Thứ Bảy, 8 tháng 4, 2017

Waching daily Apr 8 2017

Capacity in social networks called containers for chemical weapons, they say, they are at the Shayrat airbase.

That is why the US military has hit this airfield. But in fact, capacity is irrelevant to chemical warfare agents do not have.

This bomb containers for different aircraft and are used for ammunition and other supplies and equipment.

Moreover, the blocks are labeled "BFK AO" is a container for fragmentation ammunition.

To present them as targets for American missiles strange, especially since the hangar next to destroyed American "Tomahawk". All these units are transported in containers of eight pieces each.

They are mounted on the pylons of aircraft and helicopters. In this case, a conventional canister or keg can be called a "capacity for toxic substances." But it is clear that the units are old, and many damaged. The members of the crew were next to no means of protection.

The U.S. Navy struck the parked aircraft, radar stations and storage of fuel. It is evident that the main purpose was hangars, where aircraft and munitions. But the Syrian military took quite a bit of time to resolve the consequences of a missile strike.

This day was given the NATO mercenaries (ISIS/Nusra) ability to increase the intensity of attacks on positions of the Syrian army. After all, shortly after cruise missiles "Tomahawk" exploded on the territory of the Shayrat airbase, terrorists tried to cut the supply line group of the government forces, located at Palmyra.

Terrorists attacked Syrian military who serve on the reference points of the route of Homs – Palmyra. Soldiers of the Syrian army managed to repel the attack. But the fighting has died.

The victim is in the result of the impact of the U.S. Navy, not only among staff shirt, which killed six people, but also among the villagers – there are two more victims. The wounded taken to the coming from the airport the hospital.

For more infomation >> Shayrat airbase: The blocks are labeled "BFK AO" is a container for fragmentation ammunition. [SUBS] - Duration: 2:23.

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Alan Wake - Review - SuperPawsitive - Duration: 11:41.

The Xbox 360!

A console where my first online multiplayer experiences took place.

The first time I ever tried Halo or Call of Duty just to fall in love with both franchises

like the angsty teenager I was.

It was a great time to discover new games and experiences all through the comfort of

your living room couch.

It was also when I first discovered wireless controllers were becoming an industry standard

and the days of sitting on the carpet in front of my television to play games were gone.

Albeit it's still nostalgic to do so!

But the thing I remember the most are the titles I played.

GTA IV was a masterpiece in comparison to San Andreas with online multiplayer functionality

giving me hours of play.

Portal 2 being arguably one of the best single player puzzle games I've ever had the pleasure

of playing.

Sonic 06 showing me just how terrible our upcoming titles could be, if not worse!

Not all things could be good I guess.

If I had to choose one game that I would say stood out to me.

One game that in my eyes has stood the test of time from the Xbox 360.

A title that changed the way I looked at game design while still being entertaining and

interesting from beginning to end.

I think I would have to give that title to Alan Wake.

Alan Wake was developed by Remedy Entertainment.

That name should ring at least a little bit familiar to you since they were the minds

behind Max Payne.

In recent years they've also developed and released Quantum Break!

Which, I haven't had the pleasure of playing yet, but I will look forward to doing so.

Alan Wake is about a published author who is currently experiencing writer's block.

In an attempt to get away from his work, Alan and his wife take off towards Bright Falls,

a quaint little town with quirky people.

After listening to arguably the best song in the entire game, we get a key from a creepy

old lady and are sent to reside in a cabin in the middle of the lake.

Once there, Alice and Alan get into a dispute over work and Alan leaves for a bit.

Angry that his wife cares for him.

Whilst Alan is quietly sulking on a bridge we hear Alice scream for help as the cabin

lights go dark.

Oh, is it too late to mention that Alice is a grown woman with a phobia of the dark?

Which I also find funny since she's a photographer who develops pictures in a dark and dank room.

Or at least that's how it's supposed to work.

ALICE.

(Zoom on Alice in her office.)

Got off track there for a second.

Alan hears her scream and comes running to her rescue with only a flashlight in hand.

Once there, he realizes that Alice somehow fell into the dark lake surrounding the cabin.

He jumps in to try and save her, and the screen fades to black.

The next time we see our lovely protagonist he's been victim of a car crash and can't

remember the last week of his life.

