Thứ Bảy, 24 tháng 3, 2018

Waching daily Mar 24 2018

DIVYANKA TRIPATHI AND KARAN PATEL AKA ISHITA AND RAMAN'S DANCE VIDEO IS A REAL FUN

For more infomation >> DIVYANKA TRIPATHI AND KARAN PATEL DANCE VIDEO IS A REAL FUN | YEH HAI MOHABBATEIN IN LONDON - Duration: 1:58.

-------------------------------------------

Your Perspective is BLOCKING the Law of Attraction from Working (How to Fix it) - Duration: 10:29.

this video will show you how to change your perspective to really attract what

you want I'm going to share with you a technique or practical exercise that you

can do to really reform the way that you see the whole process so that things

happen even quicker for you

welcome back another video my name is Erin and I help people expand their

consciousness now in this video I'm gonna be sharing something that I think

can be a game-changer for the way that you view the whole law of attraction

process and understanding that your beliefs are creating your reality that

this goes deeper than just the law of attraction than just focusing on what we

want because we will always get a direct reflection in our life of what we

believe to be true now recently because I'm developing a program right now

that's all about completely reforming our subconscious mind and letting go of

beliefs that no longer serve so that we really transform our life in a very

powerful way I've been studying everything I can possibly find on

understanding beliefs and how to change our beliefs and this is something that

isn't necessarily as talked about as the stuff from the law of attraction but I

will say it is definitely more powerful than just using the law of attraction to

focus on what we want now this is because it gets more to the core and

part of this getting to the core has to do with understanding what our beliefs

are now this is an example that I recently read that I really resonate

with imagine that all the beliefs we have that the beliefs that we have about

who we are what we experience we create a belief bubble around ourselves now

this is just a metaphor the idea is this belief bubble is something that we keep

alive through sub kin subconscious mind pattern towards recycle thoughts that we

have and it just keeps this bubble around us and then we walk around in

daily life and we are seen through this perspective through this lens and

everything we see will always be in reflection to what that bubble is

sustaining what it is projecting now the way and the most powerful way for us to

change our beliefs is to switch our perspective and learn and to learn how

to neutralize what we are thinking the memories we have the thoughts about the

future we have to neutralize it all from a observer point of view

now let me give you an example of this imagine that you are going and you're

driving somewhere now realize first off that we get emotions from beliefs that

we have from perspectives that we have and in order to very quickly change our

beliefs or perspectives it has to do with the shift in this level of

awareness now this was somebody that I read in a book recently he was talking

about example of when he was driving to drop his dad off at the hospital or he

bringing his dad to hospital his dad was a farmer he was bringing this out to his

hospital because he had really bad back pains and he was driving he's driving

quickly to the hospital but he realized that as he was driving quickly it was

making his dad uncomfortable because it is time to go against a bump or on dirt

road it would make him hurt even more so what he had to do is on this road he had

to know whereas normally you would drive 60 to 70 miles an hour he had to drive

40 miles an hour now normally he had all these beliefs about how uncomfortable

that made him feel to drive that slow because then there was a line of cars

behind him and that line of cars he was imagining was getting very angry because

he is driving and you know there's people behind him and he knew that he

would be mad if he was behind on a one-lane highway and there was someone

that was driving slow he was thinking of all the thoughts that he had through his

belief bubble he was thinking of how would I feel about this this is somebody

that I would normally get very angry with I would think they're idiots why

are they driving so slow I get angry for all this negative emotion and then he

imagined all the negative emotion that all of those drivers were feeling now

what happened is is he drove you know to the hospital and then what happened is

while he was driving he had a shift in perspective because then he started to

see things from more of a neutral point of view because instead of him getting

mad at people that are in front of him in the future

he realized that he doesn't know their story he they could be doing something

similar they could be driving someone that doesn't like to be driven fast they

could be driving someone that's in pain they could have a multiple different

reasons as to why they're driving slower but you see in the moment of us reacting

were not aware of what those beliefs are but the moment he switched that

perspective and he realized that Oh everyone's having their own experience

he realized that everyone might have their own reasoning for why they're

driving the way that they are it made it so that

from now on he doesn't have to buy into the same emotions and the same

perspectives as to what was priorly triggering him so that simple experience

changed his whole beliefs about the process and from that point going

forward he no longer can get angry when somebody's in front of him that's

driving slower because he's been in that position and in that experience now this

