The good this week has to be the new iPhone X
I finally got my hands on one, and it is a slick device indeed.
There's a Techcrunch article from 2013- "Samsung goes First, Google Experiments and Apple Refines"
and it is, indeed, true. Samsung's Galaxy S8 is a slick, all-screen
phone, but it had to move the unlock sensor to the back- next to the camera.
This is counterintuitive, not to mention the smudge over your camera lens every time you
miss the sensor. The Galaxy S8 also included Iris and Face Recognition
options, but even Samsung considered them to be 'not safe enough' for stuff like
payments. So, again,
Samsung came first but Apple refined it!
Despite an on-stage fail, FaceID on the new iPhone X works pretty much flawlessly,
and you don't even know it's there.
It doesn't just compare an image of your face to a stored version.
The iPhone generates a 3D map of your face,
so it works in the dark.
It even 'learns' as you grow older.
Any sufficiently advanced technology is indistinguishable from magic
Now for the bad, we have to talk about the new challenge that will be for developers
to work with the new 'menu bar.
Many standard interfaces use a navigation bar on the bottom
of the screen, but that is now potentially obstructed by the iPhone menu bar.
This might force UX designers to create custom versions of their applications for iPhone X
which means more work.
Back in the early days, creating iPhone apps
was easier because all iPhones had a 320x480 resolution.
Then came retina, 640x960.
And iPhone 5 (640x1136).
And iPhone 6 (750x1334),
and then iPhone 6s at 1080x1920
and now iPhone X at 2436x1125.
What is this, Android? An iPhone for Ants?
It still baffles me how so many websites and user experiences have not been optimized for mobile.
I can blab about how you should build good mobile experience, but it's 2017,
and you've heard enough of that.
I'm actually going to talk about the opposite when a mobile experience is not REALLY required.
One of our competitors, Haiku Deck, started as a mobile-first experience on the iPad,
only to realize that the iPad wasn't that great for presentations, and users still preferred
to build them on their computers.
Our website and app are responsive, but only about 6% of our app traffic
happens on a mobile device- usually small, last-minute changes to a document,
but rarely starting something from scratch. Understand what your users need first.
If you assume, you make an ass of you and me.

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