Thứ Bảy, 1 tháng 4, 2017

Waching daily Apr 1 2017

You were my peach

You were my plum

Your were my earth

You were my sun

I love your fingers, I love your toes,

the back of your head, the tip of your nooose-oh oh oh oh!

And you're the reason I'm smiling,

When there's nothing to smile about.

Yeah. Your're the reason I'm smiling,

when there's nothing to smile about

its

just

a prank

bro.

For more infomation >> (read description) - Duration: 1:00.

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How Strong Is Ed, Edd, And Eddy? - Outside Of Edd, Edd N Eddy | Kaleb I.A. - Duration: 11:13.

There are characters created in the world of animation, characters imagine further than

reality.

Characters that were made to be stronger than anything we could imagine.

We put these characters against each other, who would be the strongest of them all.

(Cinematics) Ed, Edd, and Eddy first airing in 1998, the

show revolved against 3 preteen boys.

Originally, I had watched this show for entertainment, but now that I had grown and matured, I can

see the truth.

The truth of these individual Gods, portrayed as mortals to child audience.

Ed, he isn't strategic, he's known as the juggernaut of the group.

There aren't many beings that can match up to his level of strength and when he gets

angry then you're in "BIG TROUBLE".

Edd, known as double d.

There's a reason why he has two D's in his name.

(Is it because of his parents).

Well, yes, but the two D's stand for Destructive Database.

Because of Double D, he had granted his friends the power of logic bending due to the notes

he had created.

People will never know what knowledge was written in those papers to grant these beings

the power of Gods.

And lastly, Eddy.

Eddy is what I aspire to be, he shows you that you can take so much pain and survive

so many trials just so you can get to your one goal.

How strong are these characters?

Welcome to the Outside of series, where I go through and over analyze everything and

add to a list of feats for a specific character to see how strong are they in their respective

franchise.

For the feat, we're going to be covering Strength and what examples they have for it.

[Introduction starts] STOP, he's holding up his whole body with his tongue.

Now Eddy being pretty young and short would probably be around 80 pounds, but to hold

up 80 pounds is pretty insane.

Thomas Blackthorne had set a world record for lifting 27 pounds with his tongue.

Now he had to hook the weight up to his tongue to do so, and I'm begging you it may sound

interesting to see, but it looks like the most painful thing ever and I hope to never

see it again.

Eddy does 80 pounds plus with ease, well along with that his tongue is the size of him honestly.

Comparing Eddy to this garbage can, and garbage cans are usually around 40 inches in height,

we can make the assumption that his tongue is about 10 times larger than the average.

Double D isn't really the one to be doing the heavy lifting, so we're going to leave

the rest of the strength category to Ed.

Even though you do have that one time on the episode "Party at Kevin's House" where

they (Eddy and Double D) were pushing up a trailer while it balanced on a fence, and

on the other side was Kevin who for some reason was stronger than the both.

I'd say that the fence is stronger than all three of them because that's not how

fences work.

In that same episode, you have Ed lifting up the whole trailer with a tree added onto

that, but let's go to earlier Ed.

Not earlier episodes, but actually earlier Ed.

Well, Ed at a young age could still lift an entire house.

Then you have a form that I'd call Berserk form Ed, this mode is only activated when

Ed is severely angered by something.

With this form, Ed uproots a tree stump, uses said tree stump to smack these playground

toys so hard that they end up flying off the ground.

He also takes the slide off of some sort of slide set or something just with his teeth.

With his teeth he also throws said slide set, a tree, swing set, and a teeter-totter.

The tree alone when it hit the ground had stabbed through the ground and to do that,

it had to be pretty heavy I assume.

The weight of a tree can go from 2000 to 20,000 depending on the size but that was around

12 feet so I'd probably say 1,000 alone.

Ed also shows that he's still able to lift houses in "Cry Ed", so pretty sure that

Ed has gotten stronger over time.

There was also when Eddy told to use some more muscle in his jumps and he ended up jumping

3 miles into the air.

That's the distance from ground level to cloud level, or well at least a well rounded

calculation.

Just with jumping with some effort, Ed could jump 3 miles into the air.

What is the full potential of Ed?

Well, I'm not sure.

But, I do remember him pulling out a huge part of a sewer system and running like he

normally would.

So the next stat to take into account, Speed.

Now there's been instances where Ed, Edd, and Eddy had show their very high speeds.

They had ran away from mobs, bikes, uhhh they drove in a car except the car was Ed, and

there's a few examples, but one the one main one I have outdoes the others.\

Along with manipulating time to jump between flashbacks, Ed had the ability to run backwards

in time to where they were all younger.

When running you see that Ed is taking steps backwards in time and you see moments of time

passing by as he's running.

Ed alone also has the ability to eat his whole bed and a TV when he was a baby, but I have

no clue where to put that.

Now for the highlight of the Toon Force, Durability.

Cartoons have to be the most durable and most busted characters most of the time, the whole

getting destroyed in once scene and be fully recovered in the next one.

The Toon Force is a very strong one.

Well, there's "The Good, The Bad, and The Ed".

The episode where Rolf had challenged Eddy to get the toughest Urban Ranger badge ever

available: The Hairy Chest of Resilience Badge.

The second challenge "Bumping of the Funny Bone", which involved both Rolf and Eddy

slamming their elbows into a file cabinet.

The episode progressively got worse and worse where they had even got through this challenge

called the Pendulum of Protest where they would be smashed between boulders.

They also get hit by a train.

That's the easiest example of their Durability, but if you remember back when I was talking

about Berserk Mode Ed, they survived the all out wrath of that and then some other instances

of regular Ed.

Being a close friend of Ed would be a difficult one honestly, just to say.

Especially with having to survive certain things like getting a house smashed on top

of you, an imaginary friend that was ridiculously strong for no reason, getting spun out of

proportion by a rubber band satellite, and that said friend eating you on multiple occasions.

AYE, AYE, AYE, you keep your fanfictions away from this internet.

But basically, you can't kill cartoon characters.

No matter what logic you try to throw at them, it just doesn't exist.

The biggest proof of this example, Ed, Edd N Eddy, Season 2 Episode 4.

One + One = Ed, this episode in my opinion was one of the best ones, I'd probably say

Top 5 episodes.

In this episode, they completely destroyed logic itself.

They broke perspective, but the aspect of weight had still applied.

Along with the displacement of perspective, Ed's mishaps had shown the aspects of the

cartoon itself to where the asphalt road had adapted with fabric like qualities.

The destruction of perspective had now added onto Eddy's new ability of what I would

say reality bending?

He turned the sun into the moon by taking a bite

of it.

After doing that, Eddy had shown his ability of reality bending onto Jimmy.

