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Is Tiny Toon Adventures: Buster's Hidden Treasure still good?

Tiny Toon Adventures: Buster's Hidden Treasure is a side-scrolling platformer developed by

Konami and released on the Sega Genesis and Mega Drive back in 1993.

As with many of Konami's offerings like Castlevania Bloodlines, Contra Hard Corps, and The Hyperstone

Heist, Buster's Hidden Treasure is not a simple port of a previously released Super Nintendo

game, but a brand new adventure released exclusively for the Sega hardware.

And like those previously mentioned Konami classics, Tiny Toon Adventures: Buster's Hidden

Treasure was met with positive reviews.

Mean Machines Magazine gave the game a 9.2 out of 10 noting, "One of the best examples

of a platform game on the Mega Drive and certainly the finest example of the machine's abilities.

Tiny Toons cannot fail to please!"

So, is Tiny Toon Adventures: Buster's Hidden Treasure still this good?

Let's take a look.

The game opens with some cut-scenes providing a backstory to the game world and the antagonists.

Basically, a treasure map is discovered and Buster Bunny wants to go find the treasure.

Montana Max is having none of it, enlisting the help of Gene Splicer, kidnapping Babs

Bunny, and enslaving Buster's friends in addition to stealing the treasure map.

It's a bit excessive for sure, but whatever.

It's now up to Buster Bunny to rescue his friends, as well find the hidden treasure.

With the plot out of the way, we arrive at the first world, a grassy area.

These early stages do a good job getting the player up to speed with the gameplay mechanics.

As expected, Buster Bunny can run and jump, and damages enemies by hitting them from above.

About the only unique element is the sliding kick which can only be performed after reaching

full speed.

While bopping enemies, avoiding hazards, and doing platformer things, the player can collect

carrots, with 50 rewarding a special attack.

This attack is as a screen clearing bomb and if you choose not utilize the extra attack;

you'll receive bonus points at the end of the level.

In addition to carrots, there are bells increasing Buster's life bar, up to a maximum of 5, extra

lives, extra health, and temporary invincibility.

Needless to say, Tiny Toon Adventures: Buster's Hidden Treasure plays it safe with the game

mechanics and power-ups.

On the flip side, the controls take some getting used to.

First, Buster has some slow momentum and it takes a while to get up to full speed.

But the levels rarely call for Buster to be at full speed, resulting in a lot of tapping

on the D-Pad to maintain a medium speed.

And as Buster is rarely moving at top speed, the glide kick is rarely accessible to the

player, and ends up feeling a bit pointless.

Moving on, let's talk about the jumping.

Like the momentum, this feels very non-standard.

The momentum is completely separate from the walking, and Buster can perform a spectacular

leap even when standing still.

The change in speed from a slow walk, to a brisk jump, can be weird, but is predictable.

Finally, if the player lets go of the jump button mid-air, Buster will abruptly drop

straight down.

This can be good for landing on a small platform or climbing stairs, but if the player is still

pressing left or right on the d-pad once landed, Buster immediately regains his momentum when

hitting the ground.

The fact the momentum is completely different while walking and running, compared to while

in the air, makes for a steep learning curve.

The controls are responsive and predictable for sure, but Tiny Toon Adventures lacks the

smoothness and fluidity found in AAA titles of the time.

With the controls out of the way, let's talk about the first few levels.

The level structure is fairly standard, with Buster making his way from left to right to

find the level's exit.

Along the way there might be boulders to push to reach higher platforms, secret areas with

extra lives, and springs to bounce off.

While somewhat vanilla, I do love the how the color palette changes with each passing

level, giving the illusion of time passing, and helping the levels feel somewhat unique.

After beating the first world of levels we arrive at a boss fight.

The goal and structure of each boss encounter is effectively the same.

Gene Splicer has a mind control device on one of Buster's friends, and that friend

is used to hinder Buster with obstacles.

Meanwhile, Buster must brain Gene Splicer to scare him off and free said character.

The first fight is fun enough, and dodging Dizzy Devil while hitting Gene splicer on

the vertically oriented stage is straightforward.

After this, Buster is off to the mountain world.

The objectives and layouts remain much the same here, but the difficulty is increased.

Sometimes this is fair, with some tricky platform jumping, and other times slightly less fair.

Landing on a spike results in instant-death as expected, and they will occasionally catch

you off guard.

Enemy placement is a touch off sometimes too, with an enemy appearing out of nowhere as

you move up the screen or worse yet, the enemy's projectiles.

None of this is too frequent, but noteworthy nonetheless.

Moving on, the maze level is pretty cool.

Rather than going from left the right, the player needs to maneuver through a bunch of

hollowed out trees to find the exit.

