Thứ Sáu, 3 tháng 2, 2017

Waching daily Feb 4 2017

Welcome back to DIY No Need To Cry with Ivelisse

DIY Heart Wine Stopper With Lot's Of Bling!

All the materials that I used for this diy are listed in the description box below.

I first took two water balloons and filled them up with air.

I didn't fill them to much.

You don't want them to pop and you also want them to be flexible to manipulate into

the shape you want.

Using first aid tape, I taped the balloons together and continued to tape it into the

heart shape I wanted.

I was having trouble shaping the bottom of the heart so I used painters tape to shape

that part.

I cut the excess and cut it into the shape I wanted.

I then continued with the first aid tape.

I covered the whole thing until it was the shape of a heart and the balloons where pretty

much covered.

Using Mod Podge and a clean dry brush, I put glue all over the heart and started covering

it with white napkin paper.

I gave it a few layers but it took long to dry so maybe do two at a time.. set it aside

to dry and keep doing this until it's hard.

Once it's completely dry and firm, cut the very tip of the heart off.

This is where the wine stopper will go in to.

I cut it and then with the x-acto knife, I prided it open enough to then slip the back

of a paint brush in.

The idea is to slowly and gently make the whole big enough to fit the wine stopper all

the way down.

The balloons inside might or might not be deflated at this point.

If you want you can pop them or leave them.

Mine were somewhat deflated so I just left them.

I used some cotton from some old animal slippers I had and stuffed the heart using the back

of a paint brush.

Next, using a pouncer brush and red acrylic paint.

I painted the whole heart and set that aside to dry.

Using a glue gun, I put glue in the whole and some on the tip of the stopper.

I then inserted the stopper all the way and held it tight until it dried.

And finally, using Mod Podge and a brush, I glued on all the rhinestones.

I did it in sections, letting it dry between each one and your done!

Thanks for watching!

If you have any questions, please feel free to ask me in the comment section below and

if this is your first time watching, I hope you consider subscribing to get updates on

future video's and remember, do it yourself there's no need to cry!

For more infomation >> DIY Heart Wine Stopper With Lots Of Bling! - Duration: 7:59.

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MINECRAFT |MAMA IS THE KILLER!?| tattletail roleplay EP 1(muslim only) (MALAY) - Duration: 5:28.

naywanynwax

*open eye*

why still night?

ey,wake up,wake up

oh.

who give cookie to me?

*mic fuck dub*

gosh

OOOAH

so many cookie :D

am i still dreaming?!?!?

slap my self,slap my self

*slap*

HOAH!

owh,that just dream.

wake up wake up

solat subuh

aRRRGH

why you sleep at the closet?? is your butt not hurt?

no..my butt is so sharp ( ͡° ͜ʖ ͡°)

oawhh (wat)

wait...where to take the water???

*sucking tough sound (• ε •)*

dont driiiiinkkk

owh..more water!! :D

OUCH!

you imam

*dont know how to spell*

ooo...there present for me :D

GREENER

very cute

i having fun with this toy

i am back from workkkkkk yeahh :D

oh mama..where mom go? where mom go?

For more infomation >> MINECRAFT |MAMA IS THE KILLER!?| tattletail roleplay EP 1(muslim only) (MALAY) - Duration: 5:28.

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Is Castlevania: The Adventure (Game Boy) Underrated? - IMPLANTgames - Duration: 16:55.

Castlevania: The Adventure is a handheld spin-off to the popular NES Castlevania series, originally

released on the Game Boy in 1989.

Through the years it would receive a number of updates, including added Super Game Boy

support in the Japanese release of Konami GB Collection Vol. 1, and full Game Boy Color

support in the European release of Konami GB Collection Vol. 1.

Additionally, it would receive a full remake in Castlevania: The Adventure ReBirth on the

Wii in 2009.

But today we're going to take a look at the original Game Boy title.

First, the game was well received upon release.

Electronic Gaming Monthly scored the game 7.8 out of 10 stating, "This game is proof

that the Game Boy can duplicate all the action of an NES title.

Visually, one of the most amazing Game Boy games to appear, with crisp backgrounds and

excellent stereo sound.

