Thứ Tư, 3 tháng 5, 2017

Waching daily May 3 2017

Top 10 Simulator Games|Best Simulator

Bus Simulator 2015

Disney Magic Kingdom

Dragons: Rise of Berk

Indian Train Simulator

Farmer Sim-2015

Monster Legends

MTB-Downhill

Farming Simulator

Simcity Buildlt

Vegas crime Simulator

For more infomation >> 🎮 Top 10 SIMULATOR For Android and iOS | Best SIMULATOR Games 2017 - Duration: 12:23.

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How 2 School Shoot with the Blorgus (For Kids!) - Duration: 0:44.

For more infomation >> How 2 School Shoot with the Blorgus (For Kids!) - Duration: 0:44.

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Here are the 9 RULES for being HUMAN passed down from Ancient Sa - Duration: 6:27.

Here

are the 9 RULES for being HUMAN passed down from Ancient Sanskrit

Sanskrit is regarded as the ancient language of Hinduism, used in different means in order

to communicate and dialogue with the ancient Hindu Celestial Gods.

This chart details the NINE rules for being a human, as passed down by Ancient Sanskrit.

According to Ancient.eu, the name or better said the term �Sanskrit� is derived from

two the conjoining of the prefix �Sam� meaning �samyak� which indicates �entirely�,

and �krit� that indicates �done�, which translated conveys a meaning of perfectly

or entirely done.

Sanskrit is a standardized dialect of Old Indo-Aryan, having originated in the 2nd millennium

BCE as Vedic Sanskrit and tracing its linguistic ancestry back to Proto-Indo-Iranian and Proto-Indo-European,

and was primarily used by ancient cultures inhabiting ancient and medieval South Asia.

For nearly 2000 years, Sanskrit was the language of a cultural order that exerted influence

across South Asia, Inner Asia, Southeast Asia, and to a certain extent East Asia.

It is one of the most important ancient languages thousands of years ago.

Sanskrit is today one of the 22 languages listed in the Eighth Schedule of the Constitution

of India, which mandates the Indian government to develop the language.

It continues to be widely used as a ceremonial language in Hindu religious rituals and Buddhist

practice in the form of hymns and chants.

Sanskrit is also an official language of the state of Uttarakhand� a state in the northern

part of India.

Interestingly, while doing what we all do best�surfing the web�I�ve come across

a curious chart which claims to describe the Rules for Being Human, as handed down from

the Ancient Sanskrit Language.

We can summarize the rules to 9 must-knows:

You will receive a body.

You will learn lessons.

There are no mistakes, only lessons.

A lesson is repeated until it is learned.

Learning lessons does not end.

�There� is no better than �Here�.

Others are merely mirrors of you.

What you make of your life is up to you.

The answers lie inside you.

Well, according to the chart which was allegedly composed of Ancient Sanskrit:

YOU WILL RECEIVE A BODY.

You may like it or hate it, but it will be yours for the entire period this time around.

YOU WILL LEARN LESSONS.

You are enrolled in a full-time, informal school called life.

Each day in this school you will have the opportunity to learn lessons.

You may like the lessons or think them irrelevant and stupid.

THERE ARE NO MISTAKES, ONLY LESSONS.

Growth is a process of trial and error, experimentation.

The �failed� experiments are as much a part of the process as the experiment that

ultimately �works�.

A LESSON IS REPEATED UNTIL IT IS LEARNED.

A lesson will be presented to you in various forms until you have learned it.

Then you can go on to the next lesson.

LEARNING LESSONS DOES NOT END.

There is no part of life that does not contain its lessons.

If you are alive, there are lessons to be learned.

�THERE� IS NO BETTER THAN �HERE�.

When your �there� has become a �here�, you will simply obtain another �there�

that again, looks better than �here�.

OTHERS ARE MERELY MIRRORS OF YOU.

You cannot love or hate something about another person unless it reflects to you something

you love or hate about yourself.

WHAT YOU MAKE OF YOUR LIFE IS UP TO YOU.

You have all the tools and resources you need; what you do with them is up to you.

The choice is yours.

THE ANSWERS LIE INSIDE YOU.

The answers to life�s questions lie inside you.

All you need to do is look, listen and trust.

Ok so, was this really passed down from ancient Sanskrit?

Well, the table�which originally appeared on illuzone.net is sourced back

to Dr. Ch�rie Carter-Scott MCC.

For more infomation >> Here are the 9 RULES for being HUMAN passed down from Ancient Sa - Duration: 6:27.

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When I Leave Prepared Lesson Plans for the Substitute Teacher - Duration: 0:43.

....and after you finish

with the chapter

assign the review.

I hope these lesson plans serve you well

thank you for watching my class.

Looks good.