is a powerful example because even though it's about something it's a

little bit more muting we can apply this in our own lives when we're able to see

things from a neutral point of view we take ourselves out of that belief bubble

out of that identity bubble of where the way things work and understand that

identity bubble acts as a barrier of emotion because whatever we perceive

through that bubble it's going to be the meaning as to the emotions we feel now

understand we cannot have an emotional reaction without first having a belief

about something so the example I always use is a rainy day it depending upon

what you believe about a rainy day and how you associate with it that will

determine whether you get a positive emotional reaction or a negative

emotional reaction and the way that you know that is through how you feel and

you can always ask yourself the question what am i feeling right now what is my

perspective and now one of the easiest ways to shift your perspective to then

attract what you want is to first often neutralize it and to see it from new

points of view now this is something that was also very powerful that I

learned growing up because when I was in forensics debate which is just like

debate speech and debate back in high school there were these competitions

that we'd go to and there were certain debate topics and what we had to do is

we had to have the certain topic so for example one of the topics was I think

one of the topics was juveniles charged with violent crimes should be tried and

punished as adults that was one of the topics I had to make an affirmative case

and a negative case for that because the day of the competition

I might go through five different debate rounds and I might go the affirmative

and negative I might switch off every single time you don't get to pick which

side you're on now the benefit of this is what I've learned

early on or when I was in high school at least is that every perspective can be

seen from a different point of view especially when you have to debate it

you don't have a choice you know if I have to go the affirmative or negative

and whatever the topic is if I don't with it doesn't matter I still have to

debate it now the beauty of this is that I learned that everything is

fundamentally neutral that if you get into the perspective of it you will

start to believe it so that made me aware that you know I don't have to be

attached to any perspective because I can see it from either point of view

whether whatever topic it is now in the same way what you can learn to do is to

challenge your own beliefs challenge what you believe to be true see how can

I see this from a new point of view that pops that little belief bubble that we

have it allows us to really think from the way that we want now let me give you

the practical exercise that you can use to neutralize the old perspectives and

to start to have the perspective that you prefer easiest way to do this is to

first off learn to observe your thoughts if you learn how to observe your

thoughts everything will begin to change because you move yourself from the

reactive mind to then the observer mind and in the observer mind is where all

the magic happens so for example what I do is I meditate every day right when I

wake up in the morning what I do that started a candle flame because I helps

my mind not wander and I just focus on my thoughts I focus on my breathing I

focus on observing my thoughts not trying to control them now this is what

happens is as I observe those thoughts and I let them be there eventually they

start to go away more and more I start to just observe them from that neutral

place that's what I encourage you to do because as you do that within the first

10 15 20 minutes of when you wake up in the morning and you do for just maybe 5

10 minutes that trickles into the rest of your day because then later on in the

day when you're reacting to something you're like oh yeah I have an emotional

charge to this what is the belief I have about this you can then learn to observe

that to observe the emotion observe the thoughts you have and as you do that

that's where everything begins to change start to see and start to put yourself

in other people's point of view if you see that you know you're it behind

somebody and they're driving really slow what if maybe this isn't always

happening but what if they're in a similar situation to that guy that I

talked about earlier what if they have someone in the car

that is in pain and they have to drive that way what if they're afraid to drive

faster you can start to empathize and see that maybe if you were in a fearful

situation in the car that could be your spective as well one day and the idea is

to just be aware and rationalize it see it from a different rationalize point of

view and start to do that to challenge those beliefs that you have challenged

those beliefs and start to see think to yourself how can I see this from a

different point of view and as you start to do that you take yourself out of the

identity the belief bubble that you have and then you start to expand it out to a

larger scope of vision to where things can actually happen in a much powerful

way now let me tell you about the best news about what I've just recently done

I have created a subconscious mind meditation it's kind of like a hypnosis

it is something that specifically for Repat earning the beliefs and

perspectives that we have now I was originally gonna sell this but I thought

to myself I think that people will get so much benefit from it so what I did is

I put it in a link in the description it's at the very top you can click on it

you can download it I recommend that you listen to it right before you go to bed

at night and that what you do is you listen to it you feel the emotions of

what it's talking about it uses NLP it uses affirmations to really drill these

ideas in and that by doing that it can profoundly change your life I bet it

tastes I bet it tastes it i betta tasted this by giving it to some of the

coaching clients that I have and they're all having amazing results with it so I

thought I have to get some way to put this out on YouTube for you guys so

other than that I hope you guys enjoyed this video feel free to like this video

if you liked it subscribe if you haven't already and also make sure to hit that

notification button so that you're able to see the daily videos that I do

nother than that as always I'll see you guys on the next bit peace much love

namaste

For more infomation >> Your Perspective is BLOCKING the Law of Attraction from Working (How to Fix it) - Duration: 10:29.

