Thứ Bảy, 4 tháng 8, 2018

Waching daily Aug 5 2018

♥ Thanks so much for watching!

Ooh, where are we gonna get all that stuff? I have an idea

Wormy twelve hours of potion making and I am one drop of Griffin sweat away from getting the power to turn toadstools in

Children what are you doing here? And why are there so many of you old mr. Cedric?

We need ingredients for our science project. You have come to the greatest sorcerer in the world for school supplies

No, we came to you the greatest sorcerer in the universe who else would have all the ingredients we need

Yes, good point

What is it you require

gargoyle oil

Premium grade birch bark. It doesn't grow on trees, you know

Crocodile tears very hard to find the real and hocus-crocus

hocus-crocus

We need some of that too. So do we?

It's the rarest magical flower in all enchancia and the most powerful

This one jar is all I have. Thank

you

Oh do be careful with that focus crocus. It is extremely

Remind me to get a lock for that door is it working?

We need more lightning that's putting more hocus-crocus

Hey we were using that

Amber the book says a pincher focused crocus that was at least 12 and 2/3 pendulous more like

Hmmm looks like we have to start our projects all over again. There you are take it

But what about the hocus-crocus

You already took it whole remember? Well, is there anywhere else we can get more there is only one place to find hocus-crocus

At the top of mist bow mountain a single hocus crocus flower grows

It should be enough for one of your little projects just one and that project will be ours

Come on, isn't we can't let them get it in the end. The race is on let's go

Good luck have fun and watch out for the Udo

Couchman, please. Take us to miss ball Mountain

Maybe we should let someone else get the hocus-crocus and choose another project. Amber

But the others change projects I have to win the trophy for daddy Couchman go

Faster you have to catch them

Don't let them get ahead sorry princess this carriage is only one more power that ones too. Oh

Yeah, we're in the lead now

Hey

For more infomation >> Sofia The First - Enchanted Science Fair Part 2 | Top Cartoon For Kids & Children - Duration: 3:49.

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Ideas For Garden And Backyard Beautiful Backyard Design For Your Home - Duration: 2:06.

Ideas For Garden And Backyard Beautiful Backyard Design For Your Home

For more infomation >> Ideas For Garden And Backyard Beautiful Backyard Design For Your Home - Duration: 2:06.

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Wild Animals finger family song for kids | Nursery Rhymes,children,Gorilla dance,NASH TOON Tv - Duration: 1:18.

dinosaur finger family

For more infomation >> Wild Animals finger family song for kids | Nursery Rhymes,children,Gorilla dance,NASH TOON Tv - Duration: 1:18.

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Cattle meant for emerging farmers stockpile Zuma's Nkandla kraal - Duration: 3:08.

Cattle meant for emerging farmers stockpile Zuma's Nkandla kraal

Cattle meant for emerging farmers stockpile Zuma's Nkandla kraal.

  Former President Jacob Zuma's herd of cattle at his Nkandla homestead grew substantially over the years — thanks to gifts of prized cows meant to benefit emerging farmers.

In the latest offering, the Sunday Times reveals how Msholozi received about 50 cows from one of his close allies, former OR Tambo district municipality mayor Zoleka Capa, between 2009 and 2014.

The Brahman and Sussex cows transported to Nkandla were part of an upliftment plan by the OR Tambo municipality, which splashed out R62m on a cluster of seven farms near Kokstad in KwaZulu-Natal and a further R30m buying 1,800 cows and farming equipment.

A farmworker who is employed as a herdsman said some of the cattle had been transported to Zuma's Nkandla homestead in KwaZulu-Natal.

"We prepared the cattle and after that we will get an order to deliver them.

We took them to Greytown and Nkandla," he said.

Zuma's spokesperson, Vukile Mathabela, did not respond to questions sent on Friday.

Others alleged to have scored big are Capa's husband, Ndumiso Capa, and other politicians in the Eastern Cape.

