Awesome Free Intro Templates - The Best Touch Logo/Name Reveals
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5 Signs He's Losing Interest - Duration: 2:45. For more infomation >> 5 Signs He's Losing Interest - Duration: 2:45.-------------------------------------------
This is how impeachment works — and what a president would have to do to be impeached - Duration: 2:23. For more infomation >> This is how impeachment works — and what a president would have to do to be impeached - Duration: 2:23.-------------------------------------------
Boat Outfitters - Is Your Boat Ready? - Duration: 0:31.Luck happens when preparation meets opportunity!
As the supplier to over 200 leading boat builders,
At Boat Outfitters we understand what it takes
to have a successful day on the water.
That's why we offer hundreds of tackle storage systems
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Boat Outfitters has what you need to customize and
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Is your boat ready?
Visit Boatoutfitters.com
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How To Lose Weight After 40 - Duration: 4:10. For more infomation >> How To Lose Weight After 40 - Duration: 4:10.-------------------------------------------
Paul is Back, Saving on His Servicing with the $10 Oil Change! - Duration: 0:16.Hi, I'm Paul Carter
Here for the $10 oil change
Live in Sturgeon County
and been using Redwater Dodge service now
for a number of years
really happy with the steal!
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Is a Delay in a Cancer Diagnosis Medical Malpractice? - Duration: 1:03.Unfortunately, a lot of what we see is not necessarily a failure to diagnose cancer,
we do see that, but we also see a delay in diagnosing cancer.
Over the years I've represented many women, unfortunately who have suffered from breast
cancer and even in the face of having a palpable mass, that there was a late diagnosis in their
breast cancer when the doctors didn't have a biopsy done, didn't have a mammogram ordered,
didn't do the proper testing, and years passed and then at that point it was far advanced.
You want to be able to make sure that in any cancer case, that you get treatment and you
get an evaluation as soon as possible.
Because as we all know, the earlier you diagnose, the better the cure.
For more information about myself and our law firm, please go to ERLegal.com.
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" This is Love " Türkçe Miraculous Ladybug Çizgi Roman - Duration: 0:50. For more infomation >> " This is Love " Türkçe Miraculous Ladybug Çizgi Roman - Duration: 0:50.-------------------------------------------
Why is Puerto Rico not part of the United States of America? - Duration: 6:09.The Commonwealth of Puerto Rico located in the northeast Caribbean Sea is an
unincorporated territory of the United States of America.
Puerto Ricans are natural-born citizens of the United States,
use the US dollar as their currency
but cannot vote for the United States President or elect voting members for Congress,
which governs the territory with full jurisdiction under the Puerto Rico Federal Relations Act
of 1950.
Puerto Rico is "appurtenant to" and belonging to the United States,
but not incorporated into it.
So how did this Caribbean archipelago become owned by but not part of America?
Our story begins on the ninth of February, 1898
The New York Journal publishes a letter under the headline:
"Worst Insult to The United States in its History"
This letter had been written by Enrique Dupuy de Lome, the Spanish ambassador to the United
States to the Foreign Minister of Spain was passed onto the New York Journal by those
who intercepted it; Cuban Rebels who have been fighting the Spanish for almost three
years in their third attempt at winning independence.
In the letter de Lome expresses his view that President McKinley was a weak leader.
Spanish American relations were already fragile.
The American populous was morally outraged at the Spanish treatment of civilians,
who were being imprisoned in concentration camps in order to keep them separated from the rebellion,
and many were dying in the horrendous conditions.
While the Spanish for their part were frustrated by the American's inability, or perhaps
their unwillingness, to curb the flow of weapons from America to the rebels.
Calling for a response to the diplomatic insult
the Press began a campaign opposed to the Ambassador,
despite the fact he had sent in his resignation a day before.
This further enhanced anti-Spanish feelings in America.
The resignation, having done little to curb American anger,
was followed by a formal apology on the fourteenth of February.
But whatever respite that achieved would be short-lived.
The following day disaster would strike.
The American Battleship the USS Maine had being anchored in Havana for the last three weeks
Officially on a friendly diplomatic visit, but also present to protect US nationals
in the ongoing war of independence and remind the Spanish of the American military capabilities.
That night a massive explosion would destroy the forward third of the ship,
a later inquiry would find the cause to be a design flaw causing 5.1 tons of powder charges to detonate.
But for now the first investigation would find there was only one villain who would
be seen responsible for the act, the Spanish.
This was political manoeuvring; America had aspirations of becoming a world power,
and to do so she would need coal refuelling stations,
on islands such as Puerto Rico.
American politicians believed war was now inevitable allocating fifty million dollars
of additional funding to the military, and with the backing of the United States Congress
the President issued an ultimatum to the Spanish Government;
leave Cuba
The Spanish did not accept; expelling US diplomats from Madrid and severing ties.
The two nations were at war.
American forces quickly occupied Spain's New World holdings,
the Philippines and Guam in the Pacific,
and Cuba and Puerto Rico in the Caribbean.
In just under three months Spain sued for peace.
The war would end with the Treaty of Paris.
Cuba became independent but as a protectorate of the United States and Spain ceded the Philippines,
Guam and crucially for our story Puerto Rico to the control of the United States
as spoils of war.
But the white political establishment didn't want Puerto Rico a place of color to become a state.
In 1900, the Foraker Act gave Puerto Rico some limited popular government,
but the governor and executive were to be appointed by the President
and Puerto Rican's were given Puerto Rican citizenship over US citizenship.
Puerto Rico's status would be challenged a year later in the US Supreme court.
Samuel Downes, a merchant importing oranges from Puerto Rico
was forced to pay import duties, in accordance the Foraker Act
which levied customs specifically on imports from Puerto Rico.
Downes argued that this fell short of Article I, Section 8 of the US Constitution
which states "all duties, imposts, and excises shall be uniform throughout the United States".
The court had to decide on the status of Puerto Rico, and the legality of the tariffs.
In doing so the Justices drew upon an older law as precedence – the Guano Islands Act.
In the 1840s sea bird excrement was prized for its use as a fertiliser,
but the British controlled a monopoly and prices were skyrocketing.
The United States responded with the Guano Islands Act.
This Act allowed companies to claim islands covered in Guano for the US, and if necessary
allowed the president to deploy the military to protect these interests.
But these islands were not to be part of the United States,
but to "be considered as appertaining to the United States"
belonging to America but not a part of it.
