brakes are

and how great their tires are.

There's a reason we sell cars

on how fast they go from zero to 60

and not how fast they go from 60 to zero,

even if you're a safety nut

and you think that's not right.

So those are your sort of basic expectations.

Then finally, we have probably the thing

that people get most excited about in the Kano model,

which is the attractive excitement generators.

The thing with these is

nobody really notices if they're not there.

Even a moderately good implementation

hitting that kind of basic line

can start to satisfy users.

And you don't have to go too far up the scale

to actually delight people

with its presence at all.

So you can sort of get --

you know, you're also getting away with a ropy version

and you don't have to go

too far to make it good.

I think, you know, an example of these

might be something like automated parking systems.

Right now I'm not bitching about the fact that --

about all the ways in which my car can't park itself.

If all it can do is reverse park into a parking space,

it can't parallel park,

I'm not cross about that.

I'm just amazed the damn thing can do it at all.

And if I don't have a car that parks itself, which I don't,

I'm not currently feeling really hard done by,

like I'm massively missing out on something.

It's very much a bonus feature.

That's a quick whiz through the Kano model.

It does just bring us back

to that sort of cash strapped, local conference.

So if you think about that sort of environment,

obviously we're all quite aware

of what a conference feels like today,

albeit we've paid a bit more than ten pounds.

Lunch is probably something like a performance feature.

The better the lunch, by and large

the happier you are as a punter.

But the absence may not necessarily disappoint,

especially if we can

effectively sort of hand off lunch to someone else.

If you're running a low budget conference

in a city center like this, you might --

so, you know, rather than slap

an extra ten quid a head on a ticket

because, you know, conference catering is,

like, madly expensive per head.

People can just maybe go off

to a coffee shop or, you know,

go down to Sainsbury's or Tesco

and buy themselves a sandwich.

That's quite a nice way,

with a budget conference, also,

of letting people sort of control their own budget

for the conference because, you know,

if people are struggling freelancers or students,

they could always bring

their own lunch or something like that.

An important thing there

is just that we've managed the expectation.

If there's not going to be a lunch,

you've made it clear there's no lunch.

Our basic expectation,

as I discovered to my peril,

is something like having drinking water available.

I hadn't known quite how annoyed people could get

by the absence of drinking water

until I didn't have it

available at a conference.

People want water available.

They want to be able to drink.

But you know what?

They don't get that much more

of an extra kick out of the very best,

you know, Perrier mineral water.

There's a limit to how delighted

someone is going to get

by the drinking water you offer.

Finally, we've got something

like excitement generators.

That might be something

like perhaps offering cake in the breaks.

We haven't got to the tea break yet,

so I don't know if there's going to be cake,

but I'm eyeing our organizers here.

Here the thing is that,

in the context of a conference,

this does not have to be the best cake ever.

You don't have to go full on Mary Berry,

some sort of three tier, iced, you know

--I don't know--

fruit tumbling down from the top of it.

You know, frankly, basic muffins,

we're all going to be p retty tuft about

if we get them in our tea break at 3 o'clock.

So, you know, even a sort of moderately good implementation

that can delight people.

But here's the funny thing about the cake.

Year one, everyone was like,

my God, there's cake.

Wow.

In year two they're kind of like, you know,

these cakes aren't as good as last year.

[Laughter]

>> Sophie: And of course

your big danger point is year three

when there's no cake at all

and you've sort of gone from,

"Wow, there's cake,"

to people expecting there to be cake

and now actually they're no longer

just neutral about it being there.

They're disappointed.

This is what we call expectation escalation.

This is described in the Kano model.

As you may have started to think

when I talked about things

like cars parking themselves,

it's that features basically go from "today, I love it"

to "tomorrow, I expect it."

They travel along that path

at some period of time.

The last time I did this talk

someone shared an example.

There's a video on YouTube

that you can look at of a guy.

He gets on the airplane.

He's like, wow, there's wi-fi.

There is wi-fi on this airplane.

He's just like completely delighted.

Half-hour in, you can imagine what happens.

The wi-fi goes a bit dodgy,

and now he's just kind of like,

"There's no wi-fi!

My wi-fi doesn't work!"

He's gone from, you know, delighted,

excitement generated,

to must have basic expectation,

in the space of 40 minutes.

Most features don't move that fast,

so we're thinking more like

something like air conditioning.

I think back in --

I'm old enough to remember this.

You know back in like 1995

when I was buying my first or second car,

air conditioning was a bonus.

We didn't absolutely expect it.

These days, the idea that you would buy a car

that doesn't have at least some form of air con, you know,

it's really hit that sort of basic expectation point,

which is why, by the way,

cars don't have sunroofs any more,

because you used to have a sunroof

so you could let the air in

instead of the air con.

Sorry, mad aside.

