Thứ Bảy, 13 tháng 5, 2017

Waching daily May 14 2017

Is 007: Agent Under Fire underrated?

007: Agent Under Fire is a first person shooter released for the PlayStation 2 in 2001 with

a GameCube and Xbox port following in 2002.

While not the first Electronic Arts James Bond game, it does mark the series debut on

the 6th generation home consoles, making the game somewhat historically significant, or

at least interesting.

Anyway, unlike the grandfather of all James Bond games, GoldenEye 007: Agent Under Fire

was met with mixed reviews.

GamePro scored the game a 4 out of 5 stating, "Agent Under Fire accurately represents

the James Bond world, which is full of fast-paced firefights, beautiful women, and international

intrigue."

GameSpot gave the game a 6.8 out of 10 noting, "Agent Under Fire isn't a horrible game,

but its lackluster level design, poor enemy AI, and easy level of difficulty pile up to

greatly detract from what it does offer.

Its vehicle levels provide the single-player game with a good degree of variety, but they're

not in and of themselves enough to save the game."

IGN scored the game a 7.6 out of 10 proclaiming, "The footspeed, controls, enemy AI and rate

of fire in the FPS segments of Bond just don't synch up the way they need to for this game

to be anything more than a short term, big-licensed little snack of a game whilst Xbox owners

wait for the big guns, literally, to come blazing onto the system."

So, is Agent Under Fire really this underwhelming?

Let's take a look.

First and foremost, one will need to go into the options menu to fix the controls.

The default setting mixes up the strafing, and control setup 2 will be the normal dual-analog

setup we're all familiar with today.

You can't change the setup in-game either, which is a baffling omission.

Being a 007 game, there is a lot of story to chew in if you're into that sort of thing.

Sadly, a majority of the plot elements are portrayed between levels with a series of

still images along with a narrator.

While the acting is on point and the story interesting enough, the delivery method is

a bit lackluster.

Basically, James Bond is tasked with helping out an American CIA operative investigating

Nigel Bloch, who was overly protective of a case containing some vials.

Sadly, it appears she was captured on her mission to steal the vials, and Bond's first

mission is presented.

Right away, the player is given a choice on how to enter this facility.

One can use a hacking device to open up the front door, or use this Batman styled gadget

to go an alternative route.

The fact there is a choice is pretty cool, giving a nice sense of freedom.

Using the Q-Claw will also trigger a 007 Icon and some music, rewarding the player for doing,

uh, spy things.

Anyway, once inside the lab the shooting can begin.

There is no way to sugar coat it, the aiming is dated.

First, the auto-aiming is pretty aggressive, centering the reticle on the body of a nearby

target.

If you want to go for a headshot, you'll need to hold the left trigger, and then use

the left analog stick, which is not normally used for aiming, to manually aim and take

down a foe.

This trend of goofy control mechanics is repeated throughout the game, and I'll do my best

to point them out at the appropriate times.

Anyway, once an enemy strays too far from the reticule, it snaps back.

In Halo and modern games, auto-aiming is gentle, and actually moves the player, allowing for

the assistance to be seamless.

In 007: Agent Under Fire, it can be a bit clumsy.

On the positive side, there are scripted events you can take advantage of.

Shooting this forklift will cause it to explode, killing foes hiding behind some crates.

And again, the little 007 logo and appropriate jingle will play.

New gadget sceneries are also presented, like using a laser to break a lock, allowing progression.

There are no tutorials either, just a quick 5 second piece of dialog and a brief text

box.

It does a good job teaching the player new skills without grinding the gameplay to a

halt.

After a few shootouts, Bond finally catches up with the captured CIA operative.

Nigel has her tied to a submarine and since she won't cooperate, plans to dive the sub,

so she drowns.

Pretty dark.

Of course, Bond needs to rescue the gal and a heavy fire-fight ensues.

While parts of 007: Agent Under Fire attempt to encourage stealth and espionage, other

parts are pure action.

Here the player is encouraged to just move forward and give hell.

There are exploding barrels everywhere, all enemies drop munitions, and there are enough

health packs lying around to mitigate aggressive play.

There is a time limit as well, but making it to the American won't take much time

at all.

After rescuing her, an in-game cut-scene will play, showing off one of the best aspects

of the game, and the Bond universe as a whole.

Bond never takes itself too seriously.

Upon completion one of the most unique aspects of the game is revealed, a rather involved

point system.

We can see here points are rewarded for those Bond moves, time taken, along with the usual

stats for accuracy.

If you score enough points, you'll earn a Gold Medal along with a bonus for your efforts.

With Nightshade rescued, Bond still needs to secure those vials which is rectified in

the next level.

Here, Agent Under Fire turns into an on-rails shooter.

Besides the gameplay type being different, the mechanics don't change much.

The auto-aim works exactly the same, and things can be occasionally tricky as your car moves

from left or right without your input.

Miraculously, Nightshade and Bond are able to snag a briefcase of vials from a factory

before it explodes.

But then the bad guys arrive, murdering Nightshade while getting away with said vials.

This segues to mission 3, which introduces the third and final gameplay type: driving.

Bond hops in his BMW and must use yet another gadget to disable the getaway van containing

the vials Bond had recovered, but then lost.

I've heard reports this uses the Need for Speed engine but I couldn't find any definitive

proof confirming this.

In either case, the driving is pretty solid.

It definitely feels arcade like and navigating through the streets dodging traffic feels

responsive and predictable.

You are also equipped with a basic weapon, in addition to special weapons you can collect

across the map.

The constant screen flashing, bombastic weapon sounds, and thundering music give this a car-chase

vibe which feels appropriate for an action movie.

The actual task at hand is a touch more tame.

Just use the Q-Pulse weapon when close to the target, and this disables the van and

ends the level.