Drawing upon this idea The Supreme Court decided
that "Porto Rico is a territory appurtenant and belonging to the United States, but not a part of the
United States within the revenue clauses of the Constitution"
the taxes were decided to be constitutional.
With their ruling the Justices said Porto Rico was "foreign to the United States in a domestic sense"
neither a state of the union or an independent nation,
and placing Porto Rico in an in between limbo, that she still finds herself in today.
There are many who argue that Porto Rico should become a state, and other who argue for independence.
And the quill of history continues to write, and later in June 2017 Porto Rico will hold
a referendum with "Statehood" and "Independence/Free Association" as the options;
however the United States Congress will still need to implement changes to the status of Puerto Rico.
But, what do you think? In the comments, tell me;
should Porto Rico become a state, or an independent nation or remain a territory of the United States?
-------------------------------------------
Is There A Book Stuck In You? - Duration: 31:34.WozMarketing.com
http://topdogperformance.net
Speakers, Business Coaches, Small Business Owners
www.topdogperformance.net/floridawriterscamp
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"Dave Durand Them to Death" | Durand on Demand 043 - Duration: 1:23.So one of our directors here at Best
Version Media said..."I asked one of our
people to 'Dave Durand them to death.' And I
said, "What in the world is 'Dave Durand
them to death' mean?" And she said, "well
you have said to me many times
before I need you to communicate to
so-and-so to do this and early on in my
career I came back and I said well I
emailed him but they didn't respond." And
I said well I actually didn't ask you to
email them I asked you to communicate it
to them. And when you communicate
something to somebody you know that
you've communicated. You don't email it
and wash your hands you don't, you know
call and leave a message you know you
communicated it. So if you have to call
if they don't answer then you send an email
they don't answer you send a text if you
have to send a candy-gram, buy an airplane,
fly a sign over but you get confirmation
that they understood it because in order
to communicate something you need
confirmation that it was understood. And
of course she was being kind of coy and
funny about it she's got a great sense
of humor of course, but that is
something that I would really encourage.
If you're going to be an effective
communicator the way you're going to
know it is you're going to know that
message was not just sent the message
was received and if you're going to be
great at it the message was understood so
keep that in mind. "Dave Durand them to death."
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A Lifted Ram 3500 is the Right Choice for Dan! - Duration: 0:10.Hey, Dan from St. Albert
Just bought a truck off of Stacey
Redwater Dodge
Right here
Out with the old, in with the new
Great service over here you guys!
Thank you
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8193716 - Replacing Your Whirlpool Dishwasher Leveling Leg- AP3138177, AH557020, PS557020 - Duration: 1:31.To begin our repair we are going to take our dishwasher and we are its side this way we
can get to the bottom frames of the dishwasher so that we can install
our new part so our missing leveling leg is going to be located right in this area we
are going to grab our new OEM leveling legs and if you do not have one of those leveling
legs already you can find one on our online store using our hand we are going to position
and we are just going to screw it in to the bottom frame and you should eyeball how long
we will screw the leveling leg into the frame poor this way our dishwasher will be easy
even once it is back inside the cabinet so one you notice that all of your leveling legs
look around the same length you can go ahead and reinstall your dishwasher and your repair
is complete thanks for watching our video please like, comment or share and if you liked
our video please subscribe down below
-------------------------------------------
WPW10498900-Replacing Your Whirlpool Dish Washer's Upper Spray Arm-AP6022331, PS11755664, 2312929 - Duration: 1:16.Fist we are going to open up the dishwasher door next we are going to slide out the top
upper dish rack and our upper spray arm is going to be locked underneath that upper dishrack
we are just going to twist the upper spray arm out pushing it counter clockwise next
grab your new OEM replacement spray arm if you do not have one of these already you can
find one on our online store to assemble our new spray arm we are just going to twist right
on the upper dishrack until it slides into place and once we see that it is secure we
can go ahead and close that upper dishrack and close the dishwasher door and your repair
is complete thanks for watching our video please like, comment, or share and if you
liked our video please subscribe down below
-------------------------------------------
Obi-Wan and Anakin vs Count Dooku but every blade hit is Steve1989 saying Nice. - Duration: 0:29.Nice.
Nice.
Nice.
Oohh.
Nice. Nice. Nice.
Nice. Nice. Nice.
Nice. Nice. Nice.
Nice.
Nice.
Nice. Nice. Nice. Nice. Nice. Nice.
Do it.
Nice.
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Is Bonk's Adventure (TG16/PCE) Still Good? - IMPLANTgames - Duration: 19:36.Is Bonk's Adventure still good?
Bonk's Adventure is a platformer developed by Atlus and Red Company and released for
the PC-Engine in 1989.
The game was successful enough to spawn an entire trilogy, with Bonk's Revenge arriving
in 1991 and Bonk's Big Adventure in 1993.
After this he would appear on the Super Nintendo, make a brief comeback on mobiles devices in
2006, and of course was the star of a spin-off shoot-em-up among numerous other ports.
But on today's video, we're going to look back at the game that started it all.
As one would expect from a game with such a pedigree, Bonk's Adventure was met with
positive reviews.
Back in 1990 Electronic Gaming Monthly scored the game a 7.5 out of 10 stating, "Excellent
game play and bright and detailed cartoon-like graphics will delight all types of players."
In a 2002 retrospective, Game Informer Magazine gave the game an 8.8 out of 10 noting, "While
TurboGrafx eventually gave up the ghost, Bonk's games were some of the best of that era.
Bonk's Adventure was full of all the platform goodness one would expect: Bonus levels, swimming
areas, and big bosses."
With the launch of the Wii Virtual Console, the game continued to receive high marks and
IGN scored the game an 8 out of 10 proclaiming, "Bonk's first outing is one of the classics
of the age, inspiring numerous sequels, spin-offs and ports in following years.
Those follow-ups you can safely go without – but the original Bonk's Adventure is firmly
recommended as an icon of the 16-bit era's oft-forgotten third place finisher."
So, is Bonk's Adventure still worthy of all the praise?
Let's take a look.
Bonks' Adventure begins with a fairly standard opening level and it is here we learn most
of the basic controls.
Bonk can run and jump as expected, but his main weapon is his giant noggin.
The standard attack is a head-butt, but Bonk can also jump at enemies from below, or dive
at that them from above, both which do more damage than the normal head-butt.
The reliance of using the head over feet or fists definitely gives Bonk's Adventure
its own feel.
Being a platformer, there are also plenty of items to collect, following a paleo food
theme.
Fruits and vegetables replenish health, while meat beefs up Bonk's stats.
