Thứ Bảy, 4 tháng 8, 2018

Waching daily Aug 5 2018

LIVERPOOL are holding off on signing Christian Pulisic due to his price tag.

Borussia Dortmund's teenage playmaker is of big interest to Jurgen Klopp.

The Reds manager and former Dortmund boss has outlined this summer his admiration of

the USA international.

Pulisic came up against Liverpool on their pre-season tour and scored in an impressive

display.

The 19-year-old has been talked up for a potential switch to Anfield, and Klopp has money to

spend.

With Nabil Fekir's £53m transfer from Lyon having collapsed, Pulisic is seen as another

option.

However, the Liverpool Echo say Klopp is not prepared to spend £60m/£70m on a squad player

this summer.

It is believed Pulisic would not break into Liverpool's strong starting XI just yet.

But the club and Klopp are keen and it is expected a fresh move will be made for the

Bundesliga talent in 2019.

He currently has two years left on his contract, and his price tag would subsequently drop

in 12 months' time.

In terms of this season, though, the money set aside for Fekir will not be spent it seems.

The Liverpool Echo add Klopp will not spend cash unless he gets exactly what he wants.

The German is prepared to wait rather than bring in an inferior alternative to World

Cup winner Fekir.

For more infomation >> Why Liverpool boss Jurgen Klopp is delaying Pulisic move after Fekir collapse ? ● News Now ● #LFC - Duration: 1:51.

-------------------------------------------

Blockchain Explained Simply- What is Blockchain Technology - How Blockchain Works Why use Blockchain - Duration: 6:28.

Hello people, Today I will explain another amazing technology which is so popular these

days and changes how we store data.

By the way before diving into what it is, how it works and why use it.

First let me tell you this technique is from old days, 1991.

It become more popular in 2009 when Satoshi Nakamoto used this technique to build

the digital cryptocurrency Bitcoin.

And suddenly blockchain is everywhere believe it or not.

At first I also thought that Blockchain is only used by Bitcoin.

But there's much more to do with Blockchain.

You can record and track information with blockchain securely and it can be anything

from medical records to financial transactions.

So, let's find out what it is and how it works???

From the name you can guess that, it is chain of blocks.

Right.

It is distributed ledger and open to anyone.

So, this all blocks are chained and all of them contains information.

Now let's say you have information in this block and you want to change it.

With blockchain changing information is very difficult it is not like others where you

just type something and magic happens.

For this let's understand why it is so difficult to modify information of block.

These all blocks contains three thing.

1.Our data/information

2.Hash

3.Hash of previous block

First if we look at data - Data contain related information to blockchain.

Let's assume we have blockchain of bills.

Then in data/information we have name of the payee, phone number, address, bill amount and all that stuff.

Now 2nd and 3rd is about hash.

So, you may not know about hash.

For simplicity you can think that this hash is always unique like our fingerprint.

Let's just assume that hash is identical to our fingerprint.

And as fingerprint is always unique for everyone, this hash is also unique for every block.

So each block contains data, unique identity which is hash and also hash of previous block.

Now what about first block, well first block is called genesis block and it doesn't have

previous block so genesis block don't have hash of previous block.

Alright.

Now when you create new information or in our case when will create new record of bill.

New block will be added to this blockchain.

And this block will contain our data and it also need unique hash and at last this block

will have hash of previous block.

So, every time information is added or altered new unique hash is generated and inserted

into that block.

OK.

So, how this creates difficulty for changing record.

Let's take an example, suppose here we made mistake and we inserted wrong bill number.

Or in general you can say that we inserted wrong information.

Normally we just change it to correct information and everything back to normal.

Now what happens if we do something like that, when we make changes to that block new hash

for that block is generated just like we create new block.

And this new hash is inserted into existing block.

So, now this block contains different hash than defined in it's next block.

Therefore we lose all following blocks.

because all following block now contains invalid hash.

But this is not the case in Blockchain.

In Blockchain you don't change inserted data instead you create new block which have information

about changes.

In our case it will be new bill number for that particular block.

So, Blockchain stores data differently in comparison to other technologies and helps

you in tracking better than others.

Now you know what is Blockchain and a little bit about how it works.

But we haven't finished yet.

Let's go more deeper in how new blocks are created.

while creating new block There is something called as proof-of-work.

Now what's that.

When you try to create new block in Blockchain, cryptographic puzzle must be solved.

The one who solves this puzzle shares solution to all others.