If you've got a good understanding of the jumping, and can follow the carrots used as

a sort of hint system, this provides a decent challenge in terms of following clues and

as well as challenging the player's dexterity.

All in all, this is a great level and a nice change of pace compared to what's been presented

thus far.

This leads to another boss encounter.

Here Gene Splicer will appear in one of 4 boxes as they spin along a wheel.

Thankfully, the box will briefly flash before Gene Splicer appears giving the player a clue

as to where to attack next.

Of course this all must be accomplished while avoiding bombs being tossed at Buster.

Still, it's another fun test of the player's reflexes, while continuing to reinforce the

jumping mechanics.

From here, Buster makes his way through some caves.

This is where the final move is introduced to the player, the wall jump.

At some point during the first cave level, the player will inevitably end up in a pit,

and be forced to wall jump out.

From here on out, the maneuver will be invaluable for defeating bosses, finding secrets, and

clearing tough obstacles.

Buster can even crawl, and scenarios are presented where using the screen clearing bomb can actually

be helpful, which is nice.

The slide kick however, remains useless.

It is also during this stretch we are introduced to a dreaded water level.

Here, Tiny Toon Adventures goes the Mario route, where you have to rapidly press the

jump button to ascend, and stop pressing the jump button to descend.

Unlike Mario, Buster is helpless in the water and has no way to attack foes.

On top of this, he is far too high on the screen when moving upwards, creating a lot

of unnecessary screen crunch, resulting in many cheap hits.

It's a terrible level and not much fun to play.

Moving along we arrive at boss number 3.

Simply avoid the falling rocks and attack when Gene Splicer swoops down.

Next are some volcano levels.

This represents the halfway point in the adventure, and the increasing difficulty is hard not

to notice.

There are plenty of lava pits with small platforms, though the lava only does damage rather than

kill the player and I appreciate the restraint.

The second lava level is absolutely brutal however.

The entire stage is a massive platforming challenge upwards while the lava chases from

below.

At this point, mastery of the jumping mechanics is a must, and quick thinking is required

to skip unnecessary platforms.

A wall jump or two are also needed.

For my money, this is easily the hardest segment in the entire game, but I am thankful this

is the entire level, meaning if you die you can quickly go for another attempt.

Curiously, after the toughest platforming in the game, is the easiest boss in the game.

I guess I should now point out Buster can jump downwards, but avoiding Plucky Duck and

jumping on Gene Splicer who is always in the middle of the stage is an absolute breeze.

Next is more water.

I will say this stage is sort of cool having the player navigate to the bottom of the water

pool and fall down to the next pool, but the level design is still pretty thoughtless.

The blind jumps are a real crapshoot, and landing on enemies or death spikes is all

but guaranteed.

It does lead to a high point however, the ship level.

This is another maze-like level, sort of like the tree found in world 2.

The path forward isn't too obvious, but not confusing either, creating a fun environment

to explore.

You'll have to move barrels into position, continue to hone your wall jumping skills,

and hop across small platforms to be successful.

The change in scenery is awesome and a high point of the adventure.

This leads to Buster finding the hidden treasure, but Montana Max is hot on his heels and a

boss encounter ensues.

The goal here is to be patient and use the wall jump to land attacks higher than Buster's

normal vertical limits allow him to hit.

It also foreshadows the final boss encounter, which is kind of cool.

With Montano Max temporarily dispatched, Buster makes his way to the snow levels.

These are not ice levels however.

Instead of platforms being slippery, they slow down Buster's initial momentum.

I kind of like this if I'm honest, and I'm glad the developers decided to go the nontraditional

route.

As a whole, the snow world is pretty solid, presenting a nice platforming challenge for

the player.

Platforms will disappear, others will move, and overall these are enjoyable.

The game forces the player to utilize the bounce attack on the waves of snowmen.

If you continue to hold the jump button after bopping an enemy, Buster will bounce high

into the air, allowing the player to chain a bunch of attacks together.

From here it's another boss fight.

This is probably the weakest of the bunch, but by no means terrible.

Gene Splicer will drop bombs which are then sucked up in a vacuum, along with the player.

It can be easy to get stuck in a pattern of constant hits and quickly drain your life

bar.

On the flip side, it's also easy to get into a rhythm of quick hits on the boss and

it can be over quickly when you get it right.

Still, there is a level of sloppiness here which hasn't been showcased in the previous

encounters.

This brings us to the final world, which is a factory of sorts.

For me, these are some of the strongest levels found in the entire adventure.

It plays to the strengths of the game, with precision jumping, pattern recognition, and

accuracy being keys to success.

Not only do the levels fit perfectly within Buster's move set, they also show a real

knack for enemy placement.

