Thứ Hai, 10 tháng 4, 2017

Waching daily Apr 11 2017

Time.

Gates.

It's the latest craze among critics of the World of Warcraft: Legion.

This sort of pacing isn't new; it's been around since some of the earliest days of

WoW, but somehow, maybe with thanks to echo chambers within various corners of the internet,

it's become this sudden phenomenon.

Somehow, now it's unacceptable that the narrative of WoW's story is staged in episodic

pieces.

Somehow, now players find it better to have content front loaded and forced down their

throats.

Somehow, the lessons Blizzard has learned from over 12 years of producing the World

of Warcraft, the data and surveys and trials and errors and success and failures don't

matter.

7.2 has been out, and for many vocal players, the 'largest patch ever' is nothing more

than another boast and future meme.

But I have a different perspective, and an opinion to offer.

Hey it's Soul, bringing to you to the Word of Warcraft.

Today I'm going to go over this most recent content deployment, basically Blizzard's

approach to how they gave us things to do, and how we're told to digest it.

As always let's not pretend I'm on a pedestal; I'm not a designer.

I'm just a fan.

I've been playing long enough to know that 7.2 is a very, very different patch from previous

ones.

The talk about time gating and whatever might have legs but is a bit short sighted.

On the other hand Blizzard has done a poor job of communicating just what this patch

means to them and to players.

In other words, in my opinion, Blizzard has delivered on their promise to bring players

a constant flow of activities and content.

But they've screwed up on managing players' expectations with poor messaging, leading

to the false perceptions of waiting and time gating.

My hopes are that I can give my perspective and help you understand what's going on.

And I could be wrong.

Oh well.

The days and weeks before the launch of 7.2 was like any other pre-launch.

Anxious players were preparing themselves for the upcoming storm.

Content creators and writers were busily working at producing guides and tips and walkthroughs

to help these players along.

Economists guesstimated the incoming disruption of in game and WoW Token markets.

When the guns fired off on US realms and the patch was deployed earlier than anticipated,

the flood gates opened, and like dogs being let out of a cage, WoW's most fervent players

were let loose upon the Broken Shore.

But when the dust settled and our foothold was established, we asked, what's next?

When are the assaults coming?

When can I upgrade my Order Hall talents?

Where's the content?

What came afterward was an amalgam of some wonder, confusion, frustration, anger, anxiety,

and other emotions that summed up to a sobering conclusion.

Blizzard must have gone wrong with this patch.

Over the next week or so, while taking care of the numerous patch bugs that are of the

usual fare, Blizzard finally but again poorly clarified just how this patch launch was supposed

to go, some of which by the way wasn't even new information, just information that many

players forgot within the maelstrom of other news, updates, notes, tweets, posts and live

Q&As.

As it turns out, Blizzard's plan to slowly release 7.2 content over time was both an

understatement, and an entirely intentional endeavor on their part.

The order hall campaign wasn't just an 11 week long questline but an engine of content

deployment that helped create a natural feeling of advancement within the Legion story.

Of course on top of that was a new dungeon, the additions of heroic and mythic and keystone

and hell, pet dungeons, increased difficulty throughout most content types, a bunch of

new world quests and progression for our weapons and quality of life changes...but that didn't

seem to matter to a lot of people.

Vocal players wanted something new to do right now, and doing more of the same, even with

a refresh, wasn't cutting it.

This is 7.2.

This isn't a small patch like 7.1.5, and 7.1 was done and over with many moons ago.

This was the big patch.

THE patch.

But it hasn't delivered.

At least not yet.

But again that didn't seem to matter.

That hasn't stemmed the anger and frustration of waiting for these arbitrary time gates,

as they call them.

This is catering to casuals, some say.

This is a disrespect to players who want to play their game in the manner and pace of

their choosing.

To a more harsh critic, 7.2 is a disaster compared to most other major patches.

Players are accustomed to a veritable jackhammer of content invading your personal space for

days or weeks at a time, getting players into a high of game consumption and content binging

until valor points and rep and timeless coins are spilling out of our ears.

