Hello everyone!
Tol Dagor has opened up for testing but sadly as I make this video, there's no dungeon
description in the journal quite yet.
That means that we don't know the story behind this place so we're going to make
our own!
Tol Dagor might remind you of Tol Barad which was added to the game with the cataclysm.
Both of them are prisons, both of them owned by Kul Tiras and apperantly the name Tol Dagor
meansThe Island of Battle.
This is the spot where Alliance players pretty much begin their journey into kul tiras as
Jaina's mother Katherine Proudmoore is not too happy with us.
Her husband died at Theramore with her daughter standing to the side, Jaina is exiled while
we're imprisoned possibly because of the influence of Lady Ashvane.
In jail we meet up with Flynn Fairwind, a former captain who left the freebooting life
behind and he tells us that this place used to be a legit prison untill the Ashvane Trading
company bought it.
Now they just throw anyone in here.
People they don't like.
People they want to keep quiet.
Not a place we want to stay so together we bust out out, avoid being eaten by the Sandqueen,
avoid the lights detecting and one shotting us until we reach Taelia.
She provides us transport back to the main land where our adventours of discovering the
ashvane company building up azerite weapon supplies and uniting the pirate crews in an
attempt to take over from House Proudmoore.
That's the story in the zone and for some reason we go back to Tol Dagor with the place
holder telling us to secure the Azerite stockpiles.
In connection to the zone story, this could be the place where the Ashvane company has
been storing their Azerite supply something that is not only beneficial to take away from
them, but also nice to add to our own arsenal.
Our journey into the prison complex begins where we left it, on the shores with the sand
queen still on the prowl for any escaped convicts.
She's our first fight where she'll place sandtraps on the floor which reminded mea
lot of the first boss in AQ 20.
She also does upheavel where she'll select a target so sneak up on, spread to avoid sharing
the damage as she comes back up.
A sandstorm is summoned to push you around and try to get you to activate those sandtraps
and at 30% she has a minor enrage.
With the last line of defense from Tol Dagor put down, the sewer gate is our way in with
stringing parasites waiting for their next meal.
Make sure to let your tank go first as the gass traps spawns more of these little guys,
something that me think back to stratholme with the gates closing on unsuspecting adventurers
and tiny insects trying to eat you alive.
Inside the complex our job is to make our way to the very top, but our entrance does
not go unnoticed.
An Irontide Thug lets them all know that intruders are coming in through the sewers.
The Irontide Raiders are the pirate oganisation lead by Harlen Sweete, bankrolled by Lady
Ashvane and we see more of the pirate crews that have taken over the complex.
The guards of the Ashvance company are doing their best to keep the facility under control,
but I imagine that our little jailbreak with Flynn, setting the prisoners free, has not
done them any favors.
In the prisons we can also see alliance hostages that want to be released, I've checked out
other recordings and when you go through on the horde side, you'll see horde hostages
instead.
Interesting as well that they're named hostages and not prisoners, I wonder if that's part
of the movitation for coming here.
Rescue our forces that have been taken by the ashvane company.
All the same, the prison is having quite a riot on their hands and we'll have to fight
our way through the madness until we encounter Jes Howlis.
He has flashing knives that he throws around, but you can hide from them by getting out
of line of sight.
He also tries to fear us with a spooky howl and he'll throw smoke powder on the floor,
buying himself the time needed to open up a whooole bunch of cells.
Now it's a party as more adds join the fight, but the worgen goes down all the same.
An ashvane jailer jells out to secure the upper floors while he'll take care of this
thief.
Our party didn't even go after it, I wonder if it drops any special loot but up the stairs
we go where more ashvane officers are trying to hold their ground against the thugs.
Into the officer quarters where the prisonered do not really have a presence.
This is all still under the control of the Ashvane company and they do a fair bit more
damage then the random prisoners.
Up we go to the Overseer's redoubt where the massive canons can be operated and turned
against our enemies.
They do a fair bit of damage but right now on the alpha friendly fire is turned on so
be careful not to blow up your entire party.
Inside the Ashvane armory we find our next challenge, Knight Captain Valyrl.
"I can't wait to see you melt."
She's quite a fiery one and is not afraid to ignite the kegs in the room.
Part of the fight is to make sure that the kegs, and more of them will be dropped on
to the playing field, that those kegs don't ignire and blow up.
If they do it's an area you can avoid, make sure to not stand in the circle while they
go off.
"The brightest stars...burn out...the fastest."
From the armory we go back onto the overseer's redoubt where now even the royal guards make
a pressence with the ashvane priests backing them up.
We're at the top of the facility now which offers a gorgeous view down below where you
can see the different layers of the dungeon that you just fought your way through.
Our last boss is Overseer Korgus:
"So kind of you to return for your executions."
"I've been eager to try these rounds on living targets."
"You'll get caught in the cross fire."
"Run all you want!
I never miss."
He wields mighty azerite infused weapons with a massive canon backing him up.
He'll shoot with Azerite, one debuff that you need to be shot by again otherwise you'll
explode and one with poison coursing through you, everytime you move it gets closer to
your heart until it stuns you for 12 seconds so don't move with that debuff.
He also has deadeye where he'll aim at a player, fires a precise round and strikes
the first player in line.
It deals damage but also increases the damage taken from the next dead eye so make sure
you take a bullet for eachother by standing in the right spot.
Incendiary rounds just puts you on fire with a dot which stacks so all in all this guy
loves his guns, even has cross fire that you need to avoid, and is not afraid to give us
a taste of that delicious azerite.
"Your sentence is death )Player rip) "Good....shot..."
And that's the dungeon Tol Dagor.
Like I said, the story is not set in stone quite yet since we don't have a proper dungeon
journal description, but I think Azerite, hostages and simply being part of the ashvane
organisation is more then enough reason to clear the prison and get it back under control.
Thank you very much for watching everyone!
Subscribe if you like my videos, leave a like if you enjoyed this one and until next time
guys....see ya!
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