So, what is up guys, Musical Anti Hero saying words and doing things with YOU my sexalicious
audience, and welcome back to another episode of:
The show where I talk about the games I'm playing and answer the question of:
YES.
YES IT IS.
SHUT UP, GO BUY IT.
STOP THE VIDEO AND GO BUY FINDING PARADISE RIGHT THIS SECOND GOANDDOITWHATAREYOUWAITINGFO-
Woo!
Sorry, let me get a hold of myself.
This time we'll be taking a look at Finding Paradise, the third game of the To The Moon
franchise constructed by Freebird Games, and it's director,
Motherfucker.
Motherfucker.
MOTHERFUCKING KAN 'REIVES' GAO!
Now, do not expect this video to be entirely unbiased, even in the remotest sense of the
word.
If you enjoy story-driven games with very few mechanics, then I really recommend you
spend the twenty bucks and just get the whole series right now.
I love this franchise wholeheartedly, as evidenced by all the times I've openly cried on camera
while playing these games.
[Crying] "IT IS SUCH A HAPPY LIFE!
I DON'T KNOW WHY I'M STILL CRYING!"
Each entry is well worth your time and money.
That being said, today let's take a spoiler-free look at Finding Paradise.
Finding Paradise is the Third Game in the To The Moon franchise, following Doctors Eva
Rosalene and Neil Watts on just another day in their line of work.
Employed by the Sigmund Corporation, Neil and Eva have the unique jobs of travelling
into the memories of dying patients and altering them.
In this way, their charge can have one final wish and live out their wildest dreams before
they die.
This time their patient is an elderly man named Colin, with a wish that seems so simple
on the surface; make his life far more fulfilling while keeping his family unaltered.
This simple crux sets up a twisted intrapersonal narrative as Neil and Eva journey back through
Colin's myriad memories, unlocking the secrets of his past to make those dreams come true.
Now, as a writer in my free-time, the story of Finding Paradise is utterly compelling.
While Doctors Rosalene and Watts take center stage as our lead characters and the vehicle
that moves our story forward, moving major plot-points along and working along as our
playable characters, they are not the main focal point of the story.
Moving through Colin's memories over the course of the game, the emotional focus of
the plot remains firmly on their patient, slipping through the memories of his pre-retirement
years and transitioning to the fragile, sometimes tragic state of his childhood.
As you play through the story you are constantly drawn deeper into the puzzle that is Colin's
life; nothing is ever quite as it appears on the surface, and once you as the player
realize that one begins to look deeper.
Why is Colin often alone in his youth?
Why, as an adult, does he socially function less successfully than as he did as a child?
The answers to these questions ARE there, there are no loose threads by the end of the
plot.
But none are ever present right on the surface, nor are they apparent in an immediate sense.
However, this isn't to say that Neil and Eva are underdeveloped as characters.
While their relationship throughout the game never develops past close colleagues, their
chemistry is absolutely undeniable.
Bringing a light-hearted air to the tale, Eva plays as the comedic straight-man often
unbudging in her temperament and focusing on the job at hand while her counterpart Neil
works incredibly well as her comedic foil; he excels as a nerdy, techy-computer geek,
drawing his dry, sarcastic humour from pop culture references that frankly make TeamFourStar
look like a bunch of narrative hacks.
These characters however are deep enough to still be human, however.
Eva has light-hearted moments where a quick quip or pun sail right through and draw a
laugh from the audience.
Neil displays moments of not just a serious work-ethic, but an incredible ingenuity that
bellies his intelligence, while hinting at a far darker, and infinitely more murky future
for the character.
And all of this depth and complexity, this beautiful interwoven narrative, is delivered
solely to you through text.
That's right, Finding Paradise is a text only game.
No voice-acting, few character related sound-effects, and few intonations through character models.
With all of that, this game still managed to elicit a response like THIS from me.
[Weepy] "This is gonna fuck me up too!
I don't wanna deal with this shit!
OH FUCK!....
Ooooooh…
Fuck…"
That is how incredible the writing in Finding Paradise truly is.
I have very little to critique on the dialogue or pacing of this game, except perhaps that
some of the more comedic moments can fly over one's head initially.