After eating one piece of meat, Bonk can dive at the ground and freeze enemies in addition
to doing extra damage with the head-butt.
After a second helping, or a large helping, Bonk becomes temporarily invincible and can
run straight through enemies.
After beating the first stage Bonk moves onto stage 2.
If you were playing the English version of this game, the signposts would be similar
to Psycho Fox, with the signpost noting the world and stage.
Basically, Bonk's Adventure has 5 worlds broken into smaller segments, with a boss battle
concluding each world.
Anyway, as Bonk ventures through the first world, the player will learn two more skills.
First is climbing, where Bonk uses his teeth to scale specific walls.
This is accomplished by rapidly pressing the jump button.
The second skill is a sort of hovering ability, achieved by rapidly pressing the attack button
while in the air, causing Bonk to spin, slowing his descent.
Even better, as most PC-Engine and TurboGrafx controllers have rapid fire turbo switches,
these are put to good use.
Setting the turbo switch to maximum allows Bonk to scale walls and waterfalls with relative
ease, but that fails in comparison to the pseudo-gliding Bonk can achieve with the head-butt
attack.
By flipping the turbo switch to the maximum setting, Bonk can glide effortlessly through
the air avoiding all ground enemies.
Curiously enough, Bonk is not invincible while doing this, and if it is not his head colliding
with an enemy, he will take damage.
It's a sort of tradeoff for the increased agility provided.
It can even be utilized on bosses.
If you choose, you can do a standard head-butt dive on the first boss, and then repeat the
process throughout the fight.
Or you can flip the turbo switch, and defeat the boss this way, which is much easier.
In either case, after defeating the boss, he or she seems to befriend Bonk, marking
the end of the world.
World 2 introduces a couple more gimmicks.
This first are doorways leading to bonus rooms.
In here you'll be challenged to hit fireballs with your head, receiving points for how many
you successfully bonk.
Another one has you using the plants to launch Bonk into the air, again rewarding points
for how many fruits and vegetables the player manages to collect.
Another rewards points for rotations, although racking up points here is trivial thanks to
the unique controller design.
Same goes for the climbing one, which is again an easy task with the rapid-fire turbo switches.
There are also water areas.
Swimming with Bonk is actually handled really well.
Bonk cannot drown, and you don't have to rapidly press the jump button to swim.
Instead you just use the d-pad to navigate, although Bonk will slowly descend, requiring
a quick tap of the up-button to get off the seafloor.
Even better, you could stay above the water if you so choose, for those gamers that despise
water levels more than myself.
The second world also offers a chance to increase the lifebar, by collecting the blue heart.
This is permanent until you receive a game over, which is nice.
As we near the end of World 2 there are also springy clouds which launch Bonk high into
the air, and if you pay attention to the level design, you'll also discover breakable blocks
leading to more bonus rooms.
Moving on, the world 2 boss is a lot different than the first one.
Here the boss will split into two, with one being a decoy.
You have to hit the correct one to actually make progress.
It's also worth noting when Bonk dies, he can resume the game right where he left off,
after watching the bizarre death animation.
This is an interesting mechanic, and reminds me more of a shooter than a platformer.
In any case, after learning the magic patterns of the boss and befriending her, Bonk makes
his way to World 3.
There isn't much to say about World 3.
Unlike many 2D platformers, the worlds in Bonk's Adventure don't really carry on a
theme.
Instead, most of the game carries on the prehistoric caveman theme, and different environments
like lava are repeated in different sections of each world.
Still, ice is introduced here, which was somewhat mandatory for the time.
The ice is naturally slippery making Bonk harder to maneuver and making it impossible
to get up slopes.
Thankfully, there are ice-blocks Bonk can ride to get up the tough inclines.
World 3 also introduces this alligator enemy, which will lunge towards Bonk if the player
gets to close.
You can jump into them from below which is nice, but their chaotic behaviors makes these
one of the more annoying enemies found in the game.
The world 3 boss is also quite formidable, and like the bosses before him, he only takes
damage when hit on the head.
Unfortunately, his arms move up and down making landing a critical hit quite challenging.
It does become much easier with subsequent playthroughs, but this is a significant difficulty
spike.
This brings us to World 4.
Curiously, there is just a single stage in World 4 and it is not broken into multiple
parts.
That isn't to say it's short, but it's a curious departure from the rest of Bonk's Adventure.
Level gimmicks are all the same here as well, though the enemy design does continue to evolve.
If you leave these baby pterodactyls alone long enough, they will actually grow into
adults, which is kind of cool.
There is also a second blue heart hiding in the level, expanding Bonk's healthbar to five
hearts if you managed to nab both on the same playthrough.
After the platforming marathon comes boss number 4.
Like the very first boss, this one can be defeat by using the head-butt gliding attack.
Just don't miss, because her punching attack will wipe away two full hearts of life with
a single hit.
Bonk then moves onto the fifth and final world.
Up to this point, the world themes have been fairly similar throughout, and often repeated
with minor changes.
World 5 on the other hand, finally makes it feel like Bonk is making progress through
whatever prehistoric area he is in.
It begins with scaling a large vertical wall.
Once you reach the top, it appears Bonk reaches some castle walls, perhaps the castle you
see in the background on select stages.
Next, you travel through the castle, starting with an underwater section filled with gators,
with spikes on both the top and bottom of narrow passages, making for some challenging
swimming.
After this Bonk is challenged with an onslaught of new enemies not previously encountered,
before he moves onto a vertical section with collapsing platforms.
From here, things get weird.
Bonk travels through a bunch of rooms featuring statues of the previously defeated bosses
before taking an elevator up to some waterfalls, and then a second elevator to get a glimpse
of the game's main villain, King Drool, who drops four eggs before disappearing.
After going through a door, Bonk is presented with a boss rush.
While the four bosses are presented exactly the same as the first encounter, the floor
is ice which makes things a little tougher.
It is here I also grew to appreciate one of Bonk's Adventure's greatest features,
unlimited continues.
If you run out of lives, you start back at the beginning of a world, rather than the
beginning of the game.
Considering the difficulty spikes presented, this is a terrific addition and makes the
game significantly more accessible to newer players.
I also really appreciate how if you die during the boss rush or thereafter, you are not brought
back to the beginning of world 5, but back to the beginning of the boss rush, which I
am extremely thankful for.
So, wrapping up Bonk's Adventure are two more boss encounters.
The first is against a van which bounces around the screen and mimics all of the attacks of
the previous bosses along with a few other enemies and volcanoes.
