Thứ Sáu, 24 tháng 11, 2017

Waching daily Nov 24 2017

There's a line from a movie called "Dan in Real Life," which is some years old now,

and the line goes something like: "Love is not a feeling, it's an ability."

I had some conversations with my editor about that line, because I had it in this book,

and she said, "Well you can't really say that. Of course, people think of love as a feeling.

That's what we want, that's what we yearn for, that's what we know." So I sort of

fudged it. You know. "While we might think of love as a feeling. We can think of it

also as an ability." And that turned out, I think, to be the most important line in

the book. Because what I came to what I was trying to describe in the book as

something that was really powerful for me, and I think like many transformative

experiences sometimes they don't sound like much when you put them in words,

but you know how much they changed you. And this was an experience I had when I was

practicing intensive loving-kindness practice in Burma. It was 1985. I was

there for three months, and I just had this kind of realization that up until

that moment in time I'd considered love kind of in the hands of someone else.

They were gonna deliver it to me or take it away, and it was almost like if the

UPS person had that package of love, and they got to my doorstep, and they changed

their minds, I would have no love in my life. And then at that retreat I realized

that's not true, that it's inside me. Other people

might awaken it, or threaten it, or whatever, but as a capacity it's actually mine.

For more infomation >> Sharon Salzberg: "Love Is an Ability" - Duration: 1:56.

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What Is The ESC (Energetic Synthesis of Communion)? - with Dr. Dain Heer - Duration: 3:27.

What Is The ESC?

The Energetic Synthesis Of Communion

With Dr Dain Heer

Hi everybody, this is Dr. Dain Heer.

Many years ago I started this thing that I call ESC,

Energetic Synthesis Of Communion.

I love the description of that,

ESC because people have no idea what it is.

Basically, what it is is your connection with not only the planet

but everybody else around the world that is choosing more consciousness,

desiring more consciousness, that can contribute to you,

that you can receive from and that you can be a gift for.

We often don't recognize that our energy is a contribution to anything.

We don't realize that us being us

is something that gifts everybody else on the planet

something different to choose.

What happens is you start to realize and you start to open up to

the energy of the connection we all have.

That's the reason there's communion in the word.

Communion is, actually, the space of being that we are

when we're connected to everything including the earth,

including the people around us.

When we don't have to judge, when we don't have to make wrong,

when we don't have to separate anymore.

And, what would it be like if you could walk here in this world

not having to separate from anyone or anything.

Not having to judge anyone or anything,

not having to judge you

and being able to simply walk with a sense of space

knowing that you are oneness and part of everything that exists.

Those of you choosing more consciousness on the planet

actually become a tuning fork to possibilities.

What's a tuning fork?

Well, when you hit one tuning fork

and you hold it up next to another tuning fork

the one that wasn't moving starts to move exactly like the first one did.

It's this really amazing thing where this thing here it's like,

"Hi...possibilities, possibilities!"

you can stand next to this thing going,

"I don't know what's going on..."

and then they start vibrating together.

During this ESC what you start to get is

the awareness of the resonance of you being a tuning fork of possibilities

and for possibilities for all of us.

Now what starts to happen is when you end that separation

between you and others,

when you end that separation between you and the earth

this gift that you are, of being this tuning fork of possibilities,

starts to become available to you,

starts to become something that you embody

without even thinking about, you just are.

I don't know about you, but for me personally

that's all I've ever really wanted my whole life,

is to be this tuning fork of possibilities and see people light up.

And, have them get the possibilities that they have available

and choose and create something far greater.

Consider yourself invited to this experience,

this exploration called,

The Energetic Synthesis Of Communion

or ESC for short.

I look forward to having you there.

For more infomation >> What Is The ESC (Energetic Synthesis of Communion)? - with Dr. Dain Heer - Duration: 3:27.