Where the thread of his shirt had became the thread of his body as a whole and had completely

destroyed his 2D existance.

Watch your favorite 2D hero go against the Ed boys, see how that goes.

Ed also had shown that he's able to cut a hole in space to where it's a portal to

who knows where, the first hole had opened up into the Kanker's bathroom and… they

shower together.

Wait hold on.

"Based on 7th Graders, and 7th graders are usually between the ages of 12 and 13.

Uhhhhhhhh, *Ed pushes portal away*.

Yeah I didn't want that thought, and oh apparently this is a portal to another dimension.

Since that's how that works..

He just gave her speed off of the image or something?

He ripped her mouth off, what?

*An original transition* Ok, you guys can watch the rest of this episode

yourselves.

They go across multiple dimensions, destroy more laws, perspective doesn't exist, and

all of this just gets out of hand.

This all because of the notes of Double D. So basically, the Ed's can win any fight

due to Double D creating notes.

So I guess, Double D with notes is winning any fight if that's what's going on.

But oh Kaleb, nothing in that made sense, and this is their imagination.

Who is to say, who is to say about anything in cartoons.

Law doesn't exist here, what is perspective, what is gravity, what is reality itself.

So how would I tier the Ed's against any character from a fictional standpoint?

Busted, and I will further go into into the light of not making sense with any of this.

If you guys had a problem with this video, I want you to take a quick moment to look

at the date that this was posted.

I would love to say I don't care about what you say, but (comments hurt my feelinghs urrrr).

Thank you for watching me analyze my life away as I watch shows like this, the next

one is going to be a more serious version I'd say?

Not going to be like this one, I can tell you that.

The next video involves us going back, because gotta get back.

Until then, I'm Kaleb I.A., peace out and God Speed.

For more infomation >> How Strong Is Ed, Edd, And Eddy? - Outside Of Edd, Edd N Eddy | Kaleb I.A. - Duration: 11:13.

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How To Have The Best Sex - Duration: 5:42.

>> IT TURNS OUT TRUELOVE SUCKS FOR YOUR SEX LIFE, THAT IS NOT

JUST BASED ON MY OWN SAD EXPERIENCE.

WE HAVE A

STUDY TO BACK IT UP.

SO IF YOU SEE SOMEONE AND YOU

HAVE A LOVE AT FIRST SIGHT AND IT IS AMAZING, THAT CONFIRMS

YOUR BELIEFS.

BUT IF IT DOESN'T WORK OUT IN THE BEGINNING, THEN

THAT CAN MAKE YOU THINK YOU ARE NOT MEANT TO BE WITH THAT

PERSON.

SEXUAL DIFFERENCES JUST MEANS UNSATISFACTORY SEX IN THE

BEGINNING PARTS OF

RELATIONSHIPS.

THERE ARE SOME PEOPLE THAT HAVE BAD SEX, WHICH

THEN MAKES THEM MOVE ONTO SOMEONE

ELSE.

BUT YOU CAN ACTUALLY MOVE PAST THAT.

>> I THINK THIS IS GREAT NEWS, AND BAD NEWS.

FIRST OF ALL I

WOULD LIKE TO SAY I KNEW IT.

ALL THAT TALK ABOUT LOVE AT FIRST

SIGHT ñ I KNOW IT IS ROMANTIC AND I AM A BAD GUY FOR BEING

BAH HUMBUG ABOUT IT, BUT YOU

ARE WRONG.

YOU JUST GOT TURNED DOWN BY THE GUY OR GIRL.

YOUR

ERECTION DOES NOT MEAN THAT YOU HAVE SOME SORT OF COSMIC LOVE

CONNECTION.

PEOPLE THAT THINK THAT WILL LEAD TO A DEEPER LOVE

AND UNDERSTANDING, WE NOW HAVE DATA THAT YOU ARE WRONG.

I WAS RIGHT, AND YOU ARE WRONG.

>> WHEN IT COMES TO LOVE THAT IS WHAT MATTERS AT THE END OF THE

DAY.

>> THAT IS RIGHT, PROVING YOU WRONG.

BUT SERIOUSLY, THERE IS A

IMPORTANT POINT HERE.

I AM GOING TO RELATE THIS TO A DIFFERENT

STORY ABOUT WHETHER YOU TEACH YOUR KIDS TO BE SMART, AND HOW

IMPORTANT THAT IS, AND YOU KEEP

GIVING THEM ñ CONFIDENCE.

OR YOU TEACH THEM THE VALUE OF HARD

WORK.

IT TURNS OUT THERE IS A CLEAR RIGHT ANSWER.

DON'T KEEP

TELLING THEM THEY ARE SMART, THAT IS NOT THE RIGHT STRATEGY.

WHY?

YOU MIGHT THINK THAT IS COUNTERINTUITIVE.

IT IS BECAUSE

THEY THEN THINK I'M EITHER GOOD AT THIS, OR I AM NOT, WHETHER IT

IS MATH OR READING OR WHATEVER.

THE MINUTE THEY ENCOUNTER A

PROBLEM THEY SAY I MUST NOT BE GOOD AT IT AND THEY GIVE UP.

WHEREAS IF YOU TELL THEM THE WHOLE POINT IS YOU GET SUCCESS

BASED ON HOW HARD YOU WORK, THEY SAY OH I AM NOT GOOD AT IT, BUT

THAT IS OKAY I JUST NEED TO WORK

HARDER.

AND GREAT MAJORITY OF THE TIME THEY GET BETTER

RESULTS.

FOR SEX IT IS THE SAME

THING.

IF YOU THINK IT IS A MAGICAL LOVE CONNECTION, AND IT

DOESN'T WORK ON ONE OR TWO

OCCASIONS YOU MAY GIVE UP ON IT IMMEDIATELY.

WHEREAS THE OTHER

COUPLE WHO IS RATIONAL SAYS YOU DID IT WRONG OR THE WRONG ñ THEN

THEY GO ON AND HAVE GREAT SEX BECAUSE THEY FIGURE OUT WHAT THE

OTHER ONE LIKES.

>> THIS IS A TOPIC THAT WE DON'T TALK ABOUT MUCH, SO IT IS EASY

TO BE IN YOUR OWN BUBBLE.

AT THE END OF THE DAY THIS IS A COMPLEX

WAY OF SAYING THAT COMMUNICATION IN SEX IS IMPORTANT.

THAT IS

ALL THAT IT TAKES.

ARE YOU ABLE TO COMMUNICATE WHAT YOU LIKE AND

FIND OUT WHAT THEY LIKE, AND ARE YOU CONFIDENT AND OPEN ENOUGH IN

ORDER TO DO THAT IN THE FIRST

PLACE?

