What's up YouTube, Varnesh here, and welcome to the channel!
I hope you'll stick around, check out some other videos and subscribe if you want to
stay up to date with all my latest and greatest.
I do apologize for the echo you're hearing in the audio, I am still traveling for the
holidays and recording this on my mobile setup so I can make sure you all are still getting
videos.
Now I want to spend a couple minutes with you all going over the 12 new weapon variants
that we got earlier this week, so lets dig right in!
Now this isn't a review of each weapon or anything, but like the last time when we got
a huge batch of weapons, I just wanted to go through all of these with you, and give
you my opinions on how they seem to compare with other variants we have, and if it might
be worth your time and salvage to craft them, or even use them if you are lucky enough to
get one of them in a supply drop.
Do take note that none of these weapons are locked behind the QR-M5TR Collection, so they
can all be crafted with salvage!
Just like last time, let's start with the commons and then work our way up to the epic
weapons!
This time around we got three commons, three rares, three legendaries, and three epic weapons.
So similar to the last 12 weapons we got, it's spread evenly across all variants.
Use the time stamps in the description to quickly jump between variant rarities in the
video, so if you're here for something specific you can hopefully find it a bit quicker!
Starting with the commons we have the Type-2 – Double Fist.
The Double Fist gives you the Lights Out perk, which increases melee weapon speed.
Now I don't know about you, but I don't find myself using the regular melee often
enough to make this perk worth it.
With the requirement for two hit kills if not from behind, this however could be fun
to use, but would require testing, and putting myself into situations where I could tickle
someone.
Not really digging that idea much at all!
Up next we have the RPR Evo – Cheap Shot, and if you remember we got a holiday version
of this weapon with the 12 days of winter, check out the description below to see what
that weapon looks like!
As for the Cheap Shot, we get the Low Rider perk, which reduces hip fire spread while
sliding.
While I'm not sure this makes it worthwhile to use if you have a higher rarity RPR, this
could still be a good option for those of you that are going for their Submachine Gun
gold and diamond camouflage challenges.
Especially since you need 50 slide kills with SMGs you'll want any advantage you can get
if it's something you're not used to!
The third common weapon we got this time around is the Reaver – Skiver.
The Skiver gives us the sharpshooter perk, which increases the effective damage range
of the weapon, and stacks with Rifled Barrel!
I remember getting destroyed by someone who had the Epic Reaver - Rodeo which has the
Sharpshooter perk, and they had a rifled barrel on it.
It basically turn the dang thing into a sniper shotgun.
So this is a really good perk to be on a common Reaver, and would totally be worth using.
I'm still a fan of the Illusive and the Scrambler perk, but this could be a viable
alternative for many people who feel like they are having trouble closing the distance
with the Reaver.
For our first two Rare weapons we got the Volk - Vexed and the Titan - Reconnoiter.
The Vexed has the On Point perk, as well as the Creeper Perk.
Now I've reviewed the On Point perk in regards to LMGs, and you can find that video below.
But I think with the Volk it could help remove the need to have a quickdraw attachment on
the weapon, which would free you up for another attachment of your choice, like a rifled barrel.
So this may allow folks to start using different attachments from the normal ones you use every
single day, and I like that ability to change things up every now and then!
The Reconnoiter is our Rare LMG, and fun fact for those of you that think it's a weird
name, Reconnoiter is actually military terminology and is an active use of the word reconnaissance.
Which makes sense because the Reconnoiter Titan gives us the Sensor and the Sharpshooter
Perks.
Now you're actually seeing gameplay behind all of this using the 12 days of winter version
of this weapon.
I love the sensor perk if you're playing with people who like to run away from you
after you shoot them.
Let's you know if they ran to the other side of the map, or decided to hide in a corner!
Coupled with the Sharpshooter perk I really like this combination on the Titan, and would
be worth using if you get and don't have the holiday version of the weapon!
Our last Rare is a shotgun, the Rack 9 - Precision Strike.
The Precision Strike is another weapon giving us the On Point perk, as well as Haste.
Starting with Haste, this will actually give you increased movement speed.
So take that and On Point, you could end up with a pretty deadly combination on the Rack
9.
The Rack 9 is, in my opinion, possibly the best shotgun in the game.
So on a small map, the possibility of moving faster and getting to aim a bit faster sounds
amazing to me, I can't wait to have a chance to get my hands on this Rack 9 and give it
a go on Frontier!
Now on to legendary weapons!
First up we have the KBAR-32 - Bunker Buster!
This thing looks like a beast, it comes with the Nuclear and Stockpile perks.
We all know what nuclear does, but the fact that it comes with Stockpile will help rack
up those kills to get you that much closer to the 25 required kills to get that de-atomizer
strike.
So if you're one of those folks going for nukes, this looks to be a great option for
you.
Up next we have the R.A.W.
- Headhunter.
The perks for the Headhunter are Hitman and Stability.
Hitman grants a large bonus to your payload meter after killing all enemy players.