Their movements compliment the world around them.

Some can be avoided altogether, rewarding a player who has taken the time to assess

the situation.

Others can be used as a quick shortcut or makeshift platform.

Others still will require a well-timed strike to take them down while avoiding a dangerous

hazard.

From beginning to end, these are an absolute treat to play through and it's nice to see

Konami finally showing off some of their game designing prowess.

Of course this leads us to the final two bosses.

The first is against Elmira.

She basically mirrors the player's movements, and if the player fumbles at all, Elmira will

snag Buster resulting in instant death.

Unless you have this level memorized, you'll be forced to jump backwards and forwards to

buy yourself time and avoid running into walls, which will kill your momentum.

While it's not immediately obvious you can just jump over Elmira, once you master the

mechanic, it is not an impossible task.

This leads us to the real final boss, a large mech piloted by Montana Max.

Sadly, this boss is a joke.

After dodging the laser attack, you can easily get into a pattern of successive attacks without

the boss recuperating and going on the offensive.

The second wave of attacks features an exposed Montana Max, but the pattern remains the same.

It's sort of letdown if I'm honest, but I guess it could be worse.

In any case, the final cutscene shows Babs being rescued and the hidden treasure being

used to turn the island to an amusement park.

Then of course, the credits roll.

From a technical standpoint, Tiny Toon Adventures: Buster's Hidden Treasure is quite impressive.

The graphics are amazing.

Like most of the Japanese developed titles of the time, you'd be hard-pressed to tell

the Genesis has any sort of color limitations.

Each world is vibrant with a ton of color, nice gradients, and color palettes rarely

seen on the Genesis hardware.

However, I wouldn't say Tiny Toon Adventures pushes the system's limits like later Konami

games.

Other than some line scrolling effects in the background of select stages, and occasionally

more than a single layer of parallax scrolling, everything found here is very basic.

There are no rotation effects, no palette swapping water effects, no reflection effects,

nothing.

Even the water is just checkerboard dithering, which doesn't look the best in 2017.

Still, enemies tend to be large and detailed, I didn't notice any slowdown or flicker, and

as a whole, Tiny Toon Adventures: Buster's Hidden Treasure is a beautiful game.

This level of polish is carried over into the audio.

For every developer that struggled with the FM sound chip in the Genesis, there was another

who could make the Yamaha sing.

Konami was the latter.

Tiny Toon Adventures sounds absolutely stunning.

The synthesized instruments sound rich and warm, and are blended beautifully with more

industrial sounds, mixing in classic orchestrated cartoon scores with beats you'd find in

a circus to create some insanely pleasing music.

The sound effects are top notch as well, with a light bouncing sound playing each time Buster

jumps, and a light thunk when bopping enemies.

Overall, Tiny Toon Adventures does an awesome job playing homage to a 90's cartoon while

also showing the Genesis was more than capable of delivering a fantastic soundtrack in the

hands of talented engineers and composers.

So with all of that out of the way we arrive back to the question asked at the beginning

of the video, is Tiny Toon Adventures: Buster's Hidden Treasure still good?

Let me start by saying I came into this game with low expectations.

I purchased this game blind a few months ago for $5.

I knew nothing about, and assumed it was mediocre licensed game.

I mean, there must be a reason I never see this game talked about in Genesis circles

or covered by mainstream YouTubers.

From that mindset, Tiny Toon Adventures: Buster's Hidden Treasure is kind of amazing.

With gorgeous graphics, a wonderful soundtrack, responsive, though strange, controls, and

a massive amount of levels to platform through, packed with above average boss encounters

and offering a decent challenge to boot.

Tiny Toon Adventures is an easy game to like.

However, it wouldn't be fair of me to declare this a fantastic title simply because it surpassed

my low expectations.

So for starters, let's get the negatives out of the way.

At times, especially early on, the game feels derivative.

The map screen seems ripped straight from a Mario title, with music and sound effects

that sound awfully... similar.

Even the brick patterns on floating platforms look like they belong in a Mario game, and

there is no reason for them to look like this.

The developers didn't stop there either.

The way Buster's legs spin when he reaches maximum velocity looks a little too similar

to the blue blur.

And Buster isn't destructible when moving at full speed, making it pointless.

It feels like the developers were simply showing off without thinking about Buster's interaction

with the environment.

Speaking of showing off, Buster will trip when walking over a can, or come to a stop

when walking over a rake.

This cute gimmick is used effectively exactly once.

After racing over this gap, the rake stops his progress.

It's a perfect place to use this gag as it resets the game's speed so Buster can resume

platforming.

But as best as I can tell, this is the only instance of this kind of thought.

There are some technical fumbles well.