[Laughter]

You know it's basically the same with self-parking cars.

A year or so ago it was just amazing,

the idea that a car could park itself.

But already it's sort of becoming mainstream,

and a lot of cars now have that

sort of assistive technology.

Certainly, I think, by 2025,

we will all be just like,

"What do you mean I have to park myself

like some sort of barbarian?

This is just not acceptable."

This has an implication for brands.

I think one quite interesting thing about the Kano model

is to think about where you're

sort of brand and where your product or service

kind of generally needs to sit within this

because you get a premium brand like Apple.

Sorry, you can't quite see it on this screen.

Apple are all about occupying

that kind of top right segment of the Kano model.

It's all about best of breed features.

But the expectation escalation

means that they have to constantly innovate

to stay ahead of the curve.

You know, and you look at that, I think,

and the reaction to some of Apple's product announcements,

you know, when they come out the next year

with an incremental improvement.

The sort of big Apple fans are all kind of like,

"Apple is ruined.

Apple is lost.

It hasn't produced anything new."

There's this expectation constantly

of things getting better.

They're really good at

some of these little, delightful features, I think.

I think they've dropped it

now because of the USB,

but when the MagSafe Connector on the MacBook

first came out it was really simple.

It's not essential.

But the first time you tripped

over your power cable

and you didn't trash your expensive new Mac,

it was genuinely a delightful experience.

The other interesting thing with Apple here,

though, I think,

is how they challenge on that sort of must have curve.

So of course fairly recently

there was this infamous thing

where they dropped the headphone jack from the iPhone.

Essentially, what they're saying

is we no longer believe

that a headphone jack is an essential, must have feature.

And what's quite interesting,

there was a good article on BuzzFeed

talking about how they'd dropped the headphone jack.

And part of the reason they did that was,

they discovered if they took that component out,

which in electronic terms is quite large,

they could fit in the components they needed

for a better camera.

So what they've done is

they've traded off a must have feature

to deliver a more best of breed camera

and to enable them to do that kind of innovate,

stay ahead of the curve thing.

I think the jury is still out

on whether they're as right about the headphone jack

as they were about saying

you don't need a CD or a DVD drive in your laptop,

which was another way,

a few years ago,

they challenged those sort of expectations.

That's premium brands.

The thing I think is really interesting, though,

and we don't talk about enough

when we talk about customer experience

is actually budget brands.

I think budget brands are really fascinating

because they have to find

this really finely balanced

sweet spot on the must have curve.

Travelodge is all about saying,

"What is the least we have to do

to keep our customers happy, but not tip,"

and you can tip pretty fast,

"not tip into that bit where people are dissatisfied."

This is how they succeed because, in the end,

if I want a budget hotel,

I know what I'm going to get with Travelodge.

I'm reasonably confident

it'll be reasonably clean.

The bed certainly will be clean.

I won't have anybody else's sheets on there.

The bed will be reasonably comfortable.

The water will be hot.

I know I'm getting a kettle in my room.

Honestly, a stayed in a Tune Hotel in London.

There was no kettle.

I mean you know, there's going back to basics

and there's going a bit far,

in my opinion, as a British person who needs a cup of tea.

That's why I end up staying in Travelodges

and not cute, little B&Bs

because I'm worried that on some level

the cute, little B&B is going to have tipped over

into that not meeting my basic expectations as a guest.

This becomes really important to us

when we think about digital services

because expectation escalation

doesn't just affect this kind of new,

shiny, cool, innovative stuff.

It really massively impacts

on people's expectations on digital.

I really like Tom Loosemore

--ex of GDS and now of Coop--

his definition of digital.

He talks about applying the culture, practices, processes,

and technologies of the Internet era

to respond to people's raised expectations.

It's this way that people's expectations

of technology and digital

are constantly moving

towards that bottom left.

I think this can be really difficult

for organizations to take onboard,

particularly people who are currently lagging behind.

It seems like you're just getting

more and more behind all the time

and you have to keep up.

This is talking about kind of expectation escalation is,

I think, one way to start getting people

to sort of grasp the scale of the challenge

to really meet citizens and customers' expectations

of digital in this day and age.

That's my whistle through

the Kano model and, I think,

how you can use it to start thinking about features

and thinking about that impact on users.

But I think there's still

a danger remaining here

with the Kano model that it can

still encourage feature-itis.

You can end up with people thinking, okay, I get it.

What I need is lots of extra delighter features,

and I need to layer them on top.

I need the hundreds and thousands.

And then I need the whipped cream.

And then I need the cherry.

Otherwise no one is going to be

happy with my cupcakes.

On this level, I think, you know,

delight can be a very tricky thing

to start talking to people about

because they tend to think of it

in terms of that sort of wow factor stuff.

It's all about, you know,

sprinkling the thing on top.