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HUGE Update Wrapup: This is Bigger than Star Wars: Battlefront 2 - Duration: 35:33.

hey folks this is rhykker and a war is currently being waged over the future of

the monetization of video games and the battlefront for that war is that it's

battlefront - now when we first started covering this topic in last week's video

we discussed the outrage surrounding Star Wars Battlefront 2 's grindy

microtransaction loot box system and we spoke about the tiny glimpse of victory

that we had in the form of EA lowering the prices to unlock heroes now I

caution against considering this to be too much of a victory EA simply ceded a

small amount of territory in order to secure the greater victory in the end

but still it was a mostly symbolic victory for gamers because it proved

that US making noise about this issue was eliciting a response from EA but

that wasn't the only response since my video we prompted the developers of

battlefront to host and ask me anything on Reddit to respond to questions we

made enough noise to get the mainstream media's attention

we got investors worried and concerned about EAS stock and we even got gambling

Commission's to start looking closer into whether or not loop boxes need to

be regulated and the latest news in that regard which we'll cover a little bit

later in the video is some very early signs towards EA having potentially

ruined loot boxes for the entire video game industry but more on that in a bit

now we're gonna cover in depth all the topics that I just brought up I've

wanted to get an update video out earlier than this where the story just

kept developing and developing and I've got up to now like 22 pages of notes on

this so this is going to be a very deep video but I'm gonna try to get through

it as succinctly as possible but the first thing that I need to

mention before we really dive into this is something that I mentioned in our

first video on the topic in which EA developers were getting death threats

because of this controversy this was sort of the one bit of moral high-ground

that EA could stand upon the one thing sort of victimizing them and making us

feel bad for them well after some excellent investigative journalism by

Kotaku it turns out that the guy who is allegedly receiving the death threats

didn't even work for EI he was just a big fat phony all right let's dive right

into this now starting with the premature victory after all the outrage

after we made all this noise after main stream started to cover things after

Disney probably started putting pressure on EA it was late last week that we got

word that EA or dice the developer of battlefront 2 would be removing

microtransactions from the game the official EA Star Wars Twitter

account tweeted today we turned off in-game purchases for Star Wars

Battlefront 2 and they attach an image of a full

statement from the general manager at dice Oscar Gabrielson to skip past the

empty dock we get to quote we hear you loud and clear so we're turning off all

in-game purchases so that's a win right mission accomplished that's what some of

us were prematurely thinking and that's exactly what EA wanted us to think but

it's only a couple lines later down in that message that Gabrielsson goes on to

say the ability to purchase crystals in-game will become available at a later

date only after we've made changes to the game in other words there's no

intention of permanently removing microtransactions they are definitely

coming back and it's pretty transparent that the reason for this decision was to

temporarily appease consumers so that we can now buy the game and then once the

controversy is died down they can bring back the microtransactions they're just

trying to give consumers a reason to buy the game say ok it's alright no more

micro transactions I'm allowed to buy the game now no more boycotting right

and the sad truth is that to some extent this worked some people bought into this

not realizing that micro transactions weren't removed they were just put on

pause now the statement is that they're gonna find some way of changing the game

or the micro transaction system before bringing the system back in and we do

have some idea of how they will be reintroduced thanks to an industry

insider who leaked some information more on that in a bit but even without that

leak we did have some indication of a route that dice may take with the

revised monetization system before the monetization system was taken offline

dice held and asked me anything on reddit where they replied to

some questions that consumers had about the game this was a PR stunt done in

response to the outrage to serve as some form of damage control from the ask me

anything we learned that the developers are working on cosmetic customization in

battlefront - and games like overwatch have proven that if there's one form of

loot box system that people will accept it's if it's purely cosmetic

microtransactions we also learned that the matchmaking system should allegedly

keep things fair and balanced with regards to the whole pay2win thing in

other words if you have items that give you an advantage over other players then

you should only be matched with other players of similar skill or ability or

power whether we believe or trust that statement is another story and we do

have reason to not believe what the developers say which we'll get to in a

little bit here because they have lied or misled us before we saw lots and lots

and lots of talk about the developers always looking over data and tweaking

numbers and perhaps the meatiest answer that we received was about the game's

Arcade Mode quote with arcade we set out to let players earn credits offline via

a more relaxed game mode but as a result we needed to make sure it wouldn't be

exploited in a way that would impact multiplayer so to stop this potential

for abuse we decided to place a limit on credits earned offline okay so you don't

want multiplayer impacted by any potential exploits of people getting too

many credits too many rewards from playing offline so it stands to reason

then that you would also limit the number of loop boxes that you can

purchase right so that it's not gonna affect the multiplayer experience oh no

of course not you're fine with exploitation as long as it's exploiting

consumers wallets pay to exploit is fine but we can't have any of those free

exploits no no and another statement made was quote ultimately your

effectiveness is going to come down to skill not the star cards items that you

have now we'll revisit the statement in a moment but he's basically saying the

game is not paid to win and others disagree now ultimately this ask me

anything was a PR stunt and not more we did not get any concrete answers

on important issues beyond we're looking into numbers and looking to make changes