Upon making his way out of the wreckage, he picks up a few pages of a manuscript allegedly

written by him.

These pages being collectibles as well as being a cool way of foreshadowing events you're

going to encounter later on down the lines.

They talk of a darkness that has taken Alice, and controls the people engulfed in shadow,

causing them to not be themselves.

So, it's your job as the player to go out and figure out what happened in the past week,

and save your wife Alice, whom we presume is alive.

Now that we got the basic premise out of the way, let's talk about the game.

The first level you're dropped into begins before Alice is even missing and it serves

as a tutorial for combat and basic gameplay.

In this tutorial, Alan is having a nightmare in which he just hit a man with his car.

After briefly investigating the body, it disappears and Alan is starting to get a little worried.

Seeing a lighthouse off in the distance he proceeds to move towards it as he's convinced

something is waiting for him there.

Unfortunately, it's never that easy as the hitchhiker he allegedly killed with his car

now has an axe and wants to kill Alan.

Can I just mention that this character is the best thing about this tutorial?

He has no importance to the overall story, but he does yell criticisms about Alan Wake

and his previous works.

He is a character that Alan Wake created in his head to spout criticism about his previous

best selling novels.

Alan has some serious issues if he's effectively criticising himself whilst he sleeps.

Alan Wake plays like a 3rd person shooter, although it's a bit unique.

Basically enemies are not immediately vulnerable to attack.

They have an essential shield that protects them from most bullets or projectiles.

You have to essentially deplete their shield in order to be able to kill your shadowy attackers.

This, is where the game starts using the premise to its advantage.

Just to be clear, normal weapons will not stop your shadowy attackers in their tracks.

Though the game makes brilliant use of different types of weapons.

For example, you can have a flair gun that is typically a one hit kill!

Not always the case with certain enemies but usually it's a one hit KO.

You've got flares that you can activate to act as a sort of safety hub for a few minutes.

Where light will enshroud you and enemies can't get close.

You've also got flashbangs that can act as a one hit kill, but these are thrown and

take a bit more time to go off than a flare does.

The use of bigger flashlights can mean that your batteries won't die as quickly and

you can whittle down an enemies health much more effectively.

Now that I've talked about the different type of weapons you can have, can I quickly

tangent to tell you why I like this so much?

The use of light in this game flatters it's design quite well.

Light is not only your weapon, it's a safe haven.

Fighting enemies can deplete your health, but standing under a streetlight can rejuvenate

you.

It creates this cool dichotomy between light and darkness that the player can immediately

understand.

Seeing a light in the distance represents safety, it shows your objective and is often

very prominent in the world due to how dark the environments are.

Going down a dark corridor is dreadful due to the enemies you can encounter at night

or in the shadows.

It creates this nice contrast the player can feel when traversing the world, and makes

it much more gratifying when you're finally safe!

When a light goes out, you feel threatened and endangered, but not helpless.

As long as you have a flashlight on hand, there's no enemy you can't defeat.

Even if it is super tough.

Let me tell you though, this game can be super unfair.

While I don't necessarily hate the combat system, I do hate the level of difficulty

I was experiencing on normal.

Enemies are thrown at you in waves.

Where there's more enemies than Alan can effectively point his danky flashlight at.

Sometimes you are pit up against more enemies than you're prepared to handle.

There was a point in the game where it threw three large enemies at me that not only took

more time to deplete their shield with a flashlight, but took more bullets than most regular enemies.

THESE GUYS ARE HUGE AND THEY SUCK.

Did I mention that Alan doesn't have invincibility frames in between hits?

Meaning he can get hit by 2 enemies in a row and take more damage than you should?

Cause that's kind of important since most enemies gang up on you rather than take you

on one at a time.

Keeping your distance is imperative to surviving this onslaught of poop this game throws at

you.

Combining this with the fact you probably can't keep your camera on all enemies at

all times, it means you'll get hit from behind more times than I care to admit.

Don't even get me started on the chainsaw guys who are arguably the hardest enemy in

the game to kill.

They take the longest time to deplete the shield, the most bullets, and do the most

damage.

They are the bane of my existence.

Though, to be fair with you, the game makes me dread the sound of the chainsaw.

So, they achieved a cool correlation between sound and enemy that players learn to dread.