With the vials now obtained they can be analyzed, and it's determine they are blood samples

marked with the initials from the 8 world leaders in the G8, along with some guy named

Reginald, and some photos of the British Embassy in Romania.

The photographs serve as a clue of sorts, though a bit unbelievable if you ask me, but

moves us along to another country, and another shooter level.

For my money, this fourth mission is the toughest in the game.

You are not allowed to kill anybody, have a limited set of tranquilizer darts, and if

you are spotted, embassy guards will head for the alarms.

If they set them off, the mission is failed.

This brings up two of my main gripes with 007: Agent Under Fire, the trial and error

nature of the difficulty, and the lame checkpoint system.

As for the trial and error, it's not always clear where embassy guards are, and it's

not always clear when they can see you, or when they can't.

While Bond can use his cell phone as a grappling hook defying the laws of physics, he doesn't

have any sort of radar system to help map out rooms and guard patterns.

Needless to say, I failed here, a lot.

Once I finally cleared the first half of this level and made it to a checkpoint, I ran out

of my three lives and received a game over.

A game over means the mission must be started over from scratch, going through the clumsy

stealth section yet again to get another chance at the second half of the level.

I find this a bit archaic and it really serves no other purpose than to pad out the playtime.

On the plus side, these glasses are kind of cool.

The player can jump or duck under laser grids if they so choose.

But the glasses will reveal secret panels on the walls, and you can then disable the

lasers using your own laser.

Again, I applaud the developers for allowing the player different options for tackling

challenges.

So, after subduing Reginald, and obtaining some evidence from a computer, Bond makes

his way out of the Embassy to mark the conclusion of the mission.

From here, it is determined Reginald is actually a clone, and the computer data acquired leads

the team to believe Malprave Industries is involved with illegal human cloning.

With this information in hand, Bond goes undercover and arranges a meeting with the CEO.

Of course what he really wants to do is find more evidence.

Unfortunately, Bond realizes he bumped into Malprave when he was sneaking around the embassy,

so he can't actually meet with her at this new location or his cover will be blown.

Therefore, a new element is introduced, a timer.

Honestly, this timer is never too big of a deal.

It resets after reaching certain objectives, like taking photographs of evidence.

It also leaves enough time to actually be stealthy, creeping through vents and using

the silencer to take down foes, rather than going in guns blazing.

I also located a keycard, which allowed me to turn off the alarm system later on in the

level, which is a cool touch rewarding exploration.

The second half of the level on the other hand, is all action, offering the player a

chance to use a variety of weapons, like the shotgun, to mow down an army of enemies.

Upon completion, the team discovers someone in Malprave Industries went rogue.

Dr. Damescu left the company with some stolen data files and is hiding out in the British

Embassy in Romania.

Unfortunately, Malprave has sent an assassin to kidnap her, so Bond needs to interfere

and rescue the Doctor.

I guess this might be why Bond ran into Malprave at the embassy the first time around.

Despite Mission 6 occurring in the same locale as Mission 4, most of this area is new.

Bond must first navigate around the outside, then through some adjacent buildings, before

finally entering the embassy and revisiting a few locations previously seen.

There really isn't much new introduced here, and most of the obstacles and combat simply

build upon previously established concepts.

When you catch up with the Assassin for example, you need to wait for her to get into a specific

spot, so you can use an environmental hazard to dispatch her, not unlike the exploding

forklift in the very first level.

Anyway, after rescuing Dr. Damescu and obtaining her stolen information, Bond takes down the

terrorists trying to escape in helicopters and the objective is complete.

In seems Malprave conducts her cloning and replicant program in a secret lab, and the

locations to that secret lab is in, you guessed, another secret file that Bond must go retrieve.

Mission 7 brings us to the second and final driving stage, and Bond finally gets to drive

an Aston Martin.

While in the previous driving stage you could mostly ignore the aggressive henchman, here

the player must go on the offensive using rockets and missiles to take down enemies.

The combat isn't all that deep, with rockets doing great damage but needing some manual

aiming, and the missiles homing in on enemies, but needing 2 or 3 strikes to eliminate a

baddie, but does a decent job in delivering that late 90's car combat feel.

The second half of this level is an on rails shooting segment, in a tank.

There isn't much to say about this either, although you do receive night vision for part

of the level, and watching enemies fall off buildings after death is somewhat satisfying.

With the location of the cloning lab retrieved, and the escape mission complete, Bond is off

to an oil rig in the South China Sea were the lab might be.

It turns out Nigel, the guy from the first level with a Submarine, is also heading to

this Oil Rig, lending some credibility to the hypothesis.

There isn't much new to review here but the flexibility from before remains.

Early on you can hack a computer to learn a crane program, and throughout the level

cause cranes to drop crates, or cause platforms to fall, giving and alternative method to

dispatching enemies.

A jet pack is also introduced, giving Bond a temporary boost in vertical movement.

In any case, after shooting enemies, lasering locks, and dropping crates, Bond reaches the

top of the Oil Rig, and is then jumped by Nigel.

As it turns out, Nigel pushes him into a pool of water, leading to an underground subway

system.

Mission 9 is the third and final on-rails level on said subway.

While the level itself is pretty unremarkable, the conclusion of the level is actually rather

unique.

Bond finds himself in a circular room with a giant turban.

The goal is to use guided missiles to shoot three explosive targets, causing the turban

to break and Nigel to fall into a vat of chemicals.

With Nigel dispatched, Bond can now make his way into the cloning lab.

Missions 10, 11, and 12 are all first person shooting levels and mark the final arch of

the overall plot.

In Mission 10 Bond must destroy all of the cloning equipment to effectively shut down

the entire program.

There are some neat sniping opportunities, but generally speaking, everything here should

feel familiar.

Use gadgets to open doors and steal program code and finally escape on a submarine.

Basic stuff.

After this, it is determined the vials marked with the G8 leaders initials actually contain

their blood, and Malprave's grand scheme is to clone them and replace the real leaders

with her replicants, allowing her to control the world.