which is a statement that did not require and asked me anything to make

now on the topic of paid to win this was not the first time that one of the games

developers came out and said that the game will not be paid to win in a game

spot article published in June design director Nicholas peg rouse had assured

fans that battlefront 2 will not allow players to pay to win quote no it's not

about buying the winning item that's not how it works no one can say I'm gonna

spend my zillion dollars and then I'm going to dominate that's not how it

works fast-forward a few months to release and

we have players digging into the game and some very much disagreeing about the

game being paid to win we have this video here from x-factor gaming showing

some Boba Fett gameplay first with no star cards whatsoever no items in which

he's clearly underwhelmed with the naked Boba Fett and then he spends a bunch of

money to deck out his character and very strong items or star carts and then he's

just gleefully giggling at how powerful he is and he very much gets the

impression that it is paid to win then we have this video from level-cap gaming

in a review of the game he explains how much of an advantage he had over other

players by spending around $100 on loot crate's there's one mode in this game

that allows you to fly spaceships and with star cards in his a winged fighter

he's able to turn 20% faster and he says quote I'm pretty much the fastest thing

on the field beyond that he has a faster firing rate more damage per shot which

all translates into about 30 to 40% more damage altogether now to be fair he did

have to put in about 20 hours in order to be able to upgrade his star cards in

order to be able to effectively have this level of gear basically EA at some

point implemented a system in which you had to at least work a bit for your

power you can't just instantly unlock it with money at level 1 you have to put

some time investment before you gain access to the power that you could pay

for however level cap gaming states that he would not have been able to get this

these best in slot items as soon as he did without forking over money and there

for paying still gave them a considerable advantage over other

players if there's any doubt whatsoever as to how much star cards could really

impact your performance there's literally a star card that helps with

aim assist now the battlefront controversy has actually been going on

for many weeks it just hasn't blown up quite as much as it had in the past week

and thanks to initial complaints and gamed here the best star cards can no

longer be acquired from loot crate's in the past you could directly get those

best items from loot crate so you can just keep buying glue crates until you

have all the best gear now you have to actually craft them while this seems

like a solution to the issue crafting materials are obtained through loot

boxes so instead of paying money to get the best item from a loupe box you're

paying money to get the crafting materials to make yourself the best item

and Reddit user the hotter potato ran the math and it takes approximately 24

hours of gameplay or $20 of microtransactions to craft the highest

level of star card so I don't know about you folks but to me I'm sorry to feel

like I'm being lied to when the developers keep insisting that

there are no pay2win elements in this game and to pile on to that in a message

sent to players after the beta posted on the official website we have this

message quote if you get a duplicate star card in a crate you'll get crafting

parts which you can then use to help upgrade the star card of your choice but

what players are realizing now that the game released is that that's not true at

all if you get a duplicate item instead of getting crafting parts you're gaining

credits in other words instead of getting crafting materials in order to

craft whatever you want you're getting credits so that you can buy more loot

boxes to maybe get what you want now duplicates are a real problem in

loot box systems and when we talk about duplicates we mean that if you get an

item from a loot box and it's sort of an unlock it's something that you get once

and if you were to get that same thing another time you just can't have it

twice for instance if you unlock a skin you can't unlock a skin a second time

therefore it counts as a duplicate and it is of zero worth to you so the reason

that duplicates become a problem is that in a game in which there are

many many potential items to get the more you unlock the more difficult it

becomes to get the remaining items you're just getting more and more and

more duplicates and the biggest issue right now with the Battlefront to

duplicate system is that if you get a loop box of mostly duplicates you

actually end up at a deficit the amount of credits that you spend to get the

loot box turns out to being more than the amount of credits you receive from

all those dupes now this that sound like a familiar system at all a system in