Your flashlight can also deplete in battery life, so on top of managing your ammo, dodging

for your life, and overall being in max pain.

(Laughing)

That wasn't even clever, I just really wanted to say it.

You also have to manage your batteries to make sure you can continue fighting the

onslaught of enemies.

I think it's funny that Energizer decided to support this game as your batteries die

SUPER quickly in the game.

Especially when you have to deal with multiple enemies at a time.

They do recharge if you don't deplete them entirely, but I enjoy how replacing the batteries

in your flashlight every few seconds is more ideal than using the pair of batteries they

claim will last days.

As for Verizon, can't say I can complain.

Alan seems to get signal wherever he goes and the phone even survives some interesting

weather scenarios.

Good job game.

You made Verizon look moderately ok.

As for how the ads are integrated into the game, I'm not really upset about that.

It is mostly unintrusive and it's not like they force you to watch a commercial.

Overall, pretty good.

On top of your weapons being helpful to destroying enemies, there are also environmental hazards

that you can use to your advantage.

This can be something as simple as a giant searchlight, some construction lights, and

even electric hazards.

Using these lights and hazards in conjunction with your flashlight will lead to getting

rid of enemies much faster than you could on your own.

Which is always a good thing.

You can also drive cars into your enemies and kill them!

Which is cool.

Aside from that, the game is relatively straightforward.

You have an objective, and you have to move towards it, solving any environmental puzzles

along the way.

The game isn't entirely complex, and it has some nice set-pieces here and there.

Besides a few segments where they either give you close to no weapons at all, or are expected

to be kept alive by a stupid NPC.

The game's only major flaw is probably it's difficulty.

There's also hidden caches you can find across the world that give you things like

extra ammo, batteries, and even weapons.

You can reveal these by moving your light across different surfaces and following the

trail of yellow invisable paint that only you can reveal.

These even have significance to the story, so it's pretty cool that they're here.

I'm not going to lie to you, I was having a really hard time playing through certain

segments of the game.

Mostly because I was being overwhelmed by enemies that just were not having any of it.

Occasionally the game would intentionally handicap you, like when they have an NPC poorly

protecting you with a gun, and all you have are flares and a flashlight.

They'll intentionally limit your resources and overall make it not a fun time.

I felt like on normal the difficulty was a bit too high for my liking, however there

was no way to really change that once you're in the game.

You just had to deal with it and move on.

Unfortunately that was really hard to do in certain segments and I found that sometimes

the best solution is just running for your life until you hit the next streetlight.

The characters in the game really make this title for me though.

With characters being quirky, funny, and overall fun to listen to.

The game made lots of unique characters and set pieces that stick with me to this day.

I still love Barry and his anti-darkness uniform that consisted of a headlamp, some christmas

lights, and a flare gun.

That's still one of my favorite things to date.

Overall, I think I would recommend Alan Wake.

It's unique in it's own way, and I love the way it uses light to it's advantage.

The way it's worked into the narrative is also pretty cool overall.

I think there's a lot to be explored here should a sequel ever decide it wants to come

our way!

You can pick this game up on the Xbox 360 or Steam.

The footage you were watching came from the PC version of Alan Wake.

The game is fun.

Buy it.

American Nightmare sucks though.

Don't buy it.

For more infomation >> Alan Wake - Review - SuperPawsitive - Duration: 11:41.

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Fear is a feeling induced by perceived danger... - Duration: 0:57.

Fear is a feeling induced by perceived danger or threat that occurs in certain types of

organisms, which causes a change in metabolic and organ functions and ultimately a change

in behavior, such as fleeing, hiding, or freezing from perceived traumatic events.

Fear in human beings may occur in response to a specific stimulus occurring in the present,

or in anticipation or expectation of a future threat perceived as a risk to body or life.

The fear response arises from the perception of danger leading to confrontation with or

escape from/avoiding the threat, which in extreme cases of fear can be a freeze response

or paralysis.

In humans and animals, fear is modulated by the process of cognition and learning.

Thus fear is judged as rational or appropriate and irrational or inappropriate.

An irrational fear is called a phobia.

For more infomation >> Fear is a feeling induced by perceived danger... - Duration: 0:57.