And whole network will verify this and after that new block is added to block chain.

You can say that Proof-of-work is kind of algorithm to figure out which block will be

added next to the blockchain.

With this blockchain becomes more secure.

Blockchain is distributed across large network of computers and Everyone in the network have

full copy of blockchain.

If anyone tamper with any of block tampered block will be rejected by other nodes in network

thus making data more secure.

Alright, Now you understand how Blockchain works.

With that said let's finally go over why use Blockchain.

1. First of all it is immutable, you can not change information once inserted.

2. security.

It's almost impossible to tamper with data.

3. Helps you with cost.

With blockchain you don't need IT peoples and DevOps which saves valuable money.

4. Surety Block chain provides surety that all your

information is correct.

Blockchains immutability and security greatly helps in this.

5. No worries if you lost something.

Because blockchain is decentralized and everyone in network have copy of blockchain, there's

no worry even if you lose your copy.

So, now you know why block is revolutionary and everyone across the

world is adopting blockchain technology.

What about you, try to build something amazing with blockchain.

For more videos don't forget to subscribe and hit the bell.

See you in next week.

For more infomation >> Blockchain Explained Simply- What is Blockchain Technology - How Blockchain Works Why use Blockchain - Duration: 6:28.

-------------------------------------------

THERE IS NO WORK, ONLY THE DESTINATION - Duration: 6:40.

Hi everyone. This is Kennedy, welcome back. 8 hours of working is the

average amount of time that most of people in this world is dealing with.

Let me tell you this, 8 hours of working it's just for people who work, be alive

and die. If you wanna have more money than you are currently making, you

gotta work more than 8 hours. You gotta work 9 hours, 10 hours. I don't

know how many hours you work but I'm sure if you want to have more money in

life you gotta work more than just 8 hours. If you have a lot of free time

beside of working and the amount of time that you gotta spend with your family, you

have to spend, you need to spend with your family, yourself and whoever that

you need to spend time with, find another job to work and make more money. If you

have time for playing games, if you have time for watching funny videos on

YouTube, if you have time for watching movies that you don't need in your life,

if you have time for hanging out people that you don't need in your life, find

something else and work and make more money. That's how it is. If you want to

have more money in life. You gotta be willing to work more hours than the

others. But that's not enough. It's not something that I really want to focus in

this video. If you want to have something in life which is way bigger than making

more money than being rich. You gotta forget about work and don't even care

about how many hours you gotta spend for that stuff. I don't know what are you

pursuing but if you want that level of being successful. You gotta understand

what I'm trying to say in this video. You gotta have something in life that you

need to focus on. Something gives you the excitement, the motivation that keeps you

doing that stuff unstoppable. Let me give you

an example to make it clear. Let say you're walking from point A to point B.

That means point B is your motivation, is your goal is your target and whenever

you stop in the middle of the road, point B is something that pulls you back on

track. I can't tell you what point B in your life is. I can't tell you how you can

get it. You gotta find your own way. What I'm trying to do in this video is just

giving you the idea about how important it is. You're gotta find out the

destination that you are chasing, otherwise you're gonna be lost in the

middle of nowhere, you don't know where you're gonna go, you don't know what you

have to do. Let's talk about myself. How many hours I work for a day? I don't

actually know. At the time I know about work ethic, at the time I know about the

hustle, I haven't had any day that I work less than 12 hours. As I said at the

beginning of the video, it's not even work for me either. I enjoy what I'm doing.

It's just something fun. I enjoy the process.

I enjoy the progression. I enjoy everything that I'm doing, parkour,

building the obstacles, creating the program, working with people, conversations

talking, making videos l, editing videos, everything that I do. I just enjoy them

so much that I don't feel like there's pressure in work that I'm working on.

I don't know if you ever have heard about the rule of 10,000 hours of

working. 10,000 hour rule says that if you spend 10,000 hours for something in

life, you're gonna be successful in that stuff. Let's do some calculation. If you

spend an hour a day for the whole year you will have 365 hours per year and

then for 2 years you have about 700 hours and then for 1000 hours you need about

3 years almost 3 years, so in order to have 10,000 hours of working

you gotta spend at least 30 years. If you spend 2 hours a day you might reach

10,000 hours in 15 years, and if I'm not wrong, if you spend about 3 hours a day

you're gonna reach the goal 10,000 hours in about 10 years. How someone can do

something in 10 years, every single day, with 3 hours per day how someone can

work that hard to be a professional in something. It's all about the goal, the

target, the destination, the motivation that keeps them working hard. If you

don't have the goal, if you don't have the target, if you don't have something

that motivate you, again you're gonna be lost in somewhere. You live the life of

the others, you live the life of the others and then you think

that's your. But it's not your. You are being lost. With all of the things being

said in this video, I hope you understand the importance of having a goal, having a

target, a destination in your life and also the willingness of working hard

unstoppable. Because when you have two of these things: working hard and the

destination, the goal, the work is not work anymore... And you don't need to even care

about how many hours you work for a day. I'll see you in next video... Peace..