which you insert some money for a random chance to get something and generally

end up with less money than you start it now overwatch is a game that had a big

problem with duplicates in its cosmetic loot boxes but it resolved that issue by

tweaking the numbers such that you were a lot less likely to get a duplicate

item but an overwatch there is no system to buy loop boxes with credits so once

you open a loop box and you have duplicates which again now is pretty

rare you'll get coins and those coins are

always more than you put in because you can't put in any coins to open a loop

box but in battlefront you can so it literally eventually devolves into a

slot machine now I know we've had some debates over whether or not loot boxes

aren't gambling but when it gets to that point that's about as literal as

gambling as we could get the only way to not end up at a credit deficit is by

spending real money on loot boxes oh and if you want another example of the

Devastator lying or being dishonest or just misleading us remember how they

said in the asking anything that if you play arcade mode offline you get credits

at a reduced rate it turns out if you play with no internet connection that

reduced rate is zero credits ever yes my offline mode they don't literally mean

offline they just mean not multiplayer if your internet goes down no credits

for you so we've discussed the importance of these star cards of items

we've touched upon credit acquisition rates and if you diligent people have

done some really great analyses of the numbers to try to add some perspective

to this whole discussion according to Soren camper of Star Wars

The Old Republic strategies.com in order to unlock everything we're talking about

all the star car stuff here it would require over 4,500

hours of gameplay or $2,100 and according to Reddit user hnk the most

efficient way to progress in battlefront 2 is to work even a minimum-wage job in

fact you can work less than minimum wage you can almost work at sweatshop rates

hnk calculated that all you need to earn is more than 80 cents an hour and

earning that amount of money and spending it on loop boxes will make you

progress faster than just playing the game his calculation state that playing

battlefield 2 for 40 hours for 0 will earn you $32 worth of loot boxes now

even if rewards were doubled or tripled or even quadruple you'd still progress

faster with a minimum wage job but of course you would lack the sense of pride

and accomplishment which is priceless to make matters even worse there are

reports that rewards in this game are front-loaded in other words progression

is fast at the start but then it slows down after a couple dozen hours invested

into the game eventually slowing to a crawl we've got reports of people with

25 to 50 hours in the game getting MVP every match and hardly getting any

credits in other words the game hooks you in hooks you into this reward system

gets you invested into the game after a couple dozen hours you're pretty you're

pretty hooked and that's when that principle of ego depletion starts to set

in that we discussed in our previous video all of a sudden is taking so long

to progress and it's so inviting to just buy that next loot box now I wish I can

say I really wish I can say that this was the first time that EA has ever done

anything so seemingly underhanded but you really don't have to dig far to find

examples of EA doing things that are clearly not in the interest of the gamer

for instance back in 2004 EA worked out an exclusivity deal with the NFL you see

back in the day there used to be two major competing football franchises EA's

Madden series and two K's ESPN NFL 2k series these two franchises were major

competitors and the 2k series was met with critical acclaim over six games

before that exclusivity deal was signed in 2004 this

shut down 2k series altogether making Madden's the only NFL series left and

since then the Madden series has gotten lower review scores on average and it

used to it's almost as if competition is a good thing that forces you to make a

better product EA tried to work out a similar deal with the NBA because 2k

also had a rival NBA series that was a lot more successful than EAS

but the NBA didn't go for that deal another time EA did something kinda scam

me was when they fired one of the original creators of Plants vs Zombies

George fan because he refused to include pay2win elements in plants vs zombies -

he replied to rumors about this with this tweet regarding recent rumors it is

true I was laid off by EA / pop cap and also true that I was against making PVC

- a freemium game that's all I'll say on the matter for now but perhaps the

saddest thing here is that what they're doing with battlefront - is something

that they've been doing with other games for a while now for players of EA's FIFA

18 Battlefront - system is just the norm FIFA 18 has a pay2win mode and other

things are seen in other recent EA games as well in sports games and racing games