The hit detection is very unforgiving.

Even on subsequent playthroughs, I would occasionally take damage when hitting an enemy.

It seems the game engine is very finicky when it comes to dishing out damage, and if you

don't land exactly on top of something, you get punished.

I will say I did adjust to the hit detection quirks, but like the controls, there is a

learning curve.

Finally, the water levels all kind of suck.

I'm not a big fan of these in general and Tiny Toon Adventures: Buster's Hidden Treasure

does little to change my mind.

It's difficult to navigate small corridors without taking damage, and the vertical aspect

of these levels is aggravating.

There is nothing worse than swimming up, because you have to, only to hit an obstacle, because

you have to jump up, and not simply swim up at slower speeds.

It feels dated and ill-conceived.

But for all of the design oddities, there is a lot of competence lurking within.

While the controls have a learning curve, they are precise and predictable.

Rarely will you slide off a platform or miss a jump.

Starting, stopping, and landing all feel great making the platforming challenges presented,

a ton of fun.

Even better are little design touches.

The forest areas become denser with each passing level.

There is even a rocket which launches Buster into space.

Tougher levels tend to be shorter; meaning the feeling of accomplishment is delivered

before a feeling of frustration.

And yeah, Tiny Toon Adventures: Buster's Hidden Treasure packs in a ton of challenge.

Some of this comes from a complete lack of checkpoints.

If you die, you start the level back at the beginning.

The tough challenge combined with shorter levels and start back actually does remind

me of more recent games like Super Meat Boy or N+.

This feeling is reinforced with unlimited continues.

If you lose all of your lives, you start back at the level you left off, which is awesome.

There is even a password system, so you resume right where you left off if you need to shut

the game down.

The only exception is the final world.

If you get a game over anywhere in this world, you start back at the first factory level.

I also appreciate the lack of widgets and whatsits to collect.

Instead, the carrots serve as a guide through the levels.

They are completely optional, and the player is not punished for skipping them.

Now this is definitely more of a personal preference, and some gamers find the collecting

aspect of platformers appealing, but I personally prefer the game's laser focus on platforming.

And in this regard, Tiny Toon Adventures: Buster's Hidden Treasure excels.

More specifically, the game is never cheap.

There are virtually no blind jumps to be found, the path forward is obvious, even though it

might not be easy, and enemy placement is almost always thoughtful instead of surprising.

The only thing limiting success to the game's conclusion is a player's skill and perseverance.

No challenge presented is impossible or broken, and beating many of the game's later stages

offers a nice feeling of satisfaction, rather than relief.

That feeling of satisfaction means I'll want to revisit this title in the future, perfecting

runs through levels, as well as finding more secret areas.

So yeah, Tiny Toon Adventures: Buster's Hidden Treasure is still pretty great.

While the limited moveset, lack of collectables, and just a single playable character might

have been an odd choice back in 1993, it does allow the player to learn the strange controls,

and become a master of them just as mastery of them is needed.

More impressive are the lack of problems.

Outside of the water levels, there are virtually no issues with bad enemies, annoying gimmicks,

or trial-and-error gameplay.

It's absolutely on par with some of the best 3rd party platformers of the era, including

the games from Travellers Tales and Virgin Games.

The difficulty curve is perfect and the game is rather lengthy clocking in at around 2

hours.

Throw in some excellent graphics and a superb soundtrack, and Tiny Toon Adventures: Buster's

Hidden Treasure is one of the better Genesis titles I've played in a long, long time.

For more infomation >> Is Tiny Toon Adventures: Buster's Hidden Treasure (Genesis) Still Good? - IMPLANTgames - Duration: 21:36.

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Dragon Ball Super: Is The Daishinkan Evil? 💥 - Duration: 4:20.