For more infomation >> THERE IS NO WORK, ONLY THE DESTINATION - Duration: 6:40.

-------------------------------------------

The Numbers Are In and Black Support for Trump is SKYROCKETING! - Duration: 1:43.

For more infomation >> The Numbers Are In and Black Support for Trump is SKYROCKETING! - Duration: 1:43.

-------------------------------------------

Dmitry Bivol is dominant but dull in beating Isaac Chilemba to retain WBA light heavyweight title - Duration: 8:35.

For more infomation >> Dmitry Bivol is dominant but dull in beating Isaac Chilemba to retain WBA light heavyweight title - Duration: 8:35.

-------------------------------------------

Sean Hannity Is Getting Fed Up With Jeff Sessions - Duration: 12:09.

Sean Hannity Is Getting Fed Up With Jeff Sessions

What Sean Hannity is calling the "biggest scandal in American history" is a chain

of events, could have been stopped by Attorney General Jeff Session.

Hannity is putting the blame for long and drawn out Russia collusion investigation on

Sessions because he recused himself from the investigation.

Now, however, documents that have been released to the American people show that the entire

investigation stood on a flimsy foundation, at best, and it should have been the Attorney

General's job to blow the whistle in such cases.

In his Opening Monolog on Monday, Hannity laid out the facts that he believes show a

broken Justice department, and a "missing in action" Attorney General and news media:

"The Department of Justice has released documents used by the government to justify

the FISA surveillance warrant against Carter Page, a former campaign adviser to then-candidate

Donald Trump.

The materials released by the DOJ include an October 2016 application to the Foreign

Intelligence Surveillance Court to wiretap Page as well as several renewal applications.

It is highly unusual for documents related to FISA wiretap applications to be released.

Though heavily redacted, the documents show that the infamous and unverified Steele Dossier

was a major component of the 2016 surveillance warrant.

The dossier, which was opposition research funded by the DNC and Hillary Clinton campaign,

contains salacious allegations against Trump.

It was also a major component used to justify subsequent renewals.

The visible sections of the released FISA documents do not indicate the dossier was

ever verified.

Instead, the FBI claimed that Steele was 'reliable' based on his previous work.

The FISA records also reveal that a September 2016 Yahoo News article by Michael Isikoff

was a significant part of the government's warrant application.

But London court records show, and Republicans emphasize, that Steele briefed Yahoo News

and other reporters in the fall of 2016 at the direction of Fusion GPS — the opposition

research firm behind the Steele Dossier."

Hannity went on to discuss how egregious a disruption in justice many of the actions

surrounding this investigation are.

"We have confirmation that America's top-secret FISA system was totally abused for political

gain by top echelons [sic] of [federal law enforcement]," Hannity said.

"Jeff Sessions, where are you?

Your nation needs you to do your job tonight," he said.

"Your federal government has been using opposition research to spy on a political

campaign," Hannity said.

"This should rock the soul of every American in the country."

H/T: Fox News

Facebook has greatly reduced the distribution of our stories in our readers' newsfeeds and

is instead promoting mainstream media sources.

When you share to your friends, however, you greatly help distribute our content.

Please take a moment and consider sharing this article with your friends

and family.

Thank you.

For more infomation >> Sean Hannity Is Getting Fed Up With Jeff Sessions - Duration: 12:09.

-------------------------------------------

Is Mac Miller Ready To Date Again Now That Ex Ariana Grande's Engaged? Why He Says 'Hell No' - Duration: 3:11.