The submarine is headed straight for Malprave Industries, so Bond stays aboard to arrive

at the destination and save the world leaders.

After taking out enemies on the hijacked submarine, a mission briefing advises there is a nuclear

warhead on the submarine which will be used to take out the G8 leaders, and the rest of

the level is focused on disarming the warhead.

Finally, Mission 12 marks the end of the adventure.

Bond needs to rescue the 8 world leaders who are being held hostage at Malprave Industries,

as well as take down the mastermind Malprave herself.

The beginning of this level is a real pain.

This is one of the few areas in the adventure requiring some resource management.

Like Mission 4, which had limited tranquilizer darts, limited sniper ammo is available.

Maybe there is a hidden stash somewhere I was unable to find, but I ended up taking

out the 4 snipers in the towers using the standard gun and manual aiming.

After figuring out how to take down the snipers, and then a horde of enemies, with minimum

ammunition, my favorite section in the entire game is presented.

After clearing a room, which frees 4 of the hostages, 4 more must be rescued.

The remaining four are being held hostage in four missile silos and are accessed in

a linear fashion.

Each silo has a different set of grappling hooks, moving platforms, stairs, and ladders

and these must be navigated to reach the terrorists which are not initially visible.

While not super complicated by any stretch, the obstacle course nature requires a little

bit of problem solving and I found all four silos to be interesting challenges.

With all 8 hostages freed we arrive at the final boss.

Malprave reintroduces Nigel, who is none too pleased Bond took out his replicant.

The fight is divided into three segments.

After doing enough damage, Nigel moves to a second layer and the player needs to utilize

the jet pack to continue the fight.

After inflicting more damage, Nigel will cause a platform to drop to the ground and then

escape through a tunnel.

Using another jet pack jump, Bond chases Nigel, arriving at Malprave's office.

The player must use a rocket to break the windows, which kills Nigel, and allows Bond

to escape just before the entire complex explodes.

As Bond gets rescued by M16, I can't help but wonder what happened to Malprave.

I guess I can assume she died when Malprave Industries exploded, but I feel like a proper

explanation would bring proper closure to the adventure.

In any case, with Bond escaping, the adventure is over and the credits roll.

Graphically, 007: Agent Under Fire isn't bad for an early sixth generation release.

It uses the Quake III Arena game engine, which runs reasonably well on the Xbox.

The frame rate is generally an acceptable 30 frames per second, but will occasionally

jump up to 60 when there isn't much geometry on the screen.

You'll also notice there is anti-aliasing as well, giving the game a smooth look.

It seems some developers were hypersensitive to jaggies during this particular time.

While I personally would prefer a smoother frame rate over anti-aliasing, others might

feel differently.

Strangely enough, the driving segments run in 480p progressive while the first person

stages run in 480i interlaced mode.

I'm not sure how common this is, but it's the first Xbox game I've played that has

the phenomenon.

I'm also not sure if the PlayStation 2 and GameCube versions do this, as I don't own

them.

Artistically, I actually found myself really digging 007: Agent Under Fire.

While the textures are occasionally muddy, the use of color is terrific.

Everything feels slightly over saturated and it works really well.

Environments are typically underlit, making the game a bit dark, but the bright pops of

color help the game feel lighthearted, matching the playful nature of the 007 franchise.

It's a nice change to the drab greys and browns that would dominate the genre in the

ensuing years.

I should also point out Bond himself is modelled after British actor Andrew Bicknell, born

in Somerset, Bond's undercover name in Mission 5.

Bicknell also did the voicework.

While I'm not a Bond aficionado by any stretch, he plays the part well enough, with the right

look and mannerisms to be worthy of the character.

As for the soundtrack, well, this is a 007 game and the soundtrack sounds exactly as

one would hope.

There is plenty of Bond riffs played throughout the entirety of the game, and the loudness

is used expertly to highlight action sequences, and then more muted during less intense areas.

There really isn't much to say here, the game sounds like a motion picture, and I have

absolutely no complaints.

So with all of that out of the way, we arrive back to the question asked at the beginning

of the video.

Is 007: Agent Under Fire underrated?

First, there is a lot to like in 007: Agent Under Fire.

The gameplay variety is a rather pleasant surprise.

The on-rail shooting segments are executed well enough, with a nice mix of memorization

and quick reactions required for success.

The driving sections are even better, with nice arcade physics and an interesting world

to drive through.

These are not the highlights of the game by any stretch, but offer the player a fun diversion

to break up the shooting.

Next, I really dig how there are sometimes multiple solutions to a problem.

Be it using stealth to your advantage, using environmental hazards, or utilizing the gadgets

to get through obstacles or take down foes.

None of this even comes close to something like the Splinter Cell series, but the fact

flexibility exists is pretty awesome.

Finally, it's admirable Electronic Arts was able to create a whole new Bond adventure,

rather than relying on an existing movie.

While the story is a bit shallow with a few too many, go steal the data file plot devices

to keep things moving forward, it's well acted and does a decent enough job giving

Bond an excuse to travel across Europe and Asia.

Add in a classic Bond score and the overall presentation becomes well above average.

However, there are also some problems.

First and foremost, the controls are dated and don't offer enough customization.

It is silly to me in auto-aim mode, the right joystick is used for aiming, but in manual

mode, the left joystick is used.

Oddities like this really suck the player out of the experience.

Changing weapons can be strange as well.

While driving the tank, the black and white buttons, on the Xbox version of course, are

used to change between the two turrets.

But you can't keep pressing the white or black buttons to cycle through the two weapons.

So if you are using weapon A, but press the wrong button, nothing happens, you don't

cycle to the next weapon.

Even using gadgets is cumbersome.

The d-pad is used to select different gadgets, and the B button actually uses them, instead

of the trigger.

I find it odd the trigger is used to fire a weapon, but not a gadget.