IF YOU CAN DO THAT YOU WILL START TO DEVELOP MORE

TOGETHER, THAT MAKES YOU MORE HAPPY WITH THE RELATIONSHIP.

THEY SAY THIS ALSO HAS A PROTECTIVE EFFECT ON COUPLES

RELATIONSHIPS THROUGH TOUGH

TIMES, LIKE HAVING KIDS.

ESPECIALLY ONCE YOU CONSIDER IF

YOU ARE THINKING ABOUT OVERALL

LIFE SATISFACTION, YOUR RELATIONSHIP SATISFACTION IS A

BIG PART OF THAT.

SEXUAL COMMUNICATION MIGHT BE THE MOST IMPORTANT THING

IN

THE WORLD.

For more infomation >> How To Have The Best Sex - Duration: 5:42.

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BMW Z4 Roadster 2.2I S | ECC-AIRCO | CRUISE CONTROLE | LM VELGEN | NIEUWSTAAT - Duration: 1:01.

For more infomation >> BMW Z4 Roadster 2.2I S | ECC-AIRCO | CRUISE CONTROLE | LM VELGEN | NIEUWSTAAT - Duration: 1:01.

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Is Trump waging a stealth war of retaliation against sanctuary cities - Duration: 7:44.

Is Trump waging a stealth war of retaliation against sanctuary cities

As Attorney General Jeff Sessions doubles down on President Donald Trump�s threats

to crack down on sanctuary cities, evidence is mounting that the administration has already

made them the target of retaliatory immigration raids as part of a backdoor effort to force

compliance.

The term �sanctuary city� refers to the hundreds of jurisdictions across the United

States that, to one degree or another, limit cooperation with federal immigration authorities.

CNN reported on March 25 that an unnamed �senior U.S. immigration official with direct knowledge

of ongoing ICE actions� testified that federal authorities have descended upon sanctuary

cities to pressure them to cooperate.

Journalist Maria Santana wrote, �High-ranking ICE officials have discussed in internal meetings

carrying out more raids on those locations [sanctuary cities].�

While Santana�s source did not reveal his or her identity, a federal judge proclaimed

in open court on March 20 that he was told firsthand by federal agents that aggressive

immigration raids in Austin this February were orchestrated in direct retaliation for

sanctuary policies adopted by a local sheriff.

U.S. Magistrate Judge Andrew Austin�s assertion was first reported by Tony Plohetski of the

Austin American-Statesman.

In early February, Immigration and Customs Enforcement (ICE) carried out aggressive sweeps

throughout Austin, arresting at least 51 people, as part of coordinated raids across the country.

�They were pulling people over on the side of the road, apprehending them at their homes,

knocking on doors and profiling people,� Cristina Parker, an organizer with Grassroots

Leadership, told AlterNet.

On January 20, the same day Donald Trump was inaugurated, Travis County Sheriff Sally Hernandez

announced a plan to reduce voluntary compliance with federal immigration detainer requests

at the county jail.

The initiative constituted a direct response to years of Austin-area grassroots organizing

led by immigrant communities, which mobilized sustained resistance to a surge in deportations

stemming from the implementation of a Secure Communities program in 2009.

While Hernandez�s plan, which went into effect February 1, was cheered by immigrant

justice groups as a �step forward,� it falls short of organizations� calls for

a complete end to collaboration between local law enforcement and ICE, as it allows for

continued cooperation for individuals charged with certain crimes.

Nonetheless, Judge Austin said he has firsthand information that the raids were conducted

in direct retaliation against Hernandez�s policy.

Addressing ICE agent Laron Bryant during a hearing, Austin noted that he, along with

another federal magistrate, was briefed in late January that �we could expect a big

operation, agents coming in from out of town, that it was going to be a specific operation�It

was related to us in that meeting that it was the result of the sheriff�s new policy

that this was going to happen.�

�My understanding is,� Austin continued, �one of the reasons that happened was because

the meetings that occurred with the field office director and the sheriff didn�t go

very well.�

This assertion directly conflicts with claims made by Department of Homeland Security spokesperson

Gillian Christensen that sweeps across the country�including Atlanta, Chicago, New

York, the Los Angeles area, North Carolina and South Carolina�were �routine� enforcement

actions.

�This retaliation was a vengeful tactic by ICE for all the progress the immigrant

community has gained in this county in the last four years,� said the Travis County

campaign, ICE Out of Austin.

�This is as much an attack on the local democratic process, the immigrant community

and their leadership as it is on our sheriff�s policy.

We fought too hard and too long to let ICE intimidate us back into accepting our deportations.

We will continue to struggle and fight to end deportations.�

Roksana Mun, director of strategy and training for the New York-based group, Desis Rising

Up and Moving, told AlterNet, �We�ve seen a pattern of the administration targeting

sanctuary cities and cities that have sanctuary policies without using that word.�

But some grassroots organizers emphasize that escalation is occurring across the board,

and every jurisdiction faces increased threat.

Tania Unzueta, an organizer with the Chicago-based organization Organized Communities Against

Deportation (OCAD) and the national group Mijente, told AlterNet, �We�ve been seeing

more raids all over the country, whether the city is sanctuary or not.

We�re seeing felony charges where people are getting picked up in raids and hit with

felony reentry charges.

The number of raids and the punishments are more severe.

We�re seeing more shameless stuff, like picking up someone at domestic violence court,

going after people doing community service, going to probation officers and street raids.�

�Things are getting more intense, and there is no accountability,� Unzueta continued,

noting: �I think the political messaging of the Trump administration is to undermine

sanctuary cities and punish the cities politically.�

This messaging was in full effect at a White House briefing on March 27, where Attorney

General Jeff Sessions echoed Trump�s prior threats to withhold up to $4.1 billion in

federal grants from so-called sanctuary cities, proclaiming: �Such policies cannot continue.�

Sessions statements repeated threats issued in a January 25 executive order, offering

no new policy prescriptions.

They came just one week after DHS released its first ever report on jurisdictions that

do not comply with federal requests to detain individuals so that they can be placed in

immigration and potential deportation proceedings (the list was riddled with errors).

Sessions� threats to withhold funding were immediately assailed by legal experts, who

say the Trump administration lacks the authority to take such action.

�Despite the Trump administration�s bluster and threats, the federal government cannot

coerce local police into becoming deportation agents, and should not try to scare local

authorities into taking illegal actions that undermine public safety and subject them to

liability,� Omar Jadwat, director of the American Civil Liberties Union�s Immigrants�

Rights Project, said in a statement.

The Center for Tax and Budget Accountability argued in December that the Trump administration

may not have the authority to strip such funds without the consent of Congress.