Ariana Grande may be engaged, but her ex, Mac Miller, won't be following in her footsteps, as he has a good reason for not wanting to settle down with a new lover anytime soon!    How exactly has Mac Miller, 26, been doing since he broke up with Ariana Grande, 25? Apparently, he's been in a "sunny, optimistic mood," Rolling Stone revealed in its Aug

3 interview with the rapper. But the sun must not be shining bright enough for him to want to move on to a new lover

At least, not anytime in the near future. When the magazine asked if he plans to be "entering into a new romantic relationship anytime soon," Mac exclaimed, "Hell no! Bro, I'm not about to be in another relationship

I'm chilling. I can barely take care of my dog."    Fair enough. We're happy his dog's the reason Mac prefers the bachelor life for now, and not bitter feelings towards his ex-girlfriend of two years

As we've told you before, Ariana became engaged to her now-fiance Pete Davidson, 24, on June 11, just a month after the "No Tears Left to Cry" singer confirmed her breakup with Mac on May 10

But Mac made it clear that the news about her engagement made him nothing but happy

"I am genuinely happy that that's how she moved. That's good for her. Go, go, keep going! As she should

I'm just being real," the rapper added. "That's good. Now I have space for me. And that's great too

"  We can see why Mac's relishing in his new-found "space." In his new album Swimming, which just released on Aug

3, lyrics on the track "Dunno" allude to the possibility that he was too busy to dedicate more time towards Ariana

 "Well I was busy when you hit my phone//But you miss me, tell me come back home, yeah you don't really like to sleep alone//but I'm takin' too long, I'm always takin' too long," he raps

 Right now, Mac seems to be focused on what's ahead: i.e., his upcoming tour with Thundercat, 33, which kicks off Oct

27. Mac Miller says he's "making a conscious effort to 'just be more focused on my reality,'" the magazine reported

For more infomation >> Is Mac Miller Ready To Date Again Now That Ex Ariana Grande's Engaged? Why He Says 'Hell No' - Duration: 3:11.

-------------------------------------------

Does Battlefield Need Vehicles? Is Good Infantry Combat More Important? - Duration: 12:17.

Hi YouTube, Darth Here:

I've recently come back after a hiatus and I got to thinking about the things that are

really important to Battlefield.

After having played the Battlefield V alpha, I had some sharp contrasts with Battlefield

4 become very apparent.

There are a ton of vehicles in Battlefield 4, where there were generally only a handful

on Narvik conquest.

The difference is really quite noticeable, at least in quantity.

But the core Battlefield gameplay did not seem to suffer in Battlefield V for there

being such a big difference.

So this has me wondering, just how important are vehicles to Battlefield?

I put the question to the most accurate source of information in the universe, Twitter.

There, I asked: What's more important in Battlefield?

Good Infantry Combat or Good Vehicle Combat?

I honestly expected a lot more even answers, but the poll turned out really lopsided.

In general, the twitterverse seemed to believe that good infantry combat is more important

than good vehicle combat.

By a vote of 87% to 13%.

Now, this question is both exaggerated and limited on purpose.

I wanted people to think about which thing is actually more important to the core gameplay

of Battlefield.

And there were a lot of good responses that pointed out the shortcomings of this question,

along with alternative answers.

Let's strip this down a little bit to the reasoning people chose behind the answers.

I think the best response I got was something along the lines of: infantry combat must be

good because it's what you're going to be doing the most of.

And in general, I'm inclined to agree.

Unless you're camping the spawn screen, you're probably not always going to be in

a tank or a plane.

And while there are certainly people who do that, there's always going to be a problem

with that thinking.

Let's think about a map with a huge amounts of vehicles, like for example Golmud Railway

in Battlefield 4.

On a 64 player server there still aren't going to be vehicles enough for everybody.

I think Golmud is probably the most extreme example, as there are three helicopters, two

aircraft, and six armored vehicles per side.

Even if every seat is taken, there still aren't enough places for a 32-man team.

And if your vehicle explodes, it's really just a skin to the infantry combat.

So the infantry gameplay has to be considered the building block for the rest of the game's

combat.

It's what you're going to be doing for the majority of the time that you're playing

the game.

It's of vital importance that infantry combat be good, and in that point I agree with the

twitterverse.

But let's flip this on it's head: if the infantry combat is not good, does it take

the whole game with it?

No, probably not.

But it certainly suffers.

Does the game feel like a Battlefield game even if the infantry combat is bad?

I think there are plenty of Battlefield titles that have launched this way, and there are

other pillars that Battlefield rests on.

What if there was no infantry combat at all, would it still feel like a Battlefield game?

You could certainly make a game like this, but as a Battlefield title, it would instantly

feel wrong.

But it would also be wrong to assume that vehicle combat is unimportant.