Better put the work on the board for good measure.

Guess I'll just leave the lesson plans here... and wish him the best.

Lesson plans?

hahahahah. No.

No no no no.

We're watching Fifty Shades of Grey.

For more infomation >> When I Leave Prepared Lesson Plans for the Substitute Teacher - Duration: 0:43.

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THE ANNOUNCEMENT YOU WERE WAITING FOR! - Duration: 2:53.

Greetings Earthlings! welcome to the Madqueen

show! I am your host The MadQueen

And Mr Ruvver !

On today's menu we have something really really

special for you

and is not that we finished our real life building

Unfortunately, no

Is taking ages! But I have my computer and my

internet back which means that I'm able

to do videos again but this is not the

thing we need to announce you two things

that you were requesting and all finally here

First, at last!

We made the shirts of the channel

mean of my lovely face right?

we opened an online store where you can finally have

your very own Mr Ruvver mug for your

morning coffee

sorry had coffee

lots of coffee

I'm not going to give you coffee anymore

Why?!?

Or a shirt to remind your friends that you're

fucking hilarious

I like doing that

Or my favourite, the NetRuvver

that you're only going to find

funny if you're a cyberpunk nerd or have

an incredible hype for the upcoming

video game Cyberpunk 2077 I look so

I look so cute in there!

Yes you do!

And obviously as this channel is run by a lady and

a sock puppet that is sometimes a lady

everything has a fit for ladies version

so go and show some love to this lovely stripped face

You are going to find the store at

teespring.com/stores/madqueenshow

And it's too long to remember so I'm going to

leave a link in the description and not

only that we also launched a new server

at Discord to hang out in a more

direct way than on Twitter and to

discuss your favorite topics

Because there's life beyond dick jokes you know

I don't think there's much life

And obviously the link to the Discord server

is also in description so this week we're

going to continue with our usual

uploading schedule with little

interruptions since I need to finish our

building and decorating my office and I

need to finish soon because I'm going

crazy

Finish!

So we hope that you like the news and

we'd like to remind you that you are

amazing and we absolutely love your

support and to see how these little

small communitie is growing and how these

challenges us, because we are both

working in here to make better content every day

You are the best of the best

You. I love you

All of you

Well, thanks for watching

see your tomorrow with more Cyberpunk 2077

videos and stay BEING AMAZING

Send me messages

Now

Discord, info in description

For more infomation >> THE ANNOUNCEMENT YOU WERE WAITING FOR! - Duration: 2:53.

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American Man Arrested for Fighting on a Plane - Duration: 1:00.

For more infomation >> American Man Arrested for Fighting on a Plane - Duration: 1:00.

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SWS 5050, Soils for Environmental Professionals - Duration: 0:59.

Hi, welcome to SWS 5050. This is

Soils for Environmental Professionals.

I'll be your main instructor this

semester. My name is Dr. Todd Osborne.

I'm faculty here in Soil and Water Sciences.

Now the course that we're going to do

this semester, 5050, is going to cover

a wide range of topics in soil science.

So we're going to talk about pedology,

which is understanding how soils form

and understanding how to taxonomically

identify them. We're also going to talk

about soil chemistry and to a great

degree, which will drive most of

our discussion throughout the semester

but we'll touch on soil physics as well,

especially how water moves through soils.

And we're going to wrap up the semester

looking at issues, broad issues such as

nutrient management and kind of global

issues in soil science. It'll be an exciting

semester. We'll cover a lot of material,

but we'll cover a broad range of things

such that you get a great overview of

soil science in general.

For more infomation >> SWS 5050, Soils for Environmental Professionals - Duration: 0:59.

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Board Game Conversion Tutorial - Part 8 - Duration: 4:09.

In this final video, I'll add a version number and load screen to the main menu and build

the game for windows.

I'm going to put a version number text object onto the main screen.

I'll use the reuse script "Version Info" to fill out the text with the date, version number

and unity version.

Having a version number is useful once you start building an executable, to make sure

that you are actually using the latest build.

The "Version Info" script fills in the text with the date and number when the game is

run or built.

Next I'm going to fill in the load screen.

The MainMenu reuse script has code to fill the LoadCanvas with saved games.

Unfortunately, this script code relies on specifically named objects existing on the

LoadCanvas.

First create a Panel child object.

Set the alpha to 1.0.

Add another panel as a child of the first and name this one "title".

Set it to fill the top with a height of 64 and make it a darker grey.

Add a child TextMesh to the title.

Set the text to "Saved Games".

Add a child Button to the title.

Position it on the right side with a size of 50x50 and color it red.

Add a callback of MainMenu.OnLoadButton.

Set the child text to "X".

Now add a Scroll View as a child of the "Panel".

