Learn Colors with Baby Doll Toddlers Mushrooms Colors Finger Family Bad Baby Nursery Rhymes for Kids
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Learn Colors Baby Doll Toddlers Mushrooms Colors Bad Baby Finger Family Nursery Rhymes for Children - Duration: 3:04.
Learn Colors Baby Doll Toddlers Mushrooms Colors Bad Baby Finger Family Nursery Rhymes for Children
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Color Cars Mack Trucks Disney Children, Videos for Kids, Nursery Rhymes Spiderman Squad Playtime - Duration: 10:02.
Color Cars Mack Trucks Disney Children, Videos for Kids, Nursery Rhymes Spiderman Squad Playtime
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Paul McCartney - Live At Tokyo Dome 2013 (Full Concert + Playlist + Subtitles PT/ENG for 2 Songs) - Duration: 2:44:23.
The long and winding road that leads... to your door
Will never disappear
I've seen that road before...
It always leads me here Lead me to your door
The wild and windy night that the rain... washed away...
Has left a pool of tears
Crying for the day
Why leave me standing here?
Let me know the way
Many times I've been alone And many times I've cried
Any way you'll never know the many ways I've tried
But still they lead me back to the long... and winding road...
You left me standing here
A long, long time ago
Don't leave me waiting here
Lead me to your door ( Lead me to your door )
But still they lead me back
To the long... and winding road
You left me standing here
A long, long time ago
Don't keep me waiting here... ( Don't keep me wait )
Lead me to your door...
Oh, yeah, yeah, yeah, yeah...
When I find myself in times of trouble Mother Mary comes to me
Speaking words of wisdom
Let it be...
And in my hour of darkness
She is standing right in front of me
Speaking words of wisdom
Let it be...
Let it be, let it be, let it be, let it be
Whisper words of wisdom
Let it be...
And when the broken hearted people living in the world agree
There will be an answer
Let it be...
For though they may be parted there is still a chance that they will see
There will be an answer
Let it be...
Let it be, let it be, let it be, let it be
There will be an answer
Let it be...
Yeah... Let it be, let it be, let it be, let it be
Whisper words of wisdom
Let it be...
Yeah... Let it be, let it be, let it be, let it be
Whisper words of wisdom
Let it be...
And when the night is cloudy there is still a light that shines on me
Shine until tomorrow
Let it be...
I wake up to the sound of music Mother Mary comes to me
Speaking words of wisdom
Let it be...
Ooo... Let it be, let it be, let it be, let it be
There will be an answer
Let it be...
Yeah... Let it be, let it be, let it be, let it be
There will be an answer
Let it be...
Ooo Let it be...
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Learn Colors Bad Baby Doll Wooden Face Hammer Xylophone Finger Family Nursery Rhymes for Children - Duration: 2:06.
Learn Colors Bad Baby Doll Wooden Face Hammer Xylophone Finger Family Nursery Rhymes for Children
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WBZ Evening Forecast For May 14 - Duration: 3:31.
Reporter: PAUL BURTON, WBZ
NEWS.
THAT IS AWESOME.
PERFECT STORY FOR MOTHER'S
DAY.
IT IS.
11.
SHE LOVES THE HUSTLE AND
BUSTLE.
BIG CHANGES ON THE WAY FOR
THE WEATHER.
EVEN GETTING WARMER TOMORROW
EVEN THOUGH THE RAIN WILL STICK
AROUND.
BUCK MAJOR WARM-UP ON THE WAY.
90s.
WE WENT FOR IT.
THAT IS GOING TO BE ONE OF THE
DAYS IN YOUR WORKWEEK.
I WILL SHOW YOU THAT IN JUST A
MINUTE BUT WE HAD A RAINY
MOTHER'S DAY.
1 TO 2 INCHES OF RAIN
ACCUMULATION ACCORDING TO SOME
OF OUR WBZ WEATHER WATCHERS AND
WE HAD ALMOST 2 INCHES OF RAIN
ACCORD -- ACCORDING TO LARRY.
GENES IN BARRY AND ED IN
BELMONT ALL OF THE 1.5 INCHES
OF RAIN.
LOTS OF STANDING WATER OUT
THERE AND MORE SHOWERS.