A good quest with plenty of challenge!"

Zero Magazine gave the game a 9 out of 10 noting, "The action gets a tad repetitive

after a while, but there's enough variety to keep you whipping for some time.

And the ever-so-handy continue option makes the game that much more unputdownable."

Surprising I know, as this game regularly gets a drubbing these days.

In 2007 IGN noted in a Castlevania retrospective, "The game is made up of four levels, and

is pretty basic in its overall game design.

There are no sub-weapons, no familiar bosses (aside from Dracula himself), and an overall

lack of true inspiration in the game."

In 2013, YouTuber Derek Alexander stated, "There is no reason for Castlevania Adventure

to exist in your life… it is a terrible game, don't play it."

So has Castlevania: The Adventure really aged this poorly?

Let's dive in.

Castlevania: The Adventure takes place in the year 1576, 100 years after Trevor Belmont

took down Count Dracula in Castlevania III: Dracula's Curse, and around 100 years before

Simon Belmont would accomplish the same task in the original Castlevania.

Like many early Castlevania games, you are a Belmont on a quest to take down Dracula

after his 100 year time-out.

And that is pretty much it.

So, with the story out of the way, let's move on to the actual gameplay.

The opening level takes place in a forest setting and it is here we learn the main mechanics

of the game.

Basically Christopher Belmont can use the Vampire Killer whip, jump, and climb up ropes.

Like the other 8-bit titles, the jump is static.

Whether you hold the jump button, or tap it, the jump arc and height is exactly the same,

with no mid-air control.

If you're not familiar with the series this will feel a bit stiff at first, but for veterans

of the classic games this should be no problem.

The Vampire Killer does have a new trick up its sleeve however.

The default leather whip is fairly weak with a limited reach.

The first upgrade is a chain whip, doing twice the damage as well as featuring an extended

reach.

And finally, the third upgrade is the fireball whip, which adds a fireball projectile to

each whip crack.

Some enemies can block this ranged attack, but generally speaking this addition is awesome.

Sadly, if you take damage, your whip upgrade gets knocked down a notch, giving greater

incentive to play proficiently.

This first level also introduces the Cross of Gold, offering temporary invincibility.

Finally, there are hearts to refill your life bar as well as one-ups.

Unfortunately, there are no sub-weapons whatsoever, and Christopher Belmont relies solely on the

Vampire Killer to inflict damage.

As the first level comes to a close, the screen will stop scrolling and you'll notice a

final candle.

Inside this is a flashing crystal, and collecting it will summon a Primary Evil, or in video

game terms, a boss.

Other than Dracula, Castlevania: The Adventure has you battling random goblins, rather than

old movie monsters.

With the first level out of the way, Christopher makes his to the caves.

Here, the difficulty increases.

Right away there is an onslaught of bats and Castlevania: The Adventure starts to give

off an 8-bit hard vibe.

The bats fly somewhat erratic and thanks to the stiff jumping, it can be hard to take

them down as they fly around.

Same goes for these spitter enemies.

They'll shoot out an orb that bounces around the screen.

Up to this point, the incredibly slow pace of the adventure isn't really an issue,

but when you are trying to dodge bats or these orbs, the controls can feel a bit limiting.

This second stage also has some branching paths, where going down the wrong rope will

send you off in the wrong direction.

There are only two real decisions to make, but choosing the wrong path will force you

to take on extra enemies you don't really need to face.

On the flip side, killing enemies, and collecting the coins that come out of some candles, do

reward points, and scoring 10 thousand points earns an extra life.

So after making your way through the caves, across a bridge, and through the labyrinth,

we make our way to the second boss.

Again, there is no horror film monster here, just some bouncing creatures popping out of

holes.

This can be extremely annoying at first, but once you learn all four patterns, on top of

being proactive with your whipping, this Primary Evil goes down without much fuss.

As we cross the halfway mark in Castlevania: The Adventure, we make our inside Dracula's

Castle.

The gimmick here is all of the moving spikes you'll encounter.

At first this is just the ceiling, and you have to whip this gear in the background to

have the ceilings retreat.

Then the real challenge begins.

First is a forced scrolling area with spikes on the ground.