Or even more shockingly, that it should be removed.

There are a couple of popular YouTube players that have suggested doing this at one point

or another.

And here's where we come to the slight differences that distinguish Battlefield from War Thunder,

World of Tanks, and Call of Duty.

As many people pointed out on Twitter, both good vehicle combat and good infantry combat

are important to Battlefield.

And really, Battlefield is a series that has thrived off of embracing combined-arms warfare.

Tanks, planes, ships, and yes -- at its core -- infantry play are all vital.

But because both vehicle and infantry combat are important, it really makes it difficult

to nail down the differences between a good--or okay--Battlefield title and a really great

one.

I think it's harder for a Battlefield game to be great if it's infantry combat is flat

and uninteresting.

But if the vehicle combat is unfun, what's the point of even having vehicles?

Does the game even feel like Battlefield?

Oh, and one more thing to consider is the interaction between the two types of combat

-- an interaction which can make both either fantastic or incredibly unfun.

For a minute, let's consider infantry combat on it's own.

Hypothetically, I believe Battlefield 4 has my favorite infantry combat of the series.

It ditches many of the things I didn't like in Battlefield 3: for example, I didn't

like the suppression and infinite revive trains.

And generally Battlefield 4 has better and broader weapon balance than its predecessor.

Now to be fair to Battlefield 3, that game had far better maps -- especially for infantry

combat.

But between the two I think 4 is mechanically superior.

Let me pull from an example of a game outside the series to give some clearly lackluster

infantry combat.

Star Wars: Battlefront is probably an easy target.

That game has far, far more infantry combat than your typical Battlefield game -- and

the focus is also a lot more narrow.

At launch in particular, the infantry combat had a very low skill ceiling and was relatively

unbalanced in favor of progression over skill.

Somehow Battlefront II made that mistake again.

Both games suffered tremendously because of their lackluster infantry combat.

Why would you stick around playing a first person shooter game where the only way to

improve your game is to push a number higher?

And the only way to play was to play as infantry nine out of ten times?

You'd probably take your frustrations elsewhere, and at the very least, look for more vehicle

play.

Unfortunately vehicles are not that much better in either game.

And even if vehicles had been gameplay perfect, both games actively reject attempts by players

to stick to that one thing they like.

In Battlefront, all vehicle pickups are randomly distributed and in Battlefront II they are

based on time spent playing in the infantry game.

So here's where Battlefield has a bit of built-in advantage that both Battlefronts

can't touch: if you do not like the infantry game, you can get into a vehicle.

If you're tired of infantry, you can get in a vehicle.

If you just want to keep it varied in the same match, you can choose either/or and get

in a vehicle.

Obviously gamemode and map matter -- something that Battlefront might actually have a slight

edge on Battlefield over by having more varied game modes.

But the in-match choice does matter.

Now let's consider vehicle combat on its own.

What Battlefield game do I think has the best vehicle combat?

Well, I'll always have a soft spot for Battlefield 1942.

The vehicles felt awkward and clunky to use, but once you mastered them you really felt

like your own skills were rewarding you and your team.

Conceptually, Battlefield 1942 has my favorite vehicle combat for that reason.

But mechanically I think it's a toss up between Battlefield 3 and 4.

It depends on your thoughts on the rock-paper-scissors model in Battlefield 4 and the critical damage

system.

For me, the most important thing when it comes to vehicle combat is that I feel there is

a key difference between skilled players and somebody that just crawled into a vehicle

for the first time.

I must have the feeling that *I* am the one making the critical difference for my team.

And this has two important components: skill differential and round impact.

For example, I felt that skill differential was very limited in vehicles in Battlefield

1.

However, in Battlefield 4 I feel like the round impact of vehicle play is also very

limited.

Let me break down both of these things because they're very important.

First, skill differential.

If I'm in a vehicle and my time spent mastering that vehicle has little to do with the outcome

-- I'm not going to be very interested in playing that too much.

If it's too easy to get kills, if power difference is decided by progress and not

skill, or if there isn't any variance in play -- these are all going to be major turn

offs for me.

For example, I feel like in Battlefield 3 and 4 the armored angles add a lot to the

skill of armored players -- knowing how to minimize damage means a lot in a 1v1.

Knowing when to angle yourself right or when to time your countermeasures can mean a lot

in an outcome.

In those games, vehicles are fast enough that knowing when to withdraw or flank is also

an option.