THIS IS GOING TO BE A VERY SLOW-
MOVING SYSTEM TO GET OUT OF
HERE WITHOUT CENTER OF LOW
PRESSURE OVER THE GULF OF
MAINE.
WE HAVE ADDITIONAL SHOWERS
SPINNING ON THE BACKSIDE.
FROM SALE AND TO CAPE ANN,
GETTING STEADY RAIN WHERE
YOU'RE NOT EXPERIENCING STEADY
RAIN, YOU HAVE THE DRIZZLE AND
THE WIND SO IT'S UNCOMFORTABLE
NO MATTER WHAT WHERE YOU LIVE.
SOME HEAVIER SHOWERS AND MORE
CHESTER DOWN TO THE SOUTH AND
EAST ACROSS TONTON, NEW BEDFORD
AND BUZZARDS BAY, ACROSS CAPE
COD, CHATHAM, TO NANTUCKET AND
THE VINEYARD.
SOME STEADY AND HEAVIER SHOWERS
THERE.
THUNDERSTORMS ACROSS UPSTATE
NEW YORK AND NEAR NEW JERSEY
AND NEW YORK CITY.
OVERNIGHT, THE RAIN STICKS
AROUND IN YOUR HOUR BY HOUR
FORECAST.
OVERNIGHT, 11:00 WE STILL HAVE
THAT NORTHWESTERLY AIRFLOW AND
MORE SHOWERS ROLLING INTO THE
FORECAST.
WAVES OF HEAVIER POCKETS OF
RAIN.
MONDAY MORNING, THE COMMUTE
COULD BE SLOW GOING WITH LOW
VISIBILITY AND HEAVY DOWNPOUR.
THINGS LET UP A LITTLE BIT AS
THE LOW PUSHES OUT TO SEA.
MONDAY AFTERNOON, WE START TO
SEE CLEARING FROM WEST TO EAST.
SOME WELCOME CHANGE, A LITTLE
BIT OF SON.
ALONG THE COAST, IT WILL BE
TOUGH TO GET THOSE CLOUDS OUT
OF HERE.
THE LAST LITTLE BIT OF RAIN
LINGERING ACROSS THE CAPE FOR
MONDAY EVENING.
IN BOSTON, WIND STILL FROM THE
NORTH AND WEST.
15 MILES PER HOUR.
PEAK GUSTS FROM 30 TO 40 MILES
PER HOUR FROM TIME TO TIME.
THE WIND WILL SUBSIDE JUST A
BIT OVERNIGHT STAYING GUSTY
INTO YOUR DAY TOMORROW BUT NOT
QUITE ADVISORY LEVELS.
TEMP 50 DEGREES IN BOSTON.
SOME UPPER 40s HERE AND MORE
CHESTER, FALMOUTH AND EVEN
CHATHAM, 48 DEGREES.
WE WILL STAY IN THE 40s FOR A
LOT OF SPOTS FALLING DOWN TO 46
DEGREES IN BOSTON AND LOW 40s
FOR MORE CHESTER TO KEEN.
TOMORROW, 59 DEGREES.
50 DEGREES WARMER THAN TODAY.
STILL CHILLY BY MID-MAY
STANDARDS.
MORNING RAIN GIVES WAY TO
AFTERNOON SCATTERED SHOWERS AND
A GUSTY NORTH NORTHWEST WIND.
THAT CENTER OF LOW PRESSURE
STARTS TO MOVE OUT.
WE HAVE A HIGH PRESSURE SYSTEM
AND A RIDGE OF HIGH PRESSURE
ALLOWING FOR MORE WARMTH TO
KICK IN BY MIDWEEK.
TEMPERATURES SOAR INTO THE 80s
AND AROUND 90 DEGREES.
IT IS GOING TO GET HUMID AND
WITH A LITTLE BIT OF A COLD
FRONT MOVING IN JUST BEFORE THE
WEEKEND, WE ARE STILL GOING TO
BE MUCH WARMER THAN WHAT WE HAD
THIS WEEKEND.
7-DAY FORECAST, 50 DEGREES
MONDAY, A CHANCE OF RAIN EARLY
IN THE DAY, TUESDAY 72 DEGREES.
LOTS OF SUN AND 82 DEGREES ON
WEDNESDAY.
90 DEGREES THERE IT IS,
EVERYBODY MIDDLE OF SUMMER.
