Hello my name is Kevin and urine trouble.
is easily monitored by using a color pee chart. The US army public health center
even put out this fancy urine color test. How does it work?
Let's see. Match your urine color to the closest color in the chart and re-hydration level
on the chart. As you can see optimal is this light pale yellow, whereas brown means go to the doctor.
The point I'm trying to make is that judging by their darkish yellow pee, most cartoon characters are clearly dehydrated.
But if that chart is too analogue for you urine luck because there's
Ulla smart water bottle.
Attach it to your water bottle and it will keep track of how often you're drinking
and make sure you're keeping your body full of that sweet sweet h20.
Because you're no cartoon character and this is Lüt.
Pimple popping is a thing and now you know that so now you have to know about pop it pal.
A silicone skin simulation with fifteen pimples to pop that feature all
natural pus you can refill.
RE-Fuel will keep your freshly-popped body hydrated with beautiful music.
Four hours of battery life await you, you, you.
throw this on your bike so it can keep spittin while
you keep spinning.
And spin you shall with the steepleton 60's style mini turntable.
With three speeds and built in speakers, throw on some classic rock like that Journey song
where the guy plays a keyboard on the wall of a building for no reason. I'll put a link in the description.
You're gonna wanna see it...or not.
But don't let vinyl hog all the music making, take and make your music on the go with this
folding travel guitar.
It's light, it's loud, it's made of wood.
It's making me so giddy I need to tune down the excitement
And embrace the mediocrity coffee mugs.
Sporting the most milk toast sentiments ever seen beside your morning milk and toast.
Helping prevent you from getting a big head.
Or big… foot… salad tongs.
Undeniable proof of bigfoot hiding in your salad is almost as unbelievable as someone eating a salad itself.
It's just like leaves with sauce on it.
Don't worry about Bigfoot stealing your beverages. Keep them safe with this Beer safe.
Available in four sizes: The classic, the middle one, the little brother and steinie.
Now prepare to take on any would be bottle barons.
The Taikan Steam Training is a weight training device that lets you choose the weight by
adding water, and using the motion of the water to encourage slow steady strength training.
That sounds exhausting ahhh man...hattan desk.
This hand-crafted glow in the dark miniature replica of the big apple is a great place to put stuff
down, like paper, or cups (use a coaster!), or… apples.
the apocryphal inspiration for Newton's theory of gravity. And trust me the apple doesn't fall far from the
Gravity Maze.
This 3d maze uses a variety of starting scenarios that will test your ability to think in all
three dimensions.
Each card will show you how to start the playing field, and then you have to use the remaining
pieces to help the ball get through the maze.
I know you can do it. A-MAZE-ing. Hehe...get it?
Smartphone enhanced coffee maker.
By connecting it to wifi and pairing it with the app, you can make coffee from
anywhere in the world.
Finally.
Give back while you fail to get up using
charity alarm clock.
Connect it to your bank account and the snuzluz will donate a set amount of your actual money
to a charity of your choice every time you hit the snooze button.
But once you're up and caffeinated you have
to get groomed you can do that like a professional
thanks to our sponsor Dollar Shave Club. Look
I don't like shopping. I would like all things delivered to me
It saves time and with Dollar Shave Club it saves money.
For a limited time they are pretty much giving away
their new starter kit to new members for only $5.
And free shipping. The is what it's got going in here. You get
an executive razor. You get a full cassette of cartridges.
And you get this other thing. Look! I'm telling you it's all sorts of stuff.
Fancy wipes. You get this lavender
body cleanser. It smells great. I wish you could smell this.
Shave butter. You know by doing this you. It's just giving you
one less thing in your life that you have to worry about.
It's one more thing that's automated. Easy and amazing because we only have
so many decisions we can make every single day.
So make shaving something you never have to think about again
Go to dollarshaveclub.com/dong. That's dollarshaveclub.com/dong.
And as always, thanks for watching.
For more infomation >> This Toy Is Disgusting. -- LÜT - Duration: 4:51.-------------------------------------------
CENTCOM: Russia is standing in the way of ceasefire in Syria - Duration: 3:54.
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John Kelly is downgrading Jared Kusher's security clearance - Duration: 1:19.
I'm waiting on the White House to give me a comment on the fact that John Kelly
downgraded Jared Kushner's security clearance on February 23rd from interim
top secret to interim secret and now that it's been downgraded the question
is what does his job look like moving forward and it's not that he has been
failing the background checks but they have more questions every
time he submits more documents either because he's missing documents or he's
missing key details in those documents that are leaving them with questions so
the DOJ hasn't given final clearance on his background check and that's been
fine until John Kelly was like we can't have people working on interim
top-secret security clearances having access to this information and that
includes now Jared Kushner like just what's the one thing that I absolutely
need to know about the story as the story unfolds moving forward Kelley is
running a different type of White House than Trump might Trump hires close
friends and family members John Kelly's coming in and saying no one is safe or
no one is going to be treated differently from these policy
changes that I'm implementing even if it is the president's son-in-law
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What Is the Best Number of Players for D&D? - Duration: 6:42.