I'm starting to think something's up

with this dude

what's up everybody lee the fourth coming at

you once again with another dragon ball super

discussion video so the grand priest the

great priest the daishinkan whatever

the hell you want to call him I've been

kind of trying to analyze this dude for

a little bit now and some of the things

he's doing it starting to make me feel a

little uneasy I'm starting to think that

this guy might not be this benevolent

creature he's kind of making himself out

to be we know that he's basically the

head of the angels he is a father of

whis and vados I don't know if he's

the father of all the different angels

from all the different universes I'm not

really sure much about the angels at all

but what I do know that sometimes this

guy said some things that makes me think

he's a little bit sinister sometimes he

makes these facial expressions that look

sinister and he seems to be pulling the

strings he might be like the puppet

master behind everything now we all know

that Zeno sama or the Omni King he's

basically a kid he's got there the

mentality of like a six-year-old so for

him to think of all these things about

oh you know I think that the

universities are getting to be too much

there's too many of them they're too

weak they're on this certain point scale

that doesn't seem like something a kid

would come up with I mean if you really

think about it like what little

six-year-old seven-year-old Kenda you

know of not understand that he's in

charge of everything he's the god of

everything so maybe a childlike

mentality on a creature like that could

be capable of you know those types of

feet but you know any human kid that we

know of six-year-old seven-year-old

little kidding and be coming up with all

right I think that this planet is only a

one point something something and this

planet there's only a two point

something something on the scale of

power so maybe I should eliminate all

these planets if you really think back

to when he vaporized Zamasu he didn't

really do anything to calculate it now

you could say that because you know of

those dire circumstances and something

needed to happen like right away so

that's why he just flew up there and you

know got rid of them immediately but if

you really look at Zeno sama character

it doesn't look like somebody that

really calculates and thinks things

through it looks like he just does shit

like it when you looked up a day just

like okay black got rid of it and then

you know he's playing this board game

with himself the future version of

himself and they're like flicking around

planet now I thought that that was just

supposed to be like a replica

a game of you know the universe but if

you really think about it maybe it is

like the actual universe of one of the

actual universalism it was playing

around flicking planets around they

don't really give a fuck it's kind of

like you know a kid and our world

playing with his lego set and then when

he first met Goku all he was really

talking about 10 find someone for me to

play with if I had wanted me to play

with ie Beverly give a shit I really

think that that Zeno sama is thinking

all this you know calculated stuff in

his head I feel like it's the daishinkan

as long trying to say maybe the daishinkan

can't have some sinister motives behind

what he's doing I don't know there's

still a lot to be revealed in this

theory but i think the daishinkan has

more of the sleeve than he's letting on

I feel like he's really the one pulling

the strings he's really the one in

charge but you know Zeno sama has all

the power so he has to manipulate you

zeno sama to kind of do its bidding now

I hope that daishinkan comes not evil but I'm

sort of thing that there is some

sinister motives and this is just my

theory I could be completely wrong

because you know he does carry himself

in a well mannered fashion he's very

polite respectable he laughs out a lot

of the things that Goku does so maybe

he's not evil but I don't know sometimes

you just give me that vibe but what you

guys think I'm I just tripping here am I

losing my mind comment down below let a

brother know what you think of my theory

also share this video with your friends

and his family hit that subscribe button

join the rebel community also hit that

Bell to be notified when I post my

videos I post videos every week so keep

checking back for that and as always

remember to stay positive until the next

encounter please

you

For more infomation >> Dragon Ball Super: Is The Daishinkan Evil? 💥 - Duration: 4:20.

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Planting and Fertilizing an Organic Garden – Family Plot - Duration: 8:50.

- All right, Tonya.

Let's talk a little bit about organic gardening.

- Okay.

- A lot of people are interested in gardening organically.

So where do you wanna start with that?

- Well, there can be a lot of confusion when you go to your seed.

There's a lot of different labels, and sometimes we've heard the terms, but we're not clear

on exactly what they mean.

You've got your organic seed.

You've got heirloom seed.

You've got hybrid seed.

You've got treated seed.

So I thought I'd start with telling you a little bit about each one.

- [Chris] Okay.

That'll be fine.

- So, organic seed, they're produced from mother plants that were grown under organic

conditions.

That means the plant the seeds came from were grown without using synthetic fungicides or

insecticides or anything like that.

And then you've got your heirloom seeds.

Now, an heirloom seed simply comes from a plant that's been open pollinated, or self

pollinated.

Like, for instance, tomato plants.

They're self pollinated.

They pollinate their selves.

So an heirloom seed just simply means if you grow that heirloom plant, you can save those

seeds and plant them next year and you'll get the same type of plant that you started

with.

However, just because it's heirloom does not mean it's organic.

Some people think an heirloom seed is an organic seed, but not necessarily, because you can

still grow an heirloom plant using synthetic fertilizers, fungicides, insecticides.

And then you've got your treated and untreated seeds.

Now, a treated seed has been coated with either a fungicide or an insecticide or both, and

that prevents things like damping off or fungal diseases.

Sometimes if you plant your seed and it's a little too moist or the soil temperature

is not warm enough, you'll get fungal problems and they'll die.

So treated seeds have usually a fungicide to keep 'em going for you 'till they get established.

But that is not considered organic.

And then you have your hybrid seeds.

Now, a hybrid seed is simply from a parent plant that was crossed with a similar variety

to produce superior fruit or a trait that we wanted, like bigger fruit or disease resistance

or something like that.

So they can still be organic, though.

Just because something is hybrid does not mean that it's not organic.

You can grow a hybrid plant under organic conditions.