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[TAS] NES The Legend of Zelda by Lord Tom in 22:17.53 - Duration: 23:15.

Screen wrap glitch tricks game into missing scroll trigger

It only works in the Overworld

Clip into block to walk around Gel

Item drops vary by enemy type and # of enemies killed

Red Darknuts are good for bombs

The frame an enemy dies controls whether or not an item drops

Damage boosts can save about 15 frames

Bat killed to manipulate later items

No boost here to preserve life

This room about 20 frames faster

Bomb refill here lets us get $ from boss

Loses less time since we have to wait for bomb anyway

Zig-zagging saves time moving up-right or down-left

Bonus Lock strat using sword manipulates blue rupee

See comments on tasvideos.org for details

Level 3: 32 frames slower, 5 extra rupees

About 200 frames saved walking to Level 4 instead of resetting

Possible because I don't need to stop for Money Making Game or Blue Candle

This movie gets 60 more rupees from enemies/rooms than prior run did

Most evident in extra rupees in Level 4

Enemies killed again for item manipulation

Gel is split both for cheaper damage boost and to manipulate item drops

Bubble boosts used whenever possible as no damage inflicted

Often useful to kill enemies for manipulation while waiting for bomb to go off

Or to run back for stray items

22 frames saved having beam sword for boss

Big time penalty if you don't have full life when triforce grabbed

Level 4: 49 frames slower, 26 extra rupees

RAT926 discovered time saver by clipping into start of stairs; used throughout run

Delaying frames doesn't change enemy placement,

so can't get this Octorok out of my way

Fairy Horde strat spawns five fairies

Terrible luck loses 16 frames here

We're about to reset so earlier damage boosts were "free"

Having only 3 heart containers gives us beam sword on reset

Stab-shoot with beam sword can save a lot of time getting items like this blue rupee

Not needing life refill here saves 48 frames here as well

Level 1: 14 frames faster, 8 extra rupees

Can't take damage boost here without losing both beam sword

bonus blue rupee needed later

You can get a bonus bomb or blue rupee for killing 10 enemies without being hit

Bonus count is currently at 9, so next enemy gives bonus

Beam sword avoids waiting for item to spawn

New location for Candle purchase is key change in this route

It gives enough time to gather 60 rupees at minimal time cost

Secret entrance saves stairs animation on dungeon exit; credit to RAT926

Blue rupee also grabbed from Leever while statue wakes up

For me, Blue Darknut rooms were the third hardest

Each Mummy stabbed 3 times to save a bomb

Room also cleared 8 frames faster

Saved bomb means no refill needed here; 29 frames saved

Minimal slowdown to stab sword while moving on ladder

Bad luck loses about 15 frames in next two rooms

Running out of bombs saves 2 seconds for automatic Whistle swap

We still don't want heart containers; to keep beam sword after reset

Level 5: 293 frames faster, including skipped exit animation...

Here...

Big issue now is lack of bombs, which are mandatory for Level 8

Time saved hitting Moblin with both Candle and beam sword on same frame

90 frames lost to get blue rupee and bomb;

overall still a big savings to skip earlier Whistle swap

Glitch entrance saves 4 frames; also credit to RAT926

20 frames lost for room blue rupee and bomb refill

Stabbing Darknut uses its invulnerability period to control which enemy drops fairy

Half-heart boost is from fireball; Darknuts do 2-hearts damage.

Not faster to have beam sword for this fight as Link starts at bottom plus lag occurs

Level 8: 9 frames slower; 5 extra rupees

Prior run used Candle here to burn tree to buy Meat

Most rooms use different strats as we have bombs, not Candle

See tasvideos.org comments for technical details on this fight; 19 frames saved

2 seconds saved not having to swap to bombs within Level 2

Level 2: 121 frames saved, 6 extra rupees

Killing 1st Leever avoids 2 second delay for shopkeeper to appear

We also get free swap to Whistle

40 rupees saved buying Meat here is worth the detour

Beam sword saves time on bomb refill

It only takes 1 frame to unlock door; time saved doing so walking toward refill

Killing Red Goriya with bomb sets up a Bonus Lock

Bonus Lock lets us get bomb refill from Digdogger.