Lastly, the A button is used for opening doors and pressing buttons, as well as reloading.

This means you'll often reload your weapon when you wanted to open a door, which can

be problematic when there is limited ammunition.

Overall, I find it baffling how many control mapping oddities there are in 007: Agent Under

Fire and I don't understand how all of these little nuances got by the massive team of

testers.

Same goes for the lives and checkpoints.

It is incredibly annoying to die on the final enemy of a level, and then have to restart

the mission all the way at the beginning because you ran out of lives.

As a first time player, I found this annoying and really padded out the game's length,

taking me about 7 hours to complete.

Still, despite these issues there is plenty of replayability here.

Towards the end of the game I stopped receiving Gold Medals and started earning Silver and

Bronze.

And because the levels are well designed with alternate strategies, I feel somewhat compelled

to replay the game and find faster, more efficient routes through each level so I can earn more

gold medals.

As there are just 12 missions and no level is overly long, this task doesn't seem overwhelming

and I welcome the challenge for future playthroughs.

But no, 007: Agent Under Fire is not underrated.

The issues noted in 2002 are still true today in 2017.

There is absolutely nothing in 007: Agent Under Fire that hasn't been bettered by

other games of the day.

There are better shooters, better driving games, and better stealth games.

Still, that isn't to say 007: Agent Under Fire isn't worth playing.

The colorful graphics, excellent Bond music, and cliched humor do have a certain charm,

and I can honestly say I haven't played a first person shooter quite like it.

There is plenty of variety in the gameplay, from fast and loose, to slow and methodical,

preventing the shooting stages from feeling stale.

It's a good game worthy of your time, just keep your expectations, in check.

For more infomation >> Is 007: Agent Under Fire (Xbox/PS2/GCN) Underrated? - IMPLANTgames - Duration: 23:39.

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WHAT ARE REPLICATORS? - Duration: 7:44.

WHAT ARE REPLICATORS?

WHAT ARE REPLICATORS?

� PART 1/3

The Arcturians through Sue Lie made a helpful comment recently.

They said:

�In fact, as Gaia moves more and more into Her fifth dimensional resonance, the use of

money, gold or any form of material exchange will end, to be replaced by replicators, which

can be used to create anything that you need.

�By the time Gaia fully resonates to the fifth dimension, money will become obsolete,

as ALL fifth dimensional societies have the ability to create all that they need off of

their personal replicator.

�In fact, replicators are now available to all of humanity, but they are hidden along

with the MANY inventions that are available NOW, but are being concealed from the masses

and are only available to the few.

The replicator is among the many third-dimensional secrets that have not yet been released to

give comfort and support to those in need and/or humanity as a collective.�

For those new to the subject, what is a replicator?

I first heard of a replicator-like device in 1977 during a stay at an Indian guru�s

ashram.

It was said that the guru had given several yogis, who were doing important work meditating

in a remote Himalayan cave, an Akshaya Patra, a wish-fulfilling bowl.

They took from it all their nourishment needs.

Could there in fact be such a thing?

In more recent times, the galactics and celestials have discussed the subject with us.

The fullest discussion can be found in Sheldan Nidle�s messages.

Sheldan�s sources consider the replicator an important gift � one of two they�ll

introduce to us right away.

�Once we feel that this new reality is working and beginning to achieve its first goals,

we are going to do two things.

First, we need a mass landing to introduce you to your mentors.

Second, we intend to introduce our replicators to you.

The way is then set for a swift path to full consciousness!�

Why the replicators second?

What purpose do they serve?

Apparently they serve a number of purposes, besides just making an Earl Grey, hot.

One is to have us experience their realm and feel at peace with it.

�As you begin to integrate [our] new concepts [on matter and spirit] into your worldview,

you become capable of entertaining ideas that had previously seemed fantastic.

This is when our technology can begin to make sense to you.

�We live in a very different realm from yours and would like you to experience some

of what our reality is like.

This will allow you to compare both worlds and to revel in just how easy it is to adapt

to and welcome all we have to offer you.

�Our technology can form the first support of a bridge between us, and the second support

will be your growing consciousness.

Consciousness is basic, as our tools are predicated on telepathy and telekinesis and on the mutual

interplay this provides between our tools and us.�

Our use of the replicator will introduce us to telepathy, which will help us later communicate

with our star family.

He broadens our understanding of what a machine is and what a being is, what�s insentient

and what�s sentient:

�From our perspective there is no real separation between our technology and us.

Whether the device is a ship, a transporter, or a replicator, all are living entities which

merge their sentient potential with our own to create something.

This something can be a trip through the universe, the invention of a special implement to make

life easier, or dinner!

�The point is to move beyond your present notion that there are living and non-living

states.

Your planet and your Sun are alive!

And as you progress into the sciences of nanotechnology, nanobiology, and artificial intelligence,

new definitions of sentiency are sure to come up.

What we are doing is jump-starting these concepts and demonstrating their potential.

�The use of a technology such as ours relies on your as-yet untapped mind-consciousness

link, and our purpose is to bring forth this now latent ability in you, as it constitutes

one of the stepping-stones on your road back to full consciousness.

Then, as you blend your technologies with ours, something wonderful happens.�

So far we�ve seen several purposes: Replicators allow us to compare both worlds and come to

ease with the higher; they serve as a bridge between our civilizations and lifestyles;

they broaden our knowledge of sentiency; they develop our latent mind abilities/telepathy;

and they help blend our technologies.

But there�s more, all of this brought to us by the use of a seemingly-magical device

and gift, the replicator:

�The activity of practicing how to operate our devices has the effect of strengthening

your life force field.

Many devices �acquired� and back-engineered by your secret government have a similar effect.

�As you become proficient in their use, you will become aware that you possess a number

of immense hidden talents, which we have been hinting at.