Whether or not the Trump administration has the authority to punish sanctuary cities financially,

organizers say now is an important time to defend�and expand�local sanctuary policies.

The Movement for Black Lives is teaming up with Mijente to advance sanctuary campaigns

across the United States that defend protections from criminalization at the hands of police

and immigration authorities.

�ICE has been behaving so badly,� said Unzueta.

�It�s the reason there needs

to be protections for people.�

For more infomation >> Is Trump waging a stealth war of retaliation against sanctuary cities - Duration: 7:44.

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prince Harry wants everyone to believe Meghan is moving to London to take attention - Duration: 2:22.

Harry wants everyone to believe Meghan is moving to London to take attention away from

the fact he moved to Toronto months ago.

While rumours swirl that Prince Harry is preparing to move lady love Meghan Markle into his new

Kensington Palace apartment, sources close to the couple say the 32-year-old prince has

actually been shacking up with the "Suits" star and her two pups at her Toronto home.

"Harry wants everyone to believe Meghan is moving to London to take attention away from

the fact he moved to Toronto months ago," a source close to the couple tells The Huffington

Post Canada.

"It's much easier for them to live the low-key lifestyle they like in Canada than it is in

England where they're constantly followed by the paps."

�They�re just like any other young couple in love � until you realize they�ve got

armed bodyguards close by,� a neighbour admits.

And according to acquaintances, Markle's BFF, stylist Jessica Mulroney, daughter-in-law

of former Prime Minister Brian Mulroney, was recently seen coming in and out of Markle's

home, with furniture in tow.

"It looked like she was in the middle of redecorating Meghan's home," a source says.

"I mean, she's living with a prince now, so her home should reflect that, right?"

When the couple first began dating, Harry was able to slip in and out of Markle's home

without ever being recognized.

"He really loved that," the source says, adding, "It was actually his idea to come to Toronto.

Meghan was ready to quit 'Suits' and move to London, but it looks like that won't happen

right away."

Fans of the couple should take this news as a sign of an upcoming royal engagement.

Prince William lived with Kate Middleton at a secluded farmhouse for months before they

got engaged.

Though the pair aren't moving into the palace anytime soon, renovations are still being

done with the couple in mind.

"The Queen just wants Harry to be happy," an insider says.

"But she's still old fashioned and wants them to be married before they move into the palace

officially."thanks for watching.

please subscribe my channel.

For more infomation >> prince Harry wants everyone to believe Meghan is moving to London to take attention - Duration: 2:22.

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Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:4 - Duration: 7:04.

Welcome!

In this video I will give my response to the criticism of Cobanermani456 and IGN.

If you haven't watched the previous parts of this episode, then I strongly advise you

to do so.

First off, let's look at IGN's criticism of this game.

"In taking some risks with level design, Sonic: Lost World stumbles into some bad ideas.

Naturally, there's tinge of Super Mario Galaxy influence injected into each level, but most

of it misses the point.

Galaxy largely gives us freedom to explore and platform through carefully constructed

levels at our own pace; by comparison, the idea of firing a hedgehog out of a slingshot

as he tries to navigate fragmented terrain at high speeds feels misguided.

To Lost World's credit, a few stages manage to achieve this tall order, but the majority

fail to capture that Mario magic."

Parkour should ease up the supposed fragmentation by making transitions between platforms smoother.

On top of which, the ability to speedrun at the level I did, suggests at least this stage

isn't among those that are supposedly too fragmented to suit sonic's fast playstyle.

There is also the walking pace one can use, if running and spin-dashing are too fast.

Walking should also ease the supposed fragmentation of the level design.

As I've said earlier, the presses may push you to master switching between holding down

the parkour button and releasing it.

Sonic's parkour allows the player the pleasant ability to backtrack and explore in ways that

may have been impossible with sonic in older games, but rather similar to knuckles or tails.

Based on what I just mentioned, I think it likely that the mario magic is present in

this stage.

"With so many positive changes, I can't fathom how intrusive motion-controlled segments

found their way into this game."

This stage doesn't have any motion-controlled segments as far as I know.

"Motion controls are a major part of gameplay in the special stages, too, and the awkward

way I often I had to turn my body in place in order to aim the flying hedgehog at floating

bubbles means they aren't fit for play in public spaces.

In fact, half of the time I wished these unlockable areas would've just stayed secret."

When one completes a stage with 50 or more rings, one is given a choice to enter the

special stage or postpone the opportunity to whenever the player feels like giving said

special stage a shot.

Maybe something else is meant by wishing the unlockable areas would have stayed secret,

so if someone watching this interprets the piece of criticism differently, please write

your interpretation in a comment.

"Sonic's sensation of speed is mostly intact and most stages look impressive, but

Sonic: Lost World stumbles due to poor level design.

Pathways don't always make sense, and all the momentum-building tools in the world won't

save a game from so many awkward starts and stops."

I can't come up with any instances where pathways don't make sense.

Some may make less sense than others, but make sense nonetheless.

All of the sections in this stage are more or less straightforward in terms of direction,

and with a little experimentation in direction one should find one's way to the goal.

As seen in the blind run and speedrun, the stage seems to progress rather fluidly instead

of in a tacky-fashion.

There are a few moments where one may need to wait a little while, but those moments

are short enough and followed by challenging-enough sections that the overall experience should

fall on the far positive side of the spectrum.

Now that I've addressed IGN:s

review, I'll move on to cobanermani456's criticism.

Matt at some point says the rails makes him dizzy, and while I do think similarly of those

who play the stage the first time, I myself stopped minding it a long time ago, if I ever

did.

The instant speed of the rails is nice for backtracking and probably for simpler development,

but something to improve would be to have more realistic rail physics.

As I've stated earlier in this episode, in Cobanermani's blind run, one or both

of Dominic and Matt seemed to direct criticism against the presses in this stage.

More specifically, that the presses stole many lives, perhaps caused by holding down

the parkour button that caused them to get stuck on walls just below presses with not

enough time to avoid death.

However, I find the decision to have resulted in something good, because this late into

the game the player probably has gotten used to holding down the parkour button, so in

this stage the player is almost forced to enhance their control of the run button.

The player may learn to switch between running and walking significantly better than before.

At the very last section of the stage, cobanermani seems to criticize the choice of including

the big blocks that fall down on sonic when the player is noticed by the owl in this section.

To those of you who think that is an unfair, sudden death, I say that there are owl-summoned

blocks just like these all throughout the stage that fall down after floating in the

air for about a second.

However, I suppose up to this point, the blocks haven't usually killed sonic, they acted

more as walls blocking better paths.

Also, blocks this big aren't as frequently found earlier in the stage.