Set it to fill the area with a top border of 64.

Add a "Grid Layout" behavior to the Content object with a cell size of 400x272.

Now I'll create the "Saved Game Entry" prefab that the MainMenu script will create and populate

for each saved game.

Again, the names of the child elements need to match what the script code is expecting.

Create a Button object as a child of "Content" and name it "Saved Game Entry".

Move the child text element to the bottom left, set its height to 48 and name it "Date

Text" Add a child "Raw Image" object to the prefab.

Name it "Screen Capture" and set it to fill the area with a bottom of 48.

Add a child "Button" object to the prefab.

Move it to the bottom right, remove the button behavior and change the child text to say

"Load".

This button doesn't do anything since the whole tile is the button, but this makes it

clear to the players that they should click the tile to load a game.

Make the "Saved Game Entry" a prefab by dragging it to the "Prefab" directory.

Delete the "Saved Game Entry" on the load screen and hide the LoadCanvas.

Add the "Saved Game Entry" prefab to the MainMenu behavior on the Controller object.

Test the load screen by running the game, clicking the load button and loading the last

game.

A tile without a screenshot is caused when a game is started on the main menu and never

exited.

This will only happen during development or if the game crashes.

Next lets build an executable for Windows.

Bring up the "Build Setting" dialog from the File menu.

Add the open scenes and change the architecture to x86_64.

This will build a 64 bit executable and is required to use the Windows Voice plugin.

Pick a directory for the executable.

Double click the executable and then quickly press ALT to bring up the resolution dialog.

The executable runs and the game seems to work.

This wraps up my tutorial.

You can download a zip of my completed Unity project at the blog linked below.

For more infomation >> Board Game Conversion Tutorial - Part 8 - Duration: 4:09.

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GNTC | Orientation | Selena Magnusson, Registrar - Duration: 0:17.

I'm Selena Magnusson, Registrar here at Georgia Northwestern Technical College.

I want to welcome you to the college and remind you to check the payment deadlines, withdraw

dates and registration periods on our web site each term.

For more infomation >> GNTC | Orientation | Selena Magnusson, Registrar - Duration: 0:17.

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New App to Make Scheduling Easier for Veterans: Veteran Appointment Request (VAR) - Duration: 1:22.

[MUSIC]

Access to VA care doesn't begin or end in the waiting room.

But making and managing appointments to fit your

schedule can sometimes be tough.

There are the long lines or hold times, and too many details

to remember.

The Veteran Appointment Request app, or VAR, is here to make the

process easier for you from start to finish.

Whether you're scheduling a routine doctor's visit or

seeking mental health support for the first time,

VAR can get you there in a few easy steps.

With functions unique to your clinic, the VAR app

may help you:

Self-schedule an appointment with your PACT team,

request assistance from a VA scheduler for booking

an appointment online,

view upcoming appointments,

cancel appointments,

and more!

VAR is backed by the security of DS Logon.

Learn more about getting your DS Logon credentials

at mobile.va.gov/dslogon.

Available on your phone or computer, VAR is an easy tool

to help you take control of your health. Get started today.

Visit the "Veteran Appointment Request app" page in the

VA App Store to learn more.

[MUSIC]

For more infomation >> New App to Make Scheduling Easier for Veterans: Veteran Appointment Request (VAR) - Duration: 1:22.

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Board game conversion tutorial - Part 4 - Duration: 8:29.

In this video I'm going to layout the UI for the game itself.

I'll make player areas to show the player's chips and cards.

I'll create a player dialog to hold their place ribbon and turn marker.

Finally, I'll add the gift draw deck, current gift card and number of chips bid to the center

of the board.

Start by making the MainMenuCanvas inactive and the GameCanvas active so that our changes

will be visible.

Then add a background image that fills the canvas and has the felt sprite.

Start the player area by creating an image, sizing it to 600 by 200 and positioning it

in the bottom right.

Give it the border_0 sprite and color it red.

These will eventually be colored to match the player's color.

Set the "tag" of this object to Player.

The player area needs to show the number of chips the player has, the cards that they

have taken and their current score.

Create an image size 64x64 with the chip sprite.

Position the image on the left side of the area.

Add a TextMesh child object.

Center the text, color it black and size the font so that a large two digit number fits.

Make an area to hold the cards by creating an empty object.

Size it to 500x128 and position it in the upper right.

Give it a horizontal layout that controls the width and height of its children and expands

the height.

This area is going to hold all the player's cards and will use a negative spacing to compress

sequential cards together and a spacer to separate cards that aren't in a sequence.

Now I'll create a card.

Make an image and give it the card front sprite.

Its size is controlled by the horizontal layout so we need to add a layout element with a

preferred width of 96 to tell the Horizontal layout how wide the card should be.