-------------------------------------------

SPIED! IS THIS TEST MULE A NEW ECOSPORT, BABY FORD BRONCO, OR SOMETHING ELSE? - Duration: 2:54.

When developing new vehicles, automakers often turn to models already in their stable to

use as starting points.

As a bonus, they get familiar bodywork to help disguise their new product and misdirect

onlookers.

With that said, it can be almost impossible to tell what these early prototypes might

end up becoming later down the line.

For example, our spy photographer recently captured what appears to be a Euro-spec 2018

Ford Fiesta, but a few interesting details lead us to wonder if this mule is something

else entirely.

Is it a next-gen EcoSport, or perhaps a very early mule for the Ford Bronco-inspired crossover

due in 2020?

Take a look, and decide for yourself.At first glance, this appears to be merely a lifted

European Fiesta.

Look closer and you'll notice that the body has been stretched from the C-pillar back,

and the rear wheel well is misshapen.

The wheel arches also wear tacked on fender flares, suggesting a wider track to go with

the obviously longer wheelbase.

Also curious are the five-lug wheels, since current Fiesta and EcoSport models all get

four-lug hardware.Though the prototype has clearly been stretched, it still might not

be big enough to be the as-yet-unnamed off-road crossover announced last week.

Ford gave few details on the upcoming Bronco-inspired model, but it did say to expect a vehicle

about the size of the Escape crossover.

The European-market Fiesta has a roughly 98-inch wheelbase, which is nearly 8 inches shorter

than that of the current Escape.

It's difficult to say how much longer this prototype is than a standard Fiesta, but adding

8 inches would require a lot of work.

Still, might this vehicle be close to Escape size with a boxier production body on it?

It's possible, but we're having trouble imagining it.

Another possibility is the next-gen EcoSport, which is due for a replacement in a couple

years.

It may have only arrived in the U.S. last year, but the EcoSport has been available

globally since 2012.

The EcoSport's wheelbase is slightly longer than the sixth-generation Fiesta on which

it's based.

If this actually is an EcoSport mule, that means you can expect the next-gen model to

grow in size.

We still don't know exactly what model this test mule previews, but clearly Ford's appetite

for crossovers continues to be strong.

For more infomation >> SPIED! IS THIS TEST MULE A NEW ECOSPORT, BABY FORD BRONCO, OR SOMETHING ELSE? - Duration: 2:54.

-------------------------------------------

Brad Pitt Mom "So HAPPY" He's TALKING To Jennifer Aniston "Again" Is Made-Up Story - Duration: 5:44.

Brad Pitt Mom "So HAPPY" He's TALKING To Jennifer Aniston "Again" Is Made-Up Story

A story claiming Brad Pitt's mom is "so happy" he and Jennifer Aniston are "talking again" was made-up.

FASHION CHANEL can bust the fabrication.

We can also explain how readers themselves can tell it is concocted and untrue.

The report in question comes from HollywoodLife, and the first clue this is a phony "exclusive" appears right in the introductory paragraph, with the site asserting, "We're hearing how Brad Pitt's mom is reacting to him reportedly talking to Jennifer Aniston again!"

If the blog was really "hearing" about Jane Pitt's reaction, it would know for sure whether or not the actor and his ex-wife are really talking again, instead of couching the claim with "reportedly.

The second clue that this narrative is bogus is that it's based off the latest Star cover story, which FASHION CHANEL debunked a few days ago for wrongly alleging Pitt and Aniston are "back on," and that it was George Clooney who helped rekindle their relationship.

Even after both Pitt and Clooney's reps denied the allegations were true, HollywoodLies, as it's nicknamed, is still spreading the misinformation, writing, "As we previously reported, it was George Clooney who reportedly helped these two start talking again."

Clooney actually has nothing to do with whether Pitt and Aniston do or don't talk, and if the website really had an "insider," as it purports in this story, it wouldn't again be relying on phrases like "reportedly.".

Speaking of the outlet's supposed "insider," the third clue that this piece was manufactured comes with the alleged source contending, "Brad's mom Jane has always had a soft spot for Jennifer." A real person wouldn't need to say "Brad's mom Jane" in conversation like that.