it seems these models are just accepted but battlefront - reaches a wider

audience don't get me wrong there's a huge audience for sports and racing

games but those audiences are generally different from the kind of gamer that

plays World of Warcraft or diablo or overwatch now over the years publishers

have been slowly introducing more and more ways to squeeze money from us and

honestly battlefront 2 system isn't so far out of the norm that it would be a

complete shock but it seems that this is finally the

straw to break the camel's back we've been heading towards a tipping point or

at some point gamers would say enough is enough and it seems we have now reached

that point and it is thanks to the huge amount of noise that the gaming

community has been making over this that mainstream media has caught the story

and is started to spread it and it's as mainstream media started to pick up this

story that the narrative start to shift towards associating the names Disney and

EA with gambling there was a point last week that

on Twitter if you searched hashtag gambling the top two results were EA

Games and Disney the controversy made the front page of CNN's tech section the

UK's Daily Mirror covered it it made it onto Canadian national news we've had

reports of local news outlets from around the world covering the story CNBC

reported that even Wall Street was getting worried that social media

outrage over EA star wars game may hurt sales they also report a vet in a note

to clients the Bank of America said we see recent controversies as a potential

risk for unit sales we saw the BBC report on the controversy and the

removal of the micro transaction system without buying into EA's narrative and

clearly stating that the system will return that its removal was just

temporary the washington post outright asked EA if players can be guaranteed

that paid to and mechanics have been removed from the game and EA just dodged

the question so all of a sudden this wasn't just a discussion amongst gamers

or just on reddit or just on YouTube this is something that moms and dads

were hearing about bankers investors government representatives and all of

this ruckus led the Belgian Commission for gambling to open an investigation

into Battlefront - and also over watches loot boxes biggest according to the

Gaming Commission such a game is primarily a danger for minors who spend

a lot of money under social pressure and the result of this investigation in a

worst case scenario or I suppose a best-case scenario for us would lead to

EA either having to spend hundreds of thousands of euros as a fine or having

the game removed from shelves altogether so after Belgium started this

investigation into gambling ea made a statement to GameSpot basically saying

no no it's not gambling it's not gambling quote the crate mechanics are

not gambling a player's ability to succeed in the game is not dependent on

purchasing crates players can also earn crates through playing the game and not

spending any money at all once obtained players are always guaranteed to receive

content that can be used in game now that last point has been the one major

technicality that has made loot boxes not fit the legal definition of gambling

that you're always guaranteed to get

something if you could get nothing at all then it would be gambling

but Belgium has its own regulations and the Belgium Gaming Act of May 7th 1999

defines games of chance as quote any game by which a stake of any kind is

committed the consequence of which is either loss of the stake by at least one

of the players or a gain of any kind in favor of at least one of the players or

organisers of the game in which chance is a factor albeit and ciliary for the

conduct of the game determination of the winner or fixing of the gain and it's

this week that we got a ruling from Belgium that yes it is gambling the

gambling committee said mixing money and addiction is gambling and there's plenty

of proof of people getting addicted to loop boxes - those kind of micro

transactions in games the Belgium Minister of Justice wants to prohibit

purchases in video games if you do not know what exactly you are getting with

that purchase and he doesn't want this to apply just to Belgium but to all of

Europe as well and it would seem other countries are also starting to get

behind this a French senator for instance Jay domes today wrote a letter

to Frances online gambling authority in this letter he starts by praising video

games as a positive contribution to the country then points out that many gamers

have concerns about the negative effects that loop box micro transactions can

have on the industry he questions whether there should be some consumer

protection in place he points out that cosmetic loot boxes are well accepted by

the community but that pay2win loot boxes as seen in battlefront - which he

specifies by name have caused much debate and have drawn many comparisons

to gambling he points out that there isn't much transparency when it comes to

loot box statistics outside of China which a short time ago established

regulation that all loot box probabilities must be made public and

Sudan questions whether France should do the same we also have some good news

happening in America Hawaiian state representative Chris Lee put out this

YouTube video right here we're to ensure future protections for kids

youth and everyone when it comes to the spread of predatory practices in online

gaming and the significant financial consequences that it can have on

families and has been having on families around this nation this game is a star

wars-themed online casino designed to lure kids into spending money it's a

trap and this is something that we need to

address to ensure that particularly kids who are underage who are not

psychologically and and emotionally mature enough to be able to gamble which

is why gambling is prohibited under 21 are protected from being trapped into

these cycles which have compelled many folks to spend thousands of dollars in

gaming fees online we're looking at legislation in this coming year which

could prohibit access or prohibit the sale of these games to folks who are

underage in order to protect families as well as prohibiting different kinds of

mechanisms in those games we've been talking with several other states as

well legislators there who are looking at the same thing I think this is an

appropriate time to make sure that these issues are addressed before this becomes