These talents are remnants of your former fully conscious self, and once you set foot

on this path there will be no avoiding the fact that you are much greater Beings than

you presently believe.

�We have refrained from openly revealing these technologies to you before now because

to do so ethically would have required a peaceful and cooperative environment in order for them

to be in any way beneficial to you.

This is why we are waiting until your new regimes have moved your societies beyond war

and aggression.

Once global cooperation is set up, we can bring in a whole slosh of technologies which

will define the parameters of a new spiritual science for you.

�Creating this new science makes it possible for you to perceive your reality in a new

light.�

So there is much more to the use of replicators than meets the eye.

They�re one among a number of entr�es into galactic society.

Let�s stop there for today and carry on tomorrow.

For more infomation >> WHAT ARE REPLICATORS? - Duration: 7:44.

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Trump Has No Clue What NAFTA Is - Duration: 11:25.

ONE AREA WHERE PEOPLE MIGHT NOT EVEN BE TRUMP

SUPPORTERS MY HAVE A LITTLE BIT OF FAITH THAT MAYBE HE WILL

DO THE RIGHT THING IS IN THIS AREA OF TRADE DEALS LIKE NAFTA.

IT'S AN ISSUE THAT HE TALKED TO BUT A LOT DURING THE

CAMPAIGN THAT HE IS EITHER GOING TO TOTALLY ELIMINATE NAFTA,

REMOVE US FROM IT, OR CHANGE IN SOME SORT OF MASSIVE WAY

AND HE CARES ABOUT TRADE DEALS.

THAT IS WHAT HE CARES ABOUT THAT HE IS A NEGOTIATOR SO HE

CAN IMPROVE THEM.

SOME PEOPLE ARE HOLDING OUT HOPE ON THAT.

UNFORTUNATELY, I HAVE NEWS FOR YOU.

HE DOESN'T KNOW A SINGLE THING ABOUT NAFTA AND THAT BECAME

IMMEDIATELY CLEAR THIS WEEK WHEN HE SAT DOWN AND SPOKE WITH

THE ECONOMIST.

IT'S A 10 PAGE INTERVIEW.

YOU SHOULD READ THE WHOLE THING BECAUSE IT IS AMAZING THAT

WE ARE JUST GOING TO READ A FEW EXCERPTS THAT THEY ASKED

HIM WHAT HIS TRUMPET ON MIX AND HOW DOES IT DIFFER FROM

STANDARD REPUBLICAN ECONOMICS?

HIS FIRST STATEMENT THAT THAT'S AN INTERESTING QUESTION,

I'VE NEVER HEARD IT PUT THAT WAY.

HOW IT'S DIFFERENT FROM REGULAR PUBLIC AND ECONOMIC STUDIES

AS A VERY MUCH RESIDUE A TRADE.

WITH SOME OF THE BAD TRADE DEALS TO A POINT WHERE I'M NOT

SURE WE HAVE ANY GOOD TRADE DEALS.

I DON'T KNOW THE PEOPLE ARE THAT WOULD PUT US INTO A NAFTA

WHICH WAS SO ONE-SIDED BOTH FROM THE CANADA STANDPOINT AND

FROM THE MEXICO STANDPOINT.

SO ONE SIDED, WHICH I THINK WOULD BE AT LEAST TWO SIDES

SINCE THEY ARE NOT THE SAME COUNTRY.

IT'S WEIRD THAT IT'S SO ONE-SIDED AND THE WORD BOTH

IS USED.

HE SAYS PUT US INTO A NAFTA WHICH WORRIES ME THAT HE

MAY NOT KNOW WHAT THE LETTERS ACTUALLY MEAN AND NAFTA.

OF COURSE HE DOESN'T.

IT GETS WORSE THAN THAT.

IF YOU ARE A REPORTER, PLEASE ESTIMATE THE LETTERS OF

NAFTA ARE YOU ARE GOING TO GET A GREAT ANSWER.

YOU'RE GOING TO GET FAMOUS JUST ACT ASK THEM.

BIG ACRONYMS THAT THEY GOING TO SAY SOUNDS LIKE YOU ARE

A MATCH NEEDING A PRETTY BIG RENEGOTIATION OF NAFTA.

WHAT WHATEVER NAFTA LOOK LIKE?

BIG IS IN A GOOD ENOUGH WORD.

MASSIVE.

THE ECONOMIST IS HUGE?

AND HE SAYS IT'S GOT TO BE.

THEY'RE GOING TO BE INCREDIBLY POLITE AND PATIENT WITH THEM AND

TRY TO GET THEM TO BE SPECIFIC HOW HE WOULD IMPROVE IT.

THEY SAY WHAT WOULD A FAIR NAFTA LOOK LIKE AND HE SAYS NO,

IT'S GOTTA BE.

OTHERWISE WERE TERMINATING NAFTA.

AGAIN WHAT WHATEVER NAFTA LOOK LIKE?

I WAS ALSO DETERMINED A,

YOU KNOW?

BUT MR.

PRESIDENT, WHAT HAS TO CHANGE FOR YOU NOT

TO WITHDRAW?

WE HAVE TO BE ABLE TO MAKE THEIR DEALS.

NO CLUE, NO PLAN, THERE NEVER WAS A PLANTAR

HE'S BEEN TALKING ABOUT IT FOR 18 MONTHS NOW.

WHAT DID HE SAY ABOUT HEALTHCARE AND NORTH KOREA

AND WHAT IS HE GOING TO SAY ABOUT NAFTA?

THIS IS REALLY COMPLICATED AND THEY USE LETTERS.

WHAT ARE THOSE LETTERS MEAN?

THAT IS HIS EXCUSE FOR EVERY

CAMPAIGN PROMISE HE MADE WHEN THE ISSUE HAS ACTUALLY COME UP

IN THE WHITE HOUSE, HE HAS SAID, LITERALLY, THIS IS VERY

COMPLICATED LIKE I HAD NO IDEA THAT THIS WAS DIFFICULT HER

THERE WAS DEATH TO THIS ISSUE.