It would just be "Brad's mom has always" or "Jane has always." The fourth clue appears in another one of the almost assuredly fake quotes.

"Jane hated the way things ended between Brad and Jen so it's a big relief that they've mended fences.

She's so happy that they're back in touch," contends this seemingly fictional "insider.".

Why is it apparent this assertion is fake and that the "insider" is fictional? Well, Pitt and Aniston didn't suddenly "mend fences" and they didn't just get "back in touch." It was more than a year ago that reliable publications like People reported, and FASHION CHANEL confirmed, that Pitt and Aniston were texting.

It was revealed a full 12 months ago that Aniston and Pitt considered themselves to be "friends." Obviously, the actor's own mother would know they've been communicating on occasion for quite a while now, and wouldn't be reacting to the pair "talking again" as if it just happened.

In fact, the multiple verified reports from a year ago about Pitt and Aniston being back in touch also help debunk the contention that Clooney has suddenly gotten the former spouses back in each other's orbit.

The tabloid and the site want readers to believe something is brewing between the exes when nothing has actually changed.

And if HollywoodLies really had an "insider," it would know that the Star article was a sham and it would know that Pitt and Aniston were already talking long before this week's claims.

Instead, the blog exposed itself as frauds by attempting to make-up a provably wrong related story that doesn't pass the smell test.

For more infomation >> Brad Pitt Mom "So HAPPY" He's TALKING To Jennifer Aniston "Again" Is Made-Up Story - Duration: 5:44.

-------------------------------------------

Inside Mourinho's bust-up with Pogba and Shaw… and how Jose is all alone at Old Trafford - Duration: 2:34.

Inside Jose Mourinho's bust-up with Paul Pogba and Luke Shaw… and how the Portuguese boss is all alone at Old Trafford

JOSE MOURINHO is losing allies at Manchester United with his treatment of Luke Shaw and Paul Pogba, SunSport can reveal.

The Red Devils boss has publicly criticised the pair over recent displays, using them as scapegoats for abject performances.

He was involved in a training ground bust-up with Shaw before humiliating him during the 2-0 FA Cup win over Brighton.

Mourinho hauled the 22-year-old off at half-time, all-but ending his disastrous spell at Old Trafford.

But United insiders have revealed how the ex-United chief is alienating himself from key members of the squad and coaching staff.

A Red Devils source said: "The staff are not in Jose's corner and he has few advocates.

"They absolutely hate the treatment of Shaw, who is a nice and popular lad around the place.

Meanwhile, it can be revealed the frosty treatment of Pogba dates back to his three-month lay-off last year.

It is understood the pair fell out over the Frenchman wanting to carry out his hamstring treatment in Miami.

Mourinho refused to let the 25-year-old go, but he went anyway, infuriating the United boss.

The Old Trafford source added: "The freeze between Pogba and Jose can be traced back to when he was ruled out injured.

"You could feel there was a stand-off. Jose was told Pogba wanted to do his rehab in Miami.

"The manager felt he would be better served staying in Manchester. He wanted to keep a closer eye.

"Pogba decided he wanted to go anyway, which did not go down well at the time.

Mourinho is planning on clearing out his United squad this summer, with up to NINE first-team stars facing the axe.

For more infomation >> Inside Mourinho's bust-up with Pogba and Shaw… and how Jose is all alone at Old Trafford - Duration: 2:34.

-------------------------------------------

Why Is Spring Cleaning a Thing?? - Duration: 5:50.

hey guys what's up its 1c Co not chit with another video right now it is 10:37

p.m. I decided it would be a good idea to clean out my closet there was just so

much stuff that I had in there for years and I didn't need so I decided I would

clean it out and that mat I'd like took everything out of my closet I didn't

think it would take me this long the worst part about all this is everything

I've taken out I've put on in my room it is like 10:30 p.m. I want to go to I

want to go to bed I'm on spring break and this is what I'm doing and I just

clean my room for you guys maybe you'll find something interesting on this idk

man uh I don't know I should get started on there's so much I don't know where to