As you can see, using the spin attack is a must for this section, making it easy enough
to hit the weak point on the antenna.
After defeating the van, you free a mythical looking creature named Princess Za who brings
you up to space to finally take on King Drool.
This encounter is divided into two parts, first against an outline of the beast while
avoiding simple projectiles.
The weak point is the eye, or near the eye, and using the spin attack is again key.
After this King Drool will finally reveal himself while tridents zero-in on the player.
Again the weak point is the eye with the spin attack being the most effective way to get
in multiple hits.
High level players can take advantage of the spin attack and pin the boss against the wall
and defeat both of these easily, but myself, I'm not quite there yet.
Still, once you get a feel for the patterns it is surprisingly straightforward to defeat
King Drool and finally bring on the game's ending, with all of the creatures freed from
King Drool's spell.
Then of course, the credits roll.
Moving on let's talk about the game's graphics.
For starters, I really dig the art direction overall, especially Bonk.
The oversized head and little body are charming, even when he eats meat and receives a more
menacing look.
It also makes sense from a gameplay perspective; the head is both the most prominent feature
of the character, as well as the main weapon.
The style is carried over into the enemies.
Most are big, bright, and bold, with exaggerated features like large craniums.
While none feature more than a couple frames of animation, they are well drawn and most
are appealing to look at.
And of course some of the bosses are terrific, filling a large portion of the screen with
no slowdown and zero flicker to speak of.
Be it Bonk or the enemies, these all look great and do an awesome job helping Bonk's
Adventure feel prehistoric.
Unfortunately, I'm not sure I can give the same praise to the actual environments.
Sometimes these look rich and lush, with the screen filled with detailed rocks and leafy
plants.
Other times, Bonk's Adventure looks downright bland.
While I'm pleased to report the framerate is rock solid and there is almost zero slowdown
throughout the adventure, there is a real inconsistency here, and the fluctuating quality
can be jarring.
Thankfully, Bonk's Adventure excels in the audio department.
The music ranges from catchy to tranquil to whimsical, and the strange instruments add
to the feeling Bonk is not of our time.
I wouldn't call any of the tracks earworms, but they all work great as background music.
The sound effects are also pleasant with the appropriate thunks when hitting enemies or
landing on the ground.
I do wish the sound of Bonk spinning through the air was a bit more subdued however, as
it will often drown out the sound of everything else which is a real shame.
So, with all of that out of the way, we arrive back to the question asked at the beginning
of the video.
Is Bonk's Adventure still good?
Of all the 16-bit platformers I've reviewed over the past year, Bonk's Adventure has
been one of the hardest to really pin down.
For the most part, Bonk's Adventure is a fairly safe bet.
There are few, if any, truly controller-throwing, frustrating moments.
Life refilling power-ups are plentiful, ensuring even frequent player mishaps are never punished
too harshly.
Even the lifebar is forgiving, and you can take a few hits before actually losing a full
heart.
While the art design and graphical quality is sometimes bland and inconsistent, it's
generally pleasing enough, with bright colors, good contrast, and a smooth framerate.
There is occasionally even some faux parallax scrolling, with a background object or moon
moving slowly in the distance giving the illusion of depth.
These are quality touches for the hardware and I appreciate the attention to detail.
Yet even after multiple playthroughs, I couldn't help but feel something was off, or missing.
Despite being reasonably successful at the game and having a good understanding of the
mechanics, I just didn't feel compelled to keep playing the game.
Instead I forced myself onward for the sake of developing a coherent understanding of
Bonk's Adventure, inside and out.
The first issue I noticed is there are virtually no moments I genuinely looked forward to.
Early on in the first world, there is a large dinosaur head that will open its mouth, allowing
Bonk to enter, and then swim through its guts.
This is really cool and an awesome transition to the next stage.
Sadly, it's never repeated again.
A few more marquee moments like this would have gone a long way.
A bigger issue however, is the way Bonk interacts with the environments.
Bonk is most effective when attacking from above or below.
Head on, and things get a little dicey.
At times it can be difficult to time the head-butt correctly, resulting in a ton of moments when
you take damage when you thought you were going to land a hit.
For comparison, I did not receive this feeling when playing Psycho Fox, another platformer
relying on a forward melee attack.
Granted the forgiving lifebar masks many of these issues, but it can make for an unsatisfying
experience.
Since attacking enemies head on is underwhelming, it results in the player resorting to just
spinning through levels.
And well, it really doesn't feel like the developers planned for this as there are huge
swaths of Bonk's Adventure you can basically skip.
It doesn't make for engaging gameplay.
The two coolest gimmicks in the game are just vastly underutilized.
Compare it to something like Castle of Illusion, where the main gimmick, the bounce attack,
is constantly useful, be it to reach higher platforms or secret areas.
The designers created levels to complement the character, creating an awesome level flow.
Sadly, few areas in Bonk's Adventure take advantage of Bonk's unique skills, and the
gameplay ends up feeling very generic.
Other design choices are just plain annoying.
Areas of quicksand are the worst.
As the jumping is effective for attacking enemies in the air, it doesn't make sense
to be sinking in quicksand.
You're left constantly jumping to avoid sinking, but this causes you to miss your
attacks.
It's a clumsy experience, and not much fun.
Enemy and hazard placement also feels haphazard, like a bunch of random stuff was simply placed
in the levels without much thought into how the character would interact with them.
This cave level is a good example.
Bonk will lose momentum when hitting the ceiling, making most of the jumping nearly impossible
to perform without taking damage.
Other areas have impossible, or nearly impossible to reach items as well.
There was one section late in the game where the enemy placement and lava blasts did seem
logical, creating a fun moment where pattern recognition was rewarded, but these areas
are few and far between.
The best levels in Bonk's Adventure are the vertical levels, as they play to the strengths
of the character.
Many of the water stages are a lot of fun.
Not only can bonk head-butt incoming arrows, which is satisfying, but enemy placement caters
to Bonk's most effective attack.
Same goes for the tower stage near the end.
Bouncing up the level bashing enemies with precision and timing is a blast, and I wish
more of the game featured this type of level design, instead of this type of level design.
Finally, I do appreciate all the bonus areas to discover.
Some of these are obvious, with a piece of the graphics sticking out signifying a place
for Bonk to smash his noodle and receive a reward.
Even on my final playthrough for this review, I was still discovering new ones.
If there is one thing that will get me to continue to play this in the future, it's
secrets and bonus rooms.
At the end of the day, Bonk's Adventure is a decent game.