THIS IS JUST ONE MORE TIME WITH THAT SAME EXCUSE WILL COME UP

THAT THOSE ANSWERS WERE HILARIOUS.

IT WAS

LITERALLY LIKE HE WAS ANSWERING DIFFERENT QUESTIONS THAN

WHAT HE WAS ASKED AT THE

HAVE BEEN WITH LESTER HOLT 2.

HE IS NOT EQUIPPED.

THIS IS NOT A SERIOUS PERSON.

HE PERPETRATED A FRAUD.

HE IS A FRAUDULENT GUY IN GENERAL.

TO CALL HIM INTELLECTUALLY VAPID DOES A DISSERVICE TO

INTELLECTUALLY VAPID PEOPLE THAT HE IS NOT INTERESTED IN

ANYTHING THAT HE HAS NO WORLDVIEW OR CURIOSITY.

HE DOESN'T CARE ABOUT NAFTA.

WHAT HE KNEW WAS CRITICIZING NAFTA AND SAYING WE MAKE BAD

TRADE DEALS GOT A HUGE THUNDEROUS APPLAUSE SO HE KEPT

SAYING IT AND YOU THINK HE IS SURROUNDED BY SOMEBODY WHO CAN

EXPLAIN TO HIM HOW NAFTA MIGHT BE IMPROVED UPON?

AND IF HE DOES

CHAINS NAFTA, HE WILL CHANGE IT TO THE BENEFIT OF WHAT EVER THE

CORPORATIONS SAY SHOULD BE CHANGED TO.

ROW QUICK BECAUSE ALONSO MENTIONED HEALTHCARE, THIS

WAS TODAY.

OR CAME OUT TODAY.

IN A SHORT PERIOD OF TIME, I UNDERSTOOD EVERYTHING THERE

WAS TO KNOW ABOUT HEALTHCARE.

THAT IS TRUMP.

WE DID THE RIGHT THING AND THE RIGHT NEGOTIATING AND

ACTUALLY, IT'S A VERY INTERESTING SUBJECT THAT

YOU DON'T SAY.

HE GOES ON TO SAY MAKING DOES AS PRESIDENT OR REAL ESTATE

IS THE SAME.

YOU HAVE YOUR SUBJECT AND I WOULD BE THE MISCONCEPTION

MISCONCEPTIONS THAT'S NOT THAT I WOULD LIKE I ALWAYS HAD

HEALTHCARE FOR MY COMPANY BUT IT WAS SOMETHING THAT JUST WASN'T

HOW MY LEFT EYE I HAD PEOPLE NEGOTIATED FOR MY COMPANY.

OKAY, HE'S GOT IT.

HIS IDEA OF FIGURING OUT HEALTHCARE IS I HAD

HEALTHCARE FOR MY COMPANY.

IT'S NOT REMOTELY THE SAME AS HEALTHCARE FOR THE WHOLE

COUNTRY.

ON THIS STUFF THEY ARE LIKE MR.

PRESIDENT, WHAT DO YOU

WANT IN NAFTA.

WHAT IS IN NAFTA, WHAT IS WRONG WITH IT, WHAT WOULD YOU PREFER?

I'VE GOT MASSIVE PROBLEMS WITH IT.

NOT FAIR.

I'M GOING TO TERRIBLY AND SO MY FOUR-YEAR-OLD DAUGHTER BY

FOUR-YEAR-OLDS GO NOT FAIR.

BUT WHAT IS NOT FAIR?

NAME ONE THING IN NAFTA OR NAME ONE LETTER IN NAFTA, WHAT

IT STANDS FOR.

HE DOESN'T KNOW ANYTHING.

NAME ONE LETTER, G.

I HAVE ONE OTHER QUOTE THAT

AND IF YOU SUPPORT HIM BY THE WAY IT SAY NO, HE IS NOT STUPID

AFTER THIS, NEVER HEARD OF BEFORE?

I GET IT.

THEY ARE NOT THAT INTO POLITICS.

BUT IF YOU WATCH THIS AND SAY I LIKED HIS ANSWER THAN YOU

ARE STUPID.

OVER THE COURSE OF YOUR LET ALONE DECADES, THE TERMS OF

WHICH ANY FREE-TRADE AGREEMENT ARE SET UP UNDER FX MILLIONS

AND MILLIONS OF AMERICAN LIVES LET ALONE LIVES IN OTHER

COUNTRIES THAT ARE PART OF THE AGREEMENT AND HE DOES NOT CARE.

THIS IS THE ISSUE THAT SUPPOSEDLY HIM AND HIS

BIGGEST SUPPORTERS ARE CLOSEST ON.

HE REALLY UNDERSTANDS HOW THEY HAVE BEEN HURTING OVER

DECADES BUT HE DOESN'T CARE AND HE DOESN'T KNOW AND THEN HE

SAYS THINGS LIKE THIS.

I LOVE THIS.

THE ECONOMIST SAYS SOME PEOPLE THINK THIS IS A NEGOTIATING

TACTIC, THEY SAY VERY GENETIC THINGS ACTUALLY YOU WOULD

SETTLE FOR SOME VERY SMALL CHANGES IS THAT RIGHT?

HE SAYS NO, IT'S NOT, REALLY NO NEGOTIATION.

IT IS REALLY NOT.

NO, LET'S SETTLE FOR LESS THEN I GO IN WITH?

YES, WHO WOULDN'T?

THAT WAS ANOTHER ONE OF THOSE DISCUSSIONS HE WAS HAVING

WITH HIMSELF.

IT'S NOT, IT'S NOT, IT'S NOT.

IT IS.