begin I'm gonna put away hangers next thing I'm gonna do is I'm gonna clean up

my desk because I felt like all my closet trash on my desk right now I'm

listening to foolish thing by Darren Criss from the the best song ever

written okay

so I finished cleaning up my desk look at that look how clean that is I think

I'm gonna pick up this stuff from the floor hi welcome to my floor it's

usually a lot cleaner than this if you haven't listened to wrecked Orange

County I strongly encourage it and this is my dad all these bags I'm donating

and I'm also donating that fedora I finally have space to actually put

clothes and stuff I'm excited I'm almost done cleaning out my room though a few

more things to do then I'll be dunzo so I'm gonna keep going

volleyball shoes I haven't played volleyball since last year and I know

I'm never gonna throw it away again - Oh bye ooh

fun fact in eighth grade we did ant the production of Annie and I was grace

Farrell and I'm 6 foot I'm 6 foot literally and my FIFA director told me

that I need to buy heels and I don't know what character shoes were at the

time because I was literally just starting theater and I didn't know I had

to get character shoes and she's like get off his heels so my mom went out and

got me these beautiful heel not only I'm in high school and I'm a little more

comfortable with myself I was deciding that I like being in heels even though

I'm literally six foot tall no that's a lot I hate being in heels but I have so

many you start using them ooh

flaps hopefully yeah I didn't even on the flats oh heck yeah oh heck yeah oh

heck yeah I am so happy that these things thanks little fan time so how are

them they still fit their boot it will remember what I said I was gonna film a

video like every week you know yeah I was a lie

my character shoes I love theater hey I just got these they're knockoff bargain

sucks is that I have enough money to buy actual brick and socks but the trunk is

there okay cuz they're super cute Wow so now that I finish organizing my shoes

and seeing my wish ones I'm gonna keep what I think I'm gonna do is I'm gonna

like my formal shoes right there and my boots down there so let's get started

I never go why do I have so many formal shoes all high heels and Brigance socks

all my formal shoes you okay I am all done with my shoes I know so good that

I'm donating all of this because I know like half of this I don't even need and

I don't that don't even fit me and I'm donating all that I'm so excited and

just like all this stuff is going to people in need I'm just like that's

everything that I'm donating except for that bag right there that bag right

there I'm family but although I'm donating it I'm so excited yeah I'm done

I'm done Wow eventually okay what's up just got

out of the shower I want a PB and J - PB and J's now I wanna relax and also I got

a haircut if you have no one noticed I got up I got a little haircut literally

let's go maker so some PJs I'm just saying if you don't eat your PB and J's

with milk just like regular milk like what the Frick is wrong with you like

right now it's 12:30 it's like 12 28 I'm exhausted I'm on

here watching some YouTube I'm gonna watch some YouTube and now I'm going to

bed cuz I'm freakin exhausted that was such a long day I hate cleaning but yeah

I will see you guys in my next video thanks for watching hopefully you guys

enjoyed I don't know if you guys liked this

video please subscribe comment any song requests or any ideas you have down

below and I might do them for you and I will see you guys in my next video bye

For more infomation >> Why Is Spring Cleaning a Thing?? - Duration: 5:50.

-------------------------------------------

March For Our Lives Is More Of Race For Life - Duration: 5:01.

For more infomation >> March For Our Lives Is More Of Race For Life - Duration: 5:01.

-------------------------------------------

Sea of Thieves Is Dead on Arrival - Online Games Are in Serious Trouble - Duration: 17:27.

A few days ago, I released my Sea of Thieves review, which is a game I had a lot of fun

with and enjoyed quite a lot.

However, what I noticed from everyone's feedback is how polarizing the game is.

Some love it, and some hate it.

Whether it is a lack of content, repetition, lack of endgame, no character progression,

or even that is just no fun—people have a lot of issues with this game.

The problem is, Sea of Thieves is not the first, and certainly won't be the last,

game that suffers from these issues, which leaves a bad taste in many gamers' mouths.

Games like Destiny, The Division, GTA 5 with GTA Online, and Battlefront 2 have paved the

way for Sea of Thieves.

Each of these games focuses on the "games as a service" model, and through doing so,

may have already dug their own graves.

Is Sea of Thieves truly dead on arrival, and why did Star Wars: Battlefront 2 make gamers

so angry in 2017?

Today, we're going to talk about it.

To understand why Sea of Thieves was made the way it is, we must go back and examine

the release and life of Destiny.

While we could go back further, Destiny set the stage for online games as they are today.

When Bungie, the creators and developers of the acclaimed Halo series paired up with Activision

to do something new, gamers knew something big was going on.

The announcement and subsequent alpha and beta test for what we now know as Destiny

only served to ignite the flames of hype surrounding the game.

The shooting and traversal mechanics were nearly perfect, the world was beautiful and

seemed full of character and things to do, and the story and plot were intriguing.