7.2 by contrast, is what they call a series of gates.

So just what was Blizzard thinking with this sort of deployment approach?

We've got to go back to BlizzCon 2016 and focus on a key phrase that isn't "Class

Fantasy."

Instead it's the "steady stream of content" that Ion Hazzikostas and his team are pushing

in Legion.

And it's shown in ways that haven't been so heavily practiced in past expansions.

And it's subtle.

Take the Nighthold raid for example.

Early on the public was under the impression that it'd be part of a multi-raid, initial

tier for Legion.

It was, though it turned out that the Nighthold would be released nearly half a year later,

even though data from the raid was already prepared for deployment.

The Nighthold was just sitting in players' hard drives for months, waiting to be used

until the time was right.

Instead of the Nighthold raid we were surprised with the inclusion of the Karazhan dungeon

and Trial of Valor raid.

Think what you will of how they turned out, but the point is that Legion wasn't simply

frontloaded with the initial raid tier.

This tier took a while, and as of this recording, we're still on this first tier, if we can

still even call it that.

Let's look at the new content platforms that came with Legion.

World quests and Keystone dungeons are two examples of what I've called content platforms

that can be modified and upgraded over time to keep them relevant indefinitely.

And they have.

Then throw in scalable rewards, level scaling and this fangled item level scaling and you

have a nearly complete package of activities and systems to support continued updates to

gameplay even if absolutely no new activities are introduced.

In other words, Blizzard can use these platforms to feel less pressured to make brand new content

because current content is still useful.

Feel free to disagree with that approach out of the principle that game designers should

always seek to create new and fun things, but it's my strong opinion that regardless,

content platforms are smart ways to keep players engaged.

I agree that Blizzard ought to continue to innovate and create, not just reiterate.

But it's impossible and exhausting to put Blizzard in a prison of just developing one

new thing after another after another without evolving from what may have been good ideas.

Making a new battleground, for example, by combining elements of old battlegrounds and

smashing them together isn't automatically a brilliant idea.

Taking a classic battleground and dressing it up with subtle effects to freshen the look

and feel isn't either, but it's certainly less risky and has opportunities to grow.

Or to give up and move onto other things with fewer losses.

Blizzard has been laying down the elements of Legion like building a train track, one

rail in front of the other, keeping a pace that's doing its best to avoid long gaps

of having nothing to do.

Today's players are both empowered and imprisoned to enjoy or burden themselves with Legion's

many activities that are objectively relevant but subjectively entertaining.

How long was it until Warlords of Draenor dungeons lost relevance until Mythic dungeons

came along?

At what point did you stop doing dailies in Cataclysm?

Which brings us back to 7.2, and Blizzard's failure to communicate what 7.2 was really

meant to be.

It was sold to players as a huge patch, and it might be.

There's a lot going on and there's a lot to experience both today and in the coming

months with the campaign and raid and god knows what else is in the data.

But it shouldn't have been hyped the way it was.

It shouldn't have had a trailer released, at least not yet.

Maybe, to help players understand, it shouldn't have been called 7.2, maybe it should have

been called 7.1.9, because this patch is what it is, a game update.

A data dump.

Major patch revisions are associated with the centerpiece of the ongoing story.

7.2 brings us the Tomb of Sargeras, just not today; it will in a few months.

Right now on top of what we have is a revision of existing activities and content and features

that I'd argue is welcome but not very exciting.

It's just a patch.

Blizzard should have slowly and meaningfully clarified what 7.2 was going to be, while

carefully explaining the very meaning of what a "steady flow of content" means to the

players.

That too means very different things, if you look at the complaints on the forums and the

posts and the YouTubes.

Blizzard was not kidding about that phrase.

It started with the initial delivery of Legion content, to the month leading to the Emerald

Nightmare, to the attunements to Karazhan and the Trial of Valor, to the multi week

campaign leading up to the Nighthold, and finally finishing the Balance of Power questline,

to the now multi week campaign leading up to the Tomb of Sargeras, and all the filler

content inbetween that, I should had, has been revisited and refined over time.