However, this use of the blocks is interesting in how it may push the player to connect the

two ideas of blocks falling down after being summoned in the air and that they are much

bigger than the earlier, thinner blocks, to draw the conclusion in time that one should

run.

While we're on the topic of difficulty, I would be very interested in a hard mode

for every new sonic game, one that would be based around adding obstacles, requiring better

precision, puzzle-solving skills, and more subtly hidden paths, all without reducing

speed.

Lost World 3ds has a hard mode, but I don't feel like it's hard enough.

I don't think I've played all stages in hard mode, but I'm pretty sure I didn't

feel satisfied with the significant increase in difficulty.

Of course I really like the basic stages as they are, but if a hard mode is going to be

made, then why make the difference so slight from the normal difficulty?

I don't mean this in an absolute sense, because, again, I haven't played all hard

mode stages, but this is my preliminary take on the hard mode.

And here ends the last part of this four-part series of trying to redeem Silent Forest 3

of Sonic Lost World 3DS!

I hope you learned a number of things from these videos, and I hope you look forward

to my next episode where I'll be redeeming Silent Forest 2!

If you found this series informative and worthy of watching, I'd really appreciate you liking

and sharing this video!

Also, if you want to be notified of when I release my next video, would it perhaps not

be best if you subscribe to my channel?

Stay critical and stay humble!

See you next time!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:4 - Duration: 7:04.

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Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:2 - Duration: 7:55.

Welcome!

In this video I'll give my counterarguments to nintendolife's review written by Thomas

Whitehead.

I chose nintendolife's review because it is part of metacritic's reviews of this

game and has rated the game similarly.

If you haven't watched the previous part of this episode, then I strongly advise you

to do so.

"At times the level design falls over in a significant way.

We've met a number of roadblocks that required a rest and approach with a fresh mind at a

later hour, as some puzzles or enemy challenges can be taxing on any gamer's patience.

We've encountered near-impossible chasms requiring ludicrous gymnastics if you mess up an initial

series of homing attacks, a sequence of rolling snowballs while respawning enemies bully the

blue blur, and a snowboarding level with controls that, bizarrely, feel as if they're operating

on a digital — not analogue — set of inputs.

While not representative of the whole experience, stages such as these — and others that feel

like over-enthusiastic labyrinths with no end — have a damaging effect on the wider

campaign."

While this stage may have a few sections where one is killed rather easily, they do not seem

to be too hard to overcome in a joyful manner.

The last section of the stage could be a good example for what I'm saying, because at

first you may be killed so suddenly that you may view this stage as needing a little bit

of repetition to get across it.

However, the amount of repetition isn't that overbearing, especially because there

is also the alternative to avoid the owl's light.

As you saw in Cobanermani's blind run, one or both of Dominic and Matt seemed to direct

criticism against the presses in this stage.

More specifically, that the presses stole many lives, perhaps caused by holding down

the parkour button that caused them to get stuck on walls just below presses with not

enough time to avoid death.

However, I find the decision to have resulted in something good, because this late into

the game the player probably has gotten used to holding down the parkour button, so in

this stage the player is almost forced to enhance their control of the run button.

The player may learn to switch between running and walking significantly better than before.

There are often safety-net paths in this stage, so this stage shouldn't become so hard as

to require breaks.

This stage in particular has a suiting amount of enthusiasm in terms of how well it predicts

the players will be able to handle the stage.

"One similarity with its Wii U brethren, however, is that we'd question whether younger

gamers will be able to handle the manoeuvres and skills required, especially in the aforementioned

stages that are poorly designed."

Because of all these easy, safety net-paths, I have a hard time seeing even children having

a hard time completing this stage with a couple of lives.

Only instance I could see potential for irritation for children is the last section, if the children

are used to walking pace and aren't good at avoiding the owl's lamp, but I don't

think avoiding the lamp should be all too difficult for them, especially if they use

walking pace for tighter controls.

"Overall, the campaign veers from decent moments to drawn-out stages that exasperate

rather than satisfy.

Completionists can seek out red coins and target better grades in each level, but we

suspect most will just be happy to see the end of some more confusing and agitating levels.

Therein lies the great flaw with this effort from Dimps — too much of the game simply

isn't fun."

I don't see how this stage is drawn-out except that the stage requires more time for

a blind run than most stages, but it's not drawn-out in a monotonous way, because the

level design seems fluid, varied and just about right in its speed of progression.

Red rings equals new stages if you didn't know.

I cant come up with any situation in the stage where the stage can be confusing to the player.

As for agitating: The last section shouldn't be more than noticeably agitating no matter

the attitude you play the game with, but as I've stated earlier, there is probably something

valuable in the surprising moment in the last section.

Before you call the owl agitating in the other sections, being hit by the owl's lamp seems

to oftentimes lead to either blocked paths or creation of easier paths by allowing you

to parkour on the walls the owl summons.

Based on the great possibilities with speedrunning, and the seemingly lenient level design for

blind runners, this stage IS fun.

"Unfortunately, this is a title riddled with poorly designed stages, or in some cases

areas of stages.

These issues vary in form, whether with sudden deaths, cruel one-shot combos or, unforgivably,

tedious stages that barely resemble a Sonic game at all, but instead rely upon unimaginative

sub-tasks in open areas before progress is allowed.

Throw in fiddly controls that — though workable for experienced gamers — intimidate younger

or less experienced gamers, and this is a Sonic adventure that comes across as a hotch-potch

of ideas, some of which shouldn't have made it past the concept stage."

I suppose the big falling blocks can be seen as causing sudden deaths and cruel one-shot

combos, but I think these blocks unlikely to be tedious.

They are unlikely to be tedious because they don't seem to require many retries to be

completed.

However, I can see some players judging the thinner falling blocks to be tedious.

To those of you who think this way, do think in the way that brings you most joy, or more

specifically, how you can make good use of even obstacles like these thin blocks.

Sometimes, the thin blocks make traversing a section smoothly, significantly easier.

Other times the thinner blocks simply redirects your attention to a path other than the path

that the thin block in question is blocking.

There is at least one arena-like section in this stage, but the section I'm thinking

of can be wrapped up fairly quickly with a little mastery of Sonic's moveset in relation

to the badnicks in that area.

As for fiddly controls, there are many sections that have safety-net paths that shouldn't

make fiddly controls unbearable for less experienced gamers.

Many of the things I've just stated indicate at all of these supposedly questionable ideas

bringing overall positive qualities to this stage.

"Sonic Lost World on the 3DS has glimpses of excellence, but these flashes are overwhelmed

by numerous mediocre stages and a few that are poorly designed and, as a result, too

taxing to encourage enjoyment."

This stage is probably not among those the reviewer means are poorly designed, but even

if the case isn't as I think it to be, everything I've said thus far points to this stage

not being "too taxing to encourage enjoyment".