You have to carefully navigate the ropes, maneuver over collapsing platforms, and jump

onto tight platforms, all while taking down numerous enemies without getting hit by the

floor spikes which cause instant death.

After finally reaching the top of the level, you then have a forced horizontal level, and

have to stay ahead of the wall of moving spikes.

Thankfully, as gravity isn't working so hard against you in this area, it is a little

easier, and a nice reprieve from the brutal vertical section.

And of course, the level ends with another Primary Evil, in this case a large flying

creature.

Unlike the first two bosses, the patterns here can be trickier, and figuring out how

to lure the creature towards you without taking damage can be tough.

But once you learn the patterns, the boss goes down and we move onto the final level.

This final castle section in Castlevania: The Adventure is challenging.

While you could get by with the weak leather whip for most of the game up to this point,

having the chain whip or fireball whip feels almost mandatory in the final level.

At a few key moments there are some knights, reminiscent of the first boss encounter.

Thanks to the leather whips shorter range, and the fact it does half the damage, you

can easily get pinned against a wall, or be forced to keep retreating until previously

defeated enemies respawn, making life even worse.

Next, the spitter enemies can be even more obnoxious, with tighter corridors leaving

you less room to react, causing you to take damage, downgrading your whip, which is a

tough punishment thanks to these knight enemies.

This final level also features plenty of spiked floors and ceilings which again cause instant

death, which leads us to moving platforms, the main gimmick in this level.

These come in the form of floating platforms as well as spiked platforms coming out of

walls.

Needless to say, the last level in Castlevania: The Adventure is hard and will require a ton

of trial and error until you memorize enemy locations as well as the patterns of all of

the moving sections.

Thankfully, Castlevania: The Adventure does feature unlimited continues, which in my opinion,

is necessary for this particular gameplay style.

Once you finally make your way through the Stage 4 gauntlet, it's finally time to take

on Dracula.

Like the first three bosses, there are patterns to learn and take advantage of.

While Dracula fires out projectiles in all 8 directions, alternating from horizontal

and vertical, and then diagonal, dodging these is pretty simple.

I found just sitting in the bottom corner and waiting for him to warp near me to be

the easiest way to take him down with the least amount of risk.

Even with the timer, and the weak leather whip, you'll have more than enough time

to get in the hits necessary to take him out.

Then, the timer disappears and he turns into a giant bat.

I found this particular boss to be rather challenging.

You have to time your whip attack just right, so he doesn't fly into you while you are

striking him.

It's easy enough to find a good rhythm, but unfortunately he will also stop and release

three bats.

This is where things can get tricky.

Depending on which way Dracula is moving, you can jump up on the platform and then walk

back down, avoiding the whole mess.

But if Dracula is flying towards you during this, you're just sort of boned.

Still, with enough patience and a bit of luck, he will again go down, bringing the entire

castle crumbling with him.

Unlike the beginning of the game, which features no cut scene whatsoever, we are treated to

a little scene where Dracula's castle crumbles to the ground, signifying our victory.

Then of course, the credits roll.

After beating the game, Castlevania: The Adventure repeats on hard mode.

As best as I can tell, you take more damage when getting hit, but everything else seems

the same.

So with the gameplay out of the way, let's move onto the technical aspects.

For a 1989 release, this is a decent looking game.

Unlike Batman or Super Mario Land which had some strange proportional issues as they tried

to mimic the look of an NES game, Castlevania: The Adventure just accepts the fact there

is reduced resolution and everything is a full-sized sprite.

I even like how there is a lot of background detail, instead of vast areas of white, again

not always common on these first generation Game Boy titles.

However, the graphics engine feels like its sloppily coded.

There is a ton of screen tearing and sprite jitter throughout the entire game.

It's quite jarring initially and hard to ignore.

I did get used to it, but I've never really seen a 2D game with this many graphical oddities

before.

It's a shame too because I rather enjoy the art direction and the quality of the sprites.

Thankfully, the game redeems itself with a wonderful soundtrack.

As you would expect from an 8-bit Konami game, the music quality is outstanding with catchy

melodies, excellent compositions, and a richness and depth that is hard to put into words.