Destiny may have been one of the most hyped up games in the last decade on similar levels

with No Man's Sky, but when the game released to lukewarm reviews, long-time Bungie fans

and people who played the beta were shocked.

Destiny was praised for its incredible combat, beautiful graphics and world design, and having

an addictive gear grind aimed to keep you getting better equipment and eventually the

best gear possible.

However, what it lacked was something that would damage the game long-term and would

require Bungie to release multiple expansions to finally fix.

The game's story was bland and uninspired; after completing the main storyline and grinding

for most of the gear, Destiny became a repetitive routine of completing one or two weekly events,

grinding the same few strikes and waiting 15+ minutes for an event to spawn in the world

which only has a small percentage of dropping the items you need.

So how did Destiny maintain a large player count even when most people had completed

nearly all there was to do?

That is where the promise of future content comes in.

Before Destiny even launched, you could buy the expansion pass, which would give you access

to the first two expansions the game would offer.

Knowing that there is more content coming, even if it is not currently accessible, is

something that motivates players to continue playing so that they can be as ready for that

new content as possible.

It took Destiny three expansions to be able to fix most of the game's issues, and by that

time they had lost a lot of their players.

The game lived on because of the promise of more content to come, and that content did

eventually fix the game.

However, is that something we, as gamers, want to allow developers to do?

Is it acceptable if developers release games with a lackluster amount of content, just

enough to get us by until they release their next update?

If you bought everything upon release, Destiny would have cost you nearly $100 by the time

the Taken King expansion came out and solved a lot of the game's issues.

Or, you could wait a year or more and get the self-branded "Complete Edition," which

implies the game's original release was not complete.

This is the kind of business model publishers and developers are aiming to go with when

they talk about "games as a service" and why online and social-focused games like Sea

of Thieves may be in serious danger.

Destiny was not the only game to release with similar structure and thus similar issues.

The Division was released with a very similar "online shared world" experience, a loot

grind, and a lack of end game.

While you could go to the Dark Zone, a place where PvP is allowed, and try to grind for

better gear, it was full of hackers and high-level players who just wanted to ruin your day.

Again, this game lost many of its players.

Nearly two years later, the game has finally been fixed tremendously and is seeing an influx

of players once more.

But the game wasn't in its proper state for TWO YEARS.

Destiny 2 released last year with a lot of improvements upon the first iteration, but

still having a season pass before the games release and offering much more egregious micro-transactions.

The shaders in Destiny 2, which allow you to color your gear, were made to be a one-time

use consumable.

Unlike the first game where you could change them out infinitely, once you use a shader,

it is gone.

The only way to get the shaders you want is to grind for them again or purchase them with

real money and get a randomized engram that may not even have the specific shader you

want.

Then, of course, you have the Battlefront 2 fiasco, where it was much easier to buy

items and characters in the game than it was to actually play to earn them.

There was a point where Dice had the micro-transactions set up to where it would take 4,528 hours

or $2100 to unlock all the base content.

Everything was loot box based; thus, everything you bought would be randomized.

All of these games that we have talked about cost $60 for the initial purchase, $10-20

per expansion, plus the cost of optional micro-transactions.

All of this is to say that these developers and publishers are designing games in such

a way that allows them to make as much money as possible.

Again, is this something we should accept?

Do we want to send the message to developers who are milking us for all we have that we

are okay with spending more money to complete the game that we already bought?

Take Two said that they want all of their future games to feature "recurrent consumer

spending opportunities."

And EA has said, even after they lost out on sales and goodwill for Battlefront 2's

problems, that, "live services that include optional digital monetization, when done right,

provide a very important element of choice that can extend and enhance the experience

in our games."

So even though most gamers speak out against them and feel they are causing developers

to provide less content for the buy-in price in leu of making money from recurrent spending,

publishers are still adamant about their place in games.

Why?

Because they make an insane amount of money.

Out of EA's 1.23 billion dollar revenue in their last quarter, 787 million of it was

from live services with only 260 million being from game sales—Over triple the profit on

things bought after the original purchase of a game.

This is why it seems so many games are going down this route—it may make many gamers

less happy, but it makes companies significantly more money in the long run.

And for businesses, money talks.

Enter Sea of Thieves.

Microsoft and Rare (the developers of Sea of Thieves) obviously saw the massive monetary

success of the previous titles mentioned, as well as what was seemingly lacking or could

be changed for the better; thus, Sea of Thieves was born.

And let's be honest, the premise of Sea of Thieves is unique.