And as far as a GMO in your vegetable garden, you don't have to worry about that.

A hybrid seed is not the same thing as a GMO, and they're not readily available for sale

to the average homeowner.

So we're just strictly talking about, what do all the terms on the label mean?

Now, and keep in mind, unless you are growing your produce for sale at a grocery store or

farmers' market, how you define organic is totally up to you.

So even if you wanted to grow a hybrid tomato plant and then grow it under organic conditions

in your garden, you can't sell that as an organic vegetable, but you can do it.

It's whatever you feel comfortable with, whatever level you feel comfortable with.

- Okay.

Good descriptions on those.

So what about using the transplants from the store?

'Cause of course, now everybody is going to your local big box stores to get all these

transplants.

So how do you go about doing that?

- Well, you can get transplants from your local store, and I think now there may even

be some in trade available that were grown organically.

We're starting to see a little bit more of that type of thing because there is so much

interest in growing organically.

But once again, how organic you wanna be is up to you.

What you wanna make sure of if you're gonna grow organically is that you don't introduce

weeds or insects or diseases into your home garden.

So if you're gonna buy a transplant from the store, look in the little peat pot and make

sure you get out any kind of little weeds that might be growing in there.

Look on the underside of the leaves and in the leaf axles where the leaves connect to

the stem and make sure there's no insects hiding in there.

Look for leaf spots.

That can be a sign of disease.

And then you may, if it's possible, some of 'em are in those little peat pots now and

hard to take out, but if you can, look to see if it's got good, white, healthy roots.

That would be good, too.

That'll give you a head start on your organic garden.

- Right, yeah.

I usually tell folks, do slide plants out of pots if you can.

And if you get in any trouble, then you can just tell them Tonya said you could do so.

- Yeah.

- Then you'll just be fine.

You'll be just fine.

So what about soil prep?

That's where it's gonna all start, right?

- Yes.

- It's gonna start with the soil, so how do we go about prepping the soil for organic

gardens?

- Well, just like any other garden, you wanna do a soil test.

And the University of Tennessee Extension can help you with that.

You can go to Chris's office and get a soil test kit, and they'll explain to you exactly

how to do it there at the office before you leave.

It's pretty inexpensive, and in a couple of weeks, you'll get a report that tells you

how many pounds of nitrogen that you'll need per, I think it's 100 square feet or something

like that.

- [Chris] It is, it is.

- So then you get to choose a source of nitrogen and other nutrients for your garden.

Any kind of an organic fertilizer is fine.

You can use compost that you've made or purchased.

There's a variety of different things you can use, bone meal, grass clippings, leaves.

You can use pine needles, saw dust.

You can use all sorts of different organic materials.

And you can either buy some of these things prepackaged at the store or make your own.

And the only thing about making your own is sometimes there's a little uncertainty about,

how much nitrogen am I actually putting on my soil?

Whereas if you buy a bag, it'll have the numbers on the bag.

Like, for instance, if you buy a bag of bone meal, it might say, "Six, 11, zero."

And those three numbers on the bag refer to nitrogen, phosphate, and potash, N, P, and

K.

So the first number tells you what percentage of nitrogen is in that bag.

So let's say the first number is a three.

That means that in 100 pounds, you've got three pounds of nitrogen.

So if your soil test result says that you need three pounds of nitrogen per 100 square

feet, then you put on 100 pounds, and then you know you've got three pounds of nitrogen

in there.

There's a really good publication that I found online from Utah State, and you can just google,

"Selecting and using organic fertilizers."

And it's from Utah State Extension, so we know that it's research based.

And they have the average N, P, and K amounts for a whole bunch of organic materials.

It even has leaves.

It has manures.

It's got compost.

And they'll give you an average.

For instance, compost they say has between one and three percent nitrogen, one and two

percent P, and one and two percent of K. And it tells you how available it is, if it's

moderate, slow, or rapid.

And then it'll also have a note if you need to look out for things like weed seed.

So that's a really good resource that I found online that's research based.

- Okay.

And we actually have the link on our website.

- Great!

- Because it is good information, and we've used it before.

- Good.

- So it's good stuff.

All right, so how do we get our plants off on the right foot?

So what are some other tips that we can do to ensure that we get those plants off on

the right start?

- Yeah.

We already talked about, don't introduce your pests.

And you know what I would do if I were growing organically?

Especially if you're new to it, plant extras.

- Yeah, plant extras.

- Yes.

- Mr. Dee likes that one.

Plant extras.

- Because sometimes, the organic methods that we use, some of our insects are harder to

control.

Some of our fungal problems are harder to control.

Expect some losses.

Expect the bugs to eat some of it.

So I would say, plant enough so that if you do lose a couple plants here and there, you

still have something out there for yourself.