A SCORCHER.
HUMID AND A CHANCE OF SOME POP-
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Vigil planned for 15-year-old stabbing victim - Duration: 1:59.
highs around 73 under a blend of
STORY WE FIRST TOLD
YOU ABOUT YESTERDAY..
POLICE TONIGHT
IDENTIFYING THE 15-
YEAR-OLD -- STABBED TO
DEATH IN OLNEYVILLE IN
THE MIDDLE OF SATURDAY
AFTERNOON...
AS JAHEIM CARTER...
EYEWITNESS NEWS
REPORTER KIM KALUNIAN
--- SPOKE WITH THE
CARTER'S MOTHER---
WHO JOINED WITH FAMILY
FOR A SUNDAY VIGIL. KIM?
(KK)
JARED -- ON THIS
MOTHER'S DAY WE SPOKE
WITH THE MOTHER OF THE
15-YEAR-OLD
VICTIM...GRIEVING HER
SON'S LOSS, AND
LOOKING FOR JUSTICE.
CANDLES AND FLOWERS STAND
IN THE RAIN NEAR THE SPOT
WHERE 15-YEAR-OLD JAHEIM
CARTER WAS STABBED
SATURDAY AFTERNOON...
POLICE SAY IT HAPPENED HERE
NEAR THE INTERSECTION OF
JULIAN AND AMHERST
STREETS...THE TEEN DIED
FROM HIS INJURIES.
I'm numb. I don't have any
feelings
right now.
CARTER'S MOTHER MAJEITA
AND SISTER JAZMINE STOPPED
BY THE GROWING MEMORIAL
WHERE FRIENDS AND FAMILY
WERE GATHERED TO
REMEMBER THE 15-YEAR-OLD.
He was well known and liked by
everybody. You see everybody
around? They're coming because
they loved Jaheim.
He was a good kid, he liked to
play
basketball, he liked to ride
bikes,
liked to be with his family, his
brothers his sisters his niece
his
nephews, he was just an all
around
good kid. And his life was taken
too
soon.
POLICE SAY A PHYSICAL
ALTERCATION TURNED DEADLY
WHEN SOMEONE PULLED A
KNIFE AND STABBED CARTER IN
BROAD DAYLIGHT SATURDAY...
POLICE TOOK MULTIPLE
PEOPLE INTO CUSTODY FOR
QUESTIONING.
NOW HIS FAMILY DEALING WITH
AN ARRAY OF EMOTIONS AFTER
LEARNING THEY LOST THE 15-
YEAR-OLD, THE YOUNGEST OF 9
SIBLINGS.
Honestly I'm angry. I'm angry an
I'm
hurt. I lost my youngest
brother. My
baby brother. I'm angry
CARTER'S MOTHER SAYS SHE
WANTS JUSTICE.
I want the people who did it to
spend
the rest of their life in jail.
I want
them to suffer the way me and my
family are suffering right now.
(KK)
AND POLICE HAVE NOT
YET NAMED A SUSPECT IN
THE STABBING NOR HAVE
THEY SAID IF ANYONE HAS
BEEN FORMALLY
CHARGED...CARTER'S
FAMILY HAS SET UP A
GOFUNDME PAGE TO
COVER HIS FUNERAL
EXPENSES, YOU CAN FIND
THAT LINK ON OUR
WEBSITE, WPRI.COM.
REPORTING LIVE IN
PROVIDENCE WITH THE
MOBILE NEWSROOM, KK
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Q&A - Vid Yo Gaymez! - Duration: 9:06.
Hey again! This time around we have an interesting question, one I'm not 100% sure how to fully
answer it just yet without developing it directly, buuut... let's see where this takes us!
First off, the question! "If Saorsa were turned into a video game, what differences would there be?"
I've kinda mentioned a lil bit of stuff here
and there, but never put in the full thought to such before, honestly. It's a little similar
to the VRRP! Q&A, but different enough that it really does warrant its own answer, soooo
here's the answer I guess. To be blunt, this one would require actually
developing the game itself, as different goals for the game would alter the outcome. Like
would it be a live-action game with queued abilities, or one which is turn based with
action points still being used in bulk? Honestly... the way the action points are
set up, it'd make more sense to have a game more akin to something like the original single-player
game Knights of the Old Republic, than it would to have something like Shadowrun Returns.
