Ok.
I'll put the tough topics away for a week.
Let's talk about how awesome having a Switch has been.
Everybody cool with that?
We good?
Ok…
Let's get started….
Nintendo Switch has been out for a year now.
& aside from it's indisputable meteoric commercial success, I think many of us can
agree it was a resounding success in more ways than just bringing Nintendo back into
the conversation.
Let's talk about how they did that, what they're doing to keep it up, and how they
can take it even further.
Normally this video would be dedicated to wrapping up the month with me talking about
some of the best games to come out of said given month.
Turns out you guys don't wanna watch those videos.
EVEN WITH GIVEAWAYS (which, while I'm on that topic, congratulations once again to
kirbygeek for winning the $35 eShop card from last month's video.)
SO I'm going to change that up a bit.
I'm still going to highlight some of the best Switch games for each month, I'm still
going to do the eShop Giveaway (details on that at the end of the video) BUT this video
won't be dedicated to that like usual.
So, let's get started shall we?
As I've said on several ocassions much to the chagrin of fanboys of competing platforms.
Switch's success is unprecedented in most markets.
In a matter of 12 months Nintendo managed to sell through nearly 15 million units (actually,
it's likely closer to 16 million.
updated numbers haven't been released in a while.)
Accrue a library of games ranging from 1st party masterpieces like Breath of the Wild
& Mario Odyssey, great 3rd party games many previously thought would never come to a Nintendo
platform like Skyrim, DOOM 2016, & L.A Noire. all the way to indie darlings like Super Meat
Boy, Celeste or even the newly released Dandara or Mulaka.
(2 great games I played last month, but, we'll get to that in a bit.)
Together these games amongst the rest of the respectable year one lineup have sold through
more than 52 million units.
Bob: HEY!
I WANNA TALK ABOUT OWLBOY!
That game that you got me a code for through your Wulff Den email account.
Say did you end up getting yourself one through Fanatix?
AJ: No, I didn't.
But, that's not the point of the video anymore.
You see BOB if you actually listened you'd know that I said at the sta-
Bob: Huh, shame.
Well better luck next time.
Anyway Owlboy is a 2D sidescroller that's part platformer, part shooter, part puzzler.
It slaps you with the 16-bit nostalgia for a type of game we've never even seen before.
Above all else, it's BEAUTIFUL.
It has an 87 on Metacritic so if you're into sidescroller and Super Nintendo style games,
this is a must play.
AJ: Oookaay….
anything else?
Any other games caught your eye?
Bob: Right now the Switch is in a little bit of a dry spell, but so are all the other systems.
This time of year is usually pretty void for games.
Which is good.
We need time to catch up on the holiday backlog.
We're still seeing some great games that were once on other consoles, but comparatively,
we're not seeing anything as big as Zelda or Mario Odyssey was until presumably later
in the year when either Pokemon or Metroid comes out.
Don't consider this an indicator of the Switch being void of content.
It's not.
There are still TONS of great games on the console that you DEFINITELY haven't played,
and some more great games to come...
AND IF YOU WANT SOME SUGGESTIONS GO WATCH MY VIDEO OK BYYYYYE
Fine, I guess this is the part of the video where I rundown games I played this month
OH YEAH, ALSO, we're doing ANOTHER giveaway of a random Switch game to the best comment
on this video in the 1st 48 hours of it being live, so, get to typing.
ANYWAY, the games I played this month in a lot of ways are emblematic of what I see for
the platform moving forward with the 1st of which being The Longest 5 Minutes.
The game itself is a charming JRPG with an interesting concept.
The game starts from the very end and reveals the details of how you got into the predicament
the heroes are placed into.
It's The Hangover if that movie was a traditional JRPG about defeating a demon king and instead
of no one remembering anything you're the only one who forgot.
The characters have a ton of personality.
This format is my favorite part about this game.
I really enjoy when games play around with narrative and take established conventions
and flip them to make something uniquely interesting.
I love the pixel animation and arguably more important than any of that, this game confirms
to me that 5 minutes canonically lasts forever ion Japan.
The reason I say this game is emblematic of where I see Switch going is the fact that
Japan is really embracing the platform.
Just look at a typical Media Creates chart & you'll see that more often than not Switch
is DOMINATING the sales numbers.
JRPGs go where Japan wants to play.
Moving forward I'm 100% certain that we will see most of the JRPG output being tailored
to that market.
Now we'll likely have a few stragglers that want to really test the limits of technology
but, more often than not we'll see JRPGs come to Switch.
No doubt about that.
NIS is a big proponent of this.
You'll see a lot from them on our channel in 2018.
Logan will cover the bulk of them though.
He's a much bigger JRPG buff than I am.
The next game I played this month that I think is indicative of where Switch is headed was
Mulaka.
Mulaka is a story driven combat focused action platformer based on the lore and history of
a real life Northern Mexico tribe, The Tarahumara.