Now if I remember correctly you don't have to this in one life, but just need to kill
each member of the enemy team.
This is typically super easy to do, and getting that large bonus to your payload meter is
great.
You just need to make sure that you're keeping track of it, and that you don't waste the
bonus.
So it just means your game awareness needs to be on point.
Coupled with the Stability perk, this could be a fun version of the R.A.W. to play with!
For myself I only have the common version of the R.A.W. so I would love to be able to
play with some increased stability on an already really stable LMG!
Third but not final, we have the DMR - 1 - Snapfrost.
This DMR - 1 comes with the Glacial and Creeper perks.
You may remember the Glacial perk from our last batch of added weapon variants and the
KBS Longbow.
This perk causes damage to temporarily slow the targets movement speed.
And on the DMR - 1, this could prove to be an amazing combination.
Since anything but a headshot is a two shot kill on the DMR - 1, you may actually be able
to keep your target in your sights long enough to get the kill with Glacial.
This makes a lot more sense on the DMR - 1 than it did the KBS Longbow, so I look forward
to possibly getting it or picking it up in a game to see how it!
Add the creeper perk on top of that and those folks who love to hold down lanes with sniper
rifles may end up using this as much as another weapon.
Would be interesting to see what happens if you equip FMJ and get a penetration hit, wether
or not it would slow both targets, that will require some testing.
And finally let's start digging into the three epic weapons that the quartermaster
now has for you to drool over.
Or not drool over, that's up to you.
But are any of them worth four thousand salvage, let's start with the NV4 - Chaos and find
out.
The Chaos has the Celerity and Steady perks.
Steady is nothing new and reduces hip spread (which stacks with laser sight) and Celerity
is a new perk which increases fire rate and reduces Aim Down Sights fire rate.
Now one of my subscribers, NFX Gaming, and I spent some time talking about this weapon
and he even emailed me some images of the bullet spread on this weapon.
While the weapon looks really great, I think the weapon is going to be very situational.
The bullet spread when hip firing is indeed a little tighter, which is great with the
increased fire rate but it looks that the bullet spread when aiming down sights seems
to be a bit bigger compared to the base NV4.
The problem I see with this weapon is that you're basically going to want to hip fire
only with it.
I feel that you may lose a few too many gun fights with the reduced firing rate while
aiming down sights.
I'll look for this one when I'm playing and see if I can't pick it up to see how
it works for me in game.
But for now purchasing the Chaos would be very situation and based on your play style.
Rushers will be pleased with this weapon!
Our second Epic weapon is the KBS Longbow - Harbinger.
Now this is the only new Epic that I actually thought looked promising when I first saw
all the new weapon variants over on Reddit.
The Harbinger gives us the Feeder and Focus perks.
Focus reduces Idle Sway while aiming down sights, which stacks with Ballistic CPU, so
for some it might be worth using just for that perk!
Feeder is our new perk on this KBS, it reduces the rechamber time and reduces movement speed.
I originally thought about this weapon being great for quickscopers with the reduced rechamber,
but after grabbing one in a game last night, I can tell you that this weapon will work
best for those that like to hardscape.
Saying that is almost disappointing, since the other Epic KBS also benefits hardscopers.
But the Harbinger allows you to get shots off quicker while reducing your idle sway,
and that's amazing.
And if you're hardscoping, the reduced movement speed won't even bother you.
So if that is how you snipe, then this may be a beautiful weapon for you to grab from
the quartermaster!
Finally the last of the 12 weapons added this week, and our final Epic, we have the Banshee
- Doppler.
This shotgun variant gives us the Sonic Boom and Readiness perks.
Readiness as many know allows you to reload faster when the mag is empty, and stacks with
Dexterity.
Sonic Boom is our new perk, which provides a stacked high frequency blast with each trigger
bull.
Now I haven't even seen this weapon in game, so I can't speak for it outright, but it
seems that this perk almost should guarantee that you get a one shot kill with the Banshee.
As sometimes the Banshee doesn't always get one shot kills, since it technically fires
out two bursts, or bullets, when it fires.
So if it does in fact guarantee a one shot kill, this could end up being a really useful
perk.
But you won't find me spending my salvage on it, as there are better shotguns, and better
weapons overall.
Well folks, that's the end of our list.
I hope you've enjoyed me babbling on about the 12 new weapon variants that we got for
the Holidays, and I hope that this information will help you if you were planning on making
a purchase on any of these weapons.
As for me, well I'll make you a video next week when I get home on why you won't find
me spending any of my keys or salvage any time soon, but more on that next week!
As always, if you enjoyed the video, it would be awesome if you could throw a thumbs up
on it, share it with your friends, and even subscribe to the channel that way you can
stay up to date with all my latest videos.
And don't forget, I have a Twitter account, so follow me and hit me up over there if you
have any questions on days I'm not making new videos.
I've got a lot planned for the coming months, and I hope to see you around as we grow the
channel!
Until next time!
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