Because there's really no voice acting the player is completely reliant on backing music
to establish not just the tone of the scene, but the tone of the conversation.
More than once that can lead to comedic set-ups failing in dialogue, particularly when the
music is simply just a backing piece for that particular area or moment in time.
Which leads me into my absolute favourite part of Finding Paradise, the musical accompaniment.
Composed by the man,
MOTHERFUCKING KAN "REIVES" GAO!
as well as Laura Shigihara, Chris Ryker and Undertone, the game's score is incredibly
powerful.
While several pieces are designed with one or two lead instruments in mind, often the
cello or piano in this entry's case, Kan uses the entirety of an orchestral selection,
often relying on strings of every caliber to lead into the mid-range of most pieces,
with lighter woodwinds and scale-based percussion as musical leads.
However, Finding Paradise also deepens the instrumental well, this time drawing on both
acoustic nylon-stringed guitars (which I am a personal sucker for), as well as electric
synthesizers to lead in pieces such as the main title theme.
Every individual track I can describe as, without a doubt, uniquely uplifting.
From little staccato based quirks, to long, sorrowful piano solos, each part of the soundtrack
is an incredibly unique puzzle piece to the overall narrative, bearing with it not just
the energy of a bird in flight, but the sorrow of the game's main theming; by the end of
your journey, no matter whether or not you are successful, Colin will die.
Even in the happiest moments, as you relive a past childhood with the traipsing ease of
a dulcet Sitar, a quick turn into an echoing piano sonata will remind you of that final,
sorrowful fact.
In fact, what you are listening to now is a part OF Finding Paradise's original soundtrack.
As I do with every review, it is layered in behind my voice in editing.
I'm going to stop talking for a moment, just so you can hear ten seconds of this beautiful
soundtrack, uninterrupted, so you can understand it's majesty as I do.
As I'm sure you've heard, every note is placed JUST rightly so, and when the whole
orchestra chimes in, it really shows.
The same can be said about Finding Paradise's art style.
While it is based firmly in that genre of pixel-art, and is intended to be a minimalistic
reinterpretation of older-RPGs, the detail crammed into every square set-piece of this
game is frankly incredible.
Motions and pieces move seamlessly in their animations, and character design IMMEADIETLY
makes characters memorable and distinct.
Neil has thick, large glasses, while Eva is obviously darker skinned with long, black
hair.
You'll never confuse any other character with Colin because his design, even through
his advancing age, contains consistent themes.
Despite the limited possibilities within these art constraints, the artistic direction of
Finding Paradise is incredibly nuanced.
Each sprite has a wide variety of physical emoticons and actions, often belying character
emotion and tone through slight gestures and movements.
Trees ripple and move with the wind in game, even ducks, THESE BLOODY DUCKS, quack and
squawk and have their own unique animations.
There is no pixel not accounted for in this game and the world BREATHES because of it.
BUT.
Making the comparison between these two games is impossible to avoid, and frankly its predecessor
sets a bar that I don't ever believe will be surpassed, let alone raised.
To The Moon was a masterpiece in every sense of the word, and while Finding Paradise is
indeed a worthy successor to the series it misses a lot of that magic that made it's
predecessor memorable forever.
Frankly, while To The Moon and Finding Paradise tackle the idea of final wishes amazingly,
and the stories are woven together magnificently, To The Moon's reasoning and logic within
the narrative was just so much better, and so much better executed.
The climax was far more intricate and emotional, whereas Finding Paradise just ENDS with a
nice conclusion.
Johnny's reasoning and wanting to go to the moon was far more relatable, where everyone
could find some part of themselves echoed in his story.
The very crux of Colin's wish and most of his youth on the other hand, while it's
interesting and heartbreaking, really doesn't roll well into the emotional through-fare
that the game tries to set.
Furthermore, there just aren't stakes here.
While intellectually Colin's wish is far more interesting, the emotional implications
just aren't there as they were with Johnny; Colin has already lived a full life with little
regret, the life he wanted unlike his predecessor who sacrificed so much for the most important
person in his life.
Instead the game tries to rely on Eva and Neil who ARE interesting, but they just aren't
set up appropriately to get the narrative development that the series is alluding to.
However, this doesn't invalidate Finding Paradise as a sequel.