Up until Legion, content delivery has mostly been about replacing the old with the new,

and offering ways to transition players through catchup mechanisms we're already familiar

with.

Legion's content delivery is mostly about stacking these many activities with each patch,

and making sure that as players move between one activity and another, everything is updated

to ensure that nothing is too trivial, even for powerful players.

This continued relevance means that releases of newer content like say, a whole zone, have

to be weighed carefully with everything that already exists.

The older paradigm of funneling players away from the old content and towards the Molten

Front or Timeless Isle or Tanaan Jungle doesn't apply here to the Broken Shore.

This isn't that kind of patch.

This isn't that kind of expansion.

It's why players are split about their enjoyment of the delivery of 7.2 so far.

One side of players says there's nothing to do but wait, while the other side points

out the grind that has no end.

Somewhere inbetween that is the rest of us.

7.2 hasn't quite missed the mark on its overall delivery.

We can't say that with certainty until the final boss of the Tomb of Sargeras is defeated.

But Blizzard missed the mark entirely with the messaging.

If Blizzard wants to continue with this style of content delivery, they've got to understand,

and more importantly help their players understand that WoW content is no longer centered around

the patch it's released under, but the merits of the content itself.

One day, if and when Blizzard gets this right, a patch like 7.2 will deploy with little fanfare

aside from the immediate systems and class changes, almost like how systems pre-patches

are launched before an expansion's launch.

From there the trailers and the hype will come from the actual release dates of raid

and story content.

The Tomb of Sargeras trailer is released several weeks before the raid actually launches, not

the patch it sits on.

That would be a methodology that better controls player expectations while preserving what

is, in my opinion, a smart delivery system that keeps players engaged.

This is definitely a lesson for Blizzard to learn.

If they do, players will both understand and accept this approach without even realizing

it, and they can instead focus on how much Nomi still sucks.

Share your thoughts, and Stay Breezy.

For more infomation >> What's the deal with 7.2? Why this patch is so different. - Duration: 10:51.

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Words And Their Effect On Our DNA - Duration: 4:34.

Words And Their Effect On Our DNA

For centuries, spiritual teachers and yogi gurus believed that our bodies are programmable

by language and thoughts.

For one, they taught us that meditations cause inner healing and open up our minds to higher

levels of consciousness.

They also taught us that constant affirmations can change our energies.

In the study of spirituality, language is a powerful tool not only in meditation and

affirmations but also in other spiritual methods especially in hypnosis.

Recently, a group of Russian scientists and linguists delved into the study of the human

DNA and what they found out supports the concept that language truly has an effect on our bodies

that goes beyond the aspects of psychology.

Russian biophysicist and molecular biologist Pjotr Garjajrev and his team studied the dominant

part of our DNA which is considered as �junk DNA.� According to Science, only 10% of

our DNA is used to build proteins.

This means that only 10% of our DNA is utilized for the construction of our human bodies leaving

the 90% as useless or �junk DNA.� Garjajrev believed that this prevalent part of our DNA

is there for a purpose.

He presupposed that the 90% is used for data storage and in communication.

They discovered that 90% of our DNA has a linguistic purpose.

It contains natural grammar that has set rules just like the different human languages that

we are using now.

This explains that human languages did not just appear spontaneously.

Instead, they are a product of what lies in the 90% of our DNA.

The dominant part after all, is not simply just �junk DNA� but it plays a big role

in communication.

Furthermore, Garjajrev analyzed the vibrational behavior of the said �junk DNA.� He experimented

on what forms of energy does this part of the DNA reacts to and how it reacts.

What they found out was fascinating.

90% of our DNA reacts with a certain kind of frequency; one that has language features.

This means that a big part of our DNA will react to language in the form of modulated

laser rays that they used during their experiment or to radio waves like the ones found in our

voices.

Through their experimentation, Garjajrev and his team came to the conclusion that our DNA

can be modified without cutting out or replacing any gene.

We can modify it through radio waves in the form of our words.