The thing I direct you to,

and I'm not going to go

massively deeply into this,

is Giles Colborne,

who I used to work with at CX Partners.

I will put the slides up

so you can get these links.

He does a really great talk

about designing for delight,

which I encourage you to go and look at.

It's up on YouTube.

If you Google, this is UX Lausanne,

which is somewhere in Switzerland.

But in this he explains

that designing for delight

really isn't about trivial gimmicks and clever tricks.

It's about a deeper, more meaningful delight

where users have a strong, positive, emotional response

to your product or service,

and that you achieve that

not through adding little, delightful cherries

on the top of your product,

but through understanding the customer journey

because features don't live in isolation.

They all exist as moments

in this sort of broader user journey

that our customers are going through.

And so we need to think about the experience as a whole

and not just moments or features.

And again, because I'm all about

the little models and concepts,

something that I have found

helpful in thinking about this

is a slightly bastardization of what Daniel Kahneman,

in this book Thinking Fast and Slow,

talks about is the peak-end rule.

The peak-end rule basically says that,

in any experience,

people tend to remember the best bit,

the worst bit, and the end.

That's why it's called the peak-end rule

because it's about the peaks and the end.

This is important when we talk about delighting customers

because we're talking

not just about how they feel in the moment,

but, most importantly,

how they remember the experience afterwards.

If I'm thinking about

how do I create a great experience at my conference,

I'm not just thinking,

how do I make sure they're having a great time then,

but also how do they remember

and talk about it afterwards,

because that's where we're looking for the word of mouth,

through the buzz, the repeat use.

I want people to go home and say, you know,

I had a really super time there

and you should totally come next year

because that is an awesome event.

It's the same with any product or service.

Generally, you wouldn't want

people to spread that word.

Even if we're doing government services,

you look how many people

have been talking on Twitter

about how easy the register to vote app is.

That's an example where it's important

that people spread that message

to other people saying, you know what?

It's super quick.

It's super easy.

Go and do it.

But the reality is that

no experience is unremittingly

amazing all the way through.

What this sort of tells us

is it doesn't need to be.

You don't need to make everything amazing.

Sorry.

I've messed up this.

I knew I was going to do this.

I knew there was going to be a point

where I got surprised by my own slide animations.

Any, peak-end rule: in the context of a thing,

of a conference, it might be

an amazing speaker you haven't seen before.

Hopefully that's me.

We're not getting it at this conference,

but I think we've all been at

the one where you end up

with a half-hour sales pitch

from the sponsor masquerading as a talk.

And the end might be a solid closing keynote

or maybe a decent after party.

What we want to do, really,

is we want to amplify those peak moments.

We want to eliminate,

get rid of, the sponsor pitch

and make sure we end well.

The end doesn't have to be the highest high.

I think that's another thing.

It just has to be basically positive.

That doesn't have to be the absolute peak

of the whole event or the whole product experience.

I think the peak-end rule

is quite interesting

in thinking in terms of customer satisfaction surveys.

I don't know if you've ever looked at

sort of customer satisfaction results,

but the really weird thing

is you often get quite good

customer satisfaction results

off of transactions

and processes that you actually know,

from having sat in user research

or really just don't it yourself,

are really very painful.

And a lot of this is sort of

explained by this model because,

by the time they get to the end,

actually they've had a great experience because,

if you manage to get to the end of the transaction,

you've achieved your goal.

And to you that's good, so you may well report and say,

actually, yeah, this was fine,

even though a lot of

the rest of the process was a bit painful,

and especially if it was just a bit painful,

so it wasn't so awful

that you massively remember it.

But these are really important,

these sort of low points,

because these are your pain points in your user experience.

Often your biggest opportunity

for delighting and really satisfying your customers

is finding these pain points,

those sort of moments of anxiety,

and flipping them around.

Giles Colborne calls this anxiety effortlessly resolved.

So thinking of something like the evil Uber,

where Uber succeeds is

because it's taken away that anxiety moment

of standing on the street in a strange city

and wondering where you're going to find a cab.

If you've ever done that thing

of walking down the street in London thinking,

"I'm missing my train.

I'm missing my train.

Am I in the right point to hail a cab?"

The fact that now I can just get my app out,

press a button, a cap appears,

they've removed that anxiety about that experience,

which is why those sort of apps

are so massively popular.

[Pause]

So if we go back to our conference --

cake: we should definitely do it.

Bad lunch, get rid of it.

Eliminate it.

After party: make sure it doesn't suck

is basically your main mission there.

That's a really quick whistle through the Kano model

and customer journey mapping.

I'm just going to have a quick drink of water.

[Pause]

And I hasten to add

that I'll be the first to hold my hand up

and say this is like bastardization

of the psychological concept of the peak-end rule,

so don't mob on me afterwards.

