Hey folks.
Welcome to my new Diablo video, where i discuss starter sets for each class and share my personal
thoughts about their efficiency at the beginning of Season 9.
As PTR is over, i can finally voice my expectations.
The fact is that none of these starter sets have received updates like new items or set
changes.
Next 2.4.3 patch is about tweaking several forgotten sets like hammerdin, WW barb or
Inna.
But here, in this video we discuss only starter sets.
So let's take a look.
The first in my list is Demon hunter with Shadow's Mantle.
it is a powerful nuke set designed mostly for solo targets like rift guardians or bosses.
i remember playing this set at season 5.
it has absolutely incredible damage for Torment 10+ despite of problems with toughness.
While other sets start doing periodic damage like earthquake or land Soul Harvest, Demon
hunter kills everything in one click by using Impale.
However shadow set struggles at doing T12+ because Impale has low Area damage and 6 pieces
of this set feels like a waste in later game.
But don't worry, you can mix 2 pieces with other sets (Marauder or Unhallowed for example)
to boost our damage later.
Speedrun farming perform poorly but it can shine in greater rifts later.
If you are looking for speed leveling from 1 to 70 and then start immediately pushing
greater rifts, it is not the best choice, so choose this class at own risks.
Next set is Invoker for Crusader.
A well balanced set which has medium toughness and medium damage that relies on thorns.
You don't even need to use your resource spending attacks.
This set can easily help you in pushing solo greater rifts but i can't recommend it for
group play because of thorns.
Here is my point - If other players lure or pull enemies away from you, you lose your
damage because they don't hit you, so you won't stack alot of thorns by blocking attacks.
Split bounties are better for invoker while playing in group, but rifting together can
be painful sometimes.
Definitely good choice for solo players.
Next set is Monkey king or Sunwuko for Monk.
It is the fastest set in my opinion thanks to dashing strike and In-Geom.
I Personally prefer Lashing tail kick build over Exploding tal rasha.
But it requires alot of additional items like Rivera boots, Gyana helm and especially this
Kyoshiro belt to maintain this annoying Sweeping wind.
This set is mainly for speedruns but with some manipulations it can possibly run high
Greater rifts.
Definitely good start for group players.
Fourth set in my list is Witch Doctor with Jade Harvester.
Despite the fact that LON Spirit Barrage was nerfed to the ground, Witch Doctor is perfect
in all senses.
It is another Nuke set, compared to Demon hunter's Shadow mantle which works quite a
different way.
It does huge damage to enemies if you spread Haunt and Locust Swarm to the entire crowd
and even more damage with Ring of Emptiness.
Jade is squishy without proper optimization and you have to wait for some time to spread
all Over-time effects before using Nuke harvest.
For this reason it performs not so well in speedruns, but can do so in solo Greater rifts.
Some players may find it impossible to play, but it is worth playing WD, because he is
the fastest class to level from a scratch and he is a perfect damage dealer in group.
Since it is Meta class you can look for Helltooth or Arachyr set.
Last one by the way has been buffed from 1500% to 2400% damage which is insane.
Next set is Firebird for Wizard.
Not much things to say here.
According to PTR it is still TOP number One set for pushing greater rifts, or speed greater
rifts in groups.
Wizard is not in current Meta, but can do well in greater rifts up to 100 and take an
optional role as Bubble-Energy twister support.
For speedfarm you can easily mix tal'rasha and firebird for exploding build so it is
not a big deal.
I believe you can easily do 75 greater rift solo for conquest task with firebird, and
there is no need to look for extra sets compared to other classes.
The final class in my list is Barbarian with Might of the Earth.
Leapquake barbarian is brutal and fun to play, but when it comes to maintaining all skills
for maximum efficiency it becomes a madhouse for an average player.
Leap helps us to skip obstacles like walls or crowds, but it is not enough for efficient
speedrun.
Your primary skill is Earthquake which does periodic damage, not instant, and so mobs
won't die immediately while playing t12+.
But despite all of these drawbacks, a well optimized Might of the earth is in TOP position
between LON thorns and Immortal Raekor builds when it comes to pushing Greater rifts.
This set doesn't require alot of extra items, except the two handed mighty weapon which is
Blade of Tribes.
As soon as you get it from cube or battlefield, you can melt everything on your way.
Alright, it is time to wrap things up and make a proper conclusion.
Here is my table as usual that covers all pros and cons for each starter sets
I think every set in their own way can hit leaderboards, bringing alot of starter experience
and loot, except Shadow Mantle set for Demon Hunter just because of poor Impale implementation.
As we fight through hordes of monsters, this set badly needs more area damage like Multishot
or Rain of Vengeance.
But don't be afraid to give it a shot.
You can easily nuke enemies within seconds while other players would only start casting
something.
So feel free to share your own thoughts about next season and classes.
Thank you for watching.
I see you around.
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