This game is fantastic and awe inspiring in every sense of the word.
If you were a fan of the first you'll fall in love all over again with these characters,
and if you're new to the franchise then I cannot recommend this game enough.
It is an utterly beautiful tale and one completely worthy of your love, your adoration and your
support.
[Crying] "Fuck you Kan Reives Gao!
For making me cry like a fucking bitch!"
For more infomation >> Is FINDING PARADISE Good? - Duration: 10:57.-------------------------------------------
시리아내 IS거점을 타격하기위해 이란 공군기지에 배치된 러시아의 Tu-22m3 블랙잭 | 한국의 군사력 - Duration: 4:00.
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This is Meagan Duhamel & Eric Radford's last chance to win an Olympic medal - Beyond the Limits - Duration: 10:03.
(announcer): Meagan and Eric are currently in first place.
(cheering)
(soft music)
(beeping)
(Eric): Well, it's been... a chaotic whirlwind
of trying to figure out what's wrong with my back,
and I think we finally have it figured it out,
that I have a pinched nerve in my back.
And it radiates down into my hip
and that's why I had that weakness during the competition.
(announcer): Representing Canada,
Meagan Duhamel, Eric Radford!
(crowd cheering and whistling)
(Meagan): We went to the world championships to compete.
I mean, I would've gone on the ice
no matter what the circumstances were.
We went in there hoping to redeem ourselves
after having a terrible season and, you know,
it was just kind of like another thing fell off-track.
Our confidence was clearly shaken and lost throughout last season.
You know, we went from being champions
to lowering the standard of performance that we were known to give.
And, you know, sometimes things like this happen for a reason,
and it gives us a chance to reassess
as we move forward into our final year.
- You know, it's your last year.
You're two-time world champions.
You need to regroup,
resettle, recentre,
hold each other's hand.
(sniffling) I mean, the struggles are real right now.
I feel what made you special,
and I feel...
where it needs to be
for a grand...
peaceful finish.
(soft music)
(Eric): One of the most difficult things I do nowadays
is wake up and get out of bed, because when I...
when I wake up and I start to move,
like, my entire body hurts.
You know, at this age,
at 32 now, uh... slash 33,
when the Olympics come,
it's just so different than it was in my...
in my twenties.
Um, I use a heating pad just to warm up,
like, my lower back
and my sort of deep abdominal muscles.
It's where I had my herniated disc
from the world championships last season, and it's just...
I find that if I warm them up before I get to the rink,
then it kind of helps to loosen them up and there is, like, less pain,
and probably less chance of it, like, becoming aggravated.
So I just do it each morning before I go,
to stay on top of it.
- There's a bit too much weight to the left side. That's the only thing.
So, you know... So when you reach when you come back,
that means you were still picking a bit far, still picking a bit early.
(music)
- Back's feeling... a little better today.
(both): Cheers! - To the weekend!
Meagan's been having back pain for a month.
She's had a rib out of place or something.
She says she went to go and see this special chiropractor that Bruno knows.
She said for the first time in a month - like, she doesn't have it.
She feels, like, in alignment.
After we had started skating together, we did one singles competition,
and I remember going out there by myself and being, like: "This is so weird."
I feel like one leg is kinda shorter than the other,
just like something is not there that's supposed to be there, you know.
It's so funny.
Right now, and as it's been pretty much my entire life,
my focus is how to be a better skater every day.
Every day I wake up in the morning:
What can I do today to be better, to improve?
I love this life,
I love the daily grind of going to train.
It's everything.
And it's my full-time job and my passion.
(soft music)
My willpower and my mental strength
is the greatest asset to my success.
And when I was younger, I spent a lot of time reading...
sport-psychology books and mental-training books.
I read many stories of athletes and coaches.
Especially Elvis Stojko.
He was a figure skater that I looked up to when I was a child,
and he was known for his willpower and his mental strength.
And I wanted to be like that when I was younger, so I studied what he did,
and I tried to do everything he did
so I can become as strong as him one day.
We train every day like it's the Olympics.
Every day in training, when I'm running my short program or my long program,
I feel nervous, I feel pressure,
because I don't accept anything from myself except my best.
And I know what my best is, so my expectations are quite high.
I like to think that we've pushed the sport
of pair skating technically forward.
It was about 20 to 30 years
that people were doing the same elements.
We wanted to be able to push that forward
and take that throw triple Salchow
that people were doing for the last 20 years
and turn it into a quad consistently and prove that it is possible
to push the technical side of pair skating
the same way that some really great single skaters
have pushed the technical side of men's and ladies' skating.
(soft music)
- Okay. And at the top,
take a couple breaths into that.
Any pain there?
- If I arch, I don't feel it at all.
- Yeah. - It's actually...
it hurts more when I'm here.
- Mm-hmm.
- Putting all the work in off the ice,
I think it's become more and more of a necessity.
You know, before it was like:
Okay, I had to go to the gym,
because I wanted to be able to lift Meagan easier.
I wanted to have more endurance on the ice.
And now I train so that I can even go,
and skate, and do those two hours of training.
So there was lots of sacrifices along the way, but I think that, in the end,
when you're standing on top of the podium
and you're hearing the national anthem play,
you can just take that little moment...
you know that it was all worth it.
(soft music)
- The way you skate, there's something different...
on how you move and how...
It feels like, again,
like...
- You own your skating, basically,
right now, instead of-- - More like free, like...
- It was amazing.
- I've seen that program many, many times and there's...
You know what I mean? There's, like...
- There's more to everything that you guys are doing right now.
(music)
(announcer): 148.69! (crowd cheering)
(commentator): Meagan Duhamel and Eric Radford
and another Canadian title,
their last as competitive skaters...
on their way to the Olympics,
and they have one goal in mind: to get to the podium, maybe even gold.
- If there's one thing I can say about the two of them, it's that:
Why they stayed successful
and why they came back up after their dip
is because they always chose
to see what was good about the other one
instead of focusing on what was wrong in the other one.
- Personally, I feel like they got their confidence back from the old days.
They want to show the world,
and they're ready to show the world,
the work they've done, and they know they're ready.
- I think a small theme...
in our career is...
achieving more than people, and even ourselves,
would've imagined that we could.
- This is what I wish for at the Olympics:
to get off the ice and feel proud of myself,
to know that I did the best that I could,
and there's no better feeling than that in sport.
Subtitling: CNST, Montreal
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There is no Right or Wrong - "Walking the Path" with Marco Missinato - Duration: 17:02.
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) I hear you say there's no right or there's no wrong
what we doing in this life. Can you
explain a little bit more about that? Well I mean of course there is
if you are someone it's not in a way
it's not right
however you can harm only those people
that wants to have the experience of
being harmed so it's all perfectly
balanced all the time. If this sounds very
strange but it's true. This
doesn't mean that you have to sponsor
harmful situation quite the opposite but
i suspect that when you are in resonance
with your own heart
You, by default, will not harm anyone
anyone I don't think it's possible you
are with a heart open and connect to
source and in this imaginative vision
that you want to crystallize into this
and you harm somebody you might harm
someone that repels that kind of
high and enlightning
vision but that person will not will not
come to you and you will not see him/her and he/she will not see you. There is rightness and wrongness
of course when you look at the collective
or how you interact with people there
are rightness and wrongness and we know them
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) we know when we are doing something
right and when we're doing something
wrong but in terms ofl having an
experience I don't see rightness or wrongness
if you choose to smoke you choose to smoke if
you choose to eat meat that's your
experience if you choose to have a
nine-to-five job experience so it's not
right or wrong it is what you need to have
an experience with the right and wrong
regarding to how you commune with another
person of course the best would be do
no harm and actually that's will be in
my opinion is the only law that we need to
respect so play with the playground and
just do not harm
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) many say don't do to others what you
don't want that do to you but that's
kind of twisted because many people make
choices that are self-inflicted and self
harmful and so it is better to just keep
it open just just do not harm or at
least right try the best not to harm and
again once you're going to get in your
heart there is no confusion
you know when you are hurting somebody
or something
you doing something that is not in
harmony with life again it is the
experience of being in harmony with
life also is an experience and life will
will accept that because life always tells
you yes always says yes to you
whatever you say because it wants you to
decide wants you to be the Creator so
anything you say anything you do is always
yes. But in a way are they know in this playground
and this game there are no rules
there is nothing how they say sometimes
divine laws
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) yes there are divine laws however the
divine laws are embedded within ourself
so again if we are in connection
in full, we have a heart open and we
are connected to our source we don't
need laws laws are require when we are
disconnected and then we need we need
some kind of regulations of it we don't
stumble upon something else because
we are so disassociated but then we need
some laws but again in a way everything
is always as supposed to be because the
killer and the killed our two vibration
offers that match each other so if I
for some reason strange reason I have
to experience killing someone or I need to
experience being killed then i will
manifest the killer or would manifest
someone to kill and everything again
perfectly in order i want i will not be
able probably to manifest somebody
that doesn't, at the soul level I'm saying,
doesn't want to have the experience of
being killed because everything is
vibration and everything in there is not
there is no such thing as luck how do you
say or circumstances it happen by luck
by misfortune everything seems to be
always perfectly actually doesn't look
like that outside it seems very chaotic
but if you go deeper you will see that
everything is interconnected what I have
to say about this however is that there
is interconnection I don't think
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) I think it's been distorted and I think
there has been done quite at a high level
of manipulation in order to make sure
that it is very difficult to connect with our
heart and to open our heart if you were
seems like there is a situation that
doesn't it is trying everything possible
for us not to be connected to Source and to
our heart
That's also what you see
now in the world is like you could say
it is all in
the vibrations accident that we choose
to but on the other hand when is going
to change when this wars are going to
stop the fighting that all these kinds
of things it's like sometimes I have a
feeling that there's another force you
know wanting to interrupt the connection
with our heart which is so natural to us
in a way most likely that will stop
once we are we figure out within ourself
the program that activate that
possibility the only way to bring to
surface all these layers and layers of
programming that is within ourselves is
in my opinion is to fully jump into the
full experience of life and and then try
to make choices that are resonating and
as we move forward we we start to
uncover limited believes that we have to
deal with and all kind of programming
all kinds of ideas are in conflict
with what we want to what we are and as
we continue in this manner the war the
idea wars and
all this stuff is is going to get far
you know fading out and get further and
further in my personal experience I've never
seen a war I accept the fact that there
is a war because I hear about it but
never seen a war in my life so I
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) objectively I cannot say in my
reality there is a war
and interesting enough i think most of
the people have never seen a war most
will do probably people that are coming
from the Second World War it will have
that experience it's an interesting
process because this this system needs
to constantly create wars since we're
talking about this subject of wars it seems
like the system needs wars in order to
sustain itself because with the idea of wars
it creates it makes us believe that the
war exists in the moment that we believe
in the war exists the war has been
created
it's where we put our attention
and what we believe is possible that
determine our experience so
if everybody would follow their
imagination and their joyful imagination
nobody will give attention to war and
the war would not have any chance to
crystallize nobody would go to war you
cannot have a heart open and go to war
it's impossible if your heart is driving
your car you will never ever kill
somebody
you will never do anything that is
violent
so it seems like the best way is to
disengage ourself from from these ideas
and stop feeding them many people would
be very angry to hear this because they
feel that is our responsibility to do
something about it
I agree what is there to do is to
disengaged first and then to create through
your joy and when we are so powerful
that once we start to operating that way
if the collective start to do that there
is no chance that the war is going to
manifest
so is a responsibility as an individual
is our job is to to raise our
frequencies as much as possible
basically to be as much as possible
happy and and create out of that
vibration if i create if I reaches a
deep profound sense of love for myself
and I start to create that will
transform and everything and it's enough
just a few hundred thousand people do
that the whole planet will change and i think that's
exactly what's happening right now we
already passed the critical mass the
(There is no Right or Wrong -- from "Walking The Path" with Marco Missinato) 144,000 waking Souls been passed
and I don't think is the 144,000
we can solve it been going to the war
and trying to stop it by fighting they
reach because in that way they will
never reach the awakening stage because
they would basically a validate the idea of
war by participating to it they put
themselves at the same level of the creator
of war i think this 144,000
plus souls have been reached the
stage of high consciousness by disengaging
and then by taking action towards love
towards joy towards unity toward being
supportive to our positive outcomes
and that's why I think the Domino
falling of the old part of that
Paradigm is has started
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Man Saves Kitten Who Was Deemed "Too Feral" and Discovers What a Lovebug He is! - Duration: 2:39.
A 9-week-old kitten was deemed "too feral" and put on death row.
A man from a local rescue group saved him just in time and
quickly discovered what a lovebug the kitty truly is.
Meet Rudy!
A week ago, Friends for Life Rescue Network, a volunteer based rescue group in Southern
California, learned about the
plight of a ginger kitten who was deemed "unadoptable" for being too "feral".
Sam Peterson from the rescue, rushed to the shelter on his birthday to pull the kitten
from the list.
"He saved Rudy right
before he was euthanized," Jacqueline DeAmor, co-founder of Friends for Life Rescue Network,
told Media.
The fearful kitten was cowering in the corner of his cage, trying to be invisible.
Rudy was covered in fleas and dirt and
was just skin and bones.
"All those dark spots around his eyes were fleas," Kaitlyn hemphill, Sam's girlfriend,
added.
Despite being very scared, Rudy never hissed at Sam when he took him out of the shelter
and brought him to his ride to
freedom.
Within an hour, Ruby warmed up to his rescuer and started to purr.
"He can't stop purring to the point where he gets out of breath," Jacquline told Media.
"I told Sam 'You get a spicy
purrito for your birthday' — a term we use in the rescue world when a kitten is feral
and needs to be wrapped in a
burrito".
And purrito it was.
After washing off countless fleas, Rudy cuddled up to his humans, purring up a storm.
For the first
time in a while, the kitty felt safe and loved.
"I don't know how it's physically possible for such a tiny kitten body to produce so
much constant intense purrs," Kaitlyn
said.
Rudy has his purr motor on high at all times.
He demands pets whenever he gets a chance.
The sweet ginger follows his humans everywhere they go and doesn't want to spend a second
alone.
"Who needs an alarm clock when I can count on Rudy to wake me up in the morning by curling
up under my chin and purring
loudly".
Ruby was said to be "too feral", but what they got was a total lovebug with a turbo-powered
purr motor.
"He's happy, content, curious, and wants snuggles 24 by 7.
He does not stop purring.
Take chances on the young feral
babies".
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Sen. Sonny Borreli is pushing new bill to test marijuana products - Duration: 0:22.
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How Gritty is Your Adolescent - Duration: 3:11.
Grit is defined as courage and resolve. These are qualities that all of us want
to see in our adolescents and our young teens, so I have three suggestions for
you today for how you can inspire grit in your children. Here's the first one.
Always remember that their brain is continuously developing, rapidly
developing, during these years. If you want them to do their homework or
accomplish different kinds of goals, remember the award system is very very
strong so a way to inspire that perseverance and that grit is to use the
award system. Let me give you an example. They have homework to do and they don't
really want to do it so you help them break it into small chunks and in
between each piece that they've completed there's a reward. Maybe it's
food. Maybe it's an opportunity to play a video game. And then they're back to the
next part. Breaking it into small pieces and rewarding that, teaches them perseverance.
So you're using brain development to your advantage to develop another
great quality in your child. A second thing is praise any little signs of
improvement that you see in these qualities of grit. So, certainly, if they
have persevered and they've raised a grade or done better in a course than
they had been doing that's worthy of praise. But I want to suggest to you that
you look for little ways that they are showing grit, that perseverance, that
determination, in small ways. Praise those. So that means you're going
to be giving lots of praise for things that really you might think are insignificant,
but they are going to love that praise and you're going to see an improvement in just
a short period of time. Okay, the third suggestion I have for you is to allow
them to get involved in activities where you know they're going to have to persevere.
For example, being in a team where there's competition, being part of
a dance or theater group where they might get some rejection and
they're going to have to improve in their in their performance so that they can
raise to the levels that they want to raise to. Every opportunity they have to
maybe face these challenges where they might not succeed, but with perseverance
they will succeed. You want to look for those opportunities for them
Don't shelter them from places where they might fail because then you're
losing these valuable opportunities to teach them grit. So let's help our young
teens and adolescents become gritty kids who are determined to persevere and be
successful at whatever they try. This is Dr. Metten with Anatomy for Kids.
you
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