Lastly, I'm going to share with you

a little bit about how to pull this all together

and turn it into a plan

for delivering a product and service and, most importantly,

to get the rest of the team

and your stakeholders on the side

because it's all very well you knowing this stuff.

But if you can't get other people to buy into it,

you've got a problem.

The technique I really like to use here

is one that Jeff Patton has popularized

under the name user story mapping.

Thankfully to me, he's written an entire book

about how to do it,

but it's really super simple

if you just want the basics.

If you Google The New User Story Backlog is a Map,

one of his really early Google posts,

blog post rather, is up there.

He talks about that.

This is a really great way

to visualize and communicate

your product backlog

or your idea for a product.

I really love it because it basically brings together

the idea of mapping your customer journey,

so understanding those sorts of pain points,

looking at, within that journey,

where users base the expectations

and where perhaps can you add

some of those more attractive excitement generators.

Finally, it plots that all against the idea

of an Agile backlog

or an Agile user story backlog,

which is really helpful.

I think if you're worked --

how many people here work or have worked

in sort of Agile product or service teams?

Okay.

Quite a few.

Particularly if you're working on a bigger scale product,

it gets quite hard with the backlog

to really see how is this backlog turning into a product.

A guy I saw speak at UX Cambridge,

he described it as a bit like

swimming without goggles on.

You know in Agile, you still go along

and you're all kind of like,

swim, swim, swim,

sprint, sprint, sprint,

and sooner or later you've, like, smacked into the wall,

and everybody looks up and goes,

"What have we even built here?

How does this hang together into a coherent product?"

Building a story map is a really great way

to make sure of that,

get the whole team looking

at does this thing actually make a coherent product

and a coherent experience?

Even better, it's super simple, honestly.

I'm going to explain to you

how to do it in five minutes.

We start with, ideally,

our user journey, going from start to finish.

And along the top, with Post-It notes,

you plot the high level user needs or goals.

And ideally the important thing is,

when we talk about goals and user needs,

what you're ideally looking for

is the kind of needs that remain universal

regardless of the solution that you offer.

So a good example would be something like

if you're looking at an experience map

for people buying a car.

The fundamental steps that people need to go through--

realize a need a new car,

short listing cars,

deciding which one to buy,

actually buying it--

are broadly the same

in terms of their goals today as they were 40 years ago.

It's just 40 years ago

you'd have gone and bought a magazine from Smiths

to do the sort of short listing stuff,

and today you would research it on the Internet.

That's quite a good sort of idea to keep in mind is,

do these feel universal

and a bit technology agnostic?

Then underneath each of those goals

you split out the kind of tasks and steps

that people are doing to achieve them.

This is where you might get

a little bit more technology

or product or service specific.

And finally, each of those tasks

is broken down into individual user stories

arranged in columns underneath them in order of priority.

At this point we're departing

from the classic kind of experience map model,

so these stories are features

or sort of levels of your product

that you might actually build.

As you can see, what this gives you really quite quickly

is a really visible, big picture of your product

or service describing how it fits into the customer journey,

how what the product is doing supports each task,

and how you could get

progressively more sophisticated

at basically helping somebody complete that task.

And so once you sort of roughly got this mapped out,

and you can actually get to this point.

If you have a reasonable understanding

of the journey already,

and you've done some user research

where you've got decent domain knowledge,

you can map out the top fairly quickly.

Then as a team, brainstorm this level of,

what are all the options we could have

for building these in increasing complexity.

But you really do need to do it

as a team because you need,

you know, your developers and your technical people in there,

and people who understand the progressive complexity

to sort of help you sort of map that out.

But once you've got that,

you can then talk about, okay,

how would we slice this

into some sort of current release plan?

How would we decide what to build first?

This is quite important

because you have two basic strategies for slicing.

There's the really obvious one,

which I call shallow and wide.

Shallow and wide basically takes a small,

shallow slice through everything,

focusing on the basics like that.

So essentially everything above the line

becomes your first release,

and everything below the line

is some future release.

You want to rearrange it into sort of rows

like this when you've got it

because you're going to want to move things around.

This is a little pro tip.

You're going to want to move things around,

and having to redraw that wiggly line

gets to be a right pain really quickly.

But, you know, it's helpful

just at the initial sort of thing.

You can get an initial wiggly line

and then shift them down.

That's shallow and wide.

The other one that becomes a bit less easily

to people a lot of the time,

but can also be really powerful,

is narrow and deep.

With narrow and deep,

we basically ditch entire chunks of the product

and focus on creating a better experience

of a very smaller part of the user journey.

This is similar to that idea

of sort of handing off entire chunks to something else.

It's like cutting out the lunch or not doing the SatNav.

We say right here, this is our product.

Maybe over here, that's our future product.