the new norm for every game and in a follow up reddit post he went on to

state you can compel action wherever you live by calling and emailing your own

state legislators and asking them to act but don't stop there

call your allies call your pastors and teachers and community leaders ask them

to call your state legislators as well their voices are politically powerful he

goes on to say and frankly we don't need to change the laws in every state we

just need to change a few and it will be enough to draw the line and compel

change I mean think about it if game developers have to start worrying about

ok in these states I have to release this version of the game and in these

states I can release the other version of the game and how is a community gonna

react to this and how do I connect the communities it's gonna be way too much

of a headache chrisley concluded by saying your future is whatever you make

it so make it a good one you have the power to get involved and decide this

and the choice is clear stand up now or let this be the new normal

from this point forward additionally for whatever it's worth there's a petition

to the ESRB to declare loot boxes as gambling it has over 80 thousand

signatures as of now I'll put a link to that in the description below and it

seems all this talk about gambling all of this outrage

all of this association with the Star Wars brand and negative press and

gambling all happening right before the release of the last Jedi has not made

Disney very happy now last week there was a rumor that was started about EA

being threatened with losing their exclusivity deal they have with Disney

for making Star Wars games unless they remove or revamp their microtransactions

system we heard from a reddit user named craft guy who seemed to have inside

knowledge in order to not be fired he didn't give too many details about

his identity but before EA disabled microtransactions he made this statement

EA was just threatened with losing their exclusivity deal unless they revamp /

removed the current micro transaction system he said the announcement will

leave the becoming tonight or tomorrow watch Twitter and the forums and as he

predicted within his time frame the micro transaction system was taken down

which gives legitimacy to his claim of being an insider he went on to say that

Disney is a company that's taken a strong stance against gambling and is

angry that gambling related bad press has begun to affect the company's public

image and the public image of the Star Wars intellectual property they're

particularly upset that it's happening right before the release of the new

movie now of course this is not 100% confirmed that this is an industry

insider it could just be a lucky guess but his comments about the specificity

of the message that we ended up getting and the time frame under which we

received that message do lend him legitimacy so what he went on to tell us

about what's going on inside EA's headquarters was that micro transactions

will be reintroduced and that there are two options currently on the table as to

how that will happen the first being that micro transactions will be cosmetic

only he specifies that this is a less popular option for EA and will only

happen if we continue to make enough noise because the second system is that

micro transactions will be used to purchase specific Star card and cosmetic

packages or bundles this is so that the gambling aspect is removed

but it still will be paid to win he goes on to say that really the only reason

any of this is happening is because of how much noise we've been making and he

encourages us to keep making noise he went on to say that Disney is unhappy

with how long it took ei to take effective action on this matter they're

upset that ei allowed the situation the bad press to evolve to its current state

which is a state that could harm Disney's brand and the Star Wars brand

and the sentiment was corroborated by reputable journalist Ben Fritz who

tweeted that Disney's CEO was upset about the battlefront to

microtransaction debacle and another Disney exec Jimmy potaro expressed

Disney's displeasure to EA according to another anonymous source Disney actually

did threaten EA on the exclusivity deal and while we don't know for sure how

legitimate that source is everything is kind of pointing towards one picture

here and one thing we must remember is that in 2006 after a 10-year partnership

Disney did not renew its cross-promotional pact with McDonald's

that deal was said to be worth 1 billion dollars for Disney but Disney did not

want to be associated with childhood obesity so it's pretty clear that Disney

will not tolerate an association with childhood gambling the pressure is on EA

the noise we've been making has been seeing results first those epic star

cards were removed from loot boxes way back then more recently they reduced the

hero costs then they did the ask me anything now they've temporarily

disabled microtransactions EA keeps ceding territory to us the more we fight

them think of how much more could be done the more we fight pay to win could

be eliminated from battlefront too altogether in fact according to an

article from VentureBeat during development at some point battlefront 2

had a monetization model very similar to over watch's cosmetic only quote it

would have favored cosmetic items like hero costumes in its loot boxes / perks

and weapons most of these ideas were dropped from battlefront - at least in

part to a request from Disney's Star Wars division Lucasfilm so given the

system was on the table at some point that means they probably still have some

assets something some kind of structure that from back then and if we establish

that the pay2win model is unacceptable the loop box model is unacceptable

we can fight them all the way back to that now a big part of EA's damage

control tactics were to ensure that the game would still sell and for a triple-a

developer a big part of that is their Metacritic score triple-a devs want at

minimum an 8 out of 10 ideally a nine out of ten because to the public at

large anything below an 8 out of 10 is just a terrible game well the reviews

have been coming in and it seems a common criticism is the loot box

microtransaction system a lot of outlets are taking off big points just because

of that ARS Technica's review verdict is a void Star Wars Battlefront - enjoying

bombs review the reviewer stated I'd usually get a paltry amount of credits

or an emote for a character or class I never played as at no point did I feel

like I was making any progress towards directly improving anything I use I just

grind and grind until I had enough to buy a loot box then get disappointed by

its contents and repeat the cycle again 2 out of 5 stars

polygons outright called the game pay2win and gave it a 7 out of 10 PC

gamers review stated to facilitate microtransactions progression is slow

over complicated and unfun and gave it a 63 out of a hundred slant magazines

review called the game a soulless pachinko machine where

narrative depth cooperation between friends and the exhilaration of gameplay

have all taken a backseat to the gaping Sarlacc like ma of unadulterated greed

the review later states the game is notoriously stingy about letting you

play with the people you want and as the characters you most desire but giving EA