- Right, 'cause we think they're tasty, so do the bugs.

- [Tonya] Yes, that's right.

- They think they're tasty, too.

- That's right.

So plant extras.

You wanna wait until the danger of frost has passed.

I know we've had a really warm winter this year, and I'm already looking and seeing tomato

plants and transplants at the garden center, but in our area, and it's different depending

on where you live, it's April 15th for your plant date.

That's just for the Memphis, Fayette County area, but if you live in other parts, call

your local Extension agent and ask when the frost date is.

- Okay.

Tonya, great information.

We appreciate that.

- Thank you.

- Thank you much.

For more infomation >> Planting and Fertilizing an Organic Garden – Family Plot - Duration: 8:50.

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NYPD Turns Against the FBI: Seized Laptop Shows Hillary Clinton - Duration: 10:11.

NYPD Turns Against the FBI: Seized Laptop Shows Hillary Clinton Covered Up Weiner�s

Alleged Sex Crimes With 15 yr old During Election

New York Police Department detectives and sources working an underage child pornography

case against Anthony Weiner confirm the laptop seized from the former congressman contains

proof that Hillary Clinton knew he was engaging in a long sexual relationship with a minor

but did not intervene to alert any state or federal authorities to protect the 15 year

old.

Not blowing the whistle on the serial sexter allowed Weiner to keep sexting the youth via

cell phone and internet chats for approximately another four more months, NYPD sources said.

While Clinton was busy campaigning to be the first female US president with Weiner�s

wife and aide Huma Abedin, he was at home sending the 15-year-old online porn and divulging

his rape fantasies to the girl, NYPD sources said.

Weiner also apparently talked on the telephone with the girl, based on intelligence gleaned

from the laptop.

Instead of rescuing the minor from a sex-obsessed Weiner, Clinton who was the Democratic presidential

candidate at the time and eventual front runner, counseled her long time aide Abedin, to end

her relationship with him because bad publicity could harm the campaign.

NYPD officials said Clinton and Abedin discovered Weiner�s sexting with the minor in April

2016 and that he had already been corresponding with the youth for months.

Neither Clinton nor Abedin apparently did anything to stop the abuse of the minor.

Instead, the repeated incidents � which breach a host of state and federal laws � were

kept quiet.

Yet Clinton, who champions herself as a women�s rights advocate, did nothing to help the girl.

And it gets even worse.

NYPD said the high school sophomore was suffering from depression and told Weiner during over

seven months of correspondences that she often wanted to end her life.

Weiner did nothing to try to stop the girl from hurting herself, NYPD sources said.

It is not clear whether Abedin or Clinton knew the girl was having suicidal thoughts.

But NYPD sources said the FBI did know because the proof is warehoused on Weiner�s silver

Dell Inspiron 15 7000 laptop, which the FBI obtained via search warrant in October.

That means, as NYPD sources highlight, the FBI knew Clinton did nothing to try and stop

Weiner from repeatedly sexting a minor during the election.

And the FBI likewise has apparently done nothing since the election to charge � or even question

� Clinton for what appears to be intentionally endangering a minor entangled in a child pornography

case.

FBI Director James Comey said his agents combed Weiner�s laptop prior to the election and

found no evidence indicating Hillary Clinton had engaged in any criminal conduct.

Any.

Somehow, Comey and his understudies were able to comb through over approximately 600,000

emails and files on the computer in a mere week.

Yet found nothing linking Clinton to the Weiner child pornography case?

That information does not jibe with NYPD investigators.

According to their intelligence, there was discussion of charging Clinton with New York

statutes for not alerting law enforcement that a minor was being repeatedly exploited.

But such talk was ultimately quashed by federal prosecutors who said this was now an FBI and

Justice Department case and no charges like that would originate from New York or from

local law enforcement where the girl lived.

�One bullshit road block after another,� a NYPD source said.

It was clear that Clinton was to get a free pass although NYPD said investigators held

out some hope she would be charged after the election, especially when she lost.

Now five months later, Clinton is talking about running for New York City mayor instead

of defending herself against criminal charges.

�They (feds) sat on it,� The NYPD source said.

�Fucking disgraceful.�

Some of the facts that Abedin, Clinton and the FBI apparently intentionally squelched

include:

Weiner coaxed video chats in which he asked the girl to undress and touch herself and

repeat his name out loud.

The girl told Weiner that she was a sophomore in high school and trying to get a learner�s

permit to and learn how to drive.

Weiner knew the girl was suffering from depression and occasional suicidal thoughts yet urged

the youth to dress up in �school-girl� outfits and pressed her to engage in rape

fantasies.