That's what we'll build

when we think we've got the central core going quite well.

But you know what?

Over here, that's some other product.

People can use something else

to complete this part of the task.

Yeah, maybe it's on our very, very distant future roadmap,

but it's not something we're intending

to really focus on and build right now.

Where this becomes powerful

is when you start combining

the idea of these tasks

and these features with thinking about the Kano model

and thinking about which of them deliver

the most user satisfaction.

So let's just get really basic.

Imagine we had, say, four features,

and we decided one was like a must have,

two are performance features,

and one is our attractive.

If we take our shallow and wide

and build everything to a basic level,

we basically have that's going to be kind of neutral.

Eh, there we go.

Neutral on the performance feature and neutral again.

And we might hit satisfied

with our attractive feature.

We've got a satisfied user.

They're not delighted, but it's all right.

That's kind of doing what they want.

If instead we managed to drop an entire feature set,

so let's say we decided

that this performance feature here

was one of these things

that we could hand off to something else.

Supposing we spent the time

we would have spent developing that feature

on improving our attractive feature

and did fewer things better.

[Pause]

Yay!

It's working.

We're still neutral over there.

We're still neutral over here.

But we've diverted our resources

from building a basic version of that

into building a good version

of our attractive feature.

We're still neutral over there

because it's one of these things

people aren't too bothered about.

We have to pick it quite carefully,

but we're getting delighted over there

on the right-hand side.

We've gone from having

a satisfied user with,

in theory, a similar --

I mean this is simplified,

but, in theory,

a similar level of investment and effort,

and now we're moving over to a delighted user.

To be a bit cheesy, you can think about this

as going from a sort of slightly unsophisticated idea

of a minimum viable product

to delivering a minimum viable experience

to your users

because what we have now is a minimum product

with the potential to really delight users,

to get them really excited about using it,

to get us that kind of both reengagement with them,

with them wanting to come back,

but also with them spreading the word for us,

telling their friends about it,

and turning simple users into those sort of fans

and advocates that can make such a difference,

whatever kind of product or service we're making.

As we continue to build,

we can continue potentially

to divert effort away from that neutral feature,

creating more sort of opportunities

to really satisfy and delight our customers.

This, essentially, by combining these elements together,

is how you can start to think

about delivering a positive and strong user experience

while delivering less.

Some final advice.

I've touched on some of this already.

I really recommend giving story mapping a go.

You don't need anything fancy for it.

You need brown paper, Post-It notes,

and to get your team in a room.

But I think you do need

to understand the customer journey beforehand.

A lot of people's question

with story mapping is, like,

how does this relate to customer journey mapping?

I think the answer is it sort of comes after it.

You do need to understand needs, behaviors, pain points,

all that good, user-centered practice stuff.

Use the Kano model to talk about how to deliver

the best experience while doing less.

You use that to try to get people engaged.

Okay.

What in this space are our basic expectations?

Where will we do better

just by making most things better?

Do remember that most things

are those kind of linear features.

Finally, where are those opportunities

to perhaps just do something out of the ordinary,

which doesn't always have to be innovation, you know?

Part of the reason I use that,

you know, the muffins and the tea break

is there's nothing wildly innovative

about giving people a slice of cake,

but it just lifts people's experience a little bit more.

Remember to look for those peaks and troughs

to eliminate and amplify.

Thirdly, make it a whole team activity.

Because you can honestly get through this

if you sort of know those first couple of things,

you can get through this in an afternoon.

It's not a massive ask

to ask people to just sit down for an afternoon

and plot out what your team

is going to focus on for the next six months.

You get a massive bang for buck for that investment.

As part of that, and I have worded this advisedly,

include anyone who thinks

they should make the final decision on priority and scope.

The times I've had this go wrong

is when we've left

some important stakeholder out of the room

or where we've had a slightly absent product manager,

and so we've done it as a team and then gone,

"Hey, Mrs. Product Manager.

We've worked out what we think

the backlog should be

and how to prioritize it."

And they're just like,

"No.

I'm not having that."

Someone put this to me really well.

They said it's people support things they helped to create,

and I think that's a really good, little motto

to kind of drill into your brain a little bit.

Get them involved in making it

because then they understand

the discussion and the decisions that have been made

about what's easy, about what's difficult,

and they feel invested in the process

and they'll advocate it.

Don't, for goodness sake, leave them out.

If they're super busy,

maybe get them in sort of halfway through or at the end,

but do involve them.

Finally, I mean I've basically set out the basics of it.

If you just want --

you know it's putting Post-It notes in columns and rows.

Jeff himself says he didn't think he had a book here.

He thought had, like, a three-page article.

But if you want to use this,

and particularly if you want to look more

at how to integrate Agile

and Lean UX projects together,

I do thoroughly recommend Jeff's book

because it goes into a whole lot more.