Now add two TextMesh objects to the card to display the value of the card.

One should be centered in the middle of the card with a large outlined font.

To add the outline to the font, find the outline material that we created earlier and drag

it into the font face section of the TextMesh object.

The second text object should also contain the value of the card, but display it in a

small non-outlined font in the top left.

This text is positioned to be visible when sequential cards are compressed together.

Next I'll work on the spacing for sequential cards and a spacer object to separate sequences.

Duplicate the card a couple times and tweak the spacing of the horizontal layout so that

the cards are separated just enough to read the upper left text value.

Create an empty spacer object and add a layout element behavior.

Set the preferred width to 160.

Add another card to see the effect of the spacer object.

I'm going to show the player's score along the bottom of the player area as a formula

that will make it clear how the score is calculated.

Start with an empty object that fills the bottom and has a height of 64.

Add a TextMesh object with the text "Score" and orient it in the bottom left corner.

Add a second TextMesh object to display the total.

Set the text to "= -99", make it bold and position it in the bottom right.

Make a copy of the chip count text in the chip object.

Make the text white and move it down to the score line.

Do the same with the upperLeft text in the card object.

Set the text to -33, make it white and move it down to the score line.

That's it for the player area.

The script code is going to need to create cards and spacers as the player takes cards.

To accommodate that, make the card and the spacer a Prefab by dragging these objects

to the Prefab directory.

The player area itself will also be a prefab so that if we need to make changes to it later,

we can make the change to one copy and apply the change to the other six areas.

The players start without cards, so delete the card and spacer objects before making

the player area a prefab.

Also add the PlayerAreaGUI behavior.

Make a copy of the player area for each player.

Arrange these just like we did on the main menu.

Set the position member of the PlayerAreaGUI script the same way we did for the PlayerLoginArea

on the main menu.

Next I'll make the player dialogs.

In a more complex game, I use dialogs to get responses from the players or to display extra

information that I can't fit onto the main UI.

For this game, I'll put the player's place ribbon and the turn marker in the dialog.

The place ribbon is shown when the game is over, and the turn marker highlights the player

who needs to pay a chip or take the card.

Create an empty playerDialogs object in the DialogCanvas.

Size and position it to match the player area.

Add the PlayerDialogGUI behavior.

This re-use script requires a ribbon and a help dialog.

We aren't going to have a help dialog in this game, so just create an empty object for that.

Next add an image object, name it ribbon and set its size to 128x128.

Set the sprite to a ribbon sprite and position it above the player area.

Then add another image object, name it turnMarker, set its size to 128x128, set the sprite to

the gift icon and position it above the player area.

Drag the empty help object and the ribbon object into the PlayerDialogGUI behavior.

Make the playerDialogs object a prefab and move it down below the screen area.

The re-use script code will instantiate a playerDialogs prefab for each player and position

it over the player area on the DialogCanvas.

To do that, it needs to be able to find the DialogCanvas.

The code does that by looking for the "dialogCanvas" tag.

Add that tag to the DialogCanvas.

The game needs to display the gift deck, current card and current chips in the center of the

screen.

I'll start by making a container for these UI elements called center and sizing it to

200x200.

Then I'll add an image positioned in the upper right with a sprite of deck back and a size

of 96x128.

The deck should show how many cards are left, so I'll add a TextMesh object that fills the

image, is outlined and has a font size that will show "24" in parenthesis.

It is easy to forget how the deck is built when the computer does it for you, so I'll

also add some text below the deck that describes what cards make up the deck at the start of

the game.

To display the current card up for bid, I'll use the drawnCard prefab that I made for the

player area.

Add that prefab to the upper right and size it to 96x128.

Deactivate the score text.

Finally add a chip image and text at the bottom of the card to show how many chips have been

bid so far.

Rotate the whole center area to -90 so that it is not upside down for the players on the

top.

That concludes the Game UI.

In the next video I'll write code to model the game and draw the UI based on the model.

For more infomation >> Board game conversion tutorial - Part 4 - Duration: 8:29.

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Naturally Whiten Teeth With This Homemade Toothpowder - Duration: 7:12.

Naturally Whiten Teeth With This Homemade Toothpowder

For more infomation >> Naturally Whiten Teeth With This Homemade Toothpowder - Duration: 7:12.

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Waiting for the sun | Roblox apocalypse rising - Duration: 9:30.

Here is to much dark!!

Im telling them that im doing a video!!

Ok,let's wait the sun.

For more infomation >> Waiting for the sun | Roblox apocalypse rising - Duration: 9:30.

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Indian wedding dresses for women Flipkart amazon shopping online 785 - Duration: 0:53.

Indian wedding dresses for women Flipkart amazon shopping online

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