Seriously, even a couple days removed from playing this one, a few are still stuck in

my head.

The sound effects aren't bad either, with the whip offering a satisfying crack, enemies

going down with an appropriate thud, this bird chirping announcing its arrival, and

little chimes when collecting goodies.

If you love the trademark Game Boy sound, you'll find Castlevania: The Adventure delivers.

So, with all of that out of the way, we arrive back to the question asked at the beginning

of the video, is Castlevania: The Adventure underrated?

If you come into the game expecting a shrunken down edition of the NES games, you'll probably

be disappointed.

The lack of any sub weapons, a generic cast of monsters, and reduced speed are a departure

from the established Castlevania formula.

Worse still, Adventure features a lot of random elements that can be very annoying.

The spitters don't launch projectiles in the same direction every time.

Instead they can go high, or low, and since Christopher moves slow, and the Game Boy has

a low resolution, sometimes you'll find yourself breezing past these guys, and other

times you're stuck taking damage due to no fault of your own.

The randomness doesn't stop there either.

The eyeballs are also random, sometimes appearing in logical increments, and other times launching

when you are on a rope giving you no room to evade them.

Even these boomerang things are random, sometimes launching attacks high and other times low.

It can be too easy to get caught on the rope unable to react to the behavior.

When you combine some unfair randomness, a stripped down Castlevania formula, a sluggish

pace, and some really strange graphical glitches, it's easy to see why many gamers aren't

too fond of Castlevania: The Adventure.

However, there is a lot here to like.

In fact, I'd argue this is a well-crafted game.

I like how the level design perfectly complements the capabilities of Christopher Belmont.

While he moves slowly, the enemies are generally designed around this.

All of the enemies that move faster than him can be defeated in just a single hit.

And all of the enemies that take multiple hits move slower than him, allowing the player

to retreat.

Speaking of slow, and most Game Boy games are slower than their console counterparts,

there is almost always something the screen to actually do.

So while the player isn't making progress quickly, there are no lulls in the action.

There is always an enemy to take down, an item to collect, or platforms and ropes to

navigate.

While on the topic of ropes, this is another positive addition to the game.

Screen real estate is at a premium and rather than fill an entire area with a stairway,

the designers chose the much tidier option of a rope allowing vertical progress, which

is something I can appreciate.

Though it would have been nice if you could attack while on the rope, there are very few

moments where this would actually be needed, again showing the developers actually placed

care into the level design.

I also really dig the overall progression.

With each stage comes a new gimmick.

Stage 2 has branching paths, Stage 3 has forced scrolling, and Stage 4 adds moving platforms

as well as moving spikes.

It makes for an experience that is always presenting new challenges to the player, from

beginning to end.

The difficulty progression is also excellent, with each stage offering a greater challenge

than the one before it, but also building upon previously learned concepts.

In Stage 1 for example, there are rows of these tight platforms.

If you miss a jump, you fall safely to the ground and are allowed to try again.

You get to learn the jumping mechanics without being punished with death.

Later on, you are forced to use the skills learned in the safe environment of Stage 1,

and apply what you've learned in a setting where failure is penalized.

Again, it really feels like the level designers put thought and effort into the level design.

I previously mentioned Castlevania: The Adventure featured unlimited continues, but it's also

worth noting there are checkpoints as well, and these are logically placed.

In Stage 3, there is a checkpoint after the vertical scrolling section.

So if you die during the horizontal scrolling section, you don't have to redo the vertical

section, you get to start back at the beginning of the horizontal section.

If you die during a boss fight, you aren't sent back very far either.

And there is always a weapon power-up nearby, meaning you never have to face a boss fight

with just a leather whip.

As a whole, the item placement is well balanced.

Before I wrap up I should also mention the timer at the top of the screen.

I can honestly say I never ran out of time, ever.

It does offer point scoring potential though.

The more time you have remaining after completing a level, the more bonus points you receive,

and the quicker you'll score extra lives.

There are also secrets to discover.

Some are obvious, like jumping across these platforms to a tough-to-reach candle containing

an extra life.

Others are less obvious, like climbing up the rope behind the wall.