I think I just have time for my one last thing.

I hope that's been useful.

If you want to know more about it, or you want to chat,

come and grab me later,

or I guess we might have

a little bit of time

for questions after Simon's talk.

But I did want to leave you with one last thing,

which is reflecting partly on,

you know, the events of the last couple of days,

but also a little bit on some of the things

that we've heard today

because I think, you know,

I'm really fortunate to be doing

some quite big work for NHS Digital,

which feels like, you know,

making a bit of a dent in the universe.

But I haven't always been doing

those sorts of pieces of work in my career.

I've done the working on little e-commerce sites

and helping some small business set up a blog.

I think it can be easy to sit there

and see fantastic people on the stage

like Lauren and Emer

and thinking, you know,

I'm not making enough of a difference.

And so I wanted to introduce you to this:

problem definition escalation.

You don't have to escalate

the idea of what you should be doing

or the problem you should be solving all the time.

There's a really fantastic article

from when I first heard about this.

Again, you can't see the reference.

This is from, like, ten years ago,

a guy called Michael Bierut,

in an article he calls You're so Intelligent.

He says--you'll recognize this--

the client asks you to design a business card.

You respond, "The problem, you know, it's really your logo."

They say, "Okay.

That's great.

Could you redesign the logo?"

You say, "Well, I could do the logo.

But you know what?

The problem is really your entire identity system."

They say, "Okay.

Well, that's great.

Can you do the identity system?"

You say, "Well, I could do the identity system,

but I'm not sure you really understand your market,

and should we really have

a look at your business plan?"

Two steps later you're at this.

You know, it's not the problem

is making something look pretty, you fool.

It's world hunger.

[Laughter]

>> Sophie: And I think we slip into

this really, really easily

when we start talking about things like service design.

So it's really easy to go

through that pattern with something like this.

What are you doing?

Well, maybe--

I'm not working on this, by the way.

I've chosen this deliberately

as an example of something I'm not doing.

Maybe you're making it easier

to book an appointment

to get a flu jab.

You say, "Well, why are we doing that?"

You say, "Well, so that more people

will get their flu jabs."

"Why do you want to do that?"

"So fewer people end up in hospital

with severe, life-threatening flu."

And before you know it,

here we are the only people

in the world who can save the NHS.

And you go on up and up the scale,

and eventually you land

in one of my favorite quotes

when Christian Bason,

who talks a lot about

service design in government,

talking about super wicked problems.

"The nature of these challenges

are emblematic of deeply entrenched flaws

in our institutional structures,

our underlying theories,

definitions of success,

and ultimately how we have constructed our civilization."

And you know the thing is it's not that this is wrong.

It's not that Christian is wrong that this is the problem.

It's not that the entire

structure of politics government

and how we've constructed our civilization

may not be fundamentally flawed

and hopelessly preventing us

from transforming and delivering bold,

transformative change in our public services

and our civil discourse.

But somehow we've gone from designing a service to get

people their flu jabs to saving the NHS,

and now we're overthrowing the entire structure of politics,

economics, and late stage, liberal western capitalism.

And people still don't have their flu jabs.

It's fine to pick the problem

you can actually solve right now.

You don't have to keep going up the scale.

If nothing else, then eventually you will hit

overthrowing late stage,

western liberal capitalism,

and that's probably not something you can do

on your own tomorrow morning.

Sometimes you can make

more of a difference

to more people more quickly

by tackling smaller problems.

As a wise man said,

it is the small, everyday deeds of ordinary folk

that keep the darkness at bay,

small acts of kindness and love.

If you do that, you will be making a difference

and I will applaud you.

Thank you very much.

[Applause]

[Pause]

[Beeps]

For more infomation >> Prioritising for user value with the Kano model - Sophie Dennis [Camp Digital 2017] - Duration: 46:46.

-------------------------------------------

Mia Malkova Q&A for FA - Duration: 2:05.

- [Woman] Fucking awesome.

(keyboard keys clacking)

- I very much enjoyed shooting my first scene

for FuckingAwesome today.

It's with my husband so that's always a good day

and it's butt sex which I enjoy very much.

So, great day today.

(keyboard keys clacking)

My first life real anal experience

I wouldn't call hot, well actually,

(laughing)

I take that back.

I was crying, I was in a lot of pain.

A lot of people find that hot I guess.

(laughing)

I didn't find it hot, I vowed to never do it again.

Obviously it didn't work out that way.

(keyboard keys clacking)

Special off screen talents, I'm very flexible.

I really love stretching and doing yoga and all that jazz.

(keyboard keys clacking)

If I could fuck anyone in the world

(laughing)

there's a few.

Mainly Chris Hemsworth, he's just beautiful.

He's tall, he's muscular.

He does look like, he's a Greek God to me.