The controls are responsive, Bonk is a wacky character that could have only come from Japan
in the late 80's, and the prehistoric enemies are a real treat.
Many of the gameplay misses are masked by the forgiving health bar and unlimited continues.
But I cannot say Bonk's Adventure is a great game, not by a long shot.
The level design rarely meshes with Bonk's skillset and the designers seemed to miss
the fact the spin jump breaks half the game, creating in my opinion, a very average platforming
experience.
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Celebrating our hometown heroes with American Red Cross - Duration: 6:54.♪
COMING UP NEXT
MONTH, THE
WEST MICHIGAN CHAPTER OF THE
AMERICAN RED CROSS IS INVITING
YOU TO CELEBRATE OUR HOMETOWN
HEROES.
HERE TO TELL US MORE ABOUT THIS
IMPORTANT EVENT IS MIKE FROM THE
RED CROSS ALONG WITH CONSUMER
ENERGY.
TELL US ABOUT THIS GREAT AWARD
EFFORT YOU HAVE GOING ON.
THANK YOU VERY MUCH FOR
HAVING US TODAY.
WE REALLY APPRECIATE IT.
APRIL 13, WE ARE HAVING OUR 11TH
ANNUAL HOMETOWN HEROES EVENT.
IT IS SOMETHING WE HAVE BEEN
DOING FOR 11 YEARS.
IT IS THE LARGEST FUNDRAISING
EVENT.
A LOT OF PEOPLE THINK OF THE RED
CROSS AS A GOVERNMENT
ORGANIZATION.
WE ARE NOT.
WE ARE RELIANT ON THE GENEROSITY
OF THE PUBLIC.
THIS IS THE WAY WE DO IT.
THIS YEAR, WE WILL BE HONORING
THREE DIFFERENT PEOPLE AND ONE
ORGANIZATION.
JACKIE TAYLOR WHO IS KNOWN
THROUGHOUT THE COMMUNITY BY SO
MANY PEOPLE FOR HER PHILANTHROPY
AND GIVING BACK TO THE
COMMUNITY.
DR. CHANG WHO HAS BEEN DOING
RESEARCH AND FINDING NEW WAYS OF
IDENTIFYING CANCER IN ADVANCE OF
WHAT HAS BEEN DONE IN THE PAST.
CHRISTIE BUCK
HAS BEEN WORKING
SO HARD ON ANTI-BULLYING AND
SUICIDE PREVENTION.
AND OF COURSE, CONSUMERS ENERGY.
IT HAS SUCH A PHILOSOPHY AND
CULTURE FOR SAFETY.
IT IS A FABULOUS THING.
WE WANT TO HONOR THEM AS WELL.
TERRI: YOU TALK ABOUT A CULTURE
FOR SAFETY.
WE RELY ON CONSUMERS ENERGY FOR
POWERING OUR NEEDS.
YOU ARE HERE BECAUSE OF AN
INCREDIBLE LIFE-SAVING PROGRAM,
LITERALLY, THAT BOTH OF YOU WERE
ABLE TO BE PART OF THROUGH
CONSUMERS ENERGY.
TELL US ABOUT YOUR EXPERIENCE.
SAFETY IS A TOP PRIORITY.
WE ARE GOING TO HEAR EXAMPLES OF
FOLKS THAT PUT THE TRAINING AND
SKILLS WE PARTNER WITH THE RED
CROSS TO PROVIDE INTO ACTION TO
SAVE LIVES.
ANGELA AND FOLKS LIKE HER
THAT
JUMP INTO ACTION AND MAKE A
DIFFERENCE IN THE COMMUNITY.
TERRI: TELL US ABOUT WHAT YOU
ARE BEING HONORED FOR.
WE HAD AN EVENT AT THE PLANT
IN AUGUST OF 2015 WHERE WE GOT A
CALL FOR A MAN DOWN IN THE POWER
PLANT.
THE PLANT COULD BE UPWARDS OF
120 DEGREES.
WHEN WE CAME TO THE SCENE, THERE
WAS A GENTLEMAN UNESPONSIVE AND
NOT BREATHING.
OUR TEAM WAS ABLE TO START CPR
IMMEDIATELY.
THE PARAMEDICS WERE ARRIVING IN
ABOUT 20 MINUTES, SO WE WERE
ABLE TO SUSTAIN HIS LIFE FOR
THAT LONG WITH OUR TRAINING WE
RECEIVED, UNTIL THE PARAMEDICS
ARRIVED.
WE ARE VERY THANKFUL CONSUMERS
ENERGY SUPPORTS THAT TRAINING
THROUGH THE RED CROSS AND OTHER
SEMINARS, THAT WE WERE ABLE TO
STEP IN UNTIL MORE HELP ARRIVED.
TERRI: YOU WERE LITERALLY ABLE
TO SAVE A LIFE.
I KNOW WE HAVE TRAINING PROGRAMS
AT WOOD-TV.
WE HAVE A MACHINE IN THE HALLWAY
MANY STAFF MEMBERS ARE TRAINED
TO PUT INTO PRACTICE IF
NECESSARY.
THIS IS LIFE-SAVING TRAINING
YOU
WERE ABLE TO GET TO GENERAL
PEOPLE.
IT IS.
WHEN I TEACH CPR AND FIRST AID,
I TELL PEOPLE YOU ARE THE FIRST
RESPONDER.
YOU EXPECT THE POLICE AND FIRE
TO COME, BUT THAT PERSON IN THE
CAR THE HIND THE ACCIDENT, THEY
ARE THE FIRST RESPONDER.
PEOPLE WORKING WITH YOU WHEN YOU
HAVE A HEART ATTACK OR SOMETHING
HAPPENS, THEY ARE THE FIRST
RESPONDERS.
THE WHAT TO MAKE SURE EVERYBODY
HAS THE LIFESAVING TRAINING.
TERRI: WE KNOW THIS EFFORT BY
CONSUMERS ENERGY, THAT IS ONE
PRIMARY EXAMPLE.
WHY IS IT SO IMPORTANT TO HONOR
THIS SPECIFIC EFFORT?
IS IT TO ELEVATE?
A LIFE SAVED IS SO PRECIOUS.
WHEN A MIRACLE.
TO ELEVATE THAT AND LET
EVERYBODY KNOW HOW IMPORTANT THE
TRAINING IS?
CONSUMERS HAS THIS CULTURE
BEHIND SAFETY THAT IS FAR AND
ABOVE AND BEYOND MANY OTHER
ORGANIZATIONS.
WE WANT TO HONOR THEM FOR THAT
CULTURE.