Such form of energy might not produce results as strong and immediate as produced by a modulated

laser ray but with constant application, it will create a change in our DNA.

Likewise, the same researchers also discover that a change in our DNA can cause wormholes.

Wormholes are microscopic equivalents of black holes and they also have the same qualities.

They serve as �holes� or �bridges� to other universes or dimensions and facilitate

an exchange of information through time in space.

These information then are absorbed by the �junk DNA� and causes DNA modification.

This discovery displays the data storage capacity of the 90% of our DNA.

In connection with the study of spirituality, the data received from other dimensions are

the impressions that we obtain from the spiritual realm and such impressions create a change

in us.

An example of these changes include the acquisition of psychic intuition or inner healing.

A lot of people think that the fields of Science and spirituality contradict each other but

this recent study just proves to us that such belief is far from true.

For more infomation >> Words And Their Effect On Our DNA - Duration: 4:34.

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Jon Renau Sarah Wig Review in 10RH16 (Love this wavy, lace front wig!) - Duration: 4:35.

- Hey guys, Lauren here doing a quick review

on the new Sarah wig by Jon Renau.

I'm actually doing it outside, my kids are being

super, super loud inside, so this is kind of weird

'cause I'm holding the camera, but that's okay.

We'll work through it.

Wanted to ask you first and foremost,

if you haven't, please subscribe.

I do a lot topper and wig reviews,

so if you want to see more, hit subscribe.

Anyways, this is the new Sarah wig by Jon Renau

in color 10RH16, which is my normal color that I wear.

I was so happy to see that they offered this

new style in this color.

What I did was I threw some bobby pins on it just real quick

so you can see how easily you can take a curly

or wavy wig, and do some date night or going out hair,

or wedding hair.

That definitely works with this wig.

So this is a 100 percent hand-tied wig.

It's got the lace front, you can see up here.

Mono top up in here, so it looks like

your scalp coming through.

I haven't done anything at all to this wig

outside of change the part.

I haven't even wet it down to make sure that the part

kinda works going that way, so I just threw some

bobby pins in, and came outside to do a quick video.

I know there's a lot of people interested in this new style,

so I wanted to be sure to give you my insight on her.

I love her, she is very similar to Raquel Welch's

Longing for Long that I reviewed not too long ago.

I think she's got like another inch or two.

I want to say, want to say this is 16 inches.

I was actually gonna say 18 but just feeling it,

I don't know, I'm gonna have to look it up.

It could be 18, it's so, it's either 16 or 18,

so it's a little bit on the longer side.

I would love if it was two or three inches longer,

but I know that's asking a lot.

Let me take out these bobby pins,

so you can see how she lays.

Kind of hard to do with one hand.

'Kay.

You know I'm an ear-tucker, so I gotta get that hair

kinda back behind the ear.

'Kay, that's one side.

Bear with my finger for a second.

I have no idea where my tripod is or else

I'd bring it out here.

Okay, there's a little bit of my bio hair sneaking out

because I like to take a little bit back with a barrette

or a bobby pin when I do use those.

Okay, so you can see, the waves are not super curly.

It's like a nice, nice beach wave.

Great for Summer.

It feels really, really nice.

It's your typical synthetic.

For some reason, I don't know if it was just me,

I feel like the first run on pieces feels really,

really good, not that normal everyday runs don't feel

you know just fine when you first get 'em,

but there's something about when the piece first comes out

that it just feels amazing.

Let's see here.

What else can I show you?

Trying to give you a little bit of an idea on the length,

which again is hard to do without a tripod.

But I, I love this wig.

I love this color.

I love the blonde, this color 10-H16 is a little bit

on the ashier side which I love.

It's so hard to find medium to light-brown

pieces that are ashy.

Everything is really warm, or like a golden blonde

weaved in, so this color, I fell in love with

about two years ago, and it's my color, and it's a

popular one apparently for John Reneau so,

all of their new pieces tend to come in this color

which makes me super happy.

But all-in-all this one feels really good.

Like I said, it's 100 percent hand-tied.

It feels very lightweight.