You know, so Chris Hemsworth.

(keyboard keys clacking)

My advise for wannabe porn stars,

you have to be very perverted, really love sex

and be professional, be on time.

(laughing)

Treat it as a business, keep your dick hard.

(laughing)

- [Woman] Fucking awesome.

For more infomation >> Mia Malkova Q&A for FA - Duration: 2:05.

-------------------------------------------

The Boss Baby | Learn Colors with Boss Baby and Tim | Funny Videos for Kids #3 - Duration: 12:10.

Thank for whatching

Hope you have a great time

Please like, share, commet and subscribe for more!!!

For more infomation >> The Boss Baby | Learn Colors with Boss Baby and Tim | Funny Videos for Kids #3 - Duration: 12:10.

-------------------------------------------

Chef Mark Kingshott shares healthy options for summer - Duration: 6:30.

For more infomation >> Chef Mark Kingshott shares healthy options for summer - Duration: 6:30.

-------------------------------------------

HSA: Invest for long-term growth - Duration: 1:31.

Do you know you can use your health savings account or HSA to help you build

a nest egg for retirement? Once the money in your account reaches a set amount you

have the option to invest a portion of it for long term growth. This helps you

use your HSA to complement other tax-advantaged retirement savings like a

401k. Investment income your HSA earns isn't taxed, so you get to keep more of

it as it grows. Use the money in your HSA tax-free to pay for qualified medical

expenses like doctor visits, prescriptions, and dental and vision care

now, or simply let it grow for the future. Because you own the HSA the money is

always yours even when you retire. Once you turn 65 you can continue to pay for

qualified medical expenses with your HSA, but you'll also be able to pay for non

qualified expenses without a tax penalty. If you have an HSA to independence Blue

Cross with our preferred Bank you can log in at ibxpress.com to initiate

investments with our preferred Bank once your HSA balance reaches a set amount.

This information is not intended to provide legal or tax advice. Please talk

to your tax advisor about the tax implications of an HSA. For resources to

help you manage your HSA visit ibx.com/hsa.

For more infomation >> HSA: Invest for long-term growth - Duration: 1:31.

-------------------------------------------

How to draw a cartoon cute dog art for kids so easy 😛😜💋 - Duration: 0:45.

For more infomation >> How to draw a cartoon cute dog art for kids so easy 😛😜💋 - Duration: 0:45.

-------------------------------------------

National Park Service seeks World Heritage Site designation for Hopewell Culture earthworks - Duration: 4:17.

"I think the first thing that comes to mind when people come to the National Park Service

is a national park service ranger with a ranger hat.

Then they may picture Yellowstone National Park, the Old Faithful Geyser, the Grand Canyon,

the Rocky Mountains, Yosemite, giant Seqoia trees.

But that's just part of the National Park Service.

We have a lot here in the eastern United States that's really unappreciated.

We have beautiful forests and a lot of ancient history that deserves protection and appreciation.

So here at Hopewell Culture National Historical Park, we have these giant geometric earthwork

complexes.

Some of them are over 128 acres in size.

They're enormous."

The Hopewell Culture is a term referring to a diverse group of native people who lived

throughout the eastern United States around 2,000 years ago.

They represent a unique transition point in human societies in North America when hunting

and gathering peoples were giving way to agricultural societies.

Consequently, they left behind evidence of their accomplishments and clues to lead researchers

to believe that the massive mounds of earth were home to great gatherings of people for trade,

ceremonies and celebration, including the burial of their dead.

"These earthworks indicate that this culture was very advanced 2,000 years ago in

mathematics, in landscape architecture, in engineering, in astronomy and in artistry."

To honor and preserve the accomplishments of this ancient culture, the National Park

Service and local partners began the process to become inscribed as a World Heritage Site.

This is a designation granted by the United Nations to recognize cultural and natural

sites, which demonstrates evidence of outstanding universal value.

In 2008, Hopewell Culture National Historical Park, along with the nearby Fort Ancient and

Newark Earthworks, were placed on the tentative list for inscription.

Nearly a decade later, work continues to convince both U.S. and international agencies that

their request is deserved.

"These places really do stand among places like Stonehenge and the pyramids at Giza as

remarkable human achievements and representations of human creative genius.

One of the greatest benefits to Chillicothe, Ohio to a World Heritage designation would

be increased tourism, which would have economic benefits, it would also help to educate more

people about the remarkable heritage that we share here in Ohio."

"Writing an application for the World Heritage Program is long and involved and one of the

things the World Heritage Program is really interested in is making sure that the sites

are well managed and that they're going to be preserved for many many many years into

the future."

For now, local and state officials are continuing their preparations to submit a final application

to UNESCO.

Until then, the rangers, archeologists and partners will remain focused on telling the

story of this remarkable culture.