WHEN THEY HAVE A MEETING IN THE
CONFERENCE ROOM WITH 10 OR 30
PEOPLE, BEFORE THEY START THE
MEETING, THEY IDENTIFY PUBLICLY
TO EVERYBODY ELSE IN THE ROOM
THOSE PEOPLE CURRENTLY CERTIFIED
IN FIRST AID AND CPR.
IF ANYBODY HAS AN EMERGENCY
DURING THE MEETING, THEY KNOW
WHO THEY CAN RELY ON TO TAKE
CARE OF THEM.
IT IS THAT KIND OF CULTURE THAT
IS SO IMPORTANT.
TERRI: WHEN YOU TOOK THE
TRAINING, DID YOU EVER THINK YOU
WILL BE PUTTING IT INTO PRACTICE
TO SAVE A LIFE?
I WAS PREPARED FOR IT, BUT I
NEVER THINK YOU ARE 100%
PREPARED.
WE HAVE DEALT WITH PEOPLE WITH
HIGH BLOOD PRESSURE AND SMALLER
MEDICAL THINGS.
TO ACTUALLY STEP IN AND SAVE A
LIFE WAS VERY REWARDING US AND
JUSTIFIED THE DECISION TO
RECEIVE THE TRAINING, WE WERE
VERY GRATEFUL FOR THAT.
TERRI:
WHAT IS IT LIKE TO BE
HONORED IN THIS WAY?
IT COMES DOWN TO OUR PURPOSE,
PROVIDING HOMETOWN SERVICE
EVERYONE COMES TO EXPECT OUT OF
THE UTILITY.
TAKING IT A STEP FURTHER, IT IS
MORE THAN LIGHTS AND GAS, IT IS
BEING PART OF THE COMMUNITY.
BEING ABLE TO STEP UP AND
PROVIDE LIFE-SAVING SUPPORT WHEN
NEEDED IS AN AMAZING THING.
WE TALK ABOUT THE IMPORTANCE OF
TRAINING.
WE HAVE OVER 4500 PEOPLE
CERTIFIED WITH THE SUPPORT OF
THE RED CROSS TO DO THE THINGS
YOU SEE FROM ANGIE AND OTHERS TO
MAKE A DIFFERENCE AND SAVE
LIVES.
TERRI: I KNOW PEOPLE ON THE
FRONT LINES LITERALLY ALL OVER
THE STATE COVERING THOUSANDS OF
MILES, MANY DIFFERENT
POSSIBILITIES TO BE LIFE-SAVING.
TELL US ABOUT THE EVENT.
IT IS IN A COUPLE OF WEEKS.
APRIL 13, FROM 6:00 TO 9:00.
THIS IS AN OPPORTUNITY FOR
PEOPLE TO HELP SUPPORT THE
AMERICAN RED CROSS AND MAKE SURE
WE ARE GOING TO BE HERE FOR THE
NEXT 30 YEARS TO COME TO HELP
SUPPORT FINANCIALLY THE
ORGANIZATION.
UNFORTUNATELY, WE ARE SOLD OUT.
I AM EXCITED TO SAY WE ARE SOLD
OUT.
PEOPLE STILL HAVE AN OPPORTUNITY
TO SPONSOR THE RED CROSS FOR
THIS PROGRAM AND WHAT WE DO IN
GENERAL.
TERRI: IT IS SO IMPORTANT TO
SUPPORT THE RED CROSS BECAUSE
YOU NEVER KNOW WHEN YOU OR
SOMEONE YOU LOVE ME COME IN NEED
OF THOSE SERVICES.
IT IS IMPORTANT WE SUPPORT THEM
SO THEY ARE THERE WHEN WE NEED
THEM.
CONGRATULATIONS.
IT SOUNDS LIKE AN AMAZING EFFORT
AND CULTURE.
STAY RIGHT THERE.
MORE "EIGHTWEST" WHEN WE COME
BACK.
♪
-------------------------------------------
When To Use A Qualitative Research Design? 4 Things To Consider - Duration: 7:32.WELCOME TO ANOTHER ANYWAYS RANDOM VIDEO!
TODAY WE'RE GOING TO TALK ABOUT WHEN
SHOULD WE USE A QUALITATIVE RESEARCH
DESIGN. THERE ARE FOUR THINGS TO CONSIDER.
A HARDCORE RESEARCH INSTRUCTOR OR
PROFESSOR WOULD SAY YOU SHOULD USE A
QUALITATIVE RESEARCH DESIGN ONLY WHEN
YOUR RESEARCH QUESTION CALLS FOR A
QUALITATIVE DESIGN, BECAUSE YOU SEE -- THE
METHODOLOGICAL CHOICES WE MAKE IN TERMS
OF HOW TO INVESTIGATE AND ANSWER A
QUESTION DEPEND ON WHAT THAT QUESTION
IS. IT IS NOT ABOUT WHAT METHODOLOGICAL
APPROACH YOU PREFER; IT IS ABOUT WHAT
APPROACH IS LOGICALLY REQUIRED BY THE
RESEARCH QUESTION. THAT IS ALL GOOD
AND TRUE, BUT WHAT THEY FORGOT TO TELL
YOU IS THAT AS THE RESEARCHER YOU
ACTUALLY GET TO ASK THAT QUESTION
YOURSELF, WHICH MEANS, IF I WANT TO, I CAN
SIMPLY FORMULATE MY RESEARCH QUESTION IN
A WAY THAT MAKES IT FIT WITH MY
METHODOLOGICAL PREFERENCES. SO, LET'S FORGET
ABOUT WHAT HAPPENS IN A THEORETICAL
REALM; LET'S NOT EVEN TALK ABOUT
EPISTEMOLOGY OR ONTOLOGY; LET'S FORGET ABOUT
WHAT SHOULD HAPPEN. IN THIS VIDEO, LET'S
TALK ABOUT REALITY; LET'S BE HONEST AND
DISCUSS IN PRACTICE WHEN WE COULD
LEGITIMATELY USE A QUALITATIVE RESEARCH
DESIGN AND COMFORTABLY PRODUCE A
SATISFACTORY DISSERTATION. FACTOR NUMBER
ONE: WE SHOULD SERIOUSLY CONSIDER A
QUALITATIVE RESEARCH DESIGN IF WE DON'T
LIKE STATISTICS. IF YOU HATE NUMBERS
AND IF YOU ARE TERRIBLE AT MATH, BUT YOU DO
HAVE AN AFFILIATION WITH LANGUAGE AND
WRITING, THEN FORGET ABOUT A
QUANTITATIVE RESEARCH DESIGN, PURSUE A
QUALITATIVE STUDY FOR YOUR DISSERTATION.