I don't know if it has to do with

the hand-tied aspect of it, but it fits really, really close

to the head, which in different constructions sometimes

you don't get that super close feel.

This feels good.

No excess anything up top.

Conforms to the head really well.

I like it.

So any questions, let me know.

I'll put some more info in the description, but my arm

is getting tired so I have to put this down.

But again, this is the new Sarah wig from Jon Renau

in color 10RH16, bye!

For more infomation >> Jon Renau Sarah Wig Review in 10RH16 (Love this wavy, lace front wig!) - Duration: 4:35.

-------------------------------------------

Haikyuu - Ultralight Beam - Duration: 0:24.

We don't want no

DEVILS

In the house, god

Yes, Lord

We want the Lord

Yes, Jesus

And thats it

Yes, God

HALLEJ-

Hand over satan

JESUS

PRAISE THE LORD

Yes, God

HALLELUJAH

GOD

WE DON'T WANT NO

DEVILS

IN THE HOUSE

Yes, Lord

We want the

LORD

AND THATS IT!

For more infomation >> Haikyuu - Ultralight Beam - Duration: 0:24.

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Secret Space Program Update United States Air Force Space Command & Organizational Changes Publicl - Duration: 4:39.

Secret Space Program Update - United States Air Force Space Command & Organizational Changes

Publicly Announced

I have communicated with Dr. Michael Salla, of Exopolitics.org, today about these major

changes to the USA Air Force Space Command (AFSC) and space enterprise programs.

Dr. Salla said he is working on this story and will release more information as soon

as he finds out the real agenda about these changes within the Air Force Space Command.

You may want to review the following press release that discloses the Air Force changes

in their space command and organization structure as it may relate to the coming announcements

to the secret space program.

Here is the link to the press release by the Secretary of the Air Force Public Affairs

which was publicly announced on April 4, 2017.

In this press release by the Acting Secretary of the Air Force, Lisa Disbrow, mentions five

major changes taking place within the Air Force Space Command/Enterprise.

Here is a list that I have extracted from the press briefing that specifies the major

changes within the (AFSC) .

A new three-star deputy chief of staff for space, known as the �A-11'

Air Force is reforming the space acquisition programs approval process

Air Force Space Command has developed a Space War-fighting Construct (SWC)

Air Force Space Command is developing the Space Concept Of Operations (CONOPS)

Air Force and Office of the Joint Chiefs of Staff will embed space professionals at every

stage of decision making

Reading this press release from USA Air Force suggests that there is anticipation and possibly

even ongoing conflicts taking place in the "theater of space" between many different

and competing factions.

A lot of the wording within the press release seems to relate to warfare in space and protecting

space assets.

Many questions come to mind.

Is the USA Air Force admitting that space wars are occurring in our solar system and

these major organizational changes are to control the current disclosures taking place

publicly about the Air Force's secret space programs?

How do these changes in the Air Force Space Command effect the disclosure of the coming

secret space programs talked about by Corey Goode and David Wilcock?

What is the Space War-fighting Construct (SWC) and what technologies are they using?

Is the SWC the "lower" secret space program that the infamous commander "Sigmund" is part

of?

If you recall "Sigmund" interrogated Corey Goode last year in 2016 to try to confirm

if Goode was telling the truth about multiple secret space programs.

Here is an excerpt from Michael Salla's report entitled "Partial Disclosure and Competing

Secret Space Programs" which discusses this encounter.

On October 26, Goode was abducted for a third time by this MIC-SSP, which he states is not

advanced as the U.S. Navy�s �Solar Warden�, and other secret space programs he has previously

described in interviews and reports.

He claims that the senior USAF officer in charge of the vehicle he was taken to, which

he dubbed �Sigmund�, revealed that analysis of data from the two prior abductions has

led to the conclusion that Goode is telling the truth after all.

Source: exopolitics.org

I look forward to Michael Salla's analysis and research about these major changes currently

taking place within the Air Force Space Command.

AscensionWithEarth.com will inform readers if and when Dr. Salla releases his report

about this topic.

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