Here ends this video!

The next video you watch I think should be the video where I give my response to somecallmejohnny's

review of this game.

If you found this video informative and watch-worthy, I'd really appreciate you liking and sharing

this video!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:2 - Duration: 7:55.

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The Future Plans Of The Malevolent ET's - Duration: 7:59.

The Future Plans Of The Malevolent ET's

by Nikki Colombo,

What saddens me so much is our world is in such peril and so many don�t give a damn,

they just go about their unawakened little lives drinking their zero coke aspartame and

junk food, fighting their petty differences for these elites and the cabal, not bothering

to ask questions dumbing themselves down in consciousness with chemicals , while the Facebook

algorithms censor our posts full of vital knowledge.

A few years ago when I was admin for Feed Your Brain Magazine and the Australian affiliate

for The Enigma Channel located in southern France (France still provides easy access

to the ancient occult libraries ) we used to have 10 admins and were posting every 30

seconds.

The thirst for sacred knowledge was so great we had to eventually use Publer to schedule

our posts!

Us Lightworkers, Indigos and Starseeds especially those with The Crystal/Krystal/Christ Code

� Yes You Know who you are!!!!!! have been working really hard on this for a really long

time and our gifts are being ignored.

Ignorance might be bliss for a while, but ultimately it leads to our own annihilation.

Our consciousness will have no container to dwell in if we choose to digress in consciousness.

If most of humanity knew what was really going on at the upper echelons they wouldn�t be

concerned with separation, racism, selfishness and �whats in it for me� mentality and

we would UNIFY as a race.

All of our bibles and religious books have been distorted as most of you know!

OUR PLANET IS IN DEEP TROUBLE..

We have ALREADY BEEN INVADED��.

COVERTLY , so STOP LOOKING to the sky for spaceships thinking they are going to save

you or annihilate you.

They- the unawakened ET�s are ALREADY here and they have diabolical plans to enslave

us and exploit our planets resources, which they have already done in some parts of our

universe.

(Look around , just take a moment, have a bloody good look, and start asking questions)

Yes our universe and solar system is a mess down here and some of us have the power to

restore the balance but we cant do it with out ALL of us contributing in some way.

The Fourth Dimension

The events in the fourth-dimensional world directly affect manifestations within our

3d reality.

Here, the Secret Government has chosen to barter the organic resources of their planet

to intrusive ET factions within their galaxy.

Energy is being siphoned from their planet and their people, and is being directed into

other planetary systems.

This destructive agenda must be healed from above, within and below its frequency, that�s

us.

A �puppet government� maintains the illusion of freedom for the people there which includes

hybrids , humans and ET�s.

Nuclear energy is also used in this fourth dimensional system, and the Draco�s are

planning to discard this waste through our stargates onto out beloved mother Gaia planet

earth.

Chemical elements are added to the water and food supply, the air is �drugged� with

ionic �enhancers�7 and inaudible sound and frequencies are being employed to manipulate

and control the biological and mental processes of the people.

The population has no idea these things are taking place �no idea that slowly their

bodies are being destroyed and cut off completely from their Soul.

They cannot receive telepathic communication and intuition like we do.

Their minds have been controlled through the use of electromagnetic interruption and they

think they are free but they have lost their own sovereignty.

Events in our present time directly affect conditions in that future time continuum,

and it is for this reason that the unenlightened Zeta currently desire to place our populations

under mind control.

Most of the manifestations within our system stem from this fourth- dimensional system.

They are attempting to infiltrate our system, and if successful, turn it into another version

of what they have created within that 4D reality.

Everything seems beautiful and harmonious the people seem to be blissed out , the illusion

of beauty is a perpetually maintained by a holographic insert, that the humans there

believe is reality.

If an individual somehow begins to sense that something is wrong and starts to wake up,

starts to question, becomes driven with such concerns the government is fast to assist

with �healing drugs� , if not successful in reprogramming his thoughts (and realigning

him with the propaganda program), the individual is sent away for �rehabilitation.� Family

and friends are allowed to visit.

However, the person they visit is also a hologram, as the human who entered so called �treatment�

has been destroyed.

Puts things into perspective doesn�t it?

We can now appreciate the freedoms we have here and stop whinging about our �prison

planet� . Gratitude is a light technology that recodes our DNA known as The Isaiah Effect

so appreciate everything you have despite your sorrows and circumstances .

Call On Your Ascension Guides

You can see mine here in my wedding photo inside my veil as I am singing, see the beak

above my middle finger and run your eye along to the right and you can see her eye, she

has human hands as well, she is known as an Aethien, part Human and part Mantis.

Usually whitish or golden in color and can stand up to twelve feet tall.

Aethien are not of the Zeta species but often work with them and assist humans in their

encounters with the Zeta.

They also work with those from other dimensional systems.

The Aethien are not organic to our three-dimensional frequency band, nor are they from parallel

or adjacent Earths.

Rather they originate from galaxies existing within the dimensions of adjacent Earths,

which places them in our inter dimensional/extraterrestrial category.

Aethien work with humans and other sentient life forms both in our dimension and in others,

and throughout the Time Portal Systems in those dimensions.

They represent a species superior to that of the Zeta, and come as emissaries of peace

and growth toward brotherhood for all species.

Note � you can see her eye and hand here as well.

Stand in your power and don�t be afraid, our galactic family are in their gazillions

and are waiting for your call which they can only do so as not to impose on The Universal

Law of Free Will, the reason many of us starseeds incarnated here ready to awaken when the time

is right.

That�s Right NOW!

Deep down we really do have a lot of love in our hearts, us humans are really not that

bad and we are not responsible for most of the atrocities on our planet, we have been

manipulated into those atrocities!

The line in the sand draws near and those unawakened will find themselves feeling compressed

with all their unbalanced issues, judgements and distorted information coming up and out

all at once!

Those asking the right questions and wishing to seek answers will have a chance at raising

their consciousness/intelligence /awareness which is

the greatest gift in our universe!

For more infomation >> The Future Plans Of The Malevolent ET's - Duration: 7:59.

-------------------------------------------

Lucky Dube - Is This Freedom (Audio) - Duration: 6:09.

She got outside one morning to see what's going on

'Cause she heard all the noises in the night

It's a celebration

Even though she was old and grey

It didn't mean she was deaf and dumb

She took one look at the man

Throws her hands in the air and said God help us all

Too much power in one mans hands is dangerous

She has never tasted freedom and all the things we take for granted

Then she looked at me and said Son, is this the end of our suffering ?