Ndumiso Capa refused to comment.

Zoleka Capa, who campaigned for Zuma ahead of the ANC's elective conference in Polokwane in 2007, defended the gifts to Zuma and said: "I never authorised for cattle to go to Nkandla, but I can confirm that I did give him [Zuma] cattle for him to give to people.

.  There's nothing wrong with what I was doing." The latest revelation follows a report in the Sunday Times in April about Zuma being given cattle worth R1.5m in 2016 from his political ally, former North West premier  Supra Mahumapelo.

Zuma personally signed for the 25 Bonsmara cattle, which were also paid for with public money meant to be spent on emerging farmers.

For more infomation >> Cattle meant for emerging farmers stockpile Zuma's Nkandla kraal - Duration: 3:08.

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Exercises for a Baby with Low Tone #42: Sit to Stand at Furniture - Duration: 2:22.

Hello! My name is Amy Sturkey. I am a pediatric physical therapist. I am here

with my co-instructor, Myla. We specialize in teaching activities for

children with low tone. We are trying sit-to-stand. I tried sit to stand from

me on my knees and her sitting on my knees. She still really needs...at least

today... for me right now... needs to have her feet trapped. So I've trapped her feet

between my ankles. I am putting something she wants up on a chair and trying to get

her to lean forward and pull up, and she is knocking it off! Woooo!...Wooo! Knocking that off! Uh-oh. We are down. We have got to

go back up again. Let's go! Okay! You have got to lean forward just a little bit more. So

one of the things they talk about with sit to stand transfers is trying to get

your "nose over your toes". So I need to lean her forward far enough that her

head is going forward...Who knocked over that ball? Who knocked over that ball? Who knocked over..

You are being kind of rude. Knock it over this way. Pffft! ...Who knocked over that ball. So this is just a way to work

on sit to stands. Later on, I will be able to do it from my knees, here, like this

and having her stand up. But at this point, she still needs to have her feet

trapped. Well, oh, I could be wrong. Let's see. Go girl! Go! You almost did it! Yeah! Uh-huh!

Right there! Go! Oh, you are gonna tip over the whole chair. So close! Anyway, right

now feet trapped. Okay, Okay! Thanks a lot! I hope that's an idea

you can use at home! Bye-bye, bye-bye, bye-bye! Okay!

For more infomation >> Exercises for a Baby with Low Tone #42: Sit to Stand at Furniture - Duration: 2:22.

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Letters For Toddlers Alphabets For Kids ABCD For Children Learn A to Z with Coloring Pages P 6 - Duration: 15:05.

Letters For Toddlers Alphabets

For Kids

Letters For Toddlers Alphabets

For

Kids

Letters For Toddlers Alphabets For Kids

For more infomation >> Letters For Toddlers Alphabets For Kids ABCD For Children Learn A to Z with Coloring Pages P 6 - Duration: 15:05.

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Sydney Hunter and the Sacred Tribe for C64 - Duration: 9:55.

"Sydney Hunter and the Sacred Tribe" is a homebrew game for the Commodore 64 released

by Collectorvision, in early 2018.

In it, you return as the famous explorer "Sydney Hunter".

This time instead of making your way to the temple, you are trapped within the temple

and must find your way out.

The back of the box explains:

"You're Sydney Hunter, a great adventurer.

You've been travelling to South America seeking for treasures.

During one night you've been captured and made a prisoner by a Sacred Tribe.

Even if they don't want to hurt you, they won't let you free either."

The Commodore 64 treatment of the graphics and sound effects are quite impressive.

This game expands upon and improves upon it's predecessor, "The Shrines of Peril", in every

way.

When the cartridge is first powered on a fancy splash screen is displayed.

Next we see a nice closeup image of Sydney's Hat and a musical tune is played.

Heading on into the Colectorvision title screen, pressing the button brings us to the main

scary title screen with the torch skulls adorning both sides of the screen.