The gameplay is reminiscent of 3D Zelda games pre Breath of the Wild with a what I would
call a Mega Man-like mechanic that sees you receiving an abilities from bosses you defeat.
It's interesting to see the growth of indies through games like this because it shows what
they can do with formulas established in previous eras.
Mulaka really reminded me of a game you'd see in the days of GameCube but, with the
added benefit of modern day sensibilities by way of its storytelling.
Sure, games had stories back then, but they didn't really try to SAY or TEACH us anything
on the whole.
That's not to say they're bad so before you get all mad in the comments calm your
soul.
What I AM saying is that the marriage of that modern sensibility with that classic game
design works well in Mulaka.
That's not to say the game play is PERFECT or even particularly noteworthy.
To be fair, most story driven games suffer in this department what's different here
still is Mulaka's gameplay is in the upperechelon of games that have a rough time with that
balance.
Also, any game that lets me transform into a bird as a trojan horse to teach me about
a foreign culture I'm down for.
So, what does that have to do with Switch's future?
Well, it's simple, really.
We're going to get a bunch of kickass indies and I feel Mulaka is where that part of the
industry is headed because indies tend to incorporate and improve the eras of gaming
in order.
We've clearly seen the effect that current sensibilities can have on the classic 8 & 16
bit styles.
Now is the time where we'll see more & more fans of the 32 & 64 era adding a modern spin
to it.
We'll see those games make there way onto Switch more frequently.
It's already started with games like this, Innnerspace, Yooka Laylee.
I'd say those were just the beginning.
The last game… or games that I think will define a lot of this year in more ways than
one, is Bayonetta 1 & 2.
This one's a bit of a 2 pronged attack.
First of all, Bayonetta is an excellent franchise that has been victim to the worst case scenario
in both directions when it comes to gaining the attention of the masses.
The original game I'd say was victim to an over saturation issue.
There were a ton of games to play on the HD twins in the Wii era when the original game
came out.
The budget behind that game couldn't have even DREAMED of being big enough to gain the
attention it needed.
Bayonetta 2?
Well…..
I mean….
That game was on Wii U. SO putting it on Switch is brilliant for a few reasons.
The 1st of which being it's the perfect storm for a game like this.
As Bob said, we're in a lull right now when it comes to big releases, so, releasing this
critically acclaimed game with a decently sized niche ON TOP OF THE FACT that the game
is receiving a sequel on Switch is a pretty smart idea on Nintendo's end.
Whether or not it'll pan out has yet to be seen, but, I have high hopes for what that
can mean for the platform.
& Bayonetta isn't alone in taking advantage of a blue ocean strategy (meaning a strategy
that relies on a market without very many direct competitors.)
Bethesda's stable of games for Switch is similar, Payday 2 is similar (speaking of
Payday 2 we'll be having a mega stream on the Wulff Den channel with Dan from That Cybert,
potentially Spawn Wave, & of course Bob over here.)
& Take 2 seems primed to take advantage of the same thing.
It'll eventually become just as saturated, but, we're on the ground floor right now
with this process so it should be interesting to see who jumps in.
Also tied into that is the fact that we'll see more Wii U ports.
We've already gotten Mario Kart 8, Bayonetta 2, Pokken Tournament, we'll soon have Donkey
Kong Country Tropical Freeze.
Alongside all of that I think we'll see an enhanced version of Smash 4, and potentially
even Mario Maker.
Nintendo seems to be eager to capitalize on the fact that those games haven't really
found much of an audience on Wii U (at least not compared to what would be possible on
Switch) so I can't imagine them leaving those games on the table.
Aside from all of that I think 2018 will be more of a supportive and quiet year for Nintendo's
first party studios.
Smaller teams and port houses are undoubtedly the ones behind the Wii U ports, they'll
have a few more small-ish internal teams working on Labo and other similar projects, we'll
obviously get Kirby Star Allies, Fire Emblem Switch, MAYBE Animal Crossing & I'm 50/50
on whether Pokemon Switch is holiday this year, or early next year.
This year will be all about bigger 3rd party support & I think that's exactly what Switch
needs in the immediate future to continue to expand.
Outside of Labo of course.
I think that'll be one of their most important games this year in the same way Bayonetta
is important.
It caters to a very specific audience that they aren't directly serving.
& that market is a big one.
A lot of US may not want it (myself excluded.
I'm pretty intrigued by Labo) but, if kids latch on.
It'll be a big deal.
With all that being said, Switch had a phenomenal 1st year.
I can't wait to see its 2nd.
BUT those are MY thoughts.
What do YOU think?
Is Nintendo headed in the right way with Switch?
They have any unexpected stuff for this year that I didn't get into?
Let me know in the comments!
Don't forget to subscribe to Bob if you haven't already.
(link in the description, end card and card in the top right) & while I'm at it, subscribe
here, & ring the bell to be notified of new videos like this going live every Tuesday
& Thursday at 4PM Eastern AND our podcast "Directly to You which goes up Saturdays
at the same time.
Ok.
That's it for me.
See you next week.
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