THERE IS ABSOLUTELY NOTHING WRONG WITH
PLAYING YOUR STRENGTHS AND STAYING
INSIDE THE COMFORT ZONE. THERE IS A
REASON WHY IT'S CALLED THE COMFORT ZONE,
WE ARE IN IT, WE ARE IN CONTROL; WE STEP OUT
OF IT, WE TEND TO LOSE CONTROL, WE TAKE
RISKS AND WE MAKE MISTAKES. SO DON'T
BELIEVE THE HYPE -- THAT YOU CAN ONLY LEARN
AND GROW WHEN YOU ARE OUT OF YOUR
COMFORT ZONE. THAT'S NOT TRUE! IN FACT, IF
YOU LOOK AT HIGHLY SUCCESSFUL
ENTREPRENEURS, OR BUSINESS PEOPLE,
OR POLITICIANS, OR ARTISTS, OR WRITERS, OR WHATEVER,
NONE OF THEM ACHIEVED THEIR SUCCESS FROM
OUTSIDE THEIR COMFORT ZONES OR BY DOING
THINGS THAT THEY ARE NOT GOOD AT! YOU
PLAY ON YOUR STRENGTH -- YOU DO WHAT YOU'RE
GOOD AT AND YOU IMPROVE IT AND YOU GET
EVEN BETTER AT IT! SO IF WE'RE NOT REALLY
GOOD WITH STATS AND QUANTS, THEN WE
SHOULD CHOOSE A QUALITATIVE DESIGN.
QUALITATIVE STUDIES CAN ALSO BE
ACADEMICALLY RIGOROUS AND PUBLISHABLE.
LET'S BE HONEST HERE -- MOST BACHELOR
STUDENTS DON'T WRITE THEIR
DISSERTATIONS IN ORDER TO GET PUBLISHED,
THEY WRITE THEIR DISSERTATION TO
GRADUATE. AND LET'S BE EVEN MORE HONEST
HERE -- MOST UNIVERSITIES
DON'T NEED THEIR BACHELOR STUDENTS TO
PUBLISH THEIR RESEARCH, THEY NEED THEIR
BACHELOR STUDENTS TO GRADUATE AND THAT'S
THE TRUTH. SO FACTOR NUMBER ONE: IF
SOMEONE IS A TERRIBLE STATISTICIAN, GO WITH
QUALITATIVE! FACTOR NUMBER TWO: YOU SHOULD
CONSIDER A QUALITATIVE RESEARCH DESIGN
IF YOUR SUPERVISOR OR COACH OR ADVISOR
OR WHATEVER YOUR UNIVERSITY CALLS THAT
PERSON -- IF THAT PERSON HAS EXCLUSIVELY OR
PRIMARILY PUBLISHED ONLY QUALITATIVE
RESEARCH, THAT'S ANOTHER FACTOR THAT
SHOULD INDICATE TO US THAT WE MIGHT WANT
TO CHOOSE A QUALITATIVE DESIGN FOR THE
DISSERTATION. THE REASON FOR THAT IS -- IF
YOUR TEACHER OR PROFESSOR IS A
QUALITATIVE RESEARCHER THEMSELF,
CHANCES ARE THEY DON'T REALLY KNOW THAT
MUCH ABOUT QUANTITATIVE METHODS, AND
THEREFORE, THEY CANNOT SUPERVISE YOU AND
SUPPORT YOU VERY EFFECTIVELY IF YOU
CHOOSE TO DO A QUANTITATIVE STUDY. IN THE
CURRENT WORLD OF HIGHER EDUCATION AND
ACADEMIA, AS FAR AS I CAN SEE AND IN MY
HUMBLE OPINION AND OBSERVATION, THERE IS
STILL A CLEAR DIVIDE BETWEEN THE QUANTS
AND THE QUALS. THE QUANTITATIVE PEOPLE
DON'T REALLY KNOW THAT MUCH ABOUT
QUALITATIVE STUFF AND THE QUALITATIVE
PEOPLE PROBABLY KNOW EVEN LESS ABOUT
QUANTITATIVE STUFF. NOT ONLY THAT, MANY OF
THEM ACTUALLY LOOK DOWN UPON THE OTHER
SIDE AND THEY BELIEVE THAT THEIR APPROACH IS
SUPERIOR AND THEY THINK THE OTHER SIDE
IS SILLY. THERE ARE CERTAINLY
EXCEPTIONS!!! BUT GENERALLY SPEAKING,
THIS IS STILL VERY MUCH THE CASE. AND IN
A WAY, IT IS VERY NATURAL AND
UNDERSTANDABLE, BECAUSE NOBODY CAN BE
GOOD AT EVERYTHING. PEOPLE DEVELOP AND
POSSESS DIFFERENT EXPERTISE, FOCUSES AND
PREFERENCES IN TERMS OF RESEARCH AND
RESEARCH METHODOLOGIES. SO, IF YOU WISH TO
TAKE FULL ADVANTAGE OF THE KNOWLEDGE,
EXPERTISE, EXPERIENCE, AND SUPERVISION OF
YOUR PROFESSOR, AND IF THAT PERSON IS A
QUALITATIVE PERSON, YOU MIGHT WANT TO
CONSIDER PURSUING A QUALITATIVE DESIGN
YOURSELF. FACTOR NUMBER THREE: IF YOU ARE
LEANING TOWARDS A QUALITATIVE DESIGN AND
IF YOUR SUPERVISOR IS ALSO A QUALITATIVE
RESEARCHER, THEN THE NEXT THING WE WANT
TO MAKE SURE IS THAT OUR CENTRAL
RESEARCH QUESTION NEEDS TO BE FORMULATED
IN A WAY THAT FITS A QUALITATIVE DESIGN.