At least that's most likely how at least one incarnation of the game would be built.\par
I'd really kind of like to see a video game version of Saorsa that plays closer to its
tactical RPG roots though, more like Disgaea or Final Fantasy Tactics. Such an adaptation
would need to change the rules of the game a lot more than the others just suggested,
though. See, although Saorsa is based on tactical
combat RPGs, it's been simplified in a lot of ways for use of play on a tabletop setting.
Compared to the very fine-tuned complexities of most tactical RPGs, it's a bit weak in
that regard since I can't have players doing complex math which would normally be taken
care of by a computer. I'm pretty sure I've mentioned that before somewhere, but there
it is again. The thing about that, is that if I were to
produce a tactics based video game, I'd want to build it in such a way that it's clean
and sleek on the surface, yet complex under the hood. The people who tend to play tactical
RPGs tend to enjoy not just the tactical gameplay itself, but the... researching the specific
details of how the game mechanics work and such. Like if you look at the Final Fantasy
Tactics battle mechanics guide, the thing's over 100 pages long... and I have read that
cover to cover. Several times. The finesse and elegance within such is a thing of beauty
to a game designer such as myself. To those who like that kind of game, it's perfect.
There's so many layers of complexity yet they're so seemingly simple and streamlined on the
surface. The point is... if I were to make a tactical
RPG out of Saorsa, I'd probably be substantially changing the rules so that they looked about
90% the same at first glance, but there were small, far more subtle yet interesting interactions
behind the scenes that I just can't do as a tabletop game.
This does not work with a tabletop role playing game. It also doesn't work with most games
which are based upon a tabletop role playing game's rules.
Something more akin to Knights of the Old Republic, as I mentioned earlier, is probably
what you'd get. Some tweaks to the gameplay would have to be implemented to account for
the issue with there not being a GM to oversee things, but you'd generally get sorta similar
gameplay. I think I'd have a bit more obvious out of combat skill checks in a way as well
though, more akin to how Shadowrun Returns does stuff.
For like 90%+ of the rules though, Saorsa's designed in such a way that I've already considered
the concept of a video game, or of several being put to use. I have little doubt that
the world will resonate with enough people that they'll want to see more of it, so I've
taken that into account. How it would look like as a novel, how it would play as a video
game, what would happen if it got adapted into a movie. I'm not going to make the same
mistakes games like Warhammer 40,000 or Dungeons & Dragons have made by not having considered
these things in advance. The games are good, but their translations have been... really
hit or miss.\par So yeah, I may never have an actual video
game version of Saorsa, I dunno. But if I do, I have a lot of it planned already for
how it would work. But... a lot of those plans are rather vague as well. The issue there
is that each game genre would be a bit different. Like if Saorsa ever wound up as an MMORPG,
which is well within reason, actually, given the nature of the game... it simply couldn't
play the same way as other types of video games would. As such, I haven't spent a ton
of time on the specific details of exactly how it would work because I have other aspects
of the game that are still in need of being fully fleshed out. Most of it is already at
this point, but there's still more work to do. So I can't really justify investing time
into solving problems where I not only don't have a need to do so at the moment, but I
don't even know what the exact problems that need solving are as of yet.
Uhm, if I do end up with a video game verson of Saorsa, I will be tied into it very intimately.
I've mentioned it a couple of times, but my background is in video game design rather
than tabletop role playing game design. Soooo what that means is that if there is a video
game adaptation to Saorsa, I will definitely have my hands in it very deep to make sure
it turns out okay. Even so, I do have some roughly blocked out
concepts. The conversation system in Saorsa can be transferred into a video game pretty
much 1 for 1 without hardly any tweaks at all to it in the slightest. The threat system,
with regards to most of the game genres listed here, would actually work just fine with little
to no modification. An MMORPG would need a slightly more complex setup, but it could
work as is and still be more effective than most other threat systems on the market. I'd
obviously want to tweak it further so that it's better than ALL threat systems on the
market, but I'm picky like that. Anyway, I know, it's a lot of vague and ill-defined
points, and I didn't even really touch on the possibility of virtual reality role playing
as I'd mentioned in the VRRP episode, but yeah, those are some of the thoughts I had
on it. Hope that answers your question!\par
So with that, I'm out. I'll see you next time!
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