When the game begins you will notice your lives remaining on the bottom left, diamonds

collected, bottom center, and the keys collected on the bottom right hand portion of the screen.

Gameplay: You start the game speaking to one of the

village elders who is asking you to please help them find the way to the sacred doorway

which leads to the ancient Mayan City.

After accepting the challenge you will quickly realize you are at the top of a maze and must

travel down at least 9 levels to make your way out.

Doing so is not an easy task, being there are many obstacles standing in your way, including;

spiders, bats, wasps, scorpions, snakes, rats, slugs, and entry ways requiring a key or diamonds

to pass through.

There are even a few screens with quicksand lining the bottom of the screen.

If you happen to fall in don't worry you sink very slowly and can jump out of it to escape.

You have to be a careful explorer, try not to miss any room that has diamonds.

You need all of them in order to bribe some of the Mayans to pass further into the game.

In addition to diamonds you can collect Pineapples, which will grant you a spare Sydney Hunter.

Also sparsely spread throughout the game are miniature white skeletons or Mayans, which

grant you temporary invincibility.

This power up, will turn your Sydney Hunter character a solid shade of purple and lasts

for only a few seconds.

Controls: Using a joystick you can control Sydney Hunter

moving in all four directions.

Pressing the button will make him jump.

Even though the manual says to plug the joystick into port 1, doing so will result in not being

able to play the game.

Use Joystick Port 2.

The only issue I've ran into with the controls in the game are moving up and down the ladders

or vines.

You have to be positioned just right or he will not move.

This can be frustrating.

Pressing F1 on the keyboard will display the interactive map.

Pressing the Commodore button (bottom left) on the keyboard will immediately end the game.

Scoring There is no score kept in Sydney Hunter and

the Sacred tribe.

This is one of those games like Atari Adventure where once you complete the quest, that's

it, the game is over, no score.

However if you had to figure a way to keep score, I would say at the end of the game

you could go by how many Sydney Hunters are left over added to your gems collected.

Or you could just measure how long it took you to complete the quest.

The diamonds are color coded each one awarding you a different quantity of diamonds 1, 5,

10 or 20 diamonds.

When you open a chest you are usually rewarded with a nice amount of diamonds.

Strategy "Sydney Hunter and the Sacred tribe" is not

that difficult a game, it's more of a marathon than a sprint.

You have to have patience and try to learn the games map.

I found the most success once I started mapping things with pencil and paper.

Remember that you can press F1 to display the interactive map which shows your progress.

Learn how far you can jump.

Learn where to find the pineapples which award you spare man, and be careful to avoid the

baddies.

Graphics The graphics in "Sydney Hunter and the Sacred

Tribe" are outstanding.

There are a lot of visual elements in the game to take in, for example, multi colored

windows, skulls etched into the concrete walls, torches lighting up various rooms, fire, even

quick sand on some screens.

There was a lot of detail and effort put into getting it right.

Sydney Hunter himself is a nice multi-colored and animated sprite.

You can tell he is wearing a hat and wearing multi-colored clothing.

You can even tell he is wearing blue shoes.

The imagery does evoke the feeling of being deep within the Mayan caverns.

Sound I like the simple music in the game and appreciate

that it changes as you progress deeper into the game.

This helps keep it interesting.

The various sound effects in the game include a sound for moving Sydney Hunter, a separate

sound for jumping.

The flying hawk and bats each have their own unique sounds.

Music is constantly playing in the background which does change as you progress further

into the game.

When your mission fails a different tune is played.

Packaging The boxed copy limited cartridge edition of

Sydney Hunter and the Sacred Tribe is terrific.

The artwork looks like a scene right out of the game where Sydney is jumping over spikes

while holding a diamond with a Bat and Snake in pursuit.

The Mayan architecture is represented along with a spider web and Skull and bones.

The same image is also used on the games printed manual and 11x15 included poster.

I love the fact that the games manual includes color photos of the games development team,

something you don't see very often.