Which lets us take free swap to Whistle

Another Bonus Lock set up by killing Dodongo with sword here

Permits this bomb refill from WallMaster

7 frames saved with simultaneous bomb+stab

Level 7: 261 frames faster

9 seconds faster to walk 7-->6 than 1-->6

Prior run's route didn't have Bow/Arrow yet, so couldn't do this

Another secret entrance used to cut out Dungeon exit animation (RAT926)

Earlier damage boosts discarded as beam sword saves more time here

Blue Wizzrobe/Like Like rooms were the 2nd hardest type for me

1 second saved not taking bomb refill here

Level 6: 247 frames faster

Couldn't manipulate this Pea Hat out of the way

Fastest to take damage and push through

About 15 frames faster to walk from Level 6 than use Whistle to Level 1

Fortunate, since with my route I can't Whistle to Level 1

Total Overworld Savings: 387 frames

1 heart and 9 frames saved boosting off Bubbles

Damage boosts key to good time in Level 9

I start with less life, so focus on getting refills and boosts from Bubbles where possible

Bad luck and 1 less available bomb made this room 9 frames slower

Patra was my hardest room type

14 frames faster though

L+R stab scores 1st Ganon hit 5 frames faster

Ganon only appears in these 2 spots after damaged

2 frame time-entertainment trade-off making him swap back and forth

3 frames saved with simultaneous stab/arrow

Have to wait down here to grab Triforce

Level 9: 5 frames faster

Total Dungeon Savings: 851 frames

Total savings: 1238 frames (20.6 seconds)

Thanks for watching!

For more infomation >> [TAS] NES The Legend of Zelda by Lord Tom in 22:17.53 - Duration: 23:15.

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Houses In Your Birth Chart - Duration: 9:06.

Houses In Your Birth Chart

What do the 12 houses in your birth chart mean?

What is an Ascendant and Descendant sign?

Find out here!

You can get a free birthchart reading here or here and use the coordinates for a natal

birth chart reading here.

1st HOUSE (The Ascendant or Ruling -Your Rising Sign)

The Ascendant, also known as the Rising Sign, is the start of one�s horoscope birth chart.

The Ascendant is the most important position of the chart and forms the cusp of the first

house.

The Ascendant shows your entry into this world at the time of birth.

The twelfth house is the house of captivity and all things that are hidden, so it is logical

that emerging from the womb (the 12th house) you ascend into this world and make your first

appearance.

The first house can only be determined by knowing your exact time of birth.

Without the exact time of birth, the first house and the true starting point of your

houses are only guesswork.

The first house of your horoscope represents your individuality, physical characteristics,

look, health and well-being, the physical body, strength, outlook, nature and the way

you look upon the world.

It also represents your self-image and character.

Any planet placed within 8 degrees of the Ascendant will have a noticeable effect on

the personality, characteristics and all things governed by the house in which it occupies.

Aries is the sign that rules the 1st house in the natural zodiac.

THE 2nd HOUSE

The second house in your birth chart rules money, possessions, material assets, self-worth,

attitude towards security, bank and savings accounts, spending and how money is acquired.

Emotional and financial security, personal values and principles are all 2nd house issues.

Taurus is the sign that rules the 2nd house in the natural zodiac.

THE 3rd HOUSE

The third house of your horoscope rules all forms of statement and transport.

The style and manner of communications, neighbours, siblings and other relatives such as aunts,

uncles, and cousins are represented by the third house.

Additionally, letters, contracts, telephone calls, computers, early childhood education,

certification, papers, books, writing tools, cars, the subway and all forms of short distance

travel are found in the third house.

Your mental approach, learning style, feelings, the logical mind, creativity and speech are

also 3rd house issues.

Gemini is the sign that governs the 3rd house in the natural zodiac.

THE 4th HOUSE

The fourth house of your horoscope rules areas related to home, family and property.

Your origins, family background, childhood, inner emotions, fixed properties, home life,

the end of life are covered by this house.

Mental foundations and condition are also found in the 4th house.

One may say that the parents with the most effect are covered by this house.

Generally, the mother is found in the fourth house and the father in the tenth house.

Females are ruled by the moon in your chart and the moon is the natural ruler of the fourth

house, so we use the fourth house as an important factor of the mother.

This house also covers the one that encourages, which is primarily the mother.

