Hello, you lovely mario maker person, my name is ceave and welcome back.
We often put mario into horrible and dangerous situations where he needs to survive until
a timer expires, and while these ideas may not be mario's favorite ideas they are pretty
useful and universally usable.
While we often talk about how to create traumatizing timer experiences for our plumber,we actually
never talked about how to create timers in detail.
So today we are going to take a look on five specific and easy to set up timer contraptions
and we will take a look on a couple of ideas using them.
There is the shelmet timer, the bob omb alarm, the skewer clock the track trigger and of
course the infamous wiggler trigger.
So are you ready?
Let's do this!
The first timer we are going to take a look at is the shelmet timer.
This timer can be easily created by placing a shelmet on top of a spring, blocking the
path of the shelmet by brick-blocks and ending this path with a pow-block.
Okay so let's take a look on a shelmet timer in action.
Once mario enters this room the timer starts and he has to survive a two phase long boss
fight against bowser junior.
Bowser jr is hiding on top of a muncher to the right and can't be attacked by mario.
Mario is trapped in this room, his only chance of surviving is to dodge the lethal fireballs
which bowser jr is spitting towards him.
There are currently two lava-bubbles cycling up and down to the right and left which make
mario's job even harder here.
Luckily after a while the shelmet timer expires and triggers phase two of this fight.
This leads to a couple of interesting things.
Bowser jr enters the arena and can finally be hit by mario, a fire flower magically drops
from the ceiling, and a third lava bubble starts to cycle up and down in the middle
of the room.
All that's now left to do for mario is to defeat bowser jr and he is done with the first
idea of the day.
Hooray!
If you want to create a shelmet timer which runs for a very long time it's possible
to use a setup like this one.
Here a bullet-blaster shoots shells into a small corridor at the bottom.
Luckily for our plumber there are only three brick blocks blocking the exit-vine-containing-question-block
because surviving in this area in no easy task!
Shelmet timers are really easy to set up and are capable of doing many small evil things
to mario, but sometimes timing something with a shell isn't the best way to do it, sometimes
we need something a little bit more explosive.
So let's take a look on the bob-omb alarm.
The idea here is to use the bob ombs explosive skills in order to create a timer.
Mario is trapped in the middle of a dangerous clock.
He has to dodge the horrifying sawblades and deadly cannonballs while he waits for the
bob-omb to his left to ignite.
The bob omb cycles on top of tracks and gets ignited as soon as he hits the firebar above
him.
Once the bob omb explodes it's finally possible for mario to leave this horrifying clock and
to enter our next idea.
Up until now we always used timer to create a challenge where mario has to survive for
a set amount of time.
But for this idea we use a bob-omb alarm to do the exact opposite.
Mario finds himself in a small tower, built out of brick blocks and inhabited by dangerous
saw-blades.
Luckily our plumber is a really skilled jumper and making his way to the top here is no big
problem for him.
But sadly making it top the top is not the only challenge here.
Once the bob-omb alarm expires the floor turns into shiny but deadly coins and mario falls
to his doom.
So if mario wants to escape this idea alive he not only needs to jump good, but also to
jump fast, so that he reaches the exit door before the tower collapses.
Next up is the skewer clock, skewer clocks are really easy to set up, can run for a surprisingly
long time and can be set up in a way to trigger a p-switch, a pow-block to reward a key or
to activate a question block once expired.
The main idea here is to abuse the fact that skewers interact with almost nothing but blocks.
So let's take a look on an idea featuring a skewer clock.
Here we trapped mario underwater.
His movement options are limited as he is only able to swim up or down.
This wouldn't be a huge problem if it wasn't for the cannons which constantly shoot cannonballs
towards our poor plumber.
At the top is a skewer clock which expires after 22 seconds, and then opens up the exit
path.
Let's take a look on our next timer design.
The track trigger.
This timer is probably the easiest to set up and can be used to activate tons of diffrent
things.
Here for example we use one to spawn a fire flower after a set amount of time, and here
we trigger a spiny which then madly starts to destroy blocks for us.
So let's take a look on an idea using it.
Mario is trapped in a room on top of lethal sawblades.
Luckily he brought his legendary goomba shoe with him and is able to bounce on top of the
blades.
Sadly there is still the ceiling which tries to crush him, but after a while the track
trigger triggers and mario is able to escape.
Okay last but certainly not least we have the wiggler trigger.
The wiggler trigger is basically a glorified version of a big enemy hitting a p-switch.
What's really cool about this tough, is that it's possible to create out of sight
timers this way which start once mario reaches a certain spot in a level.
Here for example we make use of this.
As soon as our plumber enters this room the wiggler gets loaded, triggers a p-switch and
forces this bullet blaster to fall down.
Now mario has to dodge the cannon-balls which are shot into this area like crazy.
Once the timer finally expired the bullet-blaster drops down and this little mole starts to
chase mario.
Luckily this mole carries the exit key as well, which opens the next area of this idea
up for mario.
Here mario has to dodge cannonballs again, while he waits for the wiggler trigger to
expire.
What's different here tough, is that once the timer ends the wiggler dies and mario
gets the key immediately.
While wigglers are definitely the best enemy choice when creating a wiggler trigger most
of the time, sometimes it makes sense to create a wiggler trigger not featuring a wiggler
but a spike top.
Here mario has to dodge the fireballs which these piranha plants spit towards him while
he waits for the wiggler trigger featuring a spike top to expire.
Wow mario really has to do a lot of waiting today.
Luckily for him he is almost finished with today's video, but there is one last thing
he needs to survive.
One final boss fight against bowser jr, which combines all the timers of this video.
This is going to be a little bit chaotic.
There are tons of different timer placed around the arena which constantly add new threats
to this boss fight.
First goombas fall from the top, then the arena floor layout changes only to change
again a little bit later while springs drop into the arena when bowser jr finally enters
it.
I hope you enjoyed this little video, if you enjoyed it don't forget to leave me a thumbs
up and maybe you feel especially wiggler trigger today and want to hit the subscribe button
as well.
I hope you have a wonderful day and to see you soon, goodbye.
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