WHEN YOU TALK ABOUT HIS SUPPORTERS ON NAFTA THOUGH,

THIS IS WHERE HIS CORPORATE SUPPORTERS ARE LIKE ALL

RIGHT, STUPID, DON'T GET IN THE WAY THAT YOU KNOW WHAT I MEAN?

YOU LOOK AT THE AUTO'S INDUSTRY REPORT IS LIKE WE MAKE

TRUCKS IN CANADA AND SOME CAR IN MEXICO AND WE ARE GOING TO

MAKE THIS NEW CAR HERE IN DETROIT.

THERE LIKE YOU WANT TO TAKE CREDIT FOR DETROIT, FIND

DON'T WE DON'T CARE BUT DON'T GET INVOLVED IN OUR BUSINESS.

AND BOTH, WHO IS THAT HANDSOME DUDE IN CANADA?

TRUDEAU, BOTH HIM AND WHO IS THE MEXICAN PRESIDENT?

LET THE SHAME.

BOTH OF THEM HAVE TOLD HIM PLEASE DON'T.

THEORETICALLY THEY ARE GUYS WHO, SOMETHING IN THEIR LIFE,

NOT SAYING THEY ARE THE PERFECT CHOICES BUT THEY GET THE

VALUE IN THOSE DEALS AND NEITHER OF THEM WANT HIM TO PALAU.

I JUST WANT TO BE SUPER CLEAR ABOUT THIS.

YOU DON'T HAVE TO BE IN FAVOR OF NAFTA.

NAFTA HAS SIGNIFICANT ISSUES.

THE ONLY THING I HAVE AGREED WITH TRUMP ON SO FAR IS

THAT HE DID NOT GO FORWARD WITH TPP.

ASK THEM WHAT THOSE LETTERS AND FOR, SEE WHAT YOU GET.

WE'RE NOT TALKING ABOUT THE POLICY ITSELF.

WE ARE TALKING ABOUT HOW TRUMP DOESN'T UNDERSTAND ANY OF AND BY

THE WAY, IF YOU ARE CITING THAT HE KILLED TPP, GRAY, GOD BLESSED

I'VE YOU THINK HE IS ACTUALLY GOING TO TAKE AWAY NAFTA,

LOOK AT THE TERRIBLE THINGS HE SAID ABOUT NAFTA RIGHT THERE.

HE IS NOT DOING IT.

TO ALONSO'S POINT, THE ADULTS CAME IN, MINUTIA AND NOT

JUST HIS ADVISORS, BUT HIS BIG BUSINESS LEADERS AND DONORS

CAME IN AND SAID DONNIE, SIT IN THE CORNER.

WE'RE GOING

TO KEEP GOING WITH NAFTA, WE'RE MAKING A LOT MONEY WITH IT.

YOU RUN YOUR MOUTH ANY WAY YOU LIKE, GUESS WHAT HAPPENED WAS MY

AND TBP WAS NOTHING TO GET RID OF.

CLICK ON THE HEALTHCARE THING BECAUSE IT IS SO RELATED,

THAT NOTION BECAUSE TO ME, IT SAYS WHAT WE KNOW HAPPENED

BUT IT IS REPETITIVE TIME, I UNDERSTOOD EVERYTHING THAT

WAS TO KNOW ABOUT HEALTHCARE.

FORGETTING THAT WHO TALKS THAT WAY?

BUT I'M SURE HE IS TALKING

ABOUT AN ACTUAL MEETING, RIGHT?

21 MINUTES OR 41 MINUTES AND HE

WAS LIKE OVERWHELMED AND HE WAS LIKE I GOT IT.

THANKS.

THINGS ARE COMING IN.

THAT IS AS FAR AS ANYONE IS GOING TO GET WITH EXPANDING

NAFTA TO HIM.

YOU HAVE 18 MINUTES.

TALK FAST OUT

THAT IS AS FAR AS HE IS GOING TO GO.

HE IS NOT CURIOUS.

HEREíS ANOTHER POLL QUESTION HEíS ASKED AND HE CAN'T ANSWER

THE START OFF QUESTION FROM THE ECONOMIST WHICH ESSENTIALLY

WAS WHAT IS YOUR ECONOMIC PLAN?

HOW IS IT DIFFERENT THAN GEORGE BUSH'S AND RONALD REAGAN'S?

IT SHOULD BE A FREEBIE.

THAT'S A SOFTBALL.

IS DESIGNED FOR HIM TO SAY MY ECONOMY IS THIS, IT'S GONNA

REACH OUT AND TAKE AMERICANS BACK UP AND GET PEOPLE BACK

TO WORK YOU HASN'T HAVE A MEANINGFUL JOB IN 10

YEARS THAT DO BROAD STROKES THERE.

ONE IN LOVE HOW YOUR TAX CUTS ARE DIFFERENT THAN THE

REPUBLICANS IN THE PAST I DO SO EASY.

YOU CAN SEE NAFTA.

THOSE GUYS WERE BRIEF GOING TO HAVE TAXES BECAUSE I WAS

GOING TO STIMULATE THE COUNTRY.

WE'RE GOING TO PROTECT JOBS AND BE WORKING AGAIN.

WE MIGHT BE HEARING THAT NEXT WEEK.

WHEN HE SAYS I FIGURED ALL THERE IS TO KNOW ABOUT HEALTHCARE.

ANY ONE SENTENCE OF DONALD TRUMP WOULD HAVE BEEN THE BIGGEST

SCANDAL OF OBAMA'S ADMINISTRATION.

IF OBAMA

HAD SAID I FIGURED OUT EVERYTHING THERE IS TO KNOW

ABOUT CARE THEY WOULD'VE BEEN LIKE HOW DO YOU SAY THAT?

WHAT A RIDICULOUS OUTRAGEOUS THING TO SAY.

LOOK HOW HAUGHTY BARACK OBAMA IS.

HE THINKS HE KNOWS EVERYTHING.