Cancer is the sign that governs the 4th house in the natural zodiac.

THE 5th HOUSE

Children, romance, love affairs, pleasures, enjoyment, sports, games, arts, freedom activities,

creativity,performances, holidays, games of chance such as, gambling, speculation, financial

risks, stocks and investments are found in the 5th house.

This is the house of self-expression through creativity.

Leo is the sign that governs the 5th house in the natural zodiac.

THE 6th HOUSE

The sixth house is the house of health and service.

General happiness and disease are found here.

Positive actions you take for your health such as diet and exercise are also found in

the sixth house.

Cleanliness, work (not career, as that is a tenth house substance), facility, employees,

relations with employer, anyone who provides a service to you in whatever capacity, domestic

pets and your daily routine are related to the 6th house.

Virgo rules the 6th house in the natural zodiac.

THE 7th HOUSE (The Descendant)

Marriage, spouse, promised partnerships, one-on-one relationships, business partnership, verbal

commitments, opponents, justice, laware included in this house.

Whereas the 5th house governs romance and love affairs, the seventh house is about the

deep commitment of love.

It also shows what you need in a relationship and partner.

The cusp of the 7th house is also known as the Descendant and is formed by the horizon

line directly across from the Ascendant (1st house).

It is the sign that, like the sunset, was setting in the west at the time of birth.

It is found at 3 o�clock on the zodiac wheel.

Libra is the sign that governs the 7th house in the natural zodiac.

THE 8th HOUSE

It is known as the house of rebirth.

The eight house covers birth, death, decay, surgery, healing, wills, gifts, inheritance,

credit, other people�s money, your partner�s money, child support, taxes, investments,

reincarnation, sex and approaches towards sex.

As sex is a gift of giving one�s self to another, so sex is found in the 8th house.

Scorpio is the sign that governs the 8th house in the natural zodiac.

THE 9th HOUSE

Ninth house is known as the house of long distance travel.

Travel of distances greater than 500 miles would be found in this house.

Expeditions, foreigners, foreign countries, journeys into the unknown both physical and

mental, religion, divinity, philosophy, views, forecast, languages, higher education, literature,

books, publishing, media, law, lawyers, fact, justice, prediction, expansion and development

of one�s horizons in all ways are covered by the 9th house.

Sagittarius is the sign that governs the 9th house in the natural zodiac.

THE 10th HOUSE

Tenth house is the house of career and status, ambitions, attainments, success, occupation,

recognition, reputation, prestige, identity within the community, public image, duty,

responsibility, superiors, authority and the father within a family are found in the 10th

house.

Since the tenth house focuses on ambition and career, it makes sense that it would be

the house that appropriately represents the father.

Capricorn is the sign that governs the 10th house in the natural zodiac.

THE 11th HOUSE

It is known as the house of hopes and wishes, friends, group activities, your role in your

community, social life, connections, friends, societies, undertaking, leagues, clubs, other

cultures and how we relate to them, benevolent causes and charity are 11th house issues.

Aquarius governs the 11th house in the natural zodiac.

THE 12th HOUSE

Things that are hidden are found in this house.

Privacy, secrets, occult activities, mental matters, relaxation, drugs, alcohol, sorrow,

confinement,limitation, organisations, hospitals, anywhere that you might be detained for whatever

reason, exile, the unconscious self, dreams, hidden fears, self-undoing, something behind

the scenes, the unconscious mind, holiness, faith and emotional problems are covered by

the 12th house.

This is the last

house of the horoscope and the end of a complete sequence.

For more infomation >> Houses In Your Birth Chart - Duration: 9:06.

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Consumer is the one who pays to consume goods and services produced. - Duration: 0:56.

The consumer is the one who pays to consume goods and services produced.

As such, consumers play a vital role in the economic system of a nation.

Without consumer demand, producers would lack one of the key motivations to produce: to

sell to consumers.

The consumer also forms part of the chain of distribution.

Recently in marketing instead of marketers generating broad demographic profiles and

Fisio-graphic profiles of market segments, marketers have started to engage in personalized

marketing, permission marketing, and mass customization.

Largely due the rise of the Internet, consumers are shifting more and more towards becoming

"prosumers", consumers that are also producers or influence the products created or actively

participate in the production process or use interactive products.

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