Hey, Luke Hart here.
What's the best number of players for a D&D game?
Let's take a look at the pros and cons of different numbers of players at the table.
The information I'll be presenting is based on my own experience, input from the D&D community over on Reddit, and a Twitter poll I did.
The most popular number of players was four, but we're going to lead with my personal
favorite – because it's my video -- five.
Because it's my video.
I generally have five players in all my D&D groups for a few different reasons.
The main reason is that a group of five handles absences really well.
If one player can't make a session or leaves the group, you still have four players – plenty
to play the game.
Due to folks having real lives and stuff coming up, it's normal for a player to miss a session
from time to time.
So, I think it's a good idea to plan for that eventuality.
Next, it's easier to fill party roles, such as melee fighters, spell casters, etc.
This helps guarantee that players get to play what they want without feeling pressure to
play a character because the party needs one.
Now some drawbacks to five players.
With five players, the game slows down.
That is, everything just takes longer: social interactions, combats, and DECISION MAKING.
Decision making.
Finally, Individual characters get less of a spotlight in the game, and it's more challenging
to bring in relevant details from backstories.
Next, let's talk about four players in a group!
As I mentioned, this was by far the most popular option both in the couple Reddit threads I
started and in the Twitter poll.
And, if I'm honest – and why wouldn't I be? – four is my favorite number of players,
too.
My main reason for having five players is its ability to deal with absences.
Anyway, four is great because fewer players means each gets more table time.
More spotlight.
More time to shine with individual actions.
It's also easier to bring backstories into play.
The game also moves along a lot faster – since there are only four players instead of five
who want to interrogate the crap out of the innocent shopkeeper.
And group decisions don't take nearly as long.
Never underestimate the value of being able to make decisions faster.
Never.
You underestimate the power of the Dark Side.
If you will not fight, then you will meet your destiny!
Filling rolls might be a stretch, but it's still not too bad: melees, spell casters,
etc.
The main drawback of 4 players for me is that it doesn't deal with absences super well.
If you're missing 1 player, you're down to 3 players.
Now, sure, you can probably still game with 3 players, but combats might be tough if you
were counting on 4 players.
Even if you adjust the difficulties of the encounters, your players might just not have
all the needed roles (melee fighter, caster, etc.).
And if 2 players can't show up, well, D&D's probably just not going to happen.
See, with a five-player group, even if 2 players don't show, you can still probably play
with 3.
Okay – three players.
Running a game for only three players is an absolute blast, for sure.
I've done it many times when a couple players couldn't show, and it's always enjoyable.
However, just as much as all the benefits of fewer players are amplified, all the drawbacks
of fewer players are, too.
If your group normally has 3 players and someone can't make a session – or if a player
leaves a group – running D&D could be very challenging.
So, while 3 players is lots of fun, it represents too much risk to make it a viable option for
me.
Risk?
Luke, what are you talking about?
This is a game.
Who cares?
I care!
And my players care.
No one wants the game to stop when players are absent or leave the group – unless you're
in a crappy game, but that's a different story.
Now, there are plenty of DMs out there that run groups with 2 players or even just 1 player,
too.
I suspect they are quite a bit rarer than larger groups, but it can be done, and many
people on Reddit said they're quite fun.
Actually, now that I think about it, back in high school I DM'd for just one other
player for about a year or so.
I remember it being pretty fun.
Of course, my memory sucks, so I might just be making that up.
Anyway, with that few players, you definitely need to hand craft your games – especially
your combats – to accommodate them.
Unless, of course, you have each player run two PCs!
And problem solved!
Now, what about large groups?
I'm talking 6, 7 or 8 players?
Sound crazy?
Well, it can be done, and some DMs really dig it.
One challenge is that everything is going to take a lot longer – combats, social interactions,
decision making – and when these things take longer, you run the risk of boring players
who don't have as many opportunities to participate.
My advice for this is to keep things moving.
Think of ways to make combat faster.
Don't let a player take more than 30 seconds to decide what to do.
And let's think about it.
Supposedly one round of combat takes six seconds, right?
And everything is happening simultaneously.
So why would you let one player take several minutes to decide what spell he's going
to cast?
Let's speed things up, huh?
Make sure you poll around the table, asking people what they want to do, especially players
who aren't as outgoing and might not speak up unless you ask them directly.
Actually, that last bit is probably good advice for running a group of ANY size.
I think a large group is worth trying to see if you like it.
If you don't and it fails, just split the group into 2 and run 2 games!
If you liked this video, please hit that thumbs up button and consider subscribing.
And let me know down in the comments how many players you think is best for a D&D game!
So, until next time, Let's Play D&D!
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