These are great additions and add a bit of replay value to the experience.

It's also worth noting the religious references are not censored, a rarity for a Nintendo

game.

Now, the amount of enjoyment you will get from this game will depend on a few things.

If the lack of sub-weapons and series staples like stairs and movie monsters is a deal-breaker

for you, nothing I say is going to change your mind.

This is Castlevania Light, no doubt about it.

I would also consider this an 8-bit hard game.

Trial and error as well as memorization are absolutely key to success, and there are plenty

of unfair moments to trip you up on your first try.

Additionally, there is plenty of pixel perfect jumping required, with little room for error.

If you don't enjoy this style of gameplay, Castlevania: The Adventure will absolutely

drive you mad.

I will say, the generous amount of health drops, balanced checkpoints, and infinite

continues mitigated many of the issues for me, but your mileage may vary.

So yeah, I'd say Castlevania: The Adventure is underrated.

While it is no longer worthy of the glowing praise it received upon release, I don't

really find it to be bad either.

The progressive difficulty curve is balanced, the jumping perfectly matches the obstacles

presented, most enemy behavior works within the limitations of the whip, and the soundtrack

is outstanding.

Other than a few random enemy behaviors, and the really odd graphical issues, I honestly

don't have a lot to complain about here.

I found my time with Castlevania: The Adventure to be enjoyable, and beating the game was

a challenging, yet satisfying, experience.

For more infomation >> Is Castlevania: The Adventure (Game Boy) Underrated? - IMPLANTgames - Duration: 16:55.

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Adult Swaddling Is A Thing - Duration: 4:32.

JAPAN IS AHEAD OF THE GAME IN MORE WAYS THAN ONE.

THEY DO FUN THINGS.

HERE IN THE U.S., WE DON'T DO FUN THINGS.

ADULT SWADDLING IS NOW USED AS A FORM OF THERAPY IN JAPAN

AND IT COULD ALLEVIATE SOME MUSCLE TENSION AND OTHER

ACHES AND PAINS CAUSED BY SOMETHING AS ROUGH AS

GIVING BIRTH TO A CHILD.

DON'T BELIEVE ME, TAKE

A LOOK.

O MAN, ASIAN CULTURE DOES ALL SORTS OF INTERESTING THINGS

THAT I LIKE TO TRY.

I WILL TRY THAT DO I BUY INTO A?

PROBABLY NOT BUT WHO KNOWS.

WHO DOESN'T WANT TO BE SWADDLED?

THAT'S WHAT HAPPENS WHEN YOUR BABY AND YOU FEEL WARM AND COZY.

IT'S LIKE BEING TUCKED INTO BED.

IN THIS CASE, THEY ARE LIKE STRETCHING YOU OUT AND

ROLLING YOU AROUND THE

IS THAT HOW BABIES ARE SWADDLED?

, I HAVE NEVER MET A BABY MYSELF

WHAT DOES THAT MEAN?

I'M EMBARRASSED, I SAID IN FRONT OF A CAMERA BUT IT IS

TRUE THAT I'VE NEVER MET ONE.

I DONíT KNOW HOW YOU HOLD

THEM BUT IF I WERE TO BABYSIT A BABY AND THEN THE PERSON

WHO OWNED THE BABY, THIS IS BAD, I'M VERY GAY.

ANYWAY THE PERSON CAME BACK AND THEYíRE LIKE WHAT ARE YOU DOING TO MY

BABY AND I SAID I SWADDLED AND I SMOTHERED IN THIS T-SHIRT,

THEY WOULD BE ALARMED.

DONíT YOU HAVE TO SHOW THE FACE?

I WOULD ONE EYE HOLES OR A MOUTH OR A SNORKEL OR SOMETHING

SO THEY CAN BREATHE.

YOUR KNEES AREN'T SUPPOSED TO BE JAMMED TO YOUR CHEST.

PLEASE GO ON.

WAIT, THAT'S NOT A SWADDLED BABY?

I THOUGHT YOU DO JAM THEIR KNEES INTO THEIR CHEST.

TERIYAKI SAUCE, MARINATED, BUT IN THE FRIDGE.

BABIES ARE SO FLEXIBLE.