Is this freedom ? [x6]

We have just witnessed the change of power

From one fool and liar to another

Our lives on the line again

She had lived through the wars

She didn't wanna go through it all again, oh God

She has seen injustice, she has seen corruption

She has seen racism

And any other kind of suffering you can think about, oh God

Then she said to me Son, is this the end of suffering ?

Is this freedom ? [x6]

Is this freedom ? [x6]

For more infomation >> Lucky Dube - Is This Freedom (Audio) - Duration: 6:09.

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Former senator is kicked off flight - Duration: 0:54.

For more infomation >> Former senator is kicked off flight - Duration: 0:54.

-------------------------------------------

Citroën C5 2.0 HDiF Ligne Business.1800KGGEREMD.IS ALS NIEUW. - Duration: 1:00.

For more infomation >> Citroën C5 2.0 HDiF Ligne Business.1800KGGEREMD.IS ALS NIEUW. - Duration: 1:00.

-------------------------------------------

Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:1 - Duration: 25:59.

Welcome to episode four of the series where I attempt to redeem sonic lost world for the

3ds.

In this episode we'll be taking a closer look at Silent Forest Zone 3, including attempts

at refuting criticism directed by critics at this game.

The episode is split into multiple videos, so feel free to watch the episode at your

own pace without having to watch the whole episode in one sitting.

I have also made a video where I combined all parts into the full episode.

Do check out the reviews themselves too if you want a comprehensive view of the quality

of the reviews, since they are not only comprised of negative criticism against the game, and

do contain at least some praise for the game.

This video focuses on the negative criticism directed at this game, to help you viewers

acknowledge that the criticism seems to be exaggerated.

Remember though, the point of these videos is not to bash the reviewers, just redeeming

this game and perhaps some sort of guideline for reviewers in how to improve their craft.

Another big purpose of this video series is to attempt to help you viewers, reviewers

and by extension the game developers, to achieve a more solid understanding of what makes an

actual good sonic game.

There are other reasons as well, but I do not feel like mentioning those just yet.

The episode is divided into the following parts: needed background, blind run, speed

run, super sonic speedrun, further background, and countering points of the reviewers.

So before we get into the the runs, I believe you should watch the following clip as evidence

suggesting the importance of the speedrunning aspect in sonic games.

This clip alone doesn't prove the presence of the speedrunning aspect across more stages

than the first one in the first few sonic games.

However, because the majority of stages across most canon sonic games allow or even encourage

the player to replay most stages via the F to A or F to S ranking system, we can assume

the creators has intended for players to improve the speed with which the player completes

stages.

Even if speedrunning isn't that much of an official thing in sonic games, the community

should make speedrunning a more central aspect with the games because speedrunning provides

THAT enjoyable an experience.

Speedrunning is already a thing in the sonic community, judging from cobanermani's various

speedruns of SA2 and Sonic Rush Adventure.

However, I think everyone would be better off if speedrunning was granted a more prominent

place in the player's focus on

the games.

On to the clip!

Now, let's watch Cobanermani456's blindrun, because he doesn't play in what I would

consider an improper way of playing through the stage.

This allows me to showcase a more genuine and proper blindrun at the same time.

I was interrupted during the recording so I cut out the part where I was interrupted,

also there is a moment where Cobanermani willfully stays in place so those watching his stream

could see the fun thing that was happening, so I cut that part out as well.

He also coincidentally got a game over in his first death in this stage, 3 minutes into

the stage.

A game over means he had to return to the very beginning of the stage, rather than starting

from the latest checkpoint.

Taking this into consideration, one can assume his otherwise 13 minute blindrun is reduced

to a 10 minute blindrun.

Before we go on to the speedrun, I want to apologize for the lower quality of the recording,

but you should still be able to follow what's happening, especially after having seen the blind run.

On to the speedrun, then!

Now on to the supersonic speedrun!

Now I am going to state my reasons as to why I think this stage is comprised of good level design.

The first few times going through the stage, you want to get to the goal without dying too often and explore the stage to its fullest.

So you take it slower the first time. This includes landing on platforms without having to, in order to avoid dying.

As you keep replaying the stage, you'll get more accustomed to how sonic works in said level.

You come to learn what different paths, items etc. are available at any given moment

as well as what comes next and what you've already passed.

You should find yourself progressing through the level with more fluidity and at greater speeds,

traversing more difficult paths and making use of more well-thought-out maneuvers compared to your first playthrough,

which should feel is rewarding

as it is a display of how YOU have developed and overcome all the challenges speedrunning gives rise to,

combining creativity, skills and determination, to accomplish the challenging and beautiful feat of speedrunning.

So here ends this video.

I suggest the next video you watch

is where I give my response to nintendolife's review of this game.

If you found this video informative and watch-worthy,

I'd really appreciate you liking and sharing this video!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:1 - Duration: 25:59.

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Why eMini Tuts? - Duration: 1:29.

Welcome to eMini Tuts. eMini Tuts is Educational Mini Tutorials designed to help you support

your child with their learning

eMini Tuts can take place anytime, anywhere

It's easily accessible, and it's affordable

It partners with curriculums currently being used in the UK schools

It focuses on primary and elementary school learning

And it's an educational platform that includes highly visual demonstrations

There are clear walkthroughs with each activity, that you can follow through step by step

It focuses on mainly Foundation Stage, KS1 and KS2 from the UK curriculum

The main aim for eMini Tuts is the progression in learning for your child, the building of

confidence for both parents, carers and the children, and a close bond between carer,

parent and child

It's developed by teachers, and recommended by teachers

And there are many printable, easily accessible, resources available

Recommended by teachers and parents alike, be sure to browse through eminituts now

For more infomation >> Why eMini Tuts? - Duration: 1:29.

-------------------------------------------

Logan swamped by 'unpredictable' floods Trailer247 - Duration: 4:06.

Logan swamped by 'unpredictable' floods Trailer247

Many homes threatened by the fast-moving Logan River floods in southeast Queensland appear to have been spared, after waters peaked at around 1974 levels.

The Larry Storey Bridge was packed with curious locals around noon but they were cleared off as the forecast peak approached. Even so, the spectators were undeterred when the bridge was closed to traffic later on Saturday afternoon.

It was unclear when it was likely to reopen, a police officer at the scene told AAP.

With the roads disrupted, local Diane Bullpitt decided to use a different mode of transport - a neighbours tinny - after her property was inundated.

While her house was spared major damage from the turgid floodwaters, she said she needed to leave by boat to attend a function.

Its been so unpredictable. Theres been areas that have gone under that never went under before, she told AAP.

Its come up really, really quick. But she said the water would still have to come up a long way before hitting any houses.

As for her own, she hoped to make it back by Monday.

While the 1974 levels remain unsurpassed, Logan City mayor Luke Smith says the area experienced the biggest river peaks seen since those devastating floods.