Weiner repeatedly told the high school student that he wanted to force himself on her when

her father was out of town and away from the house.

Weiner forced the girl to write him a letter saying that their online relationship was

friendly and at no time did he engage in sexual conversation or innuendo.

The youth complied.

That letter is on the lap top and in the FBI�s possession, NYPD said.

Weiner may have provided a copy to Clinton to cover her in case these allegations exploded

during the campaign.

Weiner used his cell phone to correspond with the girl and the texting apps Confide and

Kik as well as desktop Facebook and Skype from the girl�s bedroom while her parents

were often asleep in the next room.

Likewise alarming, and largely due to Abedin and Clinton�s silence, Weiner continued

to sext the teenager for approximately four months after Clinton learned of the illegal

relationship.

The girl might have been 14 years old when the sexual relationship commenced in January

2016, per records obtained by NYPD.

Weiner, who employed the alias of �T-Dog� to correspond with the youth on one texting

app, texted the minor after meeting her on Twitter in January 2016.

The hundreds of correspondences included exchanging explicit pictures, pornography, sexual texts

and video chats as well as possible newly disclosed telephone calls.

As first reported six months ago by True Pundit, Weiner and other Hillary Clinton associates

could be facing possible federal charges of child exploitation, sex crimes with minors

and possible other felony charges including child pornography.

These details were originally documented in an exclusive Nov. 2, 2016 story published

by True Pundit which in part specifies:

The NYPD seized the computer from Weiner during a search warrant and detectives discovered

a trove of over 500,000 emails to and from Hillary Clinton, (Huma) Abedin and other insiders

during her tenure as secretary of state.

The content of those emails sparked the FBI to reopen its defunct email investigation

into Clinton on Friday.

But new revelations on the contents of that laptop, according to law enforcement sources,

implicate the Democratic presidential candidate, her subordinates, and even select elected

officials in far more alleged serious crimes than mishandling classified and top secret

emails, sources said.

NYPD sources said these new emails include evidence linking Clinton herself and associates

to:

Money laundering Child exploitation

Sex crimes with minors (children) Perjury

Pay to play through Clinton Foundation Obstruction of justice

Other felony crimes NYPD detectives and a NYPD Chief, the department�s

highest rank under Commissioner, said openly that if the FBI and Justice Department fail

to garner timely indictments against Clinton and co- conspirators, NYPD will go public

with the damaging emails now in the hands of FBI Director James Comey and many FBI field

offices.

�What�s in the emails is staggering and as a father, it turned my stomach,� the

NYPD Chief said.

�There is not going to be any Houdini-like escape from what we found.

We have copies of everything.

We will ship them to Wikileaks or I will personally hold my own press conference if it comes to

that.�

The NYPD Chief said once Comey saw the alarming contents of the emails he was forced to reopen

a criminal probe against Clinton.

�People are going to prison,� he said.

Meanwhile, FBI sources said Abedin and Weiner were cooperating with federal agents, who

have taken over the non-sexting portions the case from NYPD.

The husband-and-wife Clinton insiders are both shopping for separate immunity deals,

sources said.

�If they don�t cooperate they are going to see long sentences,� a federal law enforcement

source said.

NYPD sources said Weiner or Abedin stored all the emails in a massive Microsoft Outlook

program on the laptop.

The emails implicate other current and former members of Congress and one high-ranking Democratic

Senator as having possibly engaged in criminal activity too, sources said.

Prosecutors in the office of US Attorney Preet Bharara have issued a subpoena for Weiner�s

cell phones and travel records, law enforcement sources confirmed.

NYPD said it planned to order the same phone and travel records on Clinton and Abedin,

however, the FBI said it was in the process

of requesting the identical records.

For more infomation >> NYPD Turns Against the FBI: Seized Laptop Shows Hillary Clinton - Duration: 10:11.

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Oddly Satisfying Video | Amazing Inventions You Need To See - NEW Technology Inventions 2017 - Duration: 14:03.

Thanks for watching

Hope you have a great time

Please, like, comment and subscribe for more!!

For more infomation >> Oddly Satisfying Video | Amazing Inventions You Need To See - NEW Technology Inventions 2017 - Duration: 14:03.

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Healthy colon | How to Remove Pounds of Toxic Waste from Your Colon – Recipe - Duration: 3:44.

For more infomation >> Healthy colon | How to Remove Pounds of Toxic Waste from Your Colon – Recipe - Duration: 3:44.

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Iphone Red is "SILVER" - Duration: 1:17.

This is a Rose Gold color

with a rose gold circle Home button

Space Gray color

Gold color

with a gold circle Home button

SIlver color

with a Silver cirlce Home button

Iphone Red

with a Silver circle Home button

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