THEY ARE, IT'S KIND OF

CRAZY.

IN PARTICULAR, CHILDREN CAN BREAK OUT OF ANY NOT OR ANY

KIND OF SWADDLED IT YOU PUT THEM IN.

LIKE AN OCTOPUS?

LITTLE HOUDINIS.

THIS IS A PROBLEM WITH AMERICANS.

WE'RE

THINKING ABOUT SWADDLING IN THE CONTEXT OF BABIES.

PLEASE FOCUS ON ADULTS BECAUSE THAT IS WHAT THE STORY IS

ABOUT.

THERE ARE A LOT OF WEIRD THINGS BUT EVEN THINGS THAT

ARE ESTABLISHED AND WIDELY USED, I WENT TO A CHIROPRACTOR

BEFORE AND I SEE THE WAY STANDS OVER YOU AND IT LOOKS LIKE

HE'S ABOUT TO BREAK YOUR NECK AND HE HAS HER HEAD LIKE

THIS AND I'M LIKE STOP, STOP, STOP.

I'M USED TO IT.

HE WONíT BREAK MY NECK, HE KNOWS WHAT HE IS

DOING.

WE JUST ACCEPT IT.

IT GETS MORE WIDESPREAD AND YOU ARE LIKE YOU KNOW WHAT, I'M

SORRY MISSED YOUR CALL, I WAS IN AN ADULT SWADDLING CLASS.

YOUíRE EMBARRASSED TO SAY THAT NOW, BUT MAYBE IN A COUPLE

OF YEARS YOU'LL BE LIKE YEAH.

IT LOOKS LIKE A RECIPE FOR A VERY BAD STIFFNECKED I

COULD BE WRONG.

IíLL TRY ANYTHING ONCE, LIKE MEN.

I HAVE BEEN BRINGING UP THE GAY THING A LOT.

I THINK IT LOOKS LIKE I WOULD GET VERY CLAUSTROPHOBIC.

WHAT IF I WANTED TO BREAK OUT THAT WHAT IF I WANTED A

SNACK THEN THEIR IM.

MY ARMS ARE WRAPPED.

I DON'T THINK YOU ARE GOING TO BE IN THERE LONG ENOUGH

TO CRAVE A SNACK.

I AM ALWAYS HUNGRY AND I THOUGHT YOU SHOULD KNOW THAT BY NOW.

JUST A BAG OF CHEETOS WITH ME OR SOMETHING.

HERE'S THE QUESTION I WANT ASKED OUT BY THE WAY, IN

TERMS OF WHETHER OR NOT THIS ACTUALLY HELPS YOU

PHYSICALLY, OF COURSE ACTUAL MEDICAL PROFESSIONALS ARE

QUESTIONING THE VALIDITY OF THESE CLAIMS.

TO MAKE A SERIOUS COMMENT IN THIS FUNNY STORY, THERE YOU GO.

YOU COULD PROBABLY DO BETTER BY DOING YOGA OR STRETCHING.

YOU DON'T NECESSARILY HAVE TO BE TIED UP IN A BLANKET LIKE

SOMEONE IS ABOUT THE KIDNAP YOU AND PUT YOU IN THE BACK OF

A TRUCK.

WELL, NOW.

I HADN'T EVEN THOUGHT ABOUT IT.

HERE'S MY QUESTION IN REGARD TO THIS.

IF YOU ARE ABOUT TO TRY THIS FOR THE FIRST TIME, WHAT DRUG

DO YOU TAKE TO REALLY AMPLIFY THE EXPERIENCE?

For more infomation >> Adult Swaddling Is A Thing - Duration: 4:32.

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Home Remedies For Acne - Duration: 5:07.

Home Remedies For Acne

For more infomation >> Home Remedies For Acne - Duration: 5:07.

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Solar Power Plants Pros And Cons - Duration: 5:10.

Solar Power Plants Pros And Cons

For more infomation >> Solar Power Plants Pros And Cons - Duration: 5:10.

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How Many Calories To Lose Weight - Duration: 4:43.

How Many Calories To Lose Weight

For more infomation >> How Many Calories To Lose Weight - Duration: 4:43.