Go alone or gather your friends up to explore an open world as a pirate, find buried treasure,

take over islands haunted by the dead, and team up with other players in the same world

that can do the same things that you can: fight, loot, and cause mayhem.

In theory, Sea of Thieves should be a game that everyone who has ever had even a remote

interest in the pirate life should want to play for hours on end.

So why has it been so polarizing, with many people playing for hours with their friends

and others bashing the game with only a few hours clocked in?

Where did Rare potentially go wrong, and what did they do right that most people aren't

getting to see?

There are quite a few complaints about the game that are well-founded.

People have said that there are not enough enemy variation (of which there are under

ten in any form), the quests are repetitive, the game gets boring after a few hours, it

is not fun in single-player, there is no real progression, you can only buy cosmetic items

and no upgrades or variations on already owned items, the world feels empty and meaningless,

and the game isn't worth it's $60 price tag, to name a few.

Do some of these issues sound familiar?

Many of them are the same things that plagued the likes of Destiny and the Division upon

release.

What is more intriguing about Sea of Thieves though is that the game is centered on being

more like an MMO than those other titles and does not offer the purchase of a season pass.

So what is the hook (pun intended) that will keep people playing, and what do people who

purchase this game have to look forward to?

Are all these complaints reasonable, or are they founded because of over-hype and expectations

that were beyond what the game planned to offer in the first place?

Rare has seemingly done all they can to set expectations as to what Sea of Thieves is

about and will contain.

There were multiple betas which everyone could play in, tons of trailers and videos from

the developers about the game, and as many people writing reviews and previews of the

betas and builds they saw as was possible.

Rare made it clear that what was in the final beta was basically how the game was, but that

full release would have more content.

Everything about this was true.

There were more trading companies, more quest types, more things to buy, and more places

to go.

However, the motivation and purpose for playing this game has never been too clear.

This is the biggest flaw in the marketing of Sea of Thieves and why so many people feel

disappointed.

Rather than a deep and complex dive into the world of pirates, with character progression,

tons of weapon types and enemies to fight, a compelling story full of pirate lore, and

a huge variety of land masses, shipwrecks, and dungeons, players of Sea of Thieves were

greeted with zany cartoon graphics, simplistic combat, mainly cosmetic upgrades, and relatively

similar islands and other areas.

As I noted earlier, there is also no season pass or slated expansions in the works, and

while we have heard from the developers about some additional content coming to the game,

Sea of Thieves' future is uncertain.

So what was Rare thinking, or are we just missing something critical about the game's

design?

As I mentioned in my review, playing Sea of Thieves alone is something entirely plausible,

but is not nearly as enjoyable as playing with a crew.

It is also true that I have had a ton of fun playing with others and being obnoxious and

silly.

I have made some memories that I will remember for years to come I couldn't have made anywhere

else.

The reason for this is that Sea of Thieves is a game focused more on being a social hub

to have fun, hanging out with your friends as pirates, messing around with other people,

and having some laughs while sailing the open seas and collecting that coveted pirate booty.

It's the reason each character has an instrument to play, the actual character models look

so silly, and why the graphics and art style were designed the way they were.

The game is about having fun, interacting with other people, and doing some light pirate

role-playing while you're at it.

In earnest, it's an experiment that is one of the first of its kind from a first-party

publisher, and also a game that entirely fails to market itself as such.

Gamers are conditioned to look at the content of a game, search out the story, progression,

depth and complexity, and what the game tells you to do to determine its value and if it

is worth it.

Sea of Thieves's value is not so tangible, and thus is entirely skipped over in search

of where the traditional content is.

Sea of Thieves was never meant to have RPG mechanics like character leveling, upgradeable

weapons, huge diversity in quest types, or a compelling story.

The content in the game is simply there to compel you and your crew to create your own

story and serve as a catalyst to get you exploring and encountering other players.

The appeal of the game comes in seeing your friends fire themselves out of canons, falling

off of the ship into the water while you are sailing at full speed screaming as they plummet

into the depths, desperately trying to empty the water out of your ship as it begins to

capsize, and the amazing feeling of fending off multiple ships and killing their inhabitants,

leaving all their loot for you.

While these are all just moments, each of these and the hundreds more like them are

all centered around the fun and silly social interactions this game is focused on.

Drink too much and you can fill a bucket with your vomit and throw it on your crew.

Someone making you angry on your crew?

Lock them in the brig.