"The park, and the Hopewell culture, and I think all Americans, would benefit from World

Heritage Site designation because it would bring these fascinating ancient cultures,

such an important part of America's ancient heritage, to the forefront and more people

would recognize how valuable it is."

"Here are these majestic places that our ancestors built and they should be preserved and the

world should be told about them so that others can come and see how majestic they are."

For more infomation >> National Park Service seeks World Heritage Site designation for Hopewell Culture earthworks - Duration: 4:17.

-------------------------------------------

Heart Melting Sad Love Story In Hindi For A Girl And Boy ( Koch nhi Bataene ko ) - Duration: 2:12.

Nothing is to say How to explain

Deceived my life To meet the death

Nothing is to say How to explain

Deceived my life To meet the death

Burnt my heart To burn the desires

Erased the memories To erase my restlessness

You left nothing Nothing Is so sacrify

Smashed my eyes To get rid of the dreams

Teared decrescent , Blemished the heart

Closed the doors To Escape from life

And Opened the window To welcome last smiles

No star is now To sparkie besides

It may take my life To forgot a moment.

Nothing is to say How to explain

To join my channel write in YouTube Ahmad Bilal

And click on Subscribe and click on bell botton

For more infomation >> Heart Melting Sad Love Story In Hindi For A Girl And Boy ( Koch nhi Bataene ko ) - Duration: 2:12.

-------------------------------------------

How to draw a cartoon dog so cute art for kids easy step by step - Duration: 0:33.

For more infomation >> How to draw a cartoon dog so cute art for kids easy step by step - Duration: 0:33.

-------------------------------------------

How Does an HSA Work for You? - Duration: 1:34.

Enrolled in an HSA qualified high deductible health plan?

Good news: You can maximize your money by using a health savings account or HSA.

An HSA is a type of bank account that lets you save money to pay for qualified

medical expenses now and in the future. Your employer may have opened your HSA

or you could open one on your own if you buy individual health insurance.

Making contributions to an HSA lowers your taxable income and you have the option

to invest the money to grow your savings. Money in your HSA can be used to pay for

many common qualified medical expenses, like doctor and hospital visits,

prescriptions, dental and vision care, and even some things your plan doesn't cover.

What's more, an HSA offers you triple tax advantages you pay no taxes on: money you

or your employer put in, money used to pay for qualified medical expenses, or

interest or investment income the HSA earns. Because you own the HSA, it moves

with you if you change jobs or choose a different health plan, and even when you

retire. If your HSA is through Independence Blue Cross with our

preferred bank, log into our secure member website at ibxpress.com to

view your account balance and manage activity like contribution and payments

quickly and conveniently. For more information to help you open funds and

manage an HSA, visit ibx.com/hsa.

For more infomation >> How Does an HSA Work for You? - Duration: 1:34.

-------------------------------------------

Liverpool boss Jurgen Klopp makes £14.9m bid for 21-year-old Lyon defender Emanuel Mammana - Duration: 3:17.

Liverpool boss Jurgen Klopp makes £14.9m bid for 21-year-old Lyon defender Emanuel Mammana

LIVERPOOL have tabled a £14. 9million bid for Lyon defender Emanuel Mammana. Kop Boss Jurgen Klopp is keen to make additions to his ranks this summer to mount a Premier League title challenge and make an impact in the Champions League.

Mammana could be joining Liverpool after a season in France with Lyon.

Klopp wants more additons after Mohamed Salah and Dominic Solanke. Sport Review claim Klopp is looking to make Mammana his third summer recruit following the signing of Mohamed Salah and young striker Dominic Solanake from Chelsea.

Liverpool missed out on England international Michael Keane who opted to move to the blue half of the city.

Mammana joined Lyon last summer on a five-year-contract from River Plate last summer and made 17 Ligue 1 appearances in his debut season and scored one goal.

The Argentine defender has been earmarked as potential replacement for Mamadou Sakho whose Anfield days look numbered. Liverpool are set to offer the 21-year-old a five-year-deal worth around £54,000-a-week to move to Merseyside.

However the defender is not prepared to talk personal terms with the Premier League outfit until an agreement has been rubber stamped between the clubs.

Mammana has played in France for just a season with Lyon.

Klopp is looking to replace Mamadou Sakho at Anfield.

Liverpool smash their transfer record to land Mohamed Salah from Roma.

Dominic Solanke has also joined Liverpool. Liverpool leave for their pre-season tour of Asia on July 19 and ther German coach wants all his transfer business done before they board the plane.

The Reds beat Arsenal to the fourth place in the Premier League and that final Champions League spot last season. But will face a tricky qualifier to reach the group stages of the competition, which is due to be played in August.

  Liverpool new-boy Dominic Solanke sends England through with goal against Mexico.

Không có nhận xét nào:

Đăng nhận xét