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General Petraeus Warns 'New World Order' Is Collapsing - Duration: 4:07.

General Petraeus Warns �New World Order� Is Collapsing

Former CIA director General David Petraeus has warned that the �New World Order�

is under threat of total collapse.

In a speech to lawmakers on Wednesday, General Petraeus said that a World War 3 scenario

between the West and Russia/China will occur soon that will end up destroying the New World

Order.

Americans should not take the current international order for granted.

It did not will itself into existence.

We created it.

Likewise, it is not naturally self-sustaining.

We have sustained it.

If we stop doing so, it will fray and, eventually, collapse.�

Thehill.com reports:

Many of Petraeus�s remarks hinted at pushing back against statements and policies from

President Trump, who had considered Petraeus as a candidate for his secretary of State.In

speaking about the threat from extremists, Petraeus stressed that the majority of Muslims

who reject extremism are the �most important ally� in fighting the Islamic State in Iraq

and Syria (ISIS) and al Qaeda.

His comments come amid continued backlash at Trump�s executive order banning travel

from seven Muslim-majority countries for 90 days, suspending all refugees for four months

and halting Syrian refugees indefinitely.

Critics have called the order a Muslim ban and said it plays into extremists� narrative

that the West is at war with Islam.

�We must also remember that Islamic extremists want to portray this fight as a clash of civilizations,

with America at war against Islam,� Petraeus said Wednesday.

�We must not let them do that; indeed, we must be very sensitive to actions that might

give them ammunition to use in such an effort.�

Petraeus also warned that adversaries such as Russian President Vladimir Putin are seeking

to encourage American ambivalence about its defense and institutions such as NATO.

�President Putin, for instance, understands that, while conventional aggression may occasionally

enable Russia to grab a bit of land on its periphery, the real center of gravity is the

political will of the major democratic powers to defend Euro-Atlantic institutions like

NATO and the EU,� Petraeus said.

�That is why Russia is tenaciously working to sow doubt about the legitimacy of these

institutions and our entire democratic way of life.�

Trump has said he wants to improve relations with Russia and has called NATO obsolete.

Former CIA Deputy Director John McLaughlin, who spoke at Wednesday�s hearing alongside

Petraeus, also warned about the difficulty in dealing with Russia.

�There is nothing at all wrong with aiming for an improved relationship with Russia,

but the U.S. must be aware that Russia calculates its interests in a cold-eyed clinical way

and Washington will have to be equally dispassionate in dealing with Putin,� he said.

�Historically, when Russia encounters weakness or hesitation, it demands more, then blames

the opponent for escalation when the opponent resists � then calls for discussions, which

it uses to consolidate its gains.

Deals don�t come easily.�

For more infomation >> General Petraeus Warns 'New World Order' Is Collapsing - Duration: 4:07.

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Best Tree House in Munnar - Ela Ecoland Nature Retreat - Duration: 3:37.

Hello, Everyone, I am right now in Munnar and I am here to introduce you to one of the

most interesting specialty lodging options available in Munnar.

And yes it is a tree house.

Here at Ela Ecoland, the tree house is set up atop five large trees of which one tree

goes through the middle of the house.

A tree house is basically a specialty lodging set atop the trees, the concept dates back

to human habitation in the forest where the man stayed atop the trees to keep himself

away from the wild beings of the forest.

Its called an "Erumadam" in the local of Malayalam.

Today the tree house is about merging along with nature for the nature lover in you.

The most interesting thing about this tree house is its large spacious balcony, lush

greenery around, and the view of the Kallar Nallathani River that flows through the property

in the form of a waterfall.

So let's go in.

The tree house is around 400 SQ FT in size, that includes a bathroom and one of the tree

goes through the middle of the house.

There is a bed which is pretty much spacious enough for a couple.

We have got a pedestrial fan, intercom service is available, two lamp shades, hot water kettle,

and tea coffee sachets if you want to make a morning coffee or so.

And there are two bottles of UV filtered water, we use glass bottles to avoid plastic and

the floor is carpeted.

Tree house has relatively a smaller bathroom.

It has got a western water closet, a wash basin, basic toiletries that include soap

and shampoo, two taps one for hot water and the other for cold water.