your credit card number has never been easier

2 out of 5 stars Game Informer gave the game a six point five out of ten Digital

Trends gave it a seven out of ten IGN gave it a six point five out of ten

IGN and in their advertising for the game he actually pulled a line from

IGN's review feels like you're in a Star Wars movie

normally they would include the IGN score after that but no they're not

proud of that one GameSpot gave it a 6 out of 10 Shaq news gave it a 6 out of

10 for gave it a 5 out of 10 Destructoid gave

it a 5 out of 10 as of right now the game's Metacritic score is 67 out of a

hundred and the user score a zero point eight out of ten and that's despite

Metacritic deleting a ton of user reviews and it seems all the bad reviews

all the bad press is impacting sales EA's bottom line ultimately all they

really care about in the UK physical copies of battlefront 2 are down 60%

compared to battlefront 1 which released two years ago now you can argue while

most people buy games digitally nowadays but that can't explain a 60% drop over

just two years maybe if it was 10 years ago and according to game industry dot

biz publisher Christopher drink EA estimates that 36% of sales are digital

versus only 10 to 15% two years ago he says quote even if the numbers are

higher for the UK market you're still looking at a hefty decline he goes on to

say that some of the slippage is definitely attributed to the rise of

digital sales but he says you're probably looking at a decline of 30%

perhaps with digital factored in because we have to remember that it's mostly the

PC market that is primarily digital console is still very much physical

copies and for battlefront 2 55% of sales were on ps4 44% were on Xbox one

and only 1% of battlefront 2 sales were on PC Call of Duty World War 2 which

released November 3rd retained its spot as the number one seller of the week

when you would normally expect a new release like battlefront 2 to take that

spot now again we're talking about UK physical copies here but that's just a

microcosm for the greater world before the game even released investment sites

started to caution against investing in EA stock given the controversy around

battlefront 2 according to investor place.com quote battlefront 2 was the

reason to buy EA stock this holiday season that isn't the case anymore

in fact battlefront 2 might actually now be a reason to sell EA stock and if you

look at the stock starting on November 16th the stock started dropping it's

stabilized after hitting a low on Monday but

a stock is down 7% month to date through last Thursday now despite this ei issued

a securities filing last Friday revolving around its decision to suspend

in-game purchases in battlefront - and the company said quote this change is

not expected to have a material impact on EA's fiscal year 2018 financial

guidance in other words whatever their profit they were projecting for the year

they're saying that there's not going to be any significant change to this based

on them turning off micro transactions and a big part of that is probably

because they intend to put them back in now as much as I'd love to see it as a

victory that EA took a 7% hit to its stock one thing to bear in mind is that

year-over-year ea stock is up 38% and a big part of this is thanks to their

micro transactions for 2017 EA's total digital net revenue was 2.8 7 billion

dollars and 1.68 billion of that that's almost 60 percent of that was from micro

transactions alone 800 million dollars almost 30% of the 2.8 7 was from fifa

micro transactions alone so while it is important to fight this battle to save

this one game from micro transactions what we must keep in mind is that we're

fighting a greater war over the future of the monetization of the industry we

don't just want this system to not be in Battlefront 2 we don't want this in any

game ever again and with government agencies now starting to step in and

start to evaluate whether or not we need to regulate games with loot boxes it

seems that EA will potentially have ruined a revenue stream for all

developers everywhere all because like the dwarves of Moria they got too greedy

so that wraps up this massive video I wish I could have made this short ever

there's just so much to cover and this is such an important topic but if

there's one thing to take away from this folks it's that we've been making a

difference we're making progress and we have to continue and also please save

net neutrality and that wraps up this video thanks for watching especially

thanks to my twitch and patreon supporters for making these videos

possible if you enjoyed this video please share it check out these other

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