THIS IS SOMETHING ALREADY TOUCHED ON
AT THE BEGINNING OF THIS VIDEO, SOME RESEARCH
QUESTIONS JUST SIMPLY WON'T WORK WITH A
QUALITATIVE DESIGN. IF OUR RESEARCH
QUESTION IS HIGHLY CAUSAL OR IF WE'RE
DOING A DESCRIPTIVE STUDY WHICH DEMANDS
HIGH LEVELS OF PRECISION AND ACCURACY,
THEN WE SIMPLY CANNOT USE A QUALITATIVE
APPROACH. SO, WE NEED TO MAKE SURE THAT WE
FORMULATE A CENTRAL RESEARCH QUESTION
THAT IS EXPLORATORY AND INDUCTIVE. IN
OTHER WORDS, WE WANT TO BE LOOKING INTO
SOMETHING ABOUT WHICH THERE IS RATHER
LITTLE PRIOR LITERATURE AND RESEARCH;
SOMETHING ABOUT WHICH WE CAN EXPLORE A
BIT. FOR EXAMPLE, HOW CERTAIN NEW
TECHNOLOGIES ARE BEING UTILIZED IN A
PARTICULAR FIELD AND HOW PEOPLE PERCEIVE
OF THAT; OR HOW PEOPLE RESPOND TO A NEW
SOCIAL PHENOMENON THAT HAD NEVER
OCCURRED BEFORE. WE WANT TO BE FOCUSING
ON SOMETHING ABOUT WHICH WE HAVE NO
CLEAR EXPECTATIONS; ON WHICH WE CANNOT
FORMULATE HYPOTHESES; THINGS WE CANNOT
DIRECTLY COUNT OR MEASURE. I MADE AN
EARLIER VIDEO ABOUT DIFFERENT TYPES OF
RESEARCH QUESTIONS, WHICH YOU CAN CHECK
OUT HERE, I'LL PUT A LINK SOMEWHERE
THE SCREEN. I MIGHT ALSO MAKE ANOTHER
VIDEO IN THE FUTURE LISTING OUT SOME
GOOD EXAMPLES OF QUALITATIVE RESEARCH
QUESTIONS. BUT FOR NOW LET'S JUST SAY
QUALITATIVE RESEARCH QUESTIONS NEED TO
BE EXPLORATORY AND INDUCTIVE. AND WE NEED
SOMETHING LIKE THAT TO FIT OUR PREFERRED
QUALITATIVE DESIGN. FACTOR NUMBER
FOUR: BE PREPARED FOR SOME PRETTY
COMPLICATED COMPLEX MESSY TROUBLESOME
EVEN STRANGE AND ECCENTRIC QUALITATIVE
DATA ANALYSIS. IF STATISTICAL ANALYSIS IS
NOT FOR EVERYBODY, WELL, QUALITATIVE
ANALYSIS IS ALSO NOT FOR EVERYBODY. YOU
KNOW, THE GOOD THING WITH QUANTITATIVE
DATA ANALYSIS IS THAT WE KNOW WE WILL BE
DEALING WITH NUMBERS. QUALITATIVE DATA, ON
THE OTHER HAND, CAN BE ALMOST ANYTHING --
STORIES, TEXTS, NARRATIVES, PICTURES, VIDEOS,
DRAWINGS, PAINTINGS, EVEN DREAMS...
QUALITATIVE DATA ANALYSIS IS COMPLICATED,
EVEN IF WE JUST TALK ABOUT ANALYZING
TEXTUAL DATA LIKE INTERVIEW TRANSCRIPTS,
WE'RE TALKING ABOUT PROBABLY A HUNDRED
OR MORE PAGES OF TEXTS, AND THEN THE
CODING -- OPEN CODING, AXIAL CODING,
THE SELECTIVE CODING, ALL THE SENSE
MAKING, MODEL BUILDING, IT AIN'T EASY. IF
YOU DO A QUALITATIVE STUDY, YOU MIGHT SAVE
SOME TIME BY NOT HAVING TO LEARN
STATISTICS, BUT YOU ARE CERTAINLY GOING
TO PUT IN A LOT OF TIME IN TERMS OF
QUALITATIVE DATA ANALYSIS. AND ONE MORE
THING HERE, WHEN IT COMES TO QUANTITATIVE
DATA ANALYSIS, YOU CAN USUALLY GET
SOMEBODY TO HELP YOU. I MEAN IF ONE
OF YOUR FRIENDS IS GOOD WITH STATISTICS
AND KNOWS HOW THE SOFTWARE WORKS, THEN IT
DOESN'T TAKE A WHOLE LOT OF TIME FOR
THEM TO RUN THE ANALYSIS FOR YOU. BUT
WHEN IT COMES TO QUALITATIVE DATA
ANALYSIS, PROBABLY NOBODY'S GOING TO RUN
THE ANALYSIS FOR YOU. AND THIS IS BECAUSE
IT TAKES MUCH TIME AND THERE'S REALLY NO
SHORTCUTS. IN OTHER WORDS, FOR
QUANTITATIVE DATA ANALYSIS, FOR AN EXPERT,
IT DOESN'T TAKE HIM OR HER A WHOLE LOT
OF TIME TO RUN THE ANALYSIS. FOR
QUALITATIVE ANALYSIS, IT WILL PROBABLY
TAKE THE SAME AMOUNT OF TIME FOR AN
EXPERT AND A NON-EXPERT TO PERFORM THE
SAME ANALYSIS ON THE SAME DATA SET. THERE
IS NO SHORTCUT.
SO YOU WILL HAVE TO PUT IN THE TIME
YOURSELF. IF YOU CAN HANDLE THAT AND IF
YOU THINK IT IS FUN AND INTERESTING AND
ENJOYABLE TO PERFORM QUALITATIVE
ANALYSIS, THEN QUALITATIVE RESEARCH
DESIGNS ARE INDEED FOR YOU. SO THESE ARE
THE FOUR FACTORS IN MY VIEW THAT WOULD
INDICATE WHETHER OR NOT WE SHOULD PURSUE
A QUALITATIVE RESEARCH DESIGN FOR THE
DISSERTATION. TO RECAP: FOUR QUESTIONS -- DO YOU
HATE STATISTICS? IS YOUR PROFESSOR A
QUALITATIVE RESEARCHER? IS YOUR RESEARCH
QUESTION FORMULATED AS AN EXPLORATORY
INDUCTIVE QUESTION? AND DO YOU LIKE AND DO
YOU THINK YOU CAN HANDLE QUALITATIVE
ANALYSIS? IF YOUR ANSWERS TO ALL THESE
FOUR QUESTIONS ARE YES, THEN RUN WITH
QUALITATIVE. LET ME END WITH A LITTLE
QUOTE HERE -- NOT EVERYTHING CAN BE COUNTED
COUNTS AND NOT EVERYTHING THAT COUNTS
CAN BE COUNTED. OKAY, EVERYBODY THANKS SO
MUCH FOR WATCHING, PLEASE LIKE AND
SUBSCRIBE, AND I WILL SEE YOU NEXT TIME! :-)
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