Sea of Thieves is a game made with social encounters, humorous moments, and making memories

with friends and strangers in mind.

With all that said, we come back to the reason that the game so polarizing.

Sea of Thieves has brought to light something we, as gamers, as well as game publishers

and developers, need to work together to address.

For decades, games have been able to be placed in certain genres, and within those genres,

we all allowed a certain amount of leeway with the amount of deviation from what defines

games in that genre.

In the last couple of years, games have begun to take aspects of multiple different genres

and mash them all together, leaving them in a weird gray area between genres.

When someone asks you what type of game Destiny is, and you say a first-person shooter RPG-lite

shared world game, no one knows what that means or looks like.

To quote part of IGN's review of Destiny, "The endgame might hook you for the long

haul once you fully understand it, but Destiny is ultimately unable to be all the different

games it's trying so hard to be."

You shouldn't have to learn to understand what a game wants from you to play it.

This is Sea of Thieves biggest fault, and it is one we have never truly seen before.

Sea of Thieves doesn't know what it really is, and because it is a new type of game with

a relatively novel motivation for playing, it doesn't know how to market itself and

how to describe itself to potential players.

Sea of Thieves wants you to play it continuously and wants to be an online "games as a service"

for years to come, but its value proposition and reasoning for spending more money and

time with the game is not clear to most consumers.

Online games as a service are the future of gaming.

Whether we like it or not, when this much money is made and revenue from game sales

is tripled by purchases in live services, companies would be stupid not to chase the

dollar signs.

However, the problem that the gaming industry is facing right now is how to balance how

much content needs to be in the game at launch, how much content to trickle out, how long

to wait between drops, and how to explain to potential buyers what online and live services

mean for their game.

For years, we've paid $60 to have all the content on the disc and maybe paid for an

expansion or DLC that was substantial at some point after launch.

Now, games like Destiny, The Division, Sea of Thieves, and Battlefront 2 are launched

with a "base" version of the game, with a content plan set up for the next couple

years.

This means rather than getting everything into the game for launch, companies are picking

and choosing what to leave out and add later post-launch.

Most of the time, the audience is left in the dark until these pieces of content are

close to launching and don't know what is coming or how much more there will be.

While they wait, they play a game that offers them much less than another, more fully-fleshed

out title would, or they get sucked into an addictive loot grind specifically made to

keep you playing and buying.

While, in theory, there is nothing inherently wrong with this approach if it is done right,

it seems many mainstream games that are adopted to the games as a service model are treated

just like regular buy-and-get-a-complete-package games.

You simply cannot market Sea of Thieves in the same way you can market God of War or

Horizon: Zero Dawn.

If you are going to make a game that is focused on social encounters instead of more complex

and diverse content, that is something that needs to be made known to players.

If we have the expectation that we are just getting a "starter edition" with many

free and paid updates coming in the future, then backlash like Sea of Thieves has experienced

won't be seen as frequently.

Many gamers, through no real fault of their own, expected Sea of Thieves to have tons

of different content and quests to do, locales of all shapes, designs, and sizes, and multitudes

of ships, weapons, and equipment.

How were they to know this wouldn't be the case if no one ever explained the real point

of the game?

If the future of games is one where single-player, mostly complete packages are sold along games

that have continuous updates, live services, and micro-transactions built into the core

foundation, we need to develop a better way of informing buyers of what kind of game they

are purchasing.

We also need to develop a more transparent pricing model, where people can know that

for $60, they are buying a game that will force them to pay additional money down the

road to experience all of the planned content.

Many people had no idea that Sea of Thieves was built with a games as a service model,

and for $60 they want to be able to jump in and have tons of content.

When you can spend $60 on a game that you can play for 250 hours and still have things

to do, why would consumers buy a game that seems like it has no real variety and is very

bare boned instead? Online games are having an identity crisis, and games like Sea of

Thieves, Destiny, The Division, and Battlefront 2 are all suffering from it.

Sea of Thieves has some great things going for it, but its lack of proper identity and

messaging, seemingly barebones traditional content, no real accommodation for single-player

gameplay, and the motivation and purpose for playing going unarticulated, have caused the

game to lose its legs before it had the chance to properly earn them.

Unfortunately, Sea of Thieves also won't be the last game to shoot itself in the foot,

and with games like Anthem coming, which is claimed to be a live service model while also

being claimed to be Bioware's last shot, the future of online games and their developers

may be in serious trouble.

Không có nhận xét nào:

Đăng nhận xét