An authentic looking 8.5 x 11 map of the Mayan temple is also included.

What clues can be gleaned from it?

OSTs

A gentleman on Atariage who goes by "Nyuundere" was selling original sound track copies for

Sydney Hunter and the Sacred Tribe and Mecha for the MSX systems.

I picked up a copy and can tell you it is good but quite short, only about 7 minutes

long in total.

Ports Sydney Hunter has sort of become it's own

Mayan themed franchise.

The "The Sacred Tribe" is the first port of the game to the Commodore 64 and is the third

game released in this product line, the first being "Sydney Hunter and the Caverns of Death"

and second, "Sydney Hunter and the Shrines of Peril".

The Commodore 64 version of "Sacred Tribe" was released in disk and digital formats as

well as a limited Cartridge release.

In addition to the Commodore 64 the "Sacred Tribe" was also released on the following

systems: The Intellivision, two releases, Standard

and Game of the year editions.

Colecovision and MSX systems and the The Sega Master System

Bugs Sydney Hunter and the Sacred Tribe for the

Commodore 64/128 is an extremely well polished game.

You can tell a lot of work went into getting it working just right.

To that point I only ran into a few situations that I would classify as a temporary bugs.

On the screen with quicksand under the collapsing bridge, I once jumped up while underneath

the bridge and when I went to the next screen, Sydney Hunter, was hovering slightly above

the floor.

This hovering continued until I went through the doorway and back.

Not a huge deal.

Every once in a while, the game would not register a diamond capture, but also not a

big deal.

Suggestions for improvement One thing I believe that could be improved

on is the brick color, not that it's bad, but I would have like to have seen it change

colors the further you progressed into the game.

Although there were at least 10 baddies, it always could of used a few more.

I would have like to have seen some puzzle elements thrown in.

As much as I like the sounds in the game, sometimes they were damp'end by the background

music.

There should be a way to toggle the music on or off.

There probably should have been a sound effect for capturing diamonds, pineapples or the

invincibility cloak.

Throwing in a game save feature or at least checkpoints, also would have been welcomed.

Easter Eggs On the Commodore 64 version I am only aware

of one "easter egg".

I have learned there is one Easter Egg which will make you invincible and one that will

grant you nine lives.

The one I know about is just a secret room that leads you to a treasure chest.

It's pretty simple to find.

I'll give a hint, it can be found 6 levels down from where you start.

The manual alludes to some easter eggs.

"You will find the cartridge is full of special features that make Sydney Hunter and The Sacred

Tribe exciting every time you play".

Purchasing Information: I picked up my boxed copy for $55 from Collectorvision

back in January this year, 2018, and it included the digital version.

The boxed cartridge and floppy versions are currently listed as out of stock but you can

still pickup the digital version for $10.

Conclusion Sydney Hunter and the Sacred Tribe for the

Commodore 64 significantly expands the playing field over it's predecessor, with over 100

unique screens, an interactive map, and at least 10 different types of enemies.

This expansion was a step in the right direction.

Collectorvision has boldly brought this game not only to the Commodore 64, but to several

other gaming systems, which is rare in the retro gaming community.

That was no easy task, which I commend them for.

But the bottom line question that needs to be asked, is Sydney Hunter and the Sacred

Tribe a fun game to play?

Is it worth the hassle of trying to figure your way out of the more than 100 screens?

To answer than, first I would say, yes this is a fun game to play, however depending on

your level of patience, the game can drag on a bit at times, especially if you make

it far into the game and lose your last Sydney Hunter, requiring you to start ALL over from

the beginning.

This is my second delve into the Sydney Hunter universe.

I enjoyed playing the "Sacred Tribe", I am looking forward to playing more of these games.

Recommended.

For more infomation >> Sydney Hunter and the Sacred Tribe for C64 - Duration: 9:55.

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hand embroidery stitches for beginners | latest designer blouse designs | basic embroidery stitches - Duration: 1:08.

Embroidery

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