It will stay (at 10 metres) for the next 12 hours before gradually receding, he said.

Earlier, police rescued an elderly man from public toilets at a flooded park, after the river rose to near-record levels. https://encrypted-tbn2. gstatic.

com/images?q=tbn:ANd9GcTvz1j21eCFIRDMatVRf-s2BpU2TFmq2GMdg1qib179g4mHtjhh. The man was pushed through fast-moving, ankle-deep water by two officers at Tygum Park as about 20 people who had come to inspect the floods looked on.

It came after swift water rescue workers helped three women and two babies escape floodwaters at Waterford West on Saturday morning.

Further south, the destructive floodwaters have claimed the lives of two women in NSW and resulted in emergency services workers rescuing hundreds.

For others, like Waterford resident Tony McCorry, the flooding meant hopping in a canoe for a paddle around what was his backyard.

He struggled to retrieve styrofoam boxes of seedlings before they could be swept downstream and said he was hoping the council had overestimated their peak predictions.

Those in other parts of Logan spent the day busily scrubbing away thick patches of silt and clumps of debris deposited when their home and yards were overcome with water on Friday.

Ashleigh McGrogan and her husband Adam only moved into their three-bedroom house in December but will have to replace all the flooring and skirting boards after the nearby creeks muddy overflow swamped everything except a strip of their verdant backyard.

Before buying the three-bedroom house they were told there was only a one per cent chance it would flood.

Its unreal, she told AAP.

Lets just clean it up and pretend it was a bad dream.

Man on walker pushed to safety in Logan

Police have rescued an elderly man from public toilets at a flooded Logan park, after the nearby Logan River rose to record levels.

The man, who was on his walker, was pushed through fast-moving ankle-deep water by two officers at Tygum Park.

About twenty people who had come to inspect the floods watched on.

Cyclone Debbie: Logan flooding now worse than 1974, body found in waters

Emergency crews came across the 77-year-olds body about 3:50pm, not far from where he was seen last seen on Friday at Eagleby Road.

It comes at Logan Mayor Luke Smith declares flooding in the area, brought on by ex-Tropical Cyclone Debbie, as the worst in the areas history.

Thousands fled some areas in Logan, Beaudesert and the northern Gold Coast on Friday as the Albert and Logan rivers rose and inundated homes and businesses.

Cr Smith said 250 homes across Logan would experience inundation, but the severity would not be known until the Logan River receded. This is higher than 1974 and its more of an impact right across our city than weve ever seen.

https://encrypted-tbn2. gstatic. com/images?q=tbn:ANd9GcTGbl8wLCp5BQ9V1A_IvHeVoAzmcE-2IfW4F3Q2OLFLB2fDtRJM3Q. We recognise now that the Albert River has experienced high rises over 1974 [flood levels] and weve been inundated by 50 homes along the Albert catchment area were working with to help clean up.

According to the Bureau of Meteorology, as of 9:00pm on Saturday the Logan River was nearing a peak of 10.

4 metres at Waterford — after reaching more than 15 metres at Beaudesert on Friday — and was expected to begin falling slowly overnight into Sunday.

Cr Smith said it still posed a serious threat, with water levels expected to stay elevated for another 24 to 48 hours.

He also said it was time to consider the clean-up to follow.

Were working with Volunteering Queensland. Council has appointed a volunteer coordinator and were in the process of working out a clean-up plan figure out the best way to help all the people needing support in this treacherous time, he said.

We understand more than 250 homes across Logan will experience inundation of water … and were yet to realise the severity of that until we see the Logan River recede.

For more infomation >> Logan swamped by 'unpredictable' floods Trailer247 - Duration: 4:06.

-------------------------------------------

Why You Should LOVE Sonic Lost World 3DS - Silent Forest - Ep #4:3 - Duration: 3:47.

Welcome!

In this video I will give my response to somecallmejohnny's review of this game.

If you haven't watched the previous parts of this episode, then I strongly advise you

to do so.

He says: "As soon as we head into tropical coast.

The first issue with the level design slowly reveals its ugly self.

The levels start getting too fucking long.

And as soon as we head into frozen factory, the levels start getting really fucking long.

Levels become tiring, you'll be getting hand cramps, you'll become easily agitated."

A proper blind run of this stage should take little less than 10 minutes.

A speed run of this stage should take about 3 minutes with a good amount of mastery.

To put this into perspective, a good chunk of sonic's stages in adventure 2 take between

one and two minutes with greater skill than I have at this game.

Unleashed's daytime stages take about two minutes each with a level of skill somewhat

above my skill level at this game.

Also, I don't usually get hand cramps playing these stages, but I did during the recording.

The reason for my hand cramps is that I hold my 3ds weirdly to record with my camera, which

is not the case when I play normally.

So I don't see reason to believe this stage is too long.

"And that is where the second issue with the level design will begin to take its course.

The shit the game requires you to do in order to complete certain levels.

Not just certain tasks, but also the repetition of it all.

It forces you to stop all of the damn time to flick switches, kill a certain amount of

enemies, or deal with awkward controls for certain powerups.

Just when you want the level to end"

This stage doesn't seem to be repetitive, because there are barely, if any, tedious

tasks in this stage that can be recycled to make the stage repetitive.

This stage doesn't have more than a couple switches, doesn't have more than a couple

of enemy pits, and heavily revolves around classic sonic platforming with additions such

as the falling blocks and rails.

The only powerups I can come up with are the lazer wisp and in some sense rails, both of

which are rather easy to control compared with other powerups.

Neither uses gyro, and both are rather intuitive in their use.

Given all that, I think one is unlikely to wish for the end of this level.

He says: "focus lies on marathon levels, an insane amount of monotony, too many instances

of trial and error."

I've already addressed the marathon and monotony points.

As for trial and error: I can only think of any instances in this stage where one would

die for reasons such as being too rash or not being in the moment at all.

You're free to point out any instance that does fall under trial and error.

"This isn't even including the numerous do or die situations the second half of the

game is played with.

Tons of areas where using parkour over bottomless pits is mandatory.

A shit load of areas where wisp powers are mandatory in order to complete levels or die

trying"

This stage is part of the second half of the game, so I don't see why making the parkour

compulsory is questionable since the parkour is one of the main aspects of this game.

Additionally, this stage has a good number of sections that have safer lower paths in

case one fails in the upper paths.

Regarding wisps, this stage doesn't have any wisps in the blind run, and only has the

lazer in later runs, so this stage is safe in that aspect.

Here ends this video!

The next video you watch I think should be the video where I give my response to the

criticism of both Cobanermani456 and IGN.

If you found this video informative and watch-worthy, I'd really appreciate you liking and sharing

this video!

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