hey folks this is rhykker with a diablo
3 patch 2.5 update last we left off 2.5
was up on the test server with some new
features the armory crafting material
storage and ancient primal items if you
missed that news you can check out our
video for an overview and you can also
check out a video on diablo 2 developer
David Brevik's thoughts on ancient
primals now it's been a week since
blizzard also added some class balance
changes to possibly shake up with meta
and it just recently revealed a complete
revenge to the poorly received primal
ancient items and the question is do
these changes to primal ancients make
them a welcome addition to the game go
over that in a bit
let's start with the balance changes
will go through these class by class
starting with the Barbarian now I would
love to show you guys some relevant
gameplay footage
unfortunately there was a PTR wife and
so I've lost everything that i farmed
for anyway for the Barbarian a reworked
to the rumble ruin on seismic slam seem
to have implications for the week quick
build into currently quick build ancient
spear boulder josh is used as a fury
dump while also providing some secondary
damage when you toss out the spear you
spend all your remaining fury and this
synergizes with the might of the earth
set which gives you reduced cooldown
perfume respect allowing you to leave
more often
thus cause more earthquakes and thus do
more damage since the earthquake is your
main damage source the robot a seismic
slam rumbled room will now serve that
same purpose
it also dumps all remaining fury while
providing secondary damage the main
difference is that by using seismic slam
we can now work in the girdle of giant
belt which can double our earthquake
damage which almost doubled this builds
overall damage now monster health
doubles roughly every 4-5 greater risk
levels so if the build has damaged
double then it should be able to clear
roughly 45 grip levels higher than
before so this change the Barbarian
should make me quake able to clear about
four
grip levels higher than in the past and
on the PTR I've seen it clear in 94 leak
was always a bill that was just on the
verge of making it into the meta and
this buff maybe what it needed it may
not become top but it will likely become
at least viable onto the Crusader the
Rowland said damage buff has been
doubled and as we just said double means
about five Great Rift levels the roland
sweet Crusader was at a time the most
powerful Crusader build and that was
before the crowd control nurse used to
use the Lightning room ensuite attack to
keep monsters permanently crowd control
and that's no longer possible which is
why the fire room is now the preferred
room for more damage i've seen the
updated Roland's clear greater if 95 on
the PTR but they're in mind that most of
these clears are done with thousands of
Paragon levels and this one in
particular was over 4,000 while Rowlands
is certainly better than it used to be
the consider already has two super
powerful solar builds able to clear at
least greater of the hundred the
haverton and the legacy of nightmares
thorns build the big problem of Roland's
however isn't the damage but rather that
Golan's tends to be clunky relax energy
relax survivability and it suffers from
resource issues bigger numbers doesn't
fix Roland's and I don't imagine these
changes will bring rolls into the meta
but it would help you gear for another
set if all you have is rolling onto the
demon hunter the quiver only point shot
received a legendary power it now let's
impale throw three daggers instead of
one they spread out in a narrow triangle
this is about to the shadows mantle set
which is arguably the worst human under
said its problem has always been that it
does great single target damage but
terrible area damage and Diablo is a
game about area damage the two extra
daggers do help to spread some of the
damage around but it's just not enough
expert even under player with dijo told
me that the nuclear power is basically
useless and will have several effect on
the demon hunter meta looking at the
leaderboard clears on the test server i
couldn't find a shadow build clear above
greater if 81
which is both of reflection on how weak
the build is and how unmotivated players
are to try to even push with this bill
which according to ed cho could possibly
max out around greater if 9292 with a
perfect drift that is to say on current
live servers patch 2.4 points3 now while
making this video and you patch went out
to the PTR that further bust the whole
point shot by allowing all three daggers
to hit the same target and all benefit
from the six-piece damage buff of
shadows and moody to believe that this
will have the effect of boosting the
sent another three greater if levels so
we're looking at ideally and 93 to 95
greater if clear with shadows which is a
lot closer to the current top commander
builds but still not quite there onto
the monk the innocence is basically
gaining a 25-percent damage buff now we
have a video on and in a generator build
from patch 2.4 point 3 which is an
easier to play alternative to the glass
cannon raiment generator build Raymond
generator does about double the damage
of a generator which again translates
into about five Great Rift levels of
difference this 25-percent Boston
winners brings these two bills a little
closer and maybe just two to three grade
levels apart on the test server i saw a
97 clear by and a generator on to the
witchdoctor Zuni maza set damage about
this being almost doubled which
corresponds to arise about three to four
different levels zoom is currently
capable of just breaking into the low
nineties so we can maybe see it go as
high as 94 on the test server we see n91
clear using a Sunni Muslim gargantuan
built which is basically just an
inferior version of a hell to our
tension build we are unlikely to see a
meta shake up here among the topics
doctor bills but this does make zoomy a
better set for farming up your end game
set and with soon as being the free
season journey set for which option
season 10 minutes
not too shabby and lastly the wizard
dells earset was buffed quite a bit to
cool down gained from the two-piece
bonuses greater now the damage reduction
from the four pieces greater and the
damage but from this
peace is greater but none of that is
really enough to do much it is set sure
it'll rise a couple greater risk levels
maybe but a full kelsier build is
completely eclipsed by a Firebird Archon
or now a tal Rasha lightning wizard the
67 is doesn't bark on damaged or mental
he'll damage so kelsey is just can't be
competitive these bumps do help the
support wizard a small amount but likely