During mornings you can hear the sweet sounds of the birds and tree house would be something

very much interesting for the nature lover and is one of the best speciality lodging

available in Munnar.

If you want to book this tree house to stay in Ela Ecoland, just visit the website

you can reserve your stay, we have got just one tree house available, please ensure you

book it in advance to ensure that you have a pleasant stay in the tree house.

Thank you so much for watching, hope you enjoyed the video, and hope that was informative.

Thank you so much for watching, have a great day.

For more infomation >> Best Tree House in Munnar - Ela Ecoland Nature Retreat - Duration: 3:37.

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How To Treat Nail Fungus - Duration: 4:54.

How To Treat Nail Fungus

For more infomation >> How To Treat Nail Fungus - Duration: 4:54.

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Paleo Diet Food Guide - Duration: 3:04.

Paleo Diet Food Guide

For more infomation >> Paleo Diet Food Guide - Duration: 3:04.

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Roblox Skit (1) - Duration: 8:27.

Chesda : Look at the kingdom. I wonder how.. Vivina : Too busy watching around it. It's so much.

I wonder how Vivina is doing? Ah, I'm finally back.

Oh, uhhhhh... Vivina! Vivina : Oh, why is there a coffin in here? Oh, Chesda, Chesda, Chesda.

I see you're back from your trip. Yeah I-I came back from the trip.

Oh oh, How's your trip by the way? Uh, it was fine.

The trip was kind of fine and good.

Some wild animals just kept on chasing me, crazy.

(Too lazy to write what my cousin said)

Ok, so do you have a question or something? Uh, Can I ask you something?

About the king.

Yeah. How's he doing and what started the war?

Did he tell you? Oh, he, it started the war when..uhhh...

Was it when I was at the..yeah..(Didn't understand what my cousin said.)

Ok..This is my..(AHH, Can't understand what my cousin said there.)

Is this where you live now?

You old lady. (Vivina suddenly pretending to cry.) I'm so sad. I'm so sad. Ok, I'm so sorry.

Can I speak to the king?

Uh, yeah sure. (Vivina saying something that I don't understand.)

I'm so tired. I need to go to sleep.

Uh, okay.. (Vivina saying something random..)

Uh, what...They're crazy.

Uh, but but but but....

Hold on. What? How did the speaking go with the king, anyways? Uh, I speak to the king.....

Can you stop? I speak to the king

about uh, um a city, that I just passed by.

And I told the king if I could go and explore it. Wait, Can I come to?

Yeah, you could. I told him that you could come with me.

So, should we go?

Let's go. Okay, let's go. Come on, let's go. Follow me.

(Nuh, Writing)

Uh, it's the bridge way. I thought you went by plane? Wait, nvm wrong way, it's this way.

Maybe, their.umm...Weren't you suppose to know?

Maybe, because of the war.

I know. Long walk actually. Let's get in this car.

I'm gonna drive you. Just go in.

Let's take a little tour.

I know, that's why I was saying. Why is it empty?

Like, I want to explore it.

Oh, the car stuck actually.

(See, I'm the worst car driver in ROBLOX.)

Ok follow me.

COME ON, Let's go.

Come on, let's go inside.

Let's go upstairs.

Um..It's empty upstairs.

Who don't you explore it. I'm going to go

the very top. Don't follow me.

This building is so tall. Why is it so tall?

(Background sounds)

Uh, I wanna go back down now. Too much. It's so empty.

Is this is an abandoned town?

Hmm, Hold on. Who's--Vivina! What are you doing? Can you drive me too?

Can I drive you?

(Vivina, What are you saying?)

You're the worst driver ever. I've ever seen.

Should we visit another place?

Okay. I'm gonna drive. WEEEEEEEE!!!! LET'S GO!

For more infomation >> Roblox Skit (1) - Duration: 8:27.

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Spongebob Squarepants Full Episodes - SnapperChat ! [Full HD] - Duration: 3:05.

Spongebob Squarepants Full Episodes - SnapperChat ! [Full HD]

Spongebob Squarepants Full Episodes - SnapperChat ! [Full HD]

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