But in Battlefield 1 that vehicle combat just felt slow and deterministic.

Whomever had the better armor, opening shot, or teammate dogpile simply won.

The difference in the games skill differential is like the difference between poker and war

in card games.

Vehicles being too powerful is also a major detriment.

Thinking back to Battlefront, you could get in an AT-AT and just melt faces -- you'd

easily score 92-0 in a Walker Assault round without thinking much about it.

But it felt hollow and meaningless because it was easy.

So skill differential is of vital importance.

Now let me talk about round impact.

My definition of round impact here being how much it matters when you do well in a vehicle.

As an example, while I like the combat of Battlefield 3 and 4, something I learned to

avoid very quickly were the concept of instant vehicle spawn servers.

Because what does it matter if you can take down two, three, or even four armored vehicles

when there will just be a fresh one right behind that last one?

There's no time to press the advantage -- and in fact you're probably at a disadvantage

against a full health armored vehicle that just came from the spawn.

The round impact of you doing well is basically nothing on these servers.

I feel like having maps with too high a mix of vehicles-to-infantry also produces this

feeling.

It's why I tended to play a lot of air vehicles towards the end of Battlefield 4.

The ratio was a little bit less lopsided and you could get some sense of accomplishment.

But there's a danger there -- if vehicles are too good -- they can really make the infantry

game suffer when one team has an advantage.

With that in mind, let's talk about the interplay between infantry and vehicle combat.

Because here's where the twitterverse is right: that in Battlefield, there needs to

be a balance of both.

And to get back to my original thinking, while infantry combat needs to be considered the

core of the game, vehicle combat cannot be ignored.

But if the way they play together, their interplay, is bad, both are going to feel bad.

Here's an easy example.

Infantry players in Battlefield 1 probably hate aircraft.

Aircraft in Battlefield 1 are extremely powerful against infantry.

As an aircraft player, I really hate how powerful AA guns are, how far they reach, and how common

they are on maps like St. Quentin Scar.

The interplay between the two feels bad.

Why?

Because there is no meaningful interaction other than quick or annoying kills.

The disconnection between the air game and the ground game hurts both.

On the ground, armored vehicles at least have the advantage of taking points in conquest,

which biplanes cannot do.

And hilariously in Battlefield 1's Beta there was no point at all to playing aircraft

as they contributed no score to the round whatsoever.

During the beta, kills didn't even count towards tickets.

I do think that the air game has been the weakest bit of franchise vehicle gameplay

since Battlefield Vietnam -- something I do hope that Battlefield V corrects.

But I've seen nothing to indicate as much in the Battlefield V Alpha.

The interplay between vehicle and infantry is something that I genuinely thought was

good in both Battlefield 3 and 4.

I didn't think that infantry had a distinct advantage over vehicles in either, though

they got a bit of a helping hand with disables in Battlefield 4.

Though the sheer overwhelming volume of vehicles in Battlefield 4 offsets that, and the volume

of lock-ons are certainly annoying.

Finally, I think map design as a lot to do with how the interplay of vehicle and infantry

feels.

I was thinking recently how much I liked the Aftermath DLC of Battlefield 3, and how much

I disliked the Armored Kill DLC of the same game.

And it's because Aftermath generally feels and plays like Battlefield 3 -- a few vehicles

that are very important but mostly infantry gameplay.

Armored Kill is the opposite -- it has a ton of vehicles and there is very little round

impact to them.

In fact, Aftermath is quintessentially Battlefield 3, and Armored Kill is basically a prototype

to Battlefield 4.

Think about that one for a while.

So to my original question: does Battlefield need vehicles?

Absolutely.

The vehicles are literally what make a Battlefield game feel -- like -- a -- battlefield.

Infantry combat is absolutely more important than vehicle combat.

Because for the whole game to feel great, the thing that you're doing the most, that

you should be doing the most, needs to feel great.

But both are ultimately extremely important, and my biggest hope for Battlefield V is that

it nails both, hits the right stride with the interplay, and has good maps.

Getting all those right is super rare for a Battlefield game, and it would blow my mind.

But how do you feel about infantry combat vs. vehicle combat?

Do you have a favorite?

Is one more important than the other?

Let me know in the comments below.

Before you go, please be sure to force choke that like button.

If you're new around here, consider checking out my channel and throwing me a subscribe

if you want to see more content.

And as always, thanks for watching and I'll see you next time, YouTube.

Không có nhận xét nào:

Đăng nhận xét