THEN WHAT IS THIS AND WHAT IS THIS AND THEY WOULD'VE

CRAWLED HIM.

THERE WAS MORE CONCERN OVER HOW HE SAID PAKISTAN THEN

SAYING I KNOW EVERYTHING ABOUT HEALTHCARE.

IT WAS MORE CONCERNED OVER HIM WEARING A TAN SUIT THEN

HIM SAYING I KNOW EVERYTHING ABOUT HEALTHCARE.

HE WERE A TAN SOON WE WERE ABOUT TO SHUT THIS COUNTRY DOWN.

AND BY THE WAY, HE WORE THAT TAN SUIT.

IT LOOKED GREAT.

WELL HE WASN'T THE HANDSOME GUY FROM CANADA BUT HE DID

ALL RIGHT.

For more infomation >> Trump Has No Clue What NAFTA Is - Duration: 11:25.

-------------------------------------------

Paladins - THIS GAME IS EPIC!! - Duration: 8:44.

Okay, so today. We're gonna be playing Paladin's beta

Paladins is just like overwatch, but it has a little bit of new um

Has new as they call it champions, and there's still a ultimate there's still like the little separate powers

[but] what's really cool is when the match is about to start like it is right now

You jump on a horse and can travel this way all the up obviously [you] can't

Really run somebody over with a horse and that [would] be pretty cool, but you can't um

so

You have to jump off, but it's still really cool

first Blood

Wow, this is hard, okay?

[I] eliminated somebody that's good. I forget so this

Okay, that's the frag

Does it really - not that much of a frag though right now? What you [gotta] push a payload?

Jeez

Okay, I'm losing health I better be by here. I

Believe this doesn't heal you why does this [not] heal you know oh?

That doesn't heal you

Okay, I'm gonna do sh head over here right here perfect kill that was a good kill

Okay, got [one] guy. Oh

That's a good reaper. That's just like a reaper

And then that's junk rat basically. What is this let's go?

I'm going to throw this grenade

No

So this is like may I guess they totally copied over watch

what they did

100% they did

But it's fine. It's still a really funny game

I've only played as victor -

Victor is like the soldier 76 [Victor] is the one that you start off and not start off you do the tutorial with

So I kind of know him better than everybody else

And my ultimate is almost ready, it's not

What's surprising is the ultimate is not the um?

Like where you never miss it's not that it's more like a I don't know

I don't know how to call it, but it's like. I'm I'm usually real fast [so]

[we] get this

No

So, but you kind of know what it is. It's um

Let's see it's like

It's like a it's like a missile, but it locks on to people so when you zoom into them it locks on and then

Okay, we're gonna do another one push failed

Okay, we can purchase items - I don't think we have enough money. We don't have 286

All we have we have a few things okay. We have healing

[we] can do we can do Regina [veit] [resume]?

Rejuvenate and veteran we're Gonna do veteran because it looks better um

so yeah, that's I wish I heaven is good heaven is uh

my

Heaven Haven

So you reduce tons of damage and you also give a boosted amount of damage

[wow], this is hard to [Aim]

[no] look at that. [oh]

[geez] I'm going on double kill

I'm good

Hi, this round [already] [90]. Oh

My gosh 99 pretty it's about to be ready. I'm gonna use it. I'm gonna go up here and just use it

Oh, okay

Okay, [Kion's] three times five

[no], oh, I was that was good though

This was my Adama, huh?

but I'm so uh

Sixty-eight percent [charge] for ultimate ultimate is good, but if everybody's in the same

area then it's better because um

Since the Missiles come from the sky kind of splashed damages the area around but the person who you're aiming at

Okay, we're at 75 [percent]. I'm gonna go ahead and throw a flag in there

Oh, okay. We we have enough fruit. No that grenade failed

killing spree, [oh] times three

Okay, we slay dad enemy. This is [the] only person actually I feel bad for this guy

He's the only person pushing the Payload. I'm on a sick streak

No way

Okay, you can't melee in this game either. I wish you could

push successful, okay, well that is going to be it for this paladin's gameplay, or if you want more and

uh yeah this is I'm gonna be definitely doing more of these these these are the this game is really fun although it is a

Lot like overwatch. It's still

Still really fundable, so yeah

For more infomation >> Paladins - THIS GAME IS EPIC!! - Duration: 8:44.

-------------------------------------------

North Korea launches projectile ! South Korean military - Duration: 1:26.

For more infomation >> North Korea launches projectile ! South Korean military - Duration: 1:26.

-------------------------------------------

Trump Implies There Is A Recording Of His Conversations With Comey - Duration: 2:02.

Trump Implies There Is A Recording Of His Conversations With Comey

by KAITLAN COLLINS

President Trump implied that there are recordings of conversations he had with former FBI Director

James Comey.

On Twitter Friday morning, the president wrote: �James Comey better hope that there are

no �tapes� of our conversations before he starts leaking to the press!�

Trump�s remark comes just hours after The New York Times published an account of a dinner

he had with Comey a week after he was sworn in in January.

According to the report, Trump asked Comey to pledge his loyalty to him, but Comey refused,

saying �he would always be honest with him, but that he was not �reliable� in the

conventional political sense.�

�Mr. Comey again replied that he would give him �honesty� and did not pledge his loyalty,

according to the account of the conversation,� the Times reported.

The story noted that the White House disputed the account, saying it was not accurate.

�Mr. Trump, in an interview on Thursday with NBC, described a far different dinner

conversation with Mr. Comey in which the director asked to have the meeting and the question

of loyalty never came up,� the Times notes.

�It was not clear whether he was talking about the same meal, but they are believed

to have had only one dinner together.�

Trump fired Comey Tuesday night.

Though the White House said his decision to do so came after two letters of recommendation

from Attorney General Jeff Sessions and Deputy Attorney General Rod Rosenstein, the president

contradicted that Thursday night when he told NBC News �it was set up a while ago.�

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