not enough to change the meta however
one seemingly tiny change is having a
huge effect on the wizard and that's the
fact that Wizard PET scan outrigger
mantled heal this has resulted in the
rise of the Lightning hydro wizard
it's very similar to the Lightning
Archon that is currently dominating but
includes the power lightning Hydra and
the Serpent's Parker wand to spawn a
second Hydra since mantle he'll products
from the brunt of your damage as a
lightning wizard having two additional
sources of lightening products
tremendously boost your damage i mean
we're talking double possibly triple
damage i saw Hydra wizard clear a 97 on
the PTR but it can definitely do over
greater if 100 and is poised to be the
best wizard build unless the nerve comes
which I suspected might i'll put up a
bill guide on the hydro wizard when
possible if it has been nerfed crap ok
onto the revised primal ancients also
told us they were taking these back to
the drawing board after they were
negatively received by the community and
here's what they came back with
community manager tivoli or said rather
than increase the power they give you
beyond ancient items primal ancient will
now instead role perfect ancient level
stats tailored to the character class
you're playing when the item first drops
rerolling any of these atomistic will
also yield only perfect rolls along with
this these items will be even more rare
than they currently are and will only
begin dropping after character on your
account has completed greater rift 70
solo with separate unlocks for hardcore
and normal characters note that he's
saying after a character on your account
does not mean that in the start of a new
season you've got to get your character
270 before we start getting these most
of you guys probably already done this
this is just a gate for new players for
whatever reason finally we hear you on
wanting ancient tribal ancients to
salvage into something more valuable
with the upcoming PTR patch ancient
items savage in 2 3 4 consoles and
primal angel savage in 215 forgotten
Souls and that's just fantastic
I've been wanting that for a really long
time very welcome change
well done by losers all right now I
previously expressed that I didn't quite
know how to feel about primal ancient
items i just knew that I had when I
first read about them
I didn't get that immediate feeling of
this is awesome I can't wait for this to
be added to the game like i did with the
other changes my reaction was more like
but reading the changes posted by TV
earlier my first reaction is this is
great I feel blizzard really listen to
our feedback and came back with
something that we're happy to have added
to the game one issue that i had with
primal ancients one point oh let's say
was the power Greek bigger numbers are
not more interesting i'm fine with our
group if it comes as a result of a cool
new power but not just numbers
arbitrarily dialed up another issue i
had is that primal ancient one point O
rendered virtually every piece of gear
you currently have as suboptimal I know
it doesn't actually change anything but
it's the psychological factors of
knowing that there are significantly
better items out there a whole other
class of super items makes it feel like
to me like I have to get this it's not
just like well if I get it awesome it's
like no I I have to get this like right
now I have to get an ancient weapon that
power difference is just too great for
me to ignore and depending on your glass
and bills getting an ancient weapon
could be difficult but it's still
feasible to obtain within a season a
primal ancient weapon would not be
feasible for everyone to get within a
season which could leave some players to
satisfied with being unable to complete
their season goal
you could argue that primal agents are
there to promote non-seasonal play but
the fact that they also exist in
seasonal play again it has that
psychological effect
I don't have like best in slot earpiece
and you're going to see other people
will have it and that's gonna make you
feel even worse
not getting it yourself but with
privatizations two point oh there's no
significant power difference it's just a
perfect ancient yes it's better but it's
not going to be a couple grip levels
better
it's an item that you'll never need to
replace assuming you have all the right
stats on it i personally don't feel that
I need a primal ancient but if i get 1
i'll be excited and if it has the right
stats that marks the end of gearing for
that slot and I think that's something
great to chase and grind for a checkmark
that says you have the best possible
item in the slot you don't need to look
at any other items in the slot unless
you want to change build for this reason
I don't mind that they're being made
even more rare than the original one
percent chance to see I never had a big
issue with primal engines being rare my
shoe is more that they didn't justify
their rarity in vanilla Diablo legendary
items were super rare in my first 20
hours of play i found one legendary item
and the problem with legendaries back
then is that even if you found one
ninety-five percent of the time it was
an auto salvage because legendaries were
mostly in just better rare items and
without smart loot more often than not
they do not have the right steps i fear
that primal agents would become the same
thing something super rare and when you
got one rather than be excited to be all
great primal ancient blackthorn higher
stats just didn't justify the rarity
so why am I find with Prime relations to
point out you can still get a primal
ancient blackthorn right honestly not
sure but I suspect it's because one
degree of randomness is removed the stat
rules themselves currently when you find
an item you have to go through a
checklist one is this the item that I
want if yes doesn't have all the steps
that I want if yes how well did those
stats roll a 1 point 0 primal ancient
could potentially be worse than a
regular ancient or even worse than a
regular legendary even if it has the
right stats if those stats roll poorly
for instance a legendary status with a
two-point primal ancient if you get the
item you want you just have to pass one
more check for it to be a
definite upgrade and that's awesome but
what do you guys think we become one
with your thoughts on how patch 2.5 is
looking do you like thai Malaysian to
point out thanks for watching
special thanks to my twitch and patreon
supporters for making these videos
possible if you like this video please
share it
check out these other videos and
subscribe to join rikers raiders for
more Diablo content
Không